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[WIP] Skyrim Slavers Guild


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Posted

again,just an idea

 

Among the members of the slave guild,at last one wizard that specialise in alchemy,restorations and alteration may be needed,to heal the wounded bouncer,but more specially to heal and put on their feets the slave quickly(damaged goods do not sold well)and maybe "enhance them(the alteration branch could be ,hypoteticallly used to alter the body of the lave),the kind of individual who is pretty cynical,may be an ex priest of a cult,equiped with a staff casting shock spell(the smallest of lightning spells) to handle slaves that are not that well trained

 

Also at least a wizard with high conjurations and illusion,helping in defense and training the slave to(well his summons mostly do the work)...he may have a good level in enchanting,usefull to create some of the device and manipulate some tools

Posted

 

It's certainly doable. Reduce carry capacity to zero. Switch the walk idle for a crawling one and reduce movement speed. The movement speed needs a little hackery to keep it reduced' date=' but we can do that. Disabling fast travel is doable.

 

After a day of that, I expect most players would be happy to dump the excess loot and hot-foot it back to base before they lost any more carry capacity. It's just if they're dead set on disobeying orders that the problems really start. Which is probably the way things should be.

[/quote']

 

I'd imagine.

 

I do hope so :) If I can get this stupid radiant quest to work' date=' it should be relatively straight forward. I want to make my slaves crawl :)

[/quote']

 

Exactly! What's the point if you can't make them do whatever you want?

 

Yeah' date=' Jammer was saying he'd sorted it out for collars as well. We should start a thread and get some consensus of which slots to use for which categories of perv items :) I mean tattoos, piercings, manacles, lingerie ... and ideally shirt and pants and armour on top. Where's the fun in having monsters designed to strip a girl naked piece by piece if it all has to come off in one lump?

 

[/quote']

 

I agree there should be a thread for this. It would be nice if there was a global consensus between all modders or else this could become very messy very quickly.

 

While it would make sense for armor to come in seperate parts (with the exception of one-piece items which would presumably take up all applicable slots), I think that damaging could be shown by armor having several meshes of the same item (maybe around 3 or 4) that show it being progressively destroyed.

Posted

That sounds pretty cool. I'm assuming that crawling would be similar to overburdened except your fighting ability it next to nothing and you can't fast travel or sneak? That would be pretty intense and it would nearly be mandatory to have a guardian of some kind to make it back in one piece.

 

It's certainly doable. Reduce carry capacity to zero. Switch the walk idle for a crawling one and reduce movement speed. The movement speed needs a little hackery to keep it reduced' date=' but we can do that. Disabling fast travel is doable.

 

After a day of that, I expect most players would be happy to dump the excess loot and hot-foot it back to base before they lost any more carry capacity. It's just if they're dead set on disobeying orders that the problems really start. Which is probably the way things should be.

 

 

Is there any way you, as the slaver, could force your captives to crawl in your presence?

 

I do hope so :) If I can get this stupid radiant quest to work, it should be relatively straight forward. I want to make my slaves crawl :)

 

EDIT: Guys check this out! http://skyrim.nexusmods.com/downloads/file.php?id=10658

 

This mod adds wings to your character. What's neat about this is that it does so by adding an additional body slot so that the wings can be worn with any other armor. This proves that additional slots for things such as collars should be possible.

 

Yeah' date=' Jammer was saying he'd sorted it out for collars as well. We should start a thread and get some consensus of which slots to use for which categories of perv items :) I mean tattoos, piercings, manacles, lingerie ... and ideally shirt and pants and armour on top. Where's the fun in having monsters designed to strip a girl naked piece by piece if it all has to come off in one lump?

 

[/quote']

Then I misunderstood, I thought crawling was on knees and hands. Reducing carrying capacity to 0 or perhaps give them a 1000kg quest item and problem is solved.

Might even boost walking speed to compensate.

 

And yes, how to handle rebellious players in an fun way will be interesting: how about beating up the player, guard start brawling with player who has unarmed damage seriously nerfed while the guards damage is increased. If the player tries to use an weapon I assume it will turn into an real fight. Because player has poor weapon and armor and the guards is strong it will be hard to impossible to win this.

Being rebellious has also other drawbacks, as in not being able to get favors.

 

 

Posted

Among the members of the slave guild' date='at last one wizard that specialise in alchemy,restorations and alteration may be needed,to heal the wounded bouncer,but more specially to heal and put on their feets the slave quickly(damaged goods do not sold well)and maybe "enhance them(the alteration branch could be ,hypoteticallly used to alter the body of the lave),the kind of individual who is pretty cynical,may be an ex priest of a cult,equiped with a staff casting shock spell(the smallest of lightning spells) to handle slaves that are not that well trained

[/quote']

 

Yeah. Defo want some guild mages. Don't want any too powerful at first. Getting serious magical backup for the guild is going to be a quest. Probably more than one.

 

Totally agree about the healing, like the illusion idea. I'd like (assuming this nerfed spell engine allows it) to have some destruction spells optimised for slavers. So cold spells that do very little damage, but have a greater effect on stamina and movement. Shock spells that (again) don't do much damage but greatly reduce mana and cause pain. Flame spells that ... well cause pain, certainly. Not sure what else. Arousal seems a little too obvious...

 

Also at least a wizard with high conjurations and illusion' date='helping in defense and training the slave to(well his summons mostly do the work)...he may have a good level in enchanting,usefull to create some of the device and manipulate some tools

[/quote']

 

Yep, but I'm going to make the player jump through some hoops before they can recruit him. Still debating whether to give Calcerno a second, more perverted nephew, or to create a new one entirely.

 

ine.

I do hope so :) If I can get this stupid radiant quest to work' date=' it should be relatively straight forward. I want to make my slaves crawl :)

[/quote']

 

Exactly! What's the point if you can't make them do whatever you want?

 

Damn right. The only question is how to do it. Probably a "slave orders" submenu, since that seems to work best. Or maybe replace the base dialogue with a slave menu and access the old one through a "speak freely" menu. That worked well elsewhere, but I'm not sure how well supported it will be in the creation engine era.

 

Of course, the real challenge is going to be allowing the captive player to pose and crawl and so forth in response to the demands of her captors...

 

Yeah' date=' Jammer was saying he'd sorted it out for collars as well. We should start a thread and get some consensus of which slots to use for which categories of perv items :) I mean tattoos, piercings, manacles, lingerie ... and ideally shirt and pants and armour on top. Where's the fun in having monsters designed to strip a girl naked piece by piece if it all has to come off in one lump?

 

[/quote']

 

I agree there should be a thread for this. It would be nice if there was a global consensus between all modders or else this could become very messy very quickly.

 

I should add that there's already a non-pervy attempt at this on beth forums. Probably we should try and do something more-or-less compatible with that, if only to minimise conflict with sexy-but-clean costumes.

 

While it would make sense for armor to come in seperate parts (with the exception of one-piece items which would presumably take up all applicable slots)' date=' I think that damaging could be shown by armor having several meshes of the same item (maybe around 3 or 4) that show it being progressively destroyed.

[/quote']

 

Hmm... that's how they did it in sexout. It's a lot of extra modelling, but worth it if we can get it going. Probably not a priority though. Sadly :)

 

Then I misunderstood' date=' I thought crawling was on knees and hands. Reducing carrying capacity to 0 or perhaps give them a 1000kg quest item and problem is solved.

Might even boost walking speed to compensate.

[/quote']

 

I think on hands and knees would be fun. Possibly not until they went way over the modified weight allowance though. Or the weight allowance went negative.

 

And yes' date=' how to handle rebellious players in an fun way will be interesting: how about beating up the player, guard start brawling with player who has unarmed damage seriously nerfed while the guards damage is increased. If the player tries to use an weapon I assume it will turn into an real fight. Because player has poor weapon and armor and the guards is strong it will be hard to impossible to win this.

[/quote']

 

Hmm... beatings, whippings, rape (possibly a perverse incentive there, but so what?) loss of privileges, general humiliation ... I think there are plenty of options.

 

Being rebellious has also other drawbacks' date=' as in not being able to get favors.

[/quote']

 

That would be a good way for a slavegirl to beg, wouldn't it? Good idea.

Posted

I think keeping in the familly could work better,Calcerno witha second, more perverted nephew could really work,a bad guy,small,petty,and mean here,the real blackship of the familly,it could later betray by greed ti guild,and need to be "reimplaced"(Quest?)maybe for a better one?

 

I was also thinking,with thedweomer cube,may use dweomer centurion as a bouncer,they came with the cube,and patrol so the owner property is not damaged...and could give later a side quest,like"a rusty gear in the brain of those things click in place,and they "understand that the owner is "not the owner"(not a dwarf?),so they keep the good safeand refuse to release them until the true owner as returned,meaning a quest to grab a symbol of ownership in an old Dwarven facility with Ghost and more dwemer machinery...

Posted

I think keeping in the familly could work better' date='Calcerno witha second, more perverted nephew could really work,a bad guy,small,petty,and mean here,the real blackship of the familly,it could later betray by greed ti guild,and need to be "reimplaced"(Quest?)maybe for a better one?

[/quote']

 

Could work. The guild will need an expert on Dwemer technology to get their new base working. Calcerno is the obvious candidate. I imagine him as being uninterested in the sexual aspects of the place, but fascinated at the prospect of seeing a Dwemer base restored to full working order.

 

His nephews however are probably a little more materialistic than that, and if wer'e creating a new one, then he's definitely interested in any "fringe benefits" that may be on offer.

 

 

Posted

I can't wait for this to come out.

 

Me neither :)

 

I've started work on the fort of Secunda's Watch. I think I have enough understanding to script the slave and slaver AI well enough to bring the place to life, so this seems like a good time to lay down some more infrastructure.

 

The fort is going to be a little different to what I'd imagined - a lot different to what I'd had in mind for Helgen ruins - largely because the mountainside is so steep, and I don't really want to start playing with the terrain on the moutainside in case I leave Bleak Falls floating in mid air or something.

 

Anyway, I think it's going to look good. Screenies shortly.

Posted

fine. as will the lucky ones to be included in a group of Alpha testing?

 

Anyone on this thread will be welcome as an alpha tester. In fact there's an esp on the first post in the thread. This is going to be released in stages though' date=' so some of the alpha releases are going to fall well short of the grand vision.

 

thought this could come in handy

 

http://skyrim.nexusmods.com/downloads/file.php?id=11292[/align]

 

Which reminds me, I own Jammer a PM. He's been designing some tattoos and brands for the guild. Which reminds me again ... should start a thread on body nodes and slots. Busy busy busy...

 

 

Posted

http://skyrim.nexusmods.com/downloads/file.php?id=11292[/align] but I did not like the chest ... it's too big! what a fool makes a slave a huge chest? slave should be thin

 

Well, judging from the kajiit-kitty in the pics, the gear should work for smaller chests as well.

 

As for slaves being thin ... I think I want to be able to work with all sizes. I mean we've talked about a farming add-on where girls are kept as cows and milked daily. That would more or less demand big titted slavegirls. Or at least the means to make them so.

Posted

mmm... all sizes.

 

Of course' date=' what I really want is to let the player control all aspects of his livestock's appearence - bust size included. Although, that's looking like it will have to wait for some SKSE support since it doesn't seem to be possible to access face data from inside papyrus.

 

Meanwhile, here's an early look at Secunda's Watch.

 

 

 

[img']http://i.imgur.com/nAjV0h.jpg[/img]

 

 

 

 

 

0QIIwh.jpg

 

 

 

 

 

8Sc0Fh.jpg

 

 

 

Slavegirls not included :)

Posted

lol, should have a "under construction" and "opening soon" signs in those pics...

cant see there is still a ton of work, i do have to say it looks pretty awesome so far even if the slaves are lacking in the photos lol

 

dont know if any of you guys caught this one:http://skyrim.nexusmods.com/downloads/file.php?id=3684

 

someone is at least making the creeps and stuff more life like...

Posted

http://skyrim.nexusmods.com/downloads/file.php?id=11292[/align] but I did not like the chest ... it's too big! what a fool makes a slave a huge chest? slave should be thin

 

That's my piercing mod which was cleaned up and uploaded by Magnemoe. (sp?) More is on the way.

 

As to "slave should be thin" idea, come on, your statement is completely subjective. If you want to use my download data, the numbers for "bigger breasts" verses "smaller breasts" run about 70% to 30%. :P The modders who specialize in this area can't make a million different versions of "stuff;" there is only so much time in the day. If bigger is better in the minds of the community, that's what you'll see available to download usually.

 

Doc, you've got a PM

 

Jammer

 

 

Posted

just checked a mods here,still in beta but already work pretty good here

 

http://skyrim.nexusmods.com/downloads/file.php?id=10791&navtag=file/images.php?id=10791&tab=3

 

mostly a separate folder for body and textures,four new scripts and an esp files

 

remember that my knowledge of scripting is close to zero here

 

but in the case of alteration

 

one folder with a body change(meaning using cbbe,you can have a folder with a flat chested and small ass girls(or frail looking men)

 

one or more folder fors pregnancy mesh for CBBE

 

one folder for piercings ,collar,shackle?

 

and

 

folder with textures for CBBE slave brand,tatoo and so on

 

now,witha link to a passage to the alteration specialist of the slaver,a bigger or smaller breast size,or ass? with a little randomness for the pregnancy?a linked to "slave level" for tatoo and so on....

 

it may be possible to create scripts to controle that?

meaning a master want a bustier slave,let s him go see the alteration expert of the guild(change of mesh),script that each"x" periode of time will trigger a change in body for pregnancy(new mesh),add items(collar shackles and so on which could be scripted to slow you,not been removable),brand and tatoo as you are a "better slave(texture shift,all are CBBE for exemple) and best of all non slave will not access them as they are separated of the main files of the games(unless they are enslave,so making the flaggs of the guilds)

 

may be a little more complex(dpubling the need of folders I think)for a body for sex action change,unless there is a breakthrough for the Havok behavior files(I think doc as said somethings about that)

Posted

lol' date=' should have a "under construction" and "opening soon" signs in those pics...

cant see there is still a ton of work, i do have to say it looks pretty awesome so far even if the slaves are lacking in the photos lol

[/quote']

 

Still a ton of stuff to do inside. I got a big chunk of the guard barracks sorted out yesterday, but it still needs a jail block, a general training area, and somewhere big enough to stage a fight in.

 

I might try just raising some more of the courtyard area. That should work.

 

dont know if any of you guys caught this one:http://skyrim.nexusmods.com/downloads/file.php?id=3684

 

someone is at least making the creeps and stuff more life like...

 

And so it begins :)

 

Although I must admit' date=' I'd be happier if they kept the damn thing hidden until they were ready to use it. That was always the main thing put me off the creatures mod in Oblivion. It's good to have a scamp that [i']can[/i] do the deal, but you don't necessarily want to be looking at the damn thing outside of that context.

 

The modders who specialize in this area can't make a million different versions of "stuff;" there is only so much time in the day.

 

Subject of which' date=' any plans to get the slider working with your stuff? Or did you do that already, and I've not been paying attention?

 

now,witha link to a passage to the alteration specialist of the slaver,a bigger or smaller breast size,or ass? with a little randomness for the pregnancy?a linked to "slave level" for tatoo and so on....

 

it may be possible to create scripts to controle that?

 

This is what I want. The trouble is a lack of scripting commands to change body data. I expect SKSE will fix that in due course, but until then we may have to put up with slaves in the shape in which we find them.

 

best of all non slave will not access them as they are separated of the main files of the games(unless they are enslave' date='so making the flaggs of the guilds)

[/quote']

 

It's a good plan. We could do that, again by race switching, although it starts to get a bit out of control.

 

NordRace
NordSexRace
NordVampireRace
NordVampireSexRace
NordPrenantRace
NordPregnantSexRace
NordVampirePregnantRace
NordVampirePregnantSexRace

 

With the curve getting steeper for each new race. Hopefully SKSE will let us swap meshes on the fly and solve it that way. (I'd also love it if someone can work out how to make the pregnancy thing into a morph, so instead of needing a new mesh, we just deform the existing one).

 

may be a little more complex(dpubling the need of folders I think)for a body for sex action change' date='unless there is a breakthrough for the Havok behavior files(I think doc as said somethings about that)

[/quote']

 

Check the "sex animations" thread. They can decode and recode the behaviours, but apparently we're still a long way off working out what it all means ... and it's looking like we're going to need to know what it means.

Posted

i agree that the penis should be flaccid until it is used... or ready to be used, wonder how hard it would be to script and animate that etc..

 

dont suppose anyone has looked at messing around with the character creation part of things?!

Posted

Damn, I know I just replied to this...

 

i agree that the penis should be flaccid until it is used... or ready to be used' date=' wonder how hard it would be to script and animate that etc..

[/quote']

 

Keep it in a sheath until it's ready to be deployed. Makes the aniamtion easier, too :)

 

dont suppose anyone has looked at messing around with the character creation part of things?!

 

Not sure what you mean. With regard to doing what?

Posted

in the creation kit there is an area were you can mess around with how character creation works when you start the game with a new character... or at least i would think there would be.

 

was wondering if anyone had tried to (if possible) add or remove sliders and if any of it can be changed via scripting etc....

 

because if someone was able to add more choice items onto the new character creation stuff in-game then it would be easier to have a range of sizes for different parts of the body... it could also allow a bit more randomization for NPC's i would think (once again an idea, my 2 cents)

Posted

Ah, got you. Nope, I've not seen that. I suspect the sliders are flash based (or whatever Beth are calling their flash interface format) so they should be moddable using the same techniques as SkyUI. I've got the .fla files for the interface, but I've not looked them at all.

 

The big problem is, even if we add sliders, I'm not sure the APIs support adding a second morph or interpolation. The boob size one used the existing mechanism and just changed the two extremes from thin-to-heavy to flat-to-busty. adding a second one is rather harder.

Posted

in the creation kit there is an area were you can mess around with how character creation works when you start the game with a new character... or at least i would think there would be.

 

was wondering if anyone had tried to (if possible) add or remove sliders and if any of it can be changed via scripting etc....

 

because if someone was able to add more choice items onto the new character creation stuff in-game then it would be easier to have a range of sizes for different parts of the body... it could also allow a bit more randomization for NPC's i would think (once again an idea' date=' my 2 cents)

[/quote']

 

 

Just thinking here, but maybe have a new mesh for men that has the penis on it and there is a penis slider in character customization. Say where you would slide it up to get bigger breasts on a woman, you would have the penis slider, but instead of it changing the side of the penis it would change it from soft, halfway there, and full on boner! =D well I guess maybe you could have a size slider too... I think.

Donno how possible it is, I havent looked into that part of the CK if its in there.

 

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