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Posted
On 6/30/2020 at 4:34 AM, DeepBlueFrog said:

Hard to tell. 

Depends on what you did with the Stories.

 

If ELLE is an active follower for instance, you would benefit from a new game or things may not be properly initialized.

Oh not much haha, I just finished most of the dialogues of the mod, never took any of the characters inside it as followers. I did encounter ELLE though..

  • 3 weeks later...
Posted

is there a walkthrough some where cause i am trying to figure out how to power elle and fix her memory but cant find the thing in the dwemer museam. im on sse if that matters

nvm it figured it out but if there is a walkthrough somewhere id still like to know that was the first story i did

Posted

The only walk through has been BF's notes and his comments on this thread. The official walk through on the LE pages is outdated and no longer applies. One may be produced as time permits. (as if I would know anything...). Just a long time user.

 

  • 2 weeks later...
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  • 2 weeks later...
Posted
On 6/17/2020 at 12:32 PM, chypres said:

An'Kin and Mar'Kin end up invisible. only their heads are floating their bodies are missing. Their brother is fine.

If you are using the SE version the meshes are missing. I pulled the meshes from the LE version and it fixed it right up.

  • 2 weeks later...
Posted
On 10/24/2020 at 6:24 PM, Blind Warrior said:

Pls help, after I sent E.L.L.E home, I can't find her?
Where i can found her?

 

On 10/12/2020 at 5:58 PM, 0minous said:

Is there a way to find elle? I accidentally dismissed her but she's not in shimmermist.

 

If you are using follower tweaks you can summon everyone.

Posted

I have a problem with the E.L.L.E. quest when you go into the dwemer ruin that also has a quest for an argonian called From-Deepest-Fathoms or something like that. If you do not have the quest for returning the dwemer object the visions wont go away and you can not progress. I have been just spawning the argonian and accepting the quest outside the last room as a workaround.
Is there a way that the argonian could be included into the quest line so you get force greeted at some point?

Posted

Just a heads up there is a small incompatibility with Charmers of the Reach. If you want to do the Nord Queen start you will need to make yourself the vanilla Nord race then choose the start then swap back to the CotR Nord race then sleep in the bed.

Now that I think about it perhaps the incompatibility is in the CCAS mod?

Posted
On 10/25/2020 at 3:08 AM, iggypop1 said:

Hi thanx for  the mod

I know you got a lot on your plate but.....

Are you still working on the RedWave scenario?

I would like to at some point. Probably not this year but I haven't given up on it.

I would like to at least improve the range of customers.

On 10/24/2020 at 9:24 PM, Blind Warrior said:

Pls help, after I sent E.L.L.E home, I can't find her?
Where i can found her?

Did you look in the Falmer cave where you found her?

On 11/20/2020 at 6:47 PM, majormagers said:

Just a heads up there is a small incompatibility with Charmers of the Reach. If you want to do the Nord Queen start you will need to make yourself the vanilla Nord race then choose the start then swap back to the CotR Nord race then sleep in the bed.

Now that I think about it perhaps the incompatibility is in the CCAS mod?

That is probably a CCAS issue, but my mod checks for Nord race NPCs as well and will probably need a patch if you have a mod that replaces Nords as a race.

Posted
2 hours ago, DeepBlueFrog said:

I would like to at some point. Probably not this year but I haven't given up on it.

I would like to at least improve the range of customers.

I was mainly thinking of fixing the ZAZ furniture to be functioning (as its/you meant to?) (same for Sisters of Dibella mod) but more customers would be nice:classic_angel:

Posted
5 hours ago, iggypop1 said:

I was mainly thinking of fixing the ZAZ furniture to be functioning (as its/you meant to?) (same for Sisters of Dibella mod) but more customers would be nice:classic_angel:

I wasn't aware of an issue with Zaz furniture. Could be a problem with the latest version of Zaz.. I will have to look into that.

Posted
10 minutes ago, DeepBlueFrog said:

I wasn't aware of an issue with Zaz furniture. Could be a problem with the latest version of Zaz.. I will have to look into that.

With "functioning" i mean the mods characters/NPCs moving around in pillorys, NPCs not staying in furniture, etc

 

I want to use your mod as a SLAL starter but your Redwave is just to messy as is , this is not critique just a wish for your mod to be tighten up:classic_angel: the intend/idea of the mod is exellent

Posted
42 minutes ago, iggypop1 said:

With "functioning" i mean the mods characters/NPCs moving around in pillorys, NPCs not staying in furniture, etc

 

I want to use your mod as a SLAL starter but your Redwave is just to messy as is , this is not critique just a wish for your mod to be tighten up:classic_angel: the intend/idea of the mod is exellent

I see.

 

That's a long standing issue. I am not sure how to fix it but I am happy to experiment if anyone has suggestions about keeping the 'furniture' in place during whipping.

Posted
13 hours ago, DeepBlueFrog said:

That is probably a CCAS issue, but my mod checks for Nord race NPCs as well and will probably need a patch if you have a mod that replaces Nords as a race

Thanks for getting back to me, I posted on the CCAS page and was told it was indeed the check for Nord Female that was preventing Nord DZ from going along with it.

 

Charmers of the Reach is a really nice mod that makes your characters have more smooth faces. I think if I remember right it made the face have more polygons like on the cheeks that always look like they are angled instead of rounded. It makes a separate race for each race it changes such as 'Nord DZ' or 'Breton DZ' so that the original races are unchanged. great mod highly recommend if you like to have softer looking people with less angled faces.
link to CotR https://www.nexusmods.com/skyrim/mods/98585

Posted
14 hours ago, DeepBlueFrog said:

I see.

 

That's a long standing issue. I am not sure how to fix it but I am happy to experiment if anyone has suggestions about keeping the 'furniture' in place during whipping.

Im no modder....but how about consulting  Inte   t.ara

 

They must have precize that answer as well as an answer for the x-cross"script not working thing" in your Dibella mod

 

Would be awesome if fixed❤️

 

Posted
On 1/13/2019 at 9:27 PM, DeepBlueFrog said:

Hard to tell exactly, but that usually means the NPC is busy from a scene and registers as unavailable by Sexlab. It could be coming from another mod or from a problem with unfinished SexLab animations. 

I was searching for the Flame Pet sex issue on the scripts and this topic but apparently is nothing done to fix this.

 

For I see the problem is with the RaceID because is not included on SexLab. I have the impression that MNC include it on some point but right now is not there anymore. You can include his RaceID on the [Use Her] dialogue script to be sure that is not removed for the SexLab "Clean System". By the way the Flame Atronash are considered Female and apparently this on is Male, and I don't know the reason but all the Flame Atronash Animations are tagged as Creatures Female so if the "Match Creature Gender" option in SexLab is enabled the Validate Actor function will fail on find valid Animation.

 

One more detail my PC is bit slow so when the Pet get transformed from Human to Flame or from Flame to Human she disappear for 2 or 3 seconds. My suggestion is place the converted actor before remove the original, I did something like that on my copy of some previous versions and work perfectly because disable the actor is instantly.

Posted
7 hours ago, osmelmc said:

I was searching for the Flame Pet sex issue on the scripts and this topic but apparently is nothing done to fix this.

 

For I see the problem is with the RaceID because is not included on SexLab. I have the impression that MNC include it on some point but right now is not there anymore. You can include his RaceID on the [Use Her] dialogue script to be sure that is not removed for the SexLab "Clean System". By the way the Flame Atronash are considered Female and apparently this on is Male, and I don't know the reason but all the Flame Atronash Animations are tagged as Creatures Female so if the "Match Creature Gender" option in SexLab is enabled the Validate Actor function will fail on find valid Animation.

 

One more detail my PC is bit slow so when the Pet get transformed from Human to Flame or from Flame to Human she disappear for 2 or 3 seconds. My suggestion is place the converted actor before remove the original, I did something like that on my copy of some previous versions and work perfectly because disable the actor is instantly.

Thanks

 

I don't know what to do about the first issue, but I just updated the code of the transformation to enable first and then disable. I didn't test it yet but it was an easy switch.

Posted
6 hours ago, iggypop1 said:

  @DeepBlueFrog

 

About "Naked hunters in a hot spring " I like this scene very much but is it possible to attach a Undress script to the pool  and a sitting/laying marker?

 

Yours

Thanks for the idea. I added it to the list on Github.

  • 2 weeks later...

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