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MuffFluff 3D Pubic Hair

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Muff Fluff

 

Now for Fusion Girl or CBBE

Also With or Without Creation Club requirement. 

 

ONLY DOWNLOAD ONE VERSION OF THE MOD

 

Ever notice that every woman in the Commonwealth seems to have unlimited access to razors or waxing, despite those luxuries being gone for 200 years?

Muff Fluff fixes that.

 

This mod adds dynamic pubic hair to the female player and NPCs. Hair appears when the relevant area is exposed and disappears when it's covered by clothing. Everything happens automatically during gameplay.

No baked-in NPC edits. No manually patching hundreds of NPCs. No separate versions of the same character.

Strip someone down and the hair appears.

Put their clothes back on and it disappears.

Simple.

 

Tested and fully compatible with animations without any weird stretching or distortion. 

 

 

*****This is Developed for OLD GEN. This was developed for the Fusion Girl Body.*****

*****Make sure you have all requirements.*****

*****Might require a new save, probably at least a new cell to get the scanning to work.*****

*****Make sure you build the meshes in BodySlide after installing*****

*****Creation Club Content now Optional*****

 

MEGA LINK FOR ALL VERSIONS

 

image.png.54a886284b0d33155bf71baf180dd4fe.png


Features:

 

Player

The player can use MCM to:

  • Enable or disable pubic hair
  • Select from multiple pubic hair styles or no style at all
  • Enable or disable armpit hair
  • Select from multiple armpit hair styles or no style at all

 

Hair visibility updates automatically based on equipment.

 

 

NPCs

Female NPCs receive randomized pubic hair and armpit styles through SPID.

Each NPC keeps the style assigned to them.

Hair appears when exposed and disappears when covered.

The MCM also allows you to point at an NPC and change their pubic hair and armpit hair style.

Changes are applied immediately.

 

How It Works

The mod uses HeadParts Extended to add body hair as headparts rather than body overlays.

Because the pubic hair is set up as HeadParts instead of a typical armor mesh, the hair color of the actors hair will automatically match the color of their pubes. In other words, the curtains match the drapes every time.

Visibility is controlled by equipment slots.

 

Pubic Hair Armpit Hair

Pubic hair uses body slot 39.

 

If the player is wearing underwear or another clothing item that covers the pubic region and has Slot 39 flagged, the pubic hair functions should work.

 

If Slot 39 is flagged on any clothing or armor, the pubes get "hidden" and disappear instantly. 

If Slot 39 is not flagged, then the pubes appear instantly. 

 

Armpit Hair

Armpit Hair uses body slot 53.

 

If the player is wearing a shirt or another clothing item that covers the armpits and has Slot 53 flagged, the pubic hair functions should work.

For the replacement plugins I created, I tried to make sure that any shirt or upper body clothing item that doesn't cover the armpits is not flagged and so the pit hair should still show.

 

If Slot 53 is flagged on any clothing or armor, the pubes get "hidden" and disappear instantly.

If Slot 53 is not flagged, then the pubes appear instantly. 

 


Making Outfits Compatible

 

The pubic hair is tied to underwear type clothing items. But any item of clothing or armor can be modified to allow for the pubes to appear and disappear as intended.

The compatibility work is done through armor slots. So yes, you’re going to have to use xEdit to make changes to the ARMA and ARMO records. It’s stupid easy

 

Open the armor in xEdit.

Navigate to: the ARMO record for the clothing item you want to modify. Tick 39 for pubic hair and/or 53 for armpits

image.png.943b656ec266c4006bcf8c6c2d0ae186.png

 

Then go to the BOD2 - Biped Body Template

To hide pubic hair when the item is worn:

Add Slot 39

 

 

Then repeat for the same item's ARMA record. Tick 39 for pubic hair and/or 53 for armpits

image.png.304ee3a3e069de8c9a6b6dcef2d674eb.png

 

That's all that's required.

No other scripting on your part.

No adding keywords.

Just proper slot usage.

 

To save you some time, I've added some .esps in the Download section for some popular clothing mods that I've already updated with my own personalized body slot assignment system. I created this because there's no universal formula for mod creators to assign body slots to clothing items, which makes for a lot of overlaps. This system allows for a much broader amount of clothing items that can be worn at once. If you want to use it, cool. If not, cool. But each of the .esp files in the downloads section have been modified to add slot 39 to the outfits it should be added to for this mod. Hope they help.

image.png.3e3f5d9149501858b4ee18f6d42dd948.png

 


Requirements

 


Compatibility

Because Muff Fluff uses headparts, it can conflict with mods that dynamically modify NPC headparts or rebuild faces at runtime.

One known example is Diverse Bodies Redux.

The mod will still function, but NPC appearance mods that alter headparts may occasionally overwrite each other depending on load order and timing.

 


Performance

The current version uses an event-driven system.

NPCs are registered when they enter the loaded area and update when equipment changes occur.

There might be some minor lag, especially in script heavy load orders, but it should run pretty smooth because it’s not constantly scanning for NPCs.

 

I released this before I wanted to because the pubes only version was causing problems and I know this version works. The pits are problematic. They need better positioning and tweaking on the bone weights. In extreme positions, they are prone to stretching, but for normal gameplay they should be fine. If anyone is skilled in working with .nif files and BodySlide/Outfit Studio and wants to tweak the .osd files, you are more than welcome to it. 

 

The latest update should fix some of the stuttering in the earlier version. Stuttering typically happens in the Pip Boy and is caused by the player refreshing when clothing changes are made. Some of the stuttering was caused by scanning for NPCs, and that seems better in the new version as well.

 


Credits

A massive thank you to @Vioxsis for creating the meshes and figuring out that using headparts allows for color changing hair meshes, and for giving me permission to use her mod assets in this mod. Here’s her original mod:

 

 

Another massive thank you to @lee3310. His Head Parts Extended mod made this entire approach possible. Also for his help testing and confirming that what I wanted to do with the NPCs would actually work.

 

Finally, a massive thank you to @donnerwetter for creating the armpit hair meshes for Skyrim. I asked her for permission to use her assets but she hasn't been on LL since January 2025. image.png.e3415a746e27b453fe2059d53ff83e08.png

 

I can't reach her on X and don't know of any other way to reach her. If she has a problem wity my porting her mod assets to Fallout 4 and using the .nif files in this mod, then I'll take it down and reload without them. I hope she doesn't mind, and i hope she's out there living her best life. Check out her original mod for Skyrim here: https://www.loverslab.com/topic/189235-dws-3d-underarm-hair-for-3ba/

 

I do this for fun, so please feel free to use anything from this mod in your own projects. Just give credit where credit is due.

If anyone is talented at creating .nif files, and wants to make leg hair meshes, it would be an easy matter to update the mod to include script logic for that mesh also.

If anyone wants to make a CBBE conversion, go ahead.

 

Fallout 4 Body Slot Index.txt

 

 


  • Submitter
  • Submitted
    06/10/26
  • Category
  • Requirements
    F4SE
    SUP F4SE
    Headparts Extended
    Spell Perk Item Distributor (SPID)

 

Posted
4 hours ago, EnergyKrolik said:

mcm menu doesnt work for me

I might've broken the MCM config.json before uploading by removing a part of this mod that also adds armpit hair that I'm not ready to release yet. I'll get a fix out after work. 

Posted
21 minutes ago, MrNicoras said:

I might've broken the MCM config.json before uploading by removing a part of this mod that also adds armpit hair that I'm not ready to release yet. I'll get a fix out after work. 

it doesn't work for me too, Also no pubic hair on females when undressed. Mayube MCM is needed to start it up?

Looking forward for an update.
This mod looks very promissing! :)

Posted
1 hour ago, MrDrizzle said:

I have same problem. MCM not working.

 

Also Head Parts Extended is not updated to latest F4SE.  So game has to run on a downgraded version or we have to wait for an update. 

 

But it does look very promising. :) 

Yes, I should have mentioned that I made this with downgraded FO4 in mind. 

Posted
3 hours ago, MrNicoras said:

config.json 5.18 kB · 1 download

 

Here's a patch for the MCM. Put this in MCM>Config>Muff Fluff and it should work. I'll upload a new version with the patch later today.

MCM menu works but mod itself doesn't.
- I strip player naked, go to MCM, player pubic style is set to 0
- When I change that option to any number and exit MCM, nothing changes. Player stil doesn't have any pubes.
- When I get back into MCM, player pubic style is again set to 0, like my previous change was not saved.

- NPC's doesnt have any pubes, even if I use option in MXM to manually give them some pubes.

I use oldgen and have all requirements installed
 

Posted

Is this tuned for a specific female body replacer? The original Vioxis models seem to be specific to CBBE, at least, but this mod's description doesn't say if it assumes CBBE...

 

Separately, I'll note that SUP F4SE is going to be a challenge for anyone trying to use FO4 AE 1.11.221 yet, though I've tried to get the attention of the individual behind the SUP-F4SE-NG fork which is currently only available for AE 1.11.191 still.

Posted
7 hours ago, riveth said:

it doesn't work for me too, Also no pubic hair on females when undressed. Mayube MCM is needed to start it up?

Looking forward for an update.
This mod looks very promissing! :)

I wouldn't think it matters, but this was made for the Fusion Girl Body. Are you using CBBE?

Also, did you build the meshes in BodySlide first? I should probably mention that in the description.

Posted
1 hour ago, vaultbait said:

Is this tuned for a specific female body replacer? The original Vioxis models seem to be specific to CBBE, at least, but this mod's description doesn't say if it assumes CBBE...

 

Separately, I'll note that SUP F4SE is going to be a challenge for anyone trying to use FO4 AE 1.11.221 yet, though I've tried to get the attention of the individual behind the SUP-F4SE-NG fork which is currently only available for AE 1.11.191 still.

This one is configured for Fusion Girl. I imagine either converting to CBBE wouldn't be too difficult, but I don't use that body type.

Posted
2 hours ago, riveth said:

MCM menu works but mod itself doesn't.
- I strip player naked, go to MCM, player pubic style is set to 0
- When I change that option to any number and exit MCM, nothing changes. Player stil doesn't have any pubes.
- When I get back into MCM, player pubic style is again set to 0, like my previous change was not saved.

- NPC's doesnt have any pubes, even if I use option in MXM to manually give them some pubes.

I use oldgen and have all requirements installed
 

I'm still at work. I'll look into it when I get home. 

Posted
45 minutes ago, MrNicoras said:

This one is configured for Fusion Girl. I imagine either converting to CBBE wouldn't be too difficult, but I don't use that body type.

 

Not a problem for me since I only use FG, but that's what I was trying to figure out since the mod description didn't seem to mention FG, so I couldn't be sure.

Posted
3 hours ago, riveth said:

MCM menu works but mod itself doesn't.
- I strip player naked, go to MCM, player pubic style is set to 0
- When I change that option to any number and exit MCM, nothing changes. Player stil doesn't have any pubes.
- When I get back into MCM, player pubic style is again set to 0, like my previous change was not saved.

- NPC's doesnt have any pubes, even if I use option in MXM to manually give them some pubes.

I use oldgen and have all requirements installed
 

Did you try it on an existing save or a new save?

Posted
7 hours ago, MrNicoras said:

Did you try it on an existing save or a new save?

- existing save

- build meshes in bodyslide (but I must say it's a bit problematic to find correct outfits)

- SPID istalled (fallout version)

 

I just cant beat it to work, sadly.

Posted
9 minutes ago, kziitd said:

I just didn't understand the requirements for the Skyrim mod "Spell Perk Item Distributor" (SPID). 

Probably wrong link, there is spid for fo4 too.

Posted
5 hours ago, riveth said:

- existing save

- build meshes in bodyslide (but I must say it's a bit problematic to find correct outfits)

- SPID istalled (fallout version)

 

I just cant beat it to work, sadly.

It might need a new save. I tested it using a new game, and I don't have an existing save anymore so I can't say for sure whether it would work on an existing save. The script is doing a lot behind the scenes, so it wouldn't surprise me if a new save is needed.

Posted
5 hours ago, kziitd said:

I just didn't understand the requirements for the Skyrim mod "Spell Perk Item Distributor" (SPID). 

The only requirement is to understand that I'm retarded. 🤣

 

I fixed the link.

Posted

@MrNicoras

 

Just to let you know, VTAW Wardrobe 7 has a complete set of high quality pubic hair meshes, with bodyslides.

I use the NeatClean version manually with NifSkope and Unique Player.

Posted
22 minutes ago, judge007 said:

@MrNicoras

 

Just to let you know, VTAW Wardrobe 7 has a complete set of high quality pubic hair meshes, with bodyslides.

I use the NeatClean version manually with NifSkope and Unique Player.

I'm aware. But they are set as armor items, which are equippable. But they wouldn't work with this mod and they dont' change color automatically like the pubic hair meshes in this mod do. Use them if you like them, just know they work differently. I could easily convert them, but I don't have VTAW's permission to use them.

Posted
49 minutes ago, Magnum717 said:

Awesome stuff. I hope a CBBE version is possible. Are there multiple types of armpit hair as well?

There are 5 styles. Style 1 is mostly not broken, the other 4 need work in BodySlide with both positioning and bone weighting. Since they're such small meshes in such a "stretchy" part of the body, its very difficult to anchor them directly to the armpit and avoid stretching. That's a hard problem to solve for the armpit hair, but a simple problem to solve for the pubic hair, which is why I haven't noticed any weird stretching on those meshes. CBBE conversion is pretty easy in BodySlide, I just don't use that body style. If you want to make a CBBE BodySlide, I'll happily add it to the main download section.

Posted
20 minutes ago, MrNicoras said:

There are 5 styles. Style 1 is mostly not broken, the other 4 need work in BodySlide with both positioning and bone weighting. Since they're such small meshes in such a "stretchy" part of the body, its very difficult to anchor them directly to the armpit and avoid stretching. That's a hard problem to solve for the armpit hair, but a simple problem to solve for the pubic hair, which is why I haven't noticed any weird stretching on those meshes. CBBE conversion is pretty easy in BodySlide, I just don't use that body style. If you want to make a CBBE BodySlide, I'll happily add it to the main download section.

Glad to hear it's possible. I don't have much experience with stuff like that. So  hopefully someone else is able to make a conversion. 
 

Also can the mod work without SPID? Say if I wanted to randomly add pubic/armpit hair to a select few characters with MCM?
 

 

Posted
26 minutes ago, Magnum717 said:

Also can the mod work without SPID? Say if I wanted to randomly add pubic/armpit hair to a select few characters with MCM?
 

 

SPID is required because it casts the spell that enables the mod to work on NPCs. Without SPID, the mod will work on the player, but not NPCs. I'm actually not sure whether the MCM would work if you applied the headpart individually to specific NPCs. 

The easier approach is to not remove the clothing of random female NPCs, since the only time you'd ever see their pubes is if they're naked. If you don't want them to have pubes, just put that NPC under the crosshair and set the NPC slider in the MCM to 0.

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