Slammer64 Posted March 8, 2015 Posted March 8, 2015 The only way to fix that might be this mod Vaultguy, Size Does Matter: http://www.nexusmods.com/skyrim/mods/41304/?
vaultguy Posted March 8, 2015 Posted March 8, 2015 The only way to fix that might be this mod Vaultguy, Size Does Matter: http://www.nexusmods.com/skyrim/mods/41304/? I'll try it. Thanks.
Guest Posted March 8, 2015 Posted March 8, 2015 Does this mod allow you to make RS children compatible?
toothache Posted March 8, 2015 Posted March 8, 2015 Should the RCOTS plugin facegen data problem be fixed with this latest update? Because all the children made with this mod are still missing facegen data for me. Anyone else still having this problem? Is there a required load order for it to work?
Content Consumer Posted March 8, 2015 Posted March 8, 2015 Haven't Xvision installed right now, but I will take a look on it. Thanks! Also I've found bug with kids scaling to 1.0 size while they using alchemy table or bench. It appears occasionally. Can you please fix it or add option "disable scaling" to configuration menu? This isn't possible. Skyrim is doing the scaling automaticly with any character that is using an "Idle Marker" such as Workbench, alchemie table, ...... The children will scale to an adult size using those markers. The only thing I can think of as a possible fix might be, after the target activates the furniture but before the animation starts playing, insert code that adds a box or something under the actor, sized to the correct height... possibly using HDT high heels? Similar to how the Sims (I've only ever played Sims 2) does it for children who use adult furniture. I'm pretty sure that's way too much work, if it's even possible at all, and not something this mod is really designed to do... it's just a thought.
Cymoril Posted March 8, 2015 Posted March 8, 2015 I've stumbled over a bug which is not critical but annoying. Problem is that in my opinion the scaling of clothes and armor, especially in late 2nd and 3rd trimester, is rather ugly. So i wrote a mod which sets the baseweight of all women to 0 (the visual effect is not really big) and switched over to weight based belly scaling. On my PC it works as intended, but on NPCs the update of the weight seems never to happen. In theory it should work, but it doesn't. I tested if there is a problem with the bodies, but when I say (via console) "setnpcweight 100" the (female) NPC looks pregnant as intended. I guess it has something to do with the weight updating, cause whenever I use directly the "Update Belly" charm from Sleepy_Souls add on the weight is properly updated. I don't even know if someone out there is using the weight based scaling too, but it would be great if it works.
Airianna Posted March 8, 2015 Posted March 8, 2015 I've stumbled over a bug which is not critical but annoying. Problem is that in my opinion the scaling of clothes and armor, especially in late 2nd and 3rd trimester, is rather ugly. So i wrote a mod which sets the baseweight of all women to 0 (the visual effect is not really big) and switched over to weight based belly scaling. On my PC it works as intended, but on NPCs the update of the weight seems never to happen. In theory it should work, but it doesn't. I tested if there is a problem with the bodies, but when I say (via console) "setnpcweight 100" the (female) NPC looks pregnant as intended. I guess it has something to do with the weight updating, cause whenever I use directly the "Update Belly" charm from Sleepy_Souls add on the weight is properly updated. I don't even know if someone out there is using the weight based scaling too, but it would be great if it works. I've used the weight based scale, you have to use Bodyslide2 and create both the min and max for the shapes, make sure you have both the small and large previews open, when you click on Create Bodies, then you click on the create outfits, to carry it over to the outfits (I recomend the link on the download page for the pregnant weighted clothes and armors.)
Camila Posted March 8, 2015 Posted March 8, 2015 Does the latest version spam the console about a missing variable or my setup is buggy?
Airianna Posted March 8, 2015 Posted March 8, 2015 Does the latest version spam the console about a missing variable or my setup is buggy? Yes, it seems to spam the console about a missing Variable. It could be anything from a none object, as it loads, to a hotkey not present while loading, till later, as it only seems to happen when you first start the game. Changing cells doesn't cause it to spam the console a second time. Reloading a saved game will cause it to spam the console again.
Cymoril Posted March 8, 2015 Posted March 8, 2015 I've used the weight based scale, you have to use Bodyslide2 and create both the min and max for the shapes, make sure you have both the small and large previews open, when you click on Create Bodies, then you click on the create outfits, to carry it over to the outfits (I recomend the link on the download page for the pregnant weighted clothes and armors.) The problem is not the body itself. As I said, the weight change itself is as it should be. The problem is, that the automatic weight update on NPCs (and only on NPCs) seems not to happen. My player character is all fine. At the moment she is in 3rd trimester and looks very pregnant.
Airianna Posted March 8, 2015 Posted March 8, 2015 I've used the weight based scale, you have to use Bodyslide2 and create both the min and max for the shapes, make sure you have both the small and large previews open, when you click on Create Bodies, then you click on the create outfits, to carry it over to the outfits (I recomend the link on the download page for the pregnant weighted clothes and armors.) The problem is not the body itself. As I said, the weight change itself is as it should be. The problem is, that the automatic weight update on NPCs (and only on NPCs) seems not to happen. My player character is all fine. At the moment she is in 3rd trimester and looks very pregnant. There is a delay on the update, when you enter a cell, depending on your system speed, it could take a while for it to show up. Also, I had experienced a mod conflict with Estrus Chorus, not allowing the shape to update at all on it's own. I have stopped using Estrus Chorus all together, and have not tried the new one that has been released recently Estrus Chorus Plus. As for me, I am having a problem with armors still not showing up on the BF children, I have tried adjusting load orders, even modified a couple of mods with armor setting for children as well, and still unable to get the BF children to show worn armors, using AFT on one of my adopted kids, I was able to get armor to show up on them at least.
toothache Posted March 9, 2015 Posted March 9, 2015 Should the RCOTS plugin facegen data problem be fixed with this latest update? Because all the children made with this mod are still missing facegen data for me. Anyone else still having this problem? Is there a required load order for it to work? Is anyone else here even using the RCOTS plugin? If so, is the facegen data working properly for you? I should mention that for the very first child it worked initially, then the next time I loaded the game his face was that greyish-colour-default-shape look that I'm pretty sure means absent facegen data. And then the rest of the kids have been like that as soon as they were born. I didn't change the load order or add/remove anything. I've tried messing with the load order afterwards but no luck with that. Any insight anyone? Load order for good measure: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - Full Version.esm CreatureFramework.esm JSwords.esm SharedSeranaDialogue.esm RaceCompatibility.esm RCOTS-RACES.esm Schlongs of Skyrim - Core.esm SexLab.esm BeeingFemale.esm SexLabAroused.esm ZaZAnimationPack.esm Cutting Room Floor.esp Auto Unequip Ammo.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - Smurf Average Addon.esp SOS - B3lisario UNP Addon.esp CookingExpanded.esp CookingExpanded - Hearthfire.esp CookingExpanded - Dragonborn.esp BeeingFemaleBasicAddOn.esp BeeingFemaleRCOTS.esp Dual Wield Parrying_SKSE.esp MoreNastyCritters.esp dD - Realistic Ragdoll Force - Reduced.esp SexLab Submit.esp SexLab Submit Serana.esp sr_FillHerUp.esp RV markers.esp ERSO 08 - RUS-00 Main plus Dawnguard Dragonborn.esp Guard Dialogue Overhaul.esp RCOTS-Friendchildren.esp RCOTS_DB_Rep.esp RCOTS-Armorpack(english).esp Convenient Horses.esp ArmorRatingRevised.esp SLA Monitor Widget.esp SexLabWerewolves.esp MF_SpectatorCrowds.esp SC07SexLabRandomAttack.esp NonSexLabAnimationPack.esp OpenFaceGuardHelmets.esp RealisticRoomRental.esp 3DNPC.esp RRR_3DNPC-Patch.esp RCOTS-3DNPC.esp Better Vampires.esp Civil War Overhaul.esp HDT Havok Object.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp SSv2.esp AmazingFollowerTweaks.esp Immersive Weapons.esp SPTDiverseGuardsSkyrim.esp Hothtrooper44_ArmorCompilation.esp Hothtrooper44_Armor_Ecksstra.esp RCOTS-immersivearmor.esp Marriable Serana.esp Schlongs of Skyrim.esp SexLabSquirt.esp SexLab Aroused Creatures.esp SexLab Cumshot.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp Inconsequential NPCs.esp Inconsequential NPCs - CRF Compatibility Patch.esp Inconsequential NPCs - Enhancement.esp Dragon Soul Relinquishment.esp Cloaks.esp Cloaks - Dawnguard.esp 1nivWICCloaks.esp SMIM-Merged-All.esp Immersive Patrols II.esp CorrectGenderAnimations.esp CorrectGenderAnimations-DG.esp CorrectGenderAnimations-DB.esp JSwordsDistributionBalancePlugin.esp Chesko_Frostfall.esp CollegeDaysWinterhold.esp SexLab Romance.esp SexLab-AmorousAdventures.esp SexLab-AmorousAdventures-ArousalTriggers.esp 1nivWICSkyCloaksPatch.esp UnarmedHelper.esp SkyUI.esp Dual Sheath Redux.esp LoversComfort.esp LoversVictim.esp SpousesEnhanced.esp SpousesEnhanced_Serana.esp SexLabDefeat.esp TradeBarter.esp WerewolfMastery.esp HentaiCreatures.esp Run For Your Lives.esp When Vampires Attack.esp WetandCold.esp SexLab Warmbodies.esp iHUD.esp iNeed.esp GSRDivorce.esp Gildergreen Regrown.esp Remove Interior Fog V2 - Full Version.esp Alternate Start - Live Another Life.esp ASLAL - Hearthfire Support.esp SexLabSolutions_LAL_Patch.esp Dual Sheath Redux Patch.esp
Uncle64 Posted March 9, 2015 Posted March 9, 2015 I did find out why the NPC did not use the contraceptive. I have used wrong things in my Cure Disease portion. So now they use them.
Airianna Posted March 9, 2015 Posted March 9, 2015 My kids are cowering and running away from combat ACK! Is there a setting in the MCM that handles this? As I don't remember anything that changes how they react. In the previous version, and play through, my son actually fought along side me...
Nitmara Posted March 9, 2015 Posted March 9, 2015 Hi ;-) First of all... thank you for this brilliant mod :thumbs up: But since the new update, 2.4 fix3 I think... the race of the kids is Nord instead of nordchild, so RC don't recognize them as child and they have the potato head syndrom loll I try to place the Beeing female esp before all the RC esp but not working. I change the race for nordracechild via a console command and now they have no head ... creapy loll And by the way sorry for my english ^^
Treguld Posted March 9, 2015 Posted March 9, 2015 My kids are cowering and running away from combat ACK! Is there a setting in the MCM that handles this? As I don't remember anything that changes how they react. In the previous version, and play through, my son actually fought along side me... In BF the child box is left unchecked in their race so they will fight. You may have another mod that overrides that setting to make them act like a default Nord child. I had a mod that made some elders younger. Then another mod came and overwrote mine making them elder again. I just made a new mod for only making the elders younger (My other mod does other things so I could not change it's position). Then I made sure it was loaded below the one that overwrote mine. *complicated....isn't it*
Airianna Posted March 9, 2015 Posted March 9, 2015 My kids are cowering and running away from combat ACK! Is there a setting in the MCM that handles this? As I don't remember anything that changes how they react. In the previous version, and play through, my son actually fought along side me... In BF the child box is left unchecked in their race so they will fight. You may have another mod that overrides that setting to make them act like a default Nord child. I had a mod that made some elders younger. Then another mod came and overwrote mine making them elder again. I just made a new mod for only making the elders younger (My other mod does other things so I could not change it's position). Then I made sure it was loaded below the one that overwrote mine. *complicated....isn't it* erm... NOOO!!!! Say it isn't so!!!! hehehe Darn complexities, Well at least I have them wearing armor now, so that's a bonus... Ok, all my BF addons are now at the bottom of the list, will test it then... is almost 4am, and need to retreat before the sun comes up...
Cricgck Posted March 9, 2015 Posted March 9, 2015 Hi ;-) First of all... thank you for this brilliant mod :thumbs up: But since the new update, 2.4 fix3 I think... the race of the kids is Nord instead of nordchild, so RC don't recognize them as child and they have the potato head syndrom loll I try to place the Beeing female esp before all the RC esp but not working. I change the race for nordracechild via a console command and now they have no head ... creapy loll And by the way sorry for my english ^^ I use RS children as well, can some one explain me how should I made these two mods work well together?
Airianna Posted March 9, 2015 Posted March 9, 2015 My kids are cowering and running away from combat ACK! Is there a setting in the MCM that handles this? As I don't remember anything that changes how they react. In the previous version, and play through, my son actually fought along side me... In BF the child box is left unchecked in their race so they will fight. You may have another mod that overrides that setting to make them act like a default Nord child. I had a mod that made some elders younger. Then another mod came and overwrote mine making them elder again. I just made a new mod for only making the elders younger (My other mod does other things so I could not change it's position). Then I made sure it was loaded below the one that overwrote mine. *complicated....isn't it* Ok, had to make yet another mod, I still don't understand the CK well enough, took me an hour and a half! But I got it working, finally... Kids showing worn armor, check... Kids fighting, check... ok, now I can play it again.
Bricks Posted March 9, 2015 Posted March 9, 2015 so, I must be missing something. How do I make contraception fluid and the other items? one of the books tell me.
Airianna Posted March 9, 2015 Posted March 9, 2015 so, I must be missing something. How do I make contraception fluid and the other items? one of the books tell me. You have to use the cooking pot to make it. I think one of the ingredients are a healing potion...
Treguld Posted March 9, 2015 Posted March 9, 2015 use the ~ to bring up the console and type in help BF and it should display all items in the Beeing Female mod. Another alternative is to type in help Contraceptive and see if the recipe can be added by console.
Uncle64 Posted March 9, 2015 Posted March 9, 2015 To make contraceptives you need some flower, some nirnroot, some spider egg, some chaurius egg and most important right sort of cure disease portion made from Hawk-feather. You find it out if you use Treguld and Airiannas post for additional information. You can do 3 types light, medium and High.
irenicus66 Posted March 10, 2015 Posted March 10, 2015 Hello! Very big fan of your work! Strange question I am role playing a mage with his (hentai)werewolf(gal) pet, and I want to impregnate her > Is there a way I can give her the "beeing female" spell that other unique NPC's already have? Thanks in advance!
Emaule Posted March 10, 2015 Posted March 10, 2015 Not sure if its a bug or not, but every time a Character (player or NPC) gives birth with the items option, its always spiders =\
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