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Posted

Nordic Queen start - quest says "Find the source of life" What is it? Where I can find it?

Try sex.. With Nords especially.. Unless Draugrs get to you first.

Posted

Red Wave quest question I went to the boat and got the quest and after my PC paid back the coins I check her inventory and most of the items where gone I could not find any way to get it all back so I load a save before doing it and everything was there. I want do the quest again but who do I talk to or where would I find items taken from the PC. 

 

Another question seen something odd the NPC where stand around like they were cuffed and keep moving like they where pissing I have all the mods for this mod.

 

This might be a bug after my PC started the quest I seen no one coming on to the boat only could have sex with the guards 

Posted

Your items should be in a bag next to a bed in the bottom deck of the boat.

 

The npc poses is something I need to fix. It was meant as a way to show the npcs were putting themselves on display but I didn't choose the right poses.

Posted

Hey skyrimll, I wanted to know if I can use assets of your milk container? I personally like the version of the harness Ed86 uses for MME, but I love the backpack. I wanted to know if I could take the container part and put it on his harness, and then edit the bodyslide. If possible, upload it too so other people can use it? If you'd prefer, I would also be happy simply giving you the mod and you could add it to the downloads page here?

Posted

hi sky,

with the new version (I updated from 0.7), every time I try to get close the "crystal island" of chaurus mother, my game CDT...

in the papyrus-log I don't  find any clue..

suggestion?

 

thanks in advance! 

 

S.

Posted

hi sky,

with the new version (I updated from 0.7), every time I try to get close the "crystal island" of chaurus mother, my game CDT...

in the papyrus-log I don't find any clue..

suggestion?

 

thanks in advance!

 

S.

That crash is usually a skeleton issue.

 

Was it working in previous versions?

Posted

 

hi sky,

with the new version (I updated from 0.7), every time I try to get close the "crystal island" of chaurus mother, my game CDT...

in the papyrus-log I don't find any clue..

suggestion?

 

thanks in advance!

 

S.

That crash is usually a skeleton issue.

 

Was it working in previous versions?

 

 

yes, with 0.7 no problem

edit: I have installed latest XPMSE (3.84)

Posted

As I mentioned in the CCAS thread, I started the Red Wave prostitute quest via CC's mod.  After paying off my debt and being allowed to leave the ship, the "Sex Workers Always Pay Their Debts" quest did not clear from my quest log.  The "New Life" quest did clear, and I'm not sure if one is from this mod and the other from CC's, or if they are both from this mod.

 

Very minor problem but I thought I'd mention it, in case it's easily fixed.

Posted

As I mentioned in the CCAS thread, I started the Red Wave prostitute quest via CC's mod.  After paying off my debt and being allowed to leave the ship, the "Sex Workers Always Pay Their Debts" quest did not clear from my quest log.  The "New Life" quest did clear, and I'm not sure if one is from this mod and the other from CC's, or if they are both from this mod.

 

Very minor problem but I thought I'd mention it, in case it's easily fixed.

 

"New Life" is from CCAS. It should clear automatically even before the Red Wave starts (but the events happen in such quick sequence they'll appear to be happening at the same time).

Posted

I did find out that for me, the Pit Wolf and Jaree-Ra get into a fight.

 

I've also seen Sam there, but not in his usual black robe. He was wearing a brown shirt and pants outfit, that I don't think I've seen elsewhere.

 

Most of the Red Wave patrons haven't been all that interested in my female worker either, though the soldiers do tend to be the most willing.  On the other hand, a couple customers and I've gotten the day pass, so it hasn't been as bad. Vast majority of people up the in city aren't interested either, but eh.

 

Is there an arousal level or persuasion check involved?

Posted

I've been using SexLab Stories for quite a while now, and just a quick question.

Is there a way to remove the dialogue options that's added to ALL npcs? asking about rumors and stories.

 

While I enjoy many aspects of this mod, this is the particular one I do not enjoy myself.

Posted

I've been using SexLab Stories for quite a while now, and just a quick question.

Is there a way to remove the dialogue options that's added to ALL npcs? asking about rumors and stories.

 

While I enjoy many aspects of this mod, this is the particular one I do not enjoy myself.

 

You mean the "Heard any good story recently?" It's certainly possible to do that, but it's a lot of work. I mean, a lot of work... There are several dozen rumors (haven't counted them all - there might be more than a hundred? Two? No idea...) and because they aren't stemming from a single topic but are in fact a single topic themselves, each individual line would have to have a condition added (so they could be toggled on/off in the MCM).

 

All told, it might not take any more than a couple of hours to do that, maybe less... but it would be finicky and prone to accidents. At least, if I did that it would be. :)

 

What you could do instead is do it yourself - getting rid of them permanently as opposed to with an MCM toggle is a lot easier. Open up Sexlab Stories in your CK and find the quest _SLS_QST_Rumors. Delete that quest. I think that should do it, and I don't think it would cause other problems... I don't think that quest is used by anything else, so it should be fine to delete. That will remove all the rumors and the "heard any good story" line too.

You'd have to redo it every time a new version of Stories was updated.

Posted

 

I've been using SexLab Stories for quite a while now, and just a quick question.

Is there a way to remove the dialogue options that's added to ALL npcs? asking about rumors and stories.

 

While I enjoy many aspects of this mod, this is the particular one I do not enjoy myself.

 

You mean the "Heard any good story recently?" It's certainly possible to do that, but it's a lot of work. I mean, a lot of work... There are several dozen rumors (haven't counted them all - there might be more than a hundred? Two? No idea...) and because they aren't stemming from a single topic but are in fact a single topic themselves, each individual line would have to have a condition added (so they could be toggled on/off in the MCM).

 

All told, it might not take any more than a couple of hours to do that, maybe less... but it would be finicky and prone to accidents. At least, if I did that it would be. :)

 

What you could do instead is do it yourself - getting rid of them permanently as opposed to with an MCM toggle is a lot easier. Open up Sexlab Stories in your CK and find the quest _SLS_QST_Rumors. Delete that quest. I think that should do it, and I don't think it would cause other problems... I don't think that quest is used by anything else, so it should be fine to delete. That will remove all the rumors and the "heard any good story" line too.

You'd have to redo it every time a new version of Stories was updated.

 

 

Or you could just open up the new MCM menu and turn it off.  You can also turn off the Standing Stones fetish.  I think both options, along with the MCM menu, are new features added in 0.8.  ;)

Posted

 

 

I've been using SexLab Stories for quite a while now, and just a quick question.

Is there a way to remove the dialogue options that's added to ALL npcs? asking about rumors and stories.

 

While I enjoy many aspects of this mod, this is the particular one I do not enjoy myself.

 

You mean the "Heard any good story recently?" It's certainly possible to do that, but it's a lot of work. I mean, a lot of work... There are several dozen rumors (haven't counted them all - there might be more than a hundred? Two? No idea...) and because they aren't stemming from a single topic but are in fact a single topic themselves, each individual line would have to have a condition added (so they could be toggled on/off in the MCM).

 

All told, it might not take any more than a couple of hours to do that, maybe less... but it would be finicky and prone to accidents. At least, if I did that it would be. :)

 

What you could do instead is do it yourself - getting rid of them permanently as opposed to with an MCM toggle is a lot easier. Open up Sexlab Stories in your CK and find the quest _SLS_QST_Rumors. Delete that quest. I think that should do it, and I don't think it would cause other problems... I don't think that quest is used by anything else, so it should be fine to delete. That will remove all the rumors and the "heard any good story" line too.

You'd have to redo it every time a new version of Stories was updated.

 

 

Or you could just open up the new MCM menu and turn it off.  You can also turn off the Standing Stones fetish.  I think both options, along with the MCM menu, are new features added in 0.8.  ;)

 

 

Oh, i've forgotten to update my version. Still using previous one. XD

 

Posted

 

 

 

 

I've been using SexLab Stories for quite a while now, and just a quick question.

Is there a way to remove the dialogue options that's added to ALL npcs? asking about rumors and stories.

 

While I enjoy many aspects of this mod, this is the particular one I do not enjoy myself.

 

You mean the "Heard any good story recently?" It's certainly possible to do that, but it's a lot of work. I mean, a lot of work... There are several dozen rumors (haven't counted them all - there might be more than a hundred? Two? No idea...) and because they aren't stemming from a single topic but are in fact a single topic themselves, each individual line would have to have a condition added (so they could be toggled on/off in the MCM).

 

All told, it might not take any more than a couple of hours to do that, maybe less... but it would be finicky and prone to accidents. At least, if I did that it would be. :)

 

What you could do instead is do it yourself - getting rid of them permanently as opposed to with an MCM toggle is a lot easier. Open up Sexlab Stories in your CK and find the quest _SLS_QST_Rumors. Delete that quest. I think that should do it, and I don't think it would cause other problems... I don't think that quest is used by anything else, so it should be fine to delete. That will remove all the rumors and the "heard any good story" line too.

You'd have to redo it every time a new version of Stories was updated.

 

 

Or you could just open up the new MCM menu and turn it off.  You can also turn off the Standing Stones fetish.  I think both options, along with the MCM menu, are new features added in 0.8.  ;)

 

 

 

They are both toggle-able options in 0.8.

Posted

"sex with non-nord drains you"

 

My character just hit level 60 drain levels with this. I feel like she should get some sort of prize. :D

 

I know what you mean. My drain levels have gotten so big it went into the negative numbers.

 

Posted

Is there an ending to the Nord Queen quest?

I'm setting at a drain level 102 (used Sexlab ZZZ to kick off 3 ways with Ulfric and his general and sometimes the guards as well).

Also have the amulet complete with all 3 asshats toast (I actually did that before I found out I should be bang'n nords and not crypt zombies)....

I mean after you hit 50 you get your life back, so I figured 100 would be the end point... but it still setting on stage 10 or something when I check it via console command (sqs yadayadayada its a long f'n quest name damnit)....

 

Kinda getting tire of it and want to just go about doing other stuff.

 

Also, why does she have to only do Nord's for a positive... Hell there is at least one stormcloak in the camp near whiterun that is not a nord ( which kinda a pissed me off cause I figured if anyone would be f'n nord it would be a stormcloak ).... why not any man be positive and any mer or deadra be a negative.... and also for reference the Zombies in the Nord Tombs are well NORD.... what dead nords in a nord tomb, no way really.... mind blown.

 

 

Posted

Could this mod be the reason i get a "runaway whores aren't looked kindly upon" dialog with a 100 gold fine then (100 is taken if i have it but it still just keeps going up regardless if i actually have the cash to pay or not) whenever i approach the solitude docks? Starts just past the farm near the stairs to the docks x.x

 

Scratch the above post, indeed this is the case, annoying but ill just wait for another update when the author gets the time.  :shy:

Posted

 

 

hi sky,

with the new version (I updated from 0.7), every time I try to get close the "crystal island" of chaurus mother, my game CDT...

in the papyrus-log I don't find any clue..

suggestion?

 

thanks in advance!

 

S.

That crash is usually a skeleton issue.

 

Was it working in previous versions?

 

 

yes, with 0.7 no problem

edit: I have installed latest XPMSE (3.84)

 

 

Ok, for my strange CDT problem:

when my character go into this zone/cell (I mapped after some test, see image)

post-207275-0-12895900-1461944769_thumb.jpg

the CDT is immediate, no way.

 

I don't think is problem related on SL Stories (+devious), I tried to disable the mod, clean save, but after this CDT still remain.

so, I have no clue to solve this issue  :(.. and I have no other problems in my game for now.. 

 

the only thing I noticed, in papyrus the last line before game-crash is:

[04/24/2016 - 09:57:32AM] Mia OnLocationChange changed cells to 
[04/24/2016 - 09:57:32AM] New Mia CellTrack changed cells to 

but, SexSlave mod is the same for a long time, and I never had any problems so far..

 

sorry for the OT, but if anyone can help..  :P

 

edit: SOLVED!

buggy version of "skyrim flora overhaul".. I revert back to previous, and no more CDT!  :D

 

cheers

 

S.

Posted

For some reason Elle the Sexbot doesn't have a body. All she has is her head, hands, and feet. I have tried several things to fix it all of which have done nothing. Any thoughts on how to fix this.

 

I have this problem as well and could not find any answers in the following posts.

 

[edit] ok nevermind, its a feature not a bug :dodgy:

Posted

What actually is the cause "sex with a non nord drains you" messege? I must have missed something because I can't recall when that started.

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