aqqh Posted September 26, 2014 Author Posted September 26, 2014 I've never seen win8 in my life - reading such things makes me think it was very good idea to request win7 when i was buying my PC Why most ordinary .rar archive in the world opens solitare? Hell if i know... Did you try to download any other mods from this site? You could always extract the archive and put those 2 files in your skyrim folder manually.
nameless701 Posted September 26, 2014 Posted September 26, 2014 idea for other traps (for cities,roads,forts,camps etc) the trap forces the pc in an zaz-furniture (struggle to come free ...difficulty adjustable) NPC can rape,rob and whip the pc
aqqh Posted September 26, 2014 Author Posted September 26, 2014 Got ZAZ already planned. Tho not for outside areas as these would be quite tricky to control. Bandit ones will use ZAZ on higher difficulty levels. Dwemer ones i want to make all around ZAZ. If i manage to pull it as i want to.
Storms of Superior Posted September 29, 2014 Posted September 29, 2014 I finally got the latest version to stablize; I had to update other mods. It is quite good fun, and I'm looking forward to follower support so I can sacrifice my girls.
strikemasterz Posted October 2, 2014 Posted October 2, 2014 aqqh, I need help Everytime a trap activates, a green spell effect appears and a dialog box says what the trap is meant to put (EI, Chasity Bra etc...) Problem is, nothing actually activates. PLEASE HELP
aqqh Posted October 2, 2014 Author Posted October 2, 2014 So you dont get devices after being hit? Any errors form DDi? Post your papyrus log if you can. Well, tbh that 0.3 would soon be obsolete as in new version those traps work differently. You wont notice the difference (other than that trap would now equip devices on female followers) but the game surely would.
Storms of Superior Posted October 3, 2014 Posted October 3, 2014 Hey, Aqqh, did you put in a hook or whatever it is to make DT compatible with mods that alter dungeon respawn times? I use Fast Respawning 72 hours from the Nexus to speed up the respawn of all cells, so it would be nice to be able to have the traps reset along with the dungeons. Thanks for the mod.
aqqh Posted October 3, 2014 Author Posted October 3, 2014 Unfortunately i have no idea how that works. Tried several ways to make traps respawn on command but with no success. Eventually just decided its barely worth it as it is unlikely that someone would run the same dungeon twice in several ingame days. Atm those traps should respawn the same as the rest of the dungeon - tho i don't really have means to check it. Throw me a link to that mod, maybe i'll find something useful there. BTW as i was supposed to ask anyway - anyone wants to be my guinea pig? Got new version of device trap basically finished (i guess) - as mentioned not much of visible changes (except female followers support) - but the game would surely notice the difference as whole event runs very much differently now. Also got 1 scenario line of bandit traps finished (1 of 4 that i have planned). It works quite well on my skyrim but would be nice to know if its the same while running with other / more mods (i use "just" ~120 mods). Trap itself is little more complicated than i thought it would be (its controlled by 1k+ lines of script code and still unfinished...) so it is possible that something might go wrong. And its very likely that i messed up / forgot about something somewhere.
Storms of Superior Posted October 3, 2014 Posted October 3, 2014 I'm up for some punishment. I'll test for ya. I'll post my load order and Papyrus log after I make it crash the first time, or I get too bored/tired to play. Yes Skyrim does bore me after a while, if I don't have a mod to keep me interested. So new game for testing then. Ok.
Storms of Superior Posted October 3, 2014 Posted October 3, 2014 Here is the link to Fast Respawning. http://www.nexusmods.com/skyrim/mods/50346/? Near as I can tell, if it's required, so script or another would have to be written to allow other mods to handle respawns of these traps. If there isn't a need for that, then cool beans.
nameless701 Posted October 4, 2014 Posted October 4, 2014 You need a tester? I will start a new game with more than 180 mods. I can do it.
aqqh Posted October 4, 2014 Author Posted October 4, 2014 Noted. Thanks. GitcheGumee took for a ride what is ready so far. I would let you guys know when there would be more scenarios to try. If it would work well enough guess new version would be up next week.
Oghmatorro Posted October 4, 2014 Posted October 4, 2014 I tried it and it worked very well. I was in the "first" dungeon to find the golden claw. There I find around 5-6 traps before getting to the big spider. To me this is to much. Maybe a probability to trigger the traps would help.
aqqh Posted October 4, 2014 Author Posted October 4, 2014 There is various amount of them placed. Bleak Falls Barrow was the very first i did so i was quite "click-happy". Only after some time i figured "what the **** are you doing man? there's too many of them" Usually there should be no more than 5-6 per level of dungeon. Sometimes even less.
Storms of Superior Posted October 4, 2014 Posted October 4, 2014 Well, the test version is as smooth as can be. I'm amazed that a mod with such drastic changes is completely stable in its test form. Very good job, and I'm looking forward to visiting bandits after the release. No complaints, no critiques. It's that good.
aqqh Posted October 4, 2014 Author Posted October 4, 2014 What can i say? Veladarius is my inspiration Was probing his mod quite a bit while doing this.
strikemasterz Posted October 4, 2014 Posted October 4, 2014 No, none of the devices get equipped not sure what to do. I do fly in the air and the text bubble appears, but that's it.
nameless701 Posted October 4, 2014 Posted October 4, 2014 There is various amount of them placed. Bleak Falls Barrow was the very first i did so i was quite "click-happy". Only after some time i figured "what the **** are you doing man? there's too many of them" Usually there should be no more than 5-6 per level of dungeon. Sometimes even less. I hope,you dont use the new traps on the end of this dungeon...thats frustrated
aqqh Posted October 4, 2014 Author Posted October 4, 2014 Nah, there would be just device ones in nordic ruins. I'm not exactly a fan of ... actions with mummies...
aqqh Posted October 4, 2014 Author Posted October 4, 2014 If it would work well enough guess new version would be up next week. Actually i got an idea of one more feature that could be added so it might take a little bit longer - but trust me, you will love it
strikemasterz Posted October 4, 2014 Posted October 4, 2014 aqqh. None of the devices ever equip (though I do have the proper Devious Devices mods installed) What should I do?
aqqh Posted October 5, 2014 Author Posted October 5, 2014 Post a papyrus log if you can. Or basically you can check it if search for AQDT would show any errors. for example you may have something like this there [08/22/2014 - 04:24:22PM] Method GetGenericDeviceByKeyword not found on zadlibs. Aborting call and returning None[Active effect 1 on (00000014)].AQDT_RuneTrapScript.EquipRandomCollar() - "AQDT_RuneTrapScript.psc" Line 71[Active effect 1 on (00000014)].AQDT_RuneTrapScript.OnEffectStart() - "AQDT_RuneTrapScript.psc" Line 154 If not then something has to be wrong with your installation of DDI or your papyrus is so overloaded that functions to equip devices fail to accomplish. To enable logging if you don't have it on go to my documents\my games\Skyrimopen skyrim.ini in notebookFind [Papyrus] sectionchange those 3 lines:bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0forbEnableLogging=1bEnableTrace=1bLoadDebugInformation=1saveRun the game and play for a while. Trigger some traps.Go tomy documents\my games\Skyrim\logs\scriptand check papyrus.0.txt
Verstort Posted October 12, 2014 Posted October 12, 2014 Did you put any traps in deadman's respite? Just installed 1.3 and so far haven't run into any traps randomly, except I've seen 3 explosions of green flame in deadman's respite that kinda reminds me of what your old trap animation looked like, except it has so far had no effect on me. Edit: Got a papyrus log, loaded auto save at the door of the dungeon and ran until I hit two of the traps. I cleaned the log of one error I can't address that has been there for ages, and I know I have to clean my save to get rid of a lot of these errors, but I don't think any of that is relevant. Apart from that, my character is wearing the special belt for the Devious devices Integration charge gem quest, will try again without that belt. Nevermind, the traps work on the new character, but not the old save character. Sigh...
aqqh Posted October 12, 2014 Author Posted October 12, 2014 There should be traps there, yes. Would check it but im quite sure they were working as intended. That may sound stupid but im not exactly sure what is it on that log Property MasTrBlF02 on script AQDT_TrapActivatorBlF02 attached to (7600F1E8) cannot be bound because <NULL form> (7600EC5F) is not the right type Cannot open store for class "AQDT_TrapActivatorDoor01", missing file? Unable to bind script AQDT_TrapActivatorDoor01 to (000AB6F8) because their base types do not match Those lines are from my mod. It may be something i deleted but some traces of it remained. Quite sure the names i used in final 0.3 were different than these. I changed plenty of it since that 0.3 so im not rly able to check what was it. Quite sure that in 0.4 i got rid of any remains like that. It should be up soon enough.
Lord Ariakas Posted October 16, 2014 Posted October 16, 2014 Hi there, Nice addition, I just wondering could you create traps with estrus tenacles, which would make you pregnant just like cursed loot? Also would be really nice if there would be a trap which hang you in the air or just tie you out on the ground(hands legs apart) and then monsters or bandits would found you and/or rape you. Of course for that if one would like to do it nicely would need animations for tied out rape, and animations / cutscenes for get trapped and struggling. It would be big time fun....
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