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[mod] Dynastic Comdom Pack: Dominion of Communion + Dynastic Domain Manager - NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner | CK3 Relationship & Realm Management Mods


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Dynastic Comdom Pack: Dominion of Communion + Dynastic Domain Manager - NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner | CK3 Relationship & Realm Management Mods


Dominion of Communion

Current LoversLab Pack (edited Sept 14th 2026 20:10):
Dominion of Communion 2.6.55 | Dynastic Domain Manager 2.6.29 | Carnalitas Compatibility 2.5.2 | Slavery Reimagined Living Market 2.6.21

 

Thank you for 1,000+ downloads (^^)d! This project is actively developed. If something breaks, feels unfinished, or you have an idea worth adding, please contact me through LoversLab (my DMs are open and people havent had issue so far!). Collaboration requests are welcome too (and I'm just going to let you know, are approved)

 

Dominion of Communion is a relationship, rivalry, sexual-competition, household-control, and personal-power overhaul for Crusader Kings III. It began as an attempt to make cuckoldry/NTR mechanics matter beyond a single event. It has grown into a larger simulation of persistent relationships, humiliation, loyalty, rivalry, submission, reputation, personal influence, household politics, and the consequences of power and blah and blah and stroke and stroke of my own cokc, just try it out

 


Dominion and Patronage

Characters can develop persistent relationships with individual Patrons.

  • Dominion XP persists over time.

  • Characters can become lovers, rivals, cuckolds, Owned characters, devoted followers, or otherwise tied to a Patron.

  • Alpha Checks, Tantalize, humiliation, sex, loyalty, rivalry, and other interactions can deepen those relationships.

  • Relationship states are repaired and audited during long campaigns instead of being treated as disposable one-event outcomes.

Communion Ledger

The Communion Ledger is the main interface for the mod.

Use it to track:

  • Dominion relationships

  • Loyalty and followers

  • World Outcomes

  • Endowments and preferences

  • Relationship states

  • Persistent character records

  • Long-running campaign data

The Ledger is designed for campaigns with large dynasties, many lovers, numerous rivals, and sprawling realms.

Alpha Check and Tantalize

Alpha Check and Tantalize create direct competition between characters.

  • Outcomes depend on the characters involved rather than automatic player victory.

  • Competition can create rivalry, humiliation, attraction, submission, or deeper Dominion.

  • Repeated outcomes can matter long after the original interaction ends.

Cuckoldry With Persistent Consequences

Cuckoldry is treated as a continuing relationship state rather than a temporary event modifier.

  • Cuck XP can accumulate over time.

  • Humiliation and submission can deepen.

  • The system distinguishes actual cuckoldry from CK3 family structures that merely look suspicious.

  • Lawful co-spouses are not automatically treated as cheating simply because they share a spouse.

  • Old saves include repair logic for missing or invalid Cuck-state records.

Endowment System

Eligible adult male characters can receive persistent physical Endowment measurements.

  • Length and girth are stored directly on the character.

  • Visible size categories range from Micropenis through Massive.

  • Exact measurements can be viewed through the Endowment systems.

  • Characters can have their own size preferences rather than using a simple “larger is always better” rule.

  • Manual preference controls are available where appropriate.

Endowment Mastery

Physical size and sexual experience are separate systems.

Endowment Mastery represents experience, confidence, and reputation.

A character can therefore be physically average but highly experienced, or extremely endowed but inexperienced.

Endowment Registry

The Endowment Registry lets you compare and sort eligible characters by information such as:

  • Measurements

  • Endowment category

  • Endowment Index

  • Preferences

  • Mastery

The registry is designed to remain usable as the campaign population grows.

World Alpha

World Alpha is a global seeded elimination tournament.

  • Eligible characters receive an Alpha Rating.

  • Participants progress through successive matchups.

  • Placement, opponent, rating, odds, and rewards are recorded.

  • World Outcomes can be reviewed later instead of disappearing after the event.

Lick the Tip

Lick the Tip is a realm-wide loyalty test.

Eligible adult courtiers, direct vassals, and their adult courtiers can be called upon to demonstrate loyalty.

  • Every character makes an individual decision.

  • Opinion, personality, Dread, position, and relationship with the Patron matter.

  • Their answer is remembered.

  • Repeated loyalty can build Loyalty XP.

Cult of Personality

Loyal followers contribute to a persistent Cult of Personality around their Patron.

  • Followers can generate resources and political influence.

  • AI characters can build their own followings.

  • Loyalty can eventually become tangible political and military power.

The Devoted

A sufficiently developed Cult of Personality can support The Devoted, a special military force tied to the Patron’s following.

Its size and effectiveness scale with the strength and loyalty of the Patron’s adherents.

Human Amongst AI

Human Amongst AI is an optional power-fantasy mode for players who want a more extreme relationship between the human player and the simulated world.

  • Includes its own Fame progression.

  • Provides special bonuses and reactions.

  • Exists as an optional layer rather than replacing normal Dominion play.

Power Trip

Power Trip is a full activity built around traveling into another independent realm and forcing a major personal or political confrontation.

  • Uses actual travel.

  • Success is calculated rather than guaranteed.

  • Targets can resist.

  • Outcomes can affect rulers, titles, relationships, and realm politics.

  • Repeated crash, targeting, and state-handling fixes have been made for long campaigns.

Reputation

The Reputation system watches how a character actually behaves over time and gradually builds public archetypes around those actions.

It is intended to reflect a pattern of behavior rather than simply handing out another permanent personality trait.

The D(etails) — Household Dynamics

The D adds background household relationships between spouses and registered intimates.

Depending on their personalities and circumstances, they can develop:

  • Friendships

  • Rivalries

  • Hostility

  • In extreme cases, genuine vanilla murder schemes

Submission, Warfare and Collapse

Dominion can affect more than sex and romance.

Characters with extreme submission may behave differently during war, surrender, or political confrontation.

At the furthest end, Final Collapse can produce major outcomes for rulers whose resistance to a Patron has effectively been destroyed.

Special handling exists for unusual CK3 government and title structures to avoid needlessly breaking realms.

AI Participation

Dominion is not intended to exist only for the player.

  • AI Patrons can pursue relationships.

  • AI can deepen Dominion states.

  • AI can build followings.

  • Game rules let you decide how active or restrained the simulation should be.

Player Household Agency

The human player receives additional protection from completely invisible AI outcomes involving their household.

When Dominion-generated behavior targets the player’s lawful partner, the player can receive an opportunity to intervene rather than having the result silently decided in the background.

Long-Term Campaign Support

Dominion includes repair and audit systems intended for long saves and repeated updates.

  • Missing or invalid relationship records can be repaired.

  • Existing valid Endowments are not deliberately rerolled.

  • Persistent registries use pagination where practical.

  • Background maintenance is designed to avoid unnecessary repeated work.

  • Routine lover/breakup memory spam is cleaned while important relationship, family, pregnancy, childbirth, death, crime, secret, and major memories are preserved.


Dynastic Domain Manager

Dynastic Domain Manager is a standalone companion mod for players managing enormous dynasties, courts, and realms.

It can be used with or without Dominion of Communion.

Major systems include:

  • Crown Estate management

  • Dynasty and title distribution

  • Realm and household administration

  • Marriage planning

  • Education management

  • Prisoner and kidnapping tools

  • Council and court staffing

  • Child-ruler support

  • Large-family management

  • Proscriptions and bounty hunters

Proscriptions and Bounty Hunters

The Proscription system has grown into a persistent bounty-hunter simulation.

  • Hunters track XP, wins, losses, and history.

  • The Bounty Office provides direct management.

  • Survivor progression runs through I–VIII.

  • Eight successful defenses can earn Defied the Writ protection.

  • Hostage, ransom, coercion, tributary, court-service, and abdication outcomes can occur.

  • Retrieval Wars can undo certain DDM-imposed political coercion.

  • Revocation, immunity, automation, and reissue rules are tracked persistently.

Education and Realm Management

DDM also includes expanded education and realm tools, including Educate the Realm, searchable character management, and automation intended to reduce repetitive dynasty micromanagement.


Carnalitas Compatibility — Optional

Dominion of Communion — Carnalitas Compatibility 2.5.2 is included for players using Dominion with Carnalitas.

It keeps overlapping body/Endowment information synchronized and allows supported Carnalitas hooks to communicate with Dominion while keeping Dominion’s persistent Endowment data authoritative.

Requires:

  • Dominion of Communion

  • Carnalitas

Do not enable this module if you are not using Carnalitas.


Slavery Reimagined Living Market — Optional

Slavery Reimagined Living Market 2.6.21 expands Carnalitas Slavery Reimagined + Carnalitas Slavery Expansion into a much more active slave economy.

It is not required for Dominion or DDM.

Living Slave Market

The Buy market is designed as an actual paged market rather than a tiny local list.

  • Available slaves within diplomatic range can be listed.

  • Listings are paginated.

  • Merchant inventory is replenished so buying a few characters does not empty the entire economy.

  • AI rulers actively build slave households instead of waiting years between opportunities.

  • AI can enslave eligible prisoners and war captives more aggressively.

  • Strong hooks can create additional AI enslavement opportunities where allowed.

AI Household Targets

Major AI rulers attempt to maintain meaningful slave households.

Approximate baseline targets:

  • Dukes: 4

  • Kings: 8

  • Emperors / Hegemons: 10

Procurement is much more frequent while below target:

  • Emperors: roughly every 1–2 months

  • Kings: roughly every 1–3 months

  • Dukes: roughly every 2–4 months

Workforce

Living Market uses the real CSE job systems for:

  • Labour Slaves

  • Slave Prostitutes

  • Sex Slaves / concubine service

  • Military Slaves

The Workforce Service Desk makes the system visible to the player instead of hiding everything in background pulses.

Each worker can be shown as:

  • Listed

  • Private

  • Deployed

Player controls include:

  • List

  • Pause

  • Offer Service

  • List All

  • Pause All

Service Economy

Listed workers can provide services inside the owner’s court or to eligible foreign rulers.

  • Labour slaves generate court income and can take external work.

  • Slave Prostitutes generate court income and can provide actual services to adult characters.

  • Sex Slaves / concubine service can generate prestige and can be offered externally.

  • Foreign listed workers expose a visible Hire Listed Slave Service interaction.

  • Buy-market rows can expose a direct Hire Service action.

  • Your own selected worker can be offered by right-clicking a landed ruler and choosing Offer Selected Slave Service.

Automatic outside contracts for your workers can be shut off with Pause All Services if you want complete manual control.

Military Slave Contracts

Military Slaves can be contracted to rulers who are already at war.

Contract values:

  • Recruit: 400

  • Soldier: 800

  • Commander: 1,200

Military contracts use gold, prestige, and piety rewards. The current owner receives 99% and the slave retains 1%.

While deployed:

  • The slave receives a visible deployment state.

  • They cannot be sold or reassigned through Living Market.

  • The hiring ruler receives rank-scaled military assistance.

  • The slave faces ongoing wound risk.

  • The contract ends when the hiring ruler returns to peace or the deployment can no longer continue.

The system deliberately avoids physically transferring ownership or permanently moving the slave into another ruler’s court, which helps prevent conflicts with CSR’s own ownership/court-restoration logic.

Financial Report

The Service Desk includes a visible financial report tracking the service economy, including:

  • Court income

  • External-service income

  • Military income

  • Prestige income

  • Piety income

  • Available listings

  • Active military contracts

A Reset Report control is included.

Living Market Requirements

  • Carnalitas

  • Carnalitas Slavery Reimagined 0.30.0+

  • Carnalitas Slavery Expansion 2.2+

  • Dominion of Communion 2.6.0+

  • Dynastic Domain Manager 2.6.12+


Included Files

The LoversLab download contains four components:

  1. Dominion of Communion 2.6.55 — main Dominion / relationship / Endowment / personal-power mod.

  2. Dynastic Domain Manager 2.6.29 — standalone dynasty, realm, household, education, and proscription manager.

  3. Dominion of Communion — Carnalitas Compatibility 2.5.2 — optional Dominion + Carnalitas compatibility module.

  4. Dominion of Communion — Slavery Reimagined Living Market 2.6.21 — optional CSR/CSE slave-market and workforce expansion.

 


Installation

Manual Install

  1. Close Crusader Kings III and the Paradox Launcher.

  2. Go to:
    Documents/Paradox Interactive/Crusader Kings III/mod/

  3. If updating, delete the old copies of these folders first:

    • dominion_of_communion

    • Dynastic_Domain_Manager

    • dominion_of_communion_carnalitas

    • dominion_of_communion_slavery_reimagined

  4. Extract the contents of the ZIP directly into the CK3 mod folder.

  5. The .mod launcher files should sit beside their matching mod folders.

  6. Enable only the components you actually use.

Do not merge a new release over an old folder. Old development files can survive an overlay install and create duplicate decisions, raw localization keys, or other strange behavior.

Basic Load Order

  1. Dominion of Communion

  2. Dynastic Domain Manager

If Using Carnalitas

  1. Carnalitas

  2. Dominion of Communion

  3. Dynastic Domain Manager

  4. Dominion of Communion — Carnalitas Compatibility

If Using Living Market

Recommended full order:

  1. Carnalitas

  2. Carnalitas Love Reimagined (if used)

  3. Carnalitas Slavery Reimagined

  4. Carnalitas Prostitution Reimagined (if used)

  5. Carnalitas Slavery Expansion

  6. Dominion of Communion

  7. Dynastic Domain Manager

  8. Dominion of Communion — Carnalitas Compatibility

  9. Dominion of Communion — Slavery Reimagined Living Market

Existing Saves

Current builds are intended to update existing campaigns, but always back up an important save before changing a large mod list.


Steam Workshop

Prefer Steam for the mods? The ones that are normie-ish are on steam

Dominion of Communion
https://steamcommunity.com/sharedfiles/filedetails/?id=3794282206

Dynastic Domain Manager
https://steamcommunity.com/sharedfiles/filedetails/?id=3794248036

The LoversLab download remains the easiest way to get the combined manual-install package, including the optional Carnalitas compatibility and Living Market modules.

 


Support

Cashapp: $BBURDSCH


 

  • 2 weeks later...
Posted

I'm testing to see how people would post comments and etc. Announcement: I'm actively working on this, hence it's continuous evolution! I plan on posting an update weekly, tightening things up! If you face issues, let me know here. Hope this test works! 

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