agent_perry Posted September 19 Posted September 19 4 hours ago, Strager said: Are there any example D pack for new voice system? Not yet. I'm working on making one for Lily, it's gonna take few more days.
DuskWanderer Posted September 19 Posted September 19 (edited) Looking through the new Voice Pack D options, on paper this seems like a pretty good way to cut down on folder bloat. However it does seem like a few things aren't yet consistent. Penetrated Grunt/Gagged Grunt/Panting/Breathing all can be sub-divided into actor context tags like intense, victim, dom, and so on. Yet some of the others like Licking, Rimjob, and Blowjob still have separated master folders for the Forced category, which feels like it could instead go to the intense/victim subfolder/tag style that the grunts do. Additionally, while it's nice that Blowjobs can now be tagged as receiving, Licking and Rimjob cannot. Even though they fall under similar contexts. I do still worry about sound folder bloat. I think the customization is really in depth and should allow for a lot of diversity, but the more of it there is the harder it becomes to invest time into making packs. Even making a commentless one takes a considerable amount of time, testing, and revision at this point. And I think the D variation's systems are a step towards helping that. By having a select few master category folders, which have the essential sounds needed to run a full scene, and then optional sub-folders with the more detail specific stuff, it becomes a lot less of a headache to get started. I just think things can be reduced even further than what D currently does. Foreplay, Ending, Insertion, Orgasm Soon, and the ones already mentioned above should be condensable with this new tags. For example: Foreplay Comments becomes a single master folder with Boobjob, Handjob, and Footjob becoming subfolders/tags that can be combined with the others. The same is done with Insertion, Endings, etc. That should make the total of base context folders for each voice drop even further from how D already shrank the bloat from B. The only problem is, of course, how much work would need to be done to make that idea actually function in SLOVE. Hopefully it's not too much, but you know that a lot better than I. It may well not be worth it Edited September 19 by DuskWanderer 1
Bigglsby Posted September 19 Posted September 19 3 minutes ago, DuskWanderer said: Additionally, while it's nice that Blowjobs can now be tagged as receiving, Licking and Rimjob cannot. Even though they fall under similar contexts. I can't speak to the rest of it, but this I think I can help(?) explain. I'm betting that it comes down to tagging. Tags exist for receiving BJ (SMF/FMF). Nothing exists to specify receiving licking or rimjob - at least with respect to hentairim scene/actor tags. That falls under generic stimulation (SST/FST). There may be further reasons beyond this, but having spent untold hours working on tagging animations with hentairim tags, I can at least say that much. 3
DuskWanderer Posted September 19 Posted September 19 (edited) 6 minutes ago, Bigglsby said: I can't speak to the rest of it, but this I think I can help(?) explain. I'm betting that it comes down to tagging. Tags exist for receiving BJ (SMF/FMF). Nothing exists to specify receiving licking or rimjob - at least with respect to hentairim scene/actor tags. That falls under generic stimulation (SST/FST). There may be further reasons beyond this, but having spent untold hours working on tagging animations with hentairim tags, I can at least say that much. Ah, that would make sense. Fixing that would definitely be out of scope for SLOVE, so I retract that suggestion Edited September 19 by DuskWanderer
agent_perry Posted September 19 Posted September 19 (edited) 3 hours ago, DuskWanderer said: Looking through the new Voice Pack D options, on paper this seems like a pretty good way to cut down on folder bloat. However it does seem like a few things aren't yet consistent. Penetrated Grunt/Gagged Grunt/Panting/Breathing all can be sub-divided into actor context tags like intense, victim, dom, and so on. Yet some of the others like Licking, Rimjob, and Blowjob still have separated master folders for the Forced category, which feels like it could instead go to the intense/victim subfolder/tag style that the grunts do. Additionally, while it's nice that Blowjobs can now be tagged as receiving, Licking and Rimjob cannot. Even though they fall under similar contexts. I do still worry about sound folder bloat. I think the customization is really in depth and should allow for a lot of diversity, but the more of it there is the harder it becomes to invest time into making packs. Even making a commentless one takes a considerable amount of time, testing, and revision at this point. And I think the D variation's systems are a step towards helping that. By having a select few master category folders, which have the essential sounds needed to run a full scene, and then optional sub-folders with the more detail specific stuff, it becomes a lot less of a headache to get started. I just think things can be reduced even further than what D currently does. Foreplay, Ending, Insertion, Orgasm Soon, and the ones already mentioned above should be condensable with this new tags. For example: Foreplay Comments becomes a single master folder with Boobjob, Handjob, and Footjob becoming subfolders/tags that can be combined with the others. The same is done with Insertion, Endings, etc. That should make the total of base context folders for each voice drop even further from how D already shrank the bloat from B. The only problem is, of course, how much work would need to be done to make that idea actually function in SLOVE. Hopefully it's not too much, but you know that a lot better than I. It may well not be worth it The main reason to keep Intense/Forced/etc variants of categories intact was to still allow support for vB voicepacks. Good thing is they auto backfill so Penetrated Comments Intense will backfill to Penetrated Comments with intense tag inplace so you easily skip Penetrated Comments Intense category. That's what I'm doing with my WIP Lily voicepack. For the rimjob and licking, biggisby is right, its a limitation with hentairim tags, SLOVE cant do anything about it. While discussing the whole vD system, a lot of points came forward which could require a different set of logic in the code than vB although crajjj found ways to make them work together, maybe to prevent too much bloating and branching which could cause confusion later on. I highly recommend you to go through our conversation in Citadel in SLOVE Thread and SLOVE Channel (warning: a lot of documents were involved) Also, feel free to post your recommendation in citadel's slove channel, crajjj is very likely to see it there - best to get his opinion directly. Edited September 19 by agent_perry 2
Bullfye Posted September 19 Posted September 19 Damn , this is very cool update ... still in my learning curve to config a TOML file but slowly I am getting there... Voices are very cool , thought I would love a Futanari character dedicated section ... Do you plan on doing it ? A Humble request ! Thank you so much for this ..
agent_perry Posted September 19 Posted September 19 (edited) 2 hours ago, Bullfye said: Damn , this is very cool update ... still in my learning curve to config a TOML file but slowly I am getting there... Voices are very cool , thought I would love a Futanari character dedicated section ... Do you plan on doing it ? A Humble request ! Thank you so much for this .. Voicepacks do get futa support now, it can detect if partner is futa (in all categories) and if player is futa (in penetrating comments i.e player penetrating partner and blowjob comments) I am adding voicelines for it in my WIP Lily pack. Edited September 19 by agent_perry 1
Bullfye Posted September 19 Posted September 19 7 minutes ago, agent_perry said: Voicepacks do get futa support now, it can detect if partner is futa (in all categories) and if player is futa (in penetrating comments i.e player penetrating partner) I am adding voicelines for it in my WIP Lily pack. Cool Thanks bud ... If you can when you have it done or when you can give me a pm or pinpoint the thread to me I'll be grateful ! Thanks 1
agent_perry Posted September 19 Posted September 19 4 minutes ago, Bullfye said: Cool Thanks bud ... If you can when you have it done or when you can give me a pm or pinpoint the thread to me I'll be grateful ! Thanks Sure, will do 1
MZQAQ Posted September 20 Posted September 20 Quote Hello, I have been using this mod for the past few days, and I noticed a couple of issues during gameplay. 1. Facial expression issue with SLSB_Billyy_Animations v10.9 Patch for P+ users When using this mod together with the animation pack SLSB_Billyy_Animations v10.9 Patch for P+ users, the female player character's facial expressions sometimes stutter or briefly freeze. Her face momentarily resets to a completely expressionless state when performing facial expressions. This issue has been bothering me for several days, so I wanted to report it in case there is a compatibility issue between this mod and the animation pack. 2. Creature voice issues The creature sounds also seem to be mixed up. For example, Rieklings and Skeevers are making bear sounds. I have not tested the other creatures yet, so I cannot confirm whether they are affected as well. Here is the video showing the issues, along with the animation used to reproduce the problem: [Link]https://drive.google.com/drive/folders/1x3BGlMi3EqX8NI72hyI9V5OmLQmlnO4z?usp=drive_link I will only keep this link for a few days.
Bigglsby Posted September 20 Posted September 20 5 hours ago, MZQAQ said: Not all creatures are fully fleshed out in the stock config. I made up a relatively simple override that should cover everything else (or nearly), and posted earlier in the thread. https://www.loverslab.com/topic/268740-slo-ve/page/13/#findComment-7387817
kaladrin Posted September 20 Posted September 20 over all a great mod, however i ended up turning males off completely as the voice lines were jarring lol. also turned off the climax sound effects, also loud and, to me, mechanical sounding instead of organic. best part of mods like this is when the mod has customization so that you can adjust things, which this can do in spades
agent_perry Posted September 20 Posted September 20 17 minutes ago, kaladrin said: over all a great mod, however i ended up turning males off completely as the voice lines were jarring lol. also turned off the climax sound effects, also loud and, to me, mechanical sounding instead of organic. best part of mods like this is when the mod has customization so that you can adjust things, which this can do in spades Yeah we've had many complaints with the male sounds, I might look into it later if someone doesn't come up with anything in meantime. 1
Gonzeh Posted September 20 Posted September 20 Are there anymore Japanese voice packs? Aika is great but I want more
agent_perry Posted September 20 Posted September 20 20 minutes ago, Gonzeh said: Are there anymore Japanese voice packs? Aika is great but I want more Aika is the only jap voicepack of variation B that we're aware of. You can find a lot more here but they're all vA (legacy, don't have as much variety as vB and vD) Quote
dozing_off22 Posted September 20 Posted September 20 Can someone help me everything is working fine on 1.63 sl but female pc volumne is so low
agent_perry Posted September 20 Posted September 20 17 minutes ago, dozing_off22 said: Can someone help me everything is working fine on 1.63 sl but female pc volumne is so low https://crajjjj.github.io/SLOVE/config/slove/#volume check the .toml file, it has a volume option 1
crajjjj Posted September 22 Author Posted September 22 0.6.23 Release Female voice variety out of the box. Until now every female NPC without a voicepack shared one SexLab moan set (vFemaleMoan01), and NPCs on a voicepack all borrowed a second one (vFemaleMoan03) for their moans - so a whole scene could sound like one actress. SexLab actually ships eight female moan voices, and SLO VE now uses all of them: the NPC voice pool F2-F10 is always live, each pool id sits on a different stock voice, and NPCs spread across them deterministically (the same bandit always has the same voice). A pack-less install now hears seven distinct female voices instead of one. Voicepacks are unaffected. An installed pack still claims its pool id and brings its own fallback, exactly as before. If you want a pack to fall back to one of the stock voices instead of the shared F0B, set fallback = "F0v4" (any of F0v2 to F0v8) in that pack's overlay. Three of the stock voices (SexLab's 05, 06 and 08) ship no "hot" set, so their climax beats use the medium set and the same actress stays in character. The voice config is now split by what it holds. The single SLOVE_voices.toml became four files under SKSE\Plugins\AudioUtil\config\: SLOVE_female.toml - every female slot (the player slot F1, the gag pool, the stock voices, the NPC pool) SLOVE_male.toml - the bundled male packs and the stock male moans SLOVE_creatures.toml - all creature slots, and now also the race hints that route to them SLOVE_voices.toml - routing, category maps, group volumes and the SFX slot; no voice slots 5
Eternal264 Posted September 24 Posted September 24 Hi again, I am sure it is not directly related to this mod, but possibly AudioUtil itself? Not really sure so I am going to post here again to try and diagnose. Often times when my character is out of breath, but during other situations too, many different audio files appear to be playing overtop of one another. For instance, when my character is out of stamina it appears to play every out of breath noise at the same time. When my character is moaning in a scene, it does the same, but for the different moans all at once (or they trigger one right after one another). I am sure Sexlab noises are turned off, I have turned off conditional expressions out of breath noises as well. When I go into Sexlab Survival (Using Crajj's patch) and turn down AudioUtil to 0%, the issue stops (as do most noises) so that is the reason I think it is related to AudioUtil or SLOVE. Any ideas? I have lots of mods so I am sure something may be interfering but before I went in-depth troubleshooting I wanted to check if there was a simple solution I just missed while looking for a fix. Thanks!
agent_perry Posted September 25 Posted September 25 2 hours ago, Eternal264 said: Hi again, I am sure it is not directly related to this mod, but possibly AudioUtil itself? Not really sure so I am going to post here again to try and diagnose. Often times when my character is out of breath, but during other situations too, many different audio files appear to be playing overtop of one another. For instance, when my character is out of stamina it appears to play every out of breath noise at the same time. When my character is moaning in a scene, it does the same, but for the different moans all at once (or they trigger one right after one another). I am sure Sexlab noises are turned off, I have turned off conditional expressions out of breath noises as well. When I go into Sexlab Survival (Using Crajj's patch) and turn down AudioUtil to 0%, the issue stops (as do most noises) so that is the reason I think it is related to AudioUtil or SLOVE. Any ideas? I have lots of mods so I am sure something may be interfering but before I went in-depth troubleshooting I wanted to check if there was a simple solution I just missed while looking for a fix. Thanks! Do make sure you're on latest versions of SLOVE and audioutil. There was an update that made sure no new lines are spoken if mouth is occupied by another line spoken by SLOVE/Audioutil - if it still happens, i would turn on voicelog using `autest voicelog player` and check
Talos007 Posted September 25 Posted September 25 great mod... i keep failing to route my follower to use slot pin. did i miss something ? thanks
Bigglsby Posted September 25 Posted September 25 3 hours ago, Talos007 said: i keep failing to route my follower to use slot pin. did i miss something ? thanks First thing that caught my eye, your config file has the name assignments commented out. The "#" says "ignore everything following on this line". It's used so instructions and text can be added for instructions or disabling as needed. So anything you want to work, will need the # removed. There could be other issues, but from your config, you have nothing assigned basically. 1
Talos007 Posted September 26 Posted September 26 14 hours ago, Bigglsby said: First thing that caught my eye, your config file has the name assignments commented out. The "#" says "ignore everything following on this line". It's used so instructions and text can be added for instructions or disabling as needed. So anything you want to work, will need the # removed. There could be other issues, but from your config, you have nothing assigned basically. finally it works, thanks alot bro 😂 1
MalicoVuckovic Posted September 27 Posted September 27 (edited) I believe the tong.xml needs to change Tongue001 to Tongue to make the collisions work (the Linga nifs use Tongue). At least that fixed it for me. Also, I moved from Hentairim P+ to this mod since I didn't want to have FHU for tongue (cunnilingus) support (collisions didn't work there either, but was fixable) so I was happy to find this alternative. Thanks! Edited September 28 by MalicoVuckovic
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