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Derethevil

LoversLab Mod Manager?

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Hi there.

Well after i thought through a few things, i somehow came to the idea, that it should be possible for Loverslab to have its very own Modmanager for Mods that are getting uploaded and updatet here.

Since Loverslab has its own "Database", why not make a program that always suggest an update for the mod, if the modder,artist, animator, etc. uploaded a new file to the Loverslab database.
I mean you can search for mods who are uploaded by lets say blabla.

If he now uploads a new version of his body mod, you get a small annotation in the LL-Modmanager, which you can click and it redirects you to the mod.

Maybe even downloads it for you as well, just like the <Put the pooty Sitename here> Mod Manager does already.

 

As i said.
We have our database. We have people here who really can do magic. 
Why not give it a try?

I would go right ahead and try it myself, but i neither do have the knowledge, nor do i have the time for it right now to learn to do it.

 

Thanks so far for reading this little topic.

See ya.

Derethevil.

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Mod Organizer is developed under the LGPL wouldn't surprise me if someone developed an addon so MO could acess LL's database. It's a much better option than developing a seperate mod manager specifically for LL.

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Guest Mogie56

Counting Skyrim, Oblivion and Fallout 3/NV there are only 1124 mods in the database as far as I can tell. There are already OBMM - MO - etc. Many here do not have access to the nexus and a LLMM wouldn't do them much better then what they already use if they use anything at all. 

As nice an idea as it is I doubt it would fly.

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Well, MO won't be doing it anytime soon. I've already discussed this with others, including Tannin, and it would require severe work. Plus, Tannin's not a member here, so it would have to be done by members here. Been asking about that for a while now.

 

Ashal would have to create a MM specifically for LL, and I suspect he's too busy to even consider it. The best I can think of is adding a link to the information section of MO, so you can go to the mod's page via link to check on it, but for now, that's the best I know of.

 

Since MO's already around, I doubt anyone's gonna go through the process of creating another MM.

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Modifying an existing mod manager is a fuck load of work as Prideslayer can tell you when he overhauled the fallout mod manger for FNV.  

Creating one from scratch........never gonna happen.  Way too much work for way too little return.

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Guest endgameaddiction

^ I was going to bring him up and FOMM and some how see if he would cope/collaborate, but truthfully I can see how it would be a painstake, regardless how enticing it can be.. Plus I don't think he would want FOMM to be a sub installer, but that's my guess. There's a bunch of genius minds here if one would be up for that task, but I must say that I agree with Mogie on the amount of existing mods between TES and Fallout. Perhaps at a later date when more mods are contributed to this community I can definitely see it happening.

 

It would be nice.

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Hi there.

Well after i thought through a few things, i somehow came to the idea, that it should be possible for Loverslab to have its very own Modmanager for Mods that are getting uploaded and updatet here.

Since Loverslab has its own "Database", why not make a program that always suggest an update for the mod, if the modder,artist, animator, etc. uploaded a new file to the Loverslab database.

I mean you can search for mods who are uploaded by lets say blabla.

If he now uploads a new version of his body mod, you get a small annotation in the LL-Modmanager, which you can click and it redirects you to the mod.

Maybe even downloads it for you as well, just like the <Put the pooty Sitename here> Mod Manager does already.

 

As i said.

We have our database. We have people here who really can do magic. 

Why not give it a try?

 

I would go right ahead and try it myself, but i neither do have the knowledge, nor do i have the time for it right now to learn to do it.

 

Thanks so far for reading this little topic.

See ya.

Derethevil.

Fucking this, i've been wanting this for a while now, manually updating mods can become tedious.

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Hi there.

Well after i thought through a few things, i somehow came to the idea, that it should be possible for Loverslab to have its very own Modmanager for Mods that are getting uploaded and updatet here.

Since Loverslab has its own "Database", why not make a program that always suggest an update for the mod, if the modder,artist, animator, etc. uploaded a new file to the Loverslab database.

I mean you can search for mods who are uploaded by lets say blabla.

If he now uploads a new version of his body mod, you get a small annotation in the LL-Modmanager, which you can click and it redirects you to the mod.

Maybe even downloads it for you as well, just like the <Put the pooty Sitename here> Mod Manager does already.

 

As i said.

We have our database. We have people here who really can do magic.

Why not give it a try?

 

I would go right ahead and try it myself, but i neither do have the knowledge, nor do i have the time for it right now to learn to do it.

 

Thanks so far for reading this little topic.

See ya.

Derethevil.

Fucking this, i've been wanting this for a while now, manually updating mods can become tedious.

It's only one extra step. Download to your desktop, use you favorite manager to install it from there.

 

It would be convenient to be able to see update info in the manager, but it's not essential. Just "follow" the mods you like and check LL daily and you'll always know when there are updates.

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It is not that hard, to make it simple it would require add to forum meta server (basic msqul db) that update it threads when uploader makes change in upload them make gui for it in python or even java

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It is not that hard, to make it simple they it would require add to forum meta server (basic msqul db) that update it threads when uploader makes change in upload them make gui for it in python or even java

What I'm reading here is that you're volunteering to make it. ;)

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Oh, come on, "it's not that hard"... Technically it isn't, but it is a shitload of work. Especially if you want to consider load order and the fact, that most loverslab-mods aren't compatible to each other - which probably would be the second request, having a mod manager that arranges the mods in a working order, and even better, deleting conflicting files.

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If it was worth the trouble, someone would have done it already. Since no one has, it's obviously not that simple. Damn there everyone uses MO, and most modders here are geniuses. If it hasn't happened, something is preventing this from being solved.

 

I'm pretty sure only Ashal would be able to make it happen, and he's busy as hell. Even Tannn tells me it's going to require severe work. I haven't pressed the issue because I know it's a ton of work, and would probably require a change to LL itself. I doubt Ashal will go that far to get MO to be able to dl mods strait from here. It's not crucial, and the work he does is.

 

Personally, I wouldn't want SexLab to be put on hold for such a thing. SL is more important than getting MO to dl mods from LL. SL is a lot of work already, but it's constantly being improved, which, if you've been paying attention to the development page, is crazy complicated. (papyrus is a bundle of confusion and unexplainable issues)

 

If you manage to make it happen windpl, I'll personally go out of my way to rally that you be made a 'Contributor' immediately. ;) Hell, I'll even send you a 'Donation'. :)  

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I could make it but i dont know how to access database.

 

I like mod organize, there is no need for a separate one just for loverslab, but there should be a way to see all mods masters and related and download them easily as well as updates.

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Needs a few things:

 

LoversLab will need to supply a web service that takes a mod ID as an input and returns the mod version number.

LoversLab will need to supply a web service that takes a mod ID and returns the mod details.

 

A plugin for Mod Organizer that calls the version number web service (used by "check for updates") and which can use the mod details service to fill in the mod details.

 

Now if Mod Organizer was written in Java I could put something together. I suspect it isn't though.

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Think of it this way: I am seeing MO as point A. Point A would have to connect to a database with all of LL mods compiled there. The data base would be point B. Point b would require well over one thousand radiant lines of communication to each mod, by which communication must be able to pass both ways, in order to return information from the mod downloads to Point B. Point B would still have to, then, be able to relay that information to Point A, which is MO.

 

This will take more work than I can fathom, since I don't have the slightest idea of how to make it happen. If that weren't enough, this entire system would have to maintained, and that, my friends, would possibly break LL for good.

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How much server space does LL have?

Can it take more mods than it currently has?

What if the mod creators stop uploading to nexus?

Wouldnt that help ALOT?

Most of the mod creators hang out in #LL chat.

 

Convince them to move to just LL and we would be the central hub for all mods.

There is a major plus to becoming the central hub for skyrim mods.

The admins here arent Halfwit jackasses like the ones at nexus.

plus this is more of a helpful modding community. Rather than that harsh enviroment.

 

Couldnt a google cloud, or a ghostbox be used to host files?

thats free storage right there.

 

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I'd like to see a manager designed around keeping various sexual integration systems for the games LL supports...it would make it a lot easier to keep track of whats been updated and keep the installs a bit more functionally controlled.

 

Overall a small manager to manage and version check SexLab/Sexout/Lovers/HDTPE/SOS and what not would be great, just so I didn't have to hunt down a ton of of different threads and keep like 30 seperate book marks to see when somethings been updated.

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^ I was going to bring him up and FOMM and some how see if he would cope/collaborate, but truthfully I can see how it would be a painstake, regardless how enticing it can be.. Plus I don't think he would want FOMM to be a sub installer, but that's my guess. There's a bunch of genius minds here if one would be up for that task, but I must say that I agree with Mogie on the amount of existing mods between TES and Fallout. Perhaps at a later date when more mods are contributed to this community I can definitely see it happening.

 

It would be nice.

It's in the works for FOMM, as are Obv and Skyrim support. Time as always is the enemy.

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Guest Plastrader

Text

If you use the "follow this file"-feature.

Wouldn't that be kind of what you're after?

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For what it's worth, you can add a link to MO's info tab, and click it whenever you're in MO and want to check on a mod. Not sure it's worth it to even bother with the whole process. MO exists. This LLMM you want would need to be MO friendly, and Tannin's not gonna go out of his way to make that happen.

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Making a mod manager is a lot of work. It will take time which could have been spent on creating other mods or improving in example the SexLab framework.

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