deskchairlamnp Posted March 28, 2018 Posted March 28, 2018 Hello, Yeah the new version does not work when translated for some reason, i'll try to fix it later. Use the older version, everything works the same there.
LaughingMan008 Posted April 7, 2018 Posted April 7, 2018 I can't seem to get any version of this mod to work for me. Another person here said they were playing a male character, and could only get other male characters too approach them. That's what I want! But I can't seem to make it happen, no matter how much I up the settings! Am I missing something?
EchoSage Posted April 8, 2018 Posted April 8, 2018 This is a crude machine translation file sourced from bing+google+excite+babylon so I hope someone with actual working knowledge of Japanese can do something better and share. Just use the sst dictionary with https://www.nexusmods.com/skyrimspecialedition/mods/134? Takes a few moments to use the app but you can load up the "SexLab Approach.esp" and if you put the dictionary where xTranslator recognizes it you should "magically" get a translation of the strings, the just "File->Finalize ESP/ESM". Please do "File->Save SSTStrings Dictionary" and share if you have more functional translations to provide. There is a new version from april at http://skup.dip.jp/?andor=and&sword= SexLab+Approach+JPPlus+&mode=ret It looks to have more scenarios and dialogs from what I remember so give it a shot (working for me on SSE). I have the dictionary file in "_xTranslator\UserDictionaries\SkyrimSE\" sexlab approach_japanese_english.sst
EchoSage Posted April 20, 2018 Posted April 20, 2018 An updated dictionary for the 4/15 drop. One of the best approach mods I've used. Help with the translations if they don't make sense. SexLab Approach_japanese_english.sst
Logeres Posted April 22, 2018 Posted April 22, 2018 Alright, here's my first pass translation of the current SexLab Approach.esp: SexLab Approach.esp. Remember that you still need the other files from the japanese mod website linked earlier in the thread! I've tested it for a bit, and it seems to be working fine, at least as far as I can tell. Here is the sst. dictionary I've created for the translation, in case someone wants to meddle with it: sexlab approach_japanese_english.sst. 2
botpot55 Posted April 26, 2018 Posted April 26, 2018 I am using the latest version and only like 5 animations are used, what's the reason? Could somebody share the latest working translated version? Edit: Fixed it by rebuilding the animation registry
Guineaux Posted April 30, 2018 Posted April 30, 2018 On 22/4/2018 at 7:06 PM, Logeres said: Alright, here's my first pass translation of the current SexLab Approach.esp: SexLab Approach.esp. Remember that you still need the other files from the japanese mod website linked earlier in the thread! I've tested it for a bit, and it seems to be working fine, at least as far as I can tell. Here is the sst. dictionary I've created for the translation, in case someone wants to meddle with it: sexlab approach_japanese_english.sst. Tank you, because it's an very big work! a lot of approachs for you! : )
Timjohnson Posted May 18, 2018 Posted May 18, 2018 I need help, I installed it but i don't see any cloak equipped or in my inventory.
EmertX Posted May 19, 2018 Posted May 19, 2018 14 hours ago, Timjohnson said: I need help, I installed it but i don't see any cloak equipped or in my inventory. What cloak?. if you mean the spell cloack that activates on player to signal the encounters it would be under the spells menu but is hidden AFAIK.
Timjohnson Posted May 22, 2018 Posted May 22, 2018 On 5/19/2018 at 7:21 AM, EmertX said: What cloak?. if you mean the spell cloack that activates on player to signal the encounters it would be under the spells menu but is hidden AFAIK. Nope didn't find any spells.
EmertX Posted May 23, 2018 Posted May 23, 2018 20 hours ago, Timjohnson said: Nope didn't find any spells. Yes, the cloak spell is hidden and activates automatically when the sexlab approach quest starts on game load. You don't have to find any spell or cloak equipment. The mod will run and depending on the available NPCs there will be a chance that they approach player.
Sceadugengan Posted June 1, 2018 Posted June 1, 2018 I've tried to edit a script so when a rape event starts the player gets a chance to resist using Defeat's functions. When testing I've found it won't trigger the resist phase and not the usual rape scene either. Any pointers you can give? SLApp_TIF__PCSexNoPlusRape.psc
EmertX Posted June 6, 2018 Posted June 6, 2018 On 5/31/2018 at 8:52 PM, Sceadugengan said: I've tried to edit a script so when a rape event starts the player gets a chance to resist using Defeat's functions. When testing I've found it won't trigger the resist phase and not the usual rape scene either. Any pointers you can give? SLApp_TIF__PCSexNoPlusRape.psc have you included the script from where you are making the function call as aproperty in your script?. I tried something similar trying to trigger a brawl instead of a resist function and it wasn't working because I was missing adding the correct properties. Also verifiy that all properties in your script have the necessary initial values.
Sceadugengan Posted June 6, 2018 Posted June 6, 2018 2 hours ago, EmertX said: have you included the script from where you are making the function call as aproperty in your script?. I tried something similar trying to trigger a brawl instead of a resist function and it wasn't working because I was missing adding the correct properties. Also verifiy that all properties in your script have the necessary initial values. Are you talking about the dialogue options from where the scripts are being called? It doesn't seem like SL Approach adds or initializes any properties for the scripts. At least the scripts I edited didn't have any. If I now have to add a property to use Defeat's functions, what do I need to add?
EmertX Posted June 6, 2018 Posted June 6, 2018 4 hours ago, Sceadugengan said: Are you talking about the dialogue options from where the scripts are being called? It doesn't seem like SL Approach adds or initializes any properties for the scripts. At least the scripts I edited didn't have any. If I now have to add a property to use Defeat's functions, what do I need to add? That, I don't know, but if you want to make a call from a script that lies on a different quest, you need to do that AFAIK
EmertX Posted June 7, 2018 Posted June 7, 2018 10 hours ago, Sceadugengan said: Are you talking about the dialogue options from where the scripts are being called? It doesn't seem like SL Approach adds or initializes any properties for the scripts. At least the scripts I edited didn't have any. If I now have to add a property to use Defeat's functions, what do I need to add? Question. Does your script compile without errors?. 1
Sceadugengan Posted June 7, 2018 Posted June 7, 2018 Nope, no errors. The resulting script is smaller than the original, though, which shouldn't be. ... I compiled it again just to see the messages again and now it throws dozens of errors. What the heck. No wonder it won't fire ? Well, seems like I'll have to do a bit more research coming weekend. I'm still a novice at Skyrim scripting.
EmertX Posted June 12, 2018 Posted June 12, 2018 On 6/7/2018 at 9:59 AM, Sceadugengan said: Nope, no errors. The resulting script is smaller than the original, though, which shouldn't be. ... I compiled it again just to see the messages again and now it throws dozens of errors. What the heck. No wonder it won't fire ? Well, seems like I'll have to do a bit more research coming weekend. I'm still a novice at Skyrim scripting. Take a look at the mod Sexlab rape. From what I saw in their support thread the modder did what you are trying to do.
Sceadugengan Posted June 12, 2018 Posted June 12, 2018 I've read the description of that mod once. I thought it simply caused NPCs to attack the player and Defeat triggers on its own through that. Guess I'll have to take another look at it. Thanks for mentioning it.
EmertX Posted June 23, 2018 Posted June 23, 2018 On 6/12/2018 at 2:43 PM, Sceadugengan said: I've read the description of that mod once. I thought it simply caused NPCs to attack the player and Defeat triggers on its own through that. Guess I'll have to take another look at it. Thanks for mentioning it. I was able to -partially- trigger the "struggle" function from defeat (in the Cursed loot mod). I had to download several libraries (source scripts from other mods such as XMPS lib, SKYUI source scripts, Break Undies plus source scripts, Aradia devices source scripts, and some others that I don't remember). By downloading the source scripts and putting them in the right place (/...Data/Scripts/Source/) 90% of the compiling issues dissapeared. Now, I said the function works partially because I managed to trigger the struggle bar and get a rape in case it fails... but in case the PC fills the struggle bar, a rape is also triggered, lol. In case you wonder, here is the script inside the fragment: Spoiler ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname dcur_pi_misogyny_rape Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE;dclibs.sexwithplayer(akSpeaker, consensual = false, stages = 1, randomanim = true) Actor[] StartSceneAggressors = new actor[1] StartSceneAggressors[0] = akSpeaker If DefeatUtil.StartScene(StartSceneAggressors, ForceAutoResist = True) dclibs.sexwithplayer(akSpeaker, consensual = false, stages = 1, randomanim = true) Else Debug.Notification("The scene failed") Endif ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment dcur_library Property dclibs Auto DefeatUtil Property DefeatU Auto BTW, that last property (DefeatUtil) is the one you should also add as a property in your own fragment. "DefeatU" is just how I named the property, but you can name it "Blah" or whatever for that regard.
jdods13 Posted July 18, 2018 Posted July 18, 2018 I went ahead and converted this mod to SSE form 44 in the CK but after doing some digging/ reading in this forum it would seem that it is not that simple. Is there an SSE version ready to go anywhere or am I still missing something? I don't have a great deal of time to read through EVERYTHING in this forum topic so I greatly appreciate someone filling me in. I believe that this mod is responsible for my CTD issues but really have no idea. I have Attraction SSE installed.
VirazolKaine Posted July 23, 2018 Posted July 23, 2018 I'm having a problem with this mod, when someone approaches me, a dialogue box pops up, but the text is just a bunch of rectangles, both the npc text and my dialogue options are just rectangles. Any idea why? I'm posting my load order below but don't know how to put a spoiler box so, sorry for the wall. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 SexLab.esm 6 6 SexLabAroused.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 FlowerGirls SE.esm 9 9 SexLab Attraction.esm 10 a Lore Weapon Expansion - Relics of the Crusader.esp 11 b Lore Weapon Expansion - Goldbrand.esp 12 c Lore Weapon Expansion - Daedric Crescent.esp 13 d SMIM-SE-Merged-All.esp 14 e Audio Overhaul Skyrim.esp 15 f Cutting Room Floor.esp 16 10 VioLens SE.esp 17 11 SexLab Approach.esp 18 12 MLU.esp 19 13 iNeed.esp 20 14 iNeed - Extended.esp 21 15 Immersive Jewelry.esp 22 16 BlackthornManor.esp 23 17 Imperious - Races of Skyrim.esp 24 18 OpulentThievesGuild.esp 25 19 marriagemod - alpha v3.esp 26 1a Ordinator - Perks of Skyrim.esp 27 1b SkyrimSewers.esp 28 1c Run For Your Lives.esp 29 1d Cloaks.esp 30 1e Inigo.esp 31 1f Apocalypse - Magic of Skyrim.esp 32 20 Apocalypse - Ordinator Compatibility Patch.esp 33 21 Vivid WeathersSE.esp Vivid Weathers SE - AOS Patch.esp 34 22 UNP Vanilla Outfits.esp Circlets and Masks with all Robes and Hoods.esp 35 23 Lore Weapon Expansion.esp Cloaks - USSEP Patch.esp 36 24 Cloaks - Dawnguard.esp SunDaytimeNorth_MM_default.esp 37 25 MajesticMountains.esp YOT - Your Own Thoughts.esp BetterQuestObjectives.esp BetterQuestObjectives-DBForevertoMisc.esp BetterQuestObjectives-CRFPatch.esp 38 26 Chesko_WearableLantern.esp YOT - Wearable Lanterns.esp 39 27 Mortal Enemies.esp 40 28 AHZmoreHUD.esp 41 29 MLU - Lore Weapon Expansion.esp 42 2a honedmetal.esp 43 2b Footprints.esp 44 2c AllThievesGuildJobsConcurrently.esp 45 2d Faction Crossbows.esp Dawnguard Delayed - Level 20.esp XPMSSE.esp 46 2e SGEyebrows.esp 47 2f FNIS.esp 48 30 Fertility Mode - Children.esp 49 31 FertilityMode.esp 50 32 FertilityMode_FlowerGirls.esp 51 33 WetandCold.esp Vivid Weathers SE - Extended Snow.esp Vivid Weathers - Extended Rain.esp 52 34 IcePenguinWorldMap.esp 53 35 marriagemod - hf.esp 54 36 Thief skills rebalance for Ordinator.esp 55 37 SkyUI_SE.esp 56 38 Wildcat - Combat of Skyrim.esp 57 39 Alternate Start - Live Another Life.esp 58 3a Immersive Citizens - AI Overhaul.esp 59 3b Relationship Dialogue Overhaul.esp 60 3c RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 61 3d Convenient Horses.esp 62 3e Bashed Patch, 0.esp
Strawman Posted July 29, 2018 Posted July 29, 2018 On 7/23/2018 at 3:30 PM, VirazolKaine said: I'm having a problem with this mod, when someone approaches me, a dialogue box pops up, but the text is just a bunch of rectangles, both the npc text and my dialogue options are just rectangles. Any idea why? I'm posting my load order below but don't know how to put a spoiler box so, sorry for the wall. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 SexLab.esm 6 6 SexLabAroused.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 FlowerGirls SE.esm 9 9 SexLab Attraction.esm 10 a Lore Weapon Expansion - Relics of the Crusader.esp 11 b Lore Weapon Expansion - Goldbrand.esp 12 c Lore Weapon Expansion - Daedric Crescent.esp 13 d SMIM-SE-Merged-All.esp 14 e Audio Overhaul Skyrim.esp 15 f Cutting Room Floor.esp 16 10 VioLens SE.esp 17 11 SexLab Approach.esp 18 12 MLU.esp 19 13 iNeed.esp 20 14 iNeed - Extended.esp 21 15 Immersive Jewelry.esp 22 16 BlackthornManor.esp 23 17 Imperious - Races of Skyrim.esp 24 18 OpulentThievesGuild.esp 25 19 marriagemod - alpha v3.esp 26 1a Ordinator - Perks of Skyrim.esp 27 1b SkyrimSewers.esp 28 1c Run For Your Lives.esp 29 1d Cloaks.esp 30 1e Inigo.esp 31 1f Apocalypse - Magic of Skyrim.esp 32 20 Apocalypse - Ordinator Compatibility Patch.esp 33 21 Vivid WeathersSE.esp Vivid Weathers SE - AOS Patch.esp 34 22 UNP Vanilla Outfits.esp Circlets and Masks with all Robes and Hoods.esp 35 23 Lore Weapon Expansion.esp Cloaks - USSEP Patch.esp 36 24 Cloaks - Dawnguard.esp SunDaytimeNorth_MM_default.esp 37 25 MajesticMountains.esp YOT - Your Own Thoughts.esp BetterQuestObjectives.esp BetterQuestObjectives-DBForevertoMisc.esp BetterQuestObjectives-CRFPatch.esp 38 26 Chesko_WearableLantern.esp YOT - Wearable Lanterns.esp 39 27 Mortal Enemies.esp 40 28 AHZmoreHUD.esp 41 29 MLU - Lore Weapon Expansion.esp 42 2a honedmetal.esp 43 2b Footprints.esp 44 2c AllThievesGuildJobsConcurrently.esp 45 2d Faction Crossbows.esp Dawnguard Delayed - Level 20.esp XPMSSE.esp 46 2e SGEyebrows.esp 47 2f FNIS.esp 48 30 Fertility Mode - Children.esp 49 31 FertilityMode.esp 50 32 FertilityMode_FlowerGirls.esp 51 33 WetandCold.esp Vivid Weathers SE - Extended Snow.esp Vivid Weathers - Extended Rain.esp 52 34 IcePenguinWorldMap.esp 53 35 marriagemod - hf.esp 54 36 Thief skills rebalance for Ordinator.esp 55 37 SkyUI_SE.esp 56 38 Wildcat - Combat of Skyrim.esp 57 39 Alternate Start - Live Another Life.esp 58 3a Immersive Citizens - AI Overhaul.esp 59 3b Relationship Dialogue Overhaul.esp 60 3c RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 61 3d Convenient Horses.esp 62 3e Bashed Patch, 0.esp You need to translate the esp
smashly Posted September 26, 2018 Posted September 26, 2018 Wow, I never knew about the jap approach.. I just translated and converted to Skyrim SE the up14569.zip SexLab Approach JPPlus 20180802 105KB 2018/08/02(Thu)02:18 (attached to post) Used sexlab approach_japanese_english.sst from Logeres post and I only had to actually translate 1 line of dialog manually. Exported the esp, opened it in SE CK, saved it. Opened the esp in xEdit and created a new SEQ fille and checked things out. MCM already has the english translation file that comes in the up14569.zip Loaded the translated and converted esp in Skyrim SE and damn works a treat. NPC <-> NPC options 3way option Hugs and kisses options and more.. I even spawned some of the rings via console since I could see the form ids in xedit anyway. They actually work well, but I think simple menu options to choose your gender prefs without the rings would have been nice instead. All the approaches work well and the MCM menu is in english straight out of the box... nice. I sorta miss the old Attraction screen spam with the "...thinks your a god".. etc. But the Jap Approach is definitely less finicky to set up as well as more config options to make approaches the way you like. Attached is the full Approach Jap version translated and converted for Skyrim SE, even the readme is google translated up14569_Approach_JPPlus_English_Trans_SSE.7z For those that want the Bond rings without another add item mod or using the console then the Custom version is for you. (Custom) allows you to add Bond Rings to your inventory from a click in SexLabs Approach -> Bond Rings page in MCM : up14569_Approach_JPPlus_English_Trans_(Custom)_SSE.7z (You only need to install one or the other, not both) Note: If using the non custom version then deciding to use custom version then you will need to remove the non custom version from your game save first before installing the custom version. This is due to the SLApproach_Main quest needs to initialize a newly added formlist property, otherwise the rings won't list on the MCM page! 6
howlerleech Posted December 12, 2018 Posted December 12, 2018 On 9/26/2018 at 10:15 AM, smashly said: Wow, I never knew about the jap approach.. I just translated and converted to Skyrim SE the up14569.zip SexLab Approach JPPlus 20180802 105KB 2018/08/02(Thu)02:18 (attached to post) Used sexlab approach_japanese_english.sst from Logeres post and I only had to actually translate 1 line of dialog manually. Exported the esp, opened it in SE CK, saved it. Opened the esp in xEdit and created a new SEQ fille and checked things out. MCM already has the english translation file that comes in the up14569.zip Loaded the translated and converted esp in Skyrim SE and damn works a treat. NPC <-> NPC options 3way option Hugs and kisses options and more.. I even spawned some of the rings via console since I could see the form ids in xedit anyway. They actually work well, but I think simple menu options to choose your gender prefs without the rings would have been nice instead. All the approaches work well and the MCM menu is in english straight out of the box... nice. I sorta miss the old Attraction screen spam with the "...thinks your a god".. etc. But the Jap Approach is definitely less finicky to set up as well as more config options to make approaches the way you like. Attached is the full Approach Jap version translated and converted for Skyrim SE, even the readme is google translated up14569_Approach_JPPlus_English_Trans_SSE.7z For those that want the Bond rings without another add item mod or using the console then the Custom version is for you. (Custom) allows you to add Bond Rings to your inventory from a click in SexLabs Approach -> Bond Rings page in MCM : up14569_Approach_JPPlus_English_Trans_(Custom)_SSE.7z (You only need to install one or the other, not both) Note: If using the non custom version then deciding to use custom version then you will need to remove the non custom version from your game save first before installing the custom version. This is due to the SLApproach_Main quest needs to initialize a newly added formlist property, otherwise the rings won't list on the MCM page! Thank you for the work, it's my first time using this mod, but was it supposed to be so limited? I mean, females don't "approach", and basically the only things i can choose are basic options.
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