Densz Posted October 6 Posted October 6 On 10/4/2026 at 11:41 AM, value_undefined said: Full disclosure, I'm no papyrus expert but you might be able to add Achereon support pretty easy by adding on to the ShooDefeat function. Achereon has an api that lets you pause and resume it on demand based on the documentation. Acheron.DisableProcessing(true) ; critical scene Acheron.DisableProcessing(false) I'm no papyrus programmer so I'm not going to insult you with my janky bool check for the achereon esm, but if had any interest in adding compatability that should let you. +1
no_way Posted Tuesday at 08:54 AM Posted Tuesday at 08:54 AM (edited) Update does NOT seem to work with P+ if SLOVE/Hentairim are installed. Will check without Edited Tuesday at 08:54 AM by no_way
ClaudiaMinx Posted Tuesday at 12:06 PM Posted Tuesday at 12:06 PM Sexlab freecam doesn't work porperly after my character death. Does anyone know a mod that lets you do that?  Anyway, amazing work, love it! 1
no_way Posted Tuesday at 06:24 PM Posted Tuesday at 06:24 PM @WhatTheElf FYI SLOVE has now added a feature to allow you to take over voice control  https://github.com/crajjjj/SLOVE/releases#release-v0.6.27   New for mod authors: mute events. A mod can now take an actor's voice away from SLO VE, for the current stage or for the rest of the scene, by sending a mod event from that actor with its own name as the string: akActor.SendModEvent("SLOVE_Mute_Stage", "MyMod") ; quiet until the next stage starts akActor.SendModEvent("SLOVE_Mute_Scene", "MyMod", 1.0) ; quiet for the rest of the scene, face handed over too akActor.SendModEvent("SLOVE_Unmute_Scene", "MyMod") ; give the voice back early  It is for mods that play an actor's sounds themselves (strangulation, a scripted line, a death) and would otherwise have SLO VE's moans and dirty talk running over them. The muted actor goes quiet at once and everyone else keeps talking. With 1.0, SLO VE also stops driving that actor's expression and leaves the face alone at scene end. A mute ends on its own with the stage or the scene, and never carries over into the next scene or across a game load. Every event is written to SLOVE.0.log with the actor and the calling mod's name. It works in player scenes and NPC-only scenes, on P+ and classic. Details: For Mod Authors, Muting an actor. No mod sends these events yet.
WhatTheElf Posted Tuesday at 08:33 PM Author Posted Tuesday at 08:33 PM 8 hours ago, ClaudiaMinx said: Sexlab freecam doesn't work porperly after my character death. Does anyone know a mod that lets you do that?  Anyway, amazing work, love it! Think in use free death can or something like that? Seems to work for me. Can't remember the exact one now  2 hours ago, no_way said: @WhatTheElf FYI SLOVE has now added a feature to allow you to take over voice control  https://github.com/crajjjj/SLOVE/releases#release-v0.6.27   New for mod authors: mute events. A mod can now take an actor's voice away from SLO VE, for the current stage or for the rest of the scene, by sending a mod event from that actor with its own name as the string: akActor.SendModEvent("SLOVE_Mute_Stage", "MyMod") ; quiet until the next stage starts akActor.SendModEvent("SLOVE_Mute_Scene", "MyMod", 1.0) ; quiet for the rest of the scene, face handed over too akActor.SendModEvent("SLOVE_Unmute_Scene", "MyMod") ; give the voice back early  It is for mods that play an actor's sounds themselves (strangulation, a scripted line, a death) and would otherwise have SLO VE's moans and dirty talk running over them. The muted actor goes quiet at once and everyone else keeps talking. With 1.0, SLO VE also stops driving that actor's expression and leaves the face alone at scene end. A mute ends on its own with the stage or the scene, and never carries over into the next scene or across a game load. Every event is written to SLOVE.0.log with the actor and the calling mod's name. It works in player scenes and NPC-only scenes, on P+ and classic. Details: For Mod Authors, Muting an actor. No mod sends these events yet. I'll take a look for a future version, but it's one of the reasons I avoid p+ as there's so many dependency issues. I'll try adding a fix but no promises it will work
crajjjj Posted Tuesday at 08:34 PM Posted Tuesday at 08:34 PM (edited) Â a patch for SLOVEÂ SLSnuff - SLO VE patch 1.1.0.zip Edited Wednesday at 09:19 PM by crajjjj acheron calls removed as not needed 2
WhatTheElf Posted Tuesday at 08:38 PM Author Posted Tuesday at 08:38 PM 2 minutes ago, crajjjj said: SLSnuff - SLO VE + Acheron patch 1.0.0.zip 166.95 kB · 0 downloads a patch for Acheron and SLOVE Ignore my last comment then!  Thanks @crajjjj. Appreciate the patch!
crajjjj Posted Tuesday at 08:42 PM Posted Tuesday at 08:42 PM 3 minutes ago, WhatTheElf said: Ignore my last comment then!  Thanks @crajjjj. Appreciate the patch! YW, but please o please merge it into next release if possible. 1
crajjjj Posted Wednesday at 01:31 PM Posted Wednesday at 01:31 PM @WhatTheElf An idea also - do same damage when having sex with big creatures. Maybe also after 2-3 rape scenes. 1
johnydiabolical Posted Wednesday at 02:11 PM Posted Wednesday at 02:11 PM 17 hours ago, crajjjj said: SLSnuff - SLO VE + Acheron patch 1.0.0.zip 166.95 kB · 1 download a patch for Acheron and SLOVE How does the acheron patch work? Like does it automatically go into a choking scene on defeat?Â
crajjjj Posted Wednesday at 02:20 PM Posted Wednesday at 02:20 PM 7 minutes ago, johnydiabolical said: How does the acheron patch work? Like does it automatically go into a choking scene on defeat? It disables acheron during choking stages. Maybe it's not even necessary if snuff just reduces the health... 1
sikamikanico78 Posted Friday at 11:09 AM Posted Friday at 11:09 AM when the icy skin gets applied after the first death i have an overlay conflict...those black shappes are blinking all over the body.. i raised the spell overlays to 2 in skee64.ini but i dont know if that will fix it...anyone else getting this?
WhatTheElf Posted Friday at 04:04 PM Author Posted Friday at 04:04 PM (edited) 4 hours ago, sikamikanico78 said: when the icy skin gets applied after the first death i have an overlay conflict...those black shappes are blinking all over the body.. i raised the spell overlays to 2 in skee64.ini but i dont know if that will fix it...anyone else getting this? Do the black shapes flicker briefly? If so I suspect this could be a conflict between any other mods adding overlays to the skin (as you've mentioned) Â I can take a look at a work around for this but suspect this might just be a side effect of updating skin color and then re-applying any tattoo colors after each poll (if I don't do this the tattoos will also fade) Edited Friday at 04:04 PM by WhatTheElf
sikamikanico78 Posted Friday at 04:08 PM Posted Friday at 04:08 PM 3 minutes ago, WhatTheElf said: Do the black shapes flicker briefly? If so I suspect this could be a conflict between any other mods adding overlays to the skin (as you've mentioned) Â I can take a look at a work around for this but suspect this might just be a side effect of updating skin color and then re-applying any tattoo colors after each poll (if I don't do this the tattoos will also fade) yes the tattos are getting greyed out isntead of black... must be rape tats ng mod
ckteam Posted 18 hours ago Posted 18 hours ago An excellent "rape resulting in death" mod. looking forward to future updates.
CHASTLUV Posted 12 hours ago Posted 12 hours ago I'm encountering a bug where, upon being defeated, my character is teleported to the center of the map and starts floating.
nuclearstorm Posted 11 hours ago Posted 11 hours ago 1 hour ago, CHASTLUV said: I'm encountering a bug where, upon being defeated, my character is teleported to the center of the map and starts floating. Yeah I have something similar even on the newest version, but it's not consistent. Sometimes the mod doesn't manage to "revive" the downed player in time and the SL scene starts broken with missaligned animations and when it ends you fall through the floor and spawn at the start of the dungeon.
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