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[Mod] Needs of Nature NSFW Mod - Data driven sex animation mod compatible with minecraft fabric 1.21.11!


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Posted
26 minutes ago, Krazyone said:

 

I tried that, and it doesn't work outside of the Mods Folder, according to what you wrote. the needofnature Folder, was for addons. I found the Addons, on another website.

 

But you are the author of the mod, so, you know how your mod works.

 

I took down the link, and deleted the post, as I'm just testing your mod. But it seems to be working.

- Hearts Beating

- Skin is getting damaged, and showing onscreen

- Menu's working

 

I haven't had the sex work yet, but it's early Days. Still testing.

 

I was just posting my test results, sorry about the misinformation. Posts Deleted...

 

 

The two .jar files go into the Mods folder, the default pack .zip file goes into the needsofnature directory. A needsofnature pack is basically a resource pack and a datapack in one, thats why you saw some features working by putting it into the resourcepack folder. Sex wont work unless you actually put the pack into the needsofnature directory since it uses a 'datapack' to determine animation actors etc.

Posted
19 minutes ago, L1Z0 said:

 

The two .jar files go into the Mods folder, the default pack .zip file goes into the needsofnature directory. A needsofnature pack is basically a resource pack and a datapack in one, thats why you saw some features working by putting it into the resourcepack folder. Sex wont work unless you actually put the pack into the needsofnature directory since it uses a 'datapack' to determine animation actors etc.

 

I had...

 

Mod Folder...

needsofnature.jar

animationdirector.jar

 

ResourcePack...

needs_of_nature_default_pack.zip

 

===

 

You are telling me... correct way

  So I was wrong with the Resource Pack folder...

 

Mod Folder...

needsofnature.jar

animationdirector.jar

 

needsofnature...

needs_of_nature_default_pack.zip

Posted
2 hours ago, Krazyone said:

 

I had...

 

Mod Folder...

needsofnature.jar

animationdirector.jar

 

ResourcePack...

needs_of_nature_default_pack.zip

 

===

 

You are telling me... correct way

  So I was wrong with the Resource Pack folder...

 

Mod Folder...

needsofnature.jar

animationdirector.jar

 

needsofnature...

needs_of_nature_default_pack.zip

 

yes that is correct. the default pack needs to get placed into the needsofnature directory

Posted
31 minutes ago, Dyf_Ish said:

Will we have a version of forge 1.20.1? I really hope so.

1.21.1 yes, 1.20.1 not currently planned no

Posted
39 minutes ago, L1Z0 said:

 

yes that is correct. the default pack needs to get placed into the needsofnature directory

 

Works great now, I even got an over 18 warning, before starting the mod.

 

The animations are amazing... Thanks... 🙂

Posted
6 hours ago, L1Z0 said:

 

M for masturbation

no idea what you mean with artificial egg, getting pregnant by spiders and silverfish make you birth eggs

for custom naked skin please look at the 'customization&pack creating guide' zip file
 

thankyou very much bro,what i mean is that it would  be better  if  there  is  some instructions like a task book for beginners so they can get started immediately.And i'm looking forward to the optimization of default naked skin next version if possible.Any way,it's an exciting  mod!thankyou again.

Posted
1 hour ago, Pearl_Ding. said:

thankyou very much bro,what i mean is that it would  be better  if  there  is  some instructions like a task book for beginners so they can get started immediately.And i'm looking forward to the optimization of default naked skin next version if possible.Any way,it's an exciting  mod!thankyou again.

Sorry but the mod is really not that complicated to use or understand. the modpage and guide already shows everything you need to use it and the rest is intuitive enough to be figured out by looking at archivements, crafting recipes etc. If people are not able to read those they also wont be able to read a guide book in game

Posted
18 hours ago, L1Z0 said:


are you using any additional mods that might be interfering with the skin system? any skin changing mod?

Not that I can think of, however I don't know this stuff all that well, so I've attached a screenshot of my mods folder.

Screenshot 2026-07-20 152024.png

Posted

Just bugs I've spotted:

1. When I installed the director, the block outline starts to glitches.

2. All player third person animations doesn't work, frozen in default pose.

That's all I've seen for now.

Posted

You say to put the destroyed skins into the NoN config but theres nothing in the config folder but jsons, no NoN folder. The only place it even shows a place to put skins is in the needs of nature folder where you put all the animation mods and putting the skins there doesnt do anything

Posted (edited)
24 minutes ago, TheUnKnownLink said:

You say to put the destroyed skins into the NoN config but theres nothing in the config folder but jsons, no NoN folder. The only place it even shows a place to put skins is in the needs of nature folder where you put all the animation mods and putting the skins there doesnt do anything

 

He said the .minecraft/config, not the "NoN config". Create "needsofnature" folder in the correct path, and then you have it

Edited by Johbud
Posted
19 minutes ago, TheUnKnownLink said:

You say to put the destroyed skins into the NoN config but theres nothing in the config folder but jsons, no NoN folder. The only place it even shows a place to put skins is in the needs of nature folder where you put all the animation mods and putting the skins there doesnt do anything

manually create a new folder in the config folder, rename it as needsofnature, then put your skins files in it. 

Posted

This is a great mod.

I thought it would be nice to have some decorative blocks that look like victims—like ones that were dragged back to a nest and spun into cocoons with spider silk, or encased in honey.

Posted

esse mod ainda está sendo atualizado? se sim eu tenho algumas ideias para esse mod, seria interessante um bloco de fluido novo e talvez tentáculos.

Posted

@L1Z0 Is it possible to make mobs with ranged attacks completely passive when a player is down? While it may be fun to watch skeletons try to turn the downed player into a porcupine, there is a risk that they might kill nearby mobs.

 

Perhaps this could be handled by having different behaviors depending on the scenario:

- when a player is downed, mobs with ranged attacks stop attacking;

- when a player is downed but other players are nearby, mobs with ranged attacks target the other players instead and ignore the downed player.

Posted
4 hours ago, Johbud said:

@L1Z0 Is it possible to make mobs with ranged attacks completely passive when a player is down? While it may be fun to watch skeletons try to turn the downed player into a porcupine, there is a risk that they might kill nearby mobs.

 

Perhaps this could be handled by having different behaviors depending on the scenario:

- when a player is downed, mobs with ranged attacks stop attacking;

- when a player is downed but other players are nearby, mobs with ranged attacks target the other players instead and ignore the downed player.

 

this should already be the case. downed players should be ignored by any hostile mob. sometimes the targeting is persistent though.

Posted
2 hours ago, 咕咕嘎嘎嘎嘎嘎嘎嘎 said:

The chest is too small. Is there any way to make it bigger?

 

Larger breastsize is implemented in the newest 1.4.2 build releasing soon

Posted

I feel like after the 1.4 release the mobs will stop attacking after a few rounds, and only restarting the game/replacing with new mobs/waiting a few minutes will fix this problem. Is this supposed to happen?

Posted
1 minute ago, Noir152 said:

I feel like after the 1.4 release the mobs will stop attacking after a few rounds, and only restarting the game/replacing with new mobs/waiting a few minutes will fix this problem. Is this supposed to happen?

 

This is a feature since 1.0 and it is intended. Its there to prevent softlocks from infinite attacks. You can increase the amount of attacks until the cooldown hits under the Difficulty settings and you can /needsofnature resetmobcooldowns to immediatly reset them ingame

 

Posted
2 minutes ago, L1Z0 said:

 

This is a feature since 1.0 and it is intended. Its there to prevent softlocks from infinite attacks. You can increase the amount of attacks until the cooldown hits under the Difficulty settings and you can /needsofnature resetmobcooldowns to immediatly reset them ingame

 

Thanks, I think I messed with the settings and did not know what it means

Posted

I will say after doing a bit of a playthrough with this it's been pretty fun to change the entire pace of the game. Kind of makes me want to set up an SMP with a smaller group of likeminded folks lmao

 

I don't know if it's intended but it seems like there is a window between going from above half a heart down to downed state that enemies can still straight up kill you, I don't know if that's just poor config on my part. 

 

And is there a method for stripping/self tearing that isn't the admin command or planned in the future?

 

19 hours ago, L1Z0 said:

1.21.1 yes, 1.20.1 not currently planned no

One thing that was hard when putting a modpack together with it was finding mods for 1.21.11 so having 1.21.1 would be so nice!

 

And of course, thank you for the hard work on this, insanely whimsical mod! 💗

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