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Trails in the Sky 2nd Chapter


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Posted
On 9/16/2026 at 11:41 PM, amorrow28 said:

 sky_1st_doa_mod2.png.f889d02185d72e055a53591e1b69cb5f.png

 

The women of Trails in the Sky are back with more cosplay from DOA!  (Try out pack 1 here and pack 3 here!)  A new outfit for each lady, as you can see above.  Again, there are variations and bonus costumes as well.  Thank you to the legendary @lakovic for the bodies that I used to fit the costume on, which he so graciously gave me to use.  Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod.

 

NOTE:  This is a port from my Sky 1st mod.  It does not work with the demo due to missing shader files.  The mod is mostly unchanged, but I added a bonus costume for Anelace, Josette and Julia.

 

Upload replaced with v1.0.1 - See changelog below.

 

Sky2nd_DOACosplayMod2_v1.0.1.7z 88 MB · 4 downloads

 

Instructions:

 

I have not found a way to actually make DLC that can be unlocked.  Instead, all the costumes can be purchased from the following shops:

  • Le Loche: Phillys' Kitchen
  • Rolent: Rinon's General Goods
  • Bose: Paul Elk
  • Ruan: O'Neil Duty-Free Shop
  • Zeiss: Bell Station
  • Grancel: Dept. Store - Accessory Shop

NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one mod with custom tables at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Changelog:

  Reveal hidden contents

v1.0.1

  • Added support for Model Viewer (kuro_dlc_tool.exe updated to v1.0.19)

 

v1.0.0

  • Initial Release

 

 Miscellaneous:

 

Want more?  See collection 1 here and collection 3 here!

 

Enjoy!

having trouble getting this mod to work, 

 

dont know what im doing wrong but i dont get any error messages game loads normally just dont have anything appearing in the stores. 

 

any help would be greatly appreciated

Posted
29 minutes ago, whitebuffoon said:

这个 mod 运行起来有问题,

 

我不知道自己哪里做错了,但我没有收到任何错误信息,游戏也能正常加载,只是商店里什么都没显示。

 

任何帮助都将不胜感激。

just simplified Chinese

Posted
2 hours ago, hdxheihe812 said:

I got DeepSeek Harness to build a mod for me — and it actually worked. (The body mesh is from SuperKam1)

If you've ever wanted to try modding but get stuck on textures and meshes, an AI agent can take care of that part for you.If there's interest, I'll write up what I learned and post it here.image.thumb.jpeg.c7bac68afc4b00ffabc8ffb59d7198b1.jpegimage.thumb.jpeg.a493d12552283ddf404ff53e9d763066.jpeg

yeah, i'd be interested in reading that 

Posted
Just now, GDKing said:

So @lakovic finally made his port for 2nd Chapter; cool.

 

Sadly I can't buy it 😪

 

But we have a nude hot springs towel mod so thank you to the one who made it!

Don't worry, I'll also release a version here on LL. It's not that I'm unwilling to release the mod — it's that the mod isn't properly fixed yet. Last night I released a new version porting 1st, but I found some bugs that I haven't fixed yet. (Even though these bugs won't cause major problems.)

Once I've finished editing it, I'll release it. It'll include some of the outfits, and I'll try to put more outfits into this version, but I can't include all of them — I hope you can understand.

Also, one more thing: this is not the final official version of the sky2nd_mod — I'm still making new outfits. The purpose of making this port of sky1st_mod was for those who want to get the ported version early.

Posted
On 9/24/2026 at 3:35 AM, Lain_Alice said:

Title: Female NPC Nude Mod (Test Build)


Contents: replaces the body models of almost all ordinary female NPCs in the game (elderly women excluded), covering 70+ NPC characters so far. The base models come from several excellent mod authors.

(@IBfree @amorrow28  @lakovic) — thanks to them for their work. Permission has been confirmed with some of them so far; if any original author objects, I'll take the files down right away.

 

Testing Progress

- All model images have been previewed one by one, and the serious problems are essentially fixed.
- Prologue: fully tested, all female NPCs reviewed. The missing head accessories have been fixed.
- Chapter 1: the head-breakage issues found earlier are fixed in the new version.
- Chapter 2 onward: not yet checked in-game; still to be tested.


Notes
- All models were modified in bulk by a program, so there may be many unknown issues. It's still in testing, and I can't guarantee it will be error-free.
- If you run into serious problems, feel free to document and report them. I've also included a backup of the original models, so you can restore them at any time.
- Even if problems come up, I may not be able to fix them quickly — I'm not good at modeling.
- If there are any updates, I'll edit this post directly, so it will always be the latest version.


About the models
The most valuable part of this mod is the base models, and all of them come from other authors. My own attempts at hand-editing nude models turned out badly, so in the end I ported other people's models instead. Thanks again to the original mod authors.


A few thoughts
Unlike the mods authors carefully craft, this one is program-generated, and the quality is definitely below theirs. I hesitated for a long time about even making something this rough, worrying it might discourage high-quality mod creators.
But from what I've seen over the past while, some of the excellent authors from 1st still haven't shown up, while other excellent authors are still contributing. I suspect we lost a batch of valuable creators over some unpleasant events around 1st. So I'm putting this unfinished thing out anyway, hoping it can draw out better work.

And thanks as well to everyone who makes mods for any game.

 

  Reveal hidden contents

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origin bak.zip 32.88 MB · 3 downloads

 

Female NPC nude mods_v1.1.zip 101.44 MB · 0 downloads

- Found and fixed several head model problems.
- Re-added the mask to the prologue boss to avoid spoilers.
Testing is taking more effort than I expected, and fully finishing it may take many more days. Most models should be usable now — if you run into problems while playing, feel free to report them.
There are still some minor flaws, for example a gap between the neck and head on some characters, though it's barely visible from normal viewing angles. With this many models, I can't fix every small detail one by one.

Posted
18 minutes ago, Lain_Alice said:

- Found and fixed several head model problems.
- Re-added the mask to the prologue boss to avoid spoilers.
Testing is taking more effort than I expected, and fully finishing it may take many more days. Most models should be usable now — if you run into problems while playing, feel free to report them.
There are still some minor flaws, for example a gap between the neck and head on some characters, though it's barely visible from normal viewing angles. With this many models, I can't fix every small detail one by one.

Fixed one more small issue: lingering clothing that hadn't been fully removed on one NPC.

Posted

yup i saw lakovic mod in itch. but oh well too bad. i have already finish the game. and once i finish the game, i have no motivation to replay it. i will buy lakovic mod for horizon 2 later next year.

Posted
7 hours ago, whitebuffoon said:

having trouble getting this mod to work, 

 

dont know what im doing wrong but i dont get any error messages game loads normally just dont have anything appearing in the stores. 

 

any help would be greatly appreciated


Make sure you have unpacked the table pac file, put all the contents in the root folder, and renamed/deleted the original pac file.

Posted
5 hours ago, lakovic said:

Don't worry, I'll also release a version here on LL. It's not that I'm unwilling to release the mod — it's that the mod isn't properly fixed yet. Last night I released a new version porting 1st, but I found some bugs that I haven't fixed yet. (Even though these bugs won't cause major problems.)

Once I've finished editing it, I'll release it. It'll include some of the outfits, and I'll try to put more outfits into this version, but I can't include all of them — I hope you can understand.

Also, one more thing: this is not the final official version of the sky2nd_mod — I'm still making new outfits. The purpose of making this port of sky1st_mod was for those who want to get the ported version early.

Oh I see.  Well I'm going to be 2nd Chapter for a while; I'm at chapter 6 in the story.  Might play some other Falcom games while I wait for the LL mod.

Posted
On 9/17/2026 at 4:41 AM, amorrow28 said:

 sky_1st_doa_mod2.png.f889d02185d72e055a53591e1b69cb5f.png

 

The women of Trails in the Sky are back with more cosplay from DOA!  (Try out pack 1 here and pack 3 here!)  A new outfit for each lady, as you can see above.  Again, there are variations and bonus costumes as well.  Thank you to the legendary @lakovic for the bodies that I used to fit the costume on, which he so graciously gave me to use.  Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod.

 

NOTE:  This is a port from my Sky 1st mod.  It does not work with the demo due to missing shader files.  The mod is mostly unchanged, but I added a bonus costume for Anelace, Josette and Julia.

 

Upload replaced with v1.0.1 - See changelog below.

 

Sky2nd_DOACosplayMod2_v1.0.1.7z 88 MB · 5 downloads

 

Instructions:

 

I have not found a way to actually make DLC that can be unlocked.  Instead, all the costumes can be purchased from the following shops:

  • Le Loche: Phillys' Kitchen
  • Rolent: Rinon's General Goods
  • Bose: Paul Elk
  • Ruan: O'Neil Duty-Free Shop
  • Zeiss: Bell Station
  • Grancel: Dept. Store - Accessory Shop

NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one mod with custom tables at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Changelog:

  Reveal hidden contents

v1.0.1

  • Added support for Model Viewer (kuro_dlc_tool.exe updated to v1.0.19)

 

v1.0.0

  • Initial Release

 

 Miscellaneous:

 

Want more?  See collection 1 here and collection 3 here!

 

Enjoy!

Sorry to ask, but haven't modded this game before. Is there a step by step guide I can follow to use this specific mod? I did look at the tutorial for modding this game in this post, but it's really confusing and overwhelming to me. When I tried doing what it said in the tutorial it didn't work, so I reinstalled the game and now my game folder just contains the stuff from before I tried using the mod.

Posted
On 9/25/2026 at 1:59 PM, hdxheihe812 said:

I got DeepSeek Harness to build a mod for me — and it actually worked. (The body mesh is from SuperKam1)

If you've ever wanted to try modding but get stuck on textures and meshes, an AI agent can take care of that part for you.If there's interest, I'll write up what I learned and post it here.image.thumb.jpeg.c7bac68afc4b00ffabc8ffb59d7198b1.jpegimage.thumb.jpeg.a493d12552283ddf404ff53e9d763066.jpeg

I really like your mod. Would you consider posting it? I can't wait to try it out in my game, thank you very much!

Posted
On 9/24/2026 at 10:59 PM, hdxheihe812 said:

I got DeepSeek Harness to build a mod for me — and it actually worked. (The body mesh is from SuperKam1)

If you've ever wanted to try modding but get stuck on textures and meshes, an AI agent can take care of that part for you.If there's interest, I'll write up what I learned and post it here.image.thumb.jpeg.c7bac68afc4b00ffabc8ffb59d7198b1.jpegimage.thumb.jpeg.a493d12552283ddf404ff53e9d763066.jpeg

 

Yes please, would be very interesting to learn your process to getting AI to do this! Would be a sweet learning experience for me at least

Posted (edited)
9 hours ago, DeeJayIV said:

 

このMODを追加する前に、DOAの衣装で遊んでいました。このzipファイル内のjsonファイルを既存のテーブルに追加しようとすると、タイトル画面からセーブデータをロードした際に、無効なコンテンツを削除するかどうかを尋ねるエラーが表示されます。「はい」を選択すると、DOAの衣装がすべて消去され、ショップで再購入できなくなります。この問題は、Lakovicのパックやバニーセットなどの他のjsonファイルを追加した場合には発生しません。この問題を解決する方法をご存知の方がいらっしゃいましたら、ご教示いただけると幸いです。

I’m using translation software. Please excuse any rudeness as this is my first post.

Please change the ‘DLCtabelDATA’ ID in the JSON file to any number in the 200s. Then, change the ‘sort_id’ directly below it to the same number. After making these changes, please try importing the table file as usual. Whilst you cannot verify this via the ‘EXTRA’ menu on the title screen, it is now possible to purchase it from the in-game shop.

 

Incidentally, I’ve set mine to 230 for the time being.

 

Please note that if you have mods such as DOAmod installed, the nude textures may be altered; therefore, depending on the situation, you may wish to choose not to overwrite the image textures. Please retain whichever set of textures you prefer.

 

I hope this proves helpful to you.

Edited by farai_aaa
Posted
On 2026/9/24 at AM3点35分, Lain_Alice said:

标题:女性NPC裸体MOD(测试版)


内容:替换了游戏中几乎所有普通女性NPC(老年女性除外)的身体模型,目前已涵盖70多个NPC角色。基础模型来自几位优秀的MOD作者。

(@IBfree @ amorrow28  @lakovic )——感谢他们的付出。目前已获得部分作者的授权;如有原作者反对,我将立即删除文件   。

 

测试进度

- 所有模型图像已逐一预览,严重问题基本修复。-
序章:已全面测试,所有女性NPC均已审核。缺失的头部饰品已修复。-
第一章:新版本已修复之前发现的头部损坏问题。-
第二章及后续章节:尚未进行游戏内测试;仍需进一步测试。


注意事项
- 所有模型均由程序批量修改,因此可能存在许多未知问题。目前仍在测试阶段,我无法保证完全无误。-
如果您遇到严重问题,请随时记录并报告。我还提供了原始模型的备份,您可以随时恢复。-
即使出现问题,我也可能无法快速修复——我的建模水平有限。-
如有任何更新,我会直接编辑此帖,因此它始终是最新版本。


关于模型:
这个MOD最有价值的部分是基础模型,它们全部来自其他作者。我尝试手动编辑裸体模型,但效果不佳,所以最终我还是移植了其他人的模型。再次感谢原MOD作者们。


一些想法:
与那些作者精心制作的模组不同,这个模组是程序生成的,质量肯定不如他们。我犹豫了很久才决定发布这个粗糙的版本,担心它会打击高质量模组创作者的积极性。
但从我最近观察到的情况来看,一些来自1st的优秀作者仍然没有出现,而另一些优秀的作者仍在贡献。我怀疑我们因为1st期间发生的一些不愉快的事情而失去了一批宝贵的创作者。所以,我还是决定发布这个未完成的版本,希望它能激励更多的人创作出更好的作品。

还要感谢所有为各种游戏制作模组的人。

 

  显示隐藏内容

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起源 bak.zip 32.88 MB · 5次下载

 

 

女性NPC裸体mods_v1.2.zip 101.43 MB · 1 次下载

你好,我在游玩过程中发现有部分NPC的手部是莫名竖中指的情况,我认为这可能是一个bug,下面是我的实际截图 PS:截图以外的其他部分NPC也有类似情况,我用的是v1.2版本2026-09-26193355.png.30698bb1a771dbf6cb53844e17d9d211.png

Posted
3 hours ago, iqAsuka said:

你好,我在游玩过程中发现有部分NPC的手部是莫名竖中指的情况,我认为这可能是一个bug,下面是我的实际截图 PS:截图以外的其他部分NPC也有类似情况,我用的是v1.2版本2026-09-26193355.png.30698bb1a771dbf6cb53844e17d9d211.png

这个问题确实存在,部分npc的手指骨骼绑定出现异常,并且只有在游戏中才能发现异常,从外部模型预览看都是正常的。

因为很多npc共用一个模板,所以会有一批npc存在这种情况。

更麻烦的是这些npc很多都没有名字,所以我从速查表里也找不到是哪个模型有问题。

如果能找到一个有名字的npc存在这种问题,可以把名字记录一下,这样我就方便修复了。

Posted
9 hours ago, afdbg said:

 

Yes please, would be very interesting to learn your process to getting AI to do this! Would be a sweet learning experience for me at least
是的,请吧,能了解你让 AI 做到这件事的过程会非常有意思!至少对我来说,这会是一次很棒的学习经历

我不太清楚该如何整理,deepseek有时候做得还可以,有时候又表现得挺糟糕。我就先简单说一下我的思路吧,总的来说,我就是用deepseek harness接管我的游戏文件夹,然后把 amorrow28 整理的所有mod教程链接发给deepseek,然后让deepseek删掉chr5004_c10服装的裤袜和裙子,同时我还截图圈选了我需要删掉的部分,我还要求deepseek使用chr5004的裸体模型作为身体模型。deepseek在执行过程中,犯了许多错误,但最终还是得到了一个较为满意的结果。我让他整理了一些要点和注意事项,也许对你们自行尝试会有帮助。空之轨迹重制版_Mod制作方案与经验.7z

Posted
On 8/19/2026 at 10:31 PM, amorrow28 said:

sky2nd_estelle_panties.png.26c835f1111b11d5f967491727bc9b8e.png

 

Here is a small mod, Estelle with panties instead of shorts.  EDIT: This mod is included in my UnSkirt mod.

 

Sky_2nd_Estelle_No_Shorts.7z 479.72 kB · 44 downloads

 

Instructions:

  • Follow this tutorial to unpack asset_common_model.pac - please make sure your game still loads before proceeding to the next step!
  • Copy the asset folder from this mod into your base sky folder.  It should replace one file.

 

 Miscellaneous:

  Hide contents

Variants for Estelle no shorts mod: 1, 2 by @GUNPERMACHT

 

Enjoy!

This mod is everything I wanted! Is it possible to change Estelle's alt red outfit with black panties just like this mod? Just a small request

Posted
On 9/16/2026 at 10:41 PM, amorrow28 said:

 sky_1st_doa_mod2.png.f889d02185d72e055a53591e1b69cb5f.png

 

The women of Trails in the Sky are back with more cosplay from DOA!  (Try out pack 1 here and pack 3 here!)  A new outfit for each lady, as you can see above.  Again, there are variations and bonus costumes as well.  Thank you to the legendary @lakovic for the bodies that I used to fit the costume on, which he so graciously gave me to use.  Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod.

 

NOTE:  This is a port from my Sky 1st mod.  It does not work with the demo due to missing shader files.  The mod is mostly unchanged, but I added a bonus costume for Anelace, Josette and Julia.

 

Upload replaced with v1.0.1 - See changelog below.

 

Sky2nd_DOACosplayMod2_v1.0.1.7z 88 MB · 6 downloads

 

Instructions:

 

I have not found a way to actually make DLC that can be unlocked.  Instead, all the costumes can be purchased from the following shops:

  • Le Loche: Phillys' Kitchen
  • Rolent: Rinon's General Goods
  • Bose: Paul Elk
  • Ruan: O'Neil Duty-Free Shop
  • Zeiss: Bell Station
  • Grancel: Dept. Store - Accessory Shop

NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one mod with custom tables at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Changelog:

  Reveal hidden contents

v1.0.1

  • Added support for Model Viewer (kuro_dlc_tool.exe updated to v1.0.19)

 

v1.0.0

  • Initial Release

 

 Miscellaneous:

 

Want more?  See collection 1 here and collection 3 here!

 

Enjoy!

Is there any way someone can help me understand the loose files stuff.  I've been working on trying to get the Cosplay 2 mod to work as well as the innocence mod, but there is only floating heads.  I thought it was due to only have default bodies instead of Lakovic.  So i installed the demo ones he has and no change.  I am probably really dumb here.  I have been working with ChatGPT to figure this out for 8 hours.  It has me turning everything into raw code and hexacode, to try to understand the structure and find the correct model estelle alone.  This image is just a very small taste of the last thing it had me do.

image.png

Posted
1 hour ago, Asthmatichero said:

Is there any way someone can help me understand the loose files stuff.  I've been working on trying to get the Cosplay 2 mod to work as well as the innocence mod, but there is only floating heads.  I thought it was due to only have default bodies instead of Lakovic.  So i installed the demo ones he has and no change.  I am probably really dumb here.  I have been working with ChatGPT to figure this out for 8 hours.  It has me turning everything into raw code and hexacode, to try to understand the structure and find the correct model estelle alone.  This image is just a very small taste of the last thing it had me do.

image.png

After 8+ hours of powershell and stabbing myself it got to working.  This is what ChatGPT said that made it so difficult for my tiny dumb brain.  Just in case this could be helpful in the future for somebody.

 

Normally, what you're used to is simple loose-file replacement:

asset folder → copy into game → modded model/texture overrides original → done.

That's exactly how we ultimately got the Innocence texture portion working.

What made this one ridiculous was the costume registration itself. Lakovic and the Cosplay mod weren't merely replacing existing models. They were adding/altering costume entries, shop entries, DLC entries, viewer entries, etc. That requires tables such as t_costume.tbl, t_item.tbl, t_shop.tbl, and t_dlc.tbl.

And here's where everything snowballed: the mods included prebuilt tables. A prebuilt table isn't a little patch saying "add these 20 costumes." It's effectively a modified version of the whole table. So:

Vanilla SC table
     ↓
Lakovic adds costumes
     ↓
Lakovic distributes modified table

Then Cosplay does something similar:

Vanilla SC table
     ↓
Cosplay adds costumes
     ↓
Cosplay distributes modified table

You can't simply put both t_costume.tbl files in the same folder. One has to win.

That's why using the .kurodlc.json definitions and rebuilding from the clean SC tables was ultimately the proper solution: we effectively did:

Clean SC tables
      +
Lakovic definitions
      +
DOA Cosplay definitions
      ↓
kurodlc_make_tbls.exe
      ↓
ONE combined set of tables

Then we had the second problem: SC wasn't even reading our loose files initially. Lakovic happened to include that custom xinput1_4.dll, which turned out to be a loose-file loader. Once we installed it, suddenly the tables/assets actually started taking effect.

And then we discovered Lakovic's package had loose UI textures that replaced English graphics with Japanese/Chinese-origin assets. That's why the costumes suddenly worked at exactly the same time the UI went Japanese. The DLL didn't change your language; it finally made the game load all of Lakovic's loose overrides, including the unwanted ones.

Finally Innocence threw us one last curveball. 😂 Its four:

sexybody01_small.dds
sexybody02.dds
sexybody03.dds
sexybody04.dds

were shared resources that conflicted with the working Lakovic bodies. Keeping Lakovic's versions while retaining Innocence's six tiny innocence_*.dds files gave us the compatible hybrid.

So I think the biggest issue wasn't really "they reused FC tables instead of building SC ones from scratch." Based on what we actually found, it was more:

these mods were designed as mostly self-contained installations, not as components that were expected to coexist with each other.

Each mod author could reasonably say, "Copy my files over and it works." And individually, that's probably true. But you wanted:

Lakovic + DOA Cosplay + custom Innocence + English localization + current SC version

…and suddenly we're doing mod integration rather than mod installation. 😂

The good news is we now understand the setup way better than when we started. If you add another costume pack later and it has a .kurodlc.json, we absolutely should not repeat this entire ordeal. We'd start from our known-good setup, merge its JSON into our existing table build, inspect its assets for conflicts, and install only what's necessary.

Posted
2 hours ago, Asthmatichero said:

Is there any way someone can help me understand the loose files stuff.  I've been working on trying to get the Cosplay 2 mod to work as well as the innocence mod, but there is only floating heads.  I thought it was due to only have default bodies instead of Lakovic.  So i installed the demo ones he has and no change.  I am probably really dumb here.  I have been working with ChatGPT to figure this out for 8 hours.  It has me turning everything into raw code and hexacode, to try to understand the structure and find the correct model estelle alone.  This image is just a very small taste of the last thing it had me do.

image.png

slightly off topic but, what demo are you talking about? to my knowledge, Lakovic has not released a demo for SC(at least for me, the demo link on his Itch is just a .txt file).

 

if you're talking about the FC demo, then sure.

 

if there is a SC demo that I'm missing, please let me know though.

Posted
On 9/25/2026 at 10:58 AM, pichucandy said:

Any mods of Kloes original costume just with a short skirt?

 

I do have this mod. but I am not should how can I create attachment file(maybe because new account and not posting anything).

 

tbh I can understand why nobody doing this.

 

Cut short and faced lots of issue.

 

The skirt's physics make it like steel skirt.

 

Then I change the gravity... to make it more natural.

 

Then faced weird event scene(sitting on the air).

 

Also because her skirt has inner pleat, cut short will make it has weird texture issue when looking from inside to outside around the skirt hem.

 

So I make the inner pleat thinner.

Posted
6 hours ago, Aura2696 said:

This mod is everything I wanted! Is it possible to change Estelle's alt red outfit with black panties just like this mod? Just a small request

 

I believe my unskirt mod has this already.

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