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Posted
On 9/16/2026 at 2:20 AM, Doomtero said:

yes sandbox options. 

 

theres only 2 fxf scenes, so i deliberately dont do the mxf scene for that, else would be very repetetive. 
theres sandbox option for taht already.

zombowin was completly other system. 

bandits mod issue will be fixed soon.

 

Im using Tomb-s body mod. try out loading ZomboRut last.
 

I means sandbox options could have third option that backpacks stay equipped, not  dropping , nor staying in inventory. thx for answering me

Posted
1 hour ago, supdawggiobro said:

The zombies still have underwear on and so do i

ZomboRut Dosnt add remove or change any model in any way, you have to get models from somewhere else

Posted (edited)
12 hours ago, penciles said:

I means sandbox options could have third option that backpacks stay equipped, not  dropping , nor staying in inventory. thx for answering me

There is, in the sandbox options that the backpacks could stay equipped or only drop during forced scene. If you set it to "Never", your backpacks will never drop, regardless of whether it is forced or not. But if you want more options, ask more @Doomtero

image.png

Edited by Magenta147
Posted (edited)
14 hours ago, Magenta147 said:

There is, in the sandbox options that the backpacks could stay equipped or only drop during forced scene. If you set it to "Never", your backpacks will never drop, regardless of whether it is forced or not. But if you want more options, ask more @Doomtero

image.png

I chose NEVER ,and it stayed in my inventory caused me overweight ,losing health in the scene.  I think mod creator disable backpacks in the scene in case it disrupts animation. But I use mods to hide backpacks all the time.

Edited by penciles
Posted

Is it possible to make it so that friendly scenes can be chosen? Also for some scenes to be for friendlies too. E.g. BJ is only for enemies.
Also is it a bug to FJ for friendly removes virginity?

Thx for the work!

Posted
On 9/16/2026 at 4:35 PM, Doomtero said:

I support both, i was thinking to focus on remnants BUT i changed my mind, both will be focused and both will be supported

And now apparently another NPC mod Project A-Life is getting quite a bit of publicity. 1.3k views in 4 hours for its YouTube trailer wtf dude. 😰 Possibly something to look into. I haven't run that mod but might try it next playthrough without any nsfw mods. It's looking really ambitious.

Getting GTA6 before proper Zomboid NPCs. 😭

Posted
33 minutes ago, Rabblerouser said:

And now apparently another NPC mod Project A-Life is getting quite a bit of publicity. 1.3k views in 4 hours for its YouTube trailer wtf dude. 😰 Possibly something to look into. I haven't run that mod but might try it next playthrough without any nsfw mods. It's looking really ambitious.

Getting GTA6 before proper Zomboid NPCs. 😭

i have spent almost a month to make a support for otehr npc mod, i cannot for the life of mine support an other one aswell

 

Posted

Great work on the mod, its amazing. I'm wondering if there's anything i can do about the subdued zombies spawning in more zombies as you leave and return to the area? Like building something around it or using some other fuckery to prevent it from happening?

Posted

I know you've got a lot on your plate right now, but I’d like to know if there’s a way to tell which model mods support the semen splatter feature. I’ve been testing things out, and I really wouldn't want the splatter function to just be bugged, because I haven't got a fucking clue how that would even happen.

Posted (edited)

First of all, thank you for the awesome mod! Now I can play as my CROSSED APOCALYPTIC zombie as I intended! I don't know if anyone is experiencing the same problem as I am, but when I try to activate a ZR Scene with a dead infected, nothing happens, or with any dead NPC, for that matter;
Also, if I may ask for an implementation in the mod, it would be pretty neat if we could mess with the subdued NPC inventory once they are tied up. Are you planning to implement something like that?
And I've encountered a bug: when you subdue an NPC from week one, leave it in your house tied up, quit, and continue with your save, the NPC disappears and comes back with only a frame, then disappears for a couple of seconds, then reappears for 1 frame again. You can't interact with it.

Edited by criks1212

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