mizreg Posted May 21, 2012 Posted May 21, 2012 So if you are a female character and you lose a fight to some bandits at say, Valtheim Towers. Will they be able to rape you and take you captive, because I would LOVE that. ;p
sbseed Posted May 21, 2012 Posted May 21, 2012 LMAO!!!... a new twisted and perverted game fan is born.
WhutCloud Posted May 21, 2012 Posted May 21, 2012 I remember seeing a post about a quest involving getting a blode slave which is unbroken for a thalmor at winterhold [or something like that] but the slave escapes because the thalmor didnt like the restraints so the middleman gives you two potions to look like the escaped slave,can anyone help me find the page? [Dementia much]
DocClox Posted May 21, 2012 Author Posted May 21, 2012 Kind of a busy weekend, lot to catch up on. A lot of high quality comments... I'd like to see the PC able to set up traps for NPC's to trigger themselves' date=' also... I don't know if there's a way to script an object to work as an NPC lure, but if it is, set a bait item in an open cage with a pressure plate on the floor that slams it shut (similar to ideas of seen for the PC to get captured,) tripwires that drop traps, pressure plates to trigger knockout darts, and maybe even a sleeping gas rune that you could taunt them into running across and setting off. [/quote'] Well, I have tentative plans for deployable man traps that actually hold the victim in place for a time. I'd like alchemical powder packets that drop so you inhale the contents (gas seems a bit high tech somehow) but I'm not sure how we'd deploy them. Yhere are goign to be rune versions of the slaver fire, frost and lightning spells on the wiki. I'd also like to see if I can play with friction on surfaces so we can set up greased slides leading to pits with cages, and some of the monsters function as traps. Most notably chaurus swarmers, but also, potentially rapeflowers and deepwater slimes ... if the player can only learn how to tame them. I think I'd also like some "ectoplasm" runes, which could trigger a variety of effects from ghostly hands that grope and strip, to blobs of amorphous goo that enclose and immoblise. In fact I had a nice idea for a one-off ectoplasm rune ... but that better wait for another time. If the PC can ever do traps they have to be able to accidently trap themselves with their guildmates either letting them go after making fun or if the pc is low enough in esteem just getting enslaved themself I should think so' date=' yes Some traps are going to be safer than others, but I expect it'll always be possible to trigger them yourself. I think the trick is to trap the corridors you don't intend to use yourself. There should be some support for this in the design of various guild HQs Well, there is a fire rune "trap", perhaps a paralyzation rune spell could be made. If you can get the cuffs on them while they're paralyzed, you're good to go. I'm a little wary of paralysis, because it's an easy instant-kill. One of the oblivion mods had a free baton with a two minute paralysis effect on it. It made combat way too easy. Probably not so bad as a static trap, but runes are a bit too useful, perhaps... Thanks' date=' I should post this before I forget then [spoiler=']The Replacement: ... I hope it inspires some ideas at the very least Nicely done. I want to have a more careful read, but that looks useable. Well' date=' what about making a noise maker that can be activated via a pull string (read spell) and doing a similar deal for the entrance to a cage? Then they go to explore the sound, you pull the string and the cage shuts on them. Well, it's an idea at least. [/quote'] That could work. It doesn't depend on NPCs walking into cages (they can't all be as daft as the PC) and it gives the player some involvement and a chance to be spotted. Nice idea Also' date=' DocClox, if you need any help on prisoner taking mechanics, or management. I've actually got the greater part of a Prison Mod done here which permits you to: take prisoners (up to 50), assign them numbers (read aliases) which you can change at will, give them orders, establish different positions, teleport them to said positions, set up a base maker that would prevent respawns, free prisoners, and a couple other things besides. Let me know if you need any input, help, or would like to look at the files. [/quote'] Yes please! The alias approach is the one I've been using, but I'd love to see your code. Help is always welcome as well That could certainly work' date=' as well as the Throw Voice shout, but I really enjoy the idea of being able to set passive traps, too; That is, traps that you don't have to take an active role in setting off once they're properly armed. [/quote'] Throw voice too. Why do I keep forgetting about that one Yep' date=' I came up with it as a way to handle what I saw as a necessity for darker characters, but perhaps also one for honorable ones. I've got the vast majority of it already working including the ability to take a prisoner by force or stealth (though I haven't gotten the stealth anims working yet) and keep them in certain areas. My next goal is to see if I can make a bunch of radiant quests to take prisoners for different people, IE capture an escaped convict for the local Jarl or track down a defaulted debtor. [/quote'] Sounds like fun What would you say to a system where you could set up a mine' date=' but only have a certain number of named NPCs working there? Like you take 50 prisoners and you can send them all to the mines etc; but you can also "hire" prisoners from local jails and you can have as many of those as you want (b/c they don't need to be aliases...). Also, should I make a cap to how many prisoners you have working in the mines or should I just make some of it "unseen" by player eyes and handled via script? [/quote'] I tend to assume that the world is bigger than portrayed and the beth only sketch the essentials. That said, 50 is probably sufficient for most purposes. I've been deeply inspired by this mod and seek to create a less sex involved and more widely applicable version. I will seek to offer sight anywhere I can here as well. Inspiring others was always one of the things I wanted to achieve with this project. I'm glad to see people taking ideas and running with them. Better than I've been able to' date=' in many cases. The necromancers might use you for some sort of ritual, maybe they want to summon a demon who needs to take care of his needs. Maybe a woman drenched in cum is an good way to strengthen a magic circle. Maybe they need her for ingredients as breastmilk/lovejuices. Maybe they just needed a stress relieving toy. possibilities are endless. I do have some plans for black mage outcomes in general. There ought to be some spells that only work if you have sex as part of the ritual. Slavegirls are very useful for this sort of thing. Especially if ritual is debilitating for the female participant. I'm into the idea of providing demons with sex in exchange for favours from them as well. In particular I'd like to explore some of the possibilities for ritual sex magic. From both sides of the slavery equation, really. Being enslaved by the sods is definitely on the cards. im not into werewolfes so i dont have much ideas for them. except making like a fenced area in which a slave is "freed" to be hunted down by the werewolf as a punishment or to make an example for other slaves if they dont do what they told. or the slave gets humped by the werewolf wich is' date=' on one hand, a funny imagination but on the other a little bit to sick for my taste. [/quote'] I had a Hircine quest that runs a bit like that. Should probably write it up at some point. feeding slaves: this slaves a different than other slaves. they are hold near the private rooms of the master. (there also could be a favorite slave that lives in the masters room who is basicly a slave but with a few benefits.) their cells should be more like a locked room with real furniture and stuff like that. also they are well feed with more expensiv food like vension' date=' salmon and wine so they got kinda high quality blood. [/quote'] Sounds good. punishments a good punishment would be to get used as a meal for a vamp. but unlike the feed slaves' date=' the punished slave doesnt sleep in the process. the slave will be set on a dwemer bed or a sacrificial altar, where he is paralyzed or tied. a other punishment will be to bleed out the slave (it will kill the slave). like before he will be set on a sacrificial altar/tied up head-down (dunno if this is possible)/or u maybe could put a use to the stretch banks here which a pretty useless in the vanilla game. the blood u get out here cant be used to feed but for alchemy and enslave vampires [/quote'] Was planning on something like that. Using slaves as vamp chow should be a good way of disciplining them. The trick is how to stop a captive vamp from draining them dry. of course its not possible to break a vampire slave if it has its full powers. a easy method to weak him is to administer him the blood of a dead person ( -> bleed out slaves) or tie him to a pole/put in a cage wich is placed directly in the sunlight. I'm thinking blood starvation should be a good lever to use. I know vanilla vamps get stronger as they get hungry' date=' but I also believe they don't enjoy it at all. Keeping them at about level 3 hunger should be deeply unpleasant for them. Just don't let them get to level 4 where they stop being entirely rational. posses a vampire somewhere in the thread is mention u could not take over the body of a vamp slave cuz they are undead and dont have souls but actually in on of the vampire books ingame is mention the still have a soul but its a black soul. u could add a little quest to upgrade the slave-posses-altar(?) so u can take over black souls. All the playable races have black souls. It just means you need a black soul gem to trap them. I'm not sure about vampire souls specifically. The mage in Morthal suggest that vamps don't have a soul and offers to cure you if you ring him a filled black soul gem (which is to say a "human" soul) to replace your own, missing, one. Other sources in-game may vary. there should be a diolog option like "vampires seduction" that is a affected by the players speech level and how much the person likes u. as to make it not to easy there should be a chance of fail and and be Secuction' date=' certainly. Vampy mind control should be very useful for a slaver. I like the idea it can go wrong though. Yes I did.. and when I unchecked the box for this mod animated prostitution worked perfectly fine. Sorry you're having difficulties. We're still at alpha and I didn't get much mod time over the weekend. UNP ftw' date=' like itt1968 said above, I also used cbbe slim until UNP came out. I have switched back and forth from CBBE and UNP a few times. Going to stick with UNP this time for sure. A few modders that make some amazing armours for UNP [/quote'] I'm not anti-UNP at all, and I hope we'll have kit to fit both bodies in time. In the meantime though, it would be nice to have one that we knew would work for all of 'em. So if you are a female character and you lose a fight to some bandits at say' date=' Valtheim Towers. Will they be able to rape you and take you captive, because I would LOVE that. ;p [/quote'] Oh yeah. That is very much the plan LMAO!!!... a new twisted and perverted game fan is born. You mean it wasn't already? [edit] Whoops' date=' totally misread your comment there. I missed the word "fan" entirely. (note to self: need sleep...) [edit'] I remember seeing a post about a quest involving getting a blode slave which is unbroken for a thalmor at winterhold http://www.loverslab.com/showthread.php?tid=4078&pid=162249#pid162249
WhutCloud Posted May 21, 2012 Posted May 21, 2012 Btw,What about a paralysis rune trap,got the idea from tackling Labrinthyian with lightning runes. [EDIT] Nevermind,just read
mizreg Posted May 21, 2012 Posted May 21, 2012 So are there sex animations in the current version yet?
deadmetal Posted May 21, 2012 Posted May 21, 2012 So are there sex animations in the current version yet? only one atm and its buggy, if your just after sex anims i recommend AP for now
Clarkson Posted May 21, 2012 Posted May 21, 2012 You got an ETA for a working version? A rough guess would be fine
deadmetal Posted May 21, 2012 Posted May 21, 2012 You got an ETA for a working version? A rough guess would be fine theres a alpha version out
DocClox Posted May 22, 2012 Author Posted May 22, 2012 we're probably still a month or two away from anything I'd call beta status. Getting the main quest done is probably a year or more away. Longer still for all the side quests and incidentals on the wiki
WhutCloud Posted May 22, 2012 Posted May 22, 2012 Good work on the mod doc,i hope you will continue working on it,I think that this will be the best mod available once you get it done since no mods currently supply more than one dungeon or quest,much less an entire guild storyline
Clarkson Posted May 22, 2012 Posted May 22, 2012 You got an ETA for a working version? A rough guess would be fine theres a alpha version out Not really interested in the alpha version main reason i want it is for more quests to complete so wouldnt want to get bored of the quests before a finished version is out
mizreg Posted May 22, 2012 Posted May 22, 2012 So how long will it take from now before this mod allows your PC to get raped
Emhyr Posted May 22, 2012 Posted May 22, 2012 So is SSG the Lovers of Skyrim then? I'd like to do some addon quests of my own when it's at a stage where we can start doing that and it's allowed. I'd offer to help with the main mod but I don't think my scripting is up to scratch yet.
Slayer Posted May 22, 2012 Posted May 22, 2012 Ok I get the Slaver Aura and go to Hulda but what option am I looking for as none of these start this that I can see. Hulda isn't handing out the quest at the moment. I'd hoped to fix that this weekend' date=' but I seem to be a little sidetracked with behavior files at the moment. If you're on v0.3 then you can use the demand surrender power to capture hostile females. It's all a bit buggy still, however. [/quote'] Is there a way to start the quest on v0.3? Also my issue was resolved turned out the manual update I did messed with some files, I was able to fix it and get the mod running.
sbseed Posted May 22, 2012 Posted May 22, 2012 So is SSG the Lovers of Skyrim then? I'd like to do some addon quests of my own when it's at a stage where we can start doing that and it's allowed. I'd offer to help with the main mod but I don't think my scripting is up to scratch yet. first question is yes and no... some of the stuff will be like/same as lovers in regards to slaver stuff. the sresource.esm file will have some of the stuff setup so that it works similar to lovers as well, at least as far as assets go. in a word it is the beginnings of the skyrim version of xlovers.
DocClox Posted May 23, 2012 Author Posted May 23, 2012 So how long will it take from now before this mod allows your PC to get raped Ask me again in a month. I need to get the animations working a bit more reliably than they are right now. I'd like to do some addon quests of my own when it's at a stage where we can start doing that and it's allowed. I'd offer to help with the main mod but I don't think my scripting is up to scratch yet. That's cool. We're not really ready for addon quests yet. We're not quite ready for MQ quests' date=' if it comes to that Is there a way to start the quest on v0.3? Also my issue was resolved turned out the manual update I did messed with some files, I was able to fix it and get the mod running. Glad it's working. The quest entry point isn't loaded at the moment. I need to rescue the dungeon cells from a corrupted esp, alas. some of the stuff will be like/same as lovers in regards to slaver stuff. the sresource.esm file will have some of the stuff setup so that it works similar to lovers as well' date=' at least as far as assets go. in a word it is the beginnings of the skyrim version of xlovers. [/quote'] Yep. The distinction blurs a bit, but it's worth keeping. A lot of people are going to want sex without necessarily being into the S&M stuff in SSG. (weird, I know, but some people are like that )
Rlc Posted May 23, 2012 Posted May 23, 2012 Thanks' date=' I should post this before I forget then [spoiler=']The Replacement: ... I hope it inspires some ideas at the very least Nicely done. I want to have a more careful read, but that looks useable. I'm glad you think so! Please do and I wouldn't mind if you tell me what you like or don't like about it when you do have the chance for a better read.
deadmetal Posted May 23, 2012 Posted May 23, 2012 This mod may interest you Doc: http://skyrim.nexusmods.com/downloads/file.php?id=15223 I also found this image randomly: http://rule34.paheal.net/post/view/752196
qwerty123456 Posted May 23, 2012 Posted May 23, 2012 Great to read its comming along well, loved your work on the other games and the great support you gave for WM. Shortly some Questions: will it incorporate the multimarriage mod from nexus, its now public source, and the follower framework(need to be asked), and the mod resource for babies(asume its public source) too(no need to reinvent the weel(unless prior ones are not round ones))? like the idea of the rebreeding of the elven race, but would be nice if all children are based on that formula, and maybe someone can put in more sliders so its one body(skelleton with lots of bones 500or so, so spiders and such are makeable too) and different mophs(like 3-4 sliders for each one) of it so you can make from it the different races/including animal races, with fixed presets for each, for quickstarts, or hideable subgroups for charcreation. This way, when you bring the wrong woman(like an argonian), it sets the rebreeding back some steps. And the most important thing, a slider for age, based on race and a age, after that there is a weekly increasing chance, to die of old age. Their scripts should be put on the first free child of them. If they had none, than to anothers free children, or their script gets put on waiting for new ones. Exception when last gender of its race(or no free child for important ones like arl, quests, minimum guards, ...), than the current owner gets transformed into a young one and respawned free children take up scripts from the waiting pool, or should use the adventurer script, after they get out of teenage age. Players that die and have no children get respawn as a child. If they have one, and its free, they get put into that one, if no child is free than you have to wait and watch your oldest living one, or one that you marked as your sucessor, in 3rd person, till a new one(from the successor), counting this ones grandchildren too, are born. If no children are produced till he dies(old age, combat, ..), he respawns as young one, till one new char for the player gets born. Nice would also be the hairgrown and scars system of the project legacy mod, ... Currently i am mostly scared that the basics are still a bit missing, and that after some time some more flexible for example body mods might come out, it would screw up most mods and modders leave because they would need to redo most of their mod from scratch(if it isn't modular enough) or keep getting questions to port it to body xy, like we have now x numbers of different bodies(a lot of incompatible Armors, all not really BU ready, ...), instead of one really good one(A- and G+ cup, should be possible with a sliderincrease from 0-100 to 0-10000 or so...) with armors that will be BU and BBB ready. hoping more or less for a have it all mod, and currently SSG ist the best bet i think.
D_KNIGHT_PEN Posted May 23, 2012 Posted May 23, 2012 qwerty123456 for these things i agree that if they are public sources this mod should use them, after getting permission if needed. Some of the other things like the skeleton and age slider i would say will probably come out eventually but you should wait maybe anywhere from a month to a year before someone can get a really good skeleton that would allow what you were talking about. Heck if an when someone does it someone could create an addon to this mod for turning into, forgive the D&D reference, a drider or werespider or whatever you want to call it.
DocClox Posted May 25, 2012 Author Posted May 25, 2012 I'm glad you think so! Please do and I wouldn't mind if you tell me what you like or don't like about it when you do have the chance for a better read. Sorry to take so long getting to this' date=' Life is a bit mad at the moment. [list'] [*] I might want to think about the timing. I'd probably not trigger the quest until the player gains access to the college. Or maybe trigger it early and then make the player earn his way in. [*]I like the transport issues - moving an unbroken slave from sw to winterhold; on foot and no fast travel. Should be challenging Especially if he can't qualify for college membership. He could be looking after that girl for a long time. [*]I like the choices presented to the PC [*]potions are maybe a little too useful - but making the ingredients hard to find should balance that [*]I like the twist if they player transforms [*]I got a little confused as to how the four branches conclude post slavery, but that's nothing we can't sort out All told, very nicely done! We can use this You don't fancy writing it up one the wiki, do you? This mod may interest you Doc: http://skyrim.nexusmods.com/downloads/file.php?id=15223 Interesting indeed. Thanks. I'll have to look and see how they did that I also found this image randomly: http://rule34.paheal.net/post/view/752196 That one's been around since before the CK' date=' I believe. The consensus at the time was that it was 'shopped. Pity really. I'd love to know how they'd done the rope mechanics ... will it incorporate the multimarriage mod from nexus, its now public source, and the follower framework(need to be asked), and the mod resource for babies(asume its public source) too(no need to reinvent the weel(unless prior ones are not round ones))? Well, it's a tricky one. Where I can, I'd like to leave gameplay modifiers in their own mods, and give the player the choice of installing them or not. There's a lot of stuff I want to bundle, but generally it's because I want to use the assets (selling bondage equipment at guild shops, for instance, or incorporate animations) rather than just rolling all my favourite mods into one download. like the idea of the rebreeding of the elven race' date=' but would be nice if all children are based on that formula, and maybe someone can put in more sliders so its one body(skelleton with lots of bones 500or so, so spiders and such are makeable too) and different mophs(like 3-4 sliders for each one) of it so you can make from it the different races/including animal races, with fixed presets for each, for quickstarts, or hideable subgroups for charcreation. [/quote'] That sounds like fun, but I'm not skilled enough in modelling to know if it's feasible. There are issues around adding new skeletons, I believe, and I'd worry a little about so many bones. Still, I wouldn't rule it out if I can work out a way to do it. And the most important thing' date=' a slider for age, based on race and a age, after that there is a weekly increasing chance, to die of old age. Their scripts should be put on the first free child of them. If they had none, than to anothers free children, or their script gets put on waiting for new ones. [/quote'] Interesting thought. I hadn't considered it from the angle of the player managing the process. Could make for quite a nice little sim game. Of course, the whole rebreeding project may need a rethink after we see Dawnguard. It seems the snow elves may not wait for me to bring them back Nice would also be the hairgrown and scars system of the project legacy mod' date=' ... [/quote'] Something else I need to look at. Anyone know a good cloning service? Some of the other things like the skeleton and age slider i would say will probably come out eventually but you should wait maybe anywhere from a month to a year before someone can get a really good skeleton that would allow what you were talking about. Heck if an when someone does it someone could create an addon to this mod for turning into' date=' forgive the D&D reference, a drider or werespider or whatever you want to call it. [/quote'] Yeah. I'm hoping and assuming that there are going to be some really good body morphs in the pipeline. Ideally ones I can use as a dependency rather than incorporating them directly.
sbseed Posted May 25, 2012 Posted May 25, 2012 Great to read its comming along well' date=' loved your work on the other games and the great support you gave for WM. Shortly some Questions: will it incorporate the multimarriage mod from nexus, its now public source, and the follower framework(need to be asked), and the mod resource for babies(asume its public source) too(no need to reinvent the weel(unless prior ones are not round ones))? like the idea of the rebreeding of the elven race, but would be nice if all children are based on that formula, and maybe someone can put in more sliders so its one body(skelleton with lots of bones 500or so, so spiders and such are makeable too) and different mophs(like 3-4 sliders for each one) of it so you can make from it the different races/including animal races, with fixed presets for each, for quickstarts, or hideable subgroups for charcreation. This way, when you bring the wrong woman(like an argonian), it sets the rebreeding back some steps. And the most important thing, a slider for age, based on race and a age, after that there is a weekly increasing chance, to die of old age. Their scripts should be put on the first free child of them. If they had none, than to anothers free children, or their script gets put on waiting for new ones. Exception when last gender of its race(or no free child for important ones like arl, quests, minimum guards, ...), than the current owner gets transformed into a young one and respawned free children take up scripts from the waiting pool, or should use the adventurer script, after they get out of teenage age. Players that die and have no children get respawn as a child. If they have one, and its free, they get put into that one, if no child is free than you have to wait and watch your oldest living one, or one that you marked as your sucessor, in 3rd person, till a new one(from the successor), counting this ones grandchildren too, are born. If no children are produced till he dies(old age, combat, ..), he respawns as young one, till one new char for the player gets born. Nice would also be the hairgrown and scars system of the project legacy mod, ... Currently i am mostly scared that the basics are still a bit missing, and that after some time some more flexible for example body mods might come out, it would screw up most mods and modders leave because they would need to redo most of their mod from scratch(if it isn't modular enough) or keep getting questions to port it to body xy, like we have now x numbers of different bodies(a lot of incompatible Armors, all not really BU ready, ...), instead of one really good one(A- and G+ cup, should be possible with a sliderincrease from 0-100 to 0-10000 or so...) with armors that will be BU and BBB ready. hoping more or less for a have it all mod, and currently SSG ist the best bet i think. [/quote'] most of that is already planned to go into the sresource.esm file... not sure if it will be in the first release or not tho. if i have my way, the esm file will allow for a huge expansion to the creation screen to making your character... all sorts of extra sliders, there might not be a 'age' slider per-say but there will be a slider for height to change yourself into a loli character or something if you want. its not feesable to have a skeleton like that with 500 bones (while alot of them are catch-alls for models/meshes its not a good idea) the scripting for a skeleton that big would be a nightmare to run, would have graphical glitches as well take a look at the infinity boobs/penis/vagina etc.... other mods will make playable races for spiders like the deadra spider (they will include there own skeletons), each races should have its own skeleton some of which can be scalled for size via scripting in-game. also, you need to understand that the skeletons are not 'attached' to the animation outside of a in-between for the animations to make the meshes/models do their thing... so each playable race has its own skeleton (only one each) but can have 20-60+ animations which load separately, bethesda was smart on that part of things keeps load times to a minimum. still need tons of help with scripting and converting oblivion assets and more... (i know im sounding like a broken record here, but without some major help its going to be a while before i can even release a beta thats usefull).
xxdjdjxx Posted May 25, 2012 Posted May 25, 2012 Hey Doc, have you found a fix for the people with essential enemies running around in the game left over from the 0.2 release?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now