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SmallerTalk version 1.2.6 - updated 2-3-13


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Posted

While we're on the subject, is there a way to "activate" those pesky little people in the wasteland that don't just have generic dialogue, aren't companions, and don't have more than a line or two for for me to trick SmallerTalk into activating?

 

I'm looking at Rotface, whom I find impossible to interact with with any plugins that require SmallerTalk.

Posted

I think he means characters that you can open dialogue with, but top level options do not appear? Which is true of traveling merchants. Also, I think if none of their options are available any more you can't get any dialogue menu.

 

Rotface specifically has a vanilla bug in his conversation that maybe doesn't help things.

Posted

Yeah, what Odessa said. Usually, you can "trick" SmallerTalk into working, if you do things like, open the bartering menu, or say "can I ask about something else" and then regress to the initial convo menu, things like that. But Rotface has nothing like that, and pressing E on him opens his normal dialogue rather than the "So whats up? - Same old, same old." routine.

Posted

You cannot do that starting from the vanilla activate.

 

I solved that, in my personal copy, by adding a separate key to enter conversation with those.

 

(EDIT: based on the first post of this page, are we in the proper support topic  :) )

Posted

It must be different. Smallertalk doesn't activate from a joypad button press. Although, when using a joypad  you can press 'E' on the keyboard to make smaller talk start. It's a bit clunky though and kinda hard on a moving target.

 

It's using the scancode returned from GetControl 5 (activate). It should also be checking for the one from GetAltControl, if it's not already. Not sure if gamepads/joysticks are different.

 

Posted

Oh really? SWEET! That would be pretty cool. Nice one. :)

 

Sorry but it won't be that easy.

 

NVSE made provision to handle joystick control, but it does not look like it is implemented.

AltControl only checks the mouse controls, nothing checks the Joysticks control :(

 

Anybody had success setting pad buttons as control using SetControl or SetAltControl ?

 

I hide my pad from my PC to avoid conflicts with game that automatically select it.

Posted

It's not a big issue, don't worry about it. If I desperately 'need' to make smallertalk work I can use the keyboard button.

(Already have to do that wither 'rapist' button, thankfully they still operate without having to switch control types)

Posted

Can you tell your gamepad to emulate the keyboard, so it actually sends an 'E' scancode rather than a button press? I used to set all of mine up this way, and my joysticks/throttles, so I didn't have to dick around in the game settings. I just told them to send keypresses that matched what I'd already set the keyboard up to do.

Posted

It's just a bog standard xbox 360 pad pride. Can't personalise it in any way.

Shit, can't even tell it to make the big 'xbox' button do anything...

(That would have made a great 'rapist' button lol)

  • 2 weeks later...
Posted

Okay I installed this forgetting I had small talk installed and I got a message saying I used small talk  as well and that I should use one of three mods, small talk/ smaller talk/tone talk. So I went into FOMM and unchecked small talk and rebuilt my Merge Patch etc, It crashed my game on load saved game, in fact it crashed all my saved games regardless. I tested them all.

 

So I tried to go back to using old set up and everything crashed again, to say I am !!!!!!! off is to put it mildly!

 

Only installed this as Sexout Soliciting lists it as a required file!

  • 2 months later...
Posted

Maybe she wants a little "small talk"... :P

 

Sorry, couldn't resist. For your problem I don't think it is this mod. This mod you start the conversation with the NPC and a few seconds later they start the conversation (if not the standard conversation you have to close that one if memory serves me correctly)  Perhaps let her get what ever is bothering her off her chest and see if she continues. There might be some mod prompting this conversation that needs to be completed.

 

  • Make a hard save. (command or manual either or)
  • allow the conversation to continue.
  • Make some notes on what she is trying to talk to you about. Can help narrow the problems. Somebody should know what mod or such it is from.
  • See if addressing the conversation stops the constant prompting for a conversation with you.
  • If not give us a sample of the conversation. As accurate as possible. Quotes if possible.

If memory serves me correctly this mod only gives a general greeting and a general goodby. Anything else is from some other mod.

Posted

It is probably caused by another mod, try disabling all your mods and see if it stops. If it does, then enable/disable them in batches until you narrow down which one is a fault, and then let the author know so they can fix it.

Posted

That also could be the result of you talking to her before. It can take a few seconds before SmallerTalk takes over depending on your settings if memory serves me correctly.

Posted

Thanks for the replies, they were very helpful and I managed to fix it. :)

 

One more question :lol:

 

How do I set smaller talk not to trigger on generic NPCs? The ones that normally do not open a dialogue window.

Say I press E on a NCR soldier, and keep walking. He'll say something like "blablabla nuclear winter" then after the timer expires, he'll turn me around and force me into the generic Smallertalk dialogue tree. If I shorten the timer, that'll just cut him mid-sentence before I'm forced into a dialogue tree.

 

Powder ganger is the same, when they're not actively approaching your toon. You'd press E on one of them, hear them say "any lawman that comes after me won't have it easy". Then after a few seconds you'd be stopped and forced into the generic Smallertalk dialogue tree (which does not lead to any sex, as they're not the ones approaching).

 

 

 

I just want to run around pressing E on unnamed NPCs to hear them say their one-liners without being forced into a dialogue window every time...

 

Turn smallertalk off and/or remove it.

 

The entire purpose of this mod is opening conversations with NPCs you normally can't talk to in order to access conversation options other mods have added. For example, sexout sex adds a topic to ordinary conversations enabling you to proposition people. But it only adds the option to existing conversations, it doesn't enable talking to normally silent NPCs. With smallertalk you open that conversation, enabling access to the original dialogue.

 

Sorry if I'm overexplaining, I just took my bedtime meds.

Posted

The MCM options for SmallerTalk include a "Enable SmallerTalk" option. Simply turn it off when you want to hear their one-liner goodbye flagged responses.

  • 1 month later...
Posted

Lil' suggestion; a hotkey function would be a godsend.

 

So rather than having to go to the MCM every time you want to enable/disable SmallerTalk, you just press a hotkey to force a conversation with the targeted NPC.

 

Other than that, this mod's perfect.

  • 6 months later...
Posted

I have a bit of a problem with NPC greetings. Every NPC now greets me with simple, silent "Hello" and in some cases (Lacey from Mojave Outpost is one I can confirm) even erased their dialog tree leaving only the options added by the mods. Also, for some reason I now have two options to leave the conversation (vanilla "Goodbye" depending on the conversation and "I'll leave" that never changes). Disabling SmallerTalk doesn't change anything and uninstalling it broke my saves. I have no idea how to fix this and the only thing I installed that "should" mess with greetings is this mod, that's why I ask for help here.

 

This is my load order:

FalloutNV .esm=1
DeadMoney .esm=1
HonestHearts .esm=1
OldWorldBlues .esm=1
LonesomeRoad .esm=1
GunRunnersArsenal .esm=1
ClassicPack .esm=1
MercenaryPack .esm=1
TribalPack .esm=1
CaravanPack .esm=1
Companion Core .esm=1
IWS-Core .esm=1
CFWNV .esm=1
More Perks .esm=1
More Perks for Companions .esm=1
More Perks for Dead Money .esm=1
More Perks for Honest Hearts .esm=1
More Perks for Old World Blues .esm=1
More Traits .esm=1
RobCo Certified .esm=1
Sexout .esm=1
SexoutCommonResources .esm=1
SexoutSlavery .esm=1
iHUD .esm=1
Brahmin Bess .esm=1
STV01aDataLib .esm=1
SS3Datas .esm=1
SS3Children .esm=1
SexoutPregnancyV3 .esm=1
SexoutOffSpring .esm=1
SS3Buildings .esm=1
SexoutSlavers2 .esm=0
SexoutSlavers3core .esm=1
FalloutNV_lang .esp=1
Mission Mojave - Ultimate Edition .esp=1
MMUE POP .esp=1
Readius_NV .esp=0
The Mod Configuration Menu .esp=1
populatedcasino .esp=1
PerkEveryLevel .esp=1
More Perks Update .esp=1
More Perks for Companions Update .esp=1
More Perks for Dead Money Update .esp=1
More Perks for Honest Hearts Update .esp=1
More Perks for Old World Blues Update .esp=1
More Traits Update .esp=1
IWS-Core-Patrols .esp=1
IWS-Core-Guards .esp=1
IWS-Core-Civilians .esp=1
IWS-DM .esp=1
IWS-HH .esp=1
IWS-OWB .esp=1
IWS-LR .esp=1
CFW-DLC .esp=1
RobCo Certified Friendly Hit Fixer .esp=1
SunnyCompanion .esp=1
Intelligence_And_Skill_Points_High .esp=1
LFox Bottle That Water .esp=1
Reactive People - Ultimatum .esp=1
WeaponModsExpanded .esp=1
WMX-DeadMoney .esp=1
WMX-HonestHearts .esp=1
WMX-OldWorldBlues .esp=1
WMX-LonesomeRoad .esp=1
WMX-GunRunnersArsenal .esp=1
WMX-PreOrderPackClassic .esp=1
WMX-PreOrderPackCaravan .esp=1
WMX-PreOrderPackMercenary .esp=1
WMX-PreOrderPackTribal .esp=1
EVE FNV - ALL DLC .esp=1
WMX-EVE-AllDLC .esp=1
Mail Order Catalogs .esp=1
Mail Order Catalogs WMX .esp=1
Mail Order Catalogs WMX Modern Weapons .esp=0
Bouncing Natural Breasts .esp=1
Tagged_Skills_High .esp=1
SexoutSex .esp=1
SexoutSCRDebug .esp=0
SlaveCollection .esp=1
EVE FNV - NO GRA .esp=0
EVE FNV - NO DLC .esp=0
WMX-EVE-NoGRA .esp=0
WMX-EVE-NoDLC .esp=0
SexoutRapeGame .esp=1
CASM with MCM .esp=1
SexoutZAZ .esp=1
SexoutAftermath .esp=1
SexoutRapist .esp=1
SexoutSlavers3 .esp=1
Sexout Certified .esp=1
Sexout Rufus Fix .esp=1
SexoutLobos .esp=1
SmallerTalk .esp=1
 

While trying to fix the problem I used BOSS so it's not the same order I had when I noticed the problem but nothing has changed afterwards.

Posted

I have a bit of a problem with NPC greetings. Every NPC now greets me with simple, silent "Hello" and in some cases (Lacey from Mojave Outpost is one I can confirm) even erased their dialog tree leaving only the options added by the mods. Also, for some reason I now have two options to leave the conversation (vanilla "Goodbye" depending on the conversation and "I'll leave" that never changes). Disabling SmallerTalk doesn't change anything and uninstalling it broke my saves. I have no idea how to fix this and the only thing I installed that "should" mess with greetings is this mod, that's why I ask for help here.

 

In my case, SexoutSlavers3 affects some people's dialog. Try disabling (both esp and all esms) SexoutSlavers3 and check if the problem continues.

Posted

I've checked and you were right - it was SexoutSlavers3core .esm. Thanks for help!

 

Yes SexoutSlavers3 needs the possibility of engaging dialog with any NPC ir order to permit future options like trying slaves or selling them and for now the greeting is forced on NPC without regarding their type (respawning or named). There will have McM options to activate/deactivate this in the second episode.

 

Dont understand what is the problem, I did think SmallerTalk was done to engage dialog with NPCs who haven't one, if they already have dialog what is the need? (no cristicism or rivality, just want to ameliorate my mods :) )

  • 1 year later...
Posted

This is a great mod but it's being a pain in the ass. Despite me enabling the option for it not to activate when sneaking, I find myself having casual conversations to these people I'm trying to sneak past or kill... I even tried the option that disables the mod and it still does nothing. So, unless it's another mod that uses this one keeping it functioning, I don't really know how to get past this annoyance.

Posted

I see that an attempt has been made to rectify the AI for some NPCs locking up, and sorry if this is a known problem but I am still getting some AI lockup. 

 

EDIT: I checked the NPC's inventory and a reset token is there, its just not doing anything. Hope this helps. 

 

UPDATE: I found the problem, it wasn't smallertalk. It was another mod SexoutCrowdsB, tried loading smallertalk lower in the load order but Crowds seem to lock up NPC AI after the animation. 

 

SexoutCrowdsB has had some problems in the past. It is a great idea but one that is very hard to setup and implement.

  • 6 years later...
Posted

NPC keep try to initiate dialogue with me after I talked to them . It cut off their standard chatter dialogue midway and try to walk up to me initiate dialogue box no matter what they were doing before. It so annoying and immersion breaking. 

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