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Oniki's Kinky World Build 451 v0.9.7 - LoversLab Edition [BiterBit's QoL]


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Posted

Just to clarify do you recommend removing Nraas Woohooer and its  Karma Simtra add on if Kinky World is installed? 

 

I was getting spammed by the Send Whooty text to Sim name pop up even when my Sim was doing things other than texting (sleeping, making elixers, etc) 

Posted (edited)
48 minutes ago, Orilon said:

Just to clarify do you recommend removing Nraas Woohooer and its  Karma Simtra add on if Kinky World is installed? 

 

I was getting spammed by the Send Whooty text to Sim name pop up even when my Sim was doing things other than texting (sleeping, making elixers, etc) 

 

Yeah, I would definitely recommend it 🤣 I saw more than someone actually reporting issues in this thread because of Woohooer! And especially about phone texts

 

If you can, it's better to keep only one (KW or Woohooer)

Edited by BiterBit
Posted

For the next update, would you be willing to add an optional compilation of sex animations? Of course, no new scenes would be included. Alternatively, you could add a list of links we could use, but a one-stop solution would be ideal.

Posted

With this version of the mod is it possible for a female sim get pregnant from the Kraken? Are there any specific settings that would be needed?

Posted
6 hours ago, Steve2D said:

For the next update, would you be willing to add an optional compilation of sex animations? Of course, no new scenes would be included. Alternatively, you could add a list of links we could use, but a one-stop solution would be ideal.

 

Hey Steve! What do you mean exactly?

 

I guess my "compilation" is already in the main post (those are the animations I use), at the final section, at the "known compatible animations for KW" title :D

 

I could of course create a megaZIP or package to include them all, but I typically don't do that to pay respect to original creators pages, with their download links.

 

Same as CMAR's needed resources for shemale!

Posted (edited)
3 hours ago, Dustercoat0321 said:

I think I forgot to compress the files. This one includes the Korean files for version 750.

ONIKI_KinkyMod.package 6.86 MB · 0 downloads

 

Hey Duster, as far as I've seen the strings you gave me last time are correctly imported in the build, to the point that every last STBL has the Korean counterpart and they should work in-game.

 

The "compressed" flag is also present if you open the ZIP mod package with S3PE.

 

I don't think it needs a re-import but let me know eventually what you mean :)

Edited by BiterBit
Posted (edited)
1 hour ago, Orilon said:

With this version of the mod is it possible for a female sim get pregnant from the Kraken? Are there any specific settings that would be needed?

 

I'll have to check this and let you know. I'm not sure about this and I think not because there's no AddSperm for Kraken 🤔 But I may be wrong

 

EDIT: I was wrong.

 

Yes, female Sims can be pregnant from Kraken attacks but you need several conditions to be met.

 

1) Kraken pregnancy depends from enabling "ZooLover" (that is pretty strange by design considering Kraken attacks have its own toggle and it's enabled by default)

 

2) KW Pregnancy and Female Fertility must have their own toggles to Enabled/True

 

3) Zoo Pregnancy Type must be Enabled (in the Pregnancy menu)

 

4) (Of course) "Kraken attacks" have to be enabled

 

Typically with this kind of pregnancy, you'd get an offspring Sim with "MermaidHiddenTrait". So it will get born as a mermaid :joy: But actual "definitive chance" of becoming a mermaid is defined by "ZooPregnancyMermaidChance" in the same settings menu (default should be 10% probabilty).

 

And I think this is legacy! Not introduced by me :)

Edited by BiterBit
Posted
4 hours ago, BiterBit said:

 

Duster님, 제가 확인해본 바로는 지난번에 보내주신 문자열들이 빌드에 제대로 반영된 것 같습니다. 모든 STBL 파일에 한국어 버전이 포함되어 있어서 게임 내에서 정상적으로 작동할 겁니다.

 

S3PE로 ZIP 모드 패키지를 열면 "압축됨" 플래그가 표시됩니다.

 

다시 가져올 필요는 없을 것 같지만, 나중에 무슨 말씀인지 알려주세요.:)

 

 

7 hours ago, Dustercoat0321 said:

파일 압축을 깜빡한 것 같아요. 이 파일에는 750 버전용 한국어 파일이 포함되어 있습니다.

ONIKI_KinkyMod.패키지 6.86MB · 1 다운로드

Please apply this version, as I have made some new translation updates

Posted

Thank you for this wildly massive update! I love this so much. 

If I could make a request. I do NOT like any of the toilet sex functions, and it drives me crazy when the sims waste their horny moodlet on a toilet masturbation session just cuz they were there. If you make any more updates in the future, would it be possible to add a way to disable toilet kink stuff? 

Posted
1 minute ago, arikenta said:

Thank you for this wildly massive update! I love this so much. 

If I could make a request. I do NOT like any of the toilet sex functions, and it drives me crazy when the sims waste their horny moodlet on a toilet masturbation session just cuz they were there. If you make any more updates in the future, would it be possible to add a way to disable toilet kink stuff? 

 

Some other people reported this and I actually agree. I never liked this feature and it deserves a toggle, possibly in Global Options.

 

Right now I'm not editing code because I'm taking a break - But I'm noting up everything.

 

Thanks for the feedback!

Posted
41 minutes ago, Dustercoat0321 said:

 

 

Please apply this version, as I have made some new translation updates

 

Ok, done :) The new strings you provided have been uploaded in the main ZIP for 0.9.6

Posted (edited)

Heyhey, a thing I want to note:
To some extent the original (legacy) step-related setting for incest seemed to work, since you were unable to invite to woohoo or kinky kiss a plumbot (With Sex-Chip ofc) you created, unless the option was set to blood-related (You get the option greyed out with the tool tip "This is not allowed!"). So not sure what is going on there. Creator -> Plumbot relationship is counted as Parent -> Child, so perfect for testing.

Edited by Aouregan
Posted (edited)
57 minutes ago, Aouregan said:

Heyhey, a thing I want to note:
To some extent the original (legacy) step-related setting for incest seemed to work, since you were unable to invite to woohoo or kinky kiss a plumbot (With Sex-Chip ofc) you created, unless the option was set to blood-related (You get the option greyed out with the tool tip "This is not allowed!"). So not sure what is going on there. Creator -> Plumbot relationship is counted as Parent -> Child, so perfect for testing.

 

EA considers Plumbots like "family members" and originally, in KW design (legacy) it was considered incest. You had dialogues like "Oh yes daddy, keep going!" that seemed a little unnatural.

 

When I overhauled the entire design of Plumbots in 447-448 iirc, I added a touch of my "opinion" to that 😂 I think I removed them from Kinky World "relative logic" considering them brothers/sisters/relative in general.

 

I mean - they're Plumbots. For sure big family members but not really "related" - it's kinda of an EA family tree thing I don't appreciate too much, considering you can romance them?

 

So if the owner builts it for "companionship" I wouldn't see why that would be incest. So it's not an incest setting, they're just removed from the logic (as far as I remember)

Edited by BiterBit
Posted (edited)
16 minutes ago, BiterBit said:

 

EA considers Plumbots like "family members" and originally, in KW design (legacy) it was considered incest. You had dialogues like "Oh yes daddy, keep going!" that seemed a little unnatural.

 

When I overhauled the entire design of Plumbots in 447-448 iirc, I added a touch of my "opinion" to that 😂 I think I removed them from Kinky World "relative logic" considering them brothers/sisters/relative in general.

 

I mean - they're Plumbots. For sure big family members but not really "related" - it's kinda of an EA family tree thing I don't appreciate too much, considering you can romance them?

 

So if the owner builts it for "companionship" I wouldn't see why that would be incest. So it's not an incest setting, they're just removed from the logic (as far as I remember)


It used to be and still is in other branches, hence me asking. So difference between step and blood-related incest must have properly kicked in at some point.

Still does, so I was just curious about the "Legacy treated step-related as blood-related" thing.
My default is set to step-related, and there I couldn't go at it with a plumbot. Had to switch it to blood related and all worked. Meaning: Those settings worked and kicked in, no?
I am on Katie's branch, not yours. I am just curious, as it does seem to work as intended in legacy KW.

Edited by Aouregan
Posted (edited)
1 hour ago, Aouregan said:


It used to be and still is in other branches, hence me asking. So difference between step and blood-related incest must have properly kicked in at some point.

Still does, so I was just curious about the "Legacy treated step-related as blood-related" thing.
My default is set to step-related, and there I couldn't go at it with a plumbot. Had to switch it to blood related and all worked. Meaning: Those settings worked and kicked in, no?
I am on Katie's branch, not yours. I am just curious, as it does seem to work as intended in legacy KW.

 

Sorry, without an exact context I didn't get what you meant in the first place, especially with the expression "testing", because I didn't get what you were testing and in comparison to what.

 

Now (I think) I got it better.

 

Yes, in 442 (and I guess older versions) Plumbots are considered as "blood relatives", so enabling blood level incest is the only way to have Plumbots (as family members) allowed to have WooHoo (and Kinky) interactions towards them, at least looking at the code I have in my repo.

 

With one possible bug exception, like:

 

"Creator + Plumbot" were seen as "AreBloodRelated(IMiniSimDescription)" because the code read parent-child values in family tree without looking at "IsRobot" flag, but the rule also created 2 different paths for woohoo and socials, so some socials in pie menu were seen as NOT blood related while woohooing was seen as incest.

 

This doesn't exist at all in 447+ (or equivalent, I don't remember) because they are not gated as family members in the "sexual" concept. I just can't remember if I correctly managed to remove the "daddy" dialogs defaulting to normal ones, but interactions (of any kind) aren't gated.

Edited by BiterBit
Posted (edited)

I just installed Kinky Version 450 0.9.6 in a new save file. Kinky is still disabled, and family relationships are allowed in Woohooer. But my girl isn't allowed to kiss her daughter, why?

 

It says, “That is prohibited”

 

Without Kinky in the game, the two of them are allowed to kiss.

 

 

And why is “Eager to present” listed twice?

 

I'm getting another error message here, even though Kinky isn't turned on yet.

 

 

<?xml version="1.0" encoding="utf-8"?>
<Log Version="1" Type="Log">
  <LogData>Oniki.KinkyMod v0.9.6 (450)

KinkyMod.OnPreLoad
PatchEnums: 7 object(s) found.
 * Oniki.Gameplay.Commodities
 * Oniki.Gameplay.Socializing
 * Oniki.Gameplay.TraitChips
 * Oniki.Gameplay.Traits
 * Oniki.Careers.Acting
 * Oniki.Careers.Modeling
 * Oniki.Careers.Whoring
GuidMap.Create
AlchemyPotion.Load: KinkyPotions
AlchemyPotion.Load: 6 recipes added.
Loading Custom Controls...
Commodities.LoadTunings: KinkyMotives
KWBuff.Load: KinkyBuffs
KWBuff: registered MasochistRoughBliss canonical template
Drinks.Load: KinkyDrinks
Loading TraitChips...
Added TraitChip: 2943304806
KinkySkill.Load: KinkySkills
Loading Books: KinkyBooks
Plants.Load: KinkyPlants
Ingredients.Load: KinkyIngredients
MedicineData.Load: KinkyMedicines
MedicineData.Register: HIV_1
MedicineData.Register: VIAGRA_1
MedicineData.Register: DRUG_1
MedicineData.Register: DRUG_2
MedicineData.Register: DRUG_3
MedicineData.Register: PILL_1
MedicineData.Register: DRUG_4
Pets EP is installed.
PreLoad: 130 object(s) found.
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GrowlAt
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasTryForBaby
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Fight
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Beg
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GoofAround
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasRiskyWooHoo
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Lick
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAtStray
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Socialize
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAt
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:PeeOn
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasWooHoo
WorldName: DOT06
StrayPetTunings.PreLoad: Add allowed world type : Undefined
StrayPetTunings.PreLoad: Add allowed world type : Vacation
StrayPetTunings.PreLoad: Add allowed world type : University
StrayPetTunings.PreLoad: Add allowed world type : Future
KWRole.CreateData: 2001367972
KWRole.CreateData: 1287321889
KWRole.CreateData: 996087246
KWRole.CreateData: 2013638293
KWRole.CreateData: 634397039
KWRole.CreateData: 1938081013
Photography.Load: Loading Kinky Subjects...
Photography.Load: Loading Kinky Collections...
PreLoad: DONE
KinkyMod.OnWorldLoadFinishedHandler: DOT06
KinkyMod.PostLoadFixup
KWPhotograph.PostLoad: 0 photo(s) destroyed
KinkyMod.PostLoadFixup: DONE
Adding missing trait: DaycareProblemChildHiddenTrait
KinkyBooks.Load: Added 9 books.
Main.Start: Savegame Build: 450 - Current Build: 450
Main.Start: World Guid: -798931382
Settings.Apply
OutfitEntry.Import: 0 Outfits imported.
WooHooStage.Load: Resource : kinkystages : 60 stage(s) Loaded
BodySelector.Load: BodyDefault
WooHooStage.Load: Resource : kw_maryjane_animations : 55 stage(s) Loaded
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Load: Resource : kw_ollcity_anims : 492 stage(s) Loaded
WooHooStage.Load: Resource : kw_mike24_lesbians : 30 stage(s) Loaded
NPC.Load
Loading: KinkyTopics
KWServices.Create
AutonomyManager.Start
SimData.OnPostEnterWorld: 0 SimData found...
SimData.OnPostEnterWorld: Starting tasks
SimData.OnPostEnterWorld: 0 tasks started.
Cleaning Services: Sims3.Gameplay.Services.PizzaDelivery
KWPizzaDelivery.Create
KWPizzaDelivery.PostLoadFixup
SimRelation.OnWorldLoadFinished: 0 relations found.
KinkyMod.OnWorldLoadFinishedHandler: DONE
Roles.CreateNPCs
NPC.Cleanup: CreateNPCs task is running...
</LogData>
</Log>

TS3_rbqYpthZrD.jpg

TS3_UYpbzg58i2.jpg

Edited by FeenSims
Posted (edited)
17 minutes ago, FeenSims said:

I just installed Kinky Version 450 0.9.6 in a new save file. Kinky is still disabled, and family relationships are allowed in Woohooer. But my girl isn't allowed to kiss her daughter, why?

 

It says, “That is prohibited”

 

Without Kinky in the game, the two of them are allowed to kiss.

 

 

And why is “Eager to present” listed twice?

 

I'm getting another error message here, even though Kinky isn't turned on yet.

 

 

<?xml version="1.0" encoding="utf-8"?>
<Log Version="1" Type="Log">
  <LogData>Oniki.KinkyMod v0.9.6 (450)

KinkyMod.OnPreLoad
PatchEnums: 7 object(s) found.
 * Oniki.Gameplay.Commodities
 * Oniki.Gameplay.Socializing
 * Oniki.Gameplay.TraitChips
 * Oniki.Gameplay.Traits
 * Oniki.Careers.Acting
 * Oniki.Careers.Modeling
 * Oniki.Careers.Whoring
GuidMap.Create
AlchemyPotion.Load: KinkyPotions
AlchemyPotion.Load: 6 recipes added.
Loading Custom Controls...
Commodities.LoadTunings: KinkyMotives
KWBuff.Load: KinkyBuffs
KWBuff: registered MasochistRoughBliss canonical template
Drinks.Load: KinkyDrinks
Loading TraitChips...
Added TraitChip: 2943304806
KinkySkill.Load: KinkySkills
Loading Books: KinkyBooks
Plants.Load: KinkyPlants
Ingredients.Load: KinkyIngredients
MedicineData.Load: KinkyMedicines
MedicineData.Register: HIV_1
MedicineData.Register: VIAGRA_1
MedicineData.Register: DRUG_1
MedicineData.Register: DRUG_2
MedicineData.Register: DRUG_3
MedicineData.Register: PILL_1
MedicineData.Register: DRUG_4
Pets EP is installed.
PreLoad: 130 object(s) found.
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GrowlAt
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasTryForBaby
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Fight
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Beg
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GoofAround
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasRiskyWooHoo
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Lick
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAtStray
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Socialize
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAt
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:PeeOn
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasWooHoo
WorldName: DOT06
StrayPetTunings.PreLoad: Add allowed world type : Undefined
StrayPetTunings.PreLoad: Add allowed world type : Vacation
StrayPetTunings.PreLoad: Add allowed world type : University
StrayPetTunings.PreLoad: Add allowed world type : Future
KWRole.CreateData: 2001367972
KWRole.CreateData: 1287321889
KWRole.CreateData: 996087246
KWRole.CreateData: 2013638293
KWRole.CreateData: 634397039
KWRole.CreateData: 1938081013
Photography.Load: Loading Kinky Subjects...
Photography.Load: Loading Kinky Collections...
PreLoad: DONE
KinkyMod.OnWorldLoadFinishedHandler: DOT06
KinkyMod.PostLoadFixup
KWPhotograph.PostLoad: 0 photo(s) destroyed
KinkyMod.PostLoadFixup: DONE
Adding missing trait: DaycareProblemChildHiddenTrait
KinkyBooks.Load: Added 9 books.
Main.Start: Savegame Build: 450 - Current Build: 450
Main.Start: World Guid: -798931382
Settings.Apply
OutfitEntry.Import: 0 Outfits imported.
WooHooStage.Load: Resource : kinkystages : 60 stage(s) Loaded
BodySelector.Load: BodyDefault
WooHooStage.Load: Resource : kw_maryjane_animations : 55 stage(s) Loaded
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Load: Resource : kw_ollcity_anims : 492 stage(s) Loaded
WooHooStage.Load: Resource : kw_mike24_lesbians : 30 stage(s) Loaded
NPC.Load
Loading: KinkyTopics
KWServices.Create
AutonomyManager.Start
SimData.OnPostEnterWorld: 0 SimData found...
SimData.OnPostEnterWorld: Starting tasks
SimData.OnPostEnterWorld: 0 tasks started.
Cleaning Services: Sims3.Gameplay.Services.PizzaDelivery
KWPizzaDelivery.Create
KWPizzaDelivery.PostLoadFixup
SimRelation.OnWorldLoadFinished: 0 relations found.
KinkyMod.OnWorldLoadFinishedHandler: DONE
Roles.CreateNPCs
NPC.Cleanup: CreateNPCs task is running...
</LogData>
</Log>

TS3_rbqYpthZrD.jpg

TS3_UYpbzg58i2.jpg

 

Hi.

 

This is not an "error", but it's the typical ErrorLogOnQuit that KW spawns if you have global buffer enabled: it's just a report, no error are found in this transcript. You can disable every logging since many builds ago along with the global buffer, and it's actually recommended considering logging and buffer are typically for modders.

 

About WooHooer: the two mods (as stated so many multiple times) conflict with each other in a disruptive way and there's no actual support (that anyone can really give you) if you decide to keep both mods installed.

 

One of the main conflict, clearly, is the re-injection of interactions (that KW sometimes already uses to duplicate on its own) and the logic of injection. If WooHooer has its own incest logics and KW does the same, the game can't properly know which mod makes the rule, or reads both rules at a time.

 

This can be applied as well to interactions that in KW are "not allowed" until incest levels are properly configured: so KW thinks the state is enabled and that you didn't enable incest yet (therefore the "not allowed" tooltip).

 

KW and WooHooer can't typically stay together and I cannot provide error or issue support in this case.

Edited by BiterBit
Posted

Is there a solution if both are involved—for instance, by disabling it in Nraas Incest and enabling it in KW?

 

And what about the duplicate entries?

 

 

Posted
3 minutes ago, FeenSims said:

Is there a solution if both are involved—for instance, by disabling it in Nraas Incest and enabling it in KW?

 

And what about the duplicate entries?

 

 

 

As per the duplicate entries: I don't know. I've never seen presentation/greeting interactions duplicated until now, I don't think it's one of the interactions that typically KW rewrites or reinjects over EA.

 

If you have many other mods (especially that interfere with the social system) answers could be many.

 

About WooHooer: if you want to keep both of them, the only way you have to "try and make it work" is experimenting on your own (at your own "risk").

 

You can try disabling incest in one mod and enabling it in the other, but both mods will still load scripts in the game with contradictive logic so behavior can be unexpected.

Posted (edited)

I'm making a backup of my save file and doing some testing regarding the incest settings.

 

As for the duplicate entries, I don't have any mods installed that would cause that—especially since these involve kinky traits. In version 448.v093, which I was using previously, there were no duplicates.

 

The duplicate entries are not visible under Interactions, but rather under Change Attributes.

 

Edited by FeenSims
Posted
15 minutes ago, FeenSims said:

I'm making a backup of my save file and doing some testing regarding the incest settings.

 

As for the duplicate entries, I don't have any mods installed that would cause that—especially since these involve kinky traits. In version 448.v093, which I was using previously, there were no duplicates.

 

The duplicate entries are not visible under Interactions, but rather under Change Attributes.

 

 

I just took a look at your pictures again and understood it's a translation issue.

 

For "Eager to present" you are referring to the Exhibitionist trait that is listed twice in your list. That's not a "bug" but default behavior: somewhere you may read that one of them is listed as "reward".

 

The mod separates logic for a "normal" trait (available for everyone from the start) comparing to a "reward" trait so that you are able to understand which is which.

 

A default "exhibitionist" trait is the one you can normally choose from the picker, a "reward" exhibitionist trait is instead a trait you earned through gameplay.

 

So it's a feature that basically tells you what you have actually "unlocked as a reward" following the mod logic - otherwise you would just see normal traits without ever knowing what you unlocked.

Posted
17 minutes ago, BiterBit said:

 

I just took a look at your pictures again and understood it's a translation issue.

 

For "Eager to present" you are referring to the Exhibitionist trait that is listed twice in your list. That's not a "bug" but default behavior: somewhere you may read that one of them is listed as "reward".

 

The mod separates logic for a "normal" trait (available for everyone from the start) comparing to a "reward" trait so that you are able to understand which is which.

 

A default "exhibitionist" trait is the one you can normally choose from the picker, a "reward" exhibitionist trait is instead a trait you earned through gameplay.

 

So it's a feature that basically tells you what you have actually "unlocked as a reward" following the mod logic - otherwise you would just see normal traits without ever knowing what you unlocked.

 

 

Those obtainable as rewards are typically marked with a "V" in the "Type" field. However, since both of them have the "V," I was unable to detect any difference between them.

 

Posted (edited)
15 minutes ago, FeenSims said:

 

 

Those obtainable as rewards are typically marked with a "V" in the "Type" field. However, since both of them have the "V," I was unable to detect any difference between them.

 

 

That may be related to the fact that (as much as I can see) you are using a Custom viewer for traits, that includes vanilla + custom + KW traits.

 

As I stated before, as long as it's not a KW issue but a mod conflict or mismatching feature, I cannot help in any efficient way - especially now that I'm taking a break.

 

I can only help analyzing issues when they can correctly be attributed to Kinky World only (e.g., for example, you open Kinky Traits launcher and see duplicated rewards).

Edited by BiterBit
Posted (edited)
1 hour ago, FeenSims said:

Is there a solution if both are involved—for instance, by disabling it in Nraas Incest and enabling it in KW?

 

And what about the duplicate entries?

 

 

 

Woohooer and KW are at their core incompatible, as they both interfere with the same mechanics. NRAAS state the same on their website: They do not support compatibility with KW.
Unless you are willing to manually do a lot of trial and error, there is really nothing we can help with. These mods are meant to do the same things, so not really meant to run alongside each other. It's like running both an NVIDIA and RADEON GPU driver on your no-brand card.
Or like looking for a rhyme scheme in a cook book. You won't find any and it will bugger up your souffle.
They both also come with their own set of customizable behaviour scripts (tuning), so good luck with testing which one will take prevalence.

 

I am afraid, you will need to take a pick (Woohooer or KW), and then either the KW guys here, or the guys at NRAAS can help you. Running both in parallel is not an option (and asking either side for support). And that is not some optional or conditional statement. That is a fact.

Edited by Aouregan

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