Halstrom Posted January 9, 2012 Posted January 9, 2012 This is going to be great, good work mate. Pregnancy did work with the feral ghoul as it detects by creature type, many others like dogs detect by factions which the sexout rapist isn't in. I've created formlists for each creature type in SCR listing all the creatures & robots by type and trying to see if that works, though I forgot to add the sexout rapist ones I think. So it's not your mods problem that Pregnancy doesn't work. Dogs didn't appear for me, Cazdor didn't work or Deathclaw, Spore carriers worked ok a couple of times, but I didn't get to try any of them more than twice. I resorted to attacking the creatures to get combat rape, with limited success. My biggest issue was this stopped the "Do you want fun tonight?" option from working with doc mitchell meaning I couldn't test human pregnancy anymore.
threeddd33 Posted January 10, 2012 Posted January 10, 2012 I agree with Gibson and Lucy. Also' date=' there is a marked location on the map you can fast travel to called.. something animal husbandry farm, with some emaciated Brahmin and some human remains. I've always thought that place would be perfect to move some sort of bestiality group into, based entirely on the name alone. [/quote'] Sounds like you came up with their local Radio and TV ad... "When we say Animal Husbandry, we mean it!"
stinger5009 Posted January 10, 2012 Posted January 10, 2012 This is great! I played this for an hour, and I found some bugs you may want to fix. First, cazadors doesn't work at all, a cazador rapist did appear, but it didn't do anything. Well, cazadors did not work in other places with my game, so I guess this is a sexoutNG bug? Then, centaurs, feral ghouls and spore carriers have wrong positions in their animations, but I guess this is another bug from sexoutNG? Other creatres, Deathclaws, super mutants and dogs worked fine. I have a question is, these creatures seem to love fucking the girl in her ass, which is a little strange to me, I thought they are trying to breed so they rape humans, then why in the ass? Just my thought, don't take it too serious:) Anyway this is going to be great, just a little more work.
prideslayer Posted January 10, 2012 Posted January 10, 2012 Cazadores and Spore Carriers are my fault, I'm taking a closer look at them today and they should be fixed in the next release of SexoutNG. Centaur animation isn't working correctly at all, I've posted in the 'additional animations' thread for help. As for the rest... 1. They are just creatures. Dogs want to propagate, but they'll still fuck your leg or a stuffed animal if it's nearby. 2. The next version of SexoutNG allows players to adjust the 'weight' of different sextypes (anal, oral, vaginal). Shooting for a release later today.
prideslayer Posted January 10, 2012 Posted January 10, 2012 New NG is out that should address all the issues mentioned above. See release notes in the NG thread.
Bromm83 Posted January 11, 2012 Author Posted January 11, 2012 Has anyone tested this now that SexoutNG has been updated? Have the issues gone? Would like some new feedback now
Guest Donkey Posted January 11, 2012 Posted January 11, 2012 what sexout raper are you using ?? i think the older from UDLR was able to make Cazador be able to rape you haven't tried Brutal Raper. Also combat rape has a very minimal percentage of working right, somehow the only way i got it work was the crank up the full options in MCM screen.
Bromm83 Posted January 14, 2012 Author Posted January 14, 2012 Okies, there is a new file up. Just reducing the topics appearing in the first part of your conversation.
Bromm83 Posted January 14, 2012 Author Posted January 14, 2012 If anyone downloaded since the last post. Download again if you want to test Geckos!
stinger5009 Posted January 15, 2012 Posted January 15, 2012 OK, I've done some test for you. I'm using the newest sexoutNG V1.2.42, including the SexoutRapers. First thing is, cazadors and geckos are not working. A rapist creature did appear, but they just stand there.Sometimes my character will start masturbating, sometimes not. Is this a problem from sexoutNG? Second is, after selecting geckos, I can't get the "Did you enjoy the show" dialog, even the "I hear disturbing things about you" is gone. The last thing is, the feral ghouls animation is still at wrong position. I am wondering if this is because I'm using a smaller character from Shojo mod, but the position is too far away, don't think that's the cause. Other things works fine, I'm really excited to see this plugin completed.
Bromm83 Posted January 15, 2012 Author Posted January 15, 2012 OK' date=' I've done some test for you. I'm using the newest sexoutNG V1.2.42, including the SexoutRapers. First thing is, cazadors and geckos are not working. A rapist creature did appear, but they just stand there.Sometimes my character will start masturbating, sometimes not. Is this a problem from sexoutNG? Second is, after selecting geckos, I can't get the "Did you enjoy the show" dialog, even the "I hear disturbing things about you" is gone. The last thing is, the feral ghouls animation is still at wrong position. I am wondering if this is because I'm using a smaller character from Shojo mod, but the position is too far away, don't think that's the cause. Other things works fine, I'm really excited to see this plugin completed. [/quote'] Oki, the Cazador and Gecko just standing there issues I think must be on SexoutNGs end. All I do is summon them, set actorA/actorB and cast SexoutBegin. There really is not much room for error (Allthough there have been some errors in the past, but since it work with the other creatures where I do exactly the same) =/ Feral Ghouls sounds also sounds like a SexoutNG positioning issue. Geckos dialog might just be something I forgot to add. I'll have a look at it. Thanls for good feedback! =)
prideslayer Posted January 15, 2012 Posted January 15, 2012 Bromm are you summoning the rapist creatures from inside the SexoutNG esm? I might not have added them to their proper factions as they are really just there for debugging/testing. If you're actively using them in a playable mod... I suppose I should check that all their I's are dotted and T's crossed..
Bromm83 Posted January 15, 2012 Author Posted January 15, 2012 Bromm are you summoning the rapist creatures from inside the SexoutNG esm? I might not have added them to their proper factions as they are really just there for debugging/testing. If you're actively using them in a playable mod... I suppose I should check that all their I's are dotted and T's crossed.. Yeah I am using the ones you have added in SexoutNG. (The ones you listed somewhere on these forums when you explained how people could use console commands to start sex with creatures for testing)
prideslayer Posted January 15, 2012 Posted January 15, 2012 Bromm are you summoning the rapist creatures from inside the SexoutNG esm? I might not have added them to their proper factions as they are really just there for debugging/testing. If you're actively using them in a playable mod... I suppose I should check that all their I's are dotted and T's crossed.. Yeah I am using the ones you have added in SexoutNG. (The ones you listed somewhere on these forums when you explained how people could use console commands to start sex with creatures for testing) Ah ok. I'll double check all their factions then and make sure they're in the right ones.
jvenom47 Posted January 20, 2012 Posted January 20, 2012 I was supposed to release a basic have sex with creatures mod right about now... But as always I hit the wall.. Hard. As it is now it's quite simple. You talk to someone' date=' mention that you have heard that they are the one to talk to about "namecreaturehere". Then they let you have sex with a creature, you can repeat if you want. Right now I summon the creature, It's stands there looking silly, and when I tell the guy I had enough I delete him, not the creature... Anyone want to have a look at the plugin and tell me what an idiot I am? I am guessing it is because I did it all in result scripts and I have to make a standalone script for it it all and get the variables from there... But right now I am too tired to think about that. Have a looksie while I sleep, and perhaps I wake up to many good suggestions on how to move forward... Future plans: - Having one specific person as trainer for each creature (Please drop suggestions on who you think would fit the profile) - Perks when you are fully trained. (these will probably make creatures of that kind friendly, but will keep demanding sex or turn hostile.) (will accept ideas here too) - If there is somethign else you think should be added please let me know. If you want places, character and such things added I will need some help. Have 0 experience with characters and worldspace stuff. - If anyone could create some places where there are some people and where there are "fuck creatures rings" I could use that to expand on.. Well here is the esp. Have fun with it (in GECK) as it will despawn NPCs if you try to run it in game and select the right dialog atm. (Yes I got tired of waiting for the NV "loversbitch") NEW FILE UP! 09. Jan 2012 - Alpha release! - Talk to ANY NPC to start animation with creature of your choice. - please report any bugs! NEW FILE UP! 3 min later... - removed the manual animation picker. Sexout.esm should now handle the animation picking itself. NEW FILE UP! 10 min later.. - Fixed a bug where no Cazador was summoned on the second run.. NEW FILE UP! 14 Jan 2012 - Made a start up topic "I hear disturbing things about you", so you won't have several different topics popping up in every single conversation. Other than that, no changes. NEW FILE UP! 10 mins later... - Added Geckos to the mix! Thank you all for making this possible! Now I just need help finding out who to assign as trainers, then we can work from there! [/quote'] Some of the anims don't work cazador and geckos
ChancellorKremlin Posted January 23, 2012 Posted January 23, 2012 I posted this in the 'SexoutPerks' thread, but I think it would be more relevant here: My only suggestion would be to overhaul the 'animal friend' perk to explain all the zoophilia going on with all the mods/plugins we have so far, perhaps as having it as a 'master' requirement for zoophilia to be an option ingame. It would definitely make more sense realistically and from a lore perspective. Perhaps add in the description that as the depraved person you are, you have a 'history' with animals and know how to approach them and 'entice' them. For the more dangerous ones, and those that definitely would not have anything 'sexual' going on with humans, perhaps there could be an option to concoct 'pheromones' from body parts or somthing, that using science skill could make a drug that, when used, made you not only friendly to them, but also made them sexually attracted to you, through pheromones, so that they think of you as a mate and thus, sexually available. This would go a long way to explaining the sex with geckos, cazadores, deathclaws and so forth, which would otherwise have nothing to do with the player other than to kill him/her. I do realise the amount of work involved in doing this though. PLAYTEST EDIT: Everything seemed to work fine, except the Gecko, who doesn't disappear when prompted. Cazador worked fine. Although the Gecko really should have a penis, I'm sure they do have penisis, or hemipenises as they are called, rather than fucking you with a tail. Other than this, and some positioning issues (in particular with Gecko and Deathclaw) everything else as it should.
Callipygic Posted January 24, 2012 Posted January 24, 2012 Thank you for starting this... I'm really excited about this plugin, and I do mean excited Future plans: - Perks when you are fully trained. (these will probably make creatures of that kind friendly' date=' but will keep demanding sex or turn hostile.) (will accept ideas here too) - If there is somethign else you think should be added please let me know. If you want places, character and such things added I will need some help. Have 0 experience with characters and worldspace stuff. - If anyone could create some places where there are some people and where there are "fuck creatures rings" I could use that to expand on.. [/quote'] Yes, yes and God YES! Perks would be brilliant... a quick in-lore suggestion would be that sufficient training with tamed members of a particular species, under the careful (and lusty) eye of a trainer, creates the ability in your body to generate pheromones that makes them all friendly and horny. This would of course use the same radiation-magic that created them in the first place... I suppose, if you wanted to get complicated, you could include some kind of drug or something for the training phases that starts the pheromone-creating process in your body. As for the sex rings, or sex show rings, *WANT* I'd offer my services but I'm a very n00b modder, so... I guess I'm always willing to help test
Rpgwhore Posted January 24, 2012 Posted January 24, 2012 This causes a crash when I try to launch Fallout. Yes, I'm using the latest version, NVSE loader and FOMM and yes, it's New Vegas. Don't know what I'm doing wrong. CTD is instant on start-up
prideslayer Posted January 24, 2012 Posted January 24, 2012 This causes a crash when I try to launch Fallout. Yes' date=' I'm using the latest version, NVSE loader and FOMM and yes, it's New Vegas. Don't know what I'm doing wrong. CTD is instant on start-up [/quote'] Missing SexoutNG or SCR, or one of the things you already ruled out isn't actually done / is done wrong.
Rpgwhore Posted January 24, 2012 Posted January 24, 2012 This causes a crash when I try to launch Fallout. Yes' date=' I'm using the latest version, NVSE loader and FOMM and yes, it's New Vegas. Don't know what I'm doing wrong. CTD is instant on start-up [/quote'] Missing SexoutNG or SCR, or one of the things you already ruled out isn't actually done / is done wrong. Yeah, I was missing SCR. Edit Now I've got it working, it's still not working. None of the animations display correctly, the cazador just sits there, the spore carrier just wanders off and the player model disappears too.
astymma Posted January 24, 2012 Posted January 24, 2012 The response under the topic CSexDog needs to be goodbye flagged.
astymma Posted January 24, 2012 Posted January 24, 2012 Ugh, I just noticed something. You're using player.placeatme to place a copy of a base creature at the player as the rapist. That will produce a formid starting with FF which is a non-persistent reference and cannot be used by scripts. What ends up happening (let's use the dog scenario as an example) is you call placeatme and it creates a temporary reference at the player with a formid of FFxxxxxx. You can set a reference variable equal to it and you do... successfully... using set SexoutCreatures.csdr to player.PlaceAtMe CrDogRapist. However, this reference will be turned into a 0 value null reference when CIOS SexoutBegin is called with csdr assigned as the Rapist and as ActorA. You end up with Rapist and ActorA being null 0 value references so when SexoutNG starts processing your call it assumes it's a one actor animation involving ONLY ActorB (the player) and promptly plays a masturbation animation. Unfortunately, since csdr is now a null reference, when you disable and markfordelete csdr... it uses the calling actor's refid in place of csdr since it's null... in which case the NPC you spoke to gets disabled/markfordelete'd... ouch hehe What you need to do is create a cell, connected to nothing, to act as the corral and put persistent references of each rapist creature in that cell. During the sex act you will use CrDogRapist.moveto player x y z with the x,y,z values being the offsets for x, y, and z from the player. Then, after the sex act is over, do a CrDogRapist.moveto MarkerInYourCorralCell 0 0 0 (though you may want to add some z offset to ensure no falling through floors). I'd also resurrect the npc for good measure in case it was injured or killed before, during or after the sex act. May want to resetai on it and/or call evp as well just to clear its AI. Oh, now that I think about it, you'll want to put all the critters in the corral cell into the same faction so they won't kill each other hehe Either that or actually create cells/boxes/kennels that prevent them from getting to each other inside the corral cell.
prideslayer Posted January 24, 2012 Posted January 24, 2012 PlaceAtMe'd stuff can be used in scripts just fine, you just need to store the reference when calling it. I haven't looked at the code in this mod, but this: set someCreature to player.placeatme blah set SexoutNG.actorA to someCreature should work.. or come close to working. GetSelf doesn't work on dynamically created stuff like that, but I can't remember if sexout needs getself anywhere or not. I don't believe it's used anywhere. Must be something else misbehaving...
astymma Posted January 25, 2012 Posted January 25, 2012 PlaceAtMe'd stuff can be used in scripts just fine' date=' you just need to store the reference when calling it. I haven't looked at the code in this mod, but this: set someCreature to player.placeatme blah set SexoutNG.actorA to someCreature should work.. or come close to working. GetSelf doesn't work on dynamically created stuff like that, but I can't remember if sexout needs getself anywhere or not. I don't believe it's used anywhere. Must be something else misbehaving... [/quote'] It should NOT work. It goes against the operating principle of a persistent/non-persistent reference. I've checked the code and it all looks clean. But checking with sqv shows that SexoutNG and Sexout Creatures produce different results. SexoutNG is in another thread process and you cannot safely share a non-persistent reference across thread boundaries.
ChancellorKremlin Posted January 25, 2012 Posted January 25, 2012 There is currently no option to get rid of Geckos, and is it just me, or do they sometimes spawn in a really gigantic size? I swear I had a legendary/alpha male deathclaw and what seemed like Behemoth in my game.
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