CGi Posted May 6, 2014 Posted May 6, 2014 Facial animations are possible on flame atronachs? O_oBtw: Nice grinding work there.
Just Checking Posted May 6, 2014 Posted May 6, 2014 You're really good with those grinding animations, aren't you? Nice work. On another note, don't flame atronach have some kind of metal groin plate thing? Does anyone know if one of the creature mods remove that, or am I going to be wincing at the thought of penile fractures whenever I see this animation?
Dayelyte Posted May 6, 2014 Author Posted May 6, 2014 Facial animations are possible on flame atronachs? O_o Btw: Nice grinding work there. Yes. There is a bone controlling the jaw on the atronachs
Dayelyte Posted May 6, 2014 Author Posted May 6, 2014 You're really good with those grinding animations, aren't you? Nice work. On another note, don't flame atronach have some kind of metal groin plate thing? Does anyone know if one of the creature mods remove that, or am I going to be wincing at the thought of penile fractures whenever I see this animation? They do. I've not explored modifying the meshes yet, but I'm sure it can be removed. Not that a wee bit of metal is a concern when your GF is ON FIRE. But hey, Tetanus might be a concern in Tamriel Related, Scene II is currently rendering the preview. Will post it later tonight when I get home. *update* It's later, and I'm home. Thus, the S2 preview: Just out of curiousity, anyone know what file types are allowed for upload ? There some FAQ somewhere that states what types are allowed and which ones aren't instead of trial and error ? Strike that. A bit of searching in the right place and I found my answer: Allowed file types: 7z, aiff, bmp, css, doc, esm, esp, fomod, gif, gz, hqx, htm, html, ico, jpeg, jpg, mov, mp3, mpg, nif, omod, pdf, php, png, ppt, ps, ram, rar, rtf, swf, tar, tiff, txt, viv, wav, wmv, xml, zip But I don't think it's accurate as my attempts to upload a .swf are met with this error: ( Why swf you say ? swf preview = 600kb filesize, whereas gif preview = 6MB filesize. Assuming a five set series, the previews alone will check in at 30MB for the gif version, 3MB for the swf variant. ) So . . . meh. Afterthought, maybe they're allowed, just not in forum posts. -shrug-
Dayelyte Posted May 7, 2014 Author Posted May 7, 2014 It's late. I've been playing around with the renderer in Max tonight lol. Quick screenshot of what I'm going to let the renderer chew on tomorrow morning. First person view of the second Atronach scene. Oh yeah, I removed the metal underwear just to see if I could. Though the in game asset will require the work of a more experienced professional
CGi Posted May 7, 2014 Posted May 7, 2014 This looks hot ... no, seriously, this looks to hot and like it would hurt ... alot.Can't wait to see this in-game.
platanillo Posted May 7, 2014 Posted May 7, 2014 awesome work! can't wait to see it in-game! you are amazing dayelyte, thanks to your animations I can dream of a monster girl mod for skyrim coming to being!
Just Checking Posted May 7, 2014 Posted May 7, 2014 I love that she glows a little bit there. Gonna need an ice pack for that one.
Kasg Posted May 7, 2014 Posted May 7, 2014 Fantastic work, really! I can't wait to see the finished product in-game. Do you plan on making more animations for the Flame Atronach or are you moving on to another entity after you're done with this one? Because I'd really LOVE to see the Atronach forced to perform orally while the partner is grabbing its horns to bob her head back and forth.
nutluck Posted May 7, 2014 Posted May 7, 2014 You know after seeing your last two gifs, and all the "hot/burning" puns being made. It made me think this also needs one where she sprouts a flaming strapon so to speak as well. To use on either gender.
streetmaniac Posted May 7, 2014 Posted May 7, 2014 Okay, I've put aside my Network studies for a bit ( Going cross-eyed reading about vlans and ACL's ) and managed to get the first scene of the Atronach animation ready. Dunno how many scenes I'll do with this one. Will play it by ear I guess. Atronach.gif damn, dat grinding... That atronach is on fire
Cranky Cat Posted May 7, 2014 Posted May 7, 2014 I like your animations better than the regular SL animations for those positions. :-) How hard would it be to translate the Atronach to regular male/female animations for adding to SexLab standard? You can be immortalized by having your name on the options screen! :-p
nutluck Posted May 7, 2014 Posted May 7, 2014 I like your animations better than the regular SL animations for those positions. :-) How hard would it be to translate the Atronach to regular male/female animations for adding to SexLab standard? You can be immortalized by having your name on the options screen! :-p to be honest I was a bit surprised to not see the werewolf animations added with the latest version of sexlab. Or maybe they was with 1.55, I havn't actually checked it.
Cranky Cat Posted May 7, 2014 Posted May 7, 2014 to be honest I was a bit surprised to not see the werewolf animations added with the latest version of sexlab. Or maybe they was with 1.55, I havn't actually checked it. Does SL assume all creatures are male? If there's no provision to have specific animations for non-male creatures then that might be why. I have to disable the male werewolf animations to test the ones from Dayelyte otherwise I might get humped by a female werewolf. :-p
nutluck Posted May 7, 2014 Posted May 7, 2014 to be honest I was a bit surprised to not see the werewolf animations added with the latest version of sexlab. Or maybe they was with 1.55, I havn't actually checked it. Does SL assume all creatures are male? If there's no provision to have specific animations for non-male creatures then that might be why. I have to disable the male werewolf animations to test the ones from Dayelyte otherwise I might get humped by a female werewolf. :-p it might, I honestly have no idea. Or maybe Skyrim does, I honestly don't know. Either way hopefully someone can come up with a way around that if it is true.
Cyndi Posted May 7, 2014 Posted May 7, 2014 SL assumes all creatures are creatures. What I mean is, Sexlab sees it as this: You are either A: female, B: Male, C: Creature. So sort of like 3 different sexes in total. Creatures aren't considered male or female, just creature.
nutluck Posted May 7, 2014 Posted May 7, 2014 SL assumes all creatures are creatures. What I mean is, Sexlab sees it as this: You are either A: female, B: Male, C: Creature. So sort of like 3 different sexes in total. Creatures aren't considered male or female, just creature. Interesting but theoretically speaking shouldn't be able to break it up like this A: Female, B: Male, C: Female Creature, D: Male Creature? I honestly don't know but seems like you could. But I guess the problem with that is unless mods that assigned texture/meshes used the same system SL wouldn't know which assign them, least with the creatures that can be both genders like werewolves etc. Seems like it would be easier on some like atronach, wispmothers, etc as they have set genders.
Cyndi Posted May 7, 2014 Posted May 7, 2014 SL assumes all creatures are creatures. What I mean is, Sexlab sees it as this: You are either A: female, B: Male, C: Creature. So sort of like 3 different sexes in total. Creatures aren't considered male or female, just creature. Interesting but theoretically speaking shouldn't be able to break it up like this A: Female, B: Male, C: Female Creature, D: Male Creature? I honestly don't know but seems like you could. But I guess the problem with that is unless mods that assigned texture/meshes used the same system SL wouldn't know which assign them, least with the creatures that can be both genders like werewolves etc. Seems like it would be easier on some like atronach, wispmothers, etc as they have set genders. The framework itself doesn't differentiate between male and female creatures. It treats them both as the same thing. The framework would have to be changed in order to that, and Ashal has already pretty much said no to that an inordinately large number of times.
Dayelyte Posted May 7, 2014 Author Posted May 7, 2014 Render done. Though I can tell I will have to figure out a way to stabilize the camera a bit. It's linked to the actors head, so any movement there also moves the camera.
Dayelyte Posted May 7, 2014 Author Posted May 7, 2014 Fantastic work, really! I can't wait to see the finished product in-game. Do you plan on making more animations for the Flame Atronach or are you moving on to another entity after you're done with this one? Because I'd really LOVE to see the Atronach forced to perform orally while the partner is grabbing its horns to bob her head back and forth. I was thinking the same thing actually. Bonus is I have a jaw bone that will allow me full control over her mouth so an oral scene would be a great candidate for this.
Dayelyte Posted May 7, 2014 Author Posted May 7, 2014 You know after seeing your last two gifs, and all the "hot/burning" puns being made. It made me think this also needs one where she sprouts a flaming strapon so to speak as well. To use on either gender. That would be hilarious. Hell we have lightsaber mods for Skyrim, a flaming strapon should be a piece of cake.
Dayelyte Posted May 7, 2014 Author Posted May 7, 2014 I like your animations better than the regular SL animations for those positions. :-) How hard would it be to translate the Atronach to regular male/female animations for adding to SexLab standard? You can be immortalized by having your name on the options screen! :-p The bone / skeletal systems differ for creatures and player characters unfortunately. Because of that, the animator would have to build the scenes from scratch. I could do it I suppose, but I figured we had other folks working on human / human animations already and no one was working on male actor -> female critters. Thus, here I am . . . lol
( ͡° ͜ʖ ͡°) Posted May 7, 2014 Posted May 7, 2014 I just wanted to say, thank you for doing these animations, they're really top notch. It's actually inspired me to download 3ds Max and try my hand at this stuff myself despite having never done anything like it before (I can't currently tell my ass from my elbow in that program). Now if I can just figure out hkxcmd... I was sad to find out when I upgraded SL that they no longer worked, but I hold out hope you'll get it hammered out
Suludi Posted May 7, 2014 Posted May 7, 2014 Since there are different types of werewolves and wolves, maybe we could set one group of them (werewolf vargr or red wolves, for example) as female in the Creation Kit?
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