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Aradia Devious Devices Integrated 2.0 8/31/2015


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Posted

Update

 

Sorry for so many of these....><

 

Improved the Construction Data list to prevent Craft Spam.

 

Found an ChapsV2 had missing V1 component, corrected it.

 

Tested that in fact you cannot make a T2 when wearing its component part unless you have 2 such parts in inventory.  Also you must have Zad Perk even if you have 2 of the item.

 

Tested that you can improve an item if you have 2 of them or have only 1 and are not wearing the item, you still have to have Arcane Blacksmithing Perk.  Also tested to ensure that there was no loophole to get around needing AB Perk by having 2 items in inventory.

 

 

TLTR VERSION

-fixed loop hole's

-fixed craft spam

-fixed a missing craft component entry

 

 

All 00_Merge files in Downloads have the corrections and improvements.

post-79263-0-18175300-1410034286_thumb.png

post-79263-0-87242300-1410034296_thumb.png

Posted

 

I looked over crafting object conditions for the merged plugin, and...tad disappointed. there's some spam in the crafting menu and some of the recipes are a ineffective

here's my ideal condition set for upgrade items, and what it does:

condition 1: getitemcount, greater than or equal to 1, of the item being upgraded.

condition 2: Perk for DD, if necessary for the recipe.

condition 3: Getequipped (upgradeable item) is zero. OR

condition 4: GetItemcount (upgradeable item) greater than or equal to 2.

what all this means that if you don't have the object to upgrade, you won't see it. if you're wearing one, you can't upgrade unless you have one unworn to upgrade. currently, the conditions have getequipped >= 2...which doesn't really do anything since isn't getequipped boolean? (0 or 1)

playing with my set and so far it works nicely. hope this helps ^_^

 

Condition 5: Perk for DD....Otherwise the Player simply needs 2 objects to avoid needing the perk at all.

 

I understand what you mean, however be careful about wording. 

 

If read incorrectly people might think it means that it doesn't work at all, when in fact the present conditions prevent errors from occurring that said there is room for improvement to prevent spam.

 

Thank you for report.

 

-------------------------------

 

Improvements will be available by end of day.

 

My reasoning behind putting that perk condition was that if it isn't there, it shouldnt happen at all.

conditions as I put them should read c1&&c2&&(c3||c4), though the whole condition system strikes me as weird where AND and OR are concerned.

Posted

@nomadkali:

 

it's normal, you have to disable the underneath option in the last version of Devious device (by default the chastity bra is hide by armor).

 

 

@Gameplayer:

 

i have a bug with the armorad bra, I cannot unequip it (it's show the equip menu over and over but the bra is equiped).

Posted

I have this issue.

 

I probably didn t understand how to install it but if i activate the 00_MERGE_ESP_AradiaDeviousExpansion.7z as it is downloaded in NMM it prevents cursed loot mod to run.

 

(i downloaded and activated other files as well and they works outside cursed loots)

 

Did i do something wrong?

 

EDIT: downloaded latest version and works nice

Posted

@nomadkali:

 

it's normal, you have to disable the underneath option in the last version of Devious device (by default the chastity bra is hide by armor).

 

 

@Gameplayer:

 

i have a bug with the armorad bra, I cannot unequip it (it's show the equip menu over and over but the bra is equiped).

find a container, select it, then type this:

player.unequipall

player.removeallitems <container's id>

 

then, grab the items out one by one from the container, don't use 'take all'. this usually fixes that issue for me.

Posted

Got rid of craft spam?  Does that mean the armors wont even show up in crafting unless you are already carrying the items to craft it with?  if so that doesnt sound like a good idea since i wont even know if i can craft it unless i happen to have all the items.  Im probably just misunderstanding tho i guess.

Posted

The Bra's and the answers

 

Question: Why cant I see the Snake Rogue Bra when wearing Snake Rogue Chaps?  Why cant I see Aradia Chastity Bra when wearing armor?

 

Answer: The mod "Devious Devices Integration-Devices Underneath" version 2.8.1 and above is a Master of this file, therefore all MCM options that you have in that mod effect this mod. 

Example, in DDi MCM menu the standard default setting for "Chastity Bra" is set to hidden.  To unhide it go to Devices Underneath Submenu and change Device Hider Slot on Chest slot 32 to none.  Picture example is provided on Front Page.

 

Question: Could updating my Merge hurt me, if I've properly removed all items from character(s) and installed the new merge?

 

Answer: If that hurts your Load Order, you've got some other problem...Sorry.

 

Question: Have you made a newer Merge?

 

Answer: Several, the changes in fact should not impact but only improve your play experience when you've properly removed all Stand Alone ESP's.

 

Question: Why can't I remove this "Device" normally?

 

Answer: You have encountered a bug that can at times happen due to the following but not limited to.  It would happen to any type of Devious Device mod and this mod is not immune to the following common problems.

1) improper activation of this mods Masters

2) script latency issue, your resources might be strapped (happens when there are a lot of script calls during the items being placed on or removed, look for papyrus spam serious offenders are often popular mods that update stuff such as player state quite frequently, and given that there are quite a few available, I'll have to assume that most experienced modders know which one's rather than point fingers)

3) another mod has failed to properly handle/apply or remove a device mostly happens due to #2, try some optimization mods.

 

Solution for improperly removed devices is unfortunately most often requires the Consul Commands

1)Place as much of your inventory into a container

2) Click on effected character and enter this code "showinventory" w/o quotes

3) Look for an unnamed object titles "worn"

4) enter this code "Remove.item" "items code"

 

Solution 2, Check your DDI is now on version 2.8.2 and that it has registered.

 

Craft spam fix

The latest fix has been to remove un-needed "greyed out" crafting options which there could be quite a few. 

Fixed a missing component part that allowed user to skip making ChapsV1 and go directly to Chaps V2. 

Fixed up Tempering so that a Loop-hole no longer allowed user to temper a Snake Rogue Piece just by having 2 of the same Snake Rogue Piece.

 

Question: Well what if my issue is due to your updates?

 

Answer: Its entirely possible but very narrow and specific in the way that you would end up with a problem with a Device. 

Example, you installed the Merge and Removed Standalone ESP's without first Removing all Devices from the character(s).  Although I cannot say this is entirely possible, I can only say its plausible.

Example, you 'might' have a problem if your using both Standalone ESP and Merge, also not so sure about that but it is highly recommended that you remove all devices before installing Merge. 

 

Question: Just what kind of updates have you done over the last week?

 

Answer: Although its well covered with a full post marked update, I'll try to give a TLTR version here.

-Removed Dragonborn requirement, for all files.

-Added Merge, with DD Cursed Loot Quest Hook.

-Removed many Perk Requirements from crafting

-Changed some specific "player" or "subject" lines for enchantments and crafting

-Revised Crafting to close Loop-Holes

-Revised Crafting to remove "greyed options" such as high tiers you cannot make yet.

-Corrected 2 Tier items calling on or providing the wrong Tier item.

-Fixed Aradia Parasite from permanently removing health regen.

-Made CBBE for all outfits

-Improved Downloads Section, and removed and updated files as well.

 

Hmm I think there were some more but that's what I've done over the last 7 days.  I've also gave each part of this mod at least 3 passes, there are way way lots of entries. 

 

Question: Will you keep working on the file?

 

Answer: Yes, I'm just taking a break in Wasteland 2.

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Posted

Great mod!

 

Very minor suggestion, but one which would sure help us poor users:

Add "Aradia" to the front of each of your mods.  When I go looking for the Aradia mod in my load order - 00 is not the first thing that comes to mind.

Add version number suffix to your files, so we know if we have the latest one. With the rate you do updates - I have no idea if I am current... (not complaining - keep doing those updates)

An example would be:

Aradia_00_MAIN_FULL_7BmeshAndTexture_AradiaDeviousExpansion.161.7z

Posted

Another quick request.

Any chance we will have the living harness of another colours?

I really like it but red seems somehow fake and the "jellyfish edition" that is awesome, is only UNP i think.

Posted

Is Aradia Device pack compatibly with alter start live another live 2.52 and requiem? Everytime i loot you mood I have problem with afternate start. When I first make the charcter ir find until I go to get out of the prison then it freeze on the load in to skyrim and if I load into a save for making a new charcter the shine for you to choose you path and my hair for apachiihair are gone with the screen flashing between black and normal with when I I onlt have those 3 mod looted anbd make a new game.

 

Have anyone else had this problem?

Posted

Is Aradia Device pack compatibly with alter start live another live 2.52 and requiem? Everytime i loot you mood I have problem with afternate start. When I first make the charcter ir find until I go to get out of the prison then it freeze on the load in to skyrim and if I load into a save for making a new charcter the shine for you to choose you path and my hair for apachiihair are gone with the screen flashing between black and normal with when I I onlt have those 3 mod looted anbd make a new game.

 

Have anyone else had this problem?

 

LAL, Alternate Starte "Live another Life" I have always used that since it was released no reason it should be causing problems.

 

Requiem, I tried that back when it was first released and at that time it didn't work with LAL, so I removed it from my load order and never went back.

 

I believe you have to run a "proc" batch file from Requiem, for any mods that have outfits/armors that's the extent of what I know.  I designed the items for a base game and Requiem wasn't even a thought in the design.  No idea why it would cause problems being paired with it.

 

Kimy, the author of "Deviously Cursed Loot," her mod also has had some growing pains like mine and has undergone 2 updates over the weekend that include new features and crush some bugs due to some new features.  Such as male follower, a menu, and refining how DCL applies "Living Key" from this mod, I think that was a user request. 

 

Might want to try getting latest version of DCL.

 

Might want some optimization for your game, double check Requiem for incompatibilities when I played way back when well there were lots of those.

 

Posted

That the other part I go though TES5Editer and Loot and can't find any problem. LAL have no had a problem with requiem since 2.41

 

I when set it up with only the basic SOS, sexlab, and DD mod need to run your mod only with LAL and still get the same problem and I test all of my other 240 mod by themself and to getting with LAL with the CBBE instead of my unpb body and I still get that problem with I have this mod and LAL 2.52 loaded at the same time. 

 

When i don't have a lal load you mod will not lock on my character and it disable the DD script but everything work find when i don't have your mod equip every with only the mod need to run you mod when i console command to get the item to test then out. 

 

Do you have any idea what is cause to this? All my mod are up to date.

 

Posted

liking most of the changes, so far (especially BB support). one thing that got me though: have you added a condition to the living key yet, in the merged plugin? on the last version I downloaded, something like 8 hours ago, the living key recipe didn't have the condition of "must have recipe item" to make. considering it uses the recipe to make the item, it should kinda require it.

other things...are the soulgem vibes supposed to be hanging from my character's sides? I'm using CBBE curvy with xp32's extended skeleton (one with hdt physics support)

and...completely minor grammar mistake: In the sound plug, replace your with you're. "If your not making enough noise" -> "If you're not making enough noise" (your is possessive, you're is "you are")

 

also, I finally understand the conditions system...I wish they had parentheses of some kind for it, really!

Posted

The Bra's and the answers

 

Question: Why cant I see the Snake Rogue Bra when wearing Snake Rogue Chaps?  Why cant I see Aradia Chastity Bra when wearing armor?

 

Answer: The mod "Devious Devices Integration-Devices Underneath" version 2.8.1 and above is a Master of this file, therefore all MCM options that you have in that mod effect this mod. 

Example, in DDi MCM menu the standard default setting for "Chastity Bra" is set to hidden.  To unhide it go to Devices Underneath Submenu and change Device Hider Slot on Chest slot 32 to none.  Picture example is provided on Front Page.

 

Question: Could updating my Merge hurt me, if I've properly removed all items from character(s) and installed the new merge?

 

Answer: If that hurts your Load Order, you've got some other problem...Sorry.

 

Question: Have you made a newer Merge?

 

Answer: Several, the changes in fact should not impact but only improve your play experience when you've properly removed all Stand Alone ESP's.

 

Question: Why can't I remove this "Device" normally?

 

Answer: You have encountered a bug that can at times happen due to the following but not limited to.  It would happen to any type of Devious Device mod and this mod is not immune to the following common problems.

1) improper activation of this mods Masters

2) script latency issue, your resources might be strapped (happens when there are a lot of script calls during the items being placed on or removed, look for papyrus spam serious offenders are often popular mods that update stuff such as player state quite frequently, and given that there are quite a few available, I'll have to assume that most experienced modders know which one's rather than point fingers)

3) another mod has failed to properly handle/apply or remove a device mostly happens due to #2, try some optimization mods.

 

Solution for improperly removed devices is unfortunately most often requires the Consul Commands

1)Place as much of your inventory into a container

2) Click on effected character and enter this code "showinventory" w/o quotes

3) Look for an unnamed object titles "worn"

4) enter this code "Remove.item" "items code"

 

Solution 2, Check your DDI is now on version 2.8.2 and that it has registered.

 

Craft spam fix

The latest fix has been to remove un-needed "greyed out" crafting options which there could be quite a few. 

Fixed a missing component part that allowed user to skip making ChapsV1 and go directly to Chaps V2. 

Fixed up Tempering so that a Loop-hole no longer allowed user to temper a Snake Rogue Piece just by having 2 of the same Snake Rogue Piece.

 

Question: Well what if my issue is due to your updates?

 

Answer: Its entirely possible but very narrow and specific in the way that you would end up with a problem with a Device. 

Example, you installed the Merge and Removed Standalone ESP's without first Removing all Devices from the character(s).  Although I cannot say this is entirely possible, I can only say its plausible.

Example, you 'might' have a problem if your using both Standalone ESP and Merge, also not so sure about that but it is highly recommended that you remove all devices before installing Merge. 

 

Question: Just what kind of updates have you done over the last week?

 

Answer: Although its well covered with a full post marked update, I'll try to give a TLTR version here.

-Removed Dragonborn requirement, for all files.

-Added Merge, with DD Cursed Loot Quest Hook.

-Removed many Perk Requirements from crafting

-Changed some specific "player" or "subject" lines for enchantments and crafting

-Revised Crafting to close Loop-Holes

-Revised Crafting to remove "greyed options" such as high tiers you cannot make yet.

-Corrected 2 Tier items calling on or providing the wrong Tier item.

-Fixed Aradia Parasite from permanently removing health regen.

-Made CBBE for all outfits

-Improved Downloads Section, and removed and updated files as well.

 

Hmm I think there were some more but that's what I've done over the last 7 days.  I've also gave each part of this mod at least 3 passes, there are way way lots of entries. 

 

Question: Will you keep working on the file?

 

Answer: Yes, I'm just taking a break in Wasteland 2.

 

for removing the Armored Bra the popup comes up but there is no option to remove, only put on or carry on. trying to remove with console does not work, the pop up comes up and thats it.

 

Posted

I'll look into it and see whats going on.

 

Thanks, yes the Bra had a property in the wrong place.  Put up a Merge Fix in downloads.  I don't have time left to apply it to the "FULL" versions will have to wait till tomorrow night.

 

thank you.

Posted

Are you able to find the items in these mods in-game? crafting, shops etc, or do I need to use commands?

 

You can craft Aradia Devious Outfit and Snake Rogue.

 

If you want to see Aradia Parasite Harness without using consul codes you need to use the mod, "Deviously Cursed Loot" by Kimy.  Aradia devious Outfit will also trap you, but its actually a pretty nice set of adventuring gear.  Kimy has asked me to add Snake Rogue to the list of items her trap mod can pull from, I just haven't had a lot of extra freetime to put into the mod just yet.

 

Posted

I have a problem. When I am using the rougue outfit, in third person everything loks fine, but in first person, the guantlents are all the way up the upper arm and theres a gap on the wrist. Could it be that I'm using the XPMS Extended skeleton? Or that I'm using CBBE Slim?

Posted

Hey guys, this has probably been answered, but whenever i'm equipping the belt (aradia's last defense) my character's skin textures go away.  im using 7b body and the following files from this group:

 

 00_MAIN_FULL_7BmeshAndTexture_AradiaDeviousExpansion.7z

 

00_MERGE_ESP_FIX_AradiaDeviousExpansion9-7-2014.7z

 

01_Option_Aradia_Devious_7bBombshell_BBP_patch.7z

 

02_MAIN_AradiaSnakeRogueOutfit.7z

 

03_Main_Aradia_Parasite_Harness.7z

 

integration 2.8.2, expansion 1.1.2, 7b assets 2.8.2

SL 1.59

 

any ideas?

Posted

I've tried to rebuild all the Aradia stuff in Bodyslide, but I noticed for some of the things there are no sliders in the program. I tested some things in the game and the arm cuffs are not fully centered on the arms, and clip through them.

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