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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


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hello and thanks to your xml file i FINALLY got collision working pretty close to perfect

 

however there is a problem with the left breast it spikes up when the animation starts then it doesnt bounce when the hand is removed

 

the right breast is working pretty much Perfectly!

 

any changes i can make to the xml to fix this would be great! (i dont know the first thing about how to edit this stuff)

 

this is cbbe tbbp body not using the havok item tho using the femalehead.nif path

 

 

 

 

j9wKvChY9IzM.png

 

 

 

First of all, regarding to your screenshot. I assume you're using "animation 2" from red3113@3dm

 

Well, this is happened to me as well. After gathered many sites how to fix or work around, I found nothing sufficient to solve the problem.

 

Until I come to some idea "what if I change idle animation instead ?". So I change to "animation 1" (because it nearly the same but still, it sexy XD) And that's it, no more weird boobs animation.

 

So I come to conclusion. This is "idle animation issue".

 

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hello and thanks to your xml file i FINALLY got collision working pretty close to perfect

 

however there is a problem with the left breast it spikes up when the animation starts then it doesnt bounce when the hand is removed

 

the right breast is working pretty much Perfectly!

 

any changes i can make to the xml to fix this would be great! (i dont know the first thing about how to edit this stuff)

 

this is cbbe tbbp body not using the havok item tho using the femalehead.nif path

 

 

 

 

j9wKvChY9IzM.png

 

 

 

First of all, regarding to your screenshot. I assume you're using "animation 2" from red3113@3dm

 

Well, this is happened to me as well. After gathered many sites how to fix or work around, I found nothing sufficient to solve the problem.

 

Until I come to some idea "what if I change idle animation instead ?". So I change to "animation 1" (because it nearly the same but still, it sexy XD) And that's it, no more weird boobs animation.

 

So I come to conclusion. This is "idle animation issue".

 

 

yes animation 2 is broken fingers

 

i got animation 1 to work using this xml is pretty dam good and realistic

 

http://www.loverslab.com/topic/26505-how-to-adjustfix-breast-shape-in-xml-with-jff/page-2?do=findComment&comment=670728

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Awesome job! I'll test it out soon as I get back from work.

Quick question though, regarding the HDT havok object.

Do you need to apply through the console (same as the followers) or is it automatic for the player?

Sorry if it's an obvious question, just started using HDT a few weeks back.

 

player.additem xx00A0A0 1 to place it in your inventory, then you must equip it if you want collisions.

 

Also you can craft it or grab it from dead NPCs

 

 So Skyrim is telling me that item xx00a0a0 doesn't exist.  I have all of your files from the OP.  Is there a name for it that I can search for?

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  • 3 weeks later...

Im glad it works for you guys, I spent many time understranding a bit of the ocean that Havok is but I wanted to show it with you, I hate ppl hidding knowledge to the community, and ppl telling things like: "its for private use"... omg...

 

PD: I had my hollydays in Dragons Dogma: Dark Arisen, sorry guys :cool: .

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This for the most part seems to be working fine, but there is a small issue. My characters breasts seem to be floating slightly instead of going back to their original position. Don't know if this is just me or if it's the mod, but I'll leave some screen caps.

It might be hard to see in the pictures but it looks odd in the game.

post-258924-0-72178600-1395951750_thumb.jpg

post-258924-0-61843700-1395951762_thumb.jpg

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This for the most part seems to be working fine, but there is a small issue. My characters breasts seem to be floating slightly instead of going back to their original position. Don't know if this is just me or if it's the mod, but I'll leave some screen caps.

 

It might be hard to see in the pictures but it looks odd in the game.

 

Have you deleted skeleton_female.hkx? try reinstalling XP32 skeleton pack:

 

http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/?p=652968

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Also, If you want higher/lower breasts or modify in/out possition:

 

Into right/left prebreast data you have:

 

DATA

23

                        (0.000000 0.000000 0.000000 0.000000) *This line also modify possitions for breast,

                        but you better play with above values.
                        (0.000000* 0.000000* 3.000000* 0.000000)

                        *Value modifier for breast vertical possition z-axis (possitive value = higher breast);

                        *Value modifier for in/out breast possition y-axis;

                        *Value modifier for left/right possition x-axis.
                        (1.000000 0.000000 0.000000 0.000000)
                        (0.000000 1.000000 0.000000 0.000000)
                        (0.000000 0.000000 1.000000 0.000000)
                        (1.000000 0.000000 0.000000 0.000000)
                        (0.000000 1.000000 0.000000 0.000000)
                        (0.000000 0.000000 1.000000 0.000000)
                        (-0.300000 0.300000 0.000000 0.000000) min/max x-axis*
                        (-0.300000 0.300000 0.000000 0.000000) min/max y-axis*
                        (-0.900000 0.900000 0.000000 0.000000) min/max z-axis*

                        *Limits to angular(horizontal) bouncing
                        (0.000000 0.000000 0.000000 0.000000)
                        (1.000000 0.000000 0.000000 0.000000)
                        (2.000000 0.000000 0.000000 0.000000)
                        (1.000000 0.000000 0.000000 0.000000)
                        (0.000000 1.000000 0.000000 0.000000)
                        (0.000000 0.000000 1.000000 0.000000)
                        (-0.600000 0.600000 0.000000 0.000000) min/max x-axis*
                        (-0.600000 0.600000 0.000000 0.000000) min/max y-axis*
                        (-15.000000 15.000000 0.000000 0.000000)
min/max z-axis*

                        *Limits to linear(vertical) bouncing
                        (3.000000 0.000000 0.000000 0.000000)
                        (4.000000 0.000000 0.000000 0.000000)
                        (5.000000 0.000000 0.000000 0.000000)

 

220px-Coord_planes_color.svg.png
                  

You can play yourself with this values and see the results for a better taste of your own.

 

Also:

To increase/decrease breast bounce you can play with this:

 

Under R/L prebreast and R/L breast:

name="linearDamping" = movement deceleration for vertical bounce, positive values means higher deceleration, so less bounce.

name="angularDamping" = movement deceleration for horizontal bounce, positive values means higher deceleration, so less bounce.

name="timeFactor" = bounce per unit of time

name="inertiaAndMassInv":

(0.000000 0.000000 0.000000 1.200000*) *This value controls the mass of each breast and prebreast bone and directly affects the bouncing ammount, so take care. Higher values means lighter breasts. Remember to modify it for both R/L breast and prebreast bones.

 

Also, under L/R Linear and Angular Motors there is 2 values you can play with:

name="springConstant"

name="springDamping"

This values should match for both X,Y,Z motors and both L/R breast and prebreast

(It is adviced this values plays better with bigger breasts)

 

PD: Srry my bad english, I try to explain it in a very fast and basic form.

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This for the most part seems to be working fine, but there is a small issue. My characters breasts seem to be floating slightly instead of going back to their original position. Don't know if this is just me or if it's the mod, but I'll leave some screen caps.

 

It might be hard to see in the pictures but it looks odd in the game.

 

Change the hairstyle in Racemenu.

The Hairmod of xp32 does not work with any xml and only with older DLL.

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This for the most part seems to be working fine, but there is a small issue. My characters breasts seem to be floating slightly instead of going back to their original position. Don't know if this is just me or if it's the mod, but I'll leave some screen caps.

 

It might be hard to see in the pictures but it looks odd in the game.

 

Change the hairstyle in Racemenu.

The Hairmod of xp32 does not work with any xml and only with older DLL.

 

 

xp32 ponytail should work fine with my edited version, I have it working just fine (with my edited hdtPhysicsExtensionsDefaultBBP.xml)

 

You can also try unequip/equip Havok object.

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Wow works like a charm with HDT UNPBO body. Even the belly distortions works. I didn't know about the meridian hair either and i love it. Also this fixed my right butt cheek vibrating problem. I don't know what is causing it but by using Havok object it goes away. So damn it was a good day in world of skyrim. Only thing to complain would be too bouncy breast. It's good that they are bouncy but maybe not that much.

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Wow works like a charm with HDT UNPBO body. Even the belly distortions works. I didn't know about the meridian hair either and i love it. Also this fixed my right butt cheek vibrating problem. I don't know what is causing it but by using Havok object it goes away. So damn it was a good day in world of skyrim. Only thing to complain would be too bouncy breast. It's good that they are bouncy but maybe not that much.

 

You can edit the bounce ammount to your tastes:

1- open the .xml with "xml notepad".

2- View, expand all.

3- Edit, find: R PreBreast.

4- Go up until DATA 23 values, click to display it:

 

                        (0.000000 0.000000 0.000000 0.000000)

                        (0.000000 0.000000 3.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.300000 0.300000 0.000000 0.000000)

                        (-0.300000 0.300000 0.000000 0.000000)

                        (-0.900000 0.900000 0.000000 0.000000)

                        (0.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (2.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.600000 0.600000 0.000000 0.000000)

                        (-0.600000 0.600000 0.000000 0.000000)

                        (-15.000000 15.000000 0.000000 0.000000) - Reduce this values to, for example, -10.000000 10.000000

                        (3.000000 0.000000 0.000000 0.000000)

                        (4.000000 0.000000 0.000000 0.000000)

                        (5.000000 0.000000 0.000000 0.000000)

                  

5- Repeat for L Prebreast.

 

6- Go up to #0090 section (this is the linear motor data wich control the vertical bounce):

TYPE_SPRING_DAMPER

 

name="#0090"

name="springConstant"

400.000000 ("SpringCostant" also affect the bounce ammount, you can play with it, but I prefer to modify the "springDamping" value)

 

name="springDamping"

-0.500000 - Reduce this value or make it possitive, for example, -0.100000 or 0.100000

 

6- Repeat for L PreBreast

 

7- Save file, go ingame and check the result (you only need to reload the savegame, sometimes I have to unequip Havok Object and reequip it)

 

 

PD: I have configured Belly bounce for a subtle effect, if you want more bounce, do the same with "NPC PreBelly",

it has 3 linear motors to modify the "springDamping" value:

 

name="#0067"

name="#0066"

name="#0065"

 

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Hi, can anybody tell me, how to get belly and butt bounce woork on tbbp armor ?

 

For Belly bounce you need to convert desired armor using a body painted with belly weights, like HDT Body;

To achieve this you will need tools like Bodyslide2 and Outfit studio, wich make the process much more easy than old tools like 3DMax:

Bodyslide 2/Outfit Studio Tutorials

 

Also, there is a compatibility patch for ChronoTrigger Remodeled Armor in HDT Body download section. If you want to modify a Vanilla armor, this could be an even more easy way.

 

Butt bounce should work on every TBBP armor, if not, load outfit in Outfit Studio, load some TBBP reference and copy bone weights for each part of the armor and body, then export it.

 

PD: I dont know if my bad english helps x"D

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