Jump to content

FRESH Install, HDT Not working


Greensbr

Recommended Posts

Posted

So I heard about HDT Physics Extension, and I really wanted it in game. It wouldn't work when I first tried it so I thought trying from a fresh game install might troubleshoot the issue. I'm running Windows Vista, 64 Bit.

 

I decided to uninstall my game to start from scratch, I have all DLCs; Hearthfire, Dragonborn, Dawngaurd.

 

I use Nexus Mod Manager. I have all of the the unofficial patches; Skyrim, Hearthfire, Dragonborn, Dawngaurd.

 

I have SKSE installed. I saw that Data/SKSE/Plugins wasn't there when I first ran the installer, so I made the folder SKSE/Plugins in my games directory (Data folder) for future use. I set SKSE to run as administrator in Vista.

 

Then I followed this guide http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/?do=findComment&comment=712764, and installed Realistic Ragdolls and Force and Enhanced Character Edit.

 

I Installed Caliente's Body Mod - Big Body Edition 3.2 (CBBE) and XP32 Maximum Skeleton.

 

Then I installed HDT Physics Extension v 14.28.

 

I did not see any effect from these mods, neither on my Character when SexChanged to female (its normally male but I used a console command if this raises any issues), nor on female NPCS, alive or dead.

 

I got a little desperate to see something so I installed http://www.nexusmods.com/skyrim/mods/34713/? TBBP Animation of Dragonfly with Butt Bounce. It changed the walking animations on females, but I still don't see any bouncing or anything.

 

I've attached a picture of my plugins post-286165-0-05964700-1395920634_thumb.jpg. What should I try next in troubleshooting this?

 

Heres my BOSS log:

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Dawnguard.esm Active
Contains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Contains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Dragonborn.esm Active
Contains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
RaceCompatibility.esm Active
Unofficial Skyrim Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
Unofficial Dawnguard Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
Unofficial Hearthfire Patch.esp Active
Unofficial Dragonborn Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Stats}}
USKP Patcher for RaceCompatibility.esp Active
CharacterMakingExtender.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
EnhancedCharacterEdit.esp Active

 

 

Every step of the way I have loaded up SKSE to see if its working, and it hasn't, so I doubt any of the configuration of my mods are an issue.

 

Do you think its working and that I just have some values set too low? Do I need to mess around with any .ini files?

 

Do I need to configure outfits/armors in something like Bodyslide (or HDT Bodyslide) first before the physics will work on NPCS in game? I'll need a tutorial.

 

Do I need to use Havok or something to have this mod work on my character exclusively before I see her bewbs/ass bounce?

 

Its a fresh install. What do I need to do?

 

 

UPDATE:

A bit of success, I managed to get breast and ass physics. I noticed a small tidbit on Enskyment's guide that said that you have to use the Outfit/Body "CalienteBodyAdvancedTBBP" in Bodyslide for "bouncing lady parts."

4. Generate your body.
Skyrim/ Data/ CalienteTools/ Bodyslide/ Bodyslide.exe
At the top in the "Outfit/ Body" section click that and select the body type you want.
If you want bouncing lady parts, select CalienteBodyAdvancedTBBP.

Select a preset. You can either form your own or use one from the list. The "Cbbe" one is the default and I recommend it if you're just starting out. You can always easily change it anytime.

Hit "Create Bodies" and there you go.

This is just for the character body. For clothing, see the clothing guide.

 

 

I am gonna need an explanation as to why this is actually working so I don't mess it up, but so far at least its working.

 

I am going to attempt to make a custom body and configure clothing too it. I'll let you know if I run into any issues.

 

UPDATE:

Managed to get my custom body working in game, and I configured Caliente's Vanilla Armors here http://www.nexusmods.com/skyrim/mods/12273/? with their slider conversions here http://www.nexusmods.com/skyrim/mods/32731/? (Hope I'm correct about that).

 

I guess all I need to do next is to see if I can get breast/ass physics while the armors are on. And I take it that's being worked on here?

 

http://www.loverslab.com/topic/26835-hdt-breast-collision-for-realy-all-armors-with-3-adjustments-without-hdt-havok-object/page-10

 

UPDATE:

 

I've been messing around with Bodyslide a bit more and I think I did it wrong. I'm getting basically three separate issues.

 

First one is that I get Vanilla Armor and its not stretching to meet my characters custom body. First here is my custom body (Warning NSFW and don't mind the disturbing male head)

 

 

post-286165-0-23663800-1395920612_thumb.jpg

 

 

Now here is the character with Vanilla Whiterun Armor. Notice the armor gives a Vanilla body as well. Also Breast/ass physics did not work while wearing it.

 

post-286165-0-85346800-1395920605_thumb.jpg

 

post-286165-0-92699200-1395920608_thumb.jpg

 

Now here is my character with Vanilla Master Robes. Notice how it stretches to the curvature of the body, and the breast/ass bounced while wearing it so the physics worked! However my character clips right through it.

 

post-286165-0-46825700-1395920618_thumb.jpg

 

Here is the clipping on the right shoulder...

 

post-286165-0-59485400-1395920621_thumb.jpg

 

And lastly here is some custom armor from Caliente or from another modder. Breast/ass physics did not work while wearing it just like the vanilla armor.

 

post-286165-0-43430200-1395920624_thumb.jpg

 

Basically I've been trying to find normal Vanilla armors and their conversion sliders (or just the conversion sliders because the armors are already in game!) but I haven't had any luck.

 

Did I screw up by batch building armor? I mean if I uninstall the armors or conversion sliders from NMM will I be able to undo some of these changes I made, or can I overwrite them with the right amors/sliders?

Posted

to get you started:

 

 

I have SKSE installed. I saw that Data/SKSE/Plugins wasn't there when I first ran the installer, so I made the folder SKSE/Plugins in my games directory (Data folder) for future use. I set SKSE to run as administrator in Vista.

 

 

 

Data/SKSE/plugins is created by the installer of SKSE, if the folder is not there after installing SKSE that I think you have a HUGE ISSUE RIGHT THERE.

 

  • Re-download SKSE installer
  • Right click the file after it has finished downloading
  • Click Properties
  • Click "Unblock" next to security
  • Apply -> Ok
  • Now install like useual

if there is no option for this than you have no admin rights.

Secondly

I reccomend using Groovtamas skeleton, its XP32's skeleton modded for compatibility with hdt.

 

Thirdly?

Celente's bodyslide is confusing as all hell for me to use but i realised that batch editing can have some issues.

 

  1. Create a custom nude tbbp body
  2. Save it to EVERY form
  3. batch build 1 thing at a time

remember that some batch build options overwrite other and bodyslide gets confused and messes this stuff up.

 

also vanilla armour dose not support bouncing, it need's weighing... go here this should sort it out

Posted

Item Zero

 

since you're starting from scratch, I would personally recommend using Mod Organizer download - guide

 

. . . it's "just better" than NMM. rather than creating a tangle of files, it compartmentalizes each mod to it's own directory then creates a virtual directory structure right before loading skyrim. therefore, if you need to do what I'm about to suggest which is change some loading orders, you can do that without taking down and rebuilding a fragile stack of files.

 

No seriously . . . get it and install it first. 

 

Item One:

Get a working setup before switching things out for mods. In Mod Organizer (MO), once it works, you save then copy the profile. that way if you fucked something up, you have a working fallback.

 

This guide here will get you working if you follow it exactly.

 

Final install order should be like this:

  1. SKSE
  2. HDT Physics Extension
  3. Body (CBBE + TBBP for you)
  4. Skeleton

Options: you can kinda table this para this for now, but addon Bounce Kits go anywhere AFTER item 2 and Groovetama's Rig goes after item 5.

 

This load order overwrites in the right order. HDT can go pretty much where ever you want as long as it's after SKSE. Sometimes the body will come with a skeleton (I dunno if cbbe does or not) and loading XPMS afterwards will overwrite it with the one you want. The Optionals must then be placed to overwrite that which they replace.

 

Using mod organizer, you don't have to uninstall anything or install a fragile stack of rings in exactly the right order . . . you drag & drop things to the order that you need, then start the game.

 

Again, if you do this exactly, it will work. Do this then come back. 

Posted

Sex change with console may not work.

The NPC and the PC is scanned when cells change.

 

When I look at the files, I truly believe that they are not complete.

For example, lacking the hdtPhysicsExtensions.ini and so on.

Posted
Data/SKSE/plugins is created by the installer of SKSE, if the folder is not there after installing SKSE that I think you have a HUGE ISSUE RIGHT THERE.

 

  • Re-download SKSE installer
  • Right click the file after it has finished downloading
  • Click Properties
  • Click "Unblock" next to security
  • Apply -> Ok
  • Now install like useual

if there is no option for this than you have no admin rights.

Secondly

I reccomend using Groovtamas skeleton, its XP32's skeleton modded for compatibility with hdt.

 

Thirdly?

Celente's bodyslide is confusing as all hell for me to use but i realised that batch editing can have some issues.

 

  1. Create a custom nude tbbp body
  2. Save it to EVERY form
  3. batch build 1 thing at a time

remember that some batch build options overwrite other and bodyslide gets confused and messes this stuff up.

 

also vanilla armour dose not support bouncing, it need's weighing... go here this should sort it out

 

Not only did I unblock SKSE, but I did a Data Execution Prevention Fix and it still didn't create the SKSE/Plugins folders anyways. So I just made the folders and proceeded.. I'm using SKSE v 1.06.16.

 

When you say create a nude TBBP body... first of all, what is the difference between TBBP and BBP? What do those terms stand for? Secondly, when you say "save it to every form" does that mean save my custom preset to every body/oufit? Does that happen automatically? Because my custom preset wasn't saving to every body/outfit automatically, until I made a body under CalienteBodyAdvancedTBBP, then I could see my custom preset under every body/outfit.

 

And lastly you mean that I need to match up my custom preset to every body/outfit, then hit "create bodies" for each and every one of the slider outfits for them to work in game?

 

Item Zero

 

since you're starting from scratch, I would personally recommend using Mod Organizer download - guide

 

. . . it's "just better" than NMM. rather than creating a tangle of files, it compartmentalizes each mod to it's own directory then creates a virtual directory structure right before loading skyrim. therefore, if you need to do what I'm about to suggest which is change some loading orders, you can do that without taking down and rebuilding a fragile stack of files.

 

No seriously . . . get it and install it first. 

 

Item One:

Get a working setup before switching things out for mods. In Mod Organizer (MO), once it works, you save then copy the profile. that way if you fucked something up, you have a working fallback.

 

This guide here will get you working if you follow it exactly.

 

Final install order should be like this:

  1. SKSE
  2. HDT Physics Extension
  3. Body (CBBE + TBBP for you)
  4. Skeleton

Options: you can kinda table this para this for now, but addon Bounce Kits go anywhere AFTER item 2 and Groovetama's Rig goes after item 5.

 

This load order overwrites in the right order. HDT can go pretty much where ever you want as long as it's after SKSE. Sometimes the body will come with a skeleton (I dunno if cbbe does or not) and loading XPMS afterwards will overwrite it with the one you want. The Optionals must then be placed to overwrite that which they replace.

 

Using mod organizer, you don't have to uninstall anything or install a fragile stack of rings in exactly the right order . . . you drag & drop things to the order that you need, then start the game.

 

Again, if you do this exactly, it will work. Do this then come back. 

 

Okay I am trying mod organizer. I tried it once before but it was giving me issues not importing my stuff from NMM, so I quit using it and had to reinstall, and use NMM instead.

 

But I just reinstalled it again, and now I imported all my mod archives. How do I create a save profile? I'll check to tutorial. I need stuff like that in case I screw up my files with Bodyslide.

 

I'm starting this process now. HDT Physics extension is the first thing I'm installing after SKSE, but its giving me this:

 

post-286165-0-94513400-1395978933_thumb.jpg

 

Says its not in the right directory but I am gonna go ahead and try to install this.

Posted

 

Data/SKSE/plugins is created by the installer of SKSE, if the folder is not there after installing SKSE that I think you have a HUGE ISSUE RIGHT THERE.

 

  • Re-download SKSE installer
  • Right click the file after it has finished downloading
  • Click Properties
  • Click "Unblock" next to security
  • Apply -> Ok
  • Now install like useual

if there is no option for this than you have no admin rights.

Secondly

I reccomend using Groovtamas skeleton, its XP32's skeleton modded for compatibility with hdt.

 

Thirdly?

Celente's bodyslide is confusing as all hell for me to use but i realised that batch editing can have some issues.

 

  1. Create a custom nude tbbp body
  2. Save it to EVERY form
  3. batch build 1 thing at a time

remember that some batch build options overwrite other and bodyslide gets confused and messes this stuff up.

 

also vanilla armour dose not support bouncing, it need's weighing... go here this should sort it out

 

Not only did I unblock SKSE, but I did a Data Execution Prevention Fix and it still didn't create the SKSE/Plugins folders anyways. So I just made the folders and proceeded.. I'm using SKSE v 1.06.16.

 

When you say create a nude TBBP body... first of all, what is the difference between TBBP and BBP? What do those terms stand for? Secondly, when you say "save it to every form" does that mean save my custom preset to every body/oufit? Does that happen automatically? Because my custom preset wasn't saving to every body/outfit automatically, until I made a body under CalienteBodyAdvancedTBBP, then I could see my custom preset under every body/outfit.

 

And lastly you mean that I need to match up my custom preset to every body/outfit, then hit "create bodies" for each and every one of the slider outfits for them to work in game?

 

Item Zero

 

since you're starting from scratch, I would personally recommend using Mod Organizer download - guide

 

. . . it's "just better" than NMM. rather than creating a tangle of files, it compartmentalizes each mod to it's own directory then creates a virtual directory structure right before loading skyrim. therefore, if you need to do what I'm about to suggest which is change some loading orders, you can do that without taking down and rebuilding a fragile stack of files.

 

No seriously . . . get it and install it first. 

 

Item One:

Get a working setup before switching things out for mods. In Mod Organizer (MO), once it works, you save then copy the profile. that way if you fucked something up, you have a working fallback.

 

This guide here will get you working if you follow it exactly.

 

Final install order should be like this:

  1. SKSE
  2. HDT Physics Extension
  3. Body (CBBE + TBBP for you)
  4. Skeleton

Options: you can kinda table this para this for now, but addon Bounce Kits go anywhere AFTER item 2 and Groovetama's Rig goes after item 5.

 

This load order overwrites in the right order. HDT can go pretty much where ever you want as long as it's after SKSE. Sometimes the body will come with a skeleton (I dunno if cbbe does or not) and loading XPMS afterwards will overwrite it with the one you want. The Optionals must then be placed to overwrite that which they replace.

 

Using mod organizer, you don't have to uninstall anything or install a fragile stack of rings in exactly the right order . . . you drag & drop things to the order that you need, then start the game.

 

Again, if you do this exactly, it will work. Do this then come back. 

 

Okay I am trying mod organizer. I tried it once before but it was giving me issues not importing my stuff from NMM, so I quit using it and had to reinstall, and use NMM instead.

 

But I just reinstalled it again, and now I imported all my mod archives. How do I create a save profile? I'll check to tutorial. I need stuff like that in case I screw up my files with Bodyslide.

 

I'm starting this process now. HDT Physics extension is the first thing I'm installing after SKSE, but its giving me this:

 

attachicon.gifmodorg2.jpg

 

Says its not in the right directory but I am gonna go ahead and try to install this.

 

 

Profile:

to create a save profile, up there at the top of the mod list, drop down where it says "Vanilla". you can manage profiles in the subsequent window.

 

HDT install:

You probably found that it doesnt work after you installed it. In the mod list, rclick on hdt and click "reinstall" and you'll again get the window in your screenshot. This time, rclick on data, which is exactly what you have hilited in the screenshot, then click "Set Data Directory" . . . once you do that it'll say "Looks Good" in green.

 

That's it.

 

 

Other:

when I am installing a mod, I always choose "manual" because sometimes it's not as smart as it thinks it is and can't find the data dir. Even if there isn't  one, and the mod is a bunch of loose files, you could feasibly use that window to create the directories and move them around to make the right skyrim data structure.

Posted

 

 

Profile:

to create a save profile, up there at the top of the mod list, drop down where it says "Vanilla". you can manage profiles in the subsequent window.

 

HDT install:

You probably found that it doesnt work after you installed it. In the mod list, rclick on hdt and click "reinstall" and you'll again get the window in your screenshot. This time, rclick on data, which is exactly what you have hilited in the screenshot, then click "Set Data Directory" . . . once you do that it'll say "Looks Good" in green.

 

That's it.

 

 

Other:

when I am installing a mod, I always choose "manual" because sometimes it's not as smart as it thinks it is and can't find the data dir. Even if there isn't  one, and the mod is a bunch of loose files, you could feasibly use that window to create the directories and move them around to make the right skyrim data structure.

 

 

Okay I am about to give up on Mod Organizer. How the heck does it work?

 

I did just as you suggested and it appeared to install fine, but when I went to my Skyrim/Data/SKSE/Plugins folder on my computer, nothing was there! Is it storing the mod files somewhere else, and where? How do I check if it is working/installed?

 

Also I created that "Vanilla" Profile to be a "base" (to just having all this HDT stuff installed) so I can come back in case I mess up.

 

But I can't even get to that point because Mod Organizer kept crashing when it installed CBBE. I had to downgrade Mod Organizer with the downgrade fix on the Nexus webpage, then I had clean my temporary folder with CCleaner, then I had to restart my computer and only then does it finally work, load the external installer, and CBBE installs.

 

Why is this program better than NMM again?

 

UPDATE:

 

I read up a bit on Mod Organizer and how it works. So it creates a separate directory to store mods so that the Skyrim folder stays clean. Interesting.

 

Well I'm trying to get Bodyslide 1.4 installed to overwrite the Bodyslide in the Caliente tools folder, but I can't find a way to do it through Mod Organizer. It doesn't let me merge the mods together. Does Mod Organizer allow mods to be upgraded even?

 

I am going to have to merge them myself manually.

 

UPDATE:

 

I have a question since nobody has explained to me what all these acronyms mean: BBP, TBBP, UNP, UNPC, HDT. Different kinds of bodies or something?

 

I found this mod.

 

www.nexusmods.com/skyrim/mods/21199/

 

Will this accommodate all of those bodies? In case I have no idea what I am doing?

 

UPDATE:

 

Okay now how the heck do I get Bodyslide to recognize TBBP body if the mod directories are not merged? I'm trying to create a TBBP body in bodyslide ffs.

Posted

That mod you linked won't help. besides, you don't need it.

 

BBP: Boob Butt Physics. An animation that simulates physical movement.

TBBP: Tender BBP. an "upgrade" to bbp that uses 2 breast bones to better simulate physical movement

UNP: Unpretend body mesh. An alternative to CBBE. Like CBBE, the original has been used as a base for other meshes. (search nexus)

UNPC: UNP Curvy. it is based on UNP and could be called a "UNP Variant". (search nexus)

HDT: HydrogensaysHDT is the nick of the author of HDT physics. There's never been a published definition, but it's speculated that it "Hydrogen, Deuterium, Tritium" which are hydrogen isotopes. (google and wikipedia are your friends with this).

 

Bodyslide Install: I never used bodyslide 1.4. I'd definitely say to use the newest bodyslide because there's specific instructions on how to set it up for MO.

 

But... you don't have to overwrite or "merge" installs of anything. Install it as it's own mod.

  • If you only need one of them, uncheck or uninstall the one you don't want, check the one you do.
  • If you need BOTH of them, drag the update to be right after the original in the mod list and then check them both!

It seems you're still in the NMM mindset of overwriting files, moving things manually, etc etc. None of that is necessary. You don't have to merge anything by hand. Load order, which is set up in MO, will "merge" all those separate installs in memory before running the game.

 

When MO sets up the data directory for skyrim, and you have 17 CBBE clothing mods that all change the contents of /data/meshes/cbbe, the game doesn't care... MO builds a single fully built /data/meshes/cbbe/ with all the shit in it, in memory, and that's what the game sees. Even if you have version 1 and 2 of ../bikinis, the one that appears lower in the MO mod list will replace in memory any duplicate file names.

 

That's why you put XPMS lower than the body mesh. A lot of bodies come with a skeleton, but xpms is "better". So by putting it lower, the xpms skeleton will replace in memory any other skeletons loaded before it.

 

When you decide that you don't want cbbe anymore, you don't have to carefully un/reinstall anything. you uncheck cbbe, install the new thing, drag it where you want it to be on the mod list, then make sure it's checked. It's really a lot simpler than you expect it to be.

Posted

You might also try this thread. The OP mentiones FNIS which you don't have to consider. You can ignore that part. the rest of the thread may give you some valuable insight.

 

[edit] also relook at the 'basic install' thread. I added some info and screens about load order. 

Posted

That mod you linked won't help. besides, you don't need it.

 

BBP: Boob Butt Physics. An animation that simulates physical movement.

TBBP: Tender BBP. an "upgrade" to bbp that uses 2 breast bones to better simulate physical movement

UNP: Unpretend body mesh. An alternative to CBBE. Like CBBE, the original has been used as a base for other meshes. (search nexus)

UNPC: UNP Curvy. it is based on UNP and could be called a "UNP Variant". (search nexus)

HDT: HydrogensaysHDT is the nick of the author of HDT physics. There's never been a published definition, but it's speculated that it "Hydrogen, Deuterium, Tritium" which are hydrogen isotopes. (google and wikipedia are your friends with this).

 

Bodyslide Install: I never used bodyslide 1.4. I'd definitely say to use the newest bodyslide because there's specific instructions on how to set it up for MO.

 

First thanks for clearing this up. We really need to put the acronyms in guides for people because they are genuinely confusing. I see a huge lack of explanation about this.

 

Bodyslide Install: I never used bodyslide 1.4. I'd definitely say to use the newest bodyslide because there's specific instructions on how to set it up for MO.

 

But... you don't have to overwrite or "merge" installs of anything. Install it as it's own mod.

  • If you only need one of them, uncheck or uninstall the one you don't want, check the one you do.
  • If you need BOTH of them, drag the update to be right after the original in the mod list and then check them both!

It seems you're still in the NMM mindset of overwriting files, moving things manually, etc etc. None of that is necessary. You don't have to merge anything by hand. Load order, which is set up in MO, will "merge" all those separate installs in memory before running the game.

 

When MO sets up the data directory for skyrim, and you have 17 CBBE clothing mods that all change the contents of /data/meshes/cbbe, the game doesn't care... MO builds a single fully built /data/meshes/cbbe/ with all the shit in it, in memory, and that's what the game sees. Even if you have version 1 and 2 of ../bikinis, the one that appears lower in the MO mod list will replace in memory any duplicate file names.

 

That's why you put XPMS lower than the body mesh. A lot of bodies come with a skeleton, but xpms is "better". So by putting it lower, the xpms skeleton will replace in memory any other skeletons loaded before it.

 

When you decide that you don't want cbbe anymore, you don't have to carefully un/reinstall anything. you uncheck cbbe, install the new thing, drag it where you want it to be on the mod list, then make sure it's checked. It's really a lot simpler than you expect it to be.

 

I know MO is better. But for some reason, when I was trying to install Bodyslide Outfit Studio 2 to get the TBBP Bodies or it could have been HDT Bodyslide 1.4... it wouldn't work, no matter what I set as the directory or if I set the directory to the folder itself etc. Because basically I needed to access the latest Bodyslide.exe which had the TBBP bodies (or CalienteBodyAdvancedTBBP specifically) so I could change the bodies. When they extracted into their own directory I wouldn't see the the .exe file anyway. It was weird.

 

Got a bit frustrating so I literally switched back to NMM in the mean time....

 

But if I could install mods in MO parallel to what I have NMM.. get it working again.. and then maybe do a clean install of Skyrim, and then use MO... Then yeah I could do that. Is that safe to do or would it cause conflicts?

 

You might also try this thread. The OP mentiones FNIS which you don't have to consider. You can ignore that part. the rest of the thread may give you some valuable insight.

 

[edit] also relook at the 'basic install' thread. I added some info and screens about load order. 

 

 Thanks I'll read that and maybe revive this thread if I still have any issues.

Posted

There are instructions specific to MO on the bodyslide's nexus page. And then, you will run bodyslide from within MO... which will do it's magic and buil the skyrim directory before it starts bodyslide.

 

There is absolutely no need or use to running them concurrently.

Posted

There are instructions specific to MO on the bodyslide's nexus page. And then, you will run bodyslide from within MO... which will do it's magic and buil the skyrim directory before it starts bodyslide.

 

There is absolutely no need or use to running them concurrently.

 

Alright I followed the instructions on that page, and it says to drag the CalienteTools folder out of the Data folder. Still doesn't give me the green "looks good" but I installed it anyways. It says right click on it to ignore missing data, and I did that too...

 

I mean I will try to switch back to mod organizer but I don't want to run into all these installations problems for every mod. Gonna uninstall all of my mods and do a fresh install of Skyrim again, and hopefully this will work....

Posted

I've no idea why you're having problems. No need to reinstall again since if you've been using MO, nothing is in the skyrim dir to begin with.

 

If you're going to reinstall, I'd suggest this

  1. Complete the DL
  2. go into steamapps/common directory manually
  3. duplicate the directory. (ctrl-c, ctrl-v will be enough)

Done. Now you have a clean backup. something fuckes up, then all you have to do is blow away the fuckup and recopy the your backup. Hella quicker than re-downloading.

 

MO is a completely different methodology than NMM. My wife had the same problem going from WinMobile 6 (not current windows phone) to Android. She was looking for buttons and close boxes and stuff, and finally I told her "you have to forget all that stuff from the other phone" 

 

Once it clicks for you, once you get it, everything will make sense. 

 

If you have bodyslide installed, and don't think it's right... Mod List > R-Click the entry > Remove. Done.

 

I installed Bodyslide someplace else entirely. I have an external dir where I keep an organization for any number of other apps for various games and mods... Then I installed it in the MO Apps menu, which is the dropdown to the left of Run. Then I added a shortcut to the MO ToolBar. Now when I click that shortcut, it loads the Profile then runs bodyslide. 

  1. Drop the Apps menu
  2. Click Edit.
  3. Type a title (bodyslide)
  4. Click [...] next to Binary
  5. Find the bodyslide EXE
  6. Click Add

Done.

  1. Underneath Run, click Shortcut.
  2. Click Toolbar.

Done. 

 

Now click that icon on the menu.

 

bodyslide starts and all the profile mods load and you can edit away. If you create new meshes, they will be in the OVERWRITE entry of the mod list.

  1. Dbl Click Overwrite (it's at the bottom of the mod list)
  2. Move the window off to the side
  3. Dig down to the meshes
  4. Drag them out and drop them on the mod that is to be their final resting place.

Done.

 

You should now have a working bodyslide separate from skyrim, usable with mods installed via MO.

Posted

couple of questions of my own as i am very new to this as well. i have the same set up as the op though i did the skse install viewing gopher's video.

 

i noticed you mentioned the bounce kits and i do have the newest custom bounce from the dl section. if i want to try it out do i just remove the xml file and replace with the custom or overwrite it? main is ....defaultbbp.xml and the custom says ....defaultbbp(1). do i remove the (1).xml?

 

i currently use the xpms skeleton and you also mention the one by groovetama. is this a full overwrite and is this for a better bounce? i am asking since it was a req for the hdt body which i cannot seem to figure out so i gave up for now. that on top of trying to learn bs2 almost led to friendly fire against this laptop. alas my training videos saved it so i am back with cbbe.

 

i do not use a havok object nor do i know if that is needed. same goes with the hdt collision by head nif. still reading about those and how they fit into the picture.

 

do i need to use the tbbp animation by dragonfly, obviously just the ani and not the skeleton? will hdt improve that or is it better to just use the hdt pe by itself?

 

thanks

Posted

I've no idea why you're having problems. No need to reinstall again since if you've been using MO, nothing is in the skyrim dir to begin with.

 

If you're going to reinstall, I'd suggest this

  1. Complete the DL
  2. go into steamapps/common directory manually
  3. duplicate the directory. (ctrl-c, ctrl-v will be enough)

Done. Now you have a clean backup. something fuckes up, then all you have to do is blow away the fuckup and recopy the your backup. Hella quicker than re-downloading.

 

MO is a completely different methodology than NMM. My wife had the same problem going from WinMobile 6 (not current windows phone) to Android. She was looking for buttons and close boxes and stuff, and finally I told her "you have to forget all that stuff from the other phone" 

 

Once it clicks for you, once you get it, everything will make sense. 

 

If you have bodyslide installed, and don't think it's right... Mod List > R-Click the entry > Remove. Done.

 

I installed Bodyslide someplace else entirely. I have an external dir where I keep an organization for any number of other apps for various games and mods... Then I installed it in the MO Apps menu, which is the dropdown to the left of Run. Then I added a shortcut to the MO ToolBar. Now when I click that shortcut, it loads the Profile then runs bodyslide. 

  1. Drop the Apps menu
  2. Click Edit.
  3. Type a title (bodyslide)
  4. Click [...] next to Binary
  5. Find the bodyslide EXE
  6. Click Add

Done.

  1. Underneath Run, click Shortcut.
  2. Click Toolbar.

Done. 

 

Now click that icon on the menu.

 

bodyslide starts and all the profile mods load and you can edit away. If you create new meshes, they will be in the OVERWRITE entry of the mod list.

  1. Dbl Click Overwrite (it's at the bottom of the mod list)
  2. Move the window off to the side
  3. Dig down to the meshes
  4. Drag them out and drop them on the mod that is to be their final resting place.

Done.

 

You should now have a working bodyslide separate from skyrim, usable with mods installed via MO.

 

Yeah thanks for your help, I've just been doing stupid things since I am not used to MO. I haven't even tried to run the game yet, but I'm sure it work. Everything is enabled, now its just a matter of working out compatibility issues for my 150+ mods (I got a few extra out of this whole adventure). I need to set it up so that they mesh together properly.. and I hope BOSS will work so I can get the best load order.

Posted

couple of questions of my own as i am very new to this as well. i have the same set up as the op though i did the skse install viewing gopher's video. i noticed you mentioned the bounce kits and i do have the newest custom bounce from the dl section. if i want to try it out do i just remove the xml file and replace with the custom or overwrite it? main is ....defaultbbp.xml and the custom says ....defaultbbp(1). do i remove the (1).xml? i currently use the xpms skeleton and you also mention the one by groovetama. is this a full overwrite and is this for a better bounce? i am asking since it was a req for the hdt body which i cannot seem to figure out so i gave up for now. that on top of trying to learn bs2 almost led to friendly fire against this laptop. alas my training videos saved it so i am back with cbbe. i do not use a havok object nor do i know if that is needed. same goes with the hdt collision by head nif. still reading about those and how they fit into the picture. do i need to use the tbbp animation by dragonfly, obviously just the ani and not the skeleton? will hdt improve that or is it better to just use the hdt pe by itself? thanks

 

 

 

Yeah thanks for your help, I've just been doing stupid things since I am not used to MO. I haven't even tried to run the game yet, but I'm sure it work. Everything is enabled, now its just a matter of working out compatibility issues for my 150+ mods (I got a few extra out of this whole adventure). I need to set it up so that they mesh together properly.. and I hope BOSS will work so I can get the best load order.

 

 

FORGET 150 MODS FOR NOW.  How do you know if you're having problems with HDT if you shuffle 150 (or even 20) mods in n out trying to get them to work?

 

What you do is you get HDT working. Forget about bounce kits, forget about outfits and collision. 

 

Here's installation instructions for you

  1. Follow this guide first.
  2. Install your other stuff one at a time.

After it's working, with MO, you can enable them one at a time, and experiment with load order till it's right. Item #1 on that list is guaranteed to work for you if you follow it exactly. Pay attention to post #2 about load order.

Posted

 

couple of questions of my own as i am very new to this as well. i have the same set up as the op though i did the skse install viewing gopher's video. i noticed you mentioned the bounce kits and i do have the newest custom bounce from the dl section. if i want to try it out do i just remove the xml file and replace with the custom or overwrite it? main is ....defaultbbp.xml and the custom says ....defaultbbp(1). do i remove the (1).xml? i currently use the xpms skeleton and you also mention the one by groovetama. is this a full overwrite and is this for a better bounce? i am asking since it was a req for the hdt body which i cannot seem to figure out so i gave up for now. that on top of trying to learn bs2 almost led to friendly fire against this laptop. alas my training videos saved it so i am back with cbbe. i do not use a havok object nor do i know if that is needed. same goes with the hdt collision by head nif. still reading about those and how they fit into the picture. do i need to use the tbbp animation by dragonfly, obviously just the ani and not the skeleton? will hdt improve that or is it better to just use the hdt pe by itself? thanks

 

 

 

Yeah thanks for your help, I've just been doing stupid things since I am not used to MO. I haven't even tried to run the game yet, but I'm sure it work. Everything is enabled, now its just a matter of working out compatibility issues for my 150+ mods (I got a few extra out of this whole adventure). I need to set it up so that they mesh together properly.. and I hope BOSS will work so I can get the best load order.

 

 

FORGET 150 MODS FOR NOW.  How do you know if you're having problems with HDT if you shuffle 150 (or even 20) mods in n out trying to get them to work?

 

What you do is you get HDT working. Forget about bounce kits, forget about outfits and collision. 

 

Here's installation instructions for you

  1. Follow this guide first.
  2. Install your other stuff one at a time.

After it's working, with MO, you can enable them one at a time, and experiment with load order till it's right. Item #1 on that list is guaranteed to work for you if you follow it exactly. Pay attention to post #2 about load order.

 

 

Well the good news is I seem to have a good grasp on that so far.

 

The bad news is I am running into a few issues with mod organizer, separate from this issue.

 

1)Not all the mods are showing up in the mod list.

2)When I try to autosort in MO with BOSS it gives me and error saying "failed to run boss: Cannot find online masterlist revision number."

 

Also this might shed light on that issue:

 

post-286165-0-29436100-1396530850_thumb.jpg

 

3)Had a weird skin texture issue with CBBE, the hips on my female are broken/miscolored, and also the default skin texture is only showing for the whole body.

 

So I am trying to work on these issues. All started when I was trying to fix the ankle seams on my character and it always creates a few more problems when I try to do it.

Posted

How many mods do you have installed? Does HDT PE work?

 

look in the downloads tab. Are the zips for your missing mods listed there? If not, MO was never aware of the mod. If so, dbl click to reinstall.

 

TBPH, you are having more problems than anyone else I've coached with MO. You're clearly doing and installing things that you're letting on here. The ONLY reason that cbbe hips would be discolored is if a skin made for another body were loading after the cbbe body. Find it and uncheck it because right now it's replacing the cbbe skin in the load order. 

 

I've never used boss and I've never had load order problems, therefore I don't think you need boss. 

Posted

How many mods do you have installed? Does HDT PE work?

 

look in the downloads tab. Are the zips for your missing mods listed there? If not, MO was never aware of the mod. If so, dbl click to reinstall.

 

TBPH, you are having more problems than anyone else I've coached with MO. You're clearly doing and installing things that you're letting on here. The ONLY reason that cbbe hips would be discolored is if a skin made for another body were loading after the cbbe body. Find it and uncheck it because right now it's replacing the cbbe skin in the load order. 

 

I've never used boss and I've never had load order problems, therefore I don't think you need boss. 

 

Okay Hdtphysicsextension is working so we have that solved.

 

As for the CBBE skin, I was messing with Textblend (the full version) to fix the ankle seam, but after I did it my entire character's body was white, so thats when I reinstalled the Caliente's Big Body mod. But when loaded the game up again instead of giving back the CBBE skin it was the nippless default skin stretched over the CBBE body.

 

I have about 100 mods downloaded, and about 80-90 installed.

 

Missing mods? Well I have mods in my downloads tab that never appear in my "mods categories" window, or my plugins tab. I tried to reinstall these mods. While they appear in my mods folder, they still don't show in the "mods categories" window / plugins tab like they are supposed to. Maybe they don't show in my plugins tab because some mods don't have .esp or .esm files, and that's why I don't see them in plugins. And because I can't check or uncheck these mods which don't appear in either list, I've had to manually delete mods from my mods folder (in the MO directory) just to "deactivate" them.

 

I think these issues would all be sorted out if I could get BOSS to autosort my mods, but it isnt working its still giving me that Masterlist error. I tried to reinstall BOSS but that didnt work. I tried to manually download the Masterlist from google docs, but it gives me a 403 error. I tried to manually correct the order of my mods by myself, but BOSS doesn't give me enough information about my mods for that, and I think I screwed up my list order.

 

Its there a way to "default" the virtual library in case my screwing around with TexBlend screwed up the default skins?

 

I'm gonna keep troubleshooting this, and maybe theres a skin mod that I forgot about that is conflicting.

 

UPDATE:

 

Can't get BOSS to sort but it looks like it downloaded the latest masterlist. Working on getting it to sort.

 

post-286165-0-38093200-1396660384_thumb.jpg

 

UPDATE:

 

Dude from another forum told me it was a seperate issue.

 

"Mod Organizer's integrated BOSS is different from your installed BOSS. It is bundled within Mod Organizer. The sort button won't work until Tannin fixes it. Until then, you'll have to rely on running BOSS through Mod Organizer. The reason why it won't work is because the integrated BOSS queries a database that no longer exists because BOSS updated and is using a different database."

 

Good news is I managed to fix my load order for the Bodyslide stuff and I have my old skin back :D No more charred tittays.

  • 1 year later...
Posted

Anyone able to help me with the mod order for this?

 

I have SKSE, LOOT and Wyre Bash attached to MO.

and i also run FNIS everytime before I launched with skse_loader.

 

Any ideas?

 

I heard that there were some installations that might require HDT to be pre-installed with the mod, but I don't rmb any mods that are currently installed that has that option, unless I missed it.

post-300491-0-01685000-1438739349_thumb.png

post-300491-0-94783300-1438739350_thumb.png

post-300491-0-92364400-1438739351_thumb.png

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...