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Update:

 

Have the chickens working in game now, but getting them to work for you guys will be slightly more difficult than normal.  In the past, I simply compiled the SL script, included all the animations, FNIS anim list and behavior files and viola, done. 

 

This time around, since the chicken hasn't been done yet, it requires a fix within the Creation Kit to enable the chicken in SexLab, since they are not currently on the list of available / approved critters.  I have to include an .esp file and that starts complicating things.  Easy enough to build I guess, but I wonder what it would do to other mods or future updates if you forget to remove it later on. 

 

That said,  I will provide the file, but understand it will be quite experimental and your mileage may vary.  Should be easy to spot in the download section.  Chicken_Amore_SexLab_Testing.rar

( I don't expect too many to download it, it IS chicken sex lol )
 

* Important *

 

I have found that the Even Actors Height toggle needs to be checked / enabled within SexLab or the chicken will oversize and misalign.  I have no explanation for the behavior as I checked my Max animation files for any scale keys and zero were found.  I think it's just a quirk within SexLab, but I can't say for certain. 

 

 

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OMG, holy Jesus f**k Mary the chicken exploded like twice the size it was at the start xD

 

EDIT : Wait read your post :L  

Even Actors Height toggle needs to be checked / enabled within SexLab or the chicken will oversize and misalign.

 

 

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Just imagine the the look on a male werewolf's face if a female caught him with a damn chicken.

 

Female werewolf: OMG, REALLY? A CHICKEN?

 

MALE: IT'S NOT WHAT IT LOOKS- SHE CAME ON TO MEEEEE!"

 

(Hmm...female wolves would sure make life easier on those poor chickens...im waiting to see some male werewolf on female giant. Or female giant on human...

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Yeah... Blame my sick imagination…  :mellow:

 

 

 

Farmland. Farmer walking around his field and see nude guy, who hold a chicken if his hands.

-Hey, lad! What in oblivion are you doing there?!  :blink:

 Guy, watching over his shoulder:

-Who, me? :huh: Why, stuffing chickens, of course!  ^_^

 

 

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Whelp, like I said.  If it isn't one thing it' a dozen :|

 

I have everything done. Converted, edited, compiled and in place.  One problem, the matchmaker spell will not trigger the chicken at all.  Gives me the whole " Spell fizzles and fails to effect Chicken " thing :|  To add to the confusion, if you target the chicken and open up the console, SexLab reports the race as Rabbit.  Added everything to the script that I thought would be required, but can't get it operational.  Beats the hell out of me. 

 

I edited the script as usual.  Added the " race property ChickenRace auto " line to the script as well since no one has done chickens yet.  SexLab won't even start the animation, so I'm at a loss to explain the why behind it. 

 

I'll post the files in the event anyone can ever get them working but, as of this writing, I am unable to do so. :( If you can, I would be all ears to know how you did it.

 

 

 

I couldn't help but...

 

 

lmao-o.gif

 

 

 

I'm hurting badly from laughing too much! XD

I'll never look at farmers the same ever again.

------------

You should look into male on dog. Male kneeing, dog on all fours.

 

Edited by Darkening Demise
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chicken really ???

I think there are things before begin with chicken, rabbit, skeever etc...

Maybe

- spriggan

- female giant

- female falmer (immersive creature)

- hagraven

- wisp

Don't complain, or learn to make animations yourself. Everything added helps and the animator is the one who gets to make the choices. And yes, I want all those too but the chicken is still a step forward.

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Out of curiosity, is there a single file with all the scenes? For my Mod Manager. It's just that I have space for one more mod, but more and it would clutter too much. If I want more than just the doggy-style but also the BJ and Missionary and cowgirl one...can that somehow not be done? I can't imagine it being impossible.

 

On the other hand, if there already is such a file, I missed it. I do know one or two of them seemed bigger. Also, you said one of the files had the Werewolf Sexlab mod included, which could mean I could replace that one that I already have...but I seem to have not recognised which one it is.

 

So is there a file that, when installed with a Mod Manager, installs both the Werewolf Sexlab mod and all the Werewolf Animations?

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Out of curiosity, is there a single file with all the scenes? For my Mod Manager. It's just that I have space for one more mod, but more and it would clutter too much. If I want more than just the doggy-style but also the BJ and Missionary and cowgirl one...can that somehow not be done? I can't imagine it being impossible.

 

On the other hand, if there already is such a file, I missed it. I do know one or two of them seemed bigger. Also, you said one of the files had the Werewolf Sexlab mod included, which could mean I could replace that one that I already have...but I seem to have not recognised which one it is.

 

So is there a file that, when installed with a Mod Manager, installs both the Werewolf Sexlab mod and all the Werewolf Animations?

Sexlab Framework 1.50 will get you those animations without needing another mod.

 

You need to look into how to merge mods:

 

http://www.nexusmods.com/skyrim/mods/37981/?

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chicken really ???

I think there are things before begin with chicken, rabbit, skeever etc...

Maybe

- spriggan

- female giant

- female falmer (immersive creature)

- hagraven

- wisp

Chuckle. The chicken was an experiment that also came with some bonus information I wasn't expecting. That being adding any species not currently supported by SexLab requires additional steps to be done to make it play nice within SL.

 

Important info to know when tackling other species in the same boat later on :)

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Any chance of someone with a decent rig making a video of all the female werewolf animations and posting it to a site like http://www.naughtymachinima.com/?

I would guess you would want something more than just a viewport screen grab to display the animations ? If so, two ways to do it:

 

1) In game footage obtained via Fraps or something similar.

2) Rendering of each animation at a decent resolution within the 3D app.

 

#1 would be easier and faster than #2.

 

If memory serves me correctly, some of the WW anims can be found on Pornhub :)

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with the new update for sexlab frame 1.50,i cant run your werewolf animations even i restarted the animation list and running fnis.Is something i did wrong?

 

That script won't work with 1.50 sexlab, the format and functions have changed.

You'll have to wait until either:

 

the script gets updated to work with sexlab 1.50

or

they get included in a sexlab update by Ashal

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Yup, what Cyndi said :)

 

The testfiles are built on the SexLab v1.39 core. Since it has been updated, it's highly unlikely my testfile will work at all due to the changes implemented in the 1.50 version.

 

I'll pull the testfile down for now so it doesn't whack up your SexLab update. ( it probably will ) I'll update one of my systems to v1.50 and see if I can update the testfile or not.

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Yup, what Cyndi said :)

 

The testfiles are built on the SexLab v1.39 core. Since it has been updated, it's highly unlikely my testfile will work at all due to the changes implemented in the 1.50 version.

 

I'll pull the testfile down for now so it doesn't whack up your SexLab update. ( it probably will ) I'll update one of my systems to v1.50 and see if I can update the testfile or not.

 

You'll need the skyui sdk to be able to compile the 1.50 scripts if you don't already have it.

edit: and probably skse 1.7

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so ill have to w8 till u upload to support SL 1.50?

Yup. Because the file I generate ( sslcreatureanimationdefaults.pex ) is based on the v1.39 code. If you try to run v1.50 SexLab with a v1.39 scriptfile, it is unlikely any of your creature animations will work requiring a reinstall of the v1.50 SexLab script file of the same name. ( unless you backed it up prior :) )

 

So for the time being, I removed the SexLab testfiles from the download section so they don't break your v1.50 SL installs.

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Yup, what Cyndi said :)

 

The testfiles are built on the SexLab v1.39 core. Since it has been updated, it's highly unlikely my testfile will work at all due to the changes implemented in the 1.50 version.

 

I'll pull the testfile down for now so it doesn't whack up your SexLab update. ( it probably will ) I'll update one of my systems to v1.50 and see if I can update the testfile or not.

You'll need the skyui sdk to be able to compile the 1.50 scripts if you don't already have it.

edit: and probably skse 1.7

Wonderful. I was already having hell compiling v1.39 on the laptop as it had a brand spanking new install of Skyrim and SexLab. Something missing from the source files I think.

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Darn it...and I really wanted to use these. Guess I'll have to wait now. Shame that. Just please don't give up. These animations look amazing. They truly, truly do.

 

Edit: I just looked over everything involved and I won't be updating just yet. So how do I get these animations in my game? Do I just install them like regular mods and they'll activate if I start a sex scene with a female werewolf? Through Matchmaker or Submit?

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Any chance of someone with a decent rig making a video of all the female werewolf animations and posting it to a site like http://www.naughtymachinima.com/?

I would guess you would want something more than just a viewport screen grab to display the animations ? If so, two ways to do it:

 

1) In game footage obtained via Fraps or something similar.

2) Rendering of each animation at a decent resolution within the 3D app.

 

#1 would be easier and faster than #2.

 

If memory serves me correctly, some of the WW anims can be found on Pornhub :)

 

 

Found the video on Pornhub. Very nice animations. Definitely can't wait to see what you can do with the other creatures of Skyrim. I'd love to take a crack at doing this but not only do I suck at understanding any kind of programming or scripting, my laptop would probably take like 10-15 minutes to render each frame lol (my laptop is just enough to run Skyrim on Low/Medium and still getting framerate stutter and screen freezes sometimes).

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Yup, what Cyndi said :)

 

The testfiles are built on the SexLab v1.39 core. Since it has been updated, it's highly unlikely my testfile will work at all due to the changes implemented in the 1.50 version.

 

I'll pull the testfile down for now so it doesn't whack up your SexLab update. ( it probably will ) I'll update one of my systems to v1.50 and see if I can update the testfile or not.

You'll need the skyui sdk to be able to compile the 1.50 scripts if you don't already have it.

edit: and probably skse 1.7

Wonderful. I was already having hell compiling v1.39 on the laptop as it had a brand spanking new install of Skyrim and SexLab. Something missing from the source files I think.

 

 

Did you get the chickens working again?

I seem to have just about everything else in correctly (minus a minor hiccup with giants) but the chicken is refusing to animate, starts fine though, but the chicken just sits there, then falls through the floor after lol.

 

Edit: Scratch that giants are being a $#@%head too.

 

Also SetStageTimer seems to be missing (used in 2 of the WW animations) idk if that function has been renamed or just removed.

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The chickens work under SL v1.39, but I haven't updated to v1.51 just yet. Hate upgrading because it usually breaks a lot of mods in doing so.

 

I have a third system at home that I use for other things but I do have XP running on it so I'm kicking around loading Skyrim on that machine and just the base mods needed to test with ( SL, SkyUI, Fnis, Skse ) without any interference from mods that may not play nice with the 1.5+ version.

 

The setstagetimer will be a problem if its been removed as the final scenes of some of the WW anims are longer than the default timers in SL allow for.

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