jammer Posted February 19, 2012 Posted February 19, 2012 Yeah I'm the quite one in the corner usually, but this is important lol. Please count me into the CBBE camp. I've completed *a lot* of custom meshes based on CBBE and if I started with another body, it would be like starting over from scratch. Egoist point of view I know, but still. Doc, I sent you a pm.
itt1968 Posted February 19, 2012 Posted February 19, 2012 Yeah I'm the quite one in the corner usually' date=' but this is important lol. Please count me into the CBBE camp. I've completed *a lot* of custom meshes based on CBBE and if I started with another body, it would be like starting over from scratch. Egoist point of view I know, but still. Doc, I sent you a pm. [/quote'] I for one wouldnt be mad... I would like to c some of your work, for UNP of course lol
ZaZ Posted February 19, 2012 Posted February 19, 2012 DocClox , Have Furniture Markers Been tried , Since I dont have 3ds Max and Im not willing to learn it Try Adding a Dance Idle To a Furniture Create a New Chair name from an existing one I know this Is For Fallout But since Nif Files are used it may work I havent Seen the cs yet so Im not sure Cheers
DocClox Posted February 19, 2012 Author Posted February 19, 2012 DocClox ' date=' Have Furniture Markers Been tried , Since I dont have 3ds Max and Im not willing to learn it Try Adding a Dance Idle To a Furniture Create a New Chair name from an existing one I know this Is For Fallout But since Nif Files are used it may work I havent Seen the cs yet so Im not sure Cheers [/quote'] Tried a few of those things and (so far) not much luck. It seems like anything that doesn't have visible furniture breaks the cycle. But I'm slogging on regardless. Meanwhile, I posted the latest SSG esp to help labrat with some debugging, so I suppose I ought to post it here too. http://www.mediafire.com/?1uae7mm61vozk98 No major changes: a few more bandits, better lighting, seams fixed, that sort of thing. And a temporary trapdoor to my test range in the entrance corridor.
ezio99 Posted February 19, 2012 Posted February 19, 2012 what if there was some sort of sub faction or something inside the guild that is strictly into bondage or at least wickedly into bondage, and like to watch unwilling slave girls struggle and wiggle furiously in there bonds in different tied positions and what not and they want the girls somewhat quiet and apply gags to the slaves so the slavers can here the bondage slaves mmphing and making muffled sounds through their gags, with much emphasis on them being gagged!
DocClox Posted February 19, 2012 Author Posted February 19, 2012 what if there was some sort of sub faction or something inside the guild that is strictly into bondage or at least wickedly into bondage' date=' and like to watch unwilling slave girls struggle and wiggle furiously in there bonds in different tied positions and what not and they want the girls somewhat quiet and apply gags to the slaves so the slavers can here the bondage slaves mmphing and making muffled sounds through their gags, with much emphasis on them being gagged! [/quote'] That all sounds pretty good to me. Possibly more of a standard training technique than a subfaction though
Nikita Posted February 20, 2012 Posted February 20, 2012 Hey Doc, I should probably put this in the sex animations thread but hey, ima rebel. Anyways I was thinking about the sex class. Since you have to make it all the animations trigger, you could do things like right click to thrusts and stuff like that, different keys to do different moves based on the current position. Which also made me think about having different sex races. I'm sure you have thought of it, but one with a "rape" style sex animations, one with the "straight", another lesbian, another gay, or anyother style etc etc. There for the amount of animations is severely increased and each one can use the same hotkeys for different animation triggers based on what type of sex the player is looking for. Just a thought, like I said I'm sure you already thought about it, do you think it would work or help at all?
DocClox Posted February 20, 2012 Author Posted February 20, 2012 Since you have to make it all the animations trigger' date=' you could do things like right click to thrusts and stuff like that, different keys to do different moves based on the current position. [/quote'] I'd like something like that. I see a lot of the slaver sex events as being struggles for control, and I'd like some sort of minigame to reflect that. A timing based game could work well, assuming we can make it clear what you're supposed to be timing yourself against. I never did get the hang for lovers beatemup, for instance. Which also made me think about having different sex races. I'm sure you have thought of it' date=' but one with a "rape" style sex animations, one with the "straight", another lesbian, another gay, or anyother style etc etc. There for the amount of animations is severely increased and each one can use the same hotkeys for different animation triggers based on what type of sex the player is looking for. [/quote'] Well, it's a good idea, but ... for each new "sex race" we need a new copy of every race in the game. That's Nord, Breton, Imperial, Dumner, Kajiit, etc... but it's also NordVampire, BretonVampire ... etc. And then there's things like trolls and falmer, all of which need copying. So it's a non-trivial job to add just one race. On the other hand, we have a thousand slots in one race for sex anims. So there's room in one race for parallel animations for forced and consensual sex, and for straight/gay/lesbian animations. So I think what we'll do is use one race for all the animations and have the selection functions build in the intelligence about which animations are available. Certainly we could have flags in the lookup list for things like consensuality or same sex actions. That way we could have a random selection of sex acts for cases where the PC wasn't in control of the action (rape, sex between two, NPCs) and make sure that the victim in rape cases didn't seem to be having a good time of it. [edit] @tomkola: I can't reply to your PM because you've got PMs disabled in your forum prefs.
Nikita Posted February 20, 2012 Posted February 20, 2012 Certainly we could have flags in the lookup list for things like consensuality or same sex actions. That way we could have a random selection of sex acts for cases where the PC wasn't in control of the action (rape' date=' sex between two, NPCs) and make sure that the victim in rape cases didn't seem to be having a good time of it. [/quote'] Yeah it isn't considered "rape" if they like it, and it's not like the slaves girls aspire to be slaves they have to be broken.
hougi123 Posted February 20, 2012 Posted February 20, 2012 Maybe you can make a deal with a Deadra Lord that if you deliver of slaves he gives you a spell that lets you summon a succubus.
DocClox Posted February 20, 2012 Author Posted February 20, 2012 Yeah it isn't considered "rape" if they like it' date=' and it's not like the slaves girls aspire to be slaves they have to be broken. [/quote'] Of course, once they are broken, that might be different... Maybe you can make a deal with a Deadra Lord that if you deliver of slaves he gives you a spell that lets you summon a succubus. Interesting. I'm still kicking ideas around for a second series of deadric quests for slavers. Molag Bal is the most likely to accept slaves as tribute' date=' but we already know what he gives in return. [*']We have Clavicus Vile fairly well scoped out. Hircine is going to have to be hunt related, so I think his reward is going to be chase-and-rape related. Probably with additional benefits if you happen to be a werewolf and do it in were-form. Hermeus Mora should have something subtle and scholarly and related to information that makes the player more effective ... so he's probably the ideal source for the perks/powers that let a player see things like arousal and willpower by looking at a girl. Azura, I have no idea. She must be OK with slavery or she'd not have tolerated the Dunmer practicing it for all those years in Morrowind. All the same, I can't see what she'd either want or offer to the slaver ... unless it was something to encourage kind and just treatment of slaves. Maybe. Sheogorath: Nymphomania, addiction ... there are so many useful madnesses. If we work out what sheo wants from the guild, we may get a better idea of his reward. Merida is another problem case. Malacath ... probably gives you a bonus for breaking slaves by intimidation and violence. I don't know what he'd want - maybe some Altmer slaves. I could also imagine him aiding the DTSG guys. Siding with the underdog and all that. Possibly also true of Merida and Azura, although I can't imagine Azura as being entirely anti... Loads more, but I'm too tired to look 'em up.
D_KNIGHT_PEN Posted February 20, 2012 Posted February 20, 2012 Hircine is going to have to be hunt related, so I think his reward is going to be chase-and-rape related. Probably with additional benefits if you happen to be a werewolf and do it in were-form. Hermeus Mora should have something subtle and scholarly and related to information that makes the player more effective ... so he's probably the ideal source for the perks/powers that let a player see things like arousal and willpower by looking at a girl. Azura, I have no idea. She must be OK with slavery or she'd not have tolerated the Dunmer practicing it for all those years in Morrowind. All the same, I can't see what she'd either want or offer to the slaver ... unless it was something to encourage kind and just treatment of slaves. Maybe. Sheogorath: Nymphomania, addiction ... there are so many useful madnesses. If we work out what sheo wants from the guild, we may get a better idea of his reward. For Hircine you could have her give you bestiality perks. For Hermeus Mora you could have him want you to find any and all sex-type knowledge the player can learn, For Sheogorath you could have him want drug/sex addicts and give drug/sex addiction type perks or rewards.
Darknell Posted February 20, 2012 Posted February 20, 2012 Maybe you can make a deal with a Deadra Lord that if you deliver of slaves he gives you a spell that lets you summon a succubus. There's Golden Saints and Dark Seducers. Too bad they're not already in Skyrim.
shinchan Posted February 20, 2012 Posted February 20, 2012 There was a mention of hypothermia and such as a deterrent to slaves escaping a while back... I found this mod: http://skyrim.nexusmods.com/downloads/file.php?id=6745 which has the basic effects, and it seems like it is trying to be compatible with additional armors and such.
DocClox Posted February 21, 2012 Author Posted February 21, 2012 For Hircine you could have her give you bestiality perks. For Hermeus Mora you could have him want you to find any and all sex-type knowledge the player can learn' date=' For Sheogorath you could have him want drug/sex addicts and give drug/sex addiction type perks or rewards. [/quote'] Hmmm... I think I'd prefer quests to gain their favour. I mean you'd need to already have completed the vanilla deadric quest for each of them. After that you'd get a follow on that looked at the particular deadric prince's relationship with sex. So for Hircine I might have him shift you into werewolf form (whether you have the gift/curse or not) and also to male gender if you weren't and and transport you to an enclosed valley where there were several females who you had to hunt down and impregnate while in wolf form. Feeding wouldn't prolong the transformation, but sex would. As a bonus your potency would be boosted too, so any rape would count as impregnation. The catch would be that there'd be no way out until you'd done the lot of them. And the other catch would be that some of them would be hunting you too. And if the wolf transform wears off, you'll find you have no items or clothing. I'd be tempted to make the reward continuing access to the hunting grounds, so that you could build a hunt-and-rape cult for Hircine. (And if my friend redcape is reading this, he probably finds that setup a tad familiar Anyway, that sort of thing. There's Golden Saints and Dark Seducers. Too bad they're not already in Skyrim. I never did think that Dark Seducers did enough in the way of seduction. I'm fairly sure the guild could find a use for one. Several uses' date=' I expect. There was a mention of hypothermia and such as a deterrent to slaves escaping a while back... I found this mod: http://skyrim.nexusmods.com/downloads/file.php?id=6745 which has the basic effects, and it seems like it is trying to be compatible with additional armors and such. Cool. That looks like one of the projects I was following on beth forums. The other one in this respect is Imps More Complex Needs which has also been released. Between the two we should have plenty of leverage to persuade unruly slaves to co-operate. That said, I don't want to force either on the player, particularly. Maybe I could give the player (as an option) a family heirloom that keeps him or her safe from cold and hunger and so forth. That would let you play with the framework in place but without being subject to the need for food, warmth, etc. which would make the game experience more or less the same as vanilla Skyrim. At least until someone takes the magical doodad away from you, anyway.
sbseed Posted February 21, 2012 Posted February 21, 2012 is it possible to add another skeleton that will drive all the animations for each race/creature etc.? is it possible to create just animations with a skeleton to drive animations separably from the models or do they have to be in the same files? i havent messed with any of the animations or anything with any version of the GameBryo engine... anyways the idea is that if you had 1-2 skeletons for all the bipedal races it would make things much easier, even if you might have to have separate ones for all the creatures? a thought, im probably talking out of my ass... but anyways thats my next two cents for what its worth. well i guess my multiple body idea is crap lol... not surprising really considering it would probably take a while to make it worth doing using the CK (probably have to code a bunch of new stuff into the engine) oh well.
DocClox Posted February 21, 2012 Author Posted February 21, 2012 i havent messed with any of the animations or anything with any version of the GameBryo engine... anyways the idea is that if you had 1-2 skeletons for all the bipedal races it would make things much easier' date=' even if you might have to have separate ones for all the creatures? [/quote'] Looking at the way things are organised in the CK, the animations seem to be stored separately from the skeletons. That's good in so much as we have new skeletons with extra bones for wings and other appendages and still have them work, but it also mean we can't short-circuit the animations by changing skeleton. well i guess my multiple body idea is crap lol... not surprising really considering it would probably take a while to make it worth doing using the CK (probably have to code a bunch of new stuff into the engine) oh well. It's not a bad idea; in fact there is at least one project out to make it happen, and I want to be compatible with that when we release. http://www.loverslab.com/showthread.php?tid=5046
sbseed Posted February 21, 2012 Posted February 21, 2012 sweet... guess i missed that one -.- thats a bit odd (or so it seems to me) to have the skeletons separated from the animations... is that normal for the gamebryo engine or something that bethesda does?
sumeldar Posted February 21, 2012 Posted February 21, 2012 Wow, this would be a great mod. I really hope you get the animations worked out so you can make this thing come to life ... Good Luck! Cant wait to see it.
SullenMan Posted February 21, 2012 Posted February 21, 2012 How soon will some release? and where we can download the alpha-beta version?
sbseed Posted February 22, 2012 Posted February 22, 2012 far as i know its still pre-alpha/beta, and a ton of work has yet to be done... but yea im just as excited about as you guys are
SullenMan Posted February 22, 2012 Posted February 22, 2012 I think we all would like to see some more screenshots ... simply because there are few on the developer's page... What about the great work ... it's sad, because Oblivion is very very dead, and Skyrim have very few interesting projects ... and even fewer completed projects ... in other words, we all need to wait a long time...
DocClox Posted February 22, 2012 Author Posted February 22, 2012 far as i know its still pre-alpha/beta' date=' and a ton of work has yet to be done... but yea im just as excited about as you guys are [/quote'] Pre-alpha is about right. Progress is a little slow since I'm away from home during the week right now and can't work on the mod. I've also been working on the general animation problem, and trying to get some of the slave sandbox problems cracked. It's all stuff that needs doing, but not massively visual in nature. I think we all would like to see some more screenshots ... simply because there are few on the developer's page... I have one small-ish level at the moment plus a test cell with a varying number of nekkid girls depending on what I'm trying to get working at the time. So there's not a lot more to see than what's been posted here already. That said, some screenies on the wiki would be good. @cyanure: any objection if I stick those shots of yours on the wiki?
cyanure Posted February 22, 2012 Posted February 22, 2012 No problems at all Doc,use them as you wish,they are the least I could do,plus if you wish some more (well with newer version of Jammer work),Ican do them in the following days I have some pictyures of the outer parts of the guild and themaps if needed
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