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Creation Kit Out Now!


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Posted

1) I get a load of errors when it tries to load the main esm, but thankfully I do get a working "yes to all" button.

 

2) The NPC window seems to be fixed in size. Try previewing a character. I cannot. I get an unusable slice of preview window with no way of resizing in order to get a view. That makes it very broken for me. EDIT ignore the preview option in the NPC window, use the Preview Window (cautiously)

 

 

@thetraveler Don't be too upset about the HiRes stuff, I reckon in a blind test I couldn't tell you which was better looking - in fact the original probably looks less artificial. How come Fallout 3 has more a realistic feel than Skyrim? The interfaces between textures in Skyrim can be very discordant and the shadowing, water and flames handling are fairly dismal.

 

Maybe if when I get a top-of-the-range graphics card I'll see the difference.

Posted

You are kidding me' date=' right guys? Two and a half months late and it's a crock?

 

[/quote']Well it's because they outsourced the CK to ATI and NVIDIA's driver teams(that was a joke, no fire needed). If one can screw it up badly once, twice can break it and forget that unicode6 support was recently released too. :P

 

I had to switch out of japanese localization mode to get the stupid thing to work on my end.

 

edit: I can see a few patches coming for this, probably one of the first will be LAA support. It can't use more than 3.38GB of memory.

Posted

@Galgat

 

Share your views entirely on Steam. I have no objection to paying Beth for Skyrim, but Steam makes me want to hoist the Black Flag and start slitting throats.

 

2 minutes...... 2 bloody minutes.....

Posted

just got the ck, and all the exterior and interior I quickly looked at ran smoothly with enb + FXAA shaders. Forgot how slow oblivion's felt.

Posted

What I hate about STEAM is let's say there's a file one of you guys like and you want to link us to it. You can't really link to a file on STEAM, right?

 

I don't know, it just seems like more trouble than it's worth. I'll take Nexus over STEAM, thank you very much.

Posted

Started working on the mods I've got ideas on. You finally updated to an OOP language, Beth. Fan-fucking-tastic.

Posted

I am really amazed what a trainwreck the CS and the cooperation with Steam actually is.

 

  • the cs an unbelievable clunky tool -- they either lie when they are saying they created the game with this tool or are really into pain -- or level designer and artists are really cheap in the us -- or they don't care -- or all of it.
  • the CS gives me a trillion of error messages when its opening the frigging Skyrim.esm (what?? -- can you please test it before release? Thank you!)
  • it crashes like crazy (see above)
  • the texture set overrides custom textures (Seriously? HOW stupid is that?)
  • the texture set is not available as separate download? I don't want to replace ALL textures with high-res -- it is the most stupidest thing you can possibly do. Maybe armor textures or I want to dig out a specific texture when I work on customization ...
  • Steam cooperation -- wtf? Steam is a convenience thing and CS is a hardcore feature
  • Steam Workshop -- I fail to see the advantage entirely

 

I am going back to learn 3DMax -- this is insolent and just "In-the-Face" of the modder community which made Bethesda successful.

 

/rant off

Thanks for reading -- I needed to let off some STEAM

 

 

Posted

Our new body mesh and texture mods dont work with the high res texture packs installed' date=' they conflict...

 

 

CBBE, and all the others conflict with them I just finished testing while talking to the doctor on the phone. I like the new high res textures, but it wont work right with the body mods we have. I just unticked the high rez texture packs. They give me strange lags anyhow.

[/quote']

 

Are you sure ?? i have the highress installed and all looks fine ingame.

Posted

Any new commands you can use without the need for new fose or obse for skyrim ??

Posted

Any new commands you can use without the need for new fose or obse for skyrim ??

 

The entire language is new.. none of the old commands even really exist any more. It's much better this way, but there is going to be a bit of a learning process.

 

I think people familiar with OOP that have never had their minds polluted by previous CKs will have an easier time making mods than people who are very familiar with the old CKs -- especially if modding in the old CKs was their only programming experience.

Posted

Is it truly OOP? Really? I ask because OOP languages are not noted for speed (there is a reason the kernels are not written in C++, but rather C). Yes, seems it is. It has the 'extends' keyword anyway.

 

Instantiating objects has a noticeable overhead in all OOP I've seen.

Oh the documentation is at:-

http://www.creationkit.com/

 

Introduction:-

http://www.creationkit.com/Papyrus_Introduction

 

Oh my god, they're using Backus-Naur notation on the wiki!

http://en.wikipedia.org/wiki/Backus%E2%80%93Naur_Form

 

Newbie begone! Accessibility? Little chance!

Posted

It's pretty well OOP.

 

Most of the engine is OOP as well I bet, making the choice of an OOP scripting language moot since it's probably just exposing internals in a more direct fashion. OOP gets a bad rap because C++ is such a god awful disaster, and the OOP "hit" isn't even a measurable part of what make it so.

 

OOP good. BNF.. ah well, everyone eventually gets used to it. It's certainly better than crappy non-coder interface definitions on the GECK and TES wikis.

Posted

There's a lovely example of obfuscatory skope I found on the wiki, which will cause some grief I'll warrant!

; Defines to variables, both named foo, that are distinct
if x
 int foo = 10
else
 float foo = 10.5
endIf
; Can't access foo out here!
foo = 10 ; fails to compile!

Posted

Haha that's brilliant. Nothing new in any language, but it'll definitely bite some newcomers in the ass. Would have been better if they'd just "pulled a pascal" and limited variable declarations to the start of the block.

 

(I know the C guys will throw a hissy fit over that one. FWIW I detest randomly scattered declarations and anonymous/lambda functions.) ;)

Posted

Ditto Prideslayer. A great way to obfuscate your code so that only you can maintain it! (if you remember what you did in a few years time).

Posted

i really hope there aren't a lot of mods in the steam workshop

 

 

im totally positive that more than half of every modder on the nexus has a pirated copy of every bethesda game

Posted

Wouldn't it be nice if they developed stuff in a sensible language like Ada and forgot about all this new fangled OOPs that people have been talking about recently.

 

Ada may be a bit after your time Pride, it sort of had Pascal as a more primitive hairier ancestor

 

Me I'd be happy playing with assembler, and if a certain outfit really annoys me I'm going to get mediaeval on them with hex-edit.

 

Seriously though I do wonder if the ENC of OOP is the reason so many big projects are way over budget and behind schedule, it's not as if they are cost plus anymore.

 

Posted

I've actually ported ADA code. To pascal in fact. Now, where's my walker.. i need to head to the store for some more depends and ensure. ;)

 

OOP is good. Abuse of OOP leads to bad shit, but no worse shit than abuse of procedural programming.

 

Hearing the reasoning on why they thought they needed to invent their own language (again!) rather than using any off the shelf modern language would give he a serious case of the aneuristic lulz I bet. Lulz from the reasoning, aneurisms from the justification about why they think they are qualified to attempt it.

 

Imagine a future where the scripting language is entirely up to the modder, through a pluggable architecture like .net (or like how postgresql does it for stored procedure languages, if .net makes you froth at the mouth).

Posted

Seriously though I do wonder if the ENC of OOP is the reason so many big projects are way over budget and behind schedule' date=' it's not as if they are cost plus anymore.[/quote']

I'd agree with you.

That said, I've seen lots of code written an an OOP language where the OOP features are hardly used.

 

It's in an OOP language, so it's OOP to the unitiated! (grin).

I can give great explanations for why OOP is a neat idea usually found looking for a solution.

 

 

Posted

I remember this conversation.. but the last time I had it was 1990 or so. The guys telling me OOP was stupid were the same ones telling me that event loops and threading were stupid.. ;)

 

Now we have all three in the engine, and (so far) I am thankful. :D

Posted

Imagine a future where the scripting language is entirely up to the modder' date=' through a pluggable architecture like .net (or like how postgresql does it for stored procedure languages, if .net makes you froth at the mouth).

[/quote']

 

I would simply appreciate one scripting language used as an industry standard in video games. It would be a pain in the ass in some aspects but it would make life a hell of alot easier for modders.

 

Of course while I am dreaming of things that will never be I might as well dream up industry standard male/female character bodies and skeletons

 

Posted

I am really amazed what a trainwreck the CS and the cooperation with Steam actually is.

 

  • the cs an unbelievable clunky tool -- they either lie when they are saying they created the game with this tool or are really into pain -- or level designer and artists are really cheap in the us -- or they don't care -- or all of it.
  • the CS gives me a trillion of error messages when its opening the frigging Skyrim.esm (what?? -- can you please test it before release? Thank you!)
  • it crashes like crazy (see above)
  • the texture set overrides custom textures (Seriously? HOW stupid is that?)
  • the texture set is not available as separate download? I don't want to replace ALL textures with high-res -- it is the most stupidest thing you can possibly do. Maybe armor textures or I want to dig out a specific texture when I work on customization ...
  • Steam cooperation -- wtf? Steam is a convenience thing and CS is a hardcore feature
  • Steam Workshop -- I fail to see the advantage entirely

 

I am going back to learn 3DMax -- this is insolent and just "In-the-Face" of the modder community which made Bethesda successful.

 

/rant off

Thanks for reading -- I needed to let off some STEAM

 

 

 

i was hoping they would do SOMETHING with the ui on the ck, but nope, same old crappy ui with buttons that tell you nothing about them.

it is bullshit that they use the ck to make the game, no fucking way, programmers make usable gui's for themselves all the time.

honestly if you aren't going to change the ui why move shit around on it, even microsoft attempted to do that!

i've honestly come to the conclusion that beth has no QA team, they just let lazy interns fiddle with it for a day and call it good. "oh it doesn't crash and burn? ship it!"

 

the reason it overrides is because they decided to add esps instead of opting to make a change to how the game works, ie: ini changes

 

steam is great for companies, it gives them the illusion that they are fighting "piracy" when all they are really doing is hurting paying customers.

i suppose the steam workshop comes from the belief that if they add them via steam people won't be so frustrated about finding mods... problem is, people who want mods are savvy enough to FIND them.

 

nexus despite their shitty policies and greed still beat random webforums and shady malware infected websites if you don't have a clue beyond googling "skyrim mods"

 

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