Irina377 Posted May 26 Posted May 26 20 minutes ago, BiterBit said: Черт, это ПОТРЯСАЮЩЕ!! У меня на настоящей кухне есть почти такой же! Спасибо 😍 Here is the zip archive (everything is there separately) and all the files in one package, which I put together to save game resources. I use resources from a very good website, and if you don't mind, I'll post a link to it on your forum or send it to you in a personal message. Her wings are from the KASS (bat) package, although I added more clothes there, but it was so long ago that I no longer remember what and from where. I hope you enjoy it) LGPTattoo.7z TATU4S.package KASS.package 1
BiterBit Posted May 26 Author Posted May 26 23 minutes ago, Irina377 said: Here is the zip archive (everything is there separately) and all the files in one package, which I put together to save game resources. I use resources from a very good website, and if you don't mind, I'll post a link to it on your forum or send it to you in a personal message. Her wings are from the KASS (bat) package, although I added more clothes there, but it was so long ago that I no longer remember what and from where. I hope you enjoy it) LGPTattoo.7z 8.18 MB · 0 downloads TATU4S.package 8.47 MB · 0 downloads KASS.package 63.03 MB · 0 downloads These tattoos are from outer world. Thank you again!! I installed all of them 🥲 Feel free to share here or by messages everything you want! 1
Irina377 Posted May 26 Posted May 26 (edited) 32 minutes ago, BiterBit said: Эти татуировки пришли из другого мира. Спасибо ещё раз!! Я всё установила 🥲 Не стесняйтесь делиться здесь или в сообщениях всем, чем хотите! Then, with your permission, I will post a link to the resource site here. After all, what you are doing is amazing, but everything should look very decent, and this site will also help in this)) https://sims-new.my1.ru/ If there are problems with the archives, I will try to find them at my place, since I downloaded and saved a lot of resources on my special disk. Thank you again and have a great mood! I apologize for the translation, as I am writing through a translator) Edited May 26 by Irina377 1
mrph Posted May 26 Posted May 26 @BiterBit Hi. I've noticed a problem with the mod for a while now, but I kept forgetting to mention it. It's been going on for many builds, and maybe a fix can be found. Situation: 1. If object A has a sex interaction queued for object B. 2. But at that moment, object B autonomously queues another kinky interaction of their own. 3. Then, in this case, the first interaction is canceled. Example: Sim 1 is instructed to have sex with Sim 2. The object and position are selected. While the request animation between the Sims is playing, another interaction (for example, teasing) appears in the queue, and the first sex interaction is canceled (disappears). This is very annoying. I remember this issue was raised in previous builds—I don't remember the authors. The reasons were explained, and a fix was promised, but the problem still exists. It would be nice if this could be fixed. 1
BiterBit Posted May 26 Author Posted May 26 (edited) 28 minutes ago, mrph said: @BiterBit Hi. I've noticed a problem with the mod for a while now, but I kept forgetting to mention it. It's been going on for many builds, and maybe a fix can be found. Situation: 1. If object A has a sex interaction queued for object B. 2. But at that moment, object B autonomously queues another kinky interaction of their own. 3. Then, in this case, the first interaction is canceled. Example: Sim 1 is instructed to have sex with Sim 2. The object and position are selected. While the request animation between the Sims is playing, another interaction (for example, teasing) appears in the queue, and the first sex interaction is canceled (disappears). This is very annoying. I remember this issue was raised in previous builds—I don't remember the authors. The reasons were explained, and a fix was promised, but the problem still exists. It would be nice if this could be fixed. Hi mrph! Considering I'm still working on the code for 450 before releasing, I think I can patch this. The problem is that I can't completely understand the bug/issue, so I would ask you if you can describe it more in detail (as much details as you can) going deep about things like: - Household/NPC Sims - If the Woohoo is interrupted and when - If the interaction completely disappears from the queue And everything you can add. This is probably a legacy issue not introduced with my builds, but I'm willing to fix it. I just need more details and the process to replicate it. Are you saying that, if two Sims who have been ordered/asked to WooHoo between them, can receive an interrupted WooHoo with the WooHoo interaction disappearing from the queue, when another Sim tries to interact with one of them? Are you referring to "objects" as "Sims"? Because woohooing on objects is another thing and I don't know if this is what you mean. Are you saying something like: - Sim A asks to Sim B to have Sex with Sim C - Sim B has actual sex with Sim C (not on an object. but in general) - In that case, Sim B or Sim C can receive a Kinky interaction (or a general action) from another 4th Sim (like Sim D) and this cancels their woohooing in the meaning of disappearing from the queue? Do they keep woohooing in that case or they just interrupt/reset? Thanks in advance EDIT: Also: "While the request animation between the Sims is playing, another interaction (for example, teasing) appears in the queue, and the first sex interaction is canceled (disappears)." Do you mean that the request is interrupted and disappears, or the woohoo is interrupted and diseppear? In which moment you do see another interaction that can cancel the queue? Sim B asks to Sim C? Edited May 26 by BiterBit
mrph Posted May 26 Posted May 26 No, that's not it. I'll try to describe it in more detail. The last interaction was between two controllable Sims (not NPCs). The WooHoo process didn't start. The interaction itself disappears from the queue, but only if another interaction (specifically, from a kinky) follows it. The request works (the Sim asks the other for a WooHoo), they agree, but then nothing happens, and the Sims move on to the next interaction. If the interaction in the queue isn't from a kinky, the request doesn't fail. Everything seems simple in the game, but explaining the problem using the translator proves to be a challenge.
BiterBit Posted May 26 Author Posted May 26 (edited) 7 minutes ago, mrph said: No, that's not it. I'll try to describe it in more detail. The last interaction was between two controllable Sims (not NPCs). The WooHoo process didn't start. The interaction itself disappears from the queue, but only if another interaction (specifically, from a kinky) follows it. The request works (the Sim asks the other for a WooHoo), they agree, but then nothing happens, and the Sims move on to the next interaction. If the interaction in the queue isn't from a kinky, the request doesn't fail. Everything seems simple in the game, but explaining the problem using the translator proves to be a challenge. Ok, maybe I'm getting the issue. Does this problem happen only with 3 Sims, where Sim A asks to Sim B to WooHoo with Sim C (so "nothing happens" between B and C) or does this happen as well with only 2 Sims involved, where with Sim A you just ask to Sim B to Woohoo between B and A? EDIT: If you find yourself more comfortable with describing the issue in your own language (for example Russian) please describe it in detail in Russian. I can translate it in other ways to understand it clearly Edited May 26 by BiterBit 1
mrph Posted May 26 Posted May 26 Это происходит с двумя симами, при обычном запросе на вуху. А просит Б. Проходит анимация запроса, Б соглашается. Но если при этом в очереди возникнет (само по себе) новое взаимодействие из мода кинки, то симы А и Б не начнут заниматься вуху. Пример в игре - мужчина просит женщину о сексе. Она соглашается, но при этом в очереди взаимодействий появляется "соблазнить". И тогда секс отменяется (просто пропадает само взаимодействие из очереди) и женщина переходит к взаимодействию соблазнения.
BiterBit Posted May 26 Author Posted May 26 (edited) 19 minutes ago, mrph said: Это происходит с двумя симами, при обычном запросе на вуху. А просит Б. Проходит анимация запроса, Б соглашается. Но если при этом в очереди возникнет (само по себе) новое взаимодействие из мода кинки, то симы А и Б не начнут заниматься вуху. Пример в игре - мужчина просит женщину о сексе. Она соглашается, но при этом в очереди взаимодействий появляется "соблазнить". И тогда секс отменяется (просто пропадает само взаимодействие из очереди) и женщина переходит к взаимодействию соблазнения. Thank you for clarifying. I tried to replicate the issue myself in these conditions: - While A was asking to B for woohooing (so the animation for request is in act), I tried to enqueue a "Tease" interaction from Sim A to Sim B and also from Sim B to Sim C (a third unrelated Sim), so both A and B had a "Request/Be Requested for WooHoo" interaction as their current "head" interaction, and "Tease" was the second in queue for both of them - I also tried doing the exact same thing asking Sim B to have sex with Sim C, adding "tease" or "seduce" to Sim B and Sim C in their queue (so ask for sex on a third Sim interaction) - In every case, and with manual addings of Tease or Seduce, this problem never happened: tease has always remained the second interaction and WooHoo always got accepted and performed. Are you able to replicate this and confirm me that, if you try to do the same, so replicate the issue manually, adding tease/seduce on other Sims, the issue does not happen? If yes, this might be: - An autonomy issue, even if it's not supported by the code, because there's no big difference between manual and autonomous tease or seduce - An issue related to something else and not Kinky World Let me know if you can replicate it adding manually a seduce/tease interaction while requesting, and if the same happens EDIT: Let me also know if you play with other mods, and especially Nraas Mod, that are able to modify interaction priority and autonomy, this may also be a conflict. I can't reproduce the issue in any way Edited May 26 by BiterBit 1
mrph Posted May 26 Posted May 26 Добавление взаимодействия происходило автономно. Мне кажется из-за уровня возбуждения сима. Может тут срабатывает какой-то приоритет взаимодействий? Может и у меня какой-то конфликт. Просто такое происходит редко, но когда происходит, то сразу бросается в глаза. Попробую воссоздать ситуацию с ручным добавлением взаимодействия, но уже только завтра, когда вернусь к игровому ПК. 1
BiterBit Posted May 26 Author Posted May 26 (edited) 1 hour ago, mrph said: Добавление взаимодействия происходило автономно. Мне кажется из-за уровня возбуждения сима. Может тут срабатывает какой-то приоритет взаимодействий? Может и у меня какой-то конфликт. Просто такое происходит редко, но когда происходит, то сразу бросается в глаза. Попробую воссоздать ситуацию с ручным добавлением взаимодействия, но уже только завтра, когда вернусь к игровому ПК. I may have managed to reproduce what you are experiencing. But I'm not a 100% sure this is what you are talking about. This is a rare "bug" or just a default behavior for Sims 3: it only happens when "Ask to WooHoo" and "Tease" or "Seduce" or other actions between the same Sims (so A vs B or B vs A) are both created in the same instant of time. So: if you for example pause your game, and then launch "Ask B to have Oral Sex", and in the very same instant of time, you switch to Sim B and launch whatever interaction (including Tease, but also "Sit on chair" for example), when you unpause your game letting the game decide priorities, then Sim B acquires priority over Sim A, and the interaction from A (ask to have sex to B) is deleted even if it let you decide your stage from the picker, e.g. made disappear from the queue. This happens as well with EA default interactions like "Compliment appearance" or whatever other thing. This can be more evident when Sim B is aroused: it will autonomously launch things like "Tease" or "Seduce" to people before asking for sex. But if Sim B launches (autonomously or manually) a "Tease" in the same moment Sim A is asking for Sex, ask for sex is cancelled/not performed. I will investigate more to understand if this is somehow avoidable. EDIT: I implemented a logger to have a confirmation that the same-tick interaction was the issue: it was, at a 100%. I want to clarify: this is not a bug, it's something different that EA plans with default interactions as well that are not introduced by Kinky World: if WooHooProxy (so Ask For Sex) is the current interaction from Sim A to Sim B, but Sim B in the same tick launches whatever interaction (so towards A or towards another Sim or another object) Sim B can occasionally be processed first by the engine, resulting in Sim A having its current interaction deleted from its queue. Major problem was instead observed on Tease, Seduce and other interactions started by Kinky Word: this is now fixed. I added a guard that observes if Sim B has an interaction launched by Kinky World and not EA (like Tease, Seduce or whatever other custom KW interaction) and I swapped the deletion: after having selected your stage with Sim A, now it's Sim B who gets their interaction canceled for priority. Meaning that you should never observe seeing "Ask for woohoo" canceled and disappearing from your queue in Sim A. This only applies to Kinky World interactions: if Sim B, in the same tick, has another EA interaction (like "Compliment appearance", "Ask about day", or towards objects like "Cook dinner" or "Go to sleep") priority will still choose Sim B interactions first. This has been made to avoid overriding important behaviors. But the problem related to Tease, Seduce and other KW interactions is now solved. Also: "Ask to be invited over" you requested has been successfully implemented and it works correctly, at least by my testings, it's actually a very cool adding. You can now ask a Sim to be invited over their house. Edited May 26 by BiterBit 2
Gentlelovely Posted May 26 Posted May 26 14 hours ago, BiterBit said: Easiest way for now is downloading S3SE by Inge that is an excellent software to edit strings and to compare languages side to side! https://simlogical.com/ContentUploadsRemote/uploads/1947/ You can select "Open package" and look individually for "ONIKI_KinkyMod.package" that is the "main" package where the mod strings are, to gain a little confidence with the tool and understand how it works. When the package is open, usually strings are displayed in time order (or anyway, the first are mostly the oldest) so you'll want to scroll to the end of the list for my latests. Once the new string set is ready I'll share all the new strings here 😃 In the meantime, feel free to correct me even here already, if you noticed strange text in my screenshot or in the current 449 😂 If you need help with the tool, let me know Thank you, this seems easy enough to follow! I did see text that needed a little fixing, though your English is really good, and I'll post it once I get back home! Oh, Idk if it would help, but I forgot that I use this mod too by FloTheory, to make my Dom sit down at the table while the sub cooks and serves his meal to him. It makes it so easy and keeps the Dom from trying to get his own food instead of waiting or run off and do other things 1
BiterBit Posted May 26 Author Posted May 26 (edited) 15 minutes ago, Gentlelovely said: Thank you, this seems easy enough to follow! I did see text that needed a little fixing, though your English is really good, and I'll post it once I get back home! Oh, Idk if it would help, but I forgot that I use this mod too by FloTheory, to make my Dom sit down at the table while the sub cooks and serves his meal to him. It makes it so easy and keeps the Dom from trying to get his own food instead of waiting or run off and do other things God, this is an AMAZING mod itself and I love that the first pictures of the mod are actually CHAIRS repeated in time 😂😂 I may install this as well 🤔 Just to make Sims relax from time to time If you can, once you upload the new strings here, attach some kind of changelog (eventually) with just the string ID you edited so I know what needed a correction!! I yet have to study how to enhance integration for your dom/sub mods into Kinky World, receiving effects - there's a chance that with 450 you'll have to get along with "only" the new moodlets 🤣 I'll work on that as soon as I can! Note: do you use that other mod from last time to make your Sub cook, while the Dom waits? Or EA vanilla stuff? The "Cook for <Sim>" doesn't exist iirc in the base game, that's why I'm asking, so I have a clear picture! Edited May 26 by BiterBit 1
Gentlelovely Posted May 27 Posted May 27 (edited) 7 hours ago, BiterBit said: God, this is an AMAZING mod itself and I love that the first pictures of the mod are actually CHAIRS repeated in time 😂😂 I may install this as well 🤔 Just to make Sims relax from time to time If you can, once you upload the new strings here, attach some kind of changelog (eventually) with just the string ID you edited so I know what needed a correction!! I yet have to study how to enhance integration for your dom/sub mods into Kinky World, receiving effects - there's a chance that with 450 you'll have to get along with "only" the new moodlets 🤣 I'll work on that as soon as I can! Note: do you use that other mod from last time to make your Sub cook, while the Dom waits? Or EA vanilla stuff? The "Cook for <Sim>" doesn't exist iirc in the base game, that's why I'm asking, so I have a clear picture! It is an AMAZING mod! Sims are CONSTANTLY in motion so it's nice to be able to sit them down and have them wait until I'm ready to do something with them! This has become such an essential mod for me! I forgot to mention, a friend of mine walked me through how to remove the "relax" autonomy from the relax mod, because when I first tried it out, sims kept sitting down too much imo, and I'd rather have them relax be ONLY user directed because I do enjoy seeing them do things and make their own decisions when I'm not trying to set them up to do something, so if you'd like that too, I can give you the edited file. Okay, once I figure out how to get the changes, I'll do the changelog! It'll be my first time doing something like this, so hopefully I can do it well feel free to correct me too, you're the expert in these things, I'm just an eager noob🤣 And no worries! I can make do with the new moodlets, take your time! For my sism to cook I use this mod by Icarus_allsorts, but also como it with this mod so if both my Dom and sub is going to eat, I have the sub select herself and the Dom, and with the Dom already sitting, I can just cancel the relax interaction and the next interaction will be to eat the food, and it keeps him from getting up, moving around with his food to somewhere else. He remains seating and goes right into eating, it's awesome. Don't know if it's relevant, but I also use this mod that involves cooking by Ani. Edited May 27 by Gentlelovely 1
Gentlelovely Posted May 27 Posted May 27 (edited) I'm going through the strings now, and you're right, this tool seems very easy to use! I'll correct what needs correcting and send it to you! Also, once I correct things, am I able to change some of the wording for personal use in my game? I won't share it anywhere, promise! In the mean time, here's the corrections from the screenshots you shared with me: Feeling Strong: Looks like there's someone in Xavier's proximity who's.....a little Submissive (Removed extra words. The rest is fine!) Pleasure Trance: Feeling the strength of a Dominant Sim on Miraiah's body is another layer of pleasure. Many say it's like a spiritual trance (corrected the strength typo, and removed the extra "s" from the word say. The rest is fine!) Dominance Satisfaction: There's no greater satisfaction for a Dominant, than dominating a Submissive Sim (Changed the wording to be a little more smooth. The rest is fine!) The dialogue strip in the spoiler: Please break me Xavier! I need it harder! Cum inside me with everything you have! (this sequence makes a bit more sense and is smoother :D) Hope these corrections are okay. Also, my friend wanted me to ask you about the rape feature. She said weaker sims can't really defend themselves unless they have high fitness to fight off an attacker otherwise they have to hope someone calls the cops, and wondered if there was a way to give them like pepper spray for those that can't fight them off yet. No idea how that could even work or if it's even do-able, but I said I'd ask. Edited May 27 by Gentlelovely 1
BiterBit Posted May 27 Author Posted May 27 (edited) 3 hours ago, Gentlelovely said: I'm going through the strings now, and you're right, this tool seems very easy to use! I'll correct what needs correcting and send it to you! Also, once I correct things, am I able to change some of the wording for personal use in my game? I won't share it anywhere, promise! In the mean time, here's the corrections from the screenshots you shared with me: Feeling Strong: Looks like there's someone in Xavier's proximity who's.....a little Submissive (Removed extra words. The rest is fine!) Pleasure Trance: Feeling the strength of a Dominant Sim on Miraiah's body is another layer of pleasure. Many say it's like a spiritual trance (corrected the strength typo, and removed the extra "s" from the word say. The rest is fine!) Dominance Satisfaction: There's no greater satisfaction for a Dominant, than dominating a Submissive Sim (Changed the wording to be a little more smooth. The rest is fine!) The dialogue strip in the spoiler: Please break me Xavier! I need it harder! Cum inside me with everything you have! (this sequence makes a bit more sense and is smoother :D) Hope these corrections are okay. Also, my friend wanted me to ask you about the rape feature. She said weaker sims can't really defend themselves unless they have high fitness to fight off an attacker otherwise they have to hope someone calls the cops, and wondered if there was a way to give them like pepper spray for those that can't fight them off yet. No idea how that could even work or if it's even do-able, but I said I'd ask. Thanks again for providing the mods you use for that - I'll see what I can do about it About the strings: thanks as well. I have this stupid thing after years of speaking english where sometimes I swap the plural for words, where you typically add an "s", to verbs where the logic is inverted, like "Ocean > Oceans" but not "say > says", I feel kinda stupid when it happens. Every time. By the way: - Corrections are great, and if I understood them correctly, I will fix the actual strings in the STBL editor (all the ones you mentioned) - You can absolutely correct strings in your game and use them how you want, in any scenario, in any language. Do as you like it! They will appear as you edit them in your save - What I meant with "changelog" was something about providing the ID of the string you edited, that you can usually see in the left corner of the tool, like "0x542UD59102EA" or something like that - it helps me understanding which one have been edited without quoting the whole text, but in any case, do as you please! EDIT: Of course there won't be any ID for the new moodlet strings because they are new strings and they only exist in my file!! So if it's only those, I'll take as reference what you wrote above About the rape: yeah, as much as I'm trying to not edit that, I'll see what I can do. I think that, with keeping that in the mod, it's right that anyone deserves a chance to fight back, not only with the Athletic Skill. I would love to add a pepper spray or some kind of melee "weapon", the problem is that I don't have the bare minimum idea of how to create an animation and I typically leave that to the experts and the amazing creators. What I can do about the code, is creating a new setting that will allow users to set the chance (X-100) of winning the fight when it happens, so that you won't strictly need the Athletic Skill. IIRC, beside some specific traits, a fight is always started before the act, and I can add a customizable chance of winning it for the victim (if that's what your friend is actually asking). EDIT 2: For info, the actual weight for winning by the code is Martial Arts 65%, Athletic 35% of total chances EDIT 3: Sadly, for Masochist and Submissive Sims, there's no fight at all (for NPC rapists, not user prompts). It's programmed as a "NoFight=True". Edited May 27 by BiterBit 2
Gentlelovely Posted May 27 Posted May 27 9 minutes ago, BiterBit said: Thanks again for providing the mods you use for that - I'll see what I can do about it About the strings: thanks as well. I have this stupid thing after years of speaking english where sometimes I swap the plural for words, where you typically add an "s", to verbs where the logic is inverted, like "Ocean > Oceans" but not "say > says", I feel kinda stupid when it happens. Every time. By the way: - Corrections are great, and if I understood them correctly, I will fix the actual strings in the STBL editor (all the ones you mentioned) - You can absolutely correct strings in your game and use them how you want, in any scenario, in any language. Do as you like it! They will appear as you edit them in your save - What I meant with "changelog" was something about providing the ID of the string you edited, that you can usually see in the left corner of the tool, like "0x542UD59102EA" or something like that - it helps me understanding which one have been edited without quoting the whole text, but in any case, do as you please! EDIT: Of course there won't be any ID for the new moodlet strings because they are new strings and they only exist in my file!! So if it's only those, I'll take as reference what you wrote above About the rape: yeah, as much as I'm trying to not edit that, I'll see what I can do. I think that, with keeping that in the mod, it's right that anyone deserves a chance to fight back, not only with the Athletic Skill. I would love to add a pepper spray or some kind of melee "weapon", the problem is that I don't have the bare minimum idea of how to create an animation and I typically leave that to the experts and the amazing creators. What I can do about the code, is creating a new setting that will allow users to set the chance (X-100) of winning the fight when it happens, so that you won't strictly need the Athletic Skill. IIRC, beside some specific traits, a fight is always started before the act, and I can add a customizable chance of winning it for the victim (if that's what your friend is actually asking). You're very welcome! As I've said, it's the least I can do considering the astronomical amount of work you're putting into fixing this mod and adding asked for features. Anything else I can do, please do let me know I'm not skilled with doing coding stuff, but I can do some grunt work 😂 Don't feel stupid, at least you know a second language, lol, you're ten times smarter than me, I'm stuck knowing nothing but English🤭 I am having a blast changing these strings up, I did not expect to enjoy it so much, but it's so great to be able to change around titles and names, Dom vs Master depending on the safe file I'm using, the tone of the dialogue lines depending on what I'm in the mood for. I see why people get into modding and coding now. This is fun 😂so far using STBL I haven't really noticed anything in your original text that's incorrect or need editing, I'm still going through each line carefully, but your English is pretty great so I'm mostly poking around at this point. I'll grab the ID string if I see anything and get it back to you. Thank you for further explaining! I appreciate it! Yeah, she'd just like some kind of tool to even the playing field for weaker sims. She usually uses this mod by Nraas or this mod by Lost Pantheon and sometimes this mod by Dramatic-Gamer, but it's usually in revenge, so after the act has taken place. She's trying to find a way to prevent the attack sometimes instead of the weak sim always losing, then use the other mods to get revenge for the attempt as well. She has like a whole jail save file for her revenge games lol. I think a chance to win the fight would be helpful too. I don't want to impose on other people's gaming style though! If people would rather not have the chance of fight back at all you could toggle it or even leave me instructions to give to her to change the chance to fight. She's better at using s3pe than me 😅 whichever is easiest and acceptable for you as well. 2
Gentlelovely Posted May 27 Posted May 27 33 minutes ago, BiterBit said: EDIT 2: For info, the actual weight for winning by the code is Martial Arts 65%, Athletic 35% of total chances EDIT 3: Sadly, for Masochist and Submissive Sims, there's no fight at all (for NPC rapists, not user prompts). It's programmed as a "NoFight=True". Edited 4 minutes ago by BiterBit Oh wow, okay, let me give her those numbers! I'm sure she doesn't know about Martial Arts giving a 65% boost. I don't think she plays with masochist or submissive sims, she's the opposite of me, lol, but I'll let her know that too, thank you! 2
BiterBit Posted May 27 Author Posted May 27 (edited) 28 minutes ago, Gentlelovely said: You're very welcome! As I've said, it's the least I can do considering the astronomical amount of work you're putting into fixing this mod and adding asked for features. Anything else I can do, please do let me know I'm not skilled with doing coding stuff, but I can do some grunt work 😂 Don't feel stupid, at least you know a second language, lol, you're ten times smarter than me, I'm stuck knowing nothing but English🤭 I am having a blast changing these strings up, I did not expect to enjoy it so much, but it's so great to be able to change around titles and names, Dom vs Master depending on the safe file I'm using, the tone of the dialogue lines depending on what I'm in the mood for. I see why people get into modding and coding now. This is fun 😂so far using STBL I haven't really noticed anything in your original text that's incorrect or need editing, I'm still going through each line carefully, but your English is pretty great so I'm mostly poking around at this point. I'll grab the ID string if I see anything and get it back to you. Thank you for further explaining! I appreciate it! Yeah, she'd just like some kind of tool to even the playing field for weaker sims. She usually uses this mod by Nraas or this mod by Lost Pantheon and sometimes this mod by Dramatic-Gamer, but it's usually in revenge, so after the act has taken place. She's trying to find a way to prevent the attack sometimes instead of the weak sim always losing, then use the other mods to get revenge for the attempt as well. She has like a whole jail save file for her revenge games lol. I think a chance to win the fight would be helpful too. I don't want to impose on other people's gaming style though! If people would rather not have the chance of fight back at all you could toggle it or even leave me instructions to give to her to change the chance to fight. She's better at using s3pe than me 😅 whichever is easiest and acceptable for you as well. So, this is what I'm thinking, tell me if it makes sense to you as well. Today, legacy code does this: - If a rape is manually prompted, usually a Fight is always started; if rape is started from a Situation (therefore activating "Services" for NPC Sims around the town) Masochists and Submissive don't fight back. Don't ask me why - When a fight is started, there are a lot of variables calculated all together, like energy, tiredness, skills, being a woman/man, things like that, that at the end score a result like "points for victim <> points of attacker". Today, this is highly unbalanced for victims, despite Athletic and Martial Arts have an impact. My idea is (beside moving Services toggle inside the Rape menu, so it doesn't appear in the general Services menu): - Having a toggle to decide whether Masochist and Submissive Sim will still start a fight where today the code says "they don't fight", e.g. in Services situation - Having a new setting that, when the code decides the victim would lose as per the legacy balance calculations, applies a bonus (0-100) to invert the results. This way, legacy "default" stays the same, but if anyone wants to, a bonus is applied to victims of any kind, that in case of loss (decided by legacy) they will now have a 0-100 bonus of winning the fight when they were supposed to lose in the first place (and this happens a lot). This can effectively be combined with any other mod that allows weapons or to kill your Sims, so that after winning the fight you get your further revenge. Does this make sense to you? In any case: thanks for the English. I really love this language, I kinda think in English a lot as well, spontaneously at this point 😂 And one of my dreams is traveling to USA one day. As soon as I have enough money! I feel so soul bonded to american culture. Edited May 27 by BiterBit 2
Gentlelovely Posted May 27 Posted May 27 2 minutes ago, BiterBit said: So, this is what I'm thinking, tell me if it makes sense to you as well. Today, legacy code does this: - If a rape is manually prompted, usually a Fight is always started; if rape is started from a Situation (therefore activating "Services" for NPC Sims around the town) Masochists and Submissive don't fight back. Don't ask me why - When a fight is started, there are a lot of variables calculated all together, like energy, tiredness, skills, being a woman/man, things like that, that at the end score a result like "points for victim <> points of attacker". Today, this is highly unbalanced for victims, despite Athletic and Martial Arts have an impact. My idea is (beside moving Services toggle inside the Rape menu, so it doesn't appear in the general Services menu): - Having a toggle to decide whether Masochist and Submissive Sim will still start a fight where today the code says "they don't fight", e.g. in Services situation - Having a new setting that, when the code decides the victim would lose as per the legacy balance calculations, applies a bonus (0-100) to invert the results. This way, legacy "default" stays the same, but if anyone wants to, a bonus is applied to victims of any kind, that in case of loss (decided by legacy) they will now have a 0-100 bonus of winning the fight when they were supposed to lose in the first place (and this happens a lot). This can effectively be combined with any other mod that allows weapons or to kill your Sims, so that after winning the fight you get your further revenge. Does this make sense to you? In any case: thanks for the English. I really love this language, I kinda think in English a lot as well, spontaneously at this point 😂 And one of my dreams is coming to USA one day. As soon as I have enough money! I feel so soul bonded to american culture. - Definitely makes sense to move the service toggle in the rape menu. - Yes to the toggle for Masochist and Submissive sims, as being masochistic and sub does not mean you don't fight back or fold when random violence happens to you. Also, the toggle keeps from stepping on anyone else's toes on how they enjoy their game I am all for choice! - Super yes to the setting that would add a bonus with a setting! I know she'd really love seeing weaker sims beat up their attackers before their attack can go through, and again, it leaves the choice up to the player, another plus! Makes perfect sense, thank you for explaining and being willing to add changes. She's going to be so excited! Take your time, I've added a lot on your plate just by myself (sorry about that 😅I get so excited about things so feel free to tell me to chill!) so take your time on this, we can happily wait for if or whenever you get round to this. You're very welcome! I love the English language too, it's so versatile and creative. I'm always around if you need any English help, so don't hesitate. Funny enough, I have another online friend that says she thinks in English rather than her native language now too😂so I guess it's a common thing when you've got to two languages taking up space in your mind. That second one starts to seep in over time 🤭 Well I hope you achieve your dream of coming here, hopefully at a less chaotic time than is happening right now😅what is your native country if you don't mind me asking? 2
BiterBit Posted May 27 Author Posted May 27 (edited) 30 minutes ago, Gentlelovely said: - Definitely makes sense to move the service toggle in the rape menu. - Yes to the toggle for Masochist and Submissive sims, as being masochistic and sub does not mean you don't fight back or fold when random violence happens to you. Also, the toggle keeps from stepping on anyone else's toes on how they enjoy their game I am all for choice! - Super yes to the setting that would add a bonus with a setting! I know she'd really love seeing weaker sims beat up their attackers before their attack can go through, and again, it leaves the choice up to the player, another plus! Makes perfect sense, thank you for explaining and being willing to add changes. She's going to be so excited! Take your time, I've added a lot on your plate just by myself (sorry about that 😅I get so excited about things so feel free to tell me to chill!) so take your time on this, we can happily wait for if or whenever you get round to this. You're very welcome! I love the English language too, it's so versatile and creative. I'm always around if you need any English help, so don't hesitate. Funny enough, I have another online friend that says she thinks in English rather than her native language now too😂so I guess it's a common thing when you've got to two languages taking up space in your mind. That second one starts to seep in over time 🤭 Well I hope you achieve your dream of coming here, hopefully at a less chaotic time than is happening right now😅what is your native country if you don't mind me asking? Oh, my native country is the pepperoni and mozzarella country. I'm from Italy 😂 But I love so much English and american culture. I kinda watch everything in English (I had orgasms lately with The Boys, especially on season finale) and I don't even appreciate voice overs in my own language anymore. Actually in any language at this point. There's so much adding to the original slang, meaning of things, etc. Feel free to correct me anytime btw if you notice some stupid thing written or said in English 😂 By the way: don't worry about adding "more to the plate", I'm actually here for this and I like doing this. This is a huge project and I like to take care of it, listening to people and keeping the mod (and the game) alive. What I did with ReFiner as well gave me so much satisfaction and sense of meaning. This has been one of the funniest and amazing things I've done in my life (for how fun or reductive that may sound), in the meaning of feeling very happy about how I changed this mod through time. I'm pretty excited for the "Scan for animation packages" feature that is a crazy ass adding for its logic, in 450. You're also one of the kindest users here on the platform, so I never mind you asking or commenting. Violence also needed a modern patch as well. You know, I'm clearly pro-choice as well, and in time I added a toggle for mainly everything you can see and that I added. I just wanted to avoid leaving too much "choice" on violence mechanics, because I don't like proposing violence or making it "fun". But that would go against the spirit of the mod and against something that is already available, not introduced by me. I guess the best choice is just to still leave choices, but changing defaults for fresh saves and the overall design is the best thing to do. If I manage to do everything in 450, I'm going to add a legacy toggle as well for undress during sleep like you asked days ago, and the disciplinary spank, that I don't like at all, but that is still a legacy behavior that cannot be overwritten just because I think so, like spauldo said some comments ago. I mean - I didn't of course remove it, it's still in the "Mean..." bucket, but I added a negative LTR caused by performing it. I definitely had a LTR drop down in my childhood for evil spankings (lmao). But still. The violence section will be overhauled as well to include all of this, with correct defaults provided for whoever is new to Kinky World and doesn't have to look at violent things just at a fresh save. I kinda had a look at many comments online throughout the years, where people said that only because there were violent mechanics, they would have never downloaded Kinky World, and that's really a shame. But it's still right to understand that it's a very old optional mechanic and not a default. I think Kinky World is one of the greatest and biggest mods out there, and I used to always think this long before I put my hands on its code. Edited May 27 by BiterBit 2
Gentlelovely Posted May 27 Posted May 27 10 minutes ago, BiterBit said: Oh, my native country is the pepperoni and mozzarella country. I'm from Italy 😂 But I love so much English and american culture. I kinda watch everything in English (I had orgasms lately with The Boys, especially on season finale) and I don't even appreciate voice overs in my own language anymore. Actually in any language at this point. There's so much adding to the original slang, meaning of things, etc. Feel free to correct me anytime btw if you notice some stupid thing written or said in English 😂 By the way: don't worry about adding "more to the plate", I'm actually here for this and I like doing this. This is a huge project and I like to take care of it, listening to people and keeping the mod (and the game) alive. What I did with ReFiner as well gave me so much satisfaction and sense of meaning. This has been one of the funniest and amazing thing I've done in my life (for how fun or reductive that may sound), in the meaning of feeling very happy about how I changed this mod through time. You're also one of the kindest users here on the platform, so I never mind you asking or commenting. Violence also needed a modern patch as well. You know, I'm clearly pro-choice as well, and in time I added a toggle for mainly everything you can see and that I added. I just wanted to avoid leaving too much "choice" on violence mechanics, because I don't like proposing violence. But that would go against the spirit of the mod and against something that is already available, not introduced by me. I guess the best choice is just to still leave choices, but changing defaults for fresh saves and the overall design is the best thing to do. If I manage to do everything in 450, I'm going to add a legacy toggle as well for undress during sleep like you asked days ago, and the disciplinary spank, that I don't like at all, but that is still a legacy behavior that cannot be overwritten just because I think so, like spauldo said some comments ago. I mean - I didn't of course remove it, it's still in the "Mean..." bucket, but I added a negative LTR caused by performing it. The violence section will be overhauled as well to include all of this, with correct defaults provided for whoever is new to Kinky World and doesn't have to look at violent things just at a fresh save. I think Kinky World is one of the greatest and biggest mods out there, and I used to always think this long before I put my hands on its code. Oh wow, Italy is a beautiful country! I've always wanted to visit your culture is beautiful too🤭 The Boys!! It's been so long since I watched that show (I'm not big on shows and movies much to my friend's horror, lol) but The Boys is a show I genuinely enjoyed watching! It's soooo good! I feel the same way when I watch anime or foreign movies, so much gets lost in the original language that I tend to prefer subtitles than the voice overs if it's available. Drives my bestie crazy, lol. He can't stand subtitles, everything must be dubbed or voice over. Okay, will do! But truly, for the most part, your English is spot on. I'm glad to hear that! I was worried you'd get tired of seeing my name in the chat with another crazy idea for KW 🤭I never want to come off as pushy or hogging your time from others in the chat that may like something changed too or don't like what I'm suggesting and feel upset about it. I know how carried away I can get when I'm passionate about something or having too much fun with an idea. Thank you though, I'm glad I'm not bugging you too much. I don't think that's reductive at all. We all have things that personally gives us satisfaction, big or small, and there's nothing wrong with being proud of it and you certainly have a lot to be proud about! I haven't gotten around to Refiner yet, though I saved it on MTS, I'm worried about blowing up my mods folder, again, for the millionth time, lol. I have a lot of script mods, so trying to make sure things don't conflict is tough. I want to try and add Refiner after I finish setting up my world the way I want it for a long play, as well as finally sit down and understand nraas setting a lot better than I have. I'm JUST beginning to learn about the Caste system and how I can create world dynamics with it. This guy on tumblr was helpful enough to give me a little tutorial on it and gave me a video to watch. Aww, thank you! You're very kind yourself! I don't think I've met a modder that was as accommodating and helpful as you before. You really take the time to hear us in the comments and tune things to satisfy so many people, it's unique for me to see that, and it's appreciated so much!❤️❤️❤️ That is so true and I like how you phrased that. KW was definitely due for a modern patch of the violence, and that's understandable and commendable of you to try and keep the baseline of KW's roots while also adding a bit of modern minded morality to the game. It's a very fine line but you're walking it very well and making your stance on one side of the other known. It's as perfect of a response as I've seen to sensitive material mods, usually modders go scorched earth and the mod becomes unrecognizable 😅Definitely happy you're the one that picked it up🥳 Crossing my fingers for 450 going smoothly, though saying again, take your time, I am a very patient gal😄and I think that's a great compromise for keeping that feature despite your dislike of it, and I think it's a downside that should have come in the legacy, so kudos for fixing that! And that is so considerate, to clean up the main settings area for new comers. KW features can be a LOT, I've had years to get used to seeing things right up front, so for those to be moved to their own subsection is a great choice I believe. I think so too! KW for all it's faults and questionable choices, really is a great mod, one of the best out there, we are 100% in agreement there 2
Advercius Posted May 27 Posted May 27 Long time lurker, first time finally posting. I just wanted to say, thank you for keeping this mod alive. I have not yet tested but just downloaded your newest release - v0.9.4 I already feel strongly in favor of your initial changes in the first release you posted - particularly in allowing for user control engaging in woohoo animations. Using the legacy KW release, it can be frustrating and time-consuming to build up Sims towards accepting woohoo, and many times the rejected interactions are contradicting to each other - such as both sims having a horny mood but one or both continue to reject the woohoo engagement. So, if your build is as stable as it seems.. I will gladly be replacing my old KW with this enhanced release. I just wanted to chime in and say thanks for all of the effort you are putting into this mod. 2026 and Sims 3 is still king of the castle! 2
BiterBit Posted May 27 Author Posted May 27 14 minutes ago, Advercius said: Long time lurker, first time finally posting. I just wanted to say, thank you for keeping this mod alive. I have not yet tested but just downloaded your newest release - v0.9.4 I already feel strongly in favor of your initial changes in the first release you posted - particularly in allowing for user control engaging in woohoo animations. Using the legacy KW release, it can be frustrating and time-consuming to build up Sims towards accepting woohoo, and many times the rejected interactions are contradicting to each other - such as both sims having a horny mood but one or both continue to reject the woohoo engagement. So, if your build is as stable as it seems.. I will gladly be replacing my old KW with this enhanced release. I just wanted to chime in and say thanks for all of the effort you are putting into this mod. 2026 and Sims 3 is still king of the castle! Thanks dude, I really appreciate your feedback, a lot! And I hope you can enjoy every new content. NPC logic for controllable Sims never made sense to me, and I read about people complaining about it for years when it was simple enough to implement. Later in time I understood that High autonomy was made to make that intentional (so they react to your orders) - but it still didn't make sense in my opinion, it goes against every The Sims game logic ever existed. This was actually implemented in 443, my very first build, but if you scroll down the main post, I added several things to Kinky World - with more to come. Usually, after every change, I test the mod a lot before releasing it, because I want it to be stable and "perfect", and I play with it myself, but the last word is of course the community one. As you may see, a lot of tweaks have been made to performances as well, so that the mod can run way more smoothly than it did before - and with a lot more to come in 450, where another wave of performance has been implemented. I agree, btw: Sims 3 still reigns over overything and in my opinion is the best Sims game of the series. If you ever find yourself in the mood for it, give a try to ReFiner as well, my other mod, to enhance "poliamory" and many other things. I've built it simultaneously to Kinky World and it's fully compatible. Always open to feedback - so feel free to report everything you want. Thanks again for your comment 1
BiterBit Posted May 27 Author Posted May 27 1 hour ago, Gentlelovely said: Oh wow, Italy is a beautiful country! I've always wanted to visit your culture is beautiful too🤭 The Boys!! It's been so long since I watched that show (I'm not big on shows and movies much to my friend's horror, lol) but The Boys is a show I genuinely enjoyed watching! It's soooo good! I feel the same way when I watch anime or foreign movies, so much gets lost in the original language that I tend to prefer subtitles than the voice overs if it's available. Drives my bestie crazy, lol. He can't stand subtitles, everything must be dubbed or voice over. Okay, will do! But truly, for the most part, your English is spot on. I'm glad to hear that! I was worried you'd get tired of seeing my name in the chat with another crazy idea for KW 🤭I never want to come off as pushy or hogging your time from others in the chat that may like something changed too or don't like what I'm suggesting and feel upset about it. I know how carried away I can get when I'm passionate about something or having too much fun with an idea. Thank you though, I'm glad I'm not bugging you too much. I don't think that's reductive at all. We all have things that personally gives us satisfaction, big or small, and there's nothing wrong with being proud of it and you certainly have a lot to be proud about! I haven't gotten around to Refiner yet, though I saved it on MTS, I'm worried about blowing up my mods folder, again, for the millionth time, lol. I have a lot of script mods, so trying to make sure things don't conflict is tough. I want to try and add Refiner after I finish setting up my world the way I want it for a long play, as well as finally sit down and understand nraas setting a lot better than I have. I'm JUST beginning to learn about the Caste system and how I can create world dynamics with it. This guy on tumblr was helpful enough to give me a little tutorial on it and gave me a video to watch. Aww, thank you! You're very kind yourself! I don't think I've met a modder that was as accommodating and helpful as you before. You really take the time to hear us in the comments and tune things to satisfy so many people, it's unique for me to see that, and it's appreciated so much!❤️❤️❤️ That is so true and I like how you phrased that. KW was definitely due for a modern patch of the violence, and that's understandable and commendable of you to try and keep the baseline of KW's roots while also adding a bit of modern minded morality to the game. It's a very fine line but you're walking it very well and making your stance on one side of the other known. It's as perfect of a response as I've seen to sensitive material mods, usually modders go scorched earth and the mod becomes unrecognizable 😅Definitely happy you're the one that picked it up🥳 Crossing my fingers for 450 going smoothly, though saying again, take your time, I am a very patient gal😄and I think that's a great compromise for keeping that feature despite your dislike of it, and I think it's a downside that should have come in the legacy, so kudos for fixing that! And that is so considerate, to clean up the main settings area for new comers. KW features can be a LOT, I've had years to get used to seeing things right up front, so for those to be moved to their own subsection is a great choice I believe. I think so too! KW for all it's faults and questionable choices, really is a great mod, one of the best out there, we are 100% in agreement there Thanks again for your support 🙏❤️ Don't worry about trying ReFiner, it's ok to prevent things from going down when you already have a full list of mods. The important thing to know is that I've built it in compatibility mode to Nraas and of course to Kinky World 1
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