Keryo Wolfe Posted June 16 Posted June 16 The Mega link isn't working. It just redirects me back to my own MEGA account. You may need to share it another way than just grabbing the link up top
EnergyKrolik Posted June 16 Posted June 16 4 hours ago, Keryo Wolfe said: The Mega link isn't working. It just redirects me back to my own MEGA account. You may need to share it another way than just grabbing the link up top same. They added signing in. I dont remeber that earlier
MrNicoras Posted June 16 Author Posted June 16 7 hours ago, Keryo Wolfe said: The Mega link isn't working. It just redirects me back to my own MEGA account. You may need to share it another way than just grabbing the link up top I believe if you look back a page or two, you'll clearly see that I've already admitted to being retarded. Link is fixed.
riveth Posted June 16 Posted June 16 (edited) 17 hours ago, lee3310 said: You got me curious but you just upload the same .psc what can I say.. it was late PH_NPCPubicHairManager.pex PH_NPCPubicHairManager.psc EDIT: oh and there is new version with function that detect aaf scene, maybe it could be usefull somehow. PH_NPCPubicHairManager.pexPH_NPCPubicHairManager.psc Edited June 16 by riveth 1
VideNoir Posted June 17 Posted June 17 (edited) we are so fucking back wait... there is no 1.11.192 headpart extended... fuc there is headpart enhanced but that thing or this makes my game lose it's shit and lag to death apparently, its so fucking over again guys. Edited June 17 by VideNoir
MrNicoras Posted June 18 Author Posted June 18 15 hours ago, VideNoir said: we are so fucking back wait... there is no 1.11.192 headpart extended... fuc there is headpart enhanced but that thing or this makes my game lose it's shit and lag to death apparently, its so fucking over again guys. Headpart enhanced doesn't rebuild facegen, so I'm not sure how much lag that would cause. This mod requires the version of F4SE needed for the downgraded patch, so yes, I imagine that would cause problems. Unfortunately, I'm not remotely set up for 1.11.192. There may be a kind soul out there who wants to update this for that version. I'm totally fine with that. But I don't think I'll be making the switch until the mods I use are all updated, Headparts Extended included. Sorry. 1
walbobob Posted June 19 Posted June 19 This is awesome. If possible I'd love to see your mod ported to Skyrim too if someone can do that legwork. 2
nefer385 Posted July 23 Posted July 23 On 6/19/2026 at 11:22 AM, walbobob said: This is awesome. If possible I'd love to see your mod ported to Skyrim too if someone can do that legwork. It would be phenomenal with Skyrim SE!
2147483647 Posted July 31 Posted July 31 Nice mod for immersion Yet weapon animation is weird when switching them, nothing happens after mouse1/mouse2 down. Unchecking the mod (No CC - FG) brings things back to normal. My load order contains only the mod and its recursive requirements.
MrNicoras Posted July 31 Author Posted July 31 1 hour ago, 2147483647 said: Nice mod for immersion Yet weapon animation is weird when switching them, nothing happens after mouse1/mouse2 down. Unchecking the mod (No CC - FG) brings things back to normal. My load order contains only the mod and its recursive requirements. That's a new one to me.
nefer385 Posted August 2 Posted August 2 Damn! I love this mod; you have done what I had wanted to do way back when I had first seen Donnerwetter's mods several years back. I do not know what I can do, but my fps crashes throughout the entire time. I tried it on the Fallout OG and even tried it on the newest Fallout update (hoping that the newer one may get other systems to run smoother). I also tried just using MuffFluff without the clothing patches but still severe lagging as soon as I leave the vault. I tried pushing through, hoping that it would 'catch' up, but even the moles started kicking my butt due to the FPS issues. I have a lot of clothing mods, hell I have a lot of mods ie., Nuka Ride, MSMA, Triggerwoman, etc., so probably just too many npcs. Just wanted to thank you again, even if I can't get it on my end, I am very happy of the results that I had seen, it was very well done! 1
Anamariesa Posted August 3 Posted August 3 (edited) I have waited for a mod like this for so long. Thank you so much! I would like to make a suggestion to the author, 1. An alternative show/hide config option with a hotkey so you do not have to patch every mod outfit out there (and patch the patches too OMG T-T) , also avoids direct conflict with bigger clothing fixing mods like Master Tailor. You press the key to show/hide hair, another key for armpit hair. 2. (alternatively if 1st one not possible) Provide a config option to change the 39 and 53 slots for another ones, since other mods use 39 slot for stockings and leg accessories, for example AWKCR, Master Tailor, some Vtaw Wardrobes mods. also 53 slot is probably wrong to use since is known that can mess with in-game animations used by fallout 4??? not sure about this, but maybe the issue in the post above have something to do with this. I was also working in a new panties clothing mod, and I am testing with the slots used by master tailor (58 slot for bottom underwear) because they already patched all Vtaw wardrobes and all DonEbian Clothes packs (more than 500+ clothing pieces so far maybe?) so their slots are kind of a standard also kind of same slots than the old AWKCR, and now this mod came out and I do not know if using 58 or 39 for my panties mod ToT (plot twist: if you actually use 58 slot for panties, there are already patches for all wardrobe mods and DonEbi4n clothes packs made by Master Tailor author, so we do not have to do that massive patches) Anyway, only suggestions, thank you again and please consider if you have time, love you and best wishes Edited August 3 by Anamariesa Complementing
Anamariesa Posted August 3 Posted August 3 (edited) Also, I play in OG, in my case I have the extreme lag issue even with the new version (FG no CC) , I tried to wait about 20 minutes to let the scripts run, but it simply doesn't go a way. I peeked in the esp, I set to false the property NPCSystemEnabled but the lag continues, so if this property really enable/disable NPC distribution, the lag is not coming from that. But in the script there are just too much code lines I am not able to detect where the lag could be coming from. So my suggestion is, a player-only light version would be awesome, and the option to add the hair to NPCs only trough crosshair and MCM, so without SPID I believe we could actually play this amazing mod idea! Edited August 3 by Anamariesa 1
MrNicoras Posted August 3 Author Posted August 3 16 hours ago, Anamariesa said: Also, I play in OG, in my case I have the extreme lag issue even with the new version (FG no CC) , I tried to wait about 20 minutes to let the scripts run, but it simply doesn't go a way. I peeked in the esp, I set to false the property NPCSystemEnabled but the lag continues, so if this property really enable/disable NPC distribution, the lag is not coming from that. But in the script there are just too much code lines I am not able to detect where the lag could be coming from. So my suggestion is, a player-only light version would be awesome, and the option to add the hair to NPCs only trough crosshair and MCM, so without SPID I believe we could actually play this amazing mod idea! Once upon a time I had a fully working player only version. I'll dig through my files to see if I can find it. As for your other suggestions re: hotkeys or a config option, I'm happy to look into it. Conversely, if someone else wants to take a stab at it, they have my full permission to mod my mod. With respect to VTAW and others, I did provide override .esp files for several clothing mods that I've changed to work with the outfit slot configuration I use, and a cheatsheet for anyone who wants to use my slot setup to modify other clothing mods. The problem is there is no uniform system used by mod authors, despite one having been proposed years ago. If there were an easier way to implement this mod's core functions, namely dynamic appearing and disappearing pubes that are color matched to the actor's hair color, I'd be thrilled if someone could come up with it. 2
riveth Posted August 3 Posted August 3 1 hour ago, MrNicoras said: Once upon a time I had a fully working player only version. I'll dig through my files to see if I can find it. As for your other suggestions re: hotkeys or a config option, I'm happy to look into it. Conversely, if someone else wants to take a stab at it, they have my full permission to mod my mod. With respect to VTAW and others, I did provide override .esp files for several clothing mods that I've changed to work with the outfit slot configuration I use, and a cheatsheet for anyone who wants to use my slot setup to modify other clothing mods. The problem is there is no uniform system used by mod authors, despite one having been proposed years ago. If there were an easier way to implement this mod's core functions, namely dynamic appearing and disappearing pubes that are color matched to the actor's hair color, I'd be thrilled if someone could come up with it. I'd love player only version using head parts and NPC version using simple outfits (brown pubes for everyone). I guess that would improve performance while keeping acceptable visuals.
wl00449099 Posted August 8 Posted August 8 So this mod can only run on versions before NG and not on the AE version? Sound sad, I'm a bushy pubes enthusiast.
MrNicoras Posted August 11 Author Posted August 11 It can run on any version that has a working version of Headparts Extended. To the best of my knowledge, that mod only exists for OG. If @lee3310 ever puts out an update for Headparts Extended, I'll update this mod however necessary to work with the updated version. Sorry.
MrNicoras Posted August 11 Author Posted August 11 On 7/31/2026 at 9:15 AM, 2147483647 said: Nice mod for immersion Yet weapon animation is weird when switching them, nothing happens after mouse1/mouse2 down. Unchecking the mod (No CC - FG) brings things back to normal. My load order contains only the mod and its recursive requirements. Check to see if you still have the same problems with the new version I just uploaded.
nefer385 Posted August 11 Posted August 11 I am so HYPED to try this new version. It was 2 months to the day since I first downloaded the first version. I am CROSSING my fingers that this will be the one! You have done some serious work man; those were not some small patches VTAW is massive by itself. Thank you for putting so much effort in this and optimizing it further. Really appreciate you doing this, thank you. 1
MrNicoras Posted August 12 Author Posted August 12 On 6/17/2026 at 5:59 AM, VideNoir said: we are so fucking back wait... there is no 1.11.192 headpart extended... fuc there is headpart enhanced but that thing or this makes my game lose it's shit and lag to death apparently, its so fucking over again guys. Someone reported this is working perfectly on AE. Not sure if that helps you. 🤷♂️
MrNicoras Posted August 12 Author Posted August 12 6 hours ago, nefer385 said: I am so HYPED to try this new version. It was 2 months to the day since I first downloaded the first version. I am CROSSING my fingers that this will be the one! You have done some serious work man; those were not some small patches VTAW is massive by itself. Thank you for putting so much effort in this and optimizing it further. Really appreciate you doing this, thank you. I just hope it works. It's largely untested, so please report any problems.
MrNicoras Posted August 12 Author Posted August 12 (edited) On 8/2/2026 at 9:38 PM, Anamariesa said: I have waited for a mod like this for so long. Thank you so much! I would like to make a suggestion to the author, 1. An alternative show/hide config option with a hotkey so you do not have to patch every mod outfit out there (and patch the patches too OMG T-T) , also avoids direct conflict with bigger clothing fixing mods like Master Tailor. You press the key to show/hide hair, another key for armpit hair. 2. (alternatively if 1st one not possible) Provide a config option to change the 39 and 53 slots for another ones, since other mods use 39 slot for stockings and leg accessories, for example AWKCR, Master Tailor, some Vtaw Wardrobes mods. also 53 slot is probably wrong to use since is known that can mess with in-game animations used by fallout 4??? not sure about this, but maybe the issue in the post above have something to do with this. I was also working in a new panties clothing mod, and I am testing with the slots used by master tailor (58 slot for bottom underwear) because they already patched all Vtaw wardrobes and all DonEbian Clothes packs (more than 500+ clothing pieces so far maybe?) so their slots are kind of a standard also kind of same slots than the old AWKCR, and now this mod came out and I do not know if using 58 or 39 for my panties mod ToT (plot twist: if you actually use 58 slot for panties, there are already patches for all wardrobe mods and DonEbi4n clothes packs made by Master Tailor author, so we do not have to do that massive patches) Anyway, only suggestions, thank you again and please consider if you have time, love you and best wishes In looking at Master Tailor, it should be compatible out of the box. I guess can make a patch for it, but All Master Tailor does to the outfits is change some of the body slot assignments. Just load Muff Fluff after Master Tailor and it should be fine. I think. Edited August 12 by MrNicoras 1
timothyk1 Posted August 12 Posted August 12 (edited) will this mod work if im using this version of HeadPart? sorry wrong link HeadPart Enhanced at Fallout 4 Nexus - Mods and community Edited yesterday at 02:57 AM by timothyk1
riveth Posted August 12 Posted August 12 Tested a bit and V2 is a huge upgrade. Gameplay seems smooth and I'm really happy how it works now. I had one CTD, but I also installed 3 other mods at same time so it could actually be their fault. I will test some more and let You know if it happens again. 1
Anamariesa Posted August 12 Posted August 12 (edited) With this new version I am finally able to play this, there is no lag for me, so congrats for the great improvement and it's totally playable. But I believe this introduced a new CTD, I am almost certain it happens on equip/unequip clothes or weapons, I had two CTDs when being shoot and stripped with Combat Strip Lite mod. and I had two more CTDs when trying to equip the enslavement baton from Human Resources mod from the inventory. I also confirm there is apparently no mayor conflict with Master Tailor mod, thanks for that great solution! I will provide mayor information about the CTD issue if I find something else in hopes that it could be resolved, I am very much interested in this mod to stay in my modlist, so I will share the patches of clothing mods that I would make. Edited August 12 by Anamariesa 1
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