Guest Posted March 11, 2014 Posted March 11, 2014 This is a quick mod I made to make wearing a locked chastity belt and vibrating plugs a little more interesting. I've always thought that having a belt and vibrating plugs should cause more problems to the dragonborn that just a sexy animation playing Therefore I have modified the zadLibs script to cause the dragonborn to loose grip on equipped weapons and/or shields and drop them in a combination of shock and haze of pleasure. Not the kind of thing you want to happen when sneaking past a group of bandits or fighting a couple of trolls Note, you actually drop the weapons and not just unequip them so you'll have to scramble to pick them up again if you're in combat and don't have any backups To install This mod has now been integrated in to Deviously Helpless which adds a number of really cool additions http://www.loverslab.com/topic/28298-deviously-helpless-12-1632014/ Enjoy
magnusx Posted March 12, 2014 Posted March 12, 2014 Awesome! Move it to downloads to have better tracking if ur mod, is simply awesome, will test
OH1972 Posted March 12, 2014 Posted March 12, 2014 I suggest merely unequipping shields. Especially larger shields would either be strapped to the arm or at least secured with a long stretch of leather band slung around the neck also used to transport them when not in use.
sikamikanico78 Posted March 12, 2014 Posted March 12, 2014 nice id also like a drop armor on death or unequip on critical hits recieved!
Band_Geek3 Posted March 12, 2014 Posted March 12, 2014 Now THIS is a neat idea! Well done sir, I'll give it a try when I get a chance to play.
Min Posted March 12, 2014 Posted March 12, 2014 Neat idea: Problematic implementation, though (Differing versions of scripts floating around can cause issues, particularly when new updates occur). I'll add a mod event to the start of the VibrationEffect for 2.7 that you can register for, to facilitate this mod.
Guest Posted March 12, 2014 Posted March 12, 2014 Neat idea: Problematic implementation, though (Differing versions of scripts floating around can cause issues, particularly when new updates occur). I'll add a mod event to the start of the VibrationEffect for 2.7 that you can register for, to facilitate this mod. That would be great...but I'm not sure exactly how that works in CreationKit. Any chance of a quick explanation or example?
Min Posted March 12, 2014 Posted March 12, 2014 Sure. Easiest way to go about doing it would be something like this (Note, that this approach will not work until DD 2.7 is released): Scriptname yourCustomVibrateEffectScript extends Quest Event OnInit() Maintenance() EndEvent Function Maintenance() RegisterForModEvent("DeviceVibrateEffectStart", "OnVibrateEffect") EndFunction Event OnVibrateEffect(string eventName, string argString, float argNum, form sender) ; your code here, to be called every time a vibrate effect is started. EndEvent You would need to call maintenance every time the game is loaded, via another script, attached to the player: scriptname yourPlayerScript extends ReferenceAlias yourCustomVibrateEffectScript Property customEffect Auto Event OnPlayerLoadGame() customEffect.Maintenance() EndEvent
Guest Posted March 12, 2014 Posted March 12, 2014 Sweet, thanks. I'll redo it when 2.7 is released I almost feel like a proper modder!
blademech42 Posted March 12, 2014 Posted March 12, 2014 Neat setup. But what about have a tech tree where you start to get use to it? Or maybe a magic spell that can creat one to appear there. Or perhaps a cursed vibrator that requires some magic to remove? Just thoughts on potential expansion of this.
YX33A Posted March 12, 2014 Posted March 12, 2014 How well does this handle magic? I mainly play mages, and while this puts me in an awkward position if I have a soul gem plug set in me, it's how I play.
Guest Posted March 13, 2014 Posted March 13, 2014 How well does this handle magic? I mainly play mages, and while this puts me in an awkward position if I have a soul gem plug set in me, it's how I play. You'd have to try it to be sure, but I don't think it will impact you too much. If you use bound weapons then I don't think they can be dropped and equipped spells also cannot be dropped so you should be ok. If you use real weapons then there is a chance that using magic in your off hand may activate the soul gem plugs and that might cause you to drop your weapon. You only drop your weapon if they vibrate higher than the "agonizingly softly" level though. This is definitely a mod that I will expand further once the new devious devices is out and I shall certainly take into account magic users.
Ashra XIII Posted March 15, 2014 Posted March 15, 2014 I really love this idea, despite (or maybe because of) the horrible positions it could put my character into. Just stopping to masturbate when the plugs goes off can be hectic in a tense battle, but actually losing weapons? Wow. I think this mod would be a great compliment to the one where enemies rape instead of fight your character if she's wearing certain Devious Devices, if only a modifier could be put in, something like 'wearing this device and is disarmed'. That way the plugs could trigger, weapons drop, and enemies grin and have their way.
Guest Posted March 15, 2014 Posted March 15, 2014 I really love this idea, despite (or maybe because of) the horrible positions it could put my character into. Just stopping to masturbate when the plugs goes off can be hectic in a tense battle, but actually losing weapons? Wow. I think this mod would be a great compliment to the one where enemies rape instead of fight your character if she's wearing certain Devious Devices, if only a modifier could be put in, something like 'wearing this device and is disarmed'. That way the plugs could trigger, weapons drop, and enemies grin and have their way. I like the idea of this. Shouldn't be hard to alter that mod (deviously helpless) so that it checks to see whether you have a weapon equipped or not.
Kawauso Posted March 15, 2014 Posted March 15, 2014 I suggest having a probability that depends on the weapon and the plug, and maybe even how proficient you are with that weapon. Can't wait for 2.7.
Slorm Posted March 15, 2014 Posted March 15, 2014 Ah, this will really make the the Devious Devices Integration mission interesting, those damned plugs go off when you use magic and then bang no weapons either. Brilliant idea Can you add to the Download section so we can keep track of it please
Srende Posted March 16, 2014 Posted March 16, 2014 I really love this idea, despite (or maybe because of) the horrible positions it could put my character into. Just stopping to masturbate when the plugs goes off can be hectic in a tense battle, but actually losing weapons? Wow. I think this mod would be a great compliment to the one where enemies rape instead of fight your character if she's wearing certain Devious Devices, if only a modifier could be put in, something like 'wearing this device and is disarmed'. That way the plugs could trigger, weapons drop, and enemies grin and have their way. Should be easy enough to add Though not sure how it would react with mages.
Guest Posted March 16, 2014 Posted March 16, 2014 Maybe it could be dependant on you magicka level? The more magicka you have the more resistant to dropping weapons etc when the plugs go off? So you could take 100 magicka providing a 100% chance to dropping your weapons and then some small bonus every 10 magicka over that (don't know how much magicka you can end up with at the max level). This would also mean Fortify Magicka potions would become very useful even to warriors to lessen the effects of plugs.
Guest Posted March 16, 2014 Posted March 16, 2014 This mod has now been integrated with Deviously Helpless http://www.loverslab.com/topic/28298-deviously-helpless-12-1632014/ And I think this thread can now be closed
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