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What body mesh should I use for SexLab's new default animation alignments?


  

1050 members have voted

  1. 1. Which female body mesh should be used for default alignment profile?

    • UNP
      128
    • UNPB
      258
    • CBBE
      477
    • SevenBase
      166
    • Other (Explain!)
      21
  2. 2. Which male body mesh should be used for default alignment profile?

    • Schlongs of Skyrim - Default Body / Average Schlong
      772
    • Schlongs of Skyrim - Muscular Body / Average Schlong
      86
    • Better Males - Favored Soul
      108
    • 4uDIKs Real Body
      33
    • Other (Explain!)
      11
    • A new body mesh based on the body of the stunningly handsome Ashal.
      40


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Posted

More like UNP won by a landslide actually, since as others have mentioned, unp and unpb are essentially the same just different breast sizes. I consider their votes more or less combined.

 

Male body on the other hand is clearly a landslide, it couldn't be more clear people want the last option. 

 

Huh ? Sorry, didn't even see this choice when voted... wondering why... :rolleyes:

 

EDIT - Now, to get back to business, are there major differences between all these meshes ? Because for a player like me it is just aesthetics choice, nothing to do with alignment or something.

Posted

 

More like UNP won by a landslide actually, since as others have mentioned, unp and unpb are essentially the same just different breast sizes. I consider their votes more or less combined.

 

Male body on the other hand is clearly a landslide, it couldn't be more clear people want the last option. 

 

Huh ? Sorry, didn't even see this choice when voted... wondering why... :rolleyes:

 

EDIT - Now, to get back to business, are there major differences between all these meshes ? Because for a player like me it is just aesthetics choice, nothing to do with alignment or something.

 

 

Outfitsupportwise both meshes lie neck and neck nowadays. Maybe UNP lies a tad in front, in the last time I watch UNP versions coming out first, but soon converted to CBBE thereafter. I remember days where this was the other way round.

 

UNP has a higher polygon count, which is the only truly valid argument for using UNP as base mesh for SexLab (but it's an important argument), because the higher polygon count might let look animations smoother (less edges, better transitions).

 

Customizability is still higher for CBBE due to bodyslide in my eyes. UNP's Bodyslide is more or less a light version in my opinion...and the most important thing for a person who can't make stuff by itself....CBBE modders are used to create outfits and make them Bodyslide compatible in one step. UNP modders aren't used to that, they make their outfits and done.

 

It's Ashal's mod, be glad that he called a vote at all :-)

 

My guess is that the differences concerning alignment for animations between CBBE and UNP might be minor. If you do not create a CBBE body with extreme values you won't have any issues for aligning animations.

Posted

 

More like UNP won by a landslide actually, since as others have mentioned, unp and unpb are essentially the same just different breast sizes. I consider their votes more or less combined.

 

Male body on the other hand is clearly a landslide, it couldn't be more clear people want the last option. 

 

Huh ? Sorry, didn't even see this choice when voted... wondering why... :rolleyes:

 

EDIT - Now, to get back to business, are there major differences between all these meshes ? Because for a player like me it is just aesthetics choice, nothing to do with alignment or something.

 

 

The meshes are not exactly the same so it can cause alignments to be off more than normal. Most of the UNP family of meshes are going to be the same or really close in the hips area where it matters most for alignment, same with the CBBE family etc.

 

I honestly don't know how much off things are but apparently enough for there to be a poll to choose one. :)

Posted

 

 

More like UNP won by a landslide actually, since as others have mentioned, unp and unpb are essentially the same just different breast sizes. I consider their votes more or less combined.

 

Male body on the other hand is clearly a landslide, it couldn't be more clear people want the last option. 

 

Huh ? Sorry, didn't even see this choice when voted... wondering why... :rolleyes:

 

EDIT - Now, to get back to business, are there major differences between all these meshes ? Because for a player like me it is just aesthetics choice, nothing to do with alignment or something.

 

 

Outfitsupportwise both meshes lie neck and neck nowadays. Maybe UNP lies a tad in front, in the last time I watch UNP versions coming out first, but soon converted to CBBE thereafter. I remember days where this was the other way round.

 

UNP has a higher polygon count, which is the only truly valid argument for using UNP as base mesh for SexLab (but it's an important argument), because the higher polygon count might let look animations smoother (less edges, better transitions).

 

Customizability is still higher for CBBE due to bodyslide in my eyes. UNP's Bodyslide is more or less a light version in my opinion...and the most important thing for a person who can't make stuff by itself....CBBE modders are used to create outfits and make them Bodyslide compatible in one step. UNP modders aren't used to that, they make their outfits and done.

 

It's Ashal's mod, be glad that he called a vote at all :-)

 

My guess is that the differences concerning alignment for animations between CBBE and UNP might be minor. If you do not create a CBBE body with extreme values you won't have any issues for aligning animations.

 

 

:huh:

 

A higher polygon count should just make the body look more realistic, not easier to make animations to work with... I don't get it.

 

 

 

 

More like UNP won by a landslide actually, since as others have mentioned, unp and unpb are essentially the same just different breast sizes. I consider their votes more or less combined.

 

Male body on the other hand is clearly a landslide, it couldn't be more clear people want the last option. 

 

Huh ? Sorry, didn't even see this choice when voted... wondering why... :rolleyes:

 

EDIT - Now, to get back to business, are there major differences between all these meshes ? Because for a player like me it is just aesthetics choice, nothing to do with alignment or something.

 

 

The meshes are not exactly the same so it can cause alignments to be off more than normal. Most of the UNP family of meshes are going to be the same or really close in the hips area where it matters most for alignment, same with the CBBE family etc.

 

I honestly don't know how much off things are but apparently enough for there to be a poll to choose one. :)

 

 

Yeah, looks like it does ! 

 

I'm curious about Ashal's explanation, though.

Posted

 

 

Yeah, looks like it does ! 

 

I'm curious about Ashal's explanation, though.

 

Which one? why UNP won or?

 

 

Hah! No ! Why he did make a poll !

 

Why UNP won is because more people voted for it because it looks like it has more polygons, though I still don't understand why it's better to work with more polygons except it looks more realistic.

Posted

 

 

 

More like UNP won by a landslide actually, since as others have mentioned, unp and unpb are essentially the same just different breast sizes. I consider their votes more or less combined.

 

Male body on the other hand is clearly a landslide, it couldn't be more clear people want the last option. 

 

Huh ? Sorry, didn't even see this choice when voted... wondering why... :rolleyes:

 

EDIT - Now, to get back to business, are there major differences between all these meshes ? Because for a player like me it is just aesthetics choice, nothing to do with alignment or something.

 

 

Outfitsupportwise both meshes lie neck and neck nowadays. Maybe UNP lies a tad in front, in the last time I watch UNP versions coming out first, but soon converted to CBBE thereafter. I remember days where this was the other way round.

 

UNP has a higher polygon count, which is the only truly valid argument for using UNP as base mesh for SexLab (but it's an important argument), because the higher polygon count might let look animations smoother (less edges, better transitions).

 

Customizability is still higher for CBBE due to bodyslide in my eyes. UNP's Bodyslide is more or less a light version in my opinion...and the most important thing for a person who can't make stuff by itself....CBBE modders are used to create outfits and make them Bodyslide compatible in one step. UNP modders aren't used to that, they make their outfits and done.

 

It's Ashal's mod, be glad that he called a vote at all :-)

 

My guess is that the differences concerning alignment for animations between CBBE and UNP might be minor. If you do not create a CBBE body with extreme values you won't have any issues for aligning animations.

 

 

:huh:

 

A higher polygon count should just make the body look more realistic, not easier to make animations to work with... I don't get it.

 

 

Not easier to make, the procedure is the same for all body mesh types. The result might be somewhat different though. Depends on the skeleton too, of course. The differences may be pretty tiny though.

 

On the other side we may know now, that Ashal uses UNP himself :-)

Posted

 

 

 

 

More like UNP won by a landslide actually, since as others have mentioned, unp and unpb are essentially the same just different breast sizes. I consider their votes more or less combined.

 

Male body on the other hand is clearly a landslide, it couldn't be more clear people want the last option. 

 

Huh ? Sorry, didn't even see this choice when voted... wondering why... :rolleyes:

 

EDIT - Now, to get back to business, are there major differences between all these meshes ? Because for a player like me it is just aesthetics choice, nothing to do with alignment or something.

 

 

Outfitsupportwise both meshes lie neck and neck nowadays. Maybe UNP lies a tad in front, in the last time I watch UNP versions coming out first, but soon converted to CBBE thereafter. I remember days where this was the other way round.

 

UNP has a higher polygon count, which is the only truly valid argument for using UNP as base mesh for SexLab (but it's an important argument), because the higher polygon count might let look animations smoother (less edges, better transitions).

 

Customizability is still higher for CBBE due to bodyslide in my eyes. UNP's Bodyslide is more or less a light version in my opinion...and the most important thing for a person who can't make stuff by itself....CBBE modders are used to create outfits and make them Bodyslide compatible in one step. UNP modders aren't used to that, they make their outfits and done.

 

It's Ashal's mod, be glad that he called a vote at all :-)

 

My guess is that the differences concerning alignment for animations between CBBE and UNP might be minor. If you do not create a CBBE body with extreme values you won't have any issues for aligning animations.

 

 

:huh:

 

A higher polygon count should just make the body look more realistic, not easier to make animations to work with... I don't get it.

 

 

Not easier to make, the procedure is the same for all body mesh types. The result might be somewhat different though. Depends on the skeleton too, of course. The differences may be pretty tiny though.

 

On the other side we may know now, that Ashal uses UNP himself :-)

 

 

For females, yeah. And for males, a body designed by himself and based on his own (stunningly handsome????????) body...  :blink: must be creepy !  :wacko:

:lol:

Posted

With the height setting on ECE none of it really matters.

 

IMHO a pause / adjust align / save / resume would be a great focus of development.

Go into the Sexlab Framework and set each sex stage to the maximum time allowed. Start sex and set the alignment for the current stage, use the "O" key to move to a new animation and repeat until all alignments are set, use the spacebar to move to the next stage and repeat. Each stage after the first should only require a small stage specific adjustment after the first stage has been set. Repeat the process until you have all the stages set for all the animations then reset the times in the framework back to the defaults (or to your preferences).

Posted

 

With the height setting on ECE none of it really matters.

 

IMHO a pause / adjust align / save / resume would be a great focus of development.

Go into the Sexlab Framework and set each sex stage to the maximum time allowed. Start sex and set the alignment for the current stage, use the "O" key to move to a new animation and repeat until all alignments are set, use the spacebar to move to the next stage and repeat. Each stage after the first should only require a small stage specific adjustment after the first stage has been set. Repeat the process until you have all the stages set for all the animations then reset the times in the framework back to the defaults (or to your preferences).

 

 

Or you can turn off auto advance, than the stage won't progress at all until you force it.

 

On a semi related note, I've put some thought into creating some "scene creation/editor tools" for fine tuning like that or creating a mishmash of animations for a specialized sequence. Or maybe a hotkey where you can walk up to 2 NPC's having sex, press the hotkey to disable your characters movement and then give you control over their scene via hotkeys as if the player was a participant.

Posted

 

press the hotkey to disable your characters movement and then give you control over their scene via hotkeys as if the player was a participant.

Playing around with some of these mods walking up on someone having sex.. made me think its a shame that you couldn't join in... :). Perhaps an intrrupt key that can finish the current act and have the player involved in a "new' act. Essentially join the fun?.

 

@Ashal..

 

I assume that based on the poll the CBBE and SOS / Average is what will eventually become the "default" body for the animations?

 

Just asking so that my efforts at setting up and collecting the mods I will be using (like I have done in the past with fNV and FO3) will focus compatible armors and such for these instead of others. Yes I know I can make some of the adjustments on the animations and such myself with the MCM.. Cool indeed! I would rather have a more closer match and less adjustments as possible.

Posted

I assume that based on the poll the CBBE and SOS / Average is what will eventually become the "default" body for the animations?

UNPB will be the default female body because UNPB+UNP > CBBE.
Posted

 

This poll needs to be closed because the decision was made some time ago. Seems silly for people to continue to add votes because it's been decided and done for a long time now.

Posted

 

I assume that based on the poll the CBBE and SOS / Average is what will eventually become the "default" body for the animations?

UNPB will be the default female body because UNPB+UNP > CBBE.

 

UNPB is the default body .. now all I need to do is find some nice easy body, realistic face and skin. (no need for beauty models but cute would be nice) and necessary armor replacers. Yes I know I can still use the original bodies but if they are shaped differently enough it start to annoy me when they change body shape. Small pet peeve but still a peeve. I would rather have beauty queens than have their bodies constantly change between armors. .. lol.

 

Anybody have suggestions? I currently don't have any body or armors for this type.. I have UNP body. (don't know what the last B is for.. yes I am very sad indeed for not knowing what that acromym stands for... :))

 

This poll needs to be closed because the decision was made some time ago. Seems silly for people to continue to add votes because it's been decided and done for a long time now.

Just wanted to be sure because as you stated it is still going on.. Also Ashal might just decide it is easier to work with another animation anyway.

Posted

UNPB is UNP Blessed I believe is the name. Basically it is the UNP body with bigger boobs. But really any UNP body should work since the alignment is focused on the hips and all the UNP bodies have the hips more or less the same. So if you already use a UNP body you should be good to go.

Posted

Thanks nutluck

 

That explains the current animations where it looks like the partner is "floating" their hands above the female breast in some animations. If they are bigger they aren't animated for this action. Same for the .. other parts...;). The animation is actually expecting a ... bigger.. um .. package instead of the Average one. Hopefully if this is the case when Ashal tweaks the animations most of these minor annoyances would be gone.

 

I believe I was using the normal breast option with UNPB. .. Is there a good skin texture or perferred body option for nomal but beautify skins. Mostly for the humans etc but also for the Orc and perhaps even the Argonians. Mostly the Orc. They just don't seem  right. (faces as well. Cant' get them to look normal or realistic. )

Posted

Yes the hands floating over boobs is exactly what that is about.

 

As for textures there is a few good ones around. The one I am finding i like the most is Fair Skin Complexion. I use to use SG renewal for the body and covergirl for the face but moved onto FSC and find it fits me well.

Posted

@Nutluck

 

 

 

http://www.nexusmods.com/skyrim/mods/51602/?

http://www.nexusmods.com/skyrim/mods/37900/?

 

That should cover the body parts. (Load the body first then the Fair skin over it. ;). How to the armors (default game ones) match up in size?. Do I need those as well ? If so what would be the basics. I find the skin you are telling me to use far better than the ones we currently have but not quite what I was looking for .. however a very good start. Perhaps they will grow on me. At least the Orc female looks more female.

 

Yes I put this in a spoiler. Somewhat on topic afterall it is a default animation body mesh page anyway. but still a spoiler would do it good :)

 

 

Posted

@Nutluck

 

 

 

http://www.nexusmods.com/skyrim/mods/51602/?

http://www.nexusmods.com/skyrim/mods/37900/?

 

That should cover the body parts. (Load the body first then the Fair skin over it. ;). How to the armors (default game ones) match up in size?. Do I need those as well ? If so what would be the basics. I find the skin you are telling me to use far better than the ones we currently have but not quite what I was looking for .. however a very good start. Perhaps they will grow on me. At least the Orc female looks more female.

 

Yes I put this in a spoiler. Somewhat on topic afterall it is a default animation body mesh page anyway. but still a spoiler would do it good :)

 

 

 

 

 

Yes install the body and then install the skin texture next. That way it over writes the skin texture of the body if it comes with one. As for armors there is a ton of armor mods, what happens if you don't use a armor mod is it changes the body to fit how the armor is suppose to look by default. So you want a armor mod so the body stays the same. Like if you use UNPB and then use UNP armor mod when you put on armor your character will have a UNP body, but when naked will have a UNPB body.

 

As for the skin, there is a lot of them I only mentioned the ones I have tired. Look around on Nexus and find the skin texture you like and use it. I just happen to like FSC mod but there is a tone of them. Mature ones, sweaty body, SG etc. It takes a bit of looking but you will likely find the skin texture mod you like.

 

Posted

MY 2 CENTS : Most UNPB users downgraded from UNP

Fixed

 

 

But yeah UNP/UNPB/7B should all be effectively the same alignment-wise since they're all derived from the same base body. It only gets tricky when you start looking at the few boobjob anims available but even with the wide array of breast sizes between the three, those anims shouldn't be all that different either.

 

'course the decision's been made by now I guess so either you already thought of that and did the smart thing or you picked lolCBBE.

Posted

 

@Nutluck

 

 

 

http://www.nexusmods.com/skyrim/mods/51602/?

http://www.nexusmods.com/skyrim/mods/37900/?

 

That should cover the body parts. (Load the body first then the Fair skin over it. ;). How to the armors (default game ones) match up in size?. Do I need those as well ? If so what would be the basics. I find the skin you are telling me to use far better than the ones we currently have but not quite what I was looking for .. however a very good start. Perhaps they will grow on me. At least the Orc female looks more female.

 

Yes I put this in a spoiler. Somewhat on topic afterall it is a default animation body mesh page anyway. but still a spoiler would do it good :)

 

 

 

 

 

Yes install the body and then install the skin texture next. That way it over writes the skin texture of the body if it comes with one. As for armors there is a ton of armor mods, what happens if you don't use a armor mod is it changes the body to fit how the armor is suppose to look by default. So you want a armor mod so the body stays the same. Like if you use UNPB and then use UNP armor mod when you put on armor your character will have a UNP body, but when naked will have a UNPB body.

 

As for the skin, there is a lot of them I only mentioned the ones I have tired. Look around on Nexus and find the skin texture you like and use it. I just happen to like FSC mod but there is a tone of them. Mature ones, sweaty body, SG etc. It takes a bit of looking but you will likely find the skin texture mod you like.

 

 

 

 

So I take it that in game there isnt really a big change visually to mark the change over from the nude UNPB body to the UNP body r/t armors. Cool. Yea I will probably swap out a few skin textures and see which I like more. With MO I can have a different one for each play thorugh(profile)  I should also consider4 the XP skelliton as well with some default female walks .. if I understand it correctly FNIS should have gender specific animation settings (or honor the specific gender settigns) which is sooooo verrrrry coooool. If I understood that correctly.. lol

 

Posted

Would it be difficult to have animation settings additions to sexlab that cover the most used combos out there, so if the base sexlab uses cbbe-sos average, you could download a file if you used upnp or sos muscular or some enormous dick variant or what have you? The controls for adjusting the scenes are rather difficult to use, and get weird at times.

Posted

 

 

@Nutluck

 

 

 

http://www.nexusmods.com/skyrim/mods/51602/?

http://www.nexusmods.com/skyrim/mods/37900/?

 

That should cover the body parts. (Load the body first then the Fair skin over it. ;). How to the armors (default game ones) match up in size?. Do I need those as well ? If so what would be the basics. I find the skin you are telling me to use far better than the ones we currently have but not quite what I was looking for .. however a very good start. Perhaps they will grow on me. At least the Orc female looks more female.

 

Yes I put this in a spoiler. Somewhat on topic afterall it is a default animation body mesh page anyway. but still a spoiler would do it good :)

 

 

 

 

 

Yes install the body and then install the skin texture next. That way it over writes the skin texture of the body if it comes with one. As for armors there is a ton of armor mods, what happens if you don't use a armor mod is it changes the body to fit how the armor is suppose to look by default. So you want a armor mod so the body stays the same. Like if you use UNPB and then use UNP armor mod when you put on armor your character will have a UNP body, but when naked will have a UNPB body.

 

As for the skin, there is a lot of them I only mentioned the ones I have tired. Look around on Nexus and find the skin texture you like and use it. I just happen to like FSC mod but there is a tone of them. Mature ones, sweaty body, SG etc. It takes a bit of looking but you will likely find the skin texture mod you like.

 

 

 

So I take it that in game there isnt really a big change visually to mark the change over from the nude UNPB body to the UNP body r/t armors. Cool. Yea I will probably swap out a few skin textures and see which I like more. With MO I can have a different one for each play thorugh(profile)  I should also consider4 the XP skelliton as well with some default female walks .. if I understand it correctly FNIS should have gender specific animation settings (or honor the specific gender settigns) which is sooooo verrrrry coooool. If I understood that correctly.. lol

 

 

 

UNPB is just a UNP skinny body with bigger boobs. So if you use UNP armor your character will look a little heavier but easily explained by the way the armor would bulk her up and boobs would look smaller which would make sense as women would likely wrap their boobs anyways, a old fashioned sports bra concept.

 

Sexlab recommend xpms skeleton anyways so the animations work the best. It has 2.5 times as many bones as the default one giving a much greater range of movement. Also yes if you install anything like female walk, run animations then yes make sure to select the gender specific box in FNIS when you run it. Or you will have male and female animations mixed up for stuff like that. I use a few gender animations for running, weapons etc.

 

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