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Posted

After ive had a couple of rounds in a row with multiple zombies i cannot sprint/push/attack anymore reloading the save fixes this but is this a issue from my side?

Posted (edited)
10 hours ago, UnseenDe said:

After ive had a couple of rounds in a row with multiple zombies i cannot sprint/push/attack anymore reloading the save fixes this but is this a issue from my side?

no, its known bug, fixed for next version

Edited by Doomtero
Posted
1 hour ago, tom ja said:

Does this support male characters using the rope like Zombo Win, or is it only for female characters?

it does

Posted
17 hours ago, kvt777 said:

How do I play a player x player interaction?

Multiplayer is Early access only. but its as simple as Right click  and ask for it

Posted
6 hours ago, UnseenDe said:

Just wondering but are furniture animations ever planned to be made?

Yep Yep, but right now theres alot of other stuff that im working on. 

Posted

i dont know if someones told u about this problem but everytime i load my save while having zombie interactions disabled it seems to work even disabled and have to like reapply it again in the mod options config for it to be disabled

Posted

I have been running this mod with ZomboDesire accidantly but had no crashes etc but now i wonder am i supposed to run this mod together with it or without?

 

Posted
10 hours ago, xDianneax said:

 is your mod compatible with the infected player mod?

i dont know that mod, so let me know if it works

 

8 hours ago, xDianneax said:

i dont know if someones told u about this problem but everytime i load my save while having zombie interactions disabled it seems to work even disabled and have to like reapply it again in the mod options config for it to be disabled

i will check that. will fix it for next update. 

 

6 hours ago, UnseenDe said:

I have been running this mod with ZomboDesire accidantly but had no crashes etc but now i wonder am i supposed to run this mod together with it or without?

 

They are not supposed to run together, both our mods touch traits and many other things that are ONE for the game, so you might not see conflicts but they are there. 

 

6 hours ago, xDianneax said:

how to disable auto give up when surrounded by a horde lol cuz i already got zombie interactions disabled and the avatar still surrenders

again bug on my side, il check that stuff 

  • Doomtero changed the title to [Project Zomboid] ZomboRut — B42 NSFW FRAMEWORK
Posted
On 9/5/2026 at 1:23 AM, Doomtero said:

Ra-s body adds invisible clothing as body, which i do not remove(tahts me supporting ras body mod on zomborut). the one work around is not to use other male models that do not have the stuff. Being Female is not my mod im not owner of it, so you gotta ask that mod owner. I cannot handle every moded clothing item, i did some but instead of working on my mod i would have to go on a hunt and add exclusion to every mod to work properly with mine, which aint happening.  Theres already alot of support for custom modded clothing, and sandbox options to have somewhat control on what gets removed. the Male model provided is a seperate model, so its either that model or the other male models, you cannot use Both at the same time, they wont be mixed to show half of ones model parts and half other

almost same answer for this msg to as before, i cannot be hunting mods that add clothing as a character model(make them not visible for players to remove). Code side i have to exclude those items again and again. its done for many stuff, overtime il be adding more this kind of mods but if you want you can fix it urself. 
find this line local BODY_MOD_NAMESPACES = { "rasbomo", "toc", "zomborut" } in  the ZomboRut\42\media\lua\client\ZomboRut\ZomboRutScene.lua and here ZomboRut\42\media\lua\client\ZomboRut\ZR_Arousal.lua replace both with local BODY_MOD_NAMESPACES = { "rasbomo", "toc", "zomborut", "[HERE GOES YOUR CUSTOM MOD]" } . or just add the , "[HERE GOES YOUR CUSTOM MOD]" at the end, should work. 
 

This is helpful. I successfully fixed the other two mods, but Super Girl Zombies seems to set its clothing source to base. I couldn’t find a usable namespace, so I can only report it here and wait for the author to add compatibility.

Posted

Thx for the work so far!
Loving the mod but wanted to ask if you are maybe thinking of adding any interactions with furniture or maybe even adding your own as binding structures?

<3

Posted
31 minutes ago, RumireGale said:

Thx for the work so far!
Loving the mod but wanted to ask if you are maybe thinking of adding any interactions with furniture or maybe even adding your own as binding structures?

❤️

furniture animations are in the plans, not yet coz i have bunch of other things that i have to finish up first

Posted
5 hours ago, Sortie1 said:

Why after press key K to surrender, zombie won't start to fuck but be pushed away automatically by air. 

 

Any ideas ?

Mod incompatability. if im not mistaken ZomboLust does the pushing away zombies part, so if you have that, it would explain, if not that then its still mod incompatability, you should try without any mods and see if it works

 

Posted
On 8/17/2026 at 5:03 AM, 6HAMMER6HEART6 said:

Hello Doomtero, I'm working on an addon mod for the prostitute occupation where using the ask for sex context menu will give money. It pairs well with the Week One Bandits mod since it uses a money economy and has a few jobs for vanilla occupations. My addon works for "Holding_Holding_Holding", "StandingDoggy_StandingDoggy_StandingDoggy" and I had "Cowgirl_Cowgirl_Cowgirl" and "DefeatBJ_DefeatBJ_DefeatBJ_FM" - the last two worked but they're aggressive scenes so I took them out.
I tried with BJ_BJ_BJ_FM but that didn't play an animation when testing, just gave money and nothing happened. My main issue is that I'm having trouble finding the 'base' for the "Consent_xxx" animations I've listed in the code below and I'm almost certain they're the wrong ID's. I've combed through every Lua in your mod and in ZomboWin, even tried adding the ZomboWin "Consent_xxx".lua's to my addon mod folder under lua>shared>ZomboRut>AnimationConfigs and 'relabeled' the ZomboWin parts to ZomboRut in the 'converted' Lua's. I found the Consent_xxx animations ZomboRutAnimationUtils.lua but I'm fairly new to coding so I'm not sure what's going wrong... I've tried "Consent_BJ_F", "Consent_BJ_FM" still no joy.

local animationPairs = {
    Consent_BJ_M = "Consent_BJ_F",

ZR_MenuUtil.lua also has a SCENE_LABEL_KEYS section that has a few references that don't work either.

Here are the added options in my context menu but like I said the Consent ID's don't work.. Was hoping you'd be able to tell me what to replace them with, any help would be appreciated! - Also thank you for the awesome mod!
ZomboRut>42>media>lua>client>ZomboRut>ContextMenu
ZR_AskForSexMenu.lua

local FRIENDLY_SCENES = {
    { base = "Consent_BJ",                                label = "BJ" },
    { base = "Consent_OralDomination",                    label = "Rough BJ" },
    { base = "Holding_Holding_Holding",                   label = "Holding" },
    { base = "StandingDoggy_StandingDoggy_StandingDoggy", label = "Standing Doggy" },
    { base = "Consent_Cowgirl",                           label = "Cowgirl" },
    { base = "Consent_Missionary",                        label = "Missionary" },
    { base = "Consent_SideFuck",                          label = "Side Fuck" },
}

hey you still working ont his ?

Posted

Unfortunately, I got banned from your Discord server by that whiny, easily offended moderator you have... The issue was literally already resolved and I had explained the situation; that immature guy just claimed I was causing trouble. Even after I explained things to him privately and politely, he just went ahead and banned me (he had kicked me earlier). So, if you want to see for yourself how stupid the situation is—and how you have a moderator who bans people for no reason—go right ahead. This happened about 50 minutes to an hour ago. I hope you’re understanding, and sorry for the hassle; you must have plenty of work to do without having to deal with this nonsense and moderators who ban people without cause because they’re cowards who can’t resolve even the slightest conflict—though, honestly, there wasn't even a conflict anymore... he is just an idiot
 

Captura de pantalla 2026-09-13 045202.png

Posted

Getting the following error three times upon startup since updating to 1.2.8:

 

Spoiler

```
=== Zomboid Settings ===
Version: 42.20.4 b0bbce05d5 (Steam)
Mode: SINGLE PLAYER

[x1]
Lua((MOD:ZomboRut [B42])).pcall(ZR_DebugFaceProbe.lua:16)
    Lua((MOD:ZomboRut [B42])).countSpnccHandlers(ZR_DebugFaceProbe.lua:15)
    Lua((MOD:ZomboRut [B42])).onTickSample(ZR_DebugFaceProbe.lua:45)
java.lang.RuntimeException: Object tried to call nil in pcall
    at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:763)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
    at se.krka.kahlua.stdlib.BaseLib.pcall(BaseLib.java:313)
    at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:111)
    at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
    at zombie.Lua.Event.trigger(Event.java:55)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
    at zombie.gameStates.IngameState.onTick(IngameState.java:1615)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1531)
    at zombie.gameStates.IngameState.update(IngameState.java:1328)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
    at zombie.GameWindow.logic(GameWindow.java:390)
    at zombie.GameWindow.frameStep(GameWindow.java:790)
    at zombie.GameWindow.mainThreadStep(GameWindow.java:567)
    at zombie.MainThread.mainLoop(MainThread.java:69)
    at java.base/java.lang.Thread.run(Unknown Source)

```

 

Posted

Hell yeah! Remnants support!!! And good sounds!! Hot damn horniness plus the stable build seems like a really good motivation for you people

Posted

Btw can you make an anthro compatability so the strip mechanic doesn't target the fur layer of clothing? And I also got a bug where I couldn't clean the sus stains - can it be because of tetris inventory mod? Will it cause incompatabilities if used with this or nah?

Posted
1 hour ago, Suxus said:

Hell yeah! Remnants support!!! And good sounds!! Hot damn horniness plus the stable build seems like a really good motivation for you people

 

1 hour ago, Suxus said:

Btw can you make an anthro compatability so the strip mechanic doesn't target the fur layer of clothing? And I also got a bug where I couldn't clean the sus stains - can it be because of tetris inventory mod? Will it cause incompatabilities if used with this or nah?

I have added the Anthro compatability in this update, does it still strip? if so il check again...

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