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SexoutCreatureLove v0.0.8 02. Feb 2012 DISCONTINUED


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Posted

 

I actually copy/pasted that part from you ;)

I'll have a looksie

 

EDIT:

 

set rapist to player.PlaceAtMe CrDeathClawRapist 150 0

 

That should spawn 150 deathclaws right?

 

I forgot to set different creatures on the different topics too... Blah. (As I said' date=' was in a hurry)

Use Loogies version for now, I'll take a look at it tomorrow. Not on my comp now.

[/quote']

 

No, the 150 is distance, 0 is position. It doesn't actually work right now (those two values are ignored) but I'm hopeful that NVSE or something will fix it one day, so I like to put them in.

 

No he was right, the first int is count:

[Object].PlaceAtMe ObjectID:ref Count:int Distance:float Direction:int{0, 1, 2, 3}

 

Oh shit right.. should be "1 150 0" sorry haha.. my fault after all.

Posted

ya got the same thing when I tryed a cazodor got so many deathClaws that is locked up my poor computer... and poor Dallarra didnt want a deathclaw gangbang... LOL

 

Posted

Have there been any updates that I'm not seeing? Or a way to fix the Deathclaw swarm that comes and freezes up my pc no matter what I pick?

I would love to try this mod out but everytime I talk to someone, even if I pick dog I get a swarm of Deathclaws and I can't see anything but deathclaw parts and an occasional peak of my arm/leg/breast.

Posted

Oh and I had a thought. A strange thought I know but I find it hilarious. Add Radroaches to the list... and use sound clips from the movie Joe's Apartment

If player is female then assume radroach is male and add sound clip "Are you read for something Itsy Bitsy"

if player is male then assume radroach is female and add sound clip "OMG I'm gonna Pupate!"

 

LMFAO

Sorry for my sick and twisted humor if this offends you but I found it too funny to not share lol

 

 

Posted

Attached, modified most recent release as of this post, fixed all the placeAtMe's I found WRT count ofcreatures.

 

That said, he also copy/pasted so quickly that no matter what creature you talk about, you're getting a deathclaw. If he's not able to fix it by the weekend I'll see what I can do. :)

 

Note: Completely untested plugin attached.removed. Bromm has updated the official one.

Posted

Looking for trainer ideas?

 

Sunny Smiles is the most obvious choice for dog trainer.

 

I'd actually avoid too much use of The Thorn, as I don't think centralizing the mod too much would be good. What you could do, is make Cazadors and Deathclaws available there either from Lucy herself or a new NPC trainer, but only after you're completed the quests to get their eggs for Lucy.

 

I can't think of any examples readily available for other creatures. You might make new NPC's for those and put them in suitable locations, or even make your own locations if you can.

Posted

ok i get the weirdest thing ever, i downloaded this mod iv got nvse iv got the load order right ( i think ) and iv got the achive active, but when i try to spawn ANY creature with ANY npc ever, it spawns deathclaws non stop till my game crashes, literly it spawns 100 deathclaws each second, iv tryed reinstalling the mod but it still happens! D:

Posted

What you could do' date=' is make Cazadors and Deathclaws available there either from Lucy herself or a new NPC trainer, but only after you're completed the quests to get their eggs for Lucy.

[/quote']

 

Why not let the player do it before that, with the ability to trade eggs they produce if they have the pregnancy mod?

 

 

Well, flavor-wise because I could have sworn you couldn't fight certain beasts until you brought in the eggs.

 

But mainly, as a method of making sure not all the content is available right off the bat. With as many different possibilities as this mod will eventually present, it seems logical to gate some of it so there is a sense of progression. There are probably better ways to do this than using the Thorn egg quests, I imagine, but it's the first thing that jumped to mind.

Posted

ok i get the weirdest thing ever' date=' i downloaded this mod iv got nvse iv got the load order right ( i think ) and iv got the achive active, but when i try to spawn ANY creature with ANY npc ever, it spawns deathclaws non stop till my game crashes, literly it spawns 100 deathclaws each second, iv tryed reinstalling the mod but it still happens! D:

[/quote']

 

You need to update it, this was just fixed today or yesterday (officially). I had an unofficial fix in, but took it down once the new version was put up with the fixes.

Posted

theres a mis type for Feral Ghouls , in the dialog to spawn it, it says Feral Ghoulds (d), then in the follow up dialog its missing the H in Ghoul

also the animation isnt positioned properly, its too far past the player and keeps humping air when done

 

the animation for the Spore Carrier needs to be moved a little further from the player, its doing what its supposed to but in the wrong area

after selecting the Spore Carrier option, the P in Spore its uppercased (SPore)

 

after selecting Super Mutant, the follow up dialog has an uppercased U in Super (SUper)

 

as for the Gecko, there is no, Did You Enjoy The Show dialog afterwards

also its tail clips through the player, a large part of its tail

 

thats all i got for now

Posted

theres a mis type for Feral Ghouls ' date=' in the dialog to spawn it, it says Feral Ghoulds (d), then in the follow up dialog its missing the H in Ghoul

also the animation isnt positioned properly, its too far past the player and keeps humping air when done

 

the animation for the Spore Carrier needs to be moved a little further from the player, its doing what its supposed to but in the wrong area

after selecting the Spore Carrier option, the P in Spore its uppercased (SPore)

 

after selecting Super Mutant, the follow up dialog has an uppercased U in Super (SUper)

 

as for the Gecko, there is no, Did You Enjoy The Show dialog afterwards

also its tail clips through the player, a large part of its tail

 

thats all i got for now

[/quote']

 

Thanks for the feedback! =)

I will edit the spelling on next release.

As for the psitioning: This is handled by SexoutNG. I don't want to add it in this plugin as it will then override some of the scripts in SexoutNG and cause all sorts of problems when prideslayer updates it. This is the first plugin to use creature sex that I know of and we should expect there to be problems with the animation for a while longer.

Posted

ok i get the weirdest thing ever' date=' i downloaded this mod iv got nvse iv got the load order right ( i think ) and iv got the achive active, but when i try to spawn ANY creature with ANY npc ever, it spawns deathclaws non stop till my game crashes, literly it spawns 100 deathclaws each second, iv tryed reinstalling the mod but it still happens! D:

[/quote']

 

You need to update it, this was just fixed today or yesterday (officially). I had an unofficial fix in, but took it down once the new version was put up with the fixes.

 

to Prideslayer:

This is not fixed in the latest version and is still happening to me. Additionally, no animations are happening at all. I can, after clearing tokens from the critter, manually make a SexoutNG call and it works just fine... but not using the SCL dialogue. And the person I say "did you enjoy the show?" to gets disabled/markfordelete'd every single time. I'm using the version currently in the OP as of this post's date-time.

 

to everyone:

For the love of all that's holy people, please add versioning to your mods and changelogs with dates and explanations to your OPs. That way we all know if we have a current version or not...

Posted

RapePunch doesnt seem to be working on:

 

BigHorner, Lake Lurkers, matis nor scorpions.

 

Can only engage sexual interactions using rapepunch with:

 

Dogs, SporeCarries, Geckos, Feral Ghoul, SuperMutants, Deathclaws, Centaurs & Dogs/coyotes

 

ALSO - The Feral Ghoul animation isnt working correctly for some reason. Ghoul randomly humps mid air away from character by about 1 m.

 

Could it be an error on my end?

 

Edit - Currently using newest downloaded version from 1/31

 

Thanks

Posted

RapePunch doesnt seem to be working on:

 

BigHorner' date=' Lake Lurkers, matis nor scorpions.

 

Can only engage sexual interactions using rapepunch with:

 

Dogs, SporeCarries, Geckos, Feral Ghoul, SuperMutants, Deathclaws, Centaurs & Dogs/coyotes

 

ALSO - The Feral Ghoul animation isnt working correctly for some reason. Ghoul randomly humps mid air away from character by about 1 m.

 

Could it be an error on my end?

 

Edit - Currently using newest downloaded version from 1/31

 

Thanks

[/quote']

 

Bighorners, lake lurkers, mantises and scorpions aren't in sexout yet. Neither are ants and robots. So the rapepunch won't work on any of them.

 

The animation is likely a problem with sexoutNG, not this mod. Though I have noticed the same problem with ghouls. Try the latest version of sexoutNG.

Posted

I fixed in the previous version' date=' the new version must not be based on my fixes.

[/quote']

 

they all have the condition ischil = 0 as you implemented.

Posted

Spoke to Doc Mitchell, asked for Gecko and got one, but now when I speak to him again to enquire about 'Did you enjoy the show' there is no option available, and now I don't even get the 'I hear some perverted stuff about you' when talking to anyone else.

 

This is with the latest version.

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