killer905 Posted August 5 Posted August 5 12 minutes ago, Crimsonfoxx14 said: I honestly dont mind too much if you leave it all alone, as i dont want to cause any bother and i can cope with seeing a silly guard bumping his head on the wood each time i pass the gate hehe. it sounds like a bit of a nightmare to fix so its cool if we just put it dont to a weird little glitch hiccup. You have enough to focus on developing the mod itself. I just appreciate that you even looked into it Maybe it’s the Woodpecker guard, eh? To be honest, it depends on how someone’s mod was made. In this case, it turned out there’s a way up there, so the guard will stay there, but it also adds two more guards. However, I’ve moved them round a bit, so now it looks more like a heavily guarded border at least from Falkreath side. I’ve already created this patch, but we need to test it properly to see if it’s working correctly.
Crimsonfoxx14 Posted August 6 Posted August 6 6 hours ago, killer905 said: Maybe it’s the Woodpecker guard, eh? To be honest, it depends on how someone’s mod was made. In this case, it turned out there’s a way up there, so the guard will stay there, but it also adds two more guards. However, I’ve moved them round a bit, so now it looks more like a heavily guarded border at least from Falkreath side. I’ve already created this patch, but we need to test it properly to see if it’s working correctly. Okie dokie. I be happy to try the patch when its done and report back on how it is acting, although my player is currently at Whiterun trying to find a horse But thank you! o/
killer905 Posted August 6 Posted August 6 (edited) Isk when Gristle will update mod so for now i post pacthes here @unwashed biomass and @Crimsonfoxx14 - Across the Border - Diverse Border Gates - The Great Town of Shor's Stone Edit: Patches added in 1.5 Edited August 9 by killer905 1
unwashed biomass Posted August 6 Posted August 6 2 hours ago, killer905 said: Isk when Gristle will update mod so for now i post pacthes here @unwashed biomass and @Crimsonfoxx14 - Across the Border - Diverse Border Gates AMR Beyond the Border - Diverse Border Gates Patch.zip 51.91 kB · 0 downloads - The Great Town of Shor's Stone AMR The Great Town of Shor's Stone Patch.zip 46.33 kB · 1 download Jusr right now i finished making screenshots how buildings are placed xD, tyvm for patch.
killer905 Posted August 6 Posted August 6 (edited) 1 hour ago, unwashed biomass said: Jusr right now i finished making screenshots how buildings are placed xD, tyvm for patch. I checked, and in my game Sylgja was heading to the right house (in this mod, the layout has been rearranged compared to the one in Vanilia), but I had to move some markers and the bed to the correct locations. Edited August 6 by killer905
killer905 Posted August 6 Posted August 6 26 minutes ago, Crimsonfoxx14 said: Thank you so much for the border gate patch!!!! ❤️
SkyMOOD Posted August 6 Posted August 6 I've been testing the mod a bit, and the only downside to playing without SexLab is that the scenes don't trigger, though the quests still progress. Haha. However, I ran into this parallax bug; I'm using Folkvangr and the LFFGM patches. Do you think those might be the cause?
killer905 Posted August 7 Posted August 7 14 minutes ago, SkyMOOD said: I've been testing the mod a bit, and the only downside to playing without SexLab is that the scenes don't trigger, though the quests still progress. Haha. However, I ran into this parallax bug; I'm using Folkvangr and the LFFGM patches. Do you think those might be the cause? I suggest putting images in spoiler tag so as not to make the forum post too long. How do you use a mod without SexLab? Any mod that is below ‘Animal Masnion Reborn’ in your mod list can undo changes to the landscape from AMR. It’s best to find that mod and place the AMR below the problematic one. 2
SkyMOOD Posted August 7 Posted August 7 I basically made a SexLab dummy script, and it seems to work. I placed AMR below my landscape mods—unless I should be setting it to high priority.
killer905 Posted August 7 Posted August 7 47 minutes ago, SkyMOOD said: I basically made a SexLab dummy script, and it seems to work. I placed AMR below my landscape mods—unless I should be setting it to high priority. The last mod that changes a particular area should be placed below or, in the worst case, a patch are need.
SkyMOOD Posted August 7 Posted August 7 I already tried moving it all the way to the bottom, but it seems a patch is required. ;c
killer905 Posted August 7 Posted August 7 6 hours ago, SkyMOOD said: I already tried moving it all the way to the bottom, but it seems a patch is required. ;c Without mod name we can't create any patch. IF you find correct mod just let us know.
saferian Posted August 7 Posted August 7 I've just been able to play this yesterday, and I'm amazed by the amount of attention to details in this. I'm a big fan of Animal Research, and this is an excellent addition to this actually competent cinematic universe within The Elder Scrolls. You people should get more support for this, really. It's a satisfactory story, exceptionally well-designed environment, comprehensive questline with side activities, actually respects player's time. Hats off. I'm looking forward to future updates. 1
killer905 Posted August 7 Posted August 7 3 hours ago, saferian said: I've just been able to play this yesterday, and I'm amazed by the amount of attention to details in this. I'm a big fan of Animal Research, and this is an excellent addition to this actually competent cinematic universe within The Elder Scrolls. You people should get more support for this, really. It's a satisfactory story, exceptionally well-designed environment, comprehensive questline with side activities, actually respects player's time. Hats off. I'm looking forward to future updates. Thaena sends ❤️ We’re still accepting ideas for quests involving Masnion himself, Elinhir and the village in the mountains, but quests not involving any specific creature are also welcome. 2
eflat01 Posted August 7 Posted August 7 (edited) 16 hours ago, killer905 said: I suggest putting images in spoiler tag so as not to make the forum post too long. How do you use a mod without SexLab? Any mod that is below ‘Animal Masnion Reborn’ in your mod list can undo changes to the landscape from AMR. It’s best to find that mod and place the AMR below the problematic one. Yes, last mod in load wins. If they're using paralax and ENB they'd naturally run into issues with non-base resources won't they? Isn't there some tool they have to run to covert the textures or mesh, I think? Hmmm Cathedral Landscapes ... I've no clue what it would do to new locations beyond the standard border. I know they have some terrain smoothing in it. @SkyMOOD I don't think Cathedral cares about load order... it will try smoothing out terrain unless directed not to? The grass I'm not sure about because the one they have replaces base grass. Folkvangr - Grass and Landscape Overhaul(generic grass limiter file on this page is recommended) https://www.nexusmods.com/skyrimspecialedition/mods/9005 which of course is not going to include AMR loactions. btw... does remind me there's a few blades of grass sticking out the floor, really barely noticeable before the door before entering at the barrack/tower in Elinhir. Edited August 7 by eflat01
Crimsonfoxx14 Posted August 7 Posted August 7 (edited) Would be cool to have a jester quest. like a really sad and down jester who has been struggling to find a place in Tamriel as most Jarls dont find him or her funny. And so he/she is discovered maybe as a tramp or beggar or a drunk maybe. a quest to find his/her humour again and get back their dignity and confidence. then he/she could eventually end up being the Mansion Jester. There is a mod that adds male and female jesters and some seriously funny banter between them and also with other npcs. even has the npcs laughing in the taverns and jarlhouses . The quest could be as long or short as needed. https://www.nexusmods.com/skyrimspecialedition/mods/151037 it would also add some amazing light entertainment that players could get to see, hear and laugh at. I dont know if its even possible but you could even add some AMR joke and banter dialogue content thats lewd but funny hehe. Edited August 7 by Crimsonfoxx14
eflat01 Posted August 7 Posted August 7 15 minutes ago, Crimsonfoxx14 said: Would be cool to have a jester quest. like a really sad and down jester who has been struggling to find a place in Tamriel as most Jarls dont find him or her funny. And so he/she is discovered maybe as a tramp or beggar or a drunk maybe. a quest to find his/her humour again and get back their dignity and confidence. then he/she could eventually end up being the Mansion Jester. There is a mod that adds male and female jesters and some seriously funny banter between them and also with other npcs. even has the npcs laughing in the taverns and jarlhouses . The quest could be as long or short as needed. https://www.nexusmods.com/skyrimspecialedition/mods/151037 it would also add some amazing light entertainment that players could get to see, hear and laugh at. I dont know if its even possible but you could even add some AMR joke and banter dialogue content thats lewd but funny hehe. I do kind of remember @killer905 talking about a bard somewhere later on? So idk... may be interesting hearing some random raunchy animal/npc sex jokes?
SkyMOOD Posted August 7 Posted August 7 (edited) I'm using this setup for landscapes; the mods I suspect are causing the issue are: Seasonal Landscapes, Folkvangr Grass Overhaul, and LFFGM. I've already tried placing the mod at the end of my load order, but the ground is still glitching. If possible, I'd like to know how to use SSEEdit to find something that helps me resolve these conflicts. I also have an issue with the stairs from the COTN Falkreath mod. Spoiler Spoiler Spoiler Edited August 7 by SkyMOOD
killer905 Posted August 7 Posted August 7 2 hours ago, eflat01 said: I do kind of remember @killer905 talking about a bard somewhere later on? So idk... may be interesting hearing some random raunchy animal/npc sex jokes? His name is Jesper and he was in oryginal Animal Masnion but in +/plus was a dickhead.
UnderCover4Now Posted August 7 Posted August 7 (edited) Need to add more to Repeatable Show Quests: (Dog Show, Wolf Show, Horse Show) Quest Idea's The chaurus mission make where you can revisit cave for some more falmer action but make after 2 or 3 visits you start to have a fan. = ) A falmer (he) starts to follow you and learn your language. (stalking) Make when you sleep outside he rapes you. After you can then start a conversation about him staying at mansion. Edited August 7 by UnderCover4Now
KitKatKseniya Posted August 7 Posted August 7 4 hours ago, Crimsonfoxx14 said: Would be cool to have a jester quest. like a really sad and down jester who has been struggling to find a place in Tamriel as most Jarls dont find him or her funny. And so he/she is discovered maybe as a tramp or beggar or a drunk maybe. a quest to find his/her humour again and get back their dignity and confidence. then he/she could eventually end up being the Mansion Jester. There is a mod that adds male and female jesters and some seriously funny banter between them and also with other npcs. even has the npcs laughing in the taverns and jarlhouses . The quest could be as long or short as needed. https://www.nexusmods.com/skyrimspecialedition/mods/151037 it would also add some amazing light entertainment that players could get to see, hear and laugh at. I dont know if its even possible but you could even add some AMR joke and banter dialogue content thats lewd but funny hehe.
SkyMOOD Posted Tuesday at 08:13 AM Posted Tuesday at 08:13 AM Well, it turned out my Synthesis patch was what was causing the landscape error—that's fixed now—but now I'm stuck in the quest where Thaena invites you to try things out with Bayley; the SexLab scene isn't triggering because I'm using the Ostim and OCreatures version. On another note, I’d like to suggest the SlaveTats mod; it would be cool to implement something like getting a brand or mark after completing a dog-selling job or something similar.
killer905 Posted Tuesday at 09:28 AM Posted Tuesday at 09:28 AM 1 hour ago, SkyMOOD said: but now I'm stuck in the quest where Thaena invites you to try things out with Bayley; the SexLab scene isn't triggering because I'm using the Ostim and OCreatures version. We do not use, nor have we created, a version for Ostim. Unfortunately, it only works properly with SexLab. Alternatively, you could try SexLab Ostim Bridge (I can’t remember the exact name), which translates SexLab scripts for Ostim. 1 hour ago, SkyMOOD said: On another note, I’d like to suggest the SlaveTats mod; it would be cool to implement something like getting a brand or mark after completing a dog-selling job or something similar. I don’t see any need to add this mod, but perhaps as a soft mod. However, if anyone wants to have such add-ons, we don’t need to add support for Slavetats.
kaladrin Posted Tuesday at 02:07 PM Posted Tuesday at 02:07 PM 4 hours ago, killer905 said: I don’t see any need to add this mod, but perhaps as a soft mod. However, if anyone wants to have such add-ons, we don’t need to add support for Slavetats. thank goodness. i spend time getting my characters the way i want them and absolutely will not install anything that randomly, or not so randomly, changes what i spent all that time on lol 2
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