Dfalk Posted May 28 Posted May 28 Hi BiterBit, Thanks for checking out the mod, I've had it for a long time and I don't remember where I downloaded it from. Does this mod have features that are implemented in the code but hidden in the game? Will you include it along with the new version of KW? And you can also check and tell us about the mod from the NRAAS website, as I understand it, it reduces the delay in the circular menu if many mods are installed, but is it possible to use it with KW, and is it necessary now that you have taken over the optimization of KW? NRaas_Selector.package
BiterBit Posted May 28 Author Posted May 28 (edited) My work on 450 is almost ready, and I need the help of the typical squad to translate the latest new strings into the many languages, so: - @Negative-Andy - @anton557 - @bruhlovar69 - @EvanBuckley (if you want - if bruhlover doesn't reply, I'll import your package as well) EDIT: I'm adding @jung0321 for Korean!! As always guys, thanks a lot! Here's the STBL files: STBLs 450.zip Edited May 29 by BiterBit
BiterBit Posted May 28 Author Posted May 28 (edited) 8 hours ago, Dfalk said: Hi BiterBit, Thanks for checking out the mod, I've had it for a long time and I don't remember where I downloaded it from. Does this mod have features that are implemented in the code but hidden in the game? Will you include it along with the new version of KW? And you can also check and tell us about the mod from the NRAAS website, as I understand it, it reduces the delay in the circular menu if many mods are installed, but is it possible to use it with KW, and is it necessary now that you have taken over the optimization of KW? NRaas_Selector.package 142.02 kB · 0 downloads Hey! In regards to ONIKI_SwordFight, as I said in the last post replying to you (very long post) this is a very old Patreon content related to build 370 of ONIKI. There's no public source where that file is downloadable online, so I don't feel like including it in the base mod, unless someone can confirm that at some point, ONIKI released it to the public. Many years have passed for sure, but it's still defined as paid content. I only saw that many people shared that package in forums, but there's no "official" source of its availability. In any case it doesn't "enable hidden things from the game", it's a sub-mod built inside the KW mod, that enables sword fighting basing it on Sims Medieval. Code is in KW itself, but to work, it requires every content and resource contained in the ONIKI_SwordFight package (instantiator, animations, geometries, sounds, etc.). As per Nraas Selector Yes, in general you can use it along KW, but I wouldn't know about actual benefits. Nraas Selector replaces the game’s click tasks while Kinky World does not replace those, adding interactions through its own injector. Reason why you could see KW click on Sims laggy, it's because it has to calculate a lot of interactions for every Sim you click. This is not typically solved by external mods. So there is no direct conflict between KW and Selector. Furthermore, as far as I can see from main website, Selector v14 includes a pie-menu performance fix "removing expensive sorting when many mods add interactions", originally reported by ONIKI herself (?). Selector can also optionally move some interactions to Shift+click, which reduces what appears on a normal Sim click. Selector also reports interactions errors, so it may be potentially useful. Not strictly required as a mod with KW, but compatible. If you still feel delay when clicking Sims/objects with a heavy mod list, Selector v14 is still worth trying, but I don't think it is going to solve KW pie menu possible lag on its own, that's a different kind of patch I should do myself. It needs to be studied engineering a lighter path and logic for KW pie menus. You can eventually try and install NRaas Selector v14 and enabling “Move interactions to cheat menu (Shift+click)”, so that shift + click brings less interactions than normal KW. Finally: it's not an incompatible mod, but I wouldn't expect that much difference installing it onto KW, instead, if you don't notice any benefit, I recommend uninstalling any mod that is not strictly required to avoid CPU loads during play time. There's also a possible side effect to KW considering that Nraas Selector runs pre-test on every pie menu interaction before making them "visible"; this can increase loading times instead of reducing them and I suspect this is what ONIKI originally reported to Nraas team. If you have a try, feel free to share results in here! EDIT: Being an interesting topic and issue, if I find enough time, I'm going to implement a fix on my own for Kinky World pie menu lag. I need to study the root cause and possible solutions. EDIT 2: Patching the pie menu is actually possible - with the logger I implemented I managed to understand where most of the lag comes from. But patching it right now risks many regression on pie menu behaviors and interactions. This needs to be done after 450, not in it, considering that it already brings too much stuff. I already created a performance plan about pie menu - I think I can study it more in the future. Edited May 28 by BiterBit 1
EvanBuckley Posted May 28 Posted May 28 (edited) On 5/27/2026 at 1:53 PM, BiterBit said: Hi Evan! Thank you very much for your contribution - and of course, it's super ok and super appreciated. I'm glad you are doing all of this! There's only one "side note" to this: @bruhlovar69 already provided strings for Portuguese - Brazilian, as you can also see in the credits at string "0x5F2C0BD19CCA08F0" (often used to credit translators in general) - "Traduções para português por bruhlovar69." So build like 449 already has, in theory, every needed string. Are you noticing something wrong? I can of course replace this file for the 450 build, adding your name along bruhlovar69's one who contributed before. But in terms of communication and respect I would just ask him directly to cooperate for this If you can make a diff or a detailed explanation indicating what you changed exactly, it would be perfect. I have no issue replacing the files, and another post can also be created for strings replacement, like @Negative-Andy originally did (considering there may be 2 variants in this case). We'll just verify at first that bruhlovar is able to reply and provide a feedback (in reasonable times). Let me know! Hey BiterBit! You're welcome! I’m very happy to contribute, and I’m glad it’s appreciated. Sorry, I didn't see the side note before. I wanted to adapt the wording to make the translation feel more vanilla and not so explicit for my own use - then I decided to share. Besides that, there are many incorrect words in the translation, not to mention that it also contains lines in English. You can even check the end of each of the PT-BR STBLs and see the difference. I also separated some information and asked the AI to better organize the differences between both versions, pointing out the language, words, and expressions. I attached the diff in .txt KW_Localization_Comparison_Report.txt 5 hours ago, BiterBit said: My work on 450 is almost ready, and I need the help of the typical squad to translate the latest new strings into the many languages, so: - @Negative-Andy - @anton557 - @bruhlovar69 - @EvanBuckley (if you want - if bruhlover doesn't reply, I'll import your package as well) As always guys, thanks a lot! Here's the STBL files: STBLs 450.zip 2.14 MB · 1 download Of course! Here's the new localization for pt-br. Strings_POR_BR_KWBuild450.zip Edited May 28 by EvanBuckley 1
Gentlelovely Posted May 29 Posted May 29 21 hours ago, Steve2D said: Are there some people who'd be willing to stitch something together? I think all that would be a lot to ask of @BiterBit, but if we bring in some more people, it could be possible. I've been thinking the same thing, but unfortunately I don't know anybody with knowledge enough to do something like this and I know next to nothing about coding myself. I wish I knew anybody at all, but I'm keeping my eyes and ears open for any possible people that could be interested in helping. 1
Gentlelovely Posted May 29 Posted May 29 22 hours ago, BiterBit said: This can be done, and actually I was already thinking about something very similar when it was being asked for a "Punish" direct interaction that was presumed to be consensual and linked to two Sims who already agreed on that. To be done, it needs a consensual agreement that, to be implemented in the most easy way, could be related to the engagement level (custom interaction in socials + level date, romantic interests, engagement, marriage etc.). Beside that, it could be done that whenever the Dom/Sub Sim in the proximity of the Sim in question is their actual partner, than the moodlet is different or at least changes its description and bonus. These are marginal things that can be made, but I don't think I will be able to fit them in 450 I'll note them down!! Oh wow, you were thinking the same? Team same brain for us, huh? 🤭This sounds absolutely perfect! And don't worry, you know I'm content to wait for you to get things done at your own pace besides, I have even more to look forward to after you drop 450 so I'm happy happy🥰no worries! Thank you so much, a thousand times over 😭and please take your time and take breaks, you've been going non-stop it seems, take of you too. 1
Gentlelovely Posted May 29 Posted May 29 (edited) 12 hours ago, BiterBit said: Hey! In regards to ONIKI_SwordFight, as I said in the last post replying to you (very long post) this is a very old Patreon content related to build 370 of ONIKI. There's no public source where that file is downloadable online, so I don't feel like including it in the base mod, unless someone can confirm that at some point, ONIKI released it to the public. Many years have passed for sure, but it's still defined as paid content. I only saw that many people shared that package in forums, but there's no "official" source of its availability. In any case it doesn't "enable hidden things from the game", it's a sub-mod built inside the KW mod, that enables sword fighting basing it on Sims Medieval. Code is in KW itself, but to work, it requires every content and resource contained in the ONIKI_SwordFight package (instantiator, animations, geometries, sounds, etc.). As per Nraas Selector Yes, in general you can use it along KW, but I wouldn't know about actual benefits. Nraas Selector replaces the game’s click tasks while Kinky World does not replace those, adding interactions through its own injector. Reason why you could see KW click on Sims laggy, it's because it has to calculate a lot of interactions for every Sim you click. This is not typically solved by external mods. So there is no direct conflict between KW and Selector. Furthermore, as far as I can see from main website, Selector v14 includes a pie-menu performance fix "removing expensive sorting when many mods add interactions", originally reported by ONIKI herself (?). Selector can also optionally move some interactions to Shift+click, which reduces what appears on a normal Sim click. Selector also reports interactions errors, so it may be potentially useful. Not strictly required as a mod with KW, but compatible. If you still feel delay when clicking Sims/objects with a heavy mod list, Selector v14 is still worth trying, but I don't think it is going to solve KW pie menu possible lag on its own, that's a different kind of patch I should do myself. It needs to be studied engineering a lighter path and logic for KW pie menus. You can eventually try and install NRaas Selector v14 and enabling “Move interactions to cheat menu (Shift+click)”, so that shift + click brings less interactions than normal KW. Finally: it's not an incompatible mod, but I wouldn't expect that much difference installing it onto KW, instead, if you don't notice any benefit, I recommend uninstalling any mod that is not strictly required to avoid CPU loads during play time. There's also a possible side effect to KW considering that Nraas Selector runs pre-test on every pie menu interaction before making them "visible"; this can increase loading times instead of reducing them and I suspect this is what ONIKI originally reported to Nraas team. If you have a try, feel free to share results in here! EDIT: Being an interesting topic and issue, if I find enough time, I'm going to implement a fix on my own for Kinky World pie menu lag. I need to study the root cause and possible solutions. EDIT 2: Patching the pie menu is actually possible - with the logger I implemented I managed to understand where most of the lag comes from. But patching it right now risks many regression on pie menu behaviors and interactions. This needs to be done after 450, not in it, considering that it already brings too much stuff. I already created a performance plan about pie menu - I think I can study it more in the future. 18 hours ago, Dfalk said: Hi BiterBit, Thanks for checking out the mod, I've had it for a long time and I don't remember where I downloaded it from. Does this mod have features that are implemented in the code but hidden in the game? Will you include it along with the new version of KW? And you can also check and tell us about the mod from the NRAAS website, as I understand it, it reduces the delay in the circular menu if many mods are installed, but is it possible to use it with KW, and is it necessary now that you have taken over the optimization of KW? NRaas_Selector.package 142.02 kB · 1 download I've had Nraas Selector installed for about a month now, my pie menu was struggling soooo bad 😭, and I haven't had any issues with it, and it sped my pie menu right back up to normal another day of adding my two cents in 🤭 Edited May 29 by Gentlelovely 1
BiterBit Posted May 29 Author Posted May 29 (edited) 23 minutes ago, Gentlelovely said: I've had Nraas Selector installed for about a month now, my pie menu was struggling soooo bad 😭, and I haven't had any issues with it, and it sped my pie menu right back up to normal another day of adding my two cents in 🤭 Thanks for this info!! At this point, I'll try installing it as well without any other mod installed, to understand if it makes a difference on KW itself or not. If it does, I will try understanding how to integrate some behaviors in the main patch (crediting Nraas!) EDIT: As I suspected, sadly, it doesn't make much difference with KW alone At least in my testings where I only have KW, ReFiner and a few other mods. But I'm definitely sure it helps when your mods folder is like full of mods!! KW lag should be reduced on its own though. So when I'll be able to, I'll find another way! Edited May 29 by BiterBit 1
BiterBit Posted May 29 Author Posted May 29 8 hours ago, EvanBuckley said: Hey BiterBit! You're welcome! I’m very happy to contribute, and I’m glad it’s appreciated. Sorry, I didn't see the side note before. I wanted to adapt the wording to make the translation feel more vanilla and not so explicit for my own use - then I decided to share. Besides that, there are many incorrect words in the translation, not to mention that it also contains lines in English. You can even check the end of each of the PT-BR STBLs and see the difference. I also separated some information and asked the AI to better organize the differences between both versions, pointing out the language, words, and expressions. I attached the diff in .txt KW_Localization_Comparison_Report.txt 6.15 kB · 0 downloads Of course! Here's the new localization for pt-br. Strings_POR_BR_KWBuild450.zip 203.2 kB · 0 downloads Man I've read the fucking report you did for the comparison. Your style of work and reasoning is very similar to mine I'd be a mad man if I didn't import your strings. I still think bruhlovar made an excellent work comparing to the previous "state" of strings - it's still amazing that any people in the world could actually understand something. As far as I remember he also admitted that he used machine-translation to perform that, just for the community. But I definitely love your work, you put passion in it! Your strings are in 450 already!! And I inserted a credit to your username in PT-BR (0x5F2C0BD19CCA08F0)!! Thanks. 🙏 1
Gentlelovely Posted May 29 Posted May 29 (edited) 19 minutes ago, BiterBit said: Thanks for this info!! At this point, I'll try installing it as well without any other mod installed, to understand if it makes a difference on KW itself or not. If it does, I will try understanding how to integrate some behaviors in the main patch (crediting Nraas!) EDIT: As I suspected, sadly, it doesn't make much difference with KW alone At least in my testings where I only have KW, ReFiner and a few other mods. But I'm definitely sure it helps when your mods folder is like full of mods!! KW lag should be reduced on its own though. So when I'll be able to, I'll find another way! Aww, that's too bad You're most likely right about it working better if there's a bunch of mods. My package folder says 295, but I know it's more since I sometimes lump script mods in the same folder if it's from the same creator, not to mention the mods in my overrides, and this is excluding the astronomical amount of CC I have that I let CCMagic compress for me 😅I'm so glad I bought a better computer last December 😭I'd never be able to play the game otherwise. I'm so high maintenance when I play sims games, I just HAVE to have everything that looks fun 🤭 Edited May 29 by Gentlelovely 1
BiterBit Posted May 29 Author Posted May 29 (edited) 12 minutes ago, Gentlelovely said: Aww, that's too bad You're most likely right about it working better if there's a bunch of mods. My package folder says 295, but I know it's more since I sometimes lump script mods in the same folder if it's from the same creator, not to mention the mods in my overrides, and this is excluding the astronomical amount of CC I have that I let CCMagic compress for me 😅I'm so glad I bought a better computer last December 😭I'd never be able to play the game otherwise. I'm so high maintenance when I play sims games, I just HAVE to have everything that looks fun 🤭 Yeah, Selector is great to manage the behavior of multiple mods, but it can't "fix" the fact that KW needs to calculate separately every interaction on every Sim (like for example, for its traits, of it is a teen, or if it's incest or not), so that still needs to managed separately! Also, KW has a very old logic (that still works perfectly but takes time) to build the pie menu on every click. Modernizing it is possible, but requires a separate work on its own. You did good buying a new PC: what Sims 3 needs specifically, in particular, and what benefits of at the most, is DEFINITELY an SSD, one of the fastest one. Because CPU loads is managed "badly" on last gen CPU, so the game can crash more with powerful processors, unless you install separate patches for that (like Smooth Patch) or you just limit the CPU cores the game can play on (I do that with Process Lasso to avoid crashes, without any external mods). But aside processor, the game still runs very fine with a normal GPU and RAM. What it definitely needs is a fast disk to process every mod/resource you add as Custom Content, so you definitely did a wise choice Get ready for 450 😎 EDIT: Also, if you want to have everything that looks fun, I highly recommend giving a try to Paralives. I have the suspect that this game will definitely bury EA at some point. Not because it's "better than Sims 3" (this game is an historical win) but because EA definitely abandoned players long time ago and typically only cares about cash now. Paralives is instead built by an indie company (and for modern PCs) that is REALLY trying to get players of Sims series what they deserve, adding creativity and soul to their game, so it's different from a base Sims game. I bought their game on Steam just to support their job at it, and as soon as I can I will also try it. I'm excited to actually play it. Who knows, one day maybe we'll also be talking about Paralives Kinky World? 😂 Edited May 29 by BiterBit 2
Gentlelovely Posted May 29 Posted May 29 8 minutes ago, BiterBit said: Yeah, Selector is great to manage the behavior of multiple mods, but it can't "fix" the fact that KW needs to calculate separately every interaction on every Sim (like for example, for its traits, of it is a teen, or if it's incest or not), so that still needs to managed separately! Also, KW has a very old logic (that still works perfectly but takes time) to build the pie menu on every click. Modernizing it is possible, but requires a separate work on its own. You did good buying a new PC: what Sims 3 needs specifically, in particular, and what benefits of at the most, is DEFINITELY an SSD, one of the fastest one. Because CPU loads is managed "badly" on last gen CPU, so the game can crash more with powerful processors, unless you install separate patches for that (like Smooth Patch) or you just limit the CPU cores the game can play on (I do that with Process Lasso to avoid crashes, without any external mods). But aside processor, the game still runs very fine with a normal GPU and RAM. What it definitely needs is a fast disk to process every mod/resource you add as Custom Content, so you definitely did a wise choice Get ready for 450 😎 EDIT: Also, if you want to have everything that looks fun, I highly recommend giving a try to Paralives. I have the suspect that this game will definitely bury EA at some point. Not because it's "better than Sims 3" (this game is an historical win) but because EA definitely abandoned players long time ago and typically only cares about cash now. Paralives is instead built by an indie company (and for modern PCs) that is REALLY trying to get players of Sims series what they deserve, adding creativity and soul to their game, so it's different from a base Sims game. I bought their game on Steam just to support their job at it, and as soon as I can I will also try it. I'm excited to actually play it. Who knows, one day maybe we'll also be talking about Paralives Kinky World? 😂 Yes! That's what I read online during my laptop shopping about the issue with Sims 3. I don't know too much about computer hardware, but I put a fast SSD at the fore front of my search. I ended up getting the 2025 Rog Strix g6 gaming laptop and it's the BEST gaming laptop I've ever had. It runs like a DREAM! Every game I play is smooth and looks absolutely fantastic. It makes me wish I was still into COD because I know it'd look and play amazing, but I haven't really been into fps games since like, BO2 😭the gaming industry started getting super greedy, I noticed it with season pass prices being astronomical, then it was down hill from there with the broken games, aggressive micro transactions and pay 2 win mechanics 😞but the games I do play are great on here, though I've been addicted to the sims 3 now, thanks to you and your updates lol. Not that I'm complaining! I'm so hype for 450!!! 😭😭😭😭it's like Christmas even on my side of the computer, watching the clock for Christmas day 😂so excited!! Omg, I was gonna ask you about Paralives! It's on my steam wishlist! They have a10% discount going now, but I was trying to hold off to see if I can get a better deal (I'm a sucker for a good deal, lol) so I've got until June 1st, but I've been watching gameplay of it and I am sooooo excited to finally play it! It looks really good even though it's still in early access. I am hoping so BAD that Paralives snuffs out EA. I am so SICK of them and their cash grabby ways. I was done the first day I saw the mess that was Sims 4. I am ALL for Paralives thriving and dethroning the Sims franchise. It's become something I don't even recognize anymore, and with all the leaks about future sims projects, I don't see it getting any better. I am DYINGGGG for someone to kink that game, I'm not gonna lie! And if it's you, omg I'd die of happiness 😭😭😭I wouldn't wanna lose you from Sims 3 though, which would be the only downside, lol. 1
BiterBit Posted May 29 Author Posted May 29 4 minutes ago, Gentlelovely said: Yes! That's what I read online during my laptop shopping about the issue with Sims 3. I don't know too much about computer hardware, but I put a fast SSD at the fore front of my search. I ended up getting the 2025 Rog Strix g6 gaming laptop and it's the BEST gaming laptop I've ever had. It runs like a DREAM! Every game I play is smooth and looks absolutely fantastic. It makes me wish I was still into COD because I know it'd look and play amazing, but I haven't really been into fps games since like, BO2 😭the gaming industry started getting super greedy, I noticed it with season pass prices being astronomical, then it was down hill from there with the broken games, aggressive micro transactions and pay 2 win mechanics 😞but the games I do play are great on here, though I've been addicted to the sims 3 now, thanks to you and your updates lol. Not that I'm complaining! I'm so hype for 450!!! 😭😭😭😭it's like Christmas even on my side of the computer, watching the clock for Christmas day 😂so excited!! Omg, I was gonna ask you about Paralives! It's on my steam wishlist! They have a10% discount going now, but I was trying to hold off to see if I can get a better deal (I'm a sucker for a good deal, lol) so I've got until June 1st, but I've been watching gameplay of it and I am sooooo excited to finally play it! It looks really good even though it's still in early access. I am hoping so BAD that Paralives snuffs out EA. I am so SICK of them and their cash grabby ways. I was done the first day I saw the mess that was Sims 4. I am ALL for Paralives thriving and dethroning the Sims franchise. It's become something I don't even recognize anymore, and with all the leaks about future sims projects, I don't see it getting any better. I am DYINGGGG for someone to kink that game, I'm not gonna lie! And if it's you, omg I'd die of happiness 😭😭😭I wouldn't wanna lose you from Sims 3 though, which would be the only downside, lol. It's pretty unlikely that anyone would lose me from Sims 3, I'm kinda addicted to its modding now and there's a lot I can still do I think, here Especially with ReFiner where I'm still missing some time management module and a patch for Bridgeport many people are asking for, along with QoL potential fixes still to be implemented in KW or some "new content" (despite I really need some REST 😂) Also, as much as I got that Paralives mods are a thing already (everyone started at day 1 I think, LMAO), modding the game allowing adult contents and building a whole mod from scratch could be pretty "impossible" as of now (at least for me), especially because it would need animations, that I am NOT capable of creating 😂 But nothing is impossible!! Who knows about the future!! As soon as I'll try it (and potentially look at its structure) I'll let you know. In the meantime, very good PC!! It's a great satisfaction! 3
Gentlelovely Posted May 29 Posted May 29 24 minutes ago, BiterBit said: It's pretty unlikely that anyone would lose me from Sims 3, I'm kinda addicted to its modding now and there's a lot I can still do I think, here Especially with ReFiner where I'm still missing some time management module and a patch for Bridgeport many people are asking for, along with QoL potential fixes still to be implemented in KW or some "new content" (despite I really need some REST 😂) Also, as much as I got that Paralives mods are a thing already (everyone started at day 1 I think, LMAO), modding the game allowing adult contents and building a whole mod from scratch could be pretty "impossible" as of now (at least for me), especially because it would need animations, that I am NOT capable of creating 😂 But nothing is impossible!! Who knows about the future!! As soon as I'll try it (and potentially look at its structure) I'll let you know. In the meantime, very good PC!! It's a great satisfaction! You're in it for the long haul with sims 3, that's a relief to hear and get some rest! You really have been going and going, you need some TLC for at least a few hours! Definitely message me about any plans you have for Paralives! I'm super interested🤭and I love your spirit, absolutely nothing is impossible! You can do anything if you set your mind to it! 1
Negative-Andy Posted May 29 Posted May 29 1 hour ago, BiterBit said: 私がSims 3から離れることはまずないでしょう。今はモッディングにハマっていて、まだまだできることがたくさんあると思っています。 特にReFinerでは、まだ時間管理モジュールが不足しているのと、多くの人が求めているBridgeportのパッチ、KWに実装されていないQoL改善や「新しいコンテンツ」(本当は休息が必要なのに 😂) など、やるべきことがたくさんあります。 また、ParalivesのMODが既に存在していることは理解していますが(みんな初日から始めたと思います、笑)、成人向けコンテンツを許可するMODをゲームに追加したり、MODをゼロから構築したりするのは、今のところ(少なくとも私にとっては)かなり「不可能」です。特に、アニメーションが必要になるのですが、私にはそれができないからです😂 しかし、不可能なことは何もない!!未来のことは誰にもわからない!! 試してみたら(そして構造も調べてみたら)、すぐにお知らせします。 とはいえ、とても良いPCです!大変満足しています! Hello. This is a machine translation file. Please feel free to use it. By the way, after a rape, Sims have scars on their face that look like they've been beaten. Is it possible to add a feature to tattoo rape victims? japanese.zip
BiterBit Posted May 29 Author Posted May 29 2 minutes ago, Negative-Andy said: Hello. This is a machine translation file. Please feel free to use it. By the way, after a rape, Sims have scars on their face that look like they've been beaten. Is it possible to add a feature to tattoo rape victims? japanese.zip 3.11 MB · 0 downloads Hey! Thanks for the translation, I'll import it as well. As per the rape: there's an actual feature that applies the beaten buff and visual effects. I don't know what do you mean by "tattooes" in this case, but I don't think I'm going to add any feature on that Editing the whole violence section to ensure proper logic has been heavy enough to me 1
Negative-Andy Posted May 29 Posted May 29 7 minutes ago, BiterBit said: やあ!翻訳ありがとう、私もインポートするよ。 レイプに関しては、殴打バフと視覚効果を適用する実際の機能があります。この場合の「タトゥー」が何を意味するのかはわかりませんが、それに関する機能を追加するつもりはありません。 暴力描写のセクション全体を編集して論理的な整合性を確保するだけでも、私にとっては十分大変な作業だった。 Understood. Thank you. I was just curious and asked because I've been studying how to modify system functions myself. I was researching how to link sexual harassment features with animations, like in other game mods! Never mind. 1
BiterBit Posted May 29 Author Posted May 29 (edited) Hey everyone. As you may have heard, recently the pentagon released some secret files about "Unknown aerial phenomena" to the public. Many people online thinks it's a distraction, and complains about wanting to be released some other files. Well, I decided to release THIS file (lmao ignore my opening lines). Build 450 v.0.9.5 As usual: "What's new?" As usual: A LOT. Let's start. I'll add screenshots as well, as soon as I can. 1) "Scan for packages" feature Are you tired of manually inserting animation packs XML names inside Kinky World? Well, with this feature you don't have to, anymore. It's able to scan every XML in your game (it's only way to do that) so that they will be added automatically at the end of the process: you can now just install as many animation packs in your Mods folder, and let the scan begin, and conclude. NOTE: It takes up to 6 minutes and cannot be made any shorter, because it's a unique API that by default scans every XML resource inside the game. It's the best I could do. So once every package is recognized and added to your list, please save your game or at least go to "export settings" so you have a backup you can import again in other saves. Or you could just use 6 minutes of your time again 🤣 2) Masochist Trait has been overhauled In previous builds, this trait mainly got its advantages and features from violent behaviors, like r*ape and such. This has been completely "fixed": new moodlets for Masochists that adds "Good Spank" moodlet, "Maso Bliss" moodlet (for any rough sex), new pie menu interaction named specifically "Ask for Rough Sex" that opens a picker filtered for Rough/BDSM/Anal categories and stages, that are linked to the Maso Bliss cumulative moodlet. About 25-28 new strings (duplicated from the r*pe previous logic) for normal rough sex, incest rough sex, fertile rough sex. This trait now has an actual meaning in the mod that DOES NOT depend from actual non consensual violence. NOTE: Please mind the fact that these are reference images, but the text is different and has been updated, also thanks to @Gentlelovely. 3) Dominant and Submissive traits have been overhauled Welcome to the Sub/Dom 2.0. Now, Sub & Dom have 2 new moodlets each, with different behaviors. First one is related to being spanked or having sex with a Dominant Sim if you're a submissive (and viceversa) and the other cooler one, is the "radar" moodlet. When Dom&Sub Sims are next to each others, like in the same room, the "radar" moodlet is active and will remain active as long as they are close. Like "spiritual magic". NOTE: You can now have submissive AND masochist traits together. It means you can combine both experiences! NOTE: Please mind the fact that these are reference images, but the text is different and has been updated, also thanks to @Gentlelovely. 4) New "Ask to be invited over" friendly interaction This is a cool adding originally requested by @mrph, and that I ultimately found very cool. It literally allows you to ask any Sim to be invited over THEIR house, unlikely EA that mainly allows you to ask a Sim over YOUR house. It uses the same logic, reject/acceptance behaviors (aligned with EA defaults, but inverted) and dedicated new STBL. NOTE: This will not appear for Sims who DO NOT have a valid house/residence in your World, as expected, and you'll see a proper greyed out interaction with a tooltip to tell you that. Same for when you are already at a Sim's house and cannot ask them to "come over". 5) Keyboard shortcuts have been upgraded! No more XML needed to enable your shortcuts! A cool and comfy setting has been added into "Miscellaneous" that will enable every known shortcut for Kinky World! NOTE: You can actually CHANGE the shortcuts with S3PE editing the TRIG resources, if you want! 6) Multi category picker for WooHoo requests This is a minor "touch": when you ask for woohoo to a Sim for a certain category, by default you can only see the pre-selected category stages (like Oral, Anal, etc.), if you want to change category you typically have to close the picker and start the interaction again. With this toggle enabled you don't have to! Multi category picker will always be enabled as well, like when you execute "Change position": 7) Performance updates I had a run on performances as well on 450, on general runtime mod CPU load. I patched a little things like OutfitManager, SimData, and a lot of tasks that usually are 24/7 on many Sims, to reduce CPU load. By my testings it should run in a smoother way, but performances can be worked on way more than this. Let me know if you still encounter any issue and if you want, you can try increasing "Update ticks" in Miscellaneous to the max level, to see if your game runs even smoother. It's just the definition of "how long" does it take to the mod to update every Sim "SimData" bucket in your world, so just backup your save first or save the value somewhere before editing it. A huge patch has been also done to the High School Situation system: even there, there are a lot of really heavy tasks running H24, and it's the reason why KW School is very very laggy. I tried my best, despite it can be enhanced even more. 8 ) Violence has been revisited conceptually, and logically Since 449 a new "Violence" category has been added to "Global Options" so that every actual non-consensual violence from Kinky World could end up there. This has been revisited a lot in 450. Inside the "Violence" category, you'll now find new containers for every specific behavior, such as R*pe, Grope, Mean Spank and Pull Down Clothes, so you can enable/disable them from there and by default, in fresh saves, everything is OFF. Not only that, but following requests of many, violence reactions have been made more "realistical", considering that in older builds nothing would ever happen for most of them. So: - Service "R*pists" have been moved in the R*ape category inside Violence - There's a new "violence" guard upon every violent interaction, by default, that will trigger witness Sims reaction like panic/fear/fight (when available) and in any case, who witnesses violence, receives a "--" LTR visual effect and an actual LTR dropdown in relation to the aggressor. This is applied to Pull Down Clothes, Spank, Grope and R*ape, while previously only R*ape had "something" but very limited; - PullDownClothes, as reported by many, should trigger negative reactions. Now it does. It's categorized inside the "Mean..." interactions bucket, and if you do that on a sleeping Sim, it will wake up and be mad. Observing and witness Sims will also react very negatively to that, like you would expect if someone randomly naked you while sleeping. But this has a compatibility toggle to switch to "old" logic, so you'll have both ways. With legacy toggle, it will be back in "Kinky..." pie menu with no reactions. - Grope has been renewed by having its own toggle (default off, clearly) while it was previously defaulted on and you could not disable it. It has new mechanics like described by the violence guard, and a legacy toggle to bring it back to legacy logic. Also: with the new version, no one ever likes being groped, transforming the act into woohoo. It just ends. - You can use "old logic" for every new updated mechanic, meaning that, if you don't want LTR negative effects and no reactions (like in 442 for example) you can enable the respective toggle in the category, named "Use Old Logic for *". - R*ape would almost exclusively advantage aggressors, and never victims; now you have "Victim Bonus To Win Fight" that allows you to put an extra bonus for winning the actual fight with aggressors, you can even bring it to 100% bonus, meaning "always winning" against them. - Masochists and Submissives Sim can now fight back. In older builds, for "autonomous" r*ape interactions started from service Sims or general Sims, Masochists and Submissives would just "accept" the act. Now there's a toggle to disable that, so that they will fight back like any other Sim. This took an enormous amount of time and it has only been made to ensure that by default, KW doesn't enhance or propose violence, but still allows it because it has always been, for years. I kindly ask you to not ask me to edit this menu more, because it really made me feel uncomfortable and badly, delaying my work everyday for the heavy task. I could have edited more r*ape behaviors, like creating a toggle where no one actually accepts or like being r*ped, I just couldn't handle that any longer. 9) Other bugfixings and corrections - "Follow Sim" bug originally reported by @mrph related to "Ask Sim A to have sex with Sim B" has been patched and it should work properly (report my any kind of issue) - "Tease" or any other KW interaction replacing your active Sim interaction like "Ask for WooHoo" if launched in the same tick/second has been patched as well, reported from @mrph as well - TV usage has been patched as well, it had contradictory logic for using TV. Also, in the main post, I referenced a download link for the actual KW Channels that are referenced by the code: without that package, you'll see empty and black TV every time! It's kinda of a huge package, so I can't directly put it inside the default mod release. - Travel behavior has been fixed: when you use a portal to Oasis Landing or travel to a destination like World Adventure, any mod typically uses RAM (not serialized/persistable values) to transport your active toggles (ON/OFF, Enabled/Disabled etc.) from your previous world to the next world, because it's an actual world quit/world load. In doing this, KW would "leake" the RAM saved toggle to any save you may have loaded in between, so applying the travel destination toggles to any other save if you didn't quit the game first. This has been fixed, so it doesn't happen anymore. - Many NRE and ScriptErrors have been analyzed and consequently patched in the mod - Logic for accepting a proposed spanking from someone else has been fixed (it was too harsh/difficult) - "Do School Cheer" interaction related to University has been patched (Kinky World used to delete it for a cooldown issue, now EA's original has been restored) - Human "Hygiene" need has been patched in Autonomy (and Enhanced Basic Autonomy) because it wouldn't have been considered as an important need like the others (reason why they ignored their hygiene mostly) - Other minor fixes --------------------------------------------------------- I'll update the file very soon, along with the changelog (that's pretty massive). NOTE: For further string translations, please comment this thread or message me privately, and I'll update every language as needed! Please report me anything that is wrong, and as always, I hope you can all enjoy! Edited May 29 by BiterBit 8
ptsdfromhome Posted May 29 Posted May 29 Thank you BiterBit for this amazing update! I'll definitely download it and test it out! One thing that I'd like to ask of you though is to make the "ask to be invited over" interaction available as a separate mod or part of ReFiner. Since it isn't sex related, it could be useful to everyone, not just KW players. 1
Clydie Posted May 29 Posted May 29 3 hours ago, BiterBit said: Build 450 v.0.9.5 @BiterBit you are amazing and sorry, I am to late, but send it anyway I do not know if you still want it, but attached you will find the latest update of my GER localization. It's not 100 % complete yet. There are a lot of new strings to translate for 450-090 and I used to translate strings according to the in game situation when such strings appear. In general, my translation follow MY game play and taste. Sims 3 can be played in thousands different ways and may some one else do not like my in game expressions to a certain extend. So, I would also be happy if some one else would take care about the GER localization. So, I leave it up to you to use it for your coming update. One more thing, I think the below string is missing in all languages yet. It is the entrance for the hole in the wall in the KW settings : Non Localized strings: <Text Key="0x5CE93B998CE43F14" Count="1" FirstSource="Localize(string,object[])" LastSource="Localize(string,object[])">Oniki.KinkyMod.OptionSettings.MenuHoleInWallSettings.Label</Text> Thanks for all your hard work, curiously waiting for your update to 450-090 ! I am curious to test your new version..... KW_450_090_GER.zip 1
BiterBit Posted May 29 Author Posted May 29 (edited) 1 hour ago, ptsdfromhome said: Thank you BiterBit for this amazing update! I'll definitely download it and test it out! One thing that I'd like to ask of you though is to make the "ask to be invited over" interaction available as a separate mod or part of ReFiner. Since it isn't sex related, it could be useful to everyone, not just KW players. You are right as always, and yes, "Ask to be invited over" will be absolutely be integrated in next version of ReFiner As it has been done with Camera Mode! Thanks for your appreciation 🙏 Edited May 29 by BiterBit 1
BiterBit Posted May 29 Author Posted May 29 (edited) 1 hour ago, Clydie said: @BiterBit you are amazing and sorry, I am to late, but send it anyway I do not know if you still want it, but attached you will find the latest update of my GER localization. It's not 100 % complete yet. There are a lot of new strings to translate for 450-090 and I used to translate strings according to the in game situation when such strings appear. In general, my translation follow MY game play and taste. Sims 3 can be played in thousands different ways and may some one else do not like my in game expressions to a certain extend. So, I would also be happy if some one else would take care about the GER localization. So, I leave it up to you to use it for your coming update. One more thing, I think the below string is missing in all languages yet. It is the entrance for the hole in the wall in the KW settings : Non Localized strings: <Text Key="0x5CE93B998CE43F14" Count="1" FirstSource="Localize(string,object[])" LastSource="Localize(string,object[])">Oniki.KinkyMod.OptionSettings.MenuHoleInWallSettings.Label</Text> Thanks for all your hard work, curiously waiting for your update to 450-090 ! I am curious to test your new version..... KW_450_090_GER.zip 113.92 kB · 1 download Hi Clydie! It's always nice to hear from you and thank you so much for your appreciation! 🙏 I of course appreciate the STBL translation as well, and yes, I confirm that somehow I forgot to add "Hole in Wall Settings" as a string, my bad I'm correcting that as soon as I can re-uploading the file. I also forgot to forgot 2 features in the main post before, one of them being GREAT: SHORTCUTS have been overhauled!! You can now enable shortcuts directly INSIDE "Miscellaneous" and a notification will prompt up with every known combination, like CTRL + K for opening settings and debug moving Sims on woohoo stages!!! The other one in Global Settings is "Enable Multi Category Picker" that, when you ask for woohoo, it still allows you to see every category instead of the pre-chosen one I'm updating the main thread and my last comment!! EDIT: DONE!! I imported new GER strings in the main ZIP download and I also added the missing "Hole in the wall Settings" that was fallbacking to hardcoded english!! Edited May 29 by BiterBit 3
CMaxi Posted May 29 Posted May 29 (edited) Hi, Good day. Actually I was going to suggest something related to TV Channels but I think you have already covered. I'm sharing it just in case is way, it's smaller. '- TV usage has been patched as well, it had contradictory logic for using TV. Also, in the main post, I referenced a download link for the actual KW Channels that are referenced by the code: without that package, you'll see empty and black TV every time! It's kinda of a huge package, so I can't directly put it inside the default mod release.' Thanks for the continuous improvement of this mod. Edited May 29 by CMaxi 1
BiterBit Posted May 29 Author Posted May 29 (edited) 50 minutes ago, CMaxi said: Hi, Good day. Actually I was going to suggest something related to TV Channels but I think you have already covered. I'm sharing it just in case is way, it's smaller. '- TV usage has been patched as well, it had contradictory logic for using TV. Also, in the main post, I referenced a download link for the actual KW Channels that are referenced by the code: without that package, you'll see empty and black TV every time! It's kinda of a huge package, so I can't directly put it inside the default mod release.' Thanks for the continuous improvement of this mod. Thanks CMaxi for reporting this! I will add this as well, it's a cool variant of the main package, and apparently released by ONIKI! EDIT: Added as a reference in the main post, as a variant! I think the one made by Jacki is really full of creativity and music though In any case, they cannot be included, sadly, in the main ZIP, because files alone are like 70 MB! But at least they are referenced now Edited May 29 by BiterBit
mrph Posted May 29 Posted May 29 (edited) @BiterBit Отличное обновление! Я очень рад, что ты вернул горячие клавиши управления (сохранение, позы, сдвиг...) Игра реально стала шустрее работать. Кстати, когда я спрашивал совета по устранению подтормаживаний игры - мне еще помог мод NRaas Транспортный поток, который позволил убрать с улиц фантомные такси (выставлено значение -500) - тормоза существенно снизились. Это информация просто на заметку. По поводу дальнейшего улучшения мода - я очень надеюсь, что ты рассмотришь вопрос по расширению возможностей танцевального шеста для стриптиза, от Оники или других мастеров. Там необходимо всего лишь добавить несколько действий (которые я описывал ранее). А в идеале добавить пилону возможность привязки профессии танцовщицы, как у модов с танцами (который я указывал в раннем посте). Если это получится сделать, то это существенно расширит возможности игры. Например, создание ночного клуба со стриптизом, или подработка симов, которым не хватает денег и много разных возможностей. Это будет реально круто! Думаю, этому можно выделить отдельный билд с файлом package. Но нужно все сделать аккуратно, спокойно и не торопясь. Надо все продумать. Если ты согласишься на это, то я могу продумать все действия и последствия, для дальнейшей реализации, чтобы ты не отвлекался на всякие мелочи, а занимался только разработкой. Также я готов помочь идеями с развитием тюремной жизни симов. В любом случае, спасибо тебе за проделанный труд. Ты создал реально много нового и существенно улучшил мод! Edited May 29 by mrph 1
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