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Abandon Ship!


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Posted

Yes... I should have abandoned this sinking ship a long time ago as many people in the LL community can't stress it enough. What I am talking about is Nexus Mod Manager. I have been using it since I started modding Skyrim and to me switching to Mod Organizer is quite a leap for me since I have no idea how to use it. People have been graceful to set up tutorials and how to's on MO and something tells me I will be much better off for it once I get it working. In truth I heard you can alternate MO and create separate save states for different character that use different mods but would conflict if used together.

 

This will broaden my ideas for character(s) I make and not to beat around the bush I was getting sick and tired of the crashes and game freezes. I use up to 100 mods tops (No more than 120) and I have a powerhouse laptop to play it on so there should be no excuse. As I type this I am reading the tutorial on the LL forums and listening to a few guides on youtube.

 

In the end I created this topic to address to the people who still use Nexus Mod Manager. Do yourself a favor and stop. Take the leap as I am doing now and you will be better for it. :)

 

Thank you all for your time.

Posted

I use a older version of NMM that doesn't have all that shit stuffed into it that they kept cramming into and then wondering why shit wasn't working every time they added something and fixed one thing they broke 4 more things. I finally just stopped updating it and went back to a older version and it's stayed there ever since. Have had no problems since.

Posted

I use a older version of NMM that doesn't have all that shit stuffed into it that they kept cramming into and then wondering why shit wasn't working every time they added something and fixed one thing they broke 4 more things. I finally just stopped updating it and went back to a older version and it's stayed there ever since. Have had no problems since.

What version do you use by chance? Just curious. My brother plays Skyrim and uses NMM and this inforamation would be great for him. He doesn't have the knowhow for modding but at least this could make his game more stable.

Posted

Well ... Sorry to tell you that but laptops aren't as good as desktops for playing games. Just saying, my nearly tree years desktop rig supports more than 200 (curently 202) ESM + ESP with many heavy scripts and the only thing i can't stand is an ENB (my graphics card is too old for the more recent ENBs). NMM is a bit fragile but don't crash anytime. For the game crashes, SSME patch is really good.

 

The only thing i may miss to not using MO is the multiple mod's profiles. But, i don't need it for the moment. Maybe try it later ...

 

 

Edit > I'm using the most recent version of NMM (always make the update). Currently, it's the 0.49.4 version.

Posted

0.44.2 is the version that I have right now I also downloaded 0.32.0 and 0.21.0 and 0.20.0 and 018.7 The rest I downloaded just in case I want to go back further and remove even more of the crap that was put into it. I stopped updating back when it messed up the majority of peoples games that were using FNIS and not mention other things they kept breaking.

Posted

I do agree that desktops are far better for gaming. I got a gaming laptop for portability but I sacrifice upgrading and better specs. In another way I am swapping over to MO because people have told me its more user friendly and does not leave a paper-trail which can cause errors down the road to your game. NMM I know is straight forward install and go cant get better than that. I just like the idea that MO does not place the mods in your Skyrim folder and keeps the folders nice and clean.

Posted

I am very glad I switched to MO, and I'm sure you will be, too. It's really not difficult to use at all. It's use is really nearly the same as using NMM. It just has tons more options and is easier to see what is going on with your mods. The multiple profiles, saves and ini settings are sweet, too. Plus MO can download and install mods straight off Nexus just like NMM does.

Posted

the only thing i can't stand is an ENB (my graphics card is too old for the more recent ENBs).

 

Are video cards still expensive over there? Just a budget GT630, an HD7750 or an R7 260 with 2gb of video memory would do, along with reduced screen resolution... And the GPU doesn't have to be high-end to use ENBs.

 

Previously I first used NMM, but then as it was becoming difficult to download and install mods, I was forced to go completely to manual installation that in a few months time my Skyrim install was a complete mess, and then came MO.

 

Just give some time first to study how MO works, and then try it... and you might never look back.

Posted

I watched a few tutorials and installed a few basic mods. So far so good. Just a few hiccups here and there. Need to figure out how to overwrite things and some mods I try to install that are not off Nexus state they will not work IE: SG Hair Packs or 700 eyes. Looking good other than that. :)

Posted

I've never understood the hate for NMM.

 

Ever since it was introduced, I have never had an issue with it. It does exactly what it should. Installs my NMM mods. Anything that isn't setup to use NMM, I install manually. I use NMM for the ones that have fmod folders and have never had any issues with it.

 

Maybe it's cause I stick to what mods I know, and I know exactly what does what and installs what, but I just never got why people hate NMM so much. It has always done its job for me without any problems.

Posted

now comes a voice from the background.
I am a human of always leave on itself! no NMM no MMM, for what? I do not need it, everything I do I make manually.
in my game there are 256 ESP \ ESM and it runs almost perfect, there is rarely even a crash that happens when too much action at once.

Posted

I've never understood the hate for NMM.

 

Ever since it was introduced, I have never had an issue with it. It does exactly what it should. Installs my NMM mods. Anything that isn't setup to use NMM, I install manually. I use NMM for the ones that have fmod folders and have never had any issues with it.

 

Maybe it's cause I stick to what mods I know, and I know exactly what does what and installs what, but I just never got why people hate NMM so much. It has always done its job for me without any problems.

I do not hate NMM. I just wanted to use MO so I don't have to alter all my mods whenever I decide to make another character. With MO I can just make a new category and go from there without having to alter any of my other toons in the process. I only have basic knowledge when it comes to installing mods. I make sure to follow all the instructions fully to avoid as little conflict as I can. MO is more informative than just install and go. :P

Posted

I've never understood the hate for NMM.

 

Ever since it was introduced, I have never had an issue with it. It does exactly what it should. Installs my NMM mods. Anything that isn't setup to use NMM, I install manually. I use NMM for the ones that have fmod folders and have never had any issues with it.

 

Maybe it's cause I stick to what mods I know, and I know exactly what does what and installs what, but I just never got why people hate NMM so much. It has always done its job for me without any problems.

 

The same for me in fact. And i never download a mod thru NMM (worst idea you can have). This is the best way to have corrupt download/install.

Posted

NMM served me pretty well, too. Downloading mods directly with it often didn't work, with lots of "retrying" and "unable to connect to server" issues, but that was nothing manual downloads couldn't fix.

 

I switched to MO for two reasons. First, after uninstalling a mod I'd put in with NMM I found scripts and other files left behind in my skyrim folder, which worried me.

 

And second, I really loved the idea of multiple profiles with different mods. I now have my main profile (including all my LoversLab mods) for when I'm playing, and a family-friendly one for when my nephews come round to play. (They're a little young for Skyrim, but my brother's happy for them to play it.) Switching between profiles is as easy as a single button-click. I just need to remember to do it.

 

*loads game and goes to put the kettle on*

"Aunty? What does 'schlongified' mean?"

"And why's that bear moving up and down on that woman?"

:o

Posted

I either never noticed the problems with NMM or I belong to the 1% of people for whom it works flawlessly.

 

I sometimes get failed downloads but my guess is that's because the Nexus' server is a potato.

 

 

 

*loads game and goes to put the kettle on*
"Aunty? What does 'schlongified' mean?"
"And why's that bear moving up and down on that woman?"
:o

 

Innocence successfully terminated.

 

But yea, for those situations MO is probably the best choice.

Posted

Well, Skyrim isn't a game suited for childrens (even teenagers in fact). Do you remember it's rating ? PEGI 18 ...

 

(that's remind me that nearly all my games are PEGI 18 or at least PEGI 16)

Posted

Well, Skyrim isn't a game suited for childrens (even teenagers in fact). Do you remember it's rating ? PEGI 18 ...

 

(that's remind me that nearly all my games are PEGI 18 or at least PEGI 16)

 

Pretty sure it's PEGI (or whatever the hell they call it) 16 in Germany.

 

Posted

When you install a mod with NMM then remove it later it doesn't always replace the overwritten bits. It then leaves a 'hole' of sorts in your game directory. And the bother of non-stop updates, sometimes a couple in just 3 days, isn't worth it. And the fact that NMM actually modifies your Skyrim directory, just as manual installs do, is a problem for me after finding out how nice it is to have it left clean with all the modding done outside of the directory. How about NMM adding malware to peoples' computers in past? Is that a good enough reason to ditch it? :lol:

 

Never needing to reinstall your game again is enough reason all by itself to use Mod Organizer.

Posted

 

Well, Skyrim isn't a game suited for childrens (even teenagers in fact). Do you remember it's rating ? PEGI 18 ...

 

(that's remind me that nearly all my games are PEGI 18 or at least PEGI 16)

 

Pretty sure it's PEGI (or whatever the hell they call it) 16 in Germany.

 

 

 

In France, it's PEGI 18. I have the box right on my eyes to confirm.

Posted

I used NMM for my first two Skyrim playthroughs. Then played Oblivion and got used to Wrye Bash. Now I made my third complete reinstall of Skyrim and I used Wrye Bash from the beginning. It was a hell of a work to rename and repack all my mods to the Wrye Bash format I liked and fits to my taste of sorting style.

 

...but once done your Wrye Bash installation outmatches a NMM install by miles concerning sorting, information and other tools. Alone that there is no need anymore for chronological install is priceless.

 

The dozens of hours I needed for my Wrye Bash setup almost doubled my knowledge about mod and Skyrim file structures in addition.

 

The only feature of NMM that makes sense and that I miss maybe a bit is its version tracker, but as I track all my mods on Nexus myself it is no big loss.

Posted

Yeah, officially my nephews are too young for Skyrim, but my brother knows and is fine with them playing it. (Without the adult mods, of course!) And I keep an eye on them to make sure they're not being scarred for life. That situation I posted was just a bit of fun - it hasn't actually happened, thanks to MO.

 

On topic, there was a bit of a learning curve with MO at first. Figuring out how to get FNIS working through it, and what to do about the overwrite folder/mod gave me a few headaches. And you need to get used to some of your inis not being where they were before - or rather, there being extra inis in different places in addition to the normal ones. I couldn't work out why the ENB I installed a few weeks ago wasn't working properly. Then I realised the changes I'd made to one of the inis in My Documents/My Games... weren't being applied because MO doesn't use that one, it uses the one in the profile folder in its own directory.

 

Once you've done it once, though, it's easy the next time.

 

NMM was mostly fine for me, but I can't imagine going back to it now :)

Posted

 I couldn't work out why the ENB I installed a few weeks ago wasn't working properly. Then I realised the changes I'd made to one of the inis in My Documents/My Games... weren't being applied because MO doesn't use that one, it uses the one in the profile folder in its own directory.

 

That is one of the better things about MO in my opinion. You can have each profile/character running it's own ENB settings, and it's easy enough to copy a working ini then paste it into the new profile. Takes a few seconds is all.

 

There are multiple ways to set FNIS up in Mod Organizer that all work. The best, easiest when updating/upgrading FNIS, is to open the mod folder, repack it into it's PROPER folder structure (what the game already uses actually, not what NMM prefers), then just zip it back up and install it like any other mod. Just be sure to run the FNIS generator as an executable in MO and it'll all be good. You shouldn't really even need to mess with the overwrite folder much at all, and if you never touch it at all the only thing you'd have to do is run FNIS each time you chnage profiles and there won't be any issues.

Posted

I seem to be having a problem with my FNIS and a few mods. I got MO to register FNIS to run and it does but it will not register the animation of the installed mods. I did a little research and apparently this is a issue many people are having. Not sure how it is fix but I'll leave it alone for now. Some mods just wont work IE: SG hair pack, 700 eyes to name a couple. I am probably missing a simple thing or did something wrong at least aht is my conclusion I just started using it today and have been watching/reading about 3 hours of FAQ's and tutorials. Most of the mods I installed work fine. (80% of them show no errors on MO) but I'll get them all to work eventually. :P

Posted

I'm using SG220 hair pack and that works fine, all 6 .esp's and it's .esm. :lol: Just install it, it should work.

 

When you try installing it there will be a window that opens and if it doesn't like the folder's file structure (meaning it isn't the same structure that Skyrim uses) then it will have a message at the bottom written in red. You can right click the top level and "set as data" and that should make it work. Be sure to active the mod after installing, check the pluging in the right page are activated and if there's a bsa be sure to activate it.

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