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Oniki's Kinky World Build 451 v0.9.7 - LoversLab Edition [BiterBit's QoL]


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Posted
10 minutes ago, licentious luiza said:

TYSM for the long needed update, darling! sending you my love and gratitude 💕
i'd like to ask for some help, too. i'm using boringbones' classic sims revival and there's a hygiene mod which conflicts with kinky mod. problem is, i can't find this setting in neither of the .package files. by looking at the source code, i DID see the file that may be my problem, but i also don't know how to turn the source code into a .package file from there. i also just disabled woohooer, so if that was causing any problems, they're gone.

what should i do? 🙃 

ScriptError_licentiousluiza__05-08-2026__22-12-03__8FD69238.txt 14.47 kB · 1 download

 

Hi Luiza and thank you for your appreciation and feedback!

 

From what I'm seeing from your log (where WooHooer still results in being enabled) the main issue is not easily solvable sadly :(

 

It appears that, in your game, washing hands on a Sink is going on conflict in Kinky World causing a crash of the execution, presumably because you're using a mod like Classic Sims Revival that reinjects (or edits) a class that is inherent to sinks. That way, while you play, many hygiene interactions can effectively cause a crash.

 

This isn't solvable in an easy way because Kinky World by design injects many default/vanilla interactions, including the one on sinks :( 

 

Try first updating to the latest version of CSR and see if there's any difference, otherwise just have a test without that mod and look up to see if it works; as of now I can't do anything about this mod conflict 💔

Posted
3 hours ago, BiterBit said:

So now they don't exist any longer in any language!! I also translated to German, Russian, Italian and Portuguese every new content string that was added along 447!

 

As per the bestialities - I completely understand! Would you mind if I just copy at least the english reference string so it doesn't appear as pure raw code in game for German players?

GREAT, thank you very much !

As of the PET strings : I said only, that I not translated them, but they should be in the GER localization in ENG language. Think there is no need for action so far 🙂 

 

-AND-

The 217 Clydie anims file is the current one I have uploaded. But should come up with a small update soon. (Have not much time to make animations lastly)

Posted
3 hours ago, BiterBit said:

 

Hi Luiza and thank you for your appreciation and feedback!

 

From what I'm seeing from your log (where WooHooer still results in being enabled) the main issue is not easily solvable sadly :(

 

It appears that, in your game, washing hands on a Sink is going on conflict in Kinky World causing a crash of the execution, presumably because you're using a mod like Classic Sims Revival that reinjects (or edits) a class that is inherent to sinks. That way, while you play, many hygiene interactions can effectively cause a crash.

 

This isn't solvable in an easy way because Kinky World by design injects many default/vanilla interactions, including the one on sinks :( 

 

Try first updating to the latest version of CSR and see if there's any difference, otherwise just have a test without that mod and look up to see if it works; as of now I can't do anything about this mod conflict 💔

thank you for the swift reply, and for the clarifications!

fortunately, boringbones has divided his mod into sections and i can easily just swap that part of his mod off. no biggy! 😃

Posted
19 minutes ago, licentious luiza said:

thank you for the swift reply, and for the clarifications!

fortunately, boringbones has divided his mod into sections and i can easily just swap that part of his mod off. no biggy! 😃

 

That's nice!! Let me know if it works then, after removing the incompatible module :D

 

I hope you can enjoy new builds!!

Posted (edited)

Hi friends!

 

After many testings, 447 is finally out!

 

I updated the main post and uploaded 2 new files (MULTI and FULL-EN, as usual), this time with updated and refined strings, especially for Italian, English, Portuguese, German and Russian!

 

I'll summarize again every change I remember and that I traced down along my work, adding also what I didn't add before (like Diseases) :

 

 - Plumbots code have been rewritten entirely: you will be allowed to have kinky interactions with Plumbot only with Sex Bot Chip installed, and you will be able to produce that chip instantly once you unlock level 7 of the Bot building skill. You will still have to find required materials! Once they'll only have this chip installed, they will be able to get pregnancy (under toggle), arousal levels, autonomy and some kind of "always accept" behavior. This will only be until you install "Ability to feel" or "Ability to love" that will give them some kind of consciousness, and therefore ability to decide for themselves, depending on scoring etc., like for humans!

 

- A new toggle will also allow SimBots now, that have been excluded from this mod for many years. A huge work has been made to improve their behaviors, their moodlets, and their outfit logic to make their kinky parts appear when they are needed!

 

- Imaginary Friends will also be always allowed (even when not real yet) under a new toggle! Mind the fact that they can actually get people pregnant 😅

 

- A lot of new toggles to customize your playthroughs have been implemented, with arousal management, more spontaneous exhibition, more spontaneous selfies, exhibition motive multiplier, and more! You will be able now, like never before, to decide how much the "Long Term Arousal" (background level) can actually influence the "Short Term Arousal" (classic one) so that your Sims (and every Sim) can get aroused even without any particular or specific human interaction (if you want).

 

- A new moodlet toggle is available if you want to disable the "Morning Wood" behavior! A big patch has also been made on "Desperate Lover", that could not be disabled even in "False/Disabled", producing notification and moodlets no matter what! "Loves Sex" radar has also been patched, now disabling the toggle actually hides the radar!

 

- Sex Skill Journal has been overhauled completely! Now you can see how many events and partners you scored for each category, and a dedicated section to partners that includes virginity and "type" of partners, robots, futanari and creatures included! Prostitute section will not appear anymore, unless you actually have earnings or you work as one, and you will be able to see the intrauterine sperm in womb of your latest partners!

 

- Birth Control Pill has been overhauled, so that you can actively take it now in any menstrual cycle phase, including ovulatory (fertile period), so that it will skip it instantly (if you want), allowing you to also take the pill right after woohooing, so that fertility state is skipped!

 

- Hole in the wall has been almost completely rewritten from scratch: it was pretty much broken in any possible behavior. There will be a new section in Global Settings to allow to customize your experience with the hole! So max time allowed, failsafe max time, ignore skills or exhibition, make your joiner always accept and a lot more!

 

- Kinky Traits have been patched and enhanced! When you earned some traits like Woohooer (Loves Sex) it could happen that you could lose a vanilla CAS trait because of legacy code (that used to remove the "worst"), now it doesn't happen anymore! You can also now decide percentage of total population to spread traits to, and disable the traits picker dialog for when you change Sim or go to the skill tab!

 

- Hydration for mermaids and hygiene for humans now are restored correctly during woohoo sequences in showers and baths!

 

- Underwear system has also been almost entirely rewritten, because it didn't work at all! Sims will now correctly wear panties and bras, will now correctly show them or remove them, and wear it back when possible! Autonomy will also allow Sims to grab fresh underwear every once in a while!

 

---- NEW ----

 

- New "Cure All Diseases" interaction on the hospital, tunable in Settings > Diseases (you can choose the price), that will now finally allow you to instantly cure any kind of disease (5 hours rabbithole). At great request (hoping it was fine for everyone of you) I renamed "AIDS" in every language with a more "The Sims" name, something like "The Terrible One". @mrph I look forward on your feedback about this 🤣

 

- New "Show Body Properties" interaction that will easily tell you the body properties of the Sim in question, in a readable way (including wearing panties, bra, curvy etc.)

 

- As much as I forgot, in latest builds I introduced a "Change Gender Preferences" feature in "Kinky World..." per-Sim on click, that allows you to change specific per-Sim preferences!

 

- To anyone's attention: Arousal has been overhauled in a way to make it more accessible. Current code defines LTA (Long Term Arousal) as an arousel level that slowly rises in background, and that now has its own multiplier you can choose. You now also have a LTA influnce to STA (Short Term Arousal) that has never been enabled until now: it will allow you to escalate your STA levels based on how much LTA you currently have. STA usually increase with social interactions or naked broadcaster, if you enable LTA influence, it will slowly rise with time (in any case and for all Sims).

 

There's probably more but I forgot, as usual 😅 I'll update the changelog as soon as I can, and as always, the source code is included!

 

Many many thanks to @anton557, @Clydie and @bruhlovar69 for their STBL support and to anyone who showed love and appreciation!!

 

I hope you can all enjoy, and again, as always, please let me know if anything is not working as expected!

 

NOTE: I will keep noting suggestions, fixes and TODOs, but I think I need a little vacation right now 🤣

Edited by BiterBit
Posted

@BiterBit

Thank you so much, my friend!
I really appreciate your work and dedication! I look forward to your return.

 

Over these few builds, you've moved KW forward, adding and fixing so many things. The best content is the kind that truly meets people's interests, not just the author's. The most important thing is that you're open—you listen to others and respond to their requests, not just in words, but in action! By sacrificing your time and energy, you respond quickly and do everything you can to help. That says a lot!

 

I sincerely hope you don't lose interest in this game and this mod.
I wish you a good rest, good health, and new achievements!
You deserve it!

Posted
2 hours ago, licentious luiza said:

image.png.25c0324ba94711fb6f33993233be4b32.png

good sir, let me tell you... this BEE-AUTIFUL explanation right here is a SIGHT for sore eyes! thank you so much for the descriptions added!!!!! 🥰🤩

 

You are welcome! 🙏❤️

 

I'm very happy you are all enjoying! I implemented description dialogues where I could, you'll also find them in LTA/STA settings :D

 

I'm always gonna do that wherever a form prompt is needed, and eventually in the future even in existing older ones (whenever I'll have time to)

Posted (edited)

Could you test the school's work? I play in bridgport for a teenager. I see that the school starts at 9, but in fact at 14. Maybe a conflict with some NRASS mod, but I'm not sure.

 

UPD: I still don't understand why it's happening. I made the reset city in Master Controller, now when the game is 7:00, the school day is transferred to the next day and so infinity. Maybe it's due to the fact that in KW there is a "Summer holidays" feature and somewhere a conflict of mods. In the game for the moment summer season. The school bus, which is at 8:00, is also missing. The character does not attend school and because of this, academic performance decreases and parents punish the teenager.

Edited by anton557
Posted (edited)
6 hours ago, anton557 said:

Could you test the school's work? I play in bridgport for a teenager. I see that the school starts at 9, but in fact at 14. Maybe a conflict with some NRASS mod, but I'm not sure.

 

UPD: I still don't understand why it's happening. I made the reset city in Master Controller, now when the game is 7:00, the school day is transferred to the next day and so infinity. Maybe it's due to the fact that in KW there is a "Summer holidays" feature and somewhere a conflict of mods. In the game for the moment summer season. The school bus, which is at 8:00, is also missing. The character does not attend school and because of this, academic performance decreases and parents punish the teenager.

 

I'm checking this right now (with only KW installed with ReFiner) and I'll let you know.

 

As of now I just looked at the code and found out that KW doesn't override EA in school times, so it's expected to be identical to the vanilla game.

 

I'll update you

 

EDIT: I'm in Bridgeport (for testing) and on the second day of my save, with my current household that has 4 different teens (2 + 2 siblings). Everything is working as expected:

 

image.png.6bbd789c1ced3534bfd59203d8aba01a.png

 

It's monday, it's 8 AM, the bus is there and every single one of my 4 teens is going in the bus to get to school. I'm going to test the whole week, but it's very likely that you may be using some other mod that cleans up vehicles and alters School Career parameters, that for Bridgeport is considered "downtown", like these ones:

 

StartTime = 9, DayLength = 8
DowntownWakeupTime = 7, DowntownStartTime = 9, DowntownDayLength = 8
DaysToWork = lun–ven (M,T,W,R,F)

 

Considering KW is not altering these values, you probably have other mods that are!

 

EDIT 2: Things may change if you are using KW "High School" setting. In this case as well, KW does not alter normal clock for school (it's still 9AM/5PM) but I may test it just to be sure. Are you playing with that setting enabled?

 

EDIT 3: I tried enabling the "High School" setting, and still everything worked as expected, with the exception of an error notification that was indicating that no school was actually assigned (it needs to be added and registered manually); in its absence, the bus was still arriving at 8 AM and the teens were being dropped to the normal high school in Bridgeport.

 

I think this is a conflict issue!

 

EDIT 4: With summer holidays toggle set to Enabled/True, KW considers every day in Summer as a free/holiday day, so teens won't go to school, the bus won't carpool them. Academic performances shouldn't decrease (and parents should not react, in theory) so it's possible that this is again a conflict if you're using that toggle. As soon as I can, I will also test this toggle ON to fully understand its behavior!

 

EDIT 5: I tried the high school enabled and the "Summer Holidays" enabled as well, and everything worked as expected: no bus, I had the "It's holiday!" description in the career tab for teens and the "Starts in: X days" in the very first moment, because it delays the start to Fall. No downgrade in academic performances and no parent scolding! The only thing I did (for now) was changing the STBL notification in code for when you enable High School but there's still no school registered! It wasn't working before my fix

 

Keep in mind that enabling "High School" changes the school time from 9:00 AM/2:00 PM to 9:00 PM/5:00 PM, presumably to allow you more time in the new roleplay situation. So if in that range you're not at school, it counts as skipping school. But the point is that in my testings, if you don't register any school, Sims will still go to regular school, even with the "Summer Holiday" enabled and with carpool bus included (9:00AM/5:00PM); while instead if actually register a lot as a new school, there will be actual holidays until the Fall season comes (and in any case, with new ranges 9:00AM/5:00 PM)!

Edited by BiterBit
Posted

   [A62] 0x59F1EE648C7446A8: My turn to get fucked now! And I've seen how good you are already, I know you won't disappoint!

 

 

This remains in EN but not in MULTI. Which one is newer?

Posted
15 minutes ago, jung0321 said:

   [A62] 0x59F1EE648C7446A8: My turn to get fucked now! And I've seen how good you are already, I know you won't disappoint!

 

 

This remains in EN but not in MULTI. Which one is newer?

 

This is very very strange. MULTI has 3110 strings in my STBL editor while FULL-EN has 3111 strings.

 

I have no clue why the MULTI is missing the 0x59F1EE648C7446A8 string where it is supposed to be or what is causing this, it makes no sense. :/

 

Especially considering I've never even edited that line.

 

You can consider FULL-EN as "the newer one" but they are the same mod version, MULTI is just missing a string and I don't know why.

 

I'll update the file as soon as I can so they actually match!

Posted (edited)

Thanks @jung0321 for letting me know.

 

I just updated a new file version (0.9.1) as a ZIP, removing the old ones, that once extracted, contains directly the two mod versions (so I keep having only one file updated on the post, per version).

 

Please, once you extract the ZIP, only copy and paste one version of your liking, MULTI or FULL-EN, and not both.

 

NOTE: 0.9.1 adds only a new notification behavior (fixed) for "SchoolLocation.AssignStudents:NoSchoolRegistered" (when you enable the "High School" setting) that now clearly specifies what you need to do.

 

image.png.199da4813b047ab5c9829b8af220a682.png

 

In addition, there's also added strings for Italian, the fixed key the was missing in every language (now also translated where I could - 0x59F1EE648C7446A8) and new imported language (Japanese) thanks to @Negative-Andy!

 

In case of update, still remember to delete scriptCache.package!

 

EDIT: Reuploaded the ZIP correctly at 2:55 PM (Italy Time) because in English strings the School notification wasn't correctly updated comparing to other languanges and I translated it to Japanese as well:

 

Kinky World cannot assign students: no school lot has been registered!

Create or choose a valid community lot, place the required items, and then register it as a school.

You will need:

- EP University Life
- At least one blackboard, whiteboard, or digital whiteboard
- At least one dining table

Until you register such a lot, this warning may appear when Kinky World attempts to assign students again!

 

EDIT 2: As per the comments below, 0x59F1EE648C7446A8 shouldn't have been in any STBL set because it's a wrongly added string that belongs to Clydie's animation packages and not to Kinky World itself! So it has been correctly removed from the MULTI and from the FULL-EN version!

Edited by BiterBit
Posted
3 hours ago, jung0321 said:

 [A62] 0x59F1EE648C7446A8: My turn to get fucked now! And I've seen how good you are already, I know you won't disappoint!

 

 

This remains in EN but not in MULTI. Which one is newer?

 

2 hours ago, BiterBit said:

This is very very strange. MULTI has 3110 strings in my STBL editor while FULL-EN has 3111 strings.

 

I have no clue why the MULTI is missing the 0x59F1EE648C7446A8 string where it is supposed to be or what is causing this, it makes no sense. :/

 

Especially considering I've never even edited that line.

 

You can consider FULL-EN as "the newer one" but they are the same mod version, MULTI is just missing a string and I don't know why.

 

I'll update the file as soon as I can so they actually match!

Guys, this is a string out the Clydie_Animations what should be deleted in the KW Strings as stated some posts above.

So, the "multi" should be the correct one.......

 

Many thanks for the update !

Will provide an update for the GER localization soon too !

 

Posted
Just now, Clydie said:

 

Guys, this is a string out the Clydie_Animations what should be deleted in the KW Strings as stated some posts above.

So, the "multi" should be the correct one.......

 

Many thanks for the update !

Will provide an update for the GER localization soon too !

 

 

DAMN this explains everything.

 

I feel like I'm pretty stupid today, might have been my night shift from last night 😂

 

I'll reupdate the file as soon as I come home!

Posted (edited)

image.png.aafb09e40482e7960c3bd958e5e90bf2.png

 

What is that up there in the top left of the picture? My girl wanted to fuck her daughter while she was sleeping—apparently, that’s not possible anymore. At least not the way I remember it from a much older version. :(

 

 

image.jpeg.c118c570f27c7cc2f3d0c4d2cb15584c.jpeg

 

 

Since when is vaginal sex with a flaccid penis considered acceptable? My girl has turned into a shemale.

 

Speaking of shemales! She is still a girl—so why does Kinky identify her as a guy? Because the text prompts that keep popping up repeatedly in the top right corner are clearly designed for guys. :( :( :( :(

 

 

image.jpeg.e885e583e8734ec1cd338f5868145d9c.jpeg

 

 

My Girl was just about to get engaged to her daughter. To my horror, I had to realize that, unfortunately, this isn't possible anymore either. :( Is it just because she's a girl???

 

Edited by FeenSims
Posted (edited)
1 hour ago, FeenSims said:

image.png.aafb09e40482e7960c3bd958e5e90bf2.png

 

What is that up there in the top left of the picture? My girl wanted to fuck her daughter while she was sleeping—apparently, that’s not possible anymore. At least not the way I remember it from a much older version. :(

 

 

image.jpeg.c118c570f27c7cc2f3d0c4d2cb15584c.jpeg

 

 

Since when is vaginal sex with a flaccid penis considered acceptable? My girl has turned into a shemale.

 

Speaking of shemales! She is still a girl—so why does Kinky identify her as a guy? Because the text prompts that keep popping up repeatedly in the top right corner are clearly designed for guys. :( :( :( :(

 

 

image.jpeg.e885e583e8734ec1cd338f5868145d9c.jpeg

 

 

My Girl was just about to get engaged to her daughter. To my horror, I had to realize that, unfortunately, this isn't possible anymore either. :( Is it just because she's a girl???

 

 

Hey! Thanks for commenting.

 

You can still perform "active/passive sex" on sleeping Sims, as always, by clicking on them while they sleep. If you have Teens interactions enabled and incest enabled, that should appear!

 

EDIT: False, just read down below (I found a bug)

 

What I noticed instead, is that sometimes the loop animations just glitches/bugs, and Sims just stay stuck in a sleeping state without doing anything.

 

I still don't know what causes this (especially because it's random), but I'll investigate it better.

 

Engagement is not an issue: I just tried to propose and marry a daughter by being a mother (teens enabled + incest enabled) and everything went completely fine! They are married correctly.

 

As per the shemale mechanics: Kinky World interpretes a female with a grown penis as a male (because of simple dual mechanics in game) so depending on which dialogs you are referring to, I can try to understand if I can improve it!

 

Please provide the more details that is possible, so that I can analyze the situation better!

 

EDIT: You are right about the active/passive sex during sleep.

 

There's a bug with active/passive dynamics where sometimes the Kinky interactions don't appear and the pie menu appears completely bugged:

 

image.png.6fa174881035d4e18f95b12489ab858e.png

 

I'll fix this!

 

EDIT 2: I found what is causing this. "Enable Dominant/Submissive Relation" in Global Settings, when enabled (I still don't even exactly know what it does) just corrupts the sleeping sex flow, so you see a completely crazy Pie Menu. Disable that setting!! I'll fix it in further versions.

 

As per the non romantic interactions or non engagements, I think this is the same root/issue. If you manage to get the sex in sleep interaction (the empty one from your screenshot) what happens is that Sims remain stuck during sleep and will never wake up unless you reset them. But sometimes, even after resetting them, their state will still be considered "sleeping", so you'll still see the "wake up" interaction when clicking on yourself, despite being awake. When this happens, romantic interactions are empty (for posture/state reason).

 

This is an actual critical bug and has a chance to break your Sim, unless possible deep resets. I already noticed this before but didn't understand how it happens.

 

I'll clearly investigate it more and let you know.

 

EDIT 3: I re-wrote the feature for woohooing during sleep, and now it appears to work properly. "Enable Dominant/Submissive Relation" in Global Setting doesn't influence the WooHoo Sleeping anymore, so its behaviour has been restored to regular. Now, for every sleeping Sim, you'll have both active/passive interactions available to be selected (so who is going to penetrate who), and it doesn't even glitch any longer, indicating that the problem was how this feature was designed in the first place (Sims do not get stuck now and complete the animations in any case).

 

It will be released in next public version; in the meantime, just disable that setting for sleeping woohoo and try using that manually the less that you can! If you find yourself with the "wake up" interaction on your Sims when they are awake, you'll have to deep reset them with other tools.

Edited by BiterBit
Posted (edited)

Fix some old lines for RU language (exp. i hope that Flashers is a Exhibitionists). Wtf, what kind of flashers? Flash is a Marvel hero, lol.

 

https://drive.google.com/file/d/1alKXk_2l9ZXOwW89jPHGlfsvJ7OIMEmT/view?usp=sharing

 

18 hours ago, BiterBit said:

Keep in mind that enabling "High School" changes the school time from 9:00 AM/2:00 PM to 9:00 PM/5:00 PM, presumably to allow you more time in the new roleplay situation. So if in that range you're not at school, it counts as skipping school. But the point is that in my testings, if you don't register any school, Sims will still go to regular school, even with the "Summer Holiday" enabled and with carpool bus included (9:00AM/5:00PM); while instead if actually register a lot as a new school, there will be actual holidays until the Fall season comes (and in any case, with new ranges 9:00AM/5:00 PM)!

Edited 13 hours ago by BiterBit

 

I haven't figured out the problem yet. Here is my list of modifications:

Spoiler

 

1.png

 

2.png

3.png

4.png

5.png

6.png

7.png

 

I also have the following installed core mods: C# Script UtilitySims 3 Settings Setter.

 

I hope the problem is not with the Sims 3 Settings Setter, because this is a very good mod that makes Sims 3 without lags. Previously, there was no such problem with the KinkyKatie89 version.

Edited by anton557
Posted
5 minutes ago, anton557 said:

Fix some old lines for RU language (exp. i hope that Flashers is a Exhibitionists). Wtf, what kind of flashers? Flash is a Marvel hero, lol.

 

https://drive.google.com/file/d/1alKXk_2l9ZXOwW89jPHGlfsvJ7OIMEmT/view?usp=sharing

 

 

I haven't figured out the problem yet. Here is my list of modifications:

  Hide contents

 

1.png

 

2.png

3.png

4.png

5.png

6.png

7.png

 

I also have the following installed core mods: C# Script UtilitySims 3 Settings Setter

 

Yeah Flashers are meant to be the people who randomly run at you while you're out in town, just "flashing" parts of their body 😂 Like "an instant thing" and then "go". It's a little different from "pure" Exhibitionist intended as personality trait, it's a different mechanic! You might just leave the word "Flashers" in Russian or eventually something that comes to your mind 😂

 

As per the School: it's difficult to understand exactly what is causing your issue, but I suspect that Story Progression (from Nraas) might be involved because if I remember correctly, it has some override dynamics on school as well! Best thing you could do is trying on a test fresh save while having only KW installed, and see if that works. I think it would, because in my tests the feature doesn't seem being broken!

 

I'll import your new STBLs from Russian in next public version :D 

Posted (edited)

Build 447 v0.9.2

 

As per the latest comments, I uploaded as well a new file version (0.9.2) as a ZIP, with the two language modes available, where I fixed a critical bug that could occur when "Enable Dominant/Submissive Relation" toggle was enabled in Global Settings.

 

I don't think it always occurs, but it can occur pretty frequently (as @FeenSims pointed out): if you tried to woohoo during sleep another Sim, your pie menu could possibly just go crazy and show uncoherent interactions like these:

 

image.png.c51e83d1edd876a2e5a79e53d6f93c03.png

 

Resulting also in empty interactions:

 

image.png.f1aa509cc16d2449be370a1b1bdff963.png

 

This was already in code by previous builds, it may have indirectly be influenced by recent changes, but has been fixed in 0.9.2 and now you have a complete pie menu where you can choose wether to perform active or passive category woohoo with any Sim:

 

image.png.1ec6b28cdb5a916663ef53a877bab1c6.png

 

Keep in mind that:

 

- passive and active may have a confusing meaning if you're a male or a female or depending on the category (I'll refine it way better), but the important thing (for now) is that the feature works no matter what and it doesn't cause Sim state corruption anymore (Sims stuck during sleep not able to wake up) that was a dangerous finding

 

- Logic for equipping a strap-on when you select "passive vaginal" (for example) and you are a female, doesn't really work (still) and this is as well from legacy code. This feature doesn't follow the regular flows of WooHooing of the rest of the mod, and it's pretty clunky and potentially old, so it needs new logics to adapt the strap-on mechanics that I will work on in future builds.

 

What I really wanted to share was a build where sleep woohooing works and doesn't corrupt state or posture of your Sims!!

 

I'll update the changelog as soon as I can!

 

NOTE: In this version, I already imported @anton557's last RU STBLs in MULTI!

Edited by BiterBit

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