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Posted
5 hours ago, nubigena said:

Getting the following error three times upon startup since updating to 1.2.8:

 

  Reveal hidden contents

```
=== Zomboid Settings ===
Version: 42.20.4 b0bbce05d5 (Steam)
Mode: SINGLE PLAYER

[x1]
Lua((MOD:ZomboRut [B42])).pcall(ZR_DebugFaceProbe.lua:16)
    Lua((MOD:ZomboRut [B42])).countSpnccHandlers(ZR_DebugFaceProbe.lua:15)
    Lua((MOD:ZomboRut [B42])).onTickSample(ZR_DebugFaceProbe.lua:45)
java.lang.RuntimeException: Object tried to call nil in pcall
    at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:763)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
    at se.krka.kahlua.stdlib.BaseLib.pcall(BaseLib.java:313)
    at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:111)
    at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:178)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:795)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1572)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
    at zombie.Lua.Event.trigger(Event.java:55)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:279)
    at zombie.gameStates.IngameState.onTick(IngameState.java:1615)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1531)
    at zombie.gameStates.IngameState.update(IngameState.java:1328)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
    at zombie.GameWindow.logic(GameWindow.java:390)
    at zombie.GameWindow.frameStep(GameWindow.java:790)
    at zombie.GameWindow.mainThreadStep(GameWindow.java:567)
    at zombie.MainThread.mainLoop(MainThread.java:69)
    at java.base/java.lang.Thread.run(Unknown Source)

```

 

Thanks for the Logs, i checked, and fixed it now. Problem was i forgot to delete loggin that i do while i develop, so its nothing mechanical game side, you wont be running into issues because of this. I will release a hotFix version soon, once i get more bugs fixed 

Posted

So now that i have turned off zombo desire i havent run into the bug anymore that i could not sprint/attack/push after defeat

Also nice to see that theres an update i will await till the hotfix drops and update then

Posted
10 hours ago, didiblud said:

Unfortunately, I got banned from your Discord server by that whiny, easily offended moderator you have... The issue was literally already resolved and I had explained the situation; that immature guy just claimed I was causing trouble. Even after I explained things to him privately and politely, he just went ahead and banned me (he had kicked me earlier). So, if you want to see for yourself how stupid the situation is—and how you have a moderator who bans people for no reason—go right ahead. This happened about 50 minutes to an hour ago. I hope you’re understanding, and sorry for the hassle; you must have plenty of work to do without having to deal with this nonsense and moderators who ban people without cause because they’re cowards who can’t resolve even the slightest conflict—though, honestly, there wasn't even a conflict anymore... he is just an idiot
 

Captura de pantalla 2026-09-13 045202.png

you have been callign people names, people you dont know or are friends with, and using server as your personal chat. warned once, you kept going dude, you were making others uncomfortable so yeah idk what else to say my man.

Posted
56 minutes ago, UnseenDe said:

So now that i have turned off zombo desire i havent run into the bug anymore that i could not sprint/attack/push after defeat

Also nice to see that theres an update i will await till the hotfix drops and update then

yeah , im gonna be doing updates a little different from now on, il release it for small more active users, to get bugs fixed asap. then release already fixed versions, this update was most code change to date, so i hesitated to upload it here before hotfixes but fck it 

Posted
2 hours ago, Doomtero said:

 

I have added the Anthro compatability in this update, does it still strip? if so il check again...

nah i just didn't check it yeah thx!!!

Posted (edited)

hi just to let you know zomborut 1.2.8 idle animations override the prone animation of lethal stealth mod by retbenwin ı havent had the chance to play with the load order so ıll update again when ı do but ıs there anyway to fix it?

 

Edit:

ı changed the load order and it still overrides the animation

Edited by asafgvfgggf,
Posted
9 hours ago, Doomtero said:

Has estado insultando a gente, incluso a personas que no conoces o con las que no eres amigo, y usando el servidor como tu chat personal. Te advertí una vez, pero seguiste así, amigo. Estabas incomodando a los demás, así que no sé qué más decirte.

You're right. I’d like to apologize to the people who saw me in the chat and were left confused or upset by what I wrote; I didn't mean any harm, but I understand how it came across. Please tell them I’m truly sorry. I’d love to do something for the good people on the server—and for you, since I caused you trouble—but the best thing I can do is just drop the matter. I just want everyone to know I’m sorry, even though I still stand by my position regarding the moderator and that guy who just insulted me for voicing my stupid insecurities... Sometimes I have zero social skills and say stupid things (I also want to clarify that I never intended to directly offend or insult anyone, though I understand that a joke might come across as offensive) so I’m sorry to you and everyone else. I respect your decision. :(

Posted (edited)

Is there any chance to not drop the backpack when force scene?(can't stay in inventory either)

Edited by penciles
Posted (edited)

whats this error about

 

```
=== Zomboid Settings ===
Version: 42.20.4 b0bbce05d5 (Steam)
Mode: SINGLE PLAYER

[x1]
Lua((MOD:ZomboRut [B42])).pcall(ZR_Surrender.lua:1566)
    Lua((MOD:ZomboRut [B42])).onWeaponHitCharacter(ZR_Surrender.lua:1566)
    Lua((MOD:Bandits)).Hit(BanditUtils.lua:364)
    Lua((MOD:Bandits)).ManageLineOfFire(BanditUtils.lua:564)
    Lua((MOD:Bandits)).onComplete(ZAShoot.lua:94)
    Lua((MOD:Bandits)).ProcessTask(BanditUpdate.lua:1925)
    Lua((MOD:Bandits)).OnBanditUpdate(BanditUpdate.lua:2224)
```

Edited by xDianneax
Posted
12 hours ago, Doomtero said:

HotFix patch coming soon

Hi
I recently tried your mod and it's awesome
The defeat animation system is also amazing!

 

Now I have some technical questions and I would be appreciate it if you could help me.

 

1-Is it possible to change the gender of the attacker zombies in a specific animation like "DefeatRevLotus" from "F on F" to "M on F" ?


2- Doesn't extending the duration of the animations by editing the "ZR_Scenes.lua" cause problems with their playback?

In ZomboWin from B41 we could do this but don't know is it possible in ZomboRut or not, since the entire system has completely changed.

Posted (edited)

Hello, can there be a limit on the number of defeats? For example, after playing 5 zombie animations and not continuing, instead entering a cooldown period? Once there were over 100 zombies, almost every zombie wanted to come once, and I don't know how long it would take to end.

 

 

In addition, I found that version 1.27 seems to conflict with the two NPCmods you mentioned, but I am not sure if it is my problem or one of the mods. Without changing my mod list, I simply returned RUT to version 1.2.5.1 and the problem disappeared. I am very sorry that I did not save those error logs, but I threw it to AI at the time. AI told me that RUT was trying to take effect on NPCs (whether they were bandits or survivors), but I used Rut's default settings in the settings and did not enable NPC related functions.
You don't necessarily need to reply to me, I just want to see if this problem really exists. I have returned to version 1.2.5.1 to continue playing Rut, everything is normal.
Edited by x2119225
Posted

I wanted to try your mod using this modlist, but my female character doesn't have a nude body like in your first post screenshots and I can't find how to get one in my character creation. Yet I do have all the mods from the recomended section in your first post except Mod Options. What am I doing wrong ?image.png.19c4d62721d49d4f695b8182e7700bce.png

Posted (edited)
1 hour ago, ErotianeG said:

I wanted to try your mod using this modlist, but my female character doesn't have a nude body like in your first post screenshots and I can't find how to get one in my character creation. Yet I do have all the mods from the recomended section in your first post except Mod Options. What am I doing wrong ?image.png.19c4d62721d49d4f695b8182e7700bce.png

Shouldn't the bandit mod be ranked above the rut?

You can try installing the Tomb series module on the female body

Edited by x2119225
Posted

Maybe someone could implement it by mod.
Idea for more content with npcs - event spawns npcs who will offer some reward for sex job by dialogue (easy way 1 time - food or easy mats, to hard way many times or many clients- some books, tools, mats, fuel etc), harder job - more debuffs but better reward.

Second idea - kidnapping player by bandits to their generated base for sex slavery with chance to escape (run away when zombie attack base, hidden escape by destroying barriers, fences, or attack bandits by steal equipment).

Posted (edited)
12 hours ago, penciles said:

Is there any chance to not drop the backpack when force scene?(can't stay in inventory either)

yes sandbox options. 

 

11 hours ago, legion army said:

Hi
I recently tried your mod and it's awesome
The defeat animation system is also amazing!

 

Now I have some technical questions and I would be appreciate it if you could help me.

 

1-Is it possible to change the gender of the attacker zombies in a specific animation like "DefeatRevLotus" from "F on F" to "M on F" ?


2- Doesn't extending the duration of the animations by editing the "ZR_Scenes.lua" cause problems with their playback?

In ZomboWin from B41 we could do this but don't know is it possible in ZomboRut or not, since the entire system has completely changed.

theres only 2 fxf scenes, so i deliberately dont do the mxf scene for that, else would be very repetetive. 
theres sandbox option for taht already.

zombowin was completly other system. 

8 hours ago, x2119225 said:

Hello, can there be a limit on the number of defeats? For example, after playing 5 zombie animations and not continuing, instead entering a cooldown period? Once there were over 100 zombies, almost every zombie wanted to come once, and I don't know how long it would take to end.

 

 

In addition, I found that version 1.27 seems to conflict with the two NPCmods you mentioned, but I am not sure if it is my problem or one of the mods. Without changing my mod list, I simply returned RUT to version 1.2.5.1 and the problem disappeared. I am very sorry that I did not save those error logs, but I threw it to AI at the time. AI told me that RUT was trying to take effect on NPCs (whether they were bandits or survivors), but I used Rut's default settings in the settings and did not enable NPC related functions.
You don't necessarily need to reply to me, I just want to see if this problem really exists. I have returned to version 1.2.5.1 to continue playing Rut, everything is normal.

bandits mod issue will be fixed soon.

 

7 hours ago, ErotianeG said:

I wanted to try your mod using this modlist, but my female character doesn't have a nude body like in your first post screenshots and I can't find how to get one in my character creation. Yet I do have all the mods from the recomended section in your first post except Mod Options. What am I doing wrong ?image.png.19c4d62721d49d4f695b8182e7700bce.png

Im using Tomb-s body mod. try out loading ZomboRut last.
 

Edited by Doomtero
Posted

First of all, thank you. This is such a great mod. I just updated the mod to the newest version, and for some reason I am having a hard time with NPC bandits sex scenes. After I subdue/tie the bandit, I cannot do anything with it. The first instance I click on move, or any sex scene, it moves the bandit to where i clicked on the mouse but nothing else happens. If I then try any sex scenes or try to move the bandit, nothing happens. I do not get any errors. Is there any way to solve this? thank you

Posted
15 minutes ago, minchoca said:

First of all, thank you. This is such a great mod. I just updated the mod to the newest version, and for some reason I am having a hard time with NPC bandits sex scenes. After I subdue/tie the bandit, I cannot do anything with it. The first instance I click on move, or any sex scene, it moves the bandit to where i clicked on the mouse but nothing else happens. If I then try any sex scenes or try to move the bandit, nothing happens. I do not get any errors. Is there any way to solve this? thank you

yep known issue, working on hotfix, mb tomorow 

 

Posted
1 hour ago, Doomtero said:

yep known issue, working on hotfix, mb tomorow 

 

Updates up, most if not all reported bugs are fixed

Posted

Thank you for creating such a wonderful mod.

I prefer playing as a male character, but I noticed that when my character gets 'pinned down' or 'subdued' by a female zombie, a male-dominant scene is triggered instead of a female-dominant one.

I would love to trigger a scenario where the female zombie takes the dominant role in subduing the male character. Is there any workaround or method to achieve this currently?

I would really appreciate your help or any information you could provide.

Posted

Also i found out there is a dildo mod for b42 thought i might say it incase idk you might wana use that for self pleasure animations sometime xd

Posted (edited)

So... am I to assume Project Remnants is to be the focus when it comes to NPC mods going forward?
So far I've been using Bandits with a mod called "NPC Crew" that adds a little immersion/flavor.
Guessing there's no way to run them side by side. Currently, PR doesn't acknowledge the existence of Bandits NPCs but curious if they theoretically could still run side by side.

Might just start a new save with PR activated instead of Bandits. Not sure how much flavor/immersion brings to the table (NPC Crew gives them backstory [kinda useless lol but still nice to have], traits [system isn't complete yet and as of now does nothing]). But the groundwork is there.
Like, is Remnants focused more on utility or is there story immersion that gives each NPC its own special touch?

Edited by Rabblerouser
Posted
14 hours ago, UnseenDe said:

Im using lewd models at the moment is it safe to switch from that to tombs player model from the workshop?

yeh models are safe to switch, just restart after

 

8 hours ago, lololary said:

Thank you for creating such a wonderful mod.

I prefer playing as a male character, but I noticed that when my character gets 'pinned down' or 'subdued' by a female zombie, a male-dominant scene is triggered instead of a female-dominant one.

I would love to trigger a scenario where the female zombie takes the dominant role in subduing the male character. Is there any workaround or method to achieve this currently?

I would really appreciate your help or any information you could provide.

mod is focused on female player for now, slowly male stuff will be added as we go.

 

5 hours ago, UnseenDe said:

Also i found out there is a dildo mod for b42 thought i might say it incase idk you might wana use that for self pleasure animations sometime xd

there is already Tools/vegetables support for early access only, next month i will be releasing it to public, mb next mb abit later tho, alot of animation have to be created

Posted
41 minutes ago, Rabblerouser said:

So... am I to assume Project Remnants is to be the focus when it comes to NPC mods going forward?
So far I've been using Bandits with a mod called "NPC Crew" that adds a little immersion/flavor.
Guessing there's no way to run them side by side. Currently, PR doesn't acknowledge the existence of Bandits NPCs but curious if they theoretically could still run side by side.

Might just start a new save with PR activated instead of Bandits. Not sure how much flavor/immersion brings to the table (NPC Crew gives them backstory [kinda useless lol but still nice to have], traits [system isn't complete yet and as of now does nothing]). But the groundwork is there.
Like, is Remnants focused more on utility or is there story immersion that gives each NPC its own special touch?

I support both, i was thinking to focus on remnants BUT i changed my mind, both will be focused and both will be supported

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