Jump to content

Sexout Intimacy


Recommended Posts

Posted

 

Question, isn't there a command to set reference's SOIntimacy Attributes? I tried NX_SetEvfl "SOIntimacy:nameattributehere" number after making sure a reference is targeted but it didn't change anything

 

All of the NX variables are listed in the second post.

 

 

Oh. I missed it. Didn't even show up when I searched it. Well, thanks :D

Posted

So sorry, T.

 

 

Okay try the new one.  Neutrals should try and rescue now regardless of faction (if they think they can). 

Needs testing because it may cause NPCs to rescue that probably shouldn't.

 

Good to know, will see how it goes when I test shortly.

Could you explain what you mean by "cause NPCs to rescue that probably shouldn't".

 

If people are using it and you're okay with it, I have no problem adding it to the OP.

Sure thing, as for the long distance one I did add reverb to that to give it a distance feel (I'm no audio editing expert by any means).

 

EDITx2: Opened pimp dialog up a bit more.  There's now a chance to get the offer during activities with a stalker.  Requires PC looks like a prostitute (clothes or opinion).

Woot! Thanks for looking into this, will try it out... once I write this... giant wall of text, sorry.

 

---

 

Reply to #1673:

 

I'm certainally interested! I'm all for more variety so long as it all makes sense of course.

 

As for thought bubbles and you not favoring them how about instead moving them into the dialog.

 

Such as a SOI NPC does [Flattery: Eye Color] to the PC. I agree the PC being able to magically read thoughts about what a SOI NPC likes isn't practical unless you are a some mutated mind reading meta-human.

 

The only bubbles I do favor are the ones such as "X is staring at your clevage.", without them how else would I know when X is staring at what etc. Unless you could make an NPCs eyes/head look directly at the PCs legs, ass or breasts but as made clear by A.J head tracking in FNV is less then expected (Can't look down or up), so those type of bubbles should stay.

 

"On the other hand let's say the NPC has a fetish for tall characters. If the PC is short, negative desire/lust could be applied to hinder/slow advancement. A sort of 'turn on/turn off' factor in other words."

 

That might be too many drops of the same food coloring in a cup of water, it would drown out other colors.

 

Rejecting an NPC a few times can and usually results in their Lust & Desire falling to -100 and it can hover around there for a long while depending on how much time you spend around that NPC and attempt to regain that without stripping nude and dressing slutty of course, this on top of that might make this NPC find it very hard to "find a liking" again in the PC if a constant negative value is applied to hinder advancement, don't get me wrong I love the turn on/turn off factors in all of this just hoping that they're not too strong/effective when stacked with other values/general proclivities.

 

"Not every NPC would have them, and I'm not sure what would determine them."

 

You could set pre-defined in this case with certain named vanilla NPCs (Such as Arcade, he is Homosexual so make him prefer Anal), (I want to make Old Lady Gibson like to get knotted by dogs so GenderPriority 3 for her) but then it could also be my opinion against yours as "Why did you make Doc Mitchell like X for and dislike X, I rather think of him prefering X actually" etc.

 

The only case I think this is done great and is acceptable is with profiles in Bruce's NPCs.

 

So for now I guess it stays randomized on enabling the NPC for the first time in SOI.

 

Unless there was a simple in-game way (not console) to set what a certain NPC will favor and like before enabling them in SOI.

Not a master/cheat terminal, rather a "Pre-configurator" with limited options or just more options in the current SOI manager.

Say in my game I want Doc Mitchell to like my either eye color, my height or hair color. This gives the player some predefined choice rather then putting the stress on your shoulders to pick, choose and decide what's what or the cooking randomizer not being so interesting for some NPCs.

The only other choice if we the Players want to do this is to set up custom profiles using a template.

 

Me: "I would like to set up Trudy to favor middle aged tall dominant rough african american males with brown eyes and dark hair"

 

t3589: No.

 

Me: "Yeah but think of Joe Cobb's feelings who by the way I have set his scale to +5 in BodyMorph.

In my game he changed his ways and settled down in GS, you know I roleplay and all...

He hangs out at in the Saloon now and-"

 

t3589: No.

 

Me: "Okay, so random it stays then?"

 

t3589: No, yes, probably. -sips on mug-

 

Me: "..."

 

---

 

Extended Reply:

 

"The more factors I have to draw from in their assessments of one another, the more variety in outcome."

 

I'm all for this so I am very curious to see how this works and plays out.

 

Honestly the introduction of Age Fetish, Race Fetish, Body Fetish feels like it would open up new doors and outcomes, honestly makes me excited and to think how this will work between NPC <-> NPC <-> PC, I've used BodyMorph for a long while having all sorts of playthroughs and characters because as you know I use alternative start and like to roleplay hard often ignoring vanilla lore & quests, such as tall dominant badgirl types, short young submissive petite innocent farmer, old moody hag that was rude and uptight to everyone (was a lets make everyone hate me test in SOI) and more, so these new proclivities along with general proclivities can open new doors and experiences I like to imagine and to go on knowing yes that SOI NPC can see that I'm tall, short, young, old, white, hispanic, etc.

 

I don't know where you're pulling this information from or hooking into but is it also possible to get what hair the player has (from vanilla).

So say I pick the edgy raider spike hair, no doubt some men might be turned off from that and would prefer less aggressive hair. There's some posh looking hair styles that could be looked at as classy or handsome, basically the hair styles female gamblers have to look good and not like a dirty wastelander, the bedraggled hairstyle could be considered sexy and so on. Maybe extender .dll's such as Lutana/JIP could make this possible if not already.

 

Speaking of BodyMorph and if you were to make use of it, say I set my ass to +3 for example does that mean "NX_GetEVFl "SOI:Ftsh:BigCurvyButt" could exist?

 

Not even BodyMorph related but say I have a petite/slim body mesh installed such as Kendo's Alice it would be nice that SOI NPCs can see that not only am I tall or short but I have a thin figure, I guess manager options like [Player Body Type] > [Average (Default)], [Muscly/Fit] (there's a few musly female body types available for download), [Hourglass], [Pear], [Petite] etc or you could just go by the names of the most popular and main body mesh mods and while there's no where near as many body types for FNV as there is in Skyrim for what we have available now is actually a positive thing, you don't have to set 50 different options, not what I mean at all by the way.

 

I say this because in a mod called CoitoErgoSum the author Belthan included 7 body types, even an old granny body mesh, seriously and that's good because who wants to see what appears to be a 70 year old with a 20 year old body!? lol. (So I made it all OldAged human female races use that mesh).

 

I know, this isn't your responsibility nor do you even have to consider, trust me I'd do it myself if I could as it's more of a personal thing.

Just putting the idea out there anyway.

 

---

 

Ideas/Questions:

 

While doing the Chem activity the use of something like Psycho should/could have a chance to temporarily make said NPC Rough & Dominant against the PC if partying alone and depending on time of day/night.

Or certain drugs & booze triggering short buffs of confidence/charisma or negative effects lower intelligence leading to bad choices on the NPCs part for which they could later apologize for or make up for by offering PC gifts, especially if some they think what they did [Grope] was wrong and they deserved the [slap] from the PC.

 

A PC covered in glowing mutant spunk and pregnant should in most regular NPCs eyes be considered vile and a big turn off, only those with a GenderPriority 3 or fetish for interspecies should get turned on and can even [Flattery: Interspecies] besides the regular [Rumor: Interspecies] that shouldn't be a rumor if they can see clearly the PC has been woohoo'ing interspecies.

[Request: Rub Your Pregant Belly] with [Agree] or [Rebuff] choices, this of course being from NX_GetEVFl "SOI:Ftsh:Prego".

 

Could an old aged PC/NPC be treated differently from a young age NPC? Much like in today's society elderly people expected to be respected, no seats on the bus, stand up and let the senior sit type of thing but in SOI that being higher respect or lower respect loss depending on apparel of course.

Example: An old aged NPC witnesses a young PC doing chems, dressing slutty and doing otherwise trust/respect reducing things, compared to an NPC of similar age older NPCs could loose respect/trust in a PC faster type of thing.

 

Atomic Wrangler NPCs don't want to see an old aged low quality grey haired female strip but rather a high quality young, tall, slim, brown hair/eyes who is appealing and sexy perform. Would be cool to see the difference with general proclivities and these new different proclivities show in situations?

 

A group of Kings on the street around midnight see a very old aged female PC walk by wearing nothing but underwear, will in a sense make them think "Errm, lol, Only in Freeside right?" and as a result desire and lust most certainally don't raise unless said King has a granny fetish or some shit which I assume would be a rare thing, one of said Kings could even run to the PC and [insult]/[Decency] as in to say "Put some clothes on ya old hag."

 

A young short female PC is out walking around Freeside at night with no weapons, do SOI NPCs take into account the time and the fact that it's Freeside, could the chance for Stalkers increase especially if the PC has no companion and is alone & unarmed, a NPC that might be nice of a day might have a twisted side of a night especially if they have a crush and desire for said PC, a dominant, rough type might try their luck and [solicit]/[bribe] PC basically "Hey girly, you know it's dangerous to be walking these parts of a night, what's stopping me from doing what I want to you?".

 

With above, it doesn't have to always be sadistic sicko stuff but perhaps a SOI NPC that is trusted friends with the PC could come over and offer a Walk Back (escort to PC home) or ask to hang out with for company (Follow the PC, which can prevent/discourage stalkers from making a move).

 

---

 

Scenario:

 

A female PC is in their set player home interior, nude (lets say taking a shower at around 6PM because it's been a hot stinking day in the Mojave), a SOI NPC the PC is familiar/friend visits un-expectantly and sees the nude PC mistakenly, that SOI NPC could [Apologize] to the PC, as for if that NPC stays or leaves the PC could ask [Leave] afterwards or stay and start an activity.

 

Now look at this from this view:

 

Dan just witnessed the nude body of the PC for the first time, let's say in this case the PC is sexy and young, neither too short or tall.

 

(SOI:Bhv:Curious not applied since he now knows how the player looks nude).

("SOI:Bhv:Interest" raised if Friend, otherwise Desire & Lust raised)

 

Dan does [Apologize] (Dan: "Sorry.. uhh...")

 

Dialog options presented:

 

[Leave] - Dan knows he has done wrong and leaves with no penalty values towards the PC, could even gain a little respect.

or

[Leave] - Dan knows he has done wrong but feels rejected regardless leaves with a low penalty value "SOI:Adj:Rejected".

 

[slap] - Now this could branch off into many things depending on alot, such as if Dan is a Dominant, Rough type, he might [Retaliate], gain Aggravation and leave without the PC asking but this later could make him try his luck again or make him a Stalker.

or

Dan could get [Aroused] by that and [Grope] the nude PC, then this branches into the PC responding with [slap] ( "Fuck off perv!") again, [Resist] ("Get your hands off me!") or [submit] (PC looses Respect and gains "SOI:Opn:PCSub" from Dan) and there's [Fight] but let's say my STR is low compared to him so he could easily overpower me anyway.

 

All of this worsened if Dan already had a high Lust & Desire for the PC, even worse so if he already has a StalkerLvl towards the PC.

 

Maybe doesn't even attempt to Apologize and instead [Flirt] and sweet talk the PC, who knows, it all depends on the type of person he is etc.

 

How funny would it also be if I had a date planned at my house for dinner and another SOI NPC walks in and see what's happening, [Rescue] etc.

 

---

 

Suggestion:

 

You have heels, good as there are outfits with heels such as the vanilla gambler clothing and pre-war.

But since this is The Mojave there are also outfits with boots such as Khan outfits and Merc Charmer for example.

NX_GetEVFl "SOI:Ftsh:Boots" (Khan Boots, Merc Boots, Grunt Boots, etc)

Could that be added?

 

---

 

Final word:

 

Anyways plenty of new ideas and thoughts come to mind if you were to go ahead with what you posted. More variety is good.

Not only for my self interest in role plays that I do alot but for things that matter like Bruce's mod or other mods that make proper use of the functions, again, exciting!

 

Sorry in advance for anything I said silly or not feasible or out of reach for now, or if certain things I said did trigger other potential ideas you could leverage off and in that case good! This only took 2 hours to write with constant back stepping and deleting because yes I do care what you think at the end of the day and I often think certain shit I write is dumb or annoying and it sometimes takes someone pointing out my wrongs.

 

---

 

Other non-related problems as of recently:

 

Error in script 3502b043

An expression failed to evaluate to a valid result

File: SexoutIntimacy.esm Offset: 0x09E1 Command: Let

 

&

 

Dan (00124ADF):fnSOIApprlEval:Outfit Quality: Average

Dan (00124ADF):fnSOIApprlEval:Clothing Value: 6560

Dan (00124ADF):fnSOIApprlEval:Value Add: 74

Dan (00124ADF):fnSOIApprlEval:Appeal: 74

Dan (00124ADF):fnSOIGainEval:GainLvl: 2

Dan (00124ADF):fnSOIApprncEval:Attraction: 11

Dan (00124ADF):fnSOIApprncEval:PCAppeal: 11

 

Is that normal or a bad thing?

The clothing I'm wearing does not add up to 6560, rather 375. Where is it pulling this number from or how does it work exactly?

 

Yet others have this for example "Doctor Xeungi (001268F9):fnSOIApprlEval:Clothing Value: 8"?

 

ConsoleOutputFile.txt

 

 

Posted

Okay try the new one.  Neutrals should try and rescue now regardless of faction (if they think they can).  Needs testing because it may cause NPCs to rescue that probably shouldn't.

 

I started a new game. I don't know if this is related to this change, but the powder gangsters are quite harmless at the moment.

 

I've been kicking around a few ideas to add more variety to NPC processing.  One of those ideas is to possibly add some fetish tracking to proclivities.  Figured I'd post while I sip my morning mug and get the community take on it.

My thoughts are that these would be different than general proclivities, in that they would be more limited in scope.  They wouldn't be the kind of fetish an NPC acts out, but rather they would represent sexual qualities that the NPC appreciates through the senses.  Further, they would operate more freely in either the positive or negative direction.

 

 

I like the idea, but I would also add  some "dislikes" 

 

Sounds interesting.  Would there be some sort of feedback mechanism so we could get an idea what an NPC likes.  For example [sunny Smiles is checking out the Courier's blood-stained machete].  Or, [Easy Pete seems to appreciate Sunny's tight-fitting leathers].  More flavors in the mod are always nice as long as they don't disadvantage the player, I'm still struggling to determine if an acquaintance wants to be a provider or a providee on any given evening.

 

 

 

I agree there should be hints, but  it should require some work to figure them out via dialogue - at least some of them

Posted

So sorry, T.

 

 

 

Okay try the new one.  Neutrals should try and rescue now regardless of faction (if they think they can). 

Needs testing because it may cause NPCs to rescue that probably shouldn't.

 

Good to know, will see how it goes when I test shortly.

Could you explain what you mean by "cause NPCs to rescue that probably shouldn't".

 

If people are using it and you're okay with it, I have no problem adding it to the OP.

Sure thing, as for the long distance one I did add reverb to that to give it a distance feel (I'm no audio editing expert by any means).

 

EDITx2: Opened pimp dialog up a bit more.  There's now a chance to get the offer during activities with a stalker.  Requires PC looks like a prostitute (clothes or opinion).

Woot! Thanks for looking into this, will try it out... once I write this... giant wall of text, sorry.

 

---

 

Reply to #1673:

 

I'm certainally interested! I'm all for more variety so long as it all makes sense of course.

 

As for thought bubbles and you not favoring them how about instead moving them into the dialog.

 

Such as a SOI NPC does [Flattery: Eye Color] to the PC. I agree the PC being able to magically read thoughts about what a SOI NPC likes isn't practical unless you are a some mutated mind reading meta-human.

 

The only bubbles I do favor are the ones such as "X is staring at your clevage.", without them how else would I know when X is staring at what etc. Unless you could make an NPCs eyes/head look directly at the PCs legs, ass or breasts but as made clear by A.J head tracking in FNV is less then expected (Can't look down or up), so those type of bubbles should stay.

 

"On the other hand let's say the NPC has a fetish for tall characters. If the PC is short, negative desire/lust could be applied to hinder/slow advancement. A sort of 'turn on/turn off' factor in other words."

 

That might be too many drops of the same food coloring in a cup of water, it would drown out other colors.

 

Rejecting an NPC a few times can and usually results in their Lust & Desire falling to -100 and it can hover around there for a long while depending on how much time you spend around that NPC and attempt to regain that without stripping nude and dressing slutty of course, this on top of that might make this NPC find it very hard to "find a liking" again in the PC if a constant negative value is applied to hinder advancement, don't get me wrong I love the turn on/turn off factors in all of this just hoping that they're not too strong/effective when stacked with other values/general proclivities.

 

"Not every NPC would have them, and I'm not sure what would determine them."

 

You could set pre-defined in this case with certain named vanilla NPCs (Such as Arcade, he is Homosexual so make him prefer Anal), (I want to make Old Lady Gibson like to get knotted by dogs so GenderPriority 3 for her) but then it could also be my opinion against yours as "Why did you make Doc Mitchell like X for and dislike X, I rather think of him prefering X actually" etc.

 

The only case I think this is done great and is acceptable is with profiles in Bruce's NPCs.

 

So for now I guess it stays randomized on enabling the NPC for the first time in SOI.

 

Unless there was a simple in-game way (not console) to set what a certain NPC will favor and like before enabling them in SOI.

Not a master/cheat terminal, rather a "Pre-configurator" with limited options or just more options in the current SOI manager.

Say in my game I want Doc Mitchell to like my either eye color, my height or hair color. This gives the player some predefined choice rather then putting the stress on your shoulders to pick, choose and decide what's what or the cooking randomizer not being so interesting for some NPCs.

The only other choice if we the Players want to do this is to set up custom profiles using a template.

 

Me: "I would like to set up Trudy to favor middle aged tall dominant rough african american males with brown eyes and dark hair"

 

t3589: No.

 

Me: "Yeah but think of Joe Cobb's feelings who by the way I have set his scale to +5 in BodyMorph.

In my game he changed his ways and settled down in GS, you know I roleplay and all...

He hangs out at in the Saloon now and-"

 

t3589: No.

 

Me: "Okay, so random it stays then?"

 

t3589: No, yes, probably. -sips on mug-

 

Me: "..."

 

---

 

Extended Reply:

 

"The more factors I have to draw from in their assessments of one another, the more variety in outcome."

 

I'm all for this so I am very curious to see how this works and plays out.

 

Honestly the introduction of Age Fetish, Race Fetish, Body Fetish feels like it would open up new doors and outcomes, honestly makes me excited and to think how this will work between NPC <-> NPC <-> PC, I've used BodyMorph for a long while having all sorts of playthroughs and characters because as you know I use alternative start and like to roleplay hard often ignoring vanilla lore & quests, such as tall dominant badgirl types, short young submissive petite innocent farmer, old moody hag that was rude and uptight to everyone (was a lets make everyone hate me test in SOI) and more, so these new proclivities along with general proclivities can open new doors and experiences I like to imagine and to go on knowing yes that SOI NPC can see that I'm tall, short, young, old, white, hispanic, etc.

 

I don't know where you're pulling this information from or hooking into but is it also possible to get what hair the player has (from vanilla).

So say I pick the edgy raider spike hair, no doubt some men might be turned off from that and would prefer less aggressive hair. There's some posh looking hair styles that could be looked at as classy or handsome, basically the hair styles female gamblers have to look good and not like a dirty wastelander, the bedraggled hairstyle could be considered sexy and so on. Maybe extender .dll's such as Lutana/JIP could make this possible if not already.

 

Speaking of BodyMorph and if you were to make use of it, say I set my ass to +3 for example does that mean "NX_GetEVFl "SOI:Ftsh:BigCurvyButt" could exist?

 

Not even BodyMorph related but say I have a petite/slim body mesh installed such as Kendo's Alice it would be nice that SOI NPCs can see that not only am I tall or short but I have a thin figure, I guess manager options like [Player Body Type] > [Average (Default)], [Muscly/Fit] (there's a few musly female body types available for download), [Hourglass], [Pear], [Petite] etc or you could just go by the names of the most popular and main body mesh mods and while there's no where near as many body types for FNV as there is in Skyrim for what we have available now is actually a positive thing, you don't have to set 50 different options, not what I mean at all by the way.

 

I say this because in a mod called CoitoErgoSum the author Belthan included 7 body types, even an old granny body mesh, seriously and that's good because who wants to see what appears to be a 70 year old with a 20 year old body!? lol. (So I made it all OldAged human female races use that mesh).

 

I know, this isn't your responsibility nor do you even have to consider, trust me I'd do it myself if I could as it's more of a personal thing.

Just putting the idea out there anyway.

 

---

 

Ideas/Questions:

 

While doing the Chem activity the use of something like Psycho should/could have a chance to temporarily make said NPC Rough & Dominant against the PC if partying alone and depending on time of day/night.

Or certain drugs & booze triggering short buffs of confidence/charisma or negative effects lower intelligence leading to bad choices on the NPCs part for which they could later apologize for or make up for by offering PC gifts, especially if some they think what they did [Grope] was wrong and they deserved the [slap] from the PC.

 

A PC covered in glowing mutant spunk and pregnant should in most regular NPCs eyes be considered vile and a big turn off, only those with a GenderPriority 3 or fetish for interspecies should get turned on and can even [Flattery: Interspecies] besides the regular [Rumor: Interspecies] that shouldn't be a rumor if they can see clearly the PC has been woohoo'ing interspecies.

[Request: Rub Your Pregant Belly] with [Agree] or [Rebuff] choices, this of course being from NX_GetEVFl "SOI:Ftsh:Prego".

 

Could an old aged PC/NPC be treated differently from a young age NPC? Much like in today's society elderly people expected to be respected, no seats on the bus, stand up and let the senior sit type of thing but in SOI that being higher respect or lower respect loss depending on apparel of course.

Example: An old aged NPC witnesses a young PC doing chems, dressing slutty and doing otherwise trust/respect reducing things, compared to an NPC of similar age older NPCs could loose respect/trust in a PC faster type of thing.

 

Atomic Wrangler NPCs don't want to see an old aged low quality grey haired female strip but rather a high quality young, tall, slim, brown hair/eyes who is appealing and sexy perform. Would be cool to see the difference with general proclivities and these new different proclivities show in situations?

 

A group of Kings on the street around midnight see a very old aged female PC walk by wearing nothing but underwear, will in a sense make them think "Errm, lol, Only in Freeside right?" and as a result desire and lust most certainally don't raise unless said King has a granny fetish or some shit which I assume would be a rare thing, one of said Kings could even run to the PC and [insult]/[Decency] as in to say "Put some clothes on ya old hag."

 

A young short female PC is out walking around Freeside at night with no weapons, do SOI NPCs take into account the time and the fact that it's Freeside, could the chance for Stalkers increase especially if the PC has no companion and is alone & unarmed, a NPC that might be nice of a day might have a twisted side of a night especially if they have a crush and desire for said PC, a dominant, rough type might try their luck and [solicit]/[bribe] PC basically "Hey girly, you know it's dangerous to be walking these parts of a night, what's stopping me from doing what I want to you?".

 

With above, it doesn't have to always be sadistic sicko stuff but perhaps a SOI NPC that is trusted friends with the PC could come over and offer a Walk Back (escort to PC home) or ask to hang out with for company (Follow the PC, which can prevent/discourage stalkers from making a move).

 

---

 

Scenario:

 

A female PC is in their set player home interior, nude (lets say taking a shower at around 6PM because it's been a hot stinking day in the Mojave), a SOI NPC the PC is familiar/friend visits un-expectantly and sees the nude PC mistakenly, that SOI NPC could [Apologize] to the PC, as for if that NPC stays or leaves the PC could ask [Leave] afterwards or stay and start an activity.

 

Now look at this from this view:

 

Dan just witnessed the nude body of the PC for the first time, let's say in this case the PC is sexy and young, neither too short or tall.

 

(SOI:Bhv:Curious not applied since he now knows how the player looks nude).

("SOI:Bhv:Interest" raised if Friend, otherwise Desire & Lust raised)

 

Dan does [Apologize] (Dan: "Sorry.. uhh...")

 

Dialog options presented:

 

[Leave] - Dan knows he has done wrong and leaves with no penalty values towards the PC, could even gain a little respect.

or

[Leave] - Dan knows he has done wrong but feels rejected regardless leaves with a low penalty value "SOI:Adj:Rejected".

 

[slap] - Now this could branch off into many things depending on alot, such as if Dan is a Dominant, Rough type, he might [Retaliate], gain Aggravation and leave without the PC asking but this later could make him try his luck again or make him a Stalker.

or

Dan could get [Aroused] by that and [Grope] the nude PC, then this branches into the PC responding with [slap] ( "Fuck off perv!") again, [Resist] ("Get your hands off me!") or [submit] (PC looses Respect and gains "SOI:Opn:PCSub" from Dan) and there's [Fight] but let's say my STR is low compared to him so he could easily overpower me anyway.

 

All of this worsened if Dan already had a high Lust & Desire for the PC, even worse so if he already has a StalkerLvl towards the PC.

 

Maybe doesn't even attempt to Apologize and instead [Flirt] and sweet talk the PC, who knows, it all depends on the type of person he is etc.

 

How funny would it also be if I had a date planned at my house for dinner and another SOI NPC walks in and see what's happening, [Rescue] etc.

 

---

 

Suggestion:

 

You have heels, good as there are outfits with heels such as the vanilla gambler clothing and pre-war.

But since this is The Mojave there are also outfits with boots such as Khan outfits and Merc Charmer for example.

NX_GetEVFl "SOI:Ftsh:Boots" (Khan Boots, Merc Boots, Grunt Boots, etc)

Could that be added?

 

---

 

Final word:

 

Anyways plenty of new ideas and thoughts come to mind if you were to go ahead with what you posted. More variety is good.

Not only for my self interest in role plays that I do alot but for things that matter like Bruce's mod or other mods that make proper use of the functions, again, exciting!

 

Sorry in advance for anything I said silly or not feasible or out of reach for now, or if certain things I said did trigger other potential ideas you could leverage off and in that case good! This only took 2 hours to write with constant back stepping and deleting because yes I do care what you think at the end of the day and I often think certain shit I write is dumb or annoying and it sometimes takes someone pointing out my wrongs.

 

---

 

Other non-related problems as of recently:

 

Error in script 3502b043

An expression failed to evaluate to a valid result

File: SexoutIntimacy.esm Offset: 0x09E1 Command: Let

 

&

 

Dan (00124ADF):fnSOIApprlEval:Outfit Quality: Average

Dan (00124ADF):fnSOIApprlEval:Clothing Value: 6560

Dan (00124ADF):fnSOIApprlEval:Value Add: 74

Dan (00124ADF):fnSOIApprlEval:Appeal: 74

Dan (00124ADF):fnSOIGainEval:GainLvl: 2

Dan (00124ADF):fnSOIApprncEval:Attraction: 11

Dan (00124ADF):fnSOIApprncEval:PCAppeal: 11

 

Is that normal or a bad thing?

The clothing I'm wearing does not add up to 6560, rather 375. Where is it pulling this number from or how does it work exactly?

 

Yet others have this for example "Doctor Xeungi (001268F9):fnSOIApprlEval:Clothing Value: 8"?

 

attachicon.gifConsoleOutputFile.txt

 

 

 

The guards in your example didn't rescue when you thought they should.  Reverse that is what I mean.  I'm not sure now that there aren't NPCs somewhere that might rescue when you know they shouldn't.

 

That makes two of us.  I'll put it up there for headphoners.

 

No sweat.  A wall of text can demonstrate effort.  I won't complain.

 

Yeah just my play style.  I enjoy the suspense of not knowing as well as the surprise.

 

Agreed.  AJ would know.

 

I think you misunderstand.  Negatives are already applied in this manner currently.  Every NPC that has ever flirted with the PC has had negatives applied in other words (I don't mean dialog).

 

It would be a variant, not a toggle, much like everything else that goes into the calculation.  Some NPCs it will affect more than others.  Some NPCs it will be barely if at all noticeable.

 

For example if an NPC has a gain of 12, and this or that little nuance takes 1 away, it's minimal, but becomes part of a larger equation that stacks with lots of other variables.

 

That's why I don't really like to explicitly define things.  These wouldn't be preferences, but more of a 'special interest'.  I picture the anal/oral/genital proclivities more like flavors.  A little chocolate today, vanilla tomorrow, that sort of thing.

 

I thought you were setting them with a batch file?  Must be thinking of someone else.  Might look into that.  Great way to set up your game quickly with profiles.

 

I don't see these as numerous flags to stack on one NPC.  So your example of Doc for example.  I'm saying what if Doc has a thing for chics with green eyes.  You're saying what if Doc has a thing for tall, green eyed, blondes.  If a modder wants to make him that picky, then sure they'll be able to.  I picture it being very rare for all three of those to hit at once on a random roll.  They'll be permanent as opposed to a passing mood.

 

Another idea is that they could develop them through relationships.  Also just because you marry a red head doesn't mean you don't still have a weakness for brunettes.

 

You should really check out running batch files from the console.  The profiler I eventually make will be nothing more than a tutorial on how to edit it yourself.

 

Maybe on the hair.  The appearance assessment already checks the hair slot, but I'm not sure if there's anything actually there for it to read.  I think I can at least get the color though.  I doubt I'll do hair styles.

 

I would probably simplify it somehow but sure, "SOI:Ftsh:Mudflaps".  My current female NPC is a petite chunkster.

 

Yeah I'd rather just read them from BodyMorph/clothing.  Some of them might need to be settings though when it's too difficult/impossible to track them.

 

A BBW armor replacer would be nice.

 

I had planned on fleshing out drugs more eventually.  Including being taken advantage of while blacked out.  Age is already a factor in several parts of the mod.  Those are all good ideas.

 

Boots would be fine.  I use the dragon girl boots a lot on stage.  Those were just a few examples, not really a comprehensive list.

 

I got that same error.  Mine was from an activity dialog that I overlooked, which has since been fixed.  If you've found another one just let me know which, and I'll hunt it down and correct it.

 

Everything labeled fnSOIApprlEval refers to the NPC.  So it's Dans outfit that is worth 6560.  This value includes everything he's wearing in all slots.  fnSOIApprncEval debug refers to the player.

 

Whew!  Time for supper. lol

 

Posted (edited)

 

Okay try the new one.  Neutrals should try and rescue now regardless of faction (if they think they can).  Needs testing because it may cause NPCs to rescue that probably shouldn't.

 

I started a new game. I don't know if this is related to this change, but the powder gangsters are quite harmless at the moment.

 

I've removed 'default' auto adds enabled for gangs.  You can now disable them by faction, or add them selectively with the group manager.

 

EDIT: Agreed on the dislikes.

Edited by t3589
Posted

 

 

Okay try the new one.  Neutrals should try and rescue now regardless of faction (if they think they can).  Needs testing because it may cause NPCs to rescue that probably shouldn't.

 

I started a new game. I don't know if this is related to this change, but the powder gangsters are quite harmless at the moment.

 

I've removed 'default' auto adds enabled for gangs.  You can now disable them by faction, or add them selectively with the group manager.

 

EDIT: Agreed on the dislikes.

 

 

They are added - they just don't do much. ( at least much less then in previous versions )

ConsoleOutputFile - 8_14_2016.txt

Posted

They are added - they just don't do much. ( at least much less then in previous versions )

 

 

What's your stalker ratio set to?  Are you sure they are the correct orientation?

 

Posted

 

They are added - they just don't do much. ( at least much less then in previous versions )

 

 

What's your stalker ratio set to?  Are you sure they are the correct orientation?

 

 

 

Either I miss something, or the stalker ratio is not in the menu anymore. I am not sure about the orientation ( where do I see this ? ) , but with so many gangster in the building, they can't be all gay.( espacially when sexout orientation is set on 1.0 for males. )

Posted (edited)

 

 

They are added - they just don't do much. ( at least much less then in previous versions )

 

 

What's your stalker ratio set to?  Are you sure they are the correct orientation?

 

 

 

Either I miss something, or the stalker ratio is not in the menu anymore. I am not sure about the orientation ( where do I see this ? ) , but with so many gangster in the building, they can't be all gay.( espacially when sexout orientation is set on 1.0 for males. )

 

 

Okay well good catch.  Screw up on my part.  Forgot to apply the defaults of a new variable name, sorry.  I had already set up stalkers in my play through so didn't bother to check the con-term.  Mine were also missing.  Should be fixed now.  Danke.

 

Oh but they can be...! lol  In a recent test I must have hit the jackpot because I got a good string of gay stalkers all in a row.  Doesn't happen often but sometimes the randoms do align.

 

Note that this mod doesn't use the NPC orientation settings in SexoutNG, only Player Orientation.

 

EDIT:  Found some more related errors.  Re-uploaded. NOW it should be fixed.

 

Edited by t3589
Posted

Much better now ( with stalker @ x3 ) smile.png .

 

Just two things I noticed.

 

- I defended successful against an assault ( too strong ) despite being injured at several limbs - shouldn't injuries of the victim give the attacker a huge advantage?

 

- Forced solicitation - you can get easily away by negotiate and reject the offer - Is this intended.

 

And is forced solicitation not something different anyway? ( someone forces you to work as prostitute and keep most if not all of the money for himself )

Posted

@7KeysCurtain: I've added a persistent proclivities setting.  Any NPC with "SOI:Prc:Manual" set to 1 will now keep any proclivities permanently.  If you set this before adding the NPC, you'll have to set all the "SOI:Prc:" settings manually yourself.  Alternatively you can let them pass through proclivities once and then set it.  The only proclivities that change when this is set are Dom/Sub, because they are regularly altered via game play.  Hope this helps <sips mug>.

Posted (edited)

It's almost as if you just read my mind as I was about to post something regarding that. Thanks again you mug. wink.png 

 

Edit: 

 

Yes I do use bat files when testing but in proper RP playthroughs I tend to steer away from them as I look at it as cheating in a way.

One example of use is after I helped the Followers, I manually added some Trust/Respect for the doctors there as to help with my immersion.

Also, if I think a certain character should be Rough, Dominant or Sub I will also do that before enabling them in SOI.

Edited by 7KeysCurtain
Posted

Much better now ( with stalker @ x3 ) smile.png .

 

Just two things I noticed.

 

- I defended successful against an assault ( too strong ) despite being injured at several limbs - shouldn't injuries of the victim give the attacker a huge advantage?

 

- Forced solicitation - you can get easily away by negotiate and reject the offer - Is this intended.

 

And is forced solicitation not something different anyway? ( someone forces you to work as prostitute and keep most if not all of the money for himself )

 

I'm not sure.  Limb dmg can definitely slow you down so they can catch you easier.  I wonder if the game adjusts the PC strength attribute due to limb dmg.  Fatigue could also factor in.  My solution to this is to simply consider the NPC a huge pussy, and continue playing. lol  I'll look into it though.

 

Sort of.  It's an old dialog line from when prostitution worked differently.  I just haven't gotten back to putting it into better context yet.  More of a placeholder really.  You can also make out and avoid the negotiation altogether to get out of it.

 

It was more along the lines of 'Not taking no for an answer. + Payment to excuse the assault.'.  Needs more work for sure.

Posted (edited)

It's almost as if you just read my mind as I was about to post something regarding that. Thanks again you mug. wink.png 

 

Edit: 

 

Yes I do use bat files when testing but in proper RP playthroughs I tend to steer away from them as I look at it as cheating in a way.

One example of use is after I helped the Followers, I manually added some Trust/Respect for the doctors there as to help with my immersion.

Also, if I think a certain character should be Rough, Dominant or Sub I will also do that before enabling them in SOI.

 

It's not at all cheating if it's just a standard profile applied before the NPC is added.  You're essentially just doing what the system would do automatically during NPC prep (first run).

 

You can make several and name them accordingly for different personalities (Perv.bat/Romantic.bat/Frigid.bat etc.).  It's nothing different than what SOIR does.

 

EDIT:  Here you go.  Just a simple sample profile code you can use in batch files.  The only settings that are missing from it are topic settings (in case you want the NPC to use different topics), and favorite references.  I think.  'Include' being the only truly required setting.  Anything you don't set, the system will fill in the blanks.

 

 

 

;Set Reserved = Do Not Auto Add
;NX_SetEVFl "SOI:Sys:Reserved" 1

;Set Orientation
;; One of these.
;NX_SetEVFl "SOI:Ornt:Bisexual" 1
;NX_SetEVFl "SOI:Ornt:Gay" 1
;NX_SetEVFl "SOI:Ornt:Hetero" 1
;NX_SetEVFl "SOI:Ornt:Lesbian" 1

;; One of these.
;NX_SetEVFl "SOI:Ornt:Gender" 1 ;Feminine
;NX_SetEVFl "SOI:Ornt:Gender" 2 ;Masculine
;NX_SetEVFl "SOI:Ornt:Gender" 3 ;Creature/Other

;; One of these.
;NX_SetEVFl "SOI:Ornt:Bhv" 1 ;Feminine
;NX_SetEVFl "SOI:Ornt:Bhv" 2 ;Masculine
;NX_SetEVFl "SOI:Ornt:Bhv" 3 ;Creature/Other

;Set Attributes
;; All some or none.
NX_SetEVFl "SOI:Atr:CommitLmt" 2
NX_SetEVFl "SOI:Atr:Conviction" 100
;NX_SetEVFl "SOI:Atr:GangLvl" ;0-3
NX_SetEVFl "SOI:Atr:Heart" 50
NX_SetEVFl "SOI:Atr:Inhibition" 50
NX_SetEVFl "SOI:Atr:Jealous" 50
NX_SetEVFl "SOI:Atr:Libido" 50
;NX_SetEVFl "SOI:Atr:StalkLvl" ;0-2
NX_SetEVFl "SOI:Atr:Temper" 50
NX_SetEVFl "SOI:Atr:WillPower" 50

;Set Pre-Established NPC Mates
;; Both or none.
;NX_SetEVFo "SOI:Ref:Mate" NPCRef
;NX_SetEVFl "SOI:Rcd:Committed" ;2-4 Mate Commitment Level

;Set Proclivities
;; All some or none.
;NX_SetEVFl "SOI:Prc:Anal" 1
;NX_SetEVFl "SOI:Prc:Genital" 1
;NX_SetEVFl "SOI:Prc:Indulge" 1
;NX_SetEVFl "SOI:Prc:Oral" 1
;NX_SetEVFl "SOI:Prc:Promiscuity" ;0-?
;NX_SetEVFl "SOI:Prc:Rough" 1
;NX_SetEVFl "SOI:Prc:Score" ;0-4
;NX_SetEVFl "SOI:Prc:Solo" 1

;; One or none of these.
;NX_SetEVFl "SOI:Prc:Dominant" 1
;NX_SetEVFl "SOI:Prc:Submissive" 1

;; One or none of these.
;NX_SetEVFl "SOI:Prc:Prostitution" 1
;NX_SetEVFl "SOI:Prc:Solicitation" 1

;; Make proclivities sticky.
;NX_SetEVFl "SOI:Prc:Manual" 1

;Set Included
;; Clear reserved if set.
;NX_ClrEVFl "SOI:Sys:Reserved" 2
;; Setting this will add them.
;NX_SetEVFl "SOI:Sys:Include" 1

 

 

Edited by t3589
Posted (edited)

Noticed this while working the floor.

 

 

bS1Kc01O.jpg

 

 

 

XoLZ1pST.jpg

 

 

Both are caused by SCR putting those items in the short skirt list.  Hence 'legs'.  As you can see legs is correct on one of them.  So if I disable short skirt for males one of them would be wrong.  I'm not sure what to do about it exactly.

 

EDIT: I've put in a couple exceptions for males for the next copy.  Probably won't fix it, but debug should look more appropriate and sex undress should take it into account now.

 

Edited by t3589
Posted (edited)

Got problems and I don't know if it's just me.

 

When performing on the stage at The Atomic Wrangler (either Dance or Strip) and my own custom music starts playing fine, the default background music (smooth jazz) doesn't stop therefor I hear the overlap in music. Not sure why this is happening.

 

Some Further Tests: SOI does successfully turn off any radio station on Pipboy if on, SOI successfully turns off any song playing on Groovatron MP3 Player, SOI does not turn off the music coming out of the speakers on the Atomic Wrangler wall.

 

Also when performing on stage not a single SOI NPC will stand up/face me and clap/cheer during my *3 minute performance nor at the end of the performance get any rewards such as caps thrown at me. *In the past on different saves I've had the crowd work just fine or great.

 

(7:57 PM in-game time, finished the quest to allow working the floor as a Prostitute without infractions.)

 

SOIPerfrmScript:Message Enabled!
SOIPerfrmScript:Strip!
SOIPerfrmScript:SOIWranglerTriggerREF:Disabled!
Katie (00000014):fnSOIRadio:Dance:3
Katie (00000014):SOIBaseDanceScript:Init!
Katie (00000014):SOIBaseDanceScript:Stage:1

Katie (00000014):SOIBaseDanceScript:Stage:2
Katie (00000014):fnSOIRadio:Track1:0
Katie (00000014):fnSOIRadio:Track2:0
Katie (00000014):fnSOIRadio:Channel:Private

Katie (00000014):SOIBaseDanceScript:Stage:3

 

Hadrian (0011F9C1):fnSOIPCID:Identified!

Hadrian (0011F9C1):fnSOIQueue:CYCLE: 2
Hadrian (0011F9C1):fnSOIQueue:STAGE: 1
Hadrian (0011F9C1):fnSOIApprlEval:Outfit Quality: Average
Hadrian (0011F9C1):fnSOIApprlEval:Clothing Value: 9
Hadrian (0011F9C1):fnSOIApprlEval:Value Add: 4
Hadrian (0011F9C1):fnSOIApprlEval:Appeal: 4
Hadrian (0011F9C1):fnSOIApprlEval:Legs!
Hadrian (0011F9C1):fnSOIApprlEval:Short Shorts!
Hadrian (0011F9C1):fnSOIApprlEval:Dirty!
Hadrian (0011F9C1):fnSOIGainEval:GainLvl: 17
Hadrian (0011F9C1):fnSOIApprncEval:AttentionLvl: 29
Hadrian (0011F9C1):fnSOIApprncEval:Appealing!
Hadrian (0011F9C1):fnSOIApprncEval:Skimpy!
Hadrian (0011F9C1):fnSOIApprncEval:Chest!
Hadrian (0011F9C1):fnSOIApprncEval:Legs!
Hadrian (0011F9C1):fnSOIApprncEval:Ass!
Hadrian (0011F9C1):fnSOIApprncEval:Prostitute!
Hadrian (0011F9C1):fnSOIApprncEval:Sexy!
Hadrian (0011F9C1):fnSOIApprncEval:Attraction: 65
Hadrian (0011F9C1):fnSOIApprncEval:PCAppeal: 30
Hadrian (0011F9C1):fnSOIAttrbtEval:PCReputation: 1
Hadrian (0011F9C1):fnSOIAttrbtEval:Conviction: 25
Hadrian (0011F9C1):fnSOIAttrbtEval:Disposition: 15
Hadrian (0011F9C1):fnSOIAttrbtEval:Inhibition: 25
Hadrian (0011F9C1):fnSOIAttrbtEval:Respect: 54
Hadrian (0011F9C1):fnSOIAttrbtEval:Desire: 82
Hadrian (0011F9C1):fnSOIAttrbtEval:Lust: 47
Caleb McCaffery (0010D8EA):fnSOIPCID:Identified!
Caleb McCaffery (0010D8EA):fnSOIQueue:CYCLE: 2
Caleb McCaffery (0010D8EA):fnSOIQueue:STAGE: 1
Caleb McCaffery (0010D8EA):fnSOIApprlEval:Outfit Quality: Average
Caleb McCaffery (0010D8EA):fnSOIApprlEval:Clothing Value: 71
Caleb McCaffery (0010D8EA):fnSOIApprlEval:Value Add: 11
Caleb McCaffery (0010D8EA):fnSOIApprlEval:Appeal: 11
Caleb McCaffery (0010D8EA):fnSOIGainEval:GainLvl: 17
Caleb McCaffery (0010D8EA):fnSOIApprncEval:AttentionLvl: 28
Caleb McCaffery (0010D8EA):fnSOIApprncEval:Appealing!
Caleb McCaffery (0010D8EA):fnSOIApprncEval:Skimpy!
Caleb McCaffery (0010D8EA):fnSOIApprncEval:Chest!
Caleb McCaffery (0010D8EA):fnSOIApprncEval:Legs!
Caleb McCaffery (0010D8EA):fnSOIApprncEval:Ass!
Caleb McCaffery (0010D8EA):fnSOIApprncEval:Prostitute!
Caleb McCaffery (0010D8EA):fnSOIApprncEval:Sexy!
Caleb McCaffery (0010D8EA):fnSOIApprncEval:Attraction: 97
Caleb McCaffery (0010D8EA):fnSOIApprncEval:PCAppeal: 30
Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:PCReputation: 1
Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Conviction: 25
Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Disposition: 13
Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Inhibition: 25
Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Respect: 19
Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Desire: 10
Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Lust: 25
Beatrix Russell (00124AEA):fnSOIPCID:Identified!
Beatrix Russell (00124AEA):fnSOIQueue:CYCLE: 29
Beatrix Russell (00124AEA):fnSOIQueue:STAGE: 1
Beatrix Russell (00124AEA):fnSOIApprlEval:Outfit Quality: Average
Beatrix Russell (00124AEA):fnSOIApprlEval:Clothing Value: 406
Beatrix Russell (00124AEA):fnSOIApprlEval:Value Add: 14
Beatrix Russell (00124AEA):fnSOIApprlEval:Appeal: 14
Beatrix Russell (00124AEA):fnSOIApprlEval:Prostitute!
Beatrix Russell (00124AEA):fnSOIApprlEval:Heels!
Beatrix Russell (00124AEA):fnSOIApprlEval:Legs!
Beatrix Russell (00124AEA):fnSOIApprlEval:Short Skirt!
Beatrix Russell (00124AEA):fnSOIApprlEval:Ass!
Beatrix Russell (00124AEA):fnSOIGainEval:GainLvl: 5
Beatrix Russell (00124AEA):fnSOIApprncEval:AttentionLvl: 27
Beatrix Russell (00124AEA):fnSOIApprncEval:Appealing!
Beatrix Russell (00124AEA):fnSOIApprncEval:Skimpy!
Beatrix Russell (00124AEA):fnSOIApprncEval:Chest!
Beatrix Russell (00124AEA):fnSOIApprncEval:Legs!
Beatrix Russell (00124AEA):fnSOIApprncEval:Ass!
Beatrix Russell (00124AEA):fnSOIApprncEval:Prostitute!
Beatrix Russell (00124AEA):fnSOIApprncEval:Sexy!
Beatrix Russell (00124AEA):fnSOIApprncEval:Attraction: 53
Beatrix Russell (00124AEA):fnSOIApprncEval:PCAppeal: 30
Beatrix Russell (00124AEA):fnSOIAttrbtEval:PCReputation: 1
Beatrix Russell (00124AEA):fnSOIAttrbtEval:Conviction: 25
Beatrix Russell (00124AEA):fnSOIAttrbtEval:Disposition: 14
Beatrix Russell (00124AEA):fnSOIAttrbtEval:Inhibition: 25
Beatrix Russell (00124AEA):fnSOIAttrbtEval:Respect: 70
Beatrix Russell (00124AEA):fnSOIAttrbtEval:Desire: 7
Atomic Wrangler Guard (0015996E):fnSOIPCID:Identified!
Atomic Wrangler Guard (0015996E):fnSOIQueue:Delayed: 1
Atomic Wrangler Guard (0015996F):fnSOIPCID:Identified!
Atomic Wrangler Guard (0015996F):fnSOIQueue:CYCLE: 3
Atomic Wrangler Guard (0015996F):fnSOIQueue:STAGE: 1
Atomic Wrangler Guard (0015996F):fnSOIApprlEval:Outfit Quality: Average
Atomic Wrangler Guard (0015996F):fnSOIApprlEval:Clothing Value: 144
Atomic Wrangler Guard (0015996F):fnSOIApprlEval:Value Add: 8
Atomic Wrangler Guard (0015996F):fnSOIApprlEval:Appeal: 8
Atomic Wrangler Guard (0015996F):fnSOIGainEval:GainLvl: 15
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:AttentionLvl: 26
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Appealing!
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Skimpy!
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Chest!
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Legs!
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Ass!
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Prostitute!
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Sexy!
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Attraction: 63
Atomic Wrangler Guard (0015996F):fnSOIApprncEval:PCAppeal: 30
Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:PCReputation: 1
Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Conviction: 25
Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Disposition: 11
Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Inhibition: 25
Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Respect: 19
Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Desire: 100
Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Lust: 46
Atomic Wrangler Guard (0015996D):fnSOIPCID:Identified!
Atomic Wrangler Guard (0015996D):fnSOIQueue:Delayed: 1
Bill Ronte (0011779C):fnSOIPCID:Identified!
Bill Ronte (0011779C):fnSOIQueue:CYCLE: 44
Bill Ronte (0011779C):fnSOIQueue:STAGE: 3
Jerom Hoff (0011779D):fnSOIPCID:Identified!
Jerom Hoff (0011779D):fnSOIQueue:CYCLE: 36
Jerom Hoff (0011779D):fnSOIQueue:STAGE: 1
Jerom Hoff (0011779D):fnSOIApprlEval:Outfit Quality: Average
Jerom Hoff (0011779D):fnSOIApprlEval:Clothing Value: 7
Jerom Hoff (0011779D):fnSOIApprlEval:Value Add: 2
Jerom Hoff (0011779D):fnSOIApprlEval:Appeal: 2
Jerom Hoff (0011779D):fnSOIGainEval:GainLvl: 14
Jerom Hoff (0011779D):fnSOIApprncEval:AttentionLvl: 25
Jerom Hoff (0011779D):fnSOIApprncEval:Appealing!
Jerom Hoff (0011779D):fnSOIApprncEval:Skimpy!
Jerom Hoff (0011779D):fnSOIApprncEval:Chest!
Jerom Hoff (0011779D):fnSOIApprncEval:Legs!
Jerom Hoff (0011779D):fnSOIApprncEval:Ass!
Jerom Hoff (0011779D):fnSOIApprncEval:Prostitute!
Jerom Hoff (0011779D):fnSOIApprncEval:Sexy!
Jerom Hoff (0011779D):fnSOIApprncEval:Attraction: 62
Jerom Hoff (0011779D):fnSOIApprncEval:PCAppeal: 30
Jerom Hoff (0011779D):fnSOIAttrbtEval:PCReputation: 1
Jerom Hoff (0011779D):fnSOIAttrbtEval:Conviction: 25
Jerom Hoff (0011779D):fnSOIAttrbtEval:Disposition: 18
Jerom Hoff (0011779D):fnSOIAttrbtEval:Inhibition: 25
Jerom Hoff (0011779D):fnSOIAttrbtEval:Respect: 22
Jerom Hoff (0011779D):fnSOIAttrbtEval:Desire: 73
Jerom Hoff (0011779D):fnSOIAttrbtEval:Lust: 100
Santiago (0010FD34):fnSOIPCID:Identified!
Santiago (0010FD34):fnSOIQueue:CYCLE: 2
Santiago (0010FD34):fnSOIQueue:STAGE: 3
Santiago (0010FD34):fnSOIBehvrEval:DoFlirt: 1
Old Ben (0015968B):fnSOIPCID:Identified!
Old Ben (0015968B):fnSOIQueue:Delayed: 1
Gambler (5F0030BC):fnSOIPCID:Identified!
Gambler (5F0030BC):fnSOIQueue:CYCLE: 1
Gambler (5F0030BC):fnSOIQueue:STAGE: 1
Gambler (5F0030BC):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030BC):fnSOIApprlEval:Clothing Value: 18
Gambler (5F0030BC):fnSOIApprlEval:Value Add: 10
Gambler (5F0030BC):fnSOIApprlEval:Appeal: 10
Gambler (5F0030BC):fnSOIApprlEval:Heels!
Gambler (5F0030BC):fnSOIApprlEval:Clean!
Gambler (5F0030BC):fnSOIApprlEval:Ass!
Gambler (5F0030BC):fnSOIGainEval:GainLvl: 2
Gambler (5F0030BC):fnSOIApprncEval:AttentionLvl: 24
Gambler (5F0030BC):fnSOIApprncEval:Appealing!
Gambler (5F0030BC):fnSOIApprncEval:Skimpy!
Gambler (5F0030BC):fnSOIApprncEval:Chest!
Gambler (5F0030BC):fnSOIApprncEval:Legs!
Gambler (5F0030BC):fnSOIApprncEval:Ass!
Gambler (5F0030BC):fnSOIApprncEval:Prostitute!
Gambler (5F0030BC):fnSOIApprncEval:Sexy!
Gambler (5F0030BC):fnSOIApprncEval:Attraction: 50
Gambler (5F0030BC):fnSOIApprncEval:PCAppeal: 30
Gambler (5F0030BC):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030BC):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030BC):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030BC):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030BC):fnSOIAttrbtEval:Respect: 35
Gambler (5F0030BC):fnSOIAttrbtEval:Desire: 5
Gambler (5F0030BB):fnSOIPCID:Identified!
Gambler (5F0030BB):fnSOIQueue:CYCLE: 1
Gambler (5F0030BB):fnSOIQueue:STAGE: 3
Gambler (5F0030B4):fnSOIPCID:Identified!
Gambler (5F0030B4):fnSOIQueue:CYCLE: 1
Gambler (5F0030B4):fnSOIQueue:STAGE: 1
Gambler (5F0030B4):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030B4):fnSOIApprlEval:Clothing Value: 24
Gambler (5F0030B4):fnSOIApprlEval:Value Add: 10
Gambler (5F0030B4):fnSOIApprlEval:Appeal: 10
Gambler (5F0030B4):fnSOIApprlEval:Heels!
Gambler (5F0030B4):fnSOIApprlEval:Clean!
Gambler (5F0030B4):fnSOIApprlEval:Ass!
Gambler (5F0030B4):fnSOIGainEval:GainLvl: 3
Gambler (5F0030B4):fnSOIApprncEval:AttentionLvl: 23
Gambler (5F0030B4):fnSOIApprncEval:Appealing!
Gambler (5F0030B4):fnSOIApprncEval:Skimpy!
Gambler (5F0030B4):fnSOIApprncEval:Chest!
Gambler (5F0030B4):fnSOIApprncEval:Legs!
Gambler (5F0030B4):fnSOIApprncEval:Ass!
Gambler (5F0030B4):fnSOIApprncEval:Prostitute!
Gambler (5F0030B4):fnSOIApprncEval:Sexy!
Gambler (5F0030B4):fnSOIApprncEval:Attraction: 51
Gambler (5F0030B4):fnSOIApprncEval:PCAppeal: 30
Gambler (5F0030B4):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030B4):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030B4):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030B4):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030B4):fnSOIAttrbtEval:Respect: 11
Gambler (5F0030B4):fnSOIAttrbtEval:Interest: 11
Gambler (5F0030B2):fnSOIPCID:Identified!
Gambler (5F0030B2):fnSOIQueue:CYCLE: 2
Gambler (5F0030B2):fnSOIQueue:STAGE: 1
Gambler (5F0030B2):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030B2):fnSOIApprlEval:Clothing Value: 18
Gambler (5F0030B2):fnSOIApprlEval:Value Add: 10
Gambler (5F0030B2):fnSOIApprlEval:Appeal: 10
Gambler (5F0030B2):fnSOIApprlEval:Heels!
Gambler (5F0030B2):fnSOIApprlEval:Clean!
Gambler (5F0030B2):fnSOIApprlEval:Ass!
Gambler (5F0030B2):fnSOIGainEval:GainLvl: 5
Gambler (5F0030B2):fnSOIApprncEval:AttentionLvl: 22
Gambler (5F0030B2):fnSOIApprncEval:Appealing!
Gambler (5F0030B2):fnSOIApprncEval:Skimpy!
Gambler (5F0030B2):fnSOIApprncEval:Chest!
Gambler (5F0030B2):fnSOIApprncEval:Legs!
Gambler (5F0030B2):fnSOIApprncEval:Ass!
Gambler (5F0030B2):fnSOIApprncEval:Prostitute!
Gambler (5F0030B2):fnSOIApprncEval:Sexy!
Gambler (5F0030B2):fnSOIApprncEval:Attraction: 53
Gambler (5F0030B2):fnSOIApprncEval:PCAppeal: 30
Gambler (5F0030B2):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030B2):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030B2):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030B2):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030B2):fnSOIAttrbtEval:Respect: 71
Gambler (5F0030B2):fnSOIAttrbtEval:Desire: 12
Gambler (5F0030B1):fnSOIPCID:Identified!
Gambler (5F0030B1):fnSOIQueue:CYCLE: 2
Gambler (5F0030B1):fnSOIQueue:STAGE: 3
Gambler (5F0030AF):fnSOIPCID:Identified!
Gambler (5F0030AF):fnSOIQueue:CYCLE: 1
Gambler (5F0030AF):fnSOIQueue:STAGE: 3
Gambler (5F0030AD):fnSOIPCID:Identified!
Gambler (5F0030AD):fnSOIQueue:Delayed: 1
SOIPerfrmScript:Message Enabled!
SOIPerfrmScript:Strip!
SOIPerfrmScript:SOIWranglerTriggerREF:Disabled!
Katie (00000014):fnSOIRadio:Dance:3
Katie (00000014):SOIBaseDanceScript:Init!
Gambler (5F0030AC):fnSOIPCID:Identified!
Gambler (5F0030AC):fnSOIQueue:Delayed: 1
Katie (00000014):SOIBaseDanceScript:Stage:1
SOIPCEvalQst:SOIFLItemsClothing: 1648
Gambler (5F0030AA):fnSOIPCID:Identified!
Gambler (5F0030AA):fnSOIQueue:CYCLE: 0
Gambler (5F0030AA):fnSOIQueue:STAGE: 1
Gambler (5F0030AA):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030AA):fnSOIApprlEval:Clothing Value: 6
Gambler (5F0030AA):fnSOIApprlEval:Value Add: 10
Gambler (5F0030AA):fnSOIApprlEval:Appeal: 10
Gambler (5F0030AA):fnSOIApprlEval:Heels!
Gambler (5F0030AA):fnSOIApprlEval:Clean!
Gambler (5F0030AA):fnSOIApprlEval:Ass!
Gambler (5F0030AA):fnSOIGainEval:GainLvl: 4
Gambler (5F0030AA):fnSOIApprncEval:AttentionLvl: 11
Gambler (5F0030AA):fnSOIApprncEval:Topless!
Gambler (5F0030AA):fnSOIApprncEval:Appealing!
Gambler (5F0030AA):fnSOIApprncEval:Skimpy!
Gambler (5F0030AA):fnSOIApprncEval:Chest!
Gambler (5F0030AA):fnSOIApprncEval:Legs!
Gambler (5F0030AA):fnSOIApprncEval:Ass!
Gambler (5F0030AA):fnSOIRumrMill:Rumors: 5
Gambler (5F0030AA):fnSOIApprncEval:Prostitute!
Gambler (5F0030AA):fnSOIApprncEval:Sexy!
Gambler (5F0030AA):fnSOIApprncEval:Attraction: 78
Gambler (5F0030AA):fnSOIApprncEval:PCAppeal: 41
Gambler (5F0030AA):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030AA):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030AA):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030AA):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030AA):fnSOIAttrbtEval:Respect: 25
Gambler (5F0030AA):fnSOIAttrbtEval:Desire: 8
Gambler (5F0030AA):fnSOIAttrbtEval:Lust: 4
Katie (00000014):SOIBaseDanceScript:Stage:1
Katie (00000014):SOIBaseDanceScript:Stage:2
Katie (00000014):fnSOIRadio:Track1:0
Katie (00000014):fnSOIRadio:Track2:0
Katie (00000014):fnSOIRadio:Channel:Private
Atomic Wrangler Prostitute (24007254):fnSOIPCID:Identified!
Atomic Wrangler Prostitute (24007254):fnSOIQueue:Delayed: 1
Atomic Wrangler Prostitute (24000AE0):fnSOIPCID:Identified!
Atomic Wrangler Prostitute (24000AE0):fnSOIQueue:CYCLE: 1
Atomic Wrangler Prostitute (24000AE0):fnSOIQueue:STAGE: 1
Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Outfit Quality: Average
Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Clothing Value: 181
Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Value Add: 4
Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Appeal: 4
Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Impoverished!
Atomic Wrangler Prostitute (24000AE0):fnSOIGainEval:GainLvl: 16
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:AttentionLvl: 10
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Topless!
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Appealing!
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Skimpy!
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Chest!
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Legs!
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Ass!
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Prostitute!
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Sexy!
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Attraction: 97
Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:PCAppeal: 41
Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:PCReputation: 1
Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Conviction: 25
Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Disposition: 11
Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Inhibition: 25
Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Respect: 18
Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Interest: 10
Katie (00000014):SOIBaseDanceScript:Stage:3
Francine Garret (0010D8E8):fnSOIPCID:Identified!
Francine Garret (0010D8E8):fnSOIQueue:Delayed: 1
Gambler (0011F958):fnSOIPCID:Identified!
Gambler (0011F958):fnSOIQueue:Register Dialog: 0
Gambler (0011F958):fnSOIDialogReg:Decency: 350F07E7
Gambler (0011F958):fnSOIDialogReg:Rescue: 350F0ADC
Gambler (0011F958):fnSOIDialogReg:Settings: 350F07ED
Gambler (0011F958):fnSOIDialogReg:Extort: 350F07F2
Gambler (0011F958):fnSOIDialogReg:Insult: 350F07F4
Gambler (0011F958):fnSOIDialogReg:Virtue: 350F07F8
Gambler (0011F958):fnSOIQueue:Excluded!
Gambler (0011F959):fnSOIPCID:Identified!
Gambler (0011F959):fnSOIQueue:Register Dialog: 0
Gambler (0011F959):fnSOIDialogReg:Decency: 350F07E7
Gambler (0011F959):fnSOIDialogReg:Rescue: 350F0ADC
Gambler (0011F959):fnSOIDialogReg:Settings: 350F07ED
Gambler (0011F959):fnSOIDialogReg:Extort: 350F07F2
Gambler (0011F959):fnSOIDialogReg:Insult: 350F07F4
Gambler (0011F959):fnSOIDialogReg:Virtue: 350F07F8
Gambler (0011F959):fnSOIQueue:Excluded!
Gambler (5F0030C0):fnSOIPCID:Identified!
Gambler (5F0030C0):fnSOIQueue:CYCLE: 1
Gambler (5F0030C0):fnSOIQueue:STAGE: 1
Gambler (5F0030C0):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030C0):fnSOIApprlEval:Clothing Value: 6
Gambler (5F0030C0):fnSOIApprlEval:Value Add: 10
Gambler (5F0030C0):fnSOIApprlEval:Appeal: 10
Gambler (5F0030C0):fnSOIApprlEval:Heels!
Gambler (5F0030C0):fnSOIApprlEval:Clean!
Gambler (5F0030C0):fnSOIApprlEval:Ass!
Gambler (5F0030C0):fnSOIGainEval:GainLvl: 14
Gambler (5F0030C0):fnSOIApprncEval:AttentionLvl: 9
Gambler (5F0030C0):fnSOIApprncEval:Topless!
Gambler (5F0030C0):fnSOIApprncEval:Appealing!
Gambler (5F0030C0):fnSOIApprncEval:Skimpy!
Gambler (5F0030C0):fnSOIApprncEval:Chest!
Gambler (5F0030C0):fnSOIApprncEval:Legs!
Gambler (5F0030C0):fnSOIApprncEval:Ass!
Gambler (5F0030C0):fnSOIApprncEval:Prostitute!
Gambler (5F0030C0):fnSOIApprncEval:Sexy!
Gambler (5F0030C0):fnSOIApprncEval:Attraction: 98
Gambler (5F0030C0):fnSOIApprncEval:PCAppeal: 41
Gambler (5F0030C0):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030C0):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030C0):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030C0):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030C0):fnSOIAttrbtEval:Respect: 76
Gambler (5F0030C0):fnSOIAttrbtEval:Desire: 100
Gambler (5F0030C0):fnSOIAttrbtEval:Lust: 27
Gambler (5F0030AA):fnSOIPCID:Identified!
Gambler (5F0030AA):fnSOIQueue:CYCLE: 1
Gambler (5F0030AA):fnSOIQueue:STAGE: 0
Caleb McCaffery (0010D8EA):fnSOIPCID:Identified!
Caleb McCaffery (0010D8EA):fnSOIQueue:CYCLE: 2
Caleb McCaffery (0010D8EA):fnSOIQueue:STAGE: 3
Hadrian (0011F9C1):fnSOIPCID:Identified!
Hadrian (0011F9C1):fnSOIQueue:CYCLE: 2
Hadrian (0011F9C1):fnSOIQueue:STAGE: 3
Atomic Wrangler Guard (0015996E):fnSOIPCID:Identified!
Atomic Wrangler Guard (0015996E):fnSOIQueue:CYCLE: 4
Atomic Wrangler Guard (0015996E):fnSOIQueue:STAGE: 1
Atomic Wrangler Guard (0015996E):fnSOIApprlEval:Outfit Quality: Average
Atomic Wrangler Guard (0015996E):fnSOIApprlEval:Clothing Value: 144
Atomic Wrangler Guard (0015996E):fnSOIApprlEval:Value Add: 8
Atomic Wrangler Guard (0015996E):fnSOIApprlEval:Appeal: 8
Atomic Wrangler Guard (0015996E):fnSOIGainEval:GainLvl: 17
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:AttentionLvl: 8
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Topless!
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Appealing!
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Skimpy!
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Chest!
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Legs!
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Ass!
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Prostitute!
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Sexy!
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Attraction: 97
Atomic Wrangler Guard (0015996E):fnSOIApprncEval:PCAppeal: 41
Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:PCReputation: 1
Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Conviction: 25
Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Disposition: 15
Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Inhibition: 25
Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Respect: 25
Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Desire: 100
Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Lust: 81
Atomic Wrangler Guard (0015996F):fnSOIPCID:Identified!
Atomic Wrangler Guard (0015996F):fnSOIQueue:CYCLE: 3
Atomic Wrangler Guard (0015996F):fnSOIQueue:STAGE: 3
Atomic Wrangler Guard (0015996F):fnSOIFactnEval:GangLvl: 1
Atomic Wrangler Guard (0015996F):fnSOIBehvrEval:DoFlirt: 1
Santiago (0010FD34):fnSOIPCID:Identified!
Santiago (0010FD34):fnSOIQueue:Action!
Santiago (0010FD34):fnSOIAction:Talk To: Katie!
Santiago (0010FD34):fnSOIAction:Approach!
Santiago (0010FD34):SOIApprchScript:Approaching!
Santiago (0010FD34):SOIApprchScript:Performance:Quitting!
Santiago (0010FD34):fnSOIPkgSet:AIPackage(0): (00122B3B)
Santiago (0010FD34):fnSOIPkgSet:AIPackage(1): (00122B3D)
Santiago (0010FD34):fnSOIPkgSet:AIPackage(2): (00122B3E)
Santiago (0010FD34):fnSOIPkgSet:AIPackage(3): (00122B3C)
Santiago (0010FD34):fnSOIPkgSet:AIPackage(4): (00122B3F)
Santiago (0010FD34):fnSOIPkgSet:RemovePackages!
Santiago (0010FD34):fnSOIPkgSet:EVP!
Santiago (0010FD34):SOIApprchScript:Performance:Quitting!
Gambler (5F0030BC):fnSOIPCID:Identified!
Gambler (5F0030BC):fnSOIQueue:CYCLE: 1
Gambler (5F0030BC):fnSOIQueue:STAGE: 3
Gambler (5F0030B4):fnSOIPCID:Identified!
Gambler (5F0030B4):fnSOIQueue:Delayed: 2
Gambler (5F0030B2):fnSOIPCID:Identified!
Gambler (5F0030B2):fnSOIQueue:CYCLE: 2
Gambler (5F0030B2):fnSOIQueue:STAGE: 3
Gambler (5F0030B1):fnSOIPCID:Identified!
Gambler (5F0030B1):fnSOIQueue:Delayed: 1
Gambler (5F0030AF):fnSOIPCID:Identified!
Gambler (5F0030AF):fnSOIQueue:CYCLE: 2
Gambler (5F0030AF):fnSOIQueue:STAGE: 1
Gambler (5F0030AF):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030AF):fnSOIApprlEval:Clothing Value: 15
Gambler (5F0030AF):fnSOIApprlEval:Value Add: 10
Gambler (5F0030AF):fnSOIApprlEval:Appeal: 10
Gambler (5F0030AF):fnSOIApprlEval:Heels!
Gambler (5F0030AF):fnSOIApprlEval:Clean!
Gambler (5F0030AF):fnSOIApprlEval:Ass!
Gambler (5F0030AF):fnSOIGainEval:GainLvl: 2
Gambler (5F0030AF):fnSOIApprncEval:AttentionLvl: 7
Gambler (5F0030AF):fnSOIApprncEval:Topless!
Gambler (5F0030AF):fnSOIApprncEval:Appealing!
Gambler (5F0030AF):fnSOIApprncEval:Skimpy!
Gambler (5F0030AF):fnSOIApprncEval:Chest!
Gambler (5F0030AF):fnSOIApprncEval:Legs!
Gambler (5F0030AF):fnSOIApprncEval:Ass!
Gambler (5F0030AF):fnSOIApprncEval:Prostitute!
Gambler (5F0030AF):fnSOIApprncEval:Sexy!
Gambler (5F0030AF):fnSOIApprncEval:Attraction: 74
Gambler (5F0030AF):fnSOIApprncEval:PCAppeal: 41
Gambler (5F0030AF):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030AF):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030AF):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030AF):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030AF):fnSOIAttrbtEval:Respect: 72
Gambler (5F0030AF):fnSOIAttrbtEval:Desire: 6
Gambler (5F0030AF):fnSOIAttrbtEval:Lust: 2
Gambler (5F0030AD):fnSOIPCID:Identified!
Gambler (5F0030AD):fnSOIQueue:CYCLE: 1
Gambler (5F0030AD):fnSOIQueue:STAGE: 1
Gambler (5F0030AD):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030AD):fnSOIApprlEval:Clothing Value: 29
Gambler (5F0030AD):fnSOIApprlEval:Value Add: 9
Gambler (5F0030AD):fnSOIApprlEval:Appeal: 9
Gambler (5F0030AD):fnSOIApprlEval:Heels!
Gambler (5F0030AD):fnSOIApprlEval:Ass!
Gambler (5F0030AD):fnSOIGainEval:GainLvl: 2
Gambler (5F0030AD):fnSOIApprncEval:AttentionLvl: 6
Gambler (5F0030AD):fnSOIApprncEval:Topless!
Gambler (5F0030AD):fnSOIApprncEval:Appealing!
Gambler (5F0030AD):fnSOIApprncEval:Skimpy!
Gambler (5F0030AD):fnSOIApprncEval:Chest!
Gambler (5F0030AD):fnSOIApprncEval:Legs!
Gambler (5F0030AD):fnSOIApprncEval:Ass!
Gambler (5F0030AD):fnSOIApprncEval:Prostitute!
Gambler (5F0030AD):fnSOIApprncEval:Sexy!
Gambler (5F0030AD):fnSOIApprncEval:Attraction: 74
Gambler (5F0030AD):fnSOIApprncEval:PCAppeal: 41
Gambler (5F0030AD):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030AD):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030AD):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030AD):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030AD):fnSOIAttrbtEval:Respect: 39
Gambler (5F0030AD):fnSOIAttrbtEval:Interest: 10
Gambler (5F0030AC):fnSOIPCID:Identified!
Gambler (5F0030AC):fnSOIQueue:CYCLE: 1
Gambler (5F0030AC):fnSOIQueue:STAGE: 0
James Garret (0010D8E6):fnSOIPCID:Identified!
James Garret (0010D8E6):fnSOIQueue:CYCLE: 2
James Garret (0010D8E6):fnSOIQueue:STAGE: 1
James Garret (0010D8E6):fnSOIApprlEval:Outfit Quality: Average
James Garret (0010D8E6):fnSOIApprlEval:Clothing Value: 19
James Garret (0010D8E6):fnSOIApprlEval:Value Add: 4
James Garret (0010D8E6):fnSOIApprlEval:Appeal: 4
James Garret (0010D8E6):fnSOIApprlEval:Legs!
James Garret (0010D8E6):fnSOIApprlEval:Short Shorts!
James Garret (0010D8E6):fnSOIApprlEval:Dirty!
James Garret (0010D8E6):fnSOIGainEval:GainLvl: 15
James Garret (0010D8E6):fnSOIApprncEval:AttentionLvl: 5
James Garret (0010D8E6):fnSOIApprncEval:Topless!
James Garret (0010D8E6):fnSOIApprncEval:Appealing!
James Garret (0010D8E6):fnSOIApprncEval:Skimpy!
James Garret (0010D8E6):fnSOIApprncEval:Chest!
James Garret (0010D8E6):fnSOIApprncEval:Legs!
James Garret (0010D8E6):fnSOIApprncEval:Ass!
James Garret (0010D8E6):fnSOIApprncEval:Prostitute!
James Garret (0010D8E6):fnSOIApprncEval:Sexy!
James Garret (0010D8E6):fnSOIApprncEval:Attraction: 97
James Garret (0010D8E6):fnSOIApprncEval:PCAppeal: 41
James Garret (0010D8E6):fnSOIAttrbtEval:PCReputation: 1
James Garret (0010D8E6):fnSOIAttrbtEval:Conviction: 25
James Garret (0010D8E6):fnSOIAttrbtEval:Disposition: 11
James Garret (0010D8E6):fnSOIAttrbtEval:Inhibition: 25
James Garret (0010D8E6):fnSOIAttrbtEval:Respect: 6
James Garret (0010D8E6):fnSOIAttrbtEval:Desire: 55
James Garret (0010D8E6):fnSOIAttrbtEval:Lust: 30
Atomic Wrangler Prostitute (24007254):fnSOIPCID:Identified!
Atomic Wrangler Prostitute (24007254):fnSOIQueue:CYCLE: 1
Atomic Wrangler Prostitute (24007254):fnSOIQueue:STAGE: 3
Atomic Wrangler Prostitute (24007254):fnSOIFactnEval:GangLvl: 1
Atomic Wrangler Prostitute (24000AE0):fnSOIPCID:Identified!
Atomic Wrangler Prostitute (24000AE0):fnSOIQueue:Delayed: 2
Francine Garret (0010D8E8):fnSOIPCID:Identified!
Francine Garret (0010D8E8):fnSOIQueue:CYCLE: 1
Francine Garret (0010D8E8):fnSOIQueue:STAGE: 0
Gambler (5F0030C0):fnSOIPCID:Identified!
Gambler (5F0030C0):fnSOIQueue:CYCLE: 1
Gambler (5F0030C0):fnSOIQueue:STAGE: 3
Gambler (5F0030C0):fnSOIBehvrEval:DoFlirt: 1
Gambler (5F0030AA):fnSOIPCID:Identified!
Gambler (5F0030AA):fnSOIQueue:CYCLE: 1
Gambler (5F0030AA):fnSOIQueue:STAGE: 1
Gambler (5F0030AA):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030AA):fnSOIApprlEval:Clothing Value: 6
Gambler (5F0030AA):fnSOIApprlEval:Value Add: 10
Gambler (5F0030AA):fnSOIApprlEval:Appeal: 10
Gambler (5F0030AA):fnSOIApprlEval:Heels!
Gambler (5F0030AA):fnSOIApprlEval:Clean!
Gambler (5F0030AA):fnSOIApprlEval:Ass!
Gambler (5F0030AA):fnSOIGainEval:GainLvl: 5
Gambler (5F0030AA):fnSOIApprncEval:AttentionLvl: 4
Gambler (5F0030AA):fnSOIApprncEval:Topless!
Gambler (5F0030AA):fnSOIApprncEval:Appealing!
Gambler (5F0030AA):fnSOIApprncEval:Skimpy!
Gambler (5F0030AA):fnSOIApprncEval:Chest!
Gambler (5F0030AA):fnSOIApprncEval:Legs!
Gambler (5F0030AA):fnSOIApprncEval:Ass!
Gambler (5F0030AA):fnSOIApprncEval:Prostitute!
Gambler (5F0030AA):fnSOIApprncEval:Sexy!
Gambler (5F0030AA):fnSOIApprncEval:Attraction: 80
Gambler (5F0030AA):fnSOIApprncEval:PCAppeal: 41
Gambler (5F0030AA):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030AA):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030AA):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030AA):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030AA):fnSOIAttrbtEval:Respect: 25
Gambler (5F0030AA):fnSOIAttrbtEval:Desire: 5
Gambler (5F0030AA):fnSOIAttrbtEval:Lust: 9
Caleb McCaffery (0010D8EA):fnSOIPCID:Identified!
Caleb McCaffery (0010D8EA):fnSOIQueue:Delayed: 1
Hadrian (0011F9C1):fnSOIPCID:Identified!
Hadrian (0011F9C1):fnSOIQueue:Delayed: 1
Atomic Wrangler Guard (0015996E):fnSOIPCID:Identified!
Atomic Wrangler Guard (0015996E):fnSOIQueue:CYCLE: 4
Atomic Wrangler Guard (0015996E):fnSOIQueue:STAGE: 3
Atomic Wrangler Guard (0015996E):fnSOIFactnEval:GangLvl: 1
Atomic Wrangler Guard (0015996E):fnSOIBehvrEval:DoFlirt: 1
Atomic Wrangler Guard (0015996F):fnSOIPCID:Identified!
Atomic Wrangler Guard (0015996F):fnSOIQueue:Delayed: 1
Gambler (5F0030BB):fnSOIPCID:Identified!
Gambler (5F0030BB):fnSOIQueue:CYCLE: 2
Gambler (5F0030BB):fnSOIQueue:STAGE: 1
Gambler (5F0030BB):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030BB):fnSOIApprlEval:Clothing Value: 22
Gambler (5F0030BB):fnSOIApprlEval:Value Add: 10
Gambler (5F0030BB):fnSOIApprlEval:Appeal: 10
Gambler (5F0030BB):fnSOIApprlEval:Heels!
Gambler (5F0030BB):fnSOIApprlEval:Clean!
Gambler (5F0030BB):fnSOIApprlEval:Ass!
Gambler (5F0030BB):fnSOIGainEval:GainLvl: 15
Gambler (5F0030BB):fnSOIApprncEval:AttentionLvl: 3
Gambler (5F0030BB):fnSOIApprncEval:Topless!
Gambler (5F0030BB):fnSOIApprncEval:Appealing!
Gambler (5F0030BB):fnSOIApprncEval:Skimpy!
Gambler (5F0030BB):fnSOIApprncEval:Chest!
Gambler (5F0030BB):fnSOIApprncEval:Legs!
Gambler (5F0030BB):fnSOIApprncEval:Ass!
Gambler (5F0030BB):fnSOIApprncEval:Prostitute!
Gambler (5F0030BB):fnSOIApprncEval:Sexy!
Gambler (5F0030BB):fnSOIApprncEval:Attraction: 97
Gambler (5F0030BB):fnSOIApprncEval:PCAppeal: 41
Gambler (5F0030BB):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030BB):fnSOIAttrbtEval:Conviction: 25
Gambler (5F0030BB):fnSOIAttrbtEval:Disposition: 11
Gambler (5F0030BB):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030BB):fnSOIAttrbtEval:Respect: 33
Gambler (5F0030BB):fnSOIAttrbtEval:Desire: 100
Gambler (5F0030BB):fnSOIAttrbtEval:Lust: 60
Santiago (0010FD34):fnSOIPCID:Identified!

Santiago (0010FD34):fnSOIQueue:Delayed: 1

 

oHECB4d2.jpg

 

---

 

Edit: * Loaded said earlier save (Just past midnight in-game time) and performed on stage [strip], overlapping music issue still exists but the crowd worked fine.

 

SOIPerfrmScript:Message Enabled!

SOIPerfrmScript:Strip!
SOIPerfrmScript:SOIWranglerTriggerREF:Disabled!
Katie (00000014):fnSOIRadio:Dance:3
Katie (00000014):SOIBaseDanceScript:Init!
Katie (00000014):SOIBaseDanceScript:Stage:1
Katie (00000014):SOIBaseDanceScript:Stage:2
Katie (00000014):fnSOIRadio:Track1:0
Katie (00000014):fnSOIRadio:Track2:0
Katie (00000014):fnSOIRadio:Channel:Private

Santiago (0010FD34):fnSOIPCID:Identified!

Santiago (0010FD34):fnSOIQueue:CYCLE: 4
Santiago (0010FD34):fnSOIQueue:STAGE: 3
Santiago (0010FD34):fnSOIPkgSet:Apply: 1
Santiago (0010FD34):fnSOIPkgSet:SOIAudncPC!

Katie (00000014):SOIBaseDanceScript:Stage:3
Gambler (5F0030BB):fnSOIPCID:Identified!
Gambler (5F0030BB):fnSOIQueue:CYCLE: 1
Gambler (5F0030BB):fnSOIQueue:STAGE: 3
Gambler (5F0030BB):fnSOIPkgSet:Apply: 1
Gambler (5F0030BB):fnSOIPkgSet:SOIAudncPC!
Gambler (5F0030B5):fnSOIPCID:Identified!
Gambler (5F0030B5):fnSOIQueue:CYCLE: 4
Gambler (5F0030B5):fnSOIQueue:STAGE: 3
Gambler (5F0030B5):fnSOIPkgSet:Apply: 1
Gambler (5F0030B5):fnSOIPkgSet:SOIAudncPC!
Gambler (5F0030B4):fnSOIPCID:Identified!
Gambler (5F0030B4):fnSOIQueue:Delayed: 2
Gambler (5F0030B2):fnSOIPCID:Identified!
Gambler (5F0030B2):fnSOIQueue:CYCLE: 5
Gambler (5F0030B2):fnSOIQueue:STAGE: 3
Gambler (5F0030B2):fnSOIPkgSet:Apply: 1
Gambler (5F0030B2):fnSOIPkgSet:SOIAudncPC!
Gambler (5F0030B1):fnSOIPCID:Identified!
Gambler (5F0030B1):fnSOIQueue:CYCLE: 4
Gambler (5F0030B1):fnSOIQueue:STAGE: 3
Gambler (5F0030B1):fnSOIPkgSet:Apply: 1
Gambler (5F0030B1):fnSOIPkgSet:SOIAudncPC!
Gambler (5F0030AF):fnSOIPCID:Identified!
Gambler (5F0030AF):fnSOIQueue:CYCLE: 3
Gambler (5F0030AF):fnSOIQueue:STAGE: 3
Gambler (5F0030AF):fnSOIPkgSet:Apply: 1
Gambler (5F0030AF):fnSOIPkgSet:SOIAudncPC!
Gambler (5F0030AC):fnSOIPCID:Identified!
Gambler (5F0030AC):fnSOIQueue:CYCLE: 1
Gambler (5F0030AC):fnSOIQueue:STAGE: 1
Gambler (5F0030AC):fnSOIApprlEval:Outfit Quality: Average
Gambler (5F0030AC):fnSOIApprlEval:Clothing Value: 6
Gambler (5F0030AC):fnSOIApprlEval:Value Add: 4
Gambler (5F0030AC):fnSOIApprlEval:Appeal: 4
Gambler (5F0030AC):fnSOIApprlEval:Heels!
Gambler (5F0030AC):fnSOIApprlEval:Dirty!
Gambler (5F0030AC):fnSOIApprlEval:Ass!
Gambler (5F0030AC):fnSOIGainEval:GainLvl: 5
Gambler (5F0030AC):fnSOIApprncEval:Topless!
Gambler (5F0030AC):fnSOIApprncEval:Appealing!
Gambler (5F0030AC):fnSOIApprncEval:Chest!
Gambler (5F0030AC):fnSOIApprncEval:Legs!
Gambler (5F0030AC):fnSOIApprncEval:Ass!
Gambler (5F0030AC):fnSOIRumrMill:Rumors: 6
Gambler (5F0030AC):fnSOIApprncEval:Prostitute!
Gambler (5F0030AC):fnSOIApprncEval:Sexy!
Gambler (5F0030AC):fnSOIApprncEval:Attraction: 26
Gambler (5F0030AC):fnSOIApprncEval:PCAppeal: 19
Gambler (5F0030AC):fnSOIAttrbtEval:PCReputation: 1
Gambler (5F0030AC):fnSOIAttrbtEval:Conviction: 94
Gambler (5F0030AC):fnSOIAttrbtEval:Disposition: 6
Gambler (5F0030AC):fnSOIAttrbtEval:Inhibition: 25
Gambler (5F0030AC):fnSOIAttrbtEval:Respect: 66
Gambler (5F0030AC):fnSOIProcEval:PromiscuityLvl: 5
Gambler (5F0030AC):fnSOIProcEval:PrefersGenital!
Gambler (5F0030AC):fnSOIProcEval:PrefersSolo!
Gambler (5F0030AC):fnSOIProcEval:PrefersAnal!
Gambler (5F0030AC):fnSOIProcEval:Prostitution!
Gambler (5F0030AC):fnSOIProcEval:Submissive!
Gambler (5F0030AC):fnSOIProcEval:Score: 3
Gambler (5F0030AA):fnSOIPCID:Identified!
Gambler (5F0030AA):fnSOIQueue:CYCLE: 2
Gambler (5F0030AA):fnSOIQueue:STAGE: 3
Gambler (5F0030AA):fnSOIPkgSet:Apply: 1
Gambler (5F0030AA):fnSOIPkgSet:SOIAudncPC!
Dare (24007254):fnSOIPCID:Identified!
Dare (24007254):fnSOIQueue:Delayed: 2
Eva (24002A7C):fnSOIPCID:Identified!
Eva (24002A7C):fnSOIQueue:CYCLE: 5
Eva (24002A7C):fnSOIQueue:STAGE: 3
Eva (24002A7C):fnSOIFactnEval:GangLvl: 1
Eva (24002A7C):fnSOIPkgSet:Apply: 1
Eva (24002A7C):fnSOIPkgSet:SOIAudncPC!
Eva (24002A7C):SOIScanQst:Pushed!
Eva (24002A7C):fnSOIPCID:Identified!
Eva (24002A7C):fnSOIQueue:Action!
Eva (24002A7C):fnSOIAction:FacePC!
Xena (24000AE0):fnSOIPCID:Identified!
Xena (24000AE0):fnSOIQueue:CYCLE: 5
Xena (24000AE0):fnSOIQueue:STAGE: 3
Xena (24000AE0):fnSOIFactnEval:GangLvl: 1
Xena (24000AE0):fnSOIPkgSet:Apply: 1
Xena (24000AE0):fnSOIPkgSet:SOIAudncPC!
Litchy (24000ADE):fnSOIPCID:Identified!
Litchy (24000ADE):fnSOIQueue:Delayed: 2
Caleb McCaffery (0010D8EA):fnSOIPCID:Identified!
Caleb McCaffery (0010D8EA):fnSOIQueue:CYCLE: 4
Caleb McCaffery (0010D8EA):fnSOIQueue:STAGE: 3
Caleb McCaffery (0010D8EA):fnSOIPkgSet:Apply: 1
Caleb McCaffery (0010D8EA):fnSOIPkgSet:SOIAudncPC!
Hadrian (0011F9C1):fnSOIPCID:Identified!
Hadrian (0011F9C1):fnSOIQueue:CYCLE: 4
Hadrian (0011F9C1):fnSOIQueue:STAGE: 3
Hadrian (0011F9C1):fnSOIPkgSet:Apply: 1
Hadrian (0011F9C1):fnSOIPkgSet:SOIAudncPC!
Hadrian (0011F9C1):SOIScanQst:Pushed!
Hadrian (0011F9C1):fnSOIPCID:Identified!
Hadrian (0011F9C1):fnSOIQueue:Action!
Hadrian (0011F9C1):fnSOIAction:FacePC!

 

The only difference between this previous save (SexoutIntimacy-v20160808.02B) and my current save (SexoutIntimacy-v20160816B) is all the SOI NPCs in the previous save used the randomizer when enabled where as the newest save was done using custom bat profiles with the template you provided and that I customized poorly no doubt.

(Important to note Auto-Adds was never enabled in either save nor have I used Auto-Adds in a long time, prefer manual adding as you know.)

 

Example: RoughStalk.txt

 

;Set Reserved = Do Not Auto Add

NX_SetEVFl "SOI:Sys:Reserved" 0

;Set Orientation
;; One of these.
NX_SetEVFl "SOI:Ornt:Bisexual" 0
NX_SetEVFl "SOI:Ornt:Gay" 0
NX_SetEVFl "SOI:Ornt:Hetero" 1
NX_SetEVFl "SOI:Ornt:Lesbian" 0

;; One of these.
NX_SetEVFl "SOI:Ornt:Gender" 1 ;Masculine

;; One of these.
NX_SetEVFl "SOI:Ornt:Bhv" 1 ;Masculine

;Set Attributes
;; All some or none.
NX_SetEVFl "SOI:Atr:CommitLmt" 4
NX_SetEVFl "SOI:Atr:Conviction" 25
NX_SetEVFl "SOI:Atr:Heart" 25
NX_SetEVFl "SOI:Atr:Inhibition" 25
NX_SetEVFl "SOI:Atr:Jealous" 0
NX_SetEVFl "SOI:Atr:Libido" 75
NX_SetEVFl "SOI:Atr:StalkLvl" 2
NX_SetEVFl "SOI:Atr:Temper" 25
NX_SetEVFl "SOI:Atr:WillPower" 75
NX_SetEVFl "SOI:Mod:Familiar" 1

;Set Pre-Established NPC Mates
;; Both or none.
;NX_SetEVFo "SOI:Ref:Mate" NPCRef
;NX_SetEVFl "SOI:Rcd:Committed" ;2-4 Mate Commitment Level

;Set Proclivities
;; All some or none.
NX_SetEVFl "SOI:Prc:Anal" 1
NX_SetEVFl "SOI:Prc:Genital" 1
NX_SetEVFl "SOI:Prc:Indulge" 1
NX_SetEVFl "SOI:Prc:Oral" 0
NX_SetEVFl "SOI:Prc:Promiscuity" 1
NX_SetEVFl "SOI:Prc:Rough" 1
NX_SetEVFl "SOI:Prc:Score" 4
NX_SetEVFl "SOI:Prc:Solo" 0
NX_SetEVFl "SOI:Prc:Party" 1
NX_SetEVFl "SOI:Prc:Parties" 1
NX_SetEVFl "SOI:Prc:Chems" 1
NX_SetEVFl "SOI:Prc:Booze" 1

;; One or none of these.
NX_SetEVFl "SOI:Prc:Dominant" 1
NX_SetEVFl "SOI:Prc:Submissive" 0

;; One or none of these.
;NX_SetEVFl "SOI:Prc:Prostitution" 1
NX_SetEVFl "SOI:Prc:Solicitation" 1

;; Make proclivities sticky.
NX_SetEVFl "SOI:Prc:Manual" 1

;Set Included
;; Clear reserved if set.
NX_ClrEVFl "SOI:Sys:Reserved" 2
;; Setting this will add them.
NX_SetEVFl "SOI:Sys:Include" 1
NX_SetEVFl "SOI:Ornt:Compatible" 1
NX_SetEVFl "SOI:Ornt:Conceited" 0

 

---

 

In progress:

Loading a save before I SOI enabled any NPCs using profile bats in the The Wrangler and just let the randomizer set there stats after I [introduce self] to see if there's a difference.

 

Update:

That worked and multiple NPCs are doing SOIAudncPC fine, only took about *40 seconds real-time until the first NPCs started clapping.

So I assume at this point it was the profile bats I made so deleted them and will go back to the randomizer atleast until you maybe can find a wrong.

 

 

 

quwbri.jpg

Edited by 7KeysCurtain
Posted (edited)

Got problems and I don't know if it's just me.

 

When performing on the stage at The Atomic Wrangler (either Dance or Strip) and my own custom music starts playing fine, the default background music (smooth jazz) doesn't stop therefor I hear the overlap in music. Not sure why this is happening.

 

Some Further Tests: SOI does successfully turn off any radio station on Pipboy if on, SOI successfully turns off any song playing on Groovatron MP3 Player, SOI does not turn off the music coming out of the speakers on the Atomic Wrangler wall.

 

Also when performing on stage not a single SOI NPC will stand up/face me and clap/cheer during my *3 minute performance nor at the end of the performance get any rewards such as caps thrown at me. *In the past on different saves I've had the crowd work just fine or great.

 

(7:57 PM in-game time, finished the quest to allow working the floor as a Prostitute without infractions.)

 

SOIPerfrmScript:Message Enabled!

SOIPerfrmScript:Strip!

SOIPerfrmScript:SOIWranglerTriggerREF:Disabled!

Katie (00000014):fnSOIRadio:Dance:3

Katie (00000014):SOIBaseDanceScript:Init!

Katie (00000014):SOIBaseDanceScript:Stage:1

Katie (00000014):SOIBaseDanceScript:Stage:2

Katie (00000014):fnSOIRadio:Track1:0

Katie (00000014):fnSOIRadio:Track2:0

Katie (00000014):fnSOIRadio:Channel:Private

Katie (00000014):SOIBaseDanceScript:Stage:3

 

Hadrian (0011F9C1):fnSOIPCID:Identified!

Hadrian (0011F9C1):fnSOIQueue:CYCLE: 2

Hadrian (0011F9C1):fnSOIQueue:STAGE: 1

Hadrian (0011F9C1):fnSOIApprlEval:Outfit Quality: Average

Hadrian (0011F9C1):fnSOIApprlEval:Clothing Value: 9

Hadrian (0011F9C1):fnSOIApprlEval:Value Add: 4

Hadrian (0011F9C1):fnSOIApprlEval:Appeal: 4

Hadrian (0011F9C1):fnSOIApprlEval:Legs!

Hadrian (0011F9C1):fnSOIApprlEval:Short Shorts!

Hadrian (0011F9C1):fnSOIApprlEval:Dirty!

Hadrian (0011F9C1):fnSOIGainEval:GainLvl: 17

Hadrian (0011F9C1):fnSOIApprncEval:AttentionLvl: 29

Hadrian (0011F9C1):fnSOIApprncEval:Appealing!

Hadrian (0011F9C1):fnSOIApprncEval:Skimpy!

Hadrian (0011F9C1):fnSOIApprncEval:Chest!

Hadrian (0011F9C1):fnSOIApprncEval:Legs!

Hadrian (0011F9C1):fnSOIApprncEval:Ass!

Hadrian (0011F9C1):fnSOIApprncEval:Prostitute!

Hadrian (0011F9C1):fnSOIApprncEval:Sexy!

Hadrian (0011F9C1):fnSOIApprncEval:Attraction: 65

Hadrian (0011F9C1):fnSOIApprncEval:PCAppeal: 30

Hadrian (0011F9C1):fnSOIAttrbtEval:PCReputation: 1

Hadrian (0011F9C1):fnSOIAttrbtEval:Conviction: 25

Hadrian (0011F9C1):fnSOIAttrbtEval:Disposition: 15

Hadrian (0011F9C1):fnSOIAttrbtEval:Inhibition: 25

Hadrian (0011F9C1):fnSOIAttrbtEval:Respect: 54

Hadrian (0011F9C1):fnSOIAttrbtEval:Desire: 82

Hadrian (0011F9C1):fnSOIAttrbtEval:Lust: 47

Caleb McCaffery (0010D8EA):fnSOIPCID:Identified!

Caleb McCaffery (0010D8EA):fnSOIQueue:CYCLE: 2

Caleb McCaffery (0010D8EA):fnSOIQueue:STAGE: 1

Caleb McCaffery (0010D8EA):fnSOIApprlEval:Outfit Quality: Average

Caleb McCaffery (0010D8EA):fnSOIApprlEval:Clothing Value: 71

Caleb McCaffery (0010D8EA):fnSOIApprlEval:Value Add: 11

Caleb McCaffery (0010D8EA):fnSOIApprlEval:Appeal: 11

Caleb McCaffery (0010D8EA):fnSOIGainEval:GainLvl: 17

Caleb McCaffery (0010D8EA):fnSOIApprncEval:AttentionLvl: 28

Caleb McCaffery (0010D8EA):fnSOIApprncEval:Appealing!

Caleb McCaffery (0010D8EA):fnSOIApprncEval:Skimpy!

Caleb McCaffery (0010D8EA):fnSOIApprncEval:Chest!

Caleb McCaffery (0010D8EA):fnSOIApprncEval:Legs!

Caleb McCaffery (0010D8EA):fnSOIApprncEval:Ass!

Caleb McCaffery (0010D8EA):fnSOIApprncEval:Prostitute!

Caleb McCaffery (0010D8EA):fnSOIApprncEval:Sexy!

Caleb McCaffery (0010D8EA):fnSOIApprncEval:Attraction: 97

Caleb McCaffery (0010D8EA):fnSOIApprncEval:PCAppeal: 30

Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:PCReputation: 1

Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Conviction: 25

Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Disposition: 13

Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Inhibition: 25

Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Respect: 19

Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Desire: 10

Caleb McCaffery (0010D8EA):fnSOIAttrbtEval:Lust: 25

Beatrix Russell (00124AEA):fnSOIPCID:Identified!

Beatrix Russell (00124AEA):fnSOIQueue:CYCLE: 29

Beatrix Russell (00124AEA):fnSOIQueue:STAGE: 1

Beatrix Russell (00124AEA):fnSOIApprlEval:Outfit Quality: Average

Beatrix Russell (00124AEA):fnSOIApprlEval:Clothing Value: 406

Beatrix Russell (00124AEA):fnSOIApprlEval:Value Add: 14

Beatrix Russell (00124AEA):fnSOIApprlEval:Appeal: 14

Beatrix Russell (00124AEA):fnSOIApprlEval:Prostitute!

Beatrix Russell (00124AEA):fnSOIApprlEval:Heels!

Beatrix Russell (00124AEA):fnSOIApprlEval:Legs!

Beatrix Russell (00124AEA):fnSOIApprlEval:Short Skirt!

Beatrix Russell (00124AEA):fnSOIApprlEval:Ass!

Beatrix Russell (00124AEA):fnSOIGainEval:GainLvl: 5

Beatrix Russell (00124AEA):fnSOIApprncEval:AttentionLvl: 27

Beatrix Russell (00124AEA):fnSOIApprncEval:Appealing!

Beatrix Russell (00124AEA):fnSOIApprncEval:Skimpy!

Beatrix Russell (00124AEA):fnSOIApprncEval:Chest!

Beatrix Russell (00124AEA):fnSOIApprncEval:Legs!

Beatrix Russell (00124AEA):fnSOIApprncEval:Ass!

Beatrix Russell (00124AEA):fnSOIApprncEval:Prostitute!

Beatrix Russell (00124AEA):fnSOIApprncEval:Sexy!

Beatrix Russell (00124AEA):fnSOIApprncEval:Attraction: 53

Beatrix Russell (00124AEA):fnSOIApprncEval:PCAppeal: 30

Beatrix Russell (00124AEA):fnSOIAttrbtEval:PCReputation: 1

Beatrix Russell (00124AEA):fnSOIAttrbtEval:Conviction: 25

Beatrix Russell (00124AEA):fnSOIAttrbtEval:Disposition: 14

Beatrix Russell (00124AEA):fnSOIAttrbtEval:Inhibition: 25

Beatrix Russell (00124AEA):fnSOIAttrbtEval:Respect: 70

Beatrix Russell (00124AEA):fnSOIAttrbtEval:Desire: 7

Atomic Wrangler Guard (0015996E):fnSOIPCID:Identified!

Atomic Wrangler Guard (0015996E):fnSOIQueue:Delayed: 1

Atomic Wrangler Guard (0015996F):fnSOIPCID:Identified!

Atomic Wrangler Guard (0015996F):fnSOIQueue:CYCLE: 3

Atomic Wrangler Guard (0015996F):fnSOIQueue:STAGE: 1

Atomic Wrangler Guard (0015996F):fnSOIApprlEval:Outfit Quality: Average

Atomic Wrangler Guard (0015996F):fnSOIApprlEval:Clothing Value: 144

Atomic Wrangler Guard (0015996F):fnSOIApprlEval:Value Add: 8

Atomic Wrangler Guard (0015996F):fnSOIApprlEval:Appeal: 8

Atomic Wrangler Guard (0015996F):fnSOIGainEval:GainLvl: 15

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:AttentionLvl: 26

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Appealing!

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Skimpy!

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Chest!

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Legs!

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Ass!

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Prostitute!

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Sexy!

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:Attraction: 63

Atomic Wrangler Guard (0015996F):fnSOIApprncEval:PCAppeal: 30

Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:PCReputation: 1

Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Conviction: 25

Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Disposition: 11

Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Inhibition: 25

Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Respect: 19

Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Desire: 100

Atomic Wrangler Guard (0015996F):fnSOIAttrbtEval:Lust: 46

Atomic Wrangler Guard (0015996D):fnSOIPCID:Identified!

Atomic Wrangler Guard (0015996D):fnSOIQueue:Delayed: 1

Bill Ronte (0011779C):fnSOIPCID:Identified!

Bill Ronte (0011779C):fnSOIQueue:CYCLE: 44

Bill Ronte (0011779C):fnSOIQueue:STAGE: 3

Jerom Hoff (0011779D):fnSOIPCID:Identified!

Jerom Hoff (0011779D):fnSOIQueue:CYCLE: 36

Jerom Hoff (0011779D):fnSOIQueue:STAGE: 1

Jerom Hoff (0011779D):fnSOIApprlEval:Outfit Quality: Average

Jerom Hoff (0011779D):fnSOIApprlEval:Clothing Value: 7

Jerom Hoff (0011779D):fnSOIApprlEval:Value Add: 2

Jerom Hoff (0011779D):fnSOIApprlEval:Appeal: 2

Jerom Hoff (0011779D):fnSOIGainEval:GainLvl: 14

Jerom Hoff (0011779D):fnSOIApprncEval:AttentionLvl: 25

Jerom Hoff (0011779D):fnSOIApprncEval:Appealing!

Jerom Hoff (0011779D):fnSOIApprncEval:Skimpy!

Jerom Hoff (0011779D):fnSOIApprncEval:Chest!

Jerom Hoff (0011779D):fnSOIApprncEval:Legs!

Jerom Hoff (0011779D):fnSOIApprncEval:Ass!

Jerom Hoff (0011779D):fnSOIApprncEval:Prostitute!

Jerom Hoff (0011779D):fnSOIApprncEval:Sexy!

Jerom Hoff (0011779D):fnSOIApprncEval:Attraction: 62

Jerom Hoff (0011779D):fnSOIApprncEval:PCAppeal: 30

Jerom Hoff (0011779D):fnSOIAttrbtEval:PCReputation: 1

Jerom Hoff (0011779D):fnSOIAttrbtEval:Conviction: 25

Jerom Hoff (0011779D):fnSOIAttrbtEval:Disposition: 18

Jerom Hoff (0011779D):fnSOIAttrbtEval:Inhibition: 25

Jerom Hoff (0011779D):fnSOIAttrbtEval:Respect: 22

Jerom Hoff (0011779D):fnSOIAttrbtEval:Desire: 73

Jerom Hoff (0011779D):fnSOIAttrbtEval:Lust: 100

Santiago (0010FD34):fnSOIPCID:Identified!

Santiago (0010FD34):fnSOIQueue:CYCLE: 2

Santiago (0010FD34):fnSOIQueue:STAGE: 3

Santiago (0010FD34):fnSOIBehvrEval:DoFlirt: 1

Old Ben (0015968B):fnSOIPCID:Identified!

Old Ben (0015968B):fnSOIQueue:Delayed: 1

Gambler (5F0030BC):fnSOIPCID:Identified!

Gambler (5F0030BC):fnSOIQueue:CYCLE: 1

Gambler (5F0030BC):fnSOIQueue:STAGE: 1

Gambler (5F0030BC):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030BC):fnSOIApprlEval:Clothing Value: 18

Gambler (5F0030BC):fnSOIApprlEval:Value Add: 10

Gambler (5F0030BC):fnSOIApprlEval:Appeal: 10

Gambler (5F0030BC):fnSOIApprlEval:Heels!

Gambler (5F0030BC):fnSOIApprlEval:Clean!

Gambler (5F0030BC):fnSOIApprlEval:Ass!

Gambler (5F0030BC):fnSOIGainEval:GainLvl: 2

Gambler (5F0030BC):fnSOIApprncEval:AttentionLvl: 24

Gambler (5F0030BC):fnSOIApprncEval:Appealing!

Gambler (5F0030BC):fnSOIApprncEval:Skimpy!

Gambler (5F0030BC):fnSOIApprncEval:Chest!

Gambler (5F0030BC):fnSOIApprncEval:Legs!

Gambler (5F0030BC):fnSOIApprncEval:Ass!

Gambler (5F0030BC):fnSOIApprncEval:Prostitute!

Gambler (5F0030BC):fnSOIApprncEval:Sexy!

Gambler (5F0030BC):fnSOIApprncEval:Attraction: 50

Gambler (5F0030BC):fnSOIApprncEval:PCAppeal: 30

Gambler (5F0030BC):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030BC):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030BC):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030BC):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030BC):fnSOIAttrbtEval:Respect: 35

Gambler (5F0030BC):fnSOIAttrbtEval:Desire: 5

Gambler (5F0030BB):fnSOIPCID:Identified!

Gambler (5F0030BB):fnSOIQueue:CYCLE: 1

Gambler (5F0030BB):fnSOIQueue:STAGE: 3

Gambler (5F0030B4):fnSOIPCID:Identified!

Gambler (5F0030B4):fnSOIQueue:CYCLE: 1

Gambler (5F0030B4):fnSOIQueue:STAGE: 1

Gambler (5F0030B4):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030B4):fnSOIApprlEval:Clothing Value: 24

Gambler (5F0030B4):fnSOIApprlEval:Value Add: 10

Gambler (5F0030B4):fnSOIApprlEval:Appeal: 10

Gambler (5F0030B4):fnSOIApprlEval:Heels!

Gambler (5F0030B4):fnSOIApprlEval:Clean!

Gambler (5F0030B4):fnSOIApprlEval:Ass!

Gambler (5F0030B4):fnSOIGainEval:GainLvl: 3

Gambler (5F0030B4):fnSOIApprncEval:AttentionLvl: 23

Gambler (5F0030B4):fnSOIApprncEval:Appealing!

Gambler (5F0030B4):fnSOIApprncEval:Skimpy!

Gambler (5F0030B4):fnSOIApprncEval:Chest!

Gambler (5F0030B4):fnSOIApprncEval:Legs!

Gambler (5F0030B4):fnSOIApprncEval:Ass!

Gambler (5F0030B4):fnSOIApprncEval:Prostitute!

Gambler (5F0030B4):fnSOIApprncEval:Sexy!

Gambler (5F0030B4):fnSOIApprncEval:Attraction: 51

Gambler (5F0030B4):fnSOIApprncEval:PCAppeal: 30

Gambler (5F0030B4):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030B4):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030B4):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030B4):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030B4):fnSOIAttrbtEval:Respect: 11

Gambler (5F0030B4):fnSOIAttrbtEval:Interest: 11

Gambler (5F0030B2):fnSOIPCID:Identified!

Gambler (5F0030B2):fnSOIQueue:CYCLE: 2

Gambler (5F0030B2):fnSOIQueue:STAGE: 1

Gambler (5F0030B2):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030B2):fnSOIApprlEval:Clothing Value: 18

Gambler (5F0030B2):fnSOIApprlEval:Value Add: 10

Gambler (5F0030B2):fnSOIApprlEval:Appeal: 10

Gambler (5F0030B2):fnSOIApprlEval:Heels!

Gambler (5F0030B2):fnSOIApprlEval:Clean!

Gambler (5F0030B2):fnSOIApprlEval:Ass!

Gambler (5F0030B2):fnSOIGainEval:GainLvl: 5

Gambler (5F0030B2):fnSOIApprncEval:AttentionLvl: 22

Gambler (5F0030B2):fnSOIApprncEval:Appealing!

Gambler (5F0030B2):fnSOIApprncEval:Skimpy!

Gambler (5F0030B2):fnSOIApprncEval:Chest!

Gambler (5F0030B2):fnSOIApprncEval:Legs!

Gambler (5F0030B2):fnSOIApprncEval:Ass!

Gambler (5F0030B2):fnSOIApprncEval:Prostitute!

Gambler (5F0030B2):fnSOIApprncEval:Sexy!

Gambler (5F0030B2):fnSOIApprncEval:Attraction: 53

Gambler (5F0030B2):fnSOIApprncEval:PCAppeal: 30

Gambler (5F0030B2):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030B2):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030B2):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030B2):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030B2):fnSOIAttrbtEval:Respect: 71

Gambler (5F0030B2):fnSOIAttrbtEval:Desire: 12

Gambler (5F0030B1):fnSOIPCID:Identified!

Gambler (5F0030B1):fnSOIQueue:CYCLE: 2

Gambler (5F0030B1):fnSOIQueue:STAGE: 3

Gambler (5F0030AF):fnSOIPCID:Identified!

Gambler (5F0030AF):fnSOIQueue:CYCLE: 1

Gambler (5F0030AF):fnSOIQueue:STAGE: 3

Gambler (5F0030AD):fnSOIPCID:Identified!

Gambler (5F0030AD):fnSOIQueue:Delayed: 1

SOIPerfrmScript:Message Enabled!

SOIPerfrmScript:Strip!

SOIPerfrmScript:SOIWranglerTriggerREF:Disabled!

Katie (00000014):fnSOIRadio:Dance:3

Katie (00000014):SOIBaseDanceScript:Init!

Gambler (5F0030AC):fnSOIPCID:Identified!

Gambler (5F0030AC):fnSOIQueue:Delayed: 1

Katie (00000014):SOIBaseDanceScript:Stage:1

SOIPCEvalQst:SOIFLItemsClothing: 1648

Gambler (5F0030AA):fnSOIPCID:Identified!

Gambler (5F0030AA):fnSOIQueue:CYCLE: 0

Gambler (5F0030AA):fnSOIQueue:STAGE: 1

Gambler (5F0030AA):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030AA):fnSOIApprlEval:Clothing Value: 6

Gambler (5F0030AA):fnSOIApprlEval:Value Add: 10

Gambler (5F0030AA):fnSOIApprlEval:Appeal: 10

Gambler (5F0030AA):fnSOIApprlEval:Heels!

Gambler (5F0030AA):fnSOIApprlEval:Clean!

Gambler (5F0030AA):fnSOIApprlEval:Ass!

Gambler (5F0030AA):fnSOIGainEval:GainLvl: 4

Gambler (5F0030AA):fnSOIApprncEval:AttentionLvl: 11

Gambler (5F0030AA):fnSOIApprncEval:Topless!

Gambler (5F0030AA):fnSOIApprncEval:Appealing!

Gambler (5F0030AA):fnSOIApprncEval:Skimpy!

Gambler (5F0030AA):fnSOIApprncEval:Chest!

Gambler (5F0030AA):fnSOIApprncEval:Legs!

Gambler (5F0030AA):fnSOIApprncEval:Ass!

Gambler (5F0030AA):fnSOIRumrMill:Rumors: 5

Gambler (5F0030AA):fnSOIApprncEval:Prostitute!

Gambler (5F0030AA):fnSOIApprncEval:Sexy!

Gambler (5F0030AA):fnSOIApprncEval:Attraction: 78

Gambler (5F0030AA):fnSOIApprncEval:PCAppeal: 41

Gambler (5F0030AA):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030AA):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030AA):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030AA):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030AA):fnSOIAttrbtEval:Respect: 25

Gambler (5F0030AA):fnSOIAttrbtEval:Desire: 8

Gambler (5F0030AA):fnSOIAttrbtEval:Lust: 4

Katie (00000014):SOIBaseDanceScript:Stage:1

Katie (00000014):SOIBaseDanceScript:Stage:2

Katie (00000014):fnSOIRadio:Track1:0

Katie (00000014):fnSOIRadio:Track2:0

Katie (00000014):fnSOIRadio:Channel:Private

Atomic Wrangler Prostitute (24007254):fnSOIPCID:Identified!

Atomic Wrangler Prostitute (24007254):fnSOIQueue:Delayed: 1

Atomic Wrangler Prostitute (24000AE0):fnSOIPCID:Identified!

Atomic Wrangler Prostitute (24000AE0):fnSOIQueue:CYCLE: 1

Atomic Wrangler Prostitute (24000AE0):fnSOIQueue:STAGE: 1

Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Outfit Quality: Average

Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Clothing Value: 181

Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Value Add: 4

Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Appeal: 4

Atomic Wrangler Prostitute (24000AE0):fnSOIApprlEval:Impoverished!

Atomic Wrangler Prostitute (24000AE0):fnSOIGainEval:GainLvl: 16

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:AttentionLvl: 10

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Topless!

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Appealing!

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Skimpy!

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Chest!

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Legs!

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Ass!

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Prostitute!

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Sexy!

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:Attraction: 97

Atomic Wrangler Prostitute (24000AE0):fnSOIApprncEval:PCAppeal: 41

Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:PCReputation: 1

Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Conviction: 25

Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Disposition: 11

Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Inhibition: 25

Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Respect: 18

Atomic Wrangler Prostitute (24000AE0):fnSOIAttrbtEval:Interest: 10

Katie (00000014):SOIBaseDanceScript:Stage:3

Francine Garret (0010D8E8):fnSOIPCID:Identified!

Francine Garret (0010D8E8):fnSOIQueue:Delayed: 1

Gambler (0011F958):fnSOIPCID:Identified!

Gambler (0011F958):fnSOIQueue:Register Dialog: 0

Gambler (0011F958):fnSOIDialogReg:Decency: 350F07E7

Gambler (0011F958):fnSOIDialogReg:Rescue: 350F0ADC

Gambler (0011F958):fnSOIDialogReg:Settings: 350F07ED

Gambler (0011F958):fnSOIDialogReg:Extort: 350F07F2

Gambler (0011F958):fnSOIDialogReg:Insult: 350F07F4

Gambler (0011F958):fnSOIDialogReg:Virtue: 350F07F8

Gambler (0011F958):fnSOIQueue:Excluded!

Gambler (0011F959):fnSOIPCID:Identified!

Gambler (0011F959):fnSOIQueue:Register Dialog: 0

Gambler (0011F959):fnSOIDialogReg:Decency: 350F07E7

Gambler (0011F959):fnSOIDialogReg:Rescue: 350F0ADC

Gambler (0011F959):fnSOIDialogReg:Settings: 350F07ED

Gambler (0011F959):fnSOIDialogReg:Extort: 350F07F2

Gambler (0011F959):fnSOIDialogReg:Insult: 350F07F4

Gambler (0011F959):fnSOIDialogReg:Virtue: 350F07F8

Gambler (0011F959):fnSOIQueue:Excluded!

Gambler (5F0030C0):fnSOIPCID:Identified!

Gambler (5F0030C0):fnSOIQueue:CYCLE: 1

Gambler (5F0030C0):fnSOIQueue:STAGE: 1

Gambler (5F0030C0):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030C0):fnSOIApprlEval:Clothing Value: 6

Gambler (5F0030C0):fnSOIApprlEval:Value Add: 10

Gambler (5F0030C0):fnSOIApprlEval:Appeal: 10

Gambler (5F0030C0):fnSOIApprlEval:Heels!

Gambler (5F0030C0):fnSOIApprlEval:Clean!

Gambler (5F0030C0):fnSOIApprlEval:Ass!

Gambler (5F0030C0):fnSOIGainEval:GainLvl: 14

Gambler (5F0030C0):fnSOIApprncEval:AttentionLvl: 9

Gambler (5F0030C0):fnSOIApprncEval:Topless!

Gambler (5F0030C0):fnSOIApprncEval:Appealing!

Gambler (5F0030C0):fnSOIApprncEval:Skimpy!

Gambler (5F0030C0):fnSOIApprncEval:Chest!

Gambler (5F0030C0):fnSOIApprncEval:Legs!

Gambler (5F0030C0):fnSOIApprncEval:Ass!

Gambler (5F0030C0):fnSOIApprncEval:Prostitute!

Gambler (5F0030C0):fnSOIApprncEval:Sexy!

Gambler (5F0030C0):fnSOIApprncEval:Attraction: 98

Gambler (5F0030C0):fnSOIApprncEval:PCAppeal: 41

Gambler (5F0030C0):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030C0):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030C0):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030C0):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030C0):fnSOIAttrbtEval:Respect: 76

Gambler (5F0030C0):fnSOIAttrbtEval:Desire: 100

Gambler (5F0030C0):fnSOIAttrbtEval:Lust: 27

Gambler (5F0030AA):fnSOIPCID:Identified!

Gambler (5F0030AA):fnSOIQueue:CYCLE: 1

Gambler (5F0030AA):fnSOIQueue:STAGE: 0

Caleb McCaffery (0010D8EA):fnSOIPCID:Identified!

Caleb McCaffery (0010D8EA):fnSOIQueue:CYCLE: 2

Caleb McCaffery (0010D8EA):fnSOIQueue:STAGE: 3

Hadrian (0011F9C1):fnSOIPCID:Identified!

Hadrian (0011F9C1):fnSOIQueue:CYCLE: 2

Hadrian (0011F9C1):fnSOIQueue:STAGE: 3

Atomic Wrangler Guard (0015996E):fnSOIPCID:Identified!

Atomic Wrangler Guard (0015996E):fnSOIQueue:CYCLE: 4

Atomic Wrangler Guard (0015996E):fnSOIQueue:STAGE: 1

Atomic Wrangler Guard (0015996E):fnSOIApprlEval:Outfit Quality: Average

Atomic Wrangler Guard (0015996E):fnSOIApprlEval:Clothing Value: 144

Atomic Wrangler Guard (0015996E):fnSOIApprlEval:Value Add: 8

Atomic Wrangler Guard (0015996E):fnSOIApprlEval:Appeal: 8

Atomic Wrangler Guard (0015996E):fnSOIGainEval:GainLvl: 17

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:AttentionLvl: 8

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Topless!

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Appealing!

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Skimpy!

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Chest!

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Legs!

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Ass!

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Prostitute!

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Sexy!

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:Attraction: 97

Atomic Wrangler Guard (0015996E):fnSOIApprncEval:PCAppeal: 41

Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:PCReputation: 1

Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Conviction: 25

Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Disposition: 15

Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Inhibition: 25

Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Respect: 25

Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Desire: 100

Atomic Wrangler Guard (0015996E):fnSOIAttrbtEval:Lust: 81

Atomic Wrangler Guard (0015996F):fnSOIPCID:Identified!

Atomic Wrangler Guard (0015996F):fnSOIQueue:CYCLE: 3

Atomic Wrangler Guard (0015996F):fnSOIQueue:STAGE: 3

Atomic Wrangler Guard (0015996F):fnSOIFactnEval:GangLvl: 1

Atomic Wrangler Guard (0015996F):fnSOIBehvrEval:DoFlirt: 1

Santiago (0010FD34):fnSOIPCID:Identified!

Santiago (0010FD34):fnSOIQueue:Action!

Santiago (0010FD34):fnSOIAction:Talk To: Katie!

Santiago (0010FD34):fnSOIAction:Approach!

Santiago (0010FD34):SOIApprchScript:Approaching!

Santiago (0010FD34):SOIApprchScript:Performance:Quitting!

Santiago (0010FD34):fnSOIPkgSet:AIPackage(0): (00122B3B)

Santiago (0010FD34):fnSOIPkgSet:AIPackage(1): (00122B3D)

Santiago (0010FD34):fnSOIPkgSet:AIPackage(2): (00122B3E)

Santiago (0010FD34):fnSOIPkgSet:AIPackage(3): (00122B3C)

Santiago (0010FD34):fnSOIPkgSet:AIPackage(4): (00122B3F)

Santiago (0010FD34):fnSOIPkgSet:RemovePackages!

Santiago (0010FD34):fnSOIPkgSet:EVP!

Santiago (0010FD34):SOIApprchScript:Performance:Quitting!

Gambler (5F0030BC):fnSOIPCID:Identified!

Gambler (5F0030BC):fnSOIQueue:CYCLE: 1

Gambler (5F0030BC):fnSOIQueue:STAGE: 3

Gambler (5F0030B4):fnSOIPCID:Identified!

Gambler (5F0030B4):fnSOIQueue:Delayed: 2

Gambler (5F0030B2):fnSOIPCID:Identified!

Gambler (5F0030B2):fnSOIQueue:CYCLE: 2

Gambler (5F0030B2):fnSOIQueue:STAGE: 3

Gambler (5F0030B1):fnSOIPCID:Identified!

Gambler (5F0030B1):fnSOIQueue:Delayed: 1

Gambler (5F0030AF):fnSOIPCID:Identified!

Gambler (5F0030AF):fnSOIQueue:CYCLE: 2

Gambler (5F0030AF):fnSOIQueue:STAGE: 1

Gambler (5F0030AF):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030AF):fnSOIApprlEval:Clothing Value: 15

Gambler (5F0030AF):fnSOIApprlEval:Value Add: 10

Gambler (5F0030AF):fnSOIApprlEval:Appeal: 10

Gambler (5F0030AF):fnSOIApprlEval:Heels!

Gambler (5F0030AF):fnSOIApprlEval:Clean!

Gambler (5F0030AF):fnSOIApprlEval:Ass!

Gambler (5F0030AF):fnSOIGainEval:GainLvl: 2

Gambler (5F0030AF):fnSOIApprncEval:AttentionLvl: 7

Gambler (5F0030AF):fnSOIApprncEval:Topless!

Gambler (5F0030AF):fnSOIApprncEval:Appealing!

Gambler (5F0030AF):fnSOIApprncEval:Skimpy!

Gambler (5F0030AF):fnSOIApprncEval:Chest!

Gambler (5F0030AF):fnSOIApprncEval:Legs!

Gambler (5F0030AF):fnSOIApprncEval:Ass!

Gambler (5F0030AF):fnSOIApprncEval:Prostitute!

Gambler (5F0030AF):fnSOIApprncEval:Sexy!

Gambler (5F0030AF):fnSOIApprncEval:Attraction: 74

Gambler (5F0030AF):fnSOIApprncEval:PCAppeal: 41

Gambler (5F0030AF):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030AF):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030AF):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030AF):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030AF):fnSOIAttrbtEval:Respect: 72

Gambler (5F0030AF):fnSOIAttrbtEval:Desire: 6

Gambler (5F0030AF):fnSOIAttrbtEval:Lust: 2

Gambler (5F0030AD):fnSOIPCID:Identified!

Gambler (5F0030AD):fnSOIQueue:CYCLE: 1

Gambler (5F0030AD):fnSOIQueue:STAGE: 1

Gambler (5F0030AD):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030AD):fnSOIApprlEval:Clothing Value: 29

Gambler (5F0030AD):fnSOIApprlEval:Value Add: 9

Gambler (5F0030AD):fnSOIApprlEval:Appeal: 9

Gambler (5F0030AD):fnSOIApprlEval:Heels!

Gambler (5F0030AD):fnSOIApprlEval:Ass!

Gambler (5F0030AD):fnSOIGainEval:GainLvl: 2

Gambler (5F0030AD):fnSOIApprncEval:AttentionLvl: 6

Gambler (5F0030AD):fnSOIApprncEval:Topless!

Gambler (5F0030AD):fnSOIApprncEval:Appealing!

Gambler (5F0030AD):fnSOIApprncEval:Skimpy!

Gambler (5F0030AD):fnSOIApprncEval:Chest!

Gambler (5F0030AD):fnSOIApprncEval:Legs!

Gambler (5F0030AD):fnSOIApprncEval:Ass!

Gambler (5F0030AD):fnSOIApprncEval:Prostitute!

Gambler (5F0030AD):fnSOIApprncEval:Sexy!

Gambler (5F0030AD):fnSOIApprncEval:Attraction: 74

Gambler (5F0030AD):fnSOIApprncEval:PCAppeal: 41

Gambler (5F0030AD):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030AD):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030AD):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030AD):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030AD):fnSOIAttrbtEval:Respect: 39

Gambler (5F0030AD):fnSOIAttrbtEval:Interest: 10

Gambler (5F0030AC):fnSOIPCID:Identified!

Gambler (5F0030AC):fnSOIQueue:CYCLE: 1

Gambler (5F0030AC):fnSOIQueue:STAGE: 0

James Garret (0010D8E6):fnSOIPCID:Identified!

James Garret (0010D8E6):fnSOIQueue:CYCLE: 2

James Garret (0010D8E6):fnSOIQueue:STAGE: 1

James Garret (0010D8E6):fnSOIApprlEval:Outfit Quality: Average

James Garret (0010D8E6):fnSOIApprlEval:Clothing Value: 19

James Garret (0010D8E6):fnSOIApprlEval:Value Add: 4

James Garret (0010D8E6):fnSOIApprlEval:Appeal: 4

James Garret (0010D8E6):fnSOIApprlEval:Legs!

James Garret (0010D8E6):fnSOIApprlEval:Short Shorts!

James Garret (0010D8E6):fnSOIApprlEval:Dirty!

James Garret (0010D8E6):fnSOIGainEval:GainLvl: 15

James Garret (0010D8E6):fnSOIApprncEval:AttentionLvl: 5

James Garret (0010D8E6):fnSOIApprncEval:Topless!

James Garret (0010D8E6):fnSOIApprncEval:Appealing!

James Garret (0010D8E6):fnSOIApprncEval:Skimpy!

James Garret (0010D8E6):fnSOIApprncEval:Chest!

James Garret (0010D8E6):fnSOIApprncEval:Legs!

James Garret (0010D8E6):fnSOIApprncEval:Ass!

James Garret (0010D8E6):fnSOIApprncEval:Prostitute!

James Garret (0010D8E6):fnSOIApprncEval:Sexy!

James Garret (0010D8E6):fnSOIApprncEval:Attraction: 97

James Garret (0010D8E6):fnSOIApprncEval:PCAppeal: 41

James Garret (0010D8E6):fnSOIAttrbtEval:PCReputation: 1

James Garret (0010D8E6):fnSOIAttrbtEval:Conviction: 25

James Garret (0010D8E6):fnSOIAttrbtEval:Disposition: 11

James Garret (0010D8E6):fnSOIAttrbtEval:Inhibition: 25

James Garret (0010D8E6):fnSOIAttrbtEval:Respect: 6

James Garret (0010D8E6):fnSOIAttrbtEval:Desire: 55

James Garret (0010D8E6):fnSOIAttrbtEval:Lust: 30

Atomic Wrangler Prostitute (24007254):fnSOIPCID:Identified!

Atomic Wrangler Prostitute (24007254):fnSOIQueue:CYCLE: 1

Atomic Wrangler Prostitute (24007254):fnSOIQueue:STAGE: 3

Atomic Wrangler Prostitute (24007254):fnSOIFactnEval:GangLvl: 1

Atomic Wrangler Prostitute (24000AE0):fnSOIPCID:Identified!

Atomic Wrangler Prostitute (24000AE0):fnSOIQueue:Delayed: 2

Francine Garret (0010D8E8):fnSOIPCID:Identified!

Francine Garret (0010D8E8):fnSOIQueue:CYCLE: 1

Francine Garret (0010D8E8):fnSOIQueue:STAGE: 0

Gambler (5F0030C0):fnSOIPCID:Identified!

Gambler (5F0030C0):fnSOIQueue:CYCLE: 1

Gambler (5F0030C0):fnSOIQueue:STAGE: 3

Gambler (5F0030C0):fnSOIBehvrEval:DoFlirt: 1

Gambler (5F0030AA):fnSOIPCID:Identified!

Gambler (5F0030AA):fnSOIQueue:CYCLE: 1

Gambler (5F0030AA):fnSOIQueue:STAGE: 1

Gambler (5F0030AA):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030AA):fnSOIApprlEval:Clothing Value: 6

Gambler (5F0030AA):fnSOIApprlEval:Value Add: 10

Gambler (5F0030AA):fnSOIApprlEval:Appeal: 10

Gambler (5F0030AA):fnSOIApprlEval:Heels!

Gambler (5F0030AA):fnSOIApprlEval:Clean!

Gambler (5F0030AA):fnSOIApprlEval:Ass!

Gambler (5F0030AA):fnSOIGainEval:GainLvl: 5

Gambler (5F0030AA):fnSOIApprncEval:AttentionLvl: 4

Gambler (5F0030AA):fnSOIApprncEval:Topless!

Gambler (5F0030AA):fnSOIApprncEval:Appealing!

Gambler (5F0030AA):fnSOIApprncEval:Skimpy!

Gambler (5F0030AA):fnSOIApprncEval:Chest!

Gambler (5F0030AA):fnSOIApprncEval:Legs!

Gambler (5F0030AA):fnSOIApprncEval:Ass!

Gambler (5F0030AA):fnSOIApprncEval:Prostitute!

Gambler (5F0030AA):fnSOIApprncEval:Sexy!

Gambler (5F0030AA):fnSOIApprncEval:Attraction: 80

Gambler (5F0030AA):fnSOIApprncEval:PCAppeal: 41

Gambler (5F0030AA):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030AA):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030AA):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030AA):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030AA):fnSOIAttrbtEval:Respect: 25

Gambler (5F0030AA):fnSOIAttrbtEval:Desire: 5

Gambler (5F0030AA):fnSOIAttrbtEval:Lust: 9

Caleb McCaffery (0010D8EA):fnSOIPCID:Identified!

Caleb McCaffery (0010D8EA):fnSOIQueue:Delayed: 1

Hadrian (0011F9C1):fnSOIPCID:Identified!

Hadrian (0011F9C1):fnSOIQueue:Delayed: 1

Atomic Wrangler Guard (0015996E):fnSOIPCID:Identified!

Atomic Wrangler Guard (0015996E):fnSOIQueue:CYCLE: 4

Atomic Wrangler Guard (0015996E):fnSOIQueue:STAGE: 3

Atomic Wrangler Guard (0015996E):fnSOIFactnEval:GangLvl: 1

Atomic Wrangler Guard (0015996E):fnSOIBehvrEval:DoFlirt: 1

Atomic Wrangler Guard (0015996F):fnSOIPCID:Identified!

Atomic Wrangler Guard (0015996F):fnSOIQueue:Delayed: 1

Gambler (5F0030BB):fnSOIPCID:Identified!

Gambler (5F0030BB):fnSOIQueue:CYCLE: 2

Gambler (5F0030BB):fnSOIQueue:STAGE: 1

Gambler (5F0030BB):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030BB):fnSOIApprlEval:Clothing Value: 22

Gambler (5F0030BB):fnSOIApprlEval:Value Add: 10

Gambler (5F0030BB):fnSOIApprlEval:Appeal: 10

Gambler (5F0030BB):fnSOIApprlEval:Heels!

Gambler (5F0030BB):fnSOIApprlEval:Clean!

Gambler (5F0030BB):fnSOIApprlEval:Ass!

Gambler (5F0030BB):fnSOIGainEval:GainLvl: 15

Gambler (5F0030BB):fnSOIApprncEval:AttentionLvl: 3

Gambler (5F0030BB):fnSOIApprncEval:Topless!

Gambler (5F0030BB):fnSOIApprncEval:Appealing!

Gambler (5F0030BB):fnSOIApprncEval:Skimpy!

Gambler (5F0030BB):fnSOIApprncEval:Chest!

Gambler (5F0030BB):fnSOIApprncEval:Legs!

Gambler (5F0030BB):fnSOIApprncEval:Ass!

Gambler (5F0030BB):fnSOIApprncEval:Prostitute!

Gambler (5F0030BB):fnSOIApprncEval:Sexy!

Gambler (5F0030BB):fnSOIApprncEval:Attraction: 97

Gambler (5F0030BB):fnSOIApprncEval:PCAppeal: 41

Gambler (5F0030BB):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030BB):fnSOIAttrbtEval:Conviction: 25

Gambler (5F0030BB):fnSOIAttrbtEval:Disposition: 11

Gambler (5F0030BB):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030BB):fnSOIAttrbtEval:Respect: 33

Gambler (5F0030BB):fnSOIAttrbtEval:Desire: 100

Gambler (5F0030BB):fnSOIAttrbtEval:Lust: 60

Santiago (0010FD34):fnSOIPCID:Identified!

Santiago (0010FD34):fnSOIQueue:Delayed: 1

 

oHECB4d2.jpg

 

---

 

Edit: * Loaded said earlier save (Just past midnight in-game time) and performed on stage [strip], overlapping music issue still exists but the crowd worked fine.

 

SOIPerfrmScript:Message Enabled!

SOIPerfrmScript:Strip!

SOIPerfrmScript:SOIWranglerTriggerREF:Disabled!

Katie (00000014):fnSOIRadio:Dance:3

Katie (00000014):SOIBaseDanceScript:Init!

Katie (00000014):SOIBaseDanceScript:Stage:1

Katie (00000014):SOIBaseDanceScript:Stage:2

Katie (00000014):fnSOIRadio:Track1:0

Katie (00000014):fnSOIRadio:Track2:0

Katie (00000014):fnSOIRadio:Channel:Private

Santiago (0010FD34):fnSOIPCID:Identified!

Santiago (0010FD34):fnSOIQueue:CYCLE: 4

Santiago (0010FD34):fnSOIQueue:STAGE: 3

Santiago (0010FD34):fnSOIPkgSet:Apply: 1

Santiago (0010FD34):fnSOIPkgSet:SOIAudncPC!

Katie (00000014):SOIBaseDanceScript:Stage:3

Gambler (5F0030BB):fnSOIPCID:Identified!

Gambler (5F0030BB):fnSOIQueue:CYCLE: 1

Gambler (5F0030BB):fnSOIQueue:STAGE: 3

Gambler (5F0030BB):fnSOIPkgSet:Apply: 1

Gambler (5F0030BB):fnSOIPkgSet:SOIAudncPC!

Gambler (5F0030B5):fnSOIPCID:Identified!

Gambler (5F0030B5):fnSOIQueue:CYCLE: 4

Gambler (5F0030B5):fnSOIQueue:STAGE: 3

Gambler (5F0030B5):fnSOIPkgSet:Apply: 1

Gambler (5F0030B5):fnSOIPkgSet:SOIAudncPC!

Gambler (5F0030B4):fnSOIPCID:Identified!

Gambler (5F0030B4):fnSOIQueue:Delayed: 2

Gambler (5F0030B2):fnSOIPCID:Identified!

Gambler (5F0030B2):fnSOIQueue:CYCLE: 5

Gambler (5F0030B2):fnSOIQueue:STAGE: 3

Gambler (5F0030B2):fnSOIPkgSet:Apply: 1

Gambler (5F0030B2):fnSOIPkgSet:SOIAudncPC!

Gambler (5F0030B1):fnSOIPCID:Identified!

Gambler (5F0030B1):fnSOIQueue:CYCLE: 4

Gambler (5F0030B1):fnSOIQueue:STAGE: 3

Gambler (5F0030B1):fnSOIPkgSet:Apply: 1

Gambler (5F0030B1):fnSOIPkgSet:SOIAudncPC!

Gambler (5F0030AF):fnSOIPCID:Identified!

Gambler (5F0030AF):fnSOIQueue:CYCLE: 3

Gambler (5F0030AF):fnSOIQueue:STAGE: 3

Gambler (5F0030AF):fnSOIPkgSet:Apply: 1

Gambler (5F0030AF):fnSOIPkgSet:SOIAudncPC!

Gambler (5F0030AC):fnSOIPCID:Identified!

Gambler (5F0030AC):fnSOIQueue:CYCLE: 1

Gambler (5F0030AC):fnSOIQueue:STAGE: 1

Gambler (5F0030AC):fnSOIApprlEval:Outfit Quality: Average

Gambler (5F0030AC):fnSOIApprlEval:Clothing Value: 6

Gambler (5F0030AC):fnSOIApprlEval:Value Add: 4

Gambler (5F0030AC):fnSOIApprlEval:Appeal: 4

Gambler (5F0030AC):fnSOIApprlEval:Heels!

Gambler (5F0030AC):fnSOIApprlEval:Dirty!

Gambler (5F0030AC):fnSOIApprlEval:Ass!

Gambler (5F0030AC):fnSOIGainEval:GainLvl: 5

Gambler (5F0030AC):fnSOIApprncEval:Topless!

Gambler (5F0030AC):fnSOIApprncEval:Appealing!

Gambler (5F0030AC):fnSOIApprncEval:Chest!

Gambler (5F0030AC):fnSOIApprncEval:Legs!

Gambler (5F0030AC):fnSOIApprncEval:Ass!

Gambler (5F0030AC):fnSOIRumrMill:Rumors: 6

Gambler (5F0030AC):fnSOIApprncEval:Prostitute!

Gambler (5F0030AC):fnSOIApprncEval:Sexy!

Gambler (5F0030AC):fnSOIApprncEval:Attraction: 26

Gambler (5F0030AC):fnSOIApprncEval:PCAppeal: 19

Gambler (5F0030AC):fnSOIAttrbtEval:PCReputation: 1

Gambler (5F0030AC):fnSOIAttrbtEval:Conviction: 94

Gambler (5F0030AC):fnSOIAttrbtEval:Disposition: 6

Gambler (5F0030AC):fnSOIAttrbtEval:Inhibition: 25

Gambler (5F0030AC):fnSOIAttrbtEval:Respect: 66

Gambler (5F0030AC):fnSOIProcEval:PromiscuityLvl: 5

Gambler (5F0030AC):fnSOIProcEval:PrefersGenital!

Gambler (5F0030AC):fnSOIProcEval:PrefersSolo!

Gambler (5F0030AC):fnSOIProcEval:PrefersAnal!

Gambler (5F0030AC):fnSOIProcEval:Prostitution!

Gambler (5F0030AC):fnSOIProcEval:Submissive!

Gambler (5F0030AC):fnSOIProcEval:Score: 3

Gambler (5F0030AA):fnSOIPCID:Identified!

Gambler (5F0030AA):fnSOIQueue:CYCLE: 2

Gambler (5F0030AA):fnSOIQueue:STAGE: 3

Gambler (5F0030AA):fnSOIPkgSet:Apply: 1

Gambler (5F0030AA):fnSOIPkgSet:SOIAudncPC!

Dare (24007254):fnSOIPCID:Identified!

Dare (24007254):fnSOIQueue:Delayed: 2

Eva (24002A7C):fnSOIPCID:Identified!

Eva (24002A7C):fnSOIQueue:CYCLE: 5

Eva (24002A7C):fnSOIQueue:STAGE: 3

Eva (24002A7C):fnSOIFactnEval:GangLvl: 1

Eva (24002A7C):fnSOIPkgSet:Apply: 1

Eva (24002A7C):fnSOIPkgSet:SOIAudncPC!

Eva (24002A7C):SOIScanQst:Pushed!

Eva (24002A7C):fnSOIPCID:Identified!

Eva (24002A7C):fnSOIQueue:Action!

Eva (24002A7C):fnSOIAction:FacePC!

Xena (24000AE0):fnSOIPCID:Identified!

Xena (24000AE0):fnSOIQueue:CYCLE: 5

Xena (24000AE0):fnSOIQueue:STAGE: 3

Xena (24000AE0):fnSOIFactnEval:GangLvl: 1

Xena (24000AE0):fnSOIPkgSet:Apply: 1

Xena (24000AE0):fnSOIPkgSet:SOIAudncPC!

Litchy (24000ADE):fnSOIPCID:Identified!

Litchy (24000ADE):fnSOIQueue:Delayed: 2

Caleb McCaffery (0010D8EA):fnSOIPCID:Identified!

Caleb McCaffery (0010D8EA):fnSOIQueue:CYCLE: 4

Caleb McCaffery (0010D8EA):fnSOIQueue:STAGE: 3

Caleb McCaffery (0010D8EA):fnSOIPkgSet:Apply: 1

Caleb McCaffery (0010D8EA):fnSOIPkgSet:SOIAudncPC!

Hadrian (0011F9C1):fnSOIPCID:Identified!

Hadrian (0011F9C1):fnSOIQueue:CYCLE: 4

Hadrian (0011F9C1):fnSOIQueue:STAGE: 3

Hadrian (0011F9C1):fnSOIPkgSet:Apply: 1

Hadrian (0011F9C1):fnSOIPkgSet:SOIAudncPC!

Hadrian (0011F9C1):SOIScanQst:Pushed!

Hadrian (0011F9C1):fnSOIPCID:Identified!

Hadrian (0011F9C1):fnSOIQueue:Action!

Hadrian (0011F9C1):fnSOIAction:FacePC!

 

The only difference between this previous save (SexoutIntimacy-v20160808.02B) and my current save (SexoutIntimacy-v20160816B) is all the SOI NPCs in the previous save used the randomizer when enabled where as the newest save was done using custom bat profiles with the template you provided and that I customized poorly no doubt.

(Important to note Auto-Adds was never enabled in either save nor have I used Auto-Adds in a long time, prefer manual adding as you know.)

 

Example: RoughStalk.txt

 

;Set Reserved = Do Not Auto Add

NX_SetEVFl "SOI:Sys:Reserved" 0

;Set Orientation

;; One of these.

NX_SetEVFl "SOI:Ornt:Bisexual" 0

NX_SetEVFl "SOI:Ornt:Gay" 0

NX_SetEVFl "SOI:Ornt:Hetero" 1

NX_SetEVFl "SOI:Ornt:Lesbian" 0

;; One of these.

NX_SetEVFl "SOI:Ornt:Gender" 1 ;Masculine

;; One of these.

NX_SetEVFl "SOI:Ornt:Bhv" 1 ;Masculine

;Set Attributes

;; All some or none.

NX_SetEVFl "SOI:Atr:CommitLmt" 4

NX_SetEVFl "SOI:Atr:Conviction" 25

NX_SetEVFl "SOI:Atr:Heart" 25

NX_SetEVFl "SOI:Atr:Inhibition" 25

NX_SetEVFl "SOI:Atr:Jealous" 0

NX_SetEVFl "SOI:Atr:Libido" 75

NX_SetEVFl "SOI:Atr:StalkLvl" 2

NX_SetEVFl "SOI:Atr:Temper" 25

NX_SetEVFl "SOI:Atr:WillPower" 75

NX_SetEVFl "SOI:Mod:Familiar" 1

;Set Pre-Established NPC Mates

;; Both or none.

;NX_SetEVFo "SOI:Ref:Mate" NPCRef

;NX_SetEVFl "SOI:Rcd:Committed" ;2-4 Mate Commitment Level

;Set Proclivities

;; All some or none.

NX_SetEVFl "SOI:Prc:Anal" 1

NX_SetEVFl "SOI:Prc:Genital" 1

NX_SetEVFl "SOI:Prc:Indulge" 1

NX_SetEVFl "SOI:Prc:Oral" 0

NX_SetEVFl "SOI:Prc:Promiscuity" 1

NX_SetEVFl "SOI:Prc:Rough" 1

NX_SetEVFl "SOI:Prc:Score" 4

NX_SetEVFl "SOI:Prc:Solo" 0

NX_SetEVFl "SOI:Prc:Party" 1

NX_SetEVFl "SOI:Prc:Parties" 1

NX_SetEVFl "SOI:Prc:Chems" 1

NX_SetEVFl "SOI:Prc:Booze" 1

;; One or none of these.

NX_SetEVFl "SOI:Prc:Dominant" 1

NX_SetEVFl "SOI:Prc:Submissive" 0

;; One or none of these.

;NX_SetEVFl "SOI:Prc:Prostitution" 1

NX_SetEVFl "SOI:Prc:Solicitation" 1

;; Make proclivities sticky.

NX_SetEVFl "SOI:Prc:Manual" 1

;Set Included

;; Clear reserved if set.

NX_ClrEVFl "SOI:Sys:Reserved" 2

;; Setting this will add them.

NX_SetEVFl "SOI:Sys:Include" 1

NX_SetEVFl "SOI:Ornt:Compatible" 1

NX_SetEVFl "SOI:Ornt:Conceited" 0

 

---

 

In progress:

Loading a save before I SOI enabled any NPCs using profile bats in the The Wrangler and just let the randomizer set there stats after I [introduce self] to see if there's a difference.

 

Update:

That worked and multiple NPCs are doing SOIAudncPC fine, only took about *40 seconds real-time until the first NPCs started clapping.

So I assume at this point it was the profile bats I made so deleted them and will go back to the randomizer atleast until you maybe can find a wrong.

 

 

 

quwbri.jpg

 

I'll look into the music.  Ambient music was never disabled in this mod.  Only the radio.

 

I don't think semi-colon is a valid comment for batch files.  It's been a while, but I think you use double colon, or REM.  Personally I would just remove any commented lines.

 

You don't have to clear the reserved flag unless it's already set.  In my example, the reserved setting is just to show how you can reserve the NPC until you're ready for them to enter the system.  This way, you can set up NPCs and even include them, then clear the reserved flag with some trigger or dialog when you want them to jump in.

 

You don't have to zero out all of the other opposing settings.  Familiar won't stick, because it's based on cycles spent with the PC.  An NPC with a cycle of 0 (as they are when they are added), will instantly remove that familiar flag.

 

Promiscuity should probably be higher.  A promiscuity level of one will be somewhat meaningless to an NPC with a commitment level of two.  In other words, once that NPC reaches a commitment level of 'lover' or higher, they won't be promiscuous any longer. I put a question mark there because I'm not sure how far up it will go.  A safe bet is to mimic commitment levels.  So 0-5.  Five being a promiscuous even after marriage.

 

There is no SOI:Prc:Parties/Party setting.  It's SOI:Prc:Indulge which you already have set.  There aren't any Prc:Chems/Booze either.  The only valid NX settings are in the second post.  If they aren't there, they don't exist.

 

Compatibility and Conceited are automated and will be determined by the Ornt settings you set at the top, along with the player orientation settings in NG.  Much like the familiar flag these are immediately overwritten.

 

I would do something more like this.  Which btw, can be placed inside a custom dialog results script.

 

EDIT:  Also Jealous can't be zero or it will just set it again on prep.  Let me know how it goes.

 

 

 

NX_SetEVFl "SOI:Ornt:Hetero" 1
NX_SetEVFl "SOI:Ornt:Gender" 1
NX_SetEVFl "SOI:Ornt:Bhv" 1

NX_SetEVFl "SOI:Atr:CommitLmt" 4
NX_SetEVFl "SOI:Atr:Conviction" 25
NX_SetEVFl "SOI:Atr:Heart" 25
NX_SetEVFl "SOI:Atr:Inhibition" 25
NX_SetEVFl "SOI:Atr:Libido" 75
NX_SetEVFl "SOI:Atr:StalkLvl" 2
NX_SetEVFl "SOI:Atr:Temper" 25
NX_SetEVFl "SOI:Atr:WillPower" 75

NX_SetEVFl "SOI:Prc:Anal" 1
NX_SetEVFl "SOI:Prc:Genital" 1
NX_SetEVFl "SOI:Prc:Indulge" 1
NX_SetEVFl "SOI:Prc:Promiscuity" 1
NX_SetEVFl "SOI:Prc:Rough" 1
NX_SetEVFl "SOI:Prc:Score" 4

NX_SetEVFl "SOI:Prc:Dominant" 1
NX_SetEVFl "SOI:Prc:Solicitation" 1

NX_SetEVFl "SOI:Prc:Manual" 1

NX_SetEVFl "SOI:Sys:Include" 1

 

 

Edited by t3589
Posted

I have a huge problem. I am not 100% sure that this is related to your mod, but I did not change anything else and did not have the problem before.

 

I can open my pip boy, I can click on the big red buttons ( items etc ) but I can not select specific clothing, or specific weapons anymore. I f I click on this list, nothing happens. I load an old save, where I was still in Docs house and I did not started the mod yet - and with this save everything works fine. I started the mod, and for some time everything worked quite well, but then this problem appeared again. Any idea?

Posted

I have a huge problem. I am not 100% sure that this is related to your mod, but I did not change anything else and did not have the problem before.

 

I can open my pip boy, I can click on the big red buttons ( items etc ) but I can not select specific clothing, or specific weapons anymore. I f I click on this list, nothing happens. I load an old save, where I was still in Docs house and I did not started the mod yet - and with this save everything works fine. I started the mod, and for some time everything worked quite well, but then this problem appeared again. Any idea?

 

New one on me.  I use Readius though, so I don't have big red buttons.  This mod doesn't mess with the pipboy in any way that I know of.  Sorry.  Maybe someone will chime in.

 

Posted (edited)

 

 

I'll look into the music.  Ambient music was never disabled in this mod.  Only the radio.
 
I don't think semi-colon is a valid comment for batch files.  It's been a while, but I think you use double colon, or REM.  Personally I would just remove any commented lines.
 
You don't have to clear the reserved flag unless it's already set.  In my example, the reserved setting is just to show how you can reserve the NPC until you're ready for them to enter the system.  This way, you can set up NPCs and even include them, then clear the reserved flag with some trigger or dialog when you want them to jump in.
 
You don't have to zero out all of the other opposing settings.  Familiar won't stick, because it's based on cycles spent with the PC.  An NPC with a cycle of 0 (as they are when they are added), will instantly remove that familiar flag.
 
Promiscuity should probably be higher.  A promiscuity level of one will be somewhat meaningless to an NPC with a commitment level of two.  In other words, once that NPC reaches a commitment level of 'lover' or higher, they won't be promiscuous any longer. I put a question mark there because I'm not sure how far up it will go.  A safe bet is to mimic commitment levels.  So 0-5.  Five being a promiscuous even after marriage.
 
There is no SOI:Prc:Parties/Party setting.  It's SOI:Prc:Indulge which you already have set.  There aren't any Prc:Chems/Booze either.  The only valid NX settings are in the second post.  If they aren't there, they don't exist.
 
Compatibility and Conceited are automated and will be determined by the Ornt settings you set at the top, along with the player orientation settings in NG.  Much like the familiar flag these are immediately overwritten.
 
I would do something more like this.  Which btw, can be placed inside a custom dialog results script.
 
EDIT:  Also Jealous can't be zero or it will just set it again on prep.  Let me know how it goes.

 


Hopefully goes well as it's a nuisance to hear, adjusting sound (Music/Radio) sliders in settings is no good since they're both on the same track (Radio).
 
Thanks for clearing all that up with what I was doing wrong and that I misunderstood, I thought Indulge was insuring NPCs enjoy food activities, lol.
 
As for that revised bat profile In your spoiler I tested it as you wrote exactly on non-SOI enabled NPCs in The Wrangler on an earlier save.
 
I applied it to a handful of Gamblers, Guards on the left-hand side of the room and renamed them Revised 1, Revised 2, Revised 3 etc. 
The NPCs on right hand side of the room were added only through [introduce self] (Randomizer) and named Random 1, Random 2, etc.
Walked around and waited for them all to be added/enabled in SOI then I put on a Prostitute outfit and [strip] on the stage.
 
With the 3 minute track coming to an end not one of the Revised NPCs did SOIAudncPC!, but all the Random NPCs did SOIAudncPC!.
 
I'm not sure why this is happening besides something in that spoiler prevents or discourages a NPC from showing appreciation?
Maybe Dominant's don't feel the need to stand up and clap but rather stay seated and clap in their mind.
 
Going to do further testing right now and see if I can pin-point what is going on and why bat profiles (forcing settings) don't play nice for me.
 

Edited out NX_SetEVFl "SOI:Prc:Dominant 1 but no difference, ANY NPC that was enabled via a bat doesn't SOIAudncPC while Randoms do so.

 

Continuing testing.

 

I believe I've narrowed it down to NX_SetEVFl "SOI:Prc:Manual" 1 as the cause I think?

Slowly but surely the only other lines in Edited.txt (bat edited) at this point is NX_SetEVFl "SOI:Sys:Include" 1 and NX_SetEVFl "SOI:Prc:Manual" 1

 

It remains, ANY SOI NPC that was enabled along with NX_SetEVFl "SOI:Prc:Manual" 1 doesn't do SOIAudncPC!.

Multiple tests, and a test where I (bat edited) enabled every NPC in the room except 3 NPCs that were enabled via [introduce yourself], not one NPC that was enabled with nothing but SOI:Prc:Manual, and SOI:Sys:Include in the bat (Edited.txt) did SOIAudncPC or responded to the stage performance. Only the 3 Random NPCs (Enabled with Introduce yourself) did do SOIAudncPC of course.

 

I'll leave it at this point for you to verify if that's the case or just me.

 

Edit: Come to think of it this might also explain why as a licensed Prostitute working on the Wrangler floor I haven't had a single solicitation request in the plentiful real hours of walking around showing off an appearance console says plenty of men in here find very attractive, yes Prostitute is enabled in SOI Apparel.

 

---
 

I have a huge problem. I am not 100% sure that this is related to your mod, but I did not change anything else and did not have the problem before.
 
I can open my pip boy, I can click on the big red buttons ( items etc ) but I can not select specific clothing, or specific weapons anymore. I f I click on this list, nothing happens. I load an old save, where I was still in Docs house and I did not started the mod yet - and with this save everything works fine. I started the mod, and for some time everything worked quite well, but then this problem appeared again. Any idea?

 
If you haven't/can't figure out or solve the cause I'll go ahead and remove my Pipboy Readius_NV and see if it happens to me, let us know.

Edited by 7KeysCurtain
Posted

I had the same problem with readius_NV. I started a new game ( not only an early save ) and had the same problem. I switched back to v20160814.06 and the problem went away ( at least I did not had it again so far ) . If others don't have this, then maybe some of your recent changes cause a compatibility problem with some other mods?

Posted

Post your load order, and in the past few days which mods have you installed/uninstalled? Maybe something else you've done recently is causing it.

 

(I've used Readius since its release and have never had the issues you mention since using SexoutIntimacy with it, I've been playing the past 5 hours straight with plenty of Readius usage with the latest version of SexoutIntimacy haven't had problems between the two at all. Not ruling it out just mentioning that.)

Posted

ok so like ive been trying this mod and i know this is a stupid question but the only options ive got to talk to people are [small talk] and [follow]
what does follow do, everytime i try it i get [negative response]
am i missing something? sorry im super new here 

Posted (edited)

 

 

I'll look into the music.  Ambient music was never disabled in this mod.  Only the radio.

 

I don't think semi-colon is a valid comment for batch files.  It's been a while, but I think you use double colon, or REM.  Personally I would just remove any commented lines.

 

You don't have to clear the reserved flag unless it's already set.  In my example, the reserved setting is just to show how you can reserve the NPC until you're ready for them to enter the system.  This way, you can set up NPCs and even include them, then clear the reserved flag with some trigger or dialog when you want them to jump in.

 

You don't have to zero out all of the other opposing settings.  Familiar won't stick, because it's based on cycles spent with the PC.  An NPC with a cycle of 0 (as they are when they are added), will instantly remove that familiar flag.

 

Promiscuity should probably be higher.  A promiscuity level of one will be somewhat meaningless to an NPC with a commitment level of two.  In other words, once that NPC reaches a commitment level of 'lover' or higher, they won't be promiscuous any longer. I put a question mark there because I'm not sure how far up it will go.  A safe bet is to mimic commitment levels.  So 0-5.  Five being a promiscuous even after marriage.

 

There is no SOI:Prc:Parties/Party setting.  It's SOI:Prc:Indulge which you already have set.  There aren't any Prc:Chems/Booze either.  The only valid NX settings are in the second post.  If they aren't there, they don't exist.

 

Compatibility and Conceited are automated and will be determined by the Ornt settings you set at the top, along with the player orientation settings in NG.  Much like the familiar flag these are immediately overwritten.

 

I would do something more like this.  Which btw, can be placed inside a custom dialog results script.

 

EDIT:  Also Jealous can't be zero or it will just set it again on prep.  Let me know how it goes.

 

 

Hopefully goes well as it's a nuisance to hear, adjusting sound (Music/Radio) sliders in settings is no good since they're both on the same track (Radio).

 

Thanks for clearing all that up with what I was doing wrong and that I misunderstood, I thought Indulge was insuring NPCs enjoy food activities, lol.

 

As for that revised bat profile In your spoiler I tested it as you wrote exactly on non-SOI enabled NPCs in The Wrangler on an earlier save.

 

I applied it to a handful of Gamblers, Guards on the left-hand side of the room and renamed them Revised 1, Revised 2, Revised 3 etc. 

The NPCs on right hand side of the room were added only through [introduce self] (Randomizer) and named Random 1, Random 2, etc.

Walked around and waited for them all to be added/enabled in SOI then I put on a Prostitute outfit and [strip] on the stage.

 

With the 3 minute track coming to an end not one of the Revised NPCs did SOIAudncPC!, but all the Random NPCs did SOIAudncPC!.

 

I'm not sure why this is happening besides something in that spoiler prevents or discourages a NPC from showing appreciation?

Maybe Dominant's don't feel the need to stand up and clap but rather stay seated and clap in their mind.

 

Going to do further testing right now and see if I can pin-point what is going on and why bat profiles (forcing settings) don't play nice for me.

 

Edited out NX_SetEVFl "SOI:Prc:Dominant 1 but no difference, ANY NPC that was enabled via a bat doesn't SOIAudncPC while Randoms do so.

 

Continuing testing.

 

I believe I've narrowed it down to NX_SetEVFl "SOI:Prc:Manual" 1 as the cause I think?

Slowly but surely the only other lines in Edited.txt (bat edited) at this point is NX_SetEVFl "SOI:Sys:Include" 1 and NX_SetEVFl "SOI:Prc:Manual" 1

 

It remains, ANY SOI NPC that was enabled along with NX_SetEVFl "SOI:Prc:Manual" 1 doesn't do SOIAudncPC!.

Multiple tests, and a test where I (bat edited) enabled every NPC in the room except 3 NPCs that were enabled via [introduce yourself], not one NPC that was enabled with nothing but SOI:Prc:Manual, and SOI:Sys:Include in the bat (Edited.txt) did SOIAudncPC or responded to the stage performance. Only the 3 Random NPCs (Enabled with Introduce yourself) did do SOIAudncPC of course.

 

I'll leave it at this point for you to verify if that's the case or just me.

 

Edit: Come to think of it this might also explain why as a licensed Prostitute working on the Wrangler floor I haven't had a single solicitation request in the plentiful real hours of walking around showing off an appearance console says plenty of men in here find very attractive, yes Prostitute is enabled in SOI Apparel.

 

---

 

I have a huge problem. I am not 100% sure that this is related to your mod, but I did not change anything else and did not have the problem before.

 

I can open my pip boy, I can click on the big red buttons ( items etc ) but I can not select specific clothing, or specific weapons anymore. I f I click on this list, nothing happens. I load an old save, where I was still in Docs house and I did not started the mod yet - and with this save everything works fine. I started the mod, and for some time everything worked quite well, but then this problem appeared again. Any idea?

 

If you haven't/can't figure out or solve the cause I'll go ahead and remove my Pipboy Readius_NV and see if it happens to me, let us know.

 

A little clarification.  All 'Introduce Yourself' does is NX_ClrEVFl "SOI:Sys:Reserved" 2 and NX_SetEVFl "SOI:Sys:Include" 1.  It's nothing different than the last line in your profile.  In other words, random doesn't happen because you use 'Introduce Yourself', it happens because any particular variable isn't already set.

 

So for example in the profile above the Jealous attribute is missing.  Therefore, the Jealous attribute will be randomized, even if you don't use the dialog intro.  It fills in unset variables with randoms.

 

Promiscuity is not a random variable, but is based on several other settings.  Stalkers, prostitutes, patrons (solicitation), NPCs that party, pimps, uninhibited moods, agreeable moods, all contribute to promiscuity.

 

You're right.  It's because of the promiscuity settings.  Promiscuity is based on many factors that can change.  It also tracks temporary promiscuity changes such as 'uninhibited'.  This is so that NPCs can 'temporarily' become promiscuous in certain situations, then revert back to their normal or 'hard' promiscuity setting.

 

I think I've fixed it.  Try this new one, but don't set promiscuity or score (no need to).  The system should work out their levels automatically.

 

EDIT: A side note is that there are no truly 'random' settings applied by this mod.  Not a single one of them is arbitrarily set randomly.  All of them are based on other settings/variables.  So when I say random, I'm speaking of randoms within a set of boundaries defined by other variables.

 

 

Edited by t3589

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...