mrph Posted May 13 Posted May 13 @BiterBit This topic has really come to life! I told you – the best content is what people want! Keep going! Good luck. 2
BiterBit Posted May 13 Author Posted May 13 (edited) 1 hour ago, mrph said: Hi. I'm not sure if I understood the issue with romantic interactions between relatives correctly... perhaps it's a bit of a translation error. I just wanted to point out that NRaas WooHooer also has a setting that allows romance between close relatives. I apologize if I misunderstood the question and intruded. Hey mrph! No, 45954 was saying that somehow the Romantic bucket between relatives was completely empty, no matter what kind of setting applied both in KW or in WooHooer. Turned out that the "problem" was ReFiner's ReLover module: when Full Romance Interactions is ON, it can empty out the romantic bucket on invalid targets (considering that EA states that relatives are invalid) and therefore it was needed to turn Full Romance Interactions OFF for Romantic bucket between relatives! As always, thank you very much for all your appreciation!! Edited May 13 by BiterBit 1
BiterBit Posted May 13 Author Posted May 13 11 minutes ago, mrph said: I also decided to share some pictures from the game. Reveal hidden contents Very nice pictures and also I'm very happy if you're enjoying the new hole in the wall!! 1
JohnyBlaze1 Posted May 13 Posted May 13 Hello. Anyone had problems regarding mail carrier ? Last time I've played the 0.8.8, KW mail carrier spawned without issues and I didn't tamper anything with the NRAAS register. With this version, I tried uninstall-install KW, delete and buy mailbox, followed by reset everything. Waited till next sim day but still no mail carrier. Any steps I overlooked and/or forgot to do ?
BiterBit Posted May 13 Author Posted May 13 (edited) 38 minutes ago, JohnyBlaze1 said: Hello. Anyone had problems regarding mail carrier ? Last time I've played the 0.8.8, KW mail carrier spawned without issues and I didn't tamper anything with the NRAAS register. With this version, I tried uninstall-install KW, delete and buy mailbox, followed by reset everything. Waited till next sim day but still no mail carrier. Any steps I overlooked and/or forgot to do ? Hey! Mail carrier has been patched in 447 builds because it wasn't working properly and used to corrupt your mailbox leaving empty packages that could not be grabbed, leaving your Sims in soft reset state everytime you tried to empty the mailbox. What version are you using at the moment? It may have been that the Mail Carrier I patched is no longer running properly, and I can fix it. EDIT: Of course, to work properly, KW Mail Carrier needs to be enabled in LoversLab settings. Have you checked if your option is turned ON? EDIT 2: I'll have some tests in any case so I can check it as well! Edited May 13 by BiterBit
BiterBit Posted May 13 Author Posted May 13 (edited) I have some very, VERY good news. Especially for @FeenSims and @spauldo I managed to find out (several) reasons why the Futanari weren't working properly, and apparently I fixed the whole thing, that if I'm not wrong, has been broken for many years: Spoiler Now everything works as expected, with naked outfits and erections, in relation to Futanari. There were several reasons: - Kinky World used to call some Futa outfits that were definitely NOT included in the main mod packages, so I had a hard time finding them - Once found, the code needed to be corrected in order to correctly detect those outfits (e.g.: resource IDs), and also to properly manage the transformation to shemale that in previous versions corrupted basically the whole wardrobe (every outfit appeared overwritten by naked parts) - Then, I needed to understand why, despite having penises with CMAR, the erection wasn't happening. I had to fix Kinky World code in the first place to adjust erection code and values, and then to download the proper CMAR Morphing penis for males to make it work with CMAR Female Penises as well, as stated in their Sexy Sims post: "You must download and install the 11/21 (or later) versions of the morphing penis sliders and script for them to work with the female penis." - I had to adjust the futanari erection values that were a little distorted related to normal CAS values - Separately, I also noticed that Teens can get pregnant, but became invisible as well because they didn't have proper outfit (CMAR is a saint, once again) No wonder Futa never worked, between confusion about so many CMAR versions and the code that needed so many patches. After of all this, one thing was very clear to me: along with KW, somewhere (like in download page, here, or in the main mod) CMAR essentials must always be included, updated with my code and with what KW generally requires to work properly. So in next public build, there will be a ZIP with CMAR's essential to make KW work properly as well. It's all coming in next public release, and given I'm here, at this point I'll also add a toggle the make the game (and the notifications especially) interprete futas as females in dialogs. Edited May 13 by BiterBit 4
Zhaiel Posted May 13 Posted May 13 Hi @BiterBit! First of all, thanks a lot for keeping this mod working properly! I've noticed that everything runs quite smoothly now. I've got a question, though. I haven't been able to see the spaking animation yet. I wonder if it's something related to my mods, or the fact that the animation just doens't work at all. I know this animation requires some very specific traits, such as being mean or dominant, but even so, I see my sims agreeing to it, but the spanking just never happens. Do you have any idea why this happen? 1
BiterBit Posted May 13 Author Posted May 13 (edited) 26 minutes ago, Zhaiel said: Hi @BiterBit! First of all, thanks a lot for keeping this mod working properly! I've noticed that everything runs quite smoothly now. I've got a question, though. I haven't been able to see the spaking animation yet. I wonder if it's something related to my mods, or the fact that the animation just doens't work at all. I know this animation requires some very specific traits, such as being mean or dominant, but even so, I see my sims agreeing to it, but the spanking just never happens. Do you have any idea why this happen? I'll check this out and let you know what the problem is Please remind me if I ever forget to reply you back Edited May 13 by BiterBit 1
tiffany182005 Posted May 14 Posted May 14 (edited) So I've installed build 447. I have the sex animations listed/enabled in game but when I tell my sims to engage in sex they undress and re-dress immediately. Nothing happens. It's just a man and woman in the household so it's not like any kids/pets are interfering. They have the exhibition traits (level 1). I have CMAR's essentials as well. Is there a setting I may have missed? Do I need to make sure certain things are enabled/disabled? Any help would be appreciated. Edited May 14 by tiffany182005 1
JohnyBlaze1 Posted May 14 Posted May 14 (edited) 14 hours ago, BiterBit said: Hey! Mail carrier has been patched in 447 builds because it wasn't working properly and used to corrupt your mailbox leaving empty packages that could not be grabbed, leaving your Sims in soft reset state everytime you tried to empty the mailbox. What version are you using at the moment? It may have been that the Mail Carrier I patched is no longer running properly, and I can fix it. EDIT: Of course, to work properly, KW Mail Carrier needs to be enabled in LoversLab settings. Have you checked if your option is turned ON? EDIT 2: I'll have some tests in any case so I can check it as well! Hello Mr BiterBit Yeah. I get nothing from the mailbox except corny love letters 😂. No mail carrier to give the usual functions like smelted ore, cut gems, gifts, bills etc. For the version if you meant TS3, I'm still at 1.67. If its OKW version inquired, last known played is the Build 445 v0.8.8 - LoversLab Edition (FULL-EN) which successfully gave both original EA and KW mail carrier (when the latter sets to off). Issue spotted when using the v0.9.2 During last spotted issue, yeah the KW mail carrier is turned on. I set gender to female ;). No one comes. I toggled to both gender and waited next day, still no one coming. That's where I started to delete and buy mailbox, still no results on next day. Reset everything, still no one comes next day. I'll try the (NEW "FRESH" INSTALL) method as proposed in the description first. Will be back with you. Edited May 14 by JohnyBlaze1 1
FeenSims Posted May 14 Posted May 14 On 5/12/2026 at 2:05 PM, BiterBit said: Hey! Thanks again for commenting. The fact that you might be missing some interactions from the romantic bucket, I think it's because of WooHooer. In my testings, after reaching the required LTR Level, I've seen "Propose Going Steady" and also "Propose Marriage" as pure interactions. Clearly, KW has to inject new interactions for incest romantic bucket (at the moment it's programmed like that) so you may see the interactions available all at the same time, but they are still there (all of them). If you don't see specific interactions like "Propose" and see directly "Marry", I think this is a conflict with other mods Same goes for the "Show -something-" interaction: it's not supposed to happen that frequently (though it still happen) and most of all it's not supposed to interrupt or cancel your current interactions... If you use other mods that change interactions order, autonomy or priority, sadly that might be the reason In any case, I can think of a new toggle to be implemented for disabling autonomy only on Household Sims on certain interactions (like Show, Ask to Show, Dare To, Ask for Sex etc.) but in those cases, you might just want to disable Kinky Autonomy Level if it's causing you troubles. I can also think about a new toggle for a potential 448, where Shemales are considered as female in dialogs - that can be done, I just need to check out if it's safe enough to do that without breaking anything I noted this up and I'll let you know once I'll have time and resources to work deeply on the code. As of now, as I stated some days ago, I took a little pause after like 5 builds 🤣 But I'm noting up everything to work on the next one, as soon as I manage to. The "sleeping penis" - if you're referring to it being flaccid for Shemale, I'll get into this as well. I tried turning a teen into a shemale the other day but I noticed they don't even have a CAS for shemale appearance, so they appear as bottom invisible. I need to try turning a Young Adult+ into a Shemale to understand what Kinky World actually does to the penis (and of course I'll check it out by the code). Once I have news, I'll let you know! As per the Retuner tuning package - I don't know why it's not being loaded in your case, it might depend from load order of mods when you have plenty! When you say it's not "loaded", what do you mean exactly? That it's not taking your settings properly for autonomous disabled actions? I have to look for this specifically, I'll let you know, it may also be because KW overrides autonomy on many layers, singletons and interactions, but I don't know because I have my own mod that overrides pet interactions and it works. I'll investigate when I can As per the "I can't bring the doll to life while my Sim is a teenager", this is sadly default EA. You can turn a doll to Live state only when you are a toddler and you're aging up to a child. You have to have at least an LTR Level of "30" with the doll, you can check it out with my other mod - ReFiner - where I implemented a "Locate Imaginary Friend" and also "Ignore LTR Level for Imaginary Friends" (in the meaning of ignoring 30 LTR Level requirement) but still, it will only turn to alive from toddler to child, after that, it goes to disabled as per the EA Code Nothing was missing—the option to propose marriage was there—but it just didn’t work in terms of sexual interactions. Especially since it worked fine in the past; there’s no need for a new Woohooer version. I don’t think a toggle for the text needs to be added. Because the system still recognizes that as a shemale, is a woman. The problem here is Clydie—ever since she started translating the text, it’s all just dicks. With M0.Daddy F0.Mommy, everything would be just as it should be. Yes, that’s what I meant—as a trans woman, the penis is flaccid all the time. As for Returner: I’ve disabled interactions like placing fart pillows on sofas, etc. That used to work flawlessly, but it doesn’t anymore.
FeenSims Posted May 14 Posted May 14 12 hours ago, BiterBit said: I have some very, VERY good news. Especially for @FeenSims and @spauldo I managed to find out (several) reasons why the Futanari weren't working properly, and apparently I fixed the whole thing, that if I'm not wrong, has been broken for many years: Reveal hidden contents Now everything works as expected, with naked outfits and erections, in relation to Futanari. There were several reasons: - Kinky World used to call some Futa outfits that were definitely NOT included in the main mod packages, so I had a hard time finding them - Once found, the code needed to be corrected in order to correctly detect those outfits (e.g.: resource IDs), and also to properly manage the transformation to shemale that in previous versions corrupted basically the whole wardrobe (every outfit appeared overwritten by naked parts) - Then, I needed to understand why, despite having penises with CMAR, the erection wasn't happening. I had to fix Kinky World code in the first place to adjust erection code and values, and then to download the proper CMAR Morphing penis for males to make it work with CMAR Female Penises as well, as stated in their Sexy Sims post: "You must download and install the 11/21 (or later) versions of the morphing penis sliders and script for them to work with the female penis." - I had to adjust the futanari erection values that were a little distorted related to normal CAS values - Separately, I also noticed that Teens can get pregnant, but became invisible as well because they didn't have proper outfit (CMAR is a saint, once again) No wonder Futa never worked, between confusion about so many CMAR versions and the code that needed so many patches. After of all this, one thing was very clear to me: along with KW, somewhere (like in download page, here, or in the main mod) CMAR essentials must always be included, updated with my code and with what KW generally requires to work properly. So in next public build, there will be a ZIP with CMAR's essential to make KW work properly as well. It's all coming in next public release, and given I'm here, at this point I'll also add a toggle the make the game (and the notifications especially) interprete futas as females in dialogs. Thank you so, so much! Teens really *should* be able to get pregnant, after all. It actually worked perfectly back in the day—I can't remember which version it was when that stopped working, though. And as for the text—using proper pronouns in the translations solves everything. 1
BiterBit Posted May 14 Author Posted May 14 4 hours ago, tiffany182005 said: So I've installed build 447. I have the sex animations listed/enabled in game but when I tell my sims to engage in sex they undress and re-dress immediately. Nothing happens. It's just a man and woman in the household so it's not like any kids/pets are interfering. They have the exhibition traits (level 1). I have CMAR's essentials as well. Is there a setting I may have missed? Do I need to make sure certain things are enabled/disabled? Any help would be appreciated. This is very very strange and the only thing that comes to my mind is that you might have an incorrect installation! Please try following what's reported in the main post, at the bottom, and if you can just paste the entire folder of the mod instead of copying and pasting the individual files Also delete scriptCache!
BiterBit Posted May 14 Author Posted May 14 (edited) 5 hours ago, JohnyBlaze1 said: Hello Mr BiterBit Yeah. I get nothing from the mailbox except corny love letters 😂. No mail carrier to give the usual functions like smelted ore, cut gems, gifts, bills etc. For the version if you meant TS3, I'm still at 1.67. If its OKW version inquired, last known played is the Build 445 v0.8.8 - LoversLab Edition (FULL-EN) which successfully gave both original EA and KW mail carrier (when the latter sets to off). Issue spotted when using the v0.9.2 During last spotted issue, yeah the KW mail carrier is turned on. I set gender to female ;). No one comes. I toggled to both gender and waited next day, still no one coming. That's where I started to delete and buy mailbox, still no results on next day. Reset everything, still no one comes next day. I'll try the (NEW "FRESH" INSTALL) method as proposed in the description first. Will be back with you. Hey! Yeah I get what you mean. As I was saying, the mail carrier in previous versions (once enabled) in the scenarios where nothing needed to be delivered, still left invisible objects in the mailbox, corrupting it sadly. This means that when you'd go and grab the mail you would go in soft reset because it could leave a "null" object inside the mailbox that you couldn't transfer in your inventory! Problem is that after fixing it it may not be coming anymore 😅 I'll fix it as soon as I can! EDIT: Fixed There was a bug, now it's gone. It's going to come up in next release! Edited May 14 by BiterBit 2
BiterBit Posted May 14 Author Posted May 14 (edited) 2 hours ago, FeenSims said: Nothing was missing—the option to propose marriage was there—but it just didn’t work in terms of sexual interactions. Especially since it worked fine in the past; there’s no need for a new Woohooer version. I don’t think a toggle for the text needs to be added. Because the system still recognizes that as a shemale, is a woman. The problem here is Clydie—ever since she started translating the text, it’s all just dicks. With M0.Daddy F0.Mommy, everything would be just as it should be. Yes, that’s what I meant—as a trans woman, the penis is flaccid all the time. As for Returner: I’ve disabled interactions like placing fart pillows on sofas, etc. That used to work flawlessly, but it doesn’t anymore. I'll investigate as soon as I have time about the Retuner stuff. As per the mommy/daddy, there's actually no variable like MA.Daddy or FA.Mommy, the problem is that feedbacks notification are strictly built on sex, so if you go looking for them in STBLs, you will see that there's only 2 kind of strings set: - .Mommy - .Daddy And they produce the same variant with mother + son and dad + daughter. At least in english! Are you playing in German? Yesterday I've spent time in creating new strings on purpose for Futanari scenarios, I just need to get them to work! And also: I fixed the issue where male pronounces were used for shemale (now it works properly) EDIT: It works now, with new dialogs and in both directions!! MommyFuta > Daughter OR Daughter Futa > Mother: Spoiler I'm so proud of the general work I'll have some more tests but I think it's working properly, pronounces included. I had a look at the notifications in German and you were right, compared to english some of them were a little confusing, so I translated them correctly (assuring that it makes sense even if I'm not german). Please feel free to report me the strings that actually are not making sense in German so I can find them better, despite I think I looked at all of them. It's all coming in next release! Edited May 14 by BiterBit 1
spauldo Posted May 14 Posted May 14 (edited) 23 hours ago, BiterBit said: Beside from that: did you already look at my previous comment about shemales? I've seen that KW still reference, in code, CAS resources by IDs and names (0x49CBFB1B775EC86E for teens e 0xB25D1F4F442041E6 for adults), but I can't find anything in the main packages the mod provides (KW) so this might explains the invisible parts. Where do you typically download or enable shemale parts? Wherever these shemale parts are, they should be included with the mod, because the code clearly relies on them I saw that in the past many people used to download CMAR's female penises, but every download page seems broken now EDIT: I've found CMAR female penises on SexySims, and it actually works now, no more invisible CAS parts for any shemale. Point is that with only CAS resources and nothing else, there's clearly no erection. I'm investigating this to understand how to fix it EDIT 2: I've also found the latest known version of Morphing Penis from CMAR: I'm understanding how it works and why in Kinky World there's no erection for these penises. Might be complicated but there's probably a solution. I've never understood why KW doesn't include a set of meshes. I get that people might want to use different meshes, but it makes things so much more confusing for new users. If KW included a basic set of meshes in their own .package files as part of the KW download, it's easy enough to delete those and replace them with different meshes if you want. Edit: Actually, since cmar has passed away but everyone uses her stuff anyway, maybe her default meshes and skins would be good to include in KW. Properly credited, of course. I never spoke to her myself, but from everything I've heard about her I don't think she would have minded. She was a large part of the reason for KW's success. I think I remember JvSmith saying he made some modifications to the penis script that he includes in the Enhanced Bodies package, BTW. I'm not 100% sure and I don't have access to them at the moment to check. If he's made fixes then it might be better to use his version (assuming he's OK with it, of course). It's the same for the pets stuff - KW doesn't include everything needed for that to work, either. People have to dig around for old cmar packages to make it work, and all that stuff is getting harder and harder to find. There's a script to make horse penises work and some additional related packages that are not included in the Enhanced Bodies download, for example. This is probably even more important to include because people are likely to feel uncomfortable asking for it in the forums. I've got a working setup if you need it. Let me know and I'll get you a link. Edited May 14 by spauldo 1
licentious luiza Posted May 14 Posted May 14 hey buddy! it's your best girl Luiza over here again, howdy? big love 🫂 just wanted to drop by my most recent script error. Spoiler <?xml version="1.0" encoding="utf-8"?> <ScriptError Version="6" Type="MiniScriptError"> <ExceptionData>Oniki.KinkyMod v0.9.3 (447) System.Xml.XmlException: Expected =, but found > [62] Line 1, position 1620. #0: 0x00000 superop in System.Xml.System.Xml.XmlTextReader:Read () () #1: 0x0028b callvirt in System.Xml.System.Xml.XmlDocument:ReadNodeCore (System.Xml.XmlReader) (A12E76C0 [222E6FC8] ) #2: 0x00139 call in System.Xml.System.Xml.XmlDocument:ReadNodeCore (System.Xml.XmlReader) (A12E76C0 [222E6FC8] ) #3: 0x00027 call in System.Xml.System.Xml.XmlDocument:ReadNode (System.Xml.XmlReader) (A12E76C0 [222E6FC8] ) #4: 0x00017 callvirt in System.Xml.System.Xml.XmlDocument:Load (System.Xml.XmlReader) (A12E76C0 [222E6FC8] ) #5: 0x0001d callvirt in Oniki.Oniki.Settings:Import () () #6: 0x0000e callvirt in Oniki.UI.Oniki.UI.ImportSettings:OnSelected (Oniki.UI.PickerDialog) (7C11C470 [7D6C2800] ) #7: 0x0001d callvirt in Oniki.UI.Oniki.UI.PickerDialog:OnRowSelected (Sims3.UI.ObjectPicker/RowInfo) (7D6C2800 [572986A0] ) #8: 0x00058 callvirt in Oniki.UI.Oniki.UI.PickerDialog:OnSelectionChanged (System.Collections.Generic.List`1) (7D6C2800 [2102681888/0x7d546120] ) #9: 0x00000 in Sims3.UI.ObjectPicker+ObjectPickerSelectionChanged:Invoke (System.Collections.Generic.List`1) (77FD4050 [2102681888/0x7d546120] ) #10: 0x00026 callvirt in Sims3.UI.Sims3.UI.ObjectPicker:OnMouseUp (Sims3.UI.WindowBase,Sims3.UI.UIMouseEventArgs) (57DF4C40 [86C94AF0] [8CD38B60] ) #11: 0x00000 in Sims3.UI.Sims3.UI.UIEventHandler`1:Invoke (Sims3.UI.WindowBase,Sims3.UI.UIMouseEventArgs) (77FD42A8 [86C94AF0] [8CD38B60] ) #12: 0x00031 callvirt in Sims3.UI.Sims3.UI.UIEventHandlerGlue`1:Invoke (Sims3.UI.WindowBase,Sims3.UI.UIEventArgs) (802FE4B0 [86C94AF0] [8CD38B60] ) #13: 0x000a7 callvirt in Sims3.UI.Sims3.UI.UIManager:ProcessEvent (uint,uint,Sims3.UI.WindowBase,Sims3.UI.WindowBase,int,int&,int,single,single,single,single,bool&,string) ([812462920] [7] [00000000] [86C94AF0] [1000] [-1930841504] [0] [146] [6.88232] [0] [0] [950136884] [55CA8550] ) #14: 0x00046 call in Sims3.UI.Sims3.UI.UIManager:ProcessEvent (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&,string) ([812462920] [7] [0] [812462920] [1000] [1000] [0] [146] [6.88232] [0] [0] [950136884] [55CA8550] ) #15: 0x00034 call in Sims3.UI.Sims3.UI.UIManager:ProcessEventCallback (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&,string) ([812462920] [7] [0] [812462920] [1000] [1000] [0] [146] [6.88232] [0] [0] [950136884] [55CA8550] ) #16: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.UIEventCallback:Invoke (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&,string) (57C17AA0 [812462920] [7] [0] [812462920] [1000] [1000] [0] [146] [6.88232] [0] [0] [950136884] [55CA8550] ) </ExceptionData> </ScriptError> it hasn't really caused any big issues that i've seen so far, but i suppose it might be connected to classic revival once again. although i did remove the autonomy tuning from the tuning file thru SP3E... so i'm not quite sure what's the problem, nor what provoked it, nor what consequences it causes. i just simply know that error trap reported an error, and that was it. if anyone has a clue, i'm up for ideas! Xo
licentious luiza Posted May 14 Posted May 14 oh, and there's also this one that has been chasing me for AGES. i guess you did try to tell me what the problem was before, but i have no clue how to even solve it. Spoiler <?xml version="1.0" encoding="utf-8"?> <ScriptError Version="6" Type="MiniScriptError"> <ExceptionData>Oniki.KinkyMod v0.9.3 (447) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format #0: 0x00017 throw in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([518FEB60] [7] [5273CED8] ) #1: 0x00009 call in System.System.Int32:Parse (string,System.IFormatProvider) ([518FEB60] [5273CED8] ) #2: 0x0000e call in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([518FEB60] [5273CED8] ) --- End of inner exception stack trace --- #0: 0x00000 superop in System.System.Enum:Parse (System.Type,string,bool) ([518E2A20] [518FEB60] [1] ) #1: 0x0005c call in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (5271AAB0 [79F5DE58] ) #2: 0x001e5 newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (8A58C190 [79F62A20] ) #3: 0x001fa newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (89FF6C40 [53698970] ) #4: 0x000bb callvirt in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([89F7B240] [51D1C268] [vt:513CEA14] ) #5: 0x000f5 call in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([60F4D3F0] ) #6: 0x00084 call in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load () () #7: 0x001f5 call in Oniki.Oniki.Main:Start () () #8: 0x00148 call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([513C88A0] [5174CA00] ) </ExceptionData> </ScriptError> i've tried reinstalling, mix-matching, checked thru SP3E but i just can't get the problem. and i'm ALSO not quite sure how it affects my gameplay. i have all modders' animations but L666 and Masters', so... do i need even more? or is it an object??? 😵💫
spauldo Posted May 14 Posted May 14 16 hours ago, BiterBit said: I have some very, VERY good news. Especially for @FeenSims and @spauldo I managed to find out (several) reasons why the Futanari weren't working properly, and apparently I fixed the whole thing, that if I'm not wrong, has been broken for many years: OK, it's official, you're in the running to be on my list of favorite people of 2026. The award ceremony's in January, I'll send you invites. 16 hours ago, BiterBit said: After of all this, one thing was very clear to me: along with KW, somewhere (like in download page, here, or in the main mod) CMAR essentials must always be included, updated with my code and with what KW generally requires to work properly. So in next public build, there will be a ZIP with CMAR's essential to make KW work properly as well. It's all coming in next public release, and given I'm here, at this point I'll also add a toggle the make the game (and the notifications especially) interprete futas as females in dialogs. Yeah, cmar was amazing. She left the world a better place than she found it. I'd recommend asking around a bit before just including her work, though. I don't think cmar would have minded, but there are people in these forums that knew her personally. Including someone's work without permission could start a pretty massive flamewar, which is the last thing KW needs right when we're finally getting a lot of the bugs fixed Regarding futa pronouns in the dialogs, they've always been female in the English dialogs except for a few places where the dialog was written assuming whoever had a penis would be male. I always considered those as bugs. Futanari are a Japanese invention (they're not trans folk, like some people seem to think). I don't know what the Japanese consider futas sex-wise, since Japanese pronouns usually don't indicate sex (which is why there's so many confused pronouns in machine-translated manga). It probably doesn't make things any clearer given that Buddhism has a nonbinary view of sex (actual Buddhists feel free to correct me here). Futanari are usually portrayed in manga as women with penises, so that's what I would recommend. 1
BiterBit Posted May 14 Author Posted May 14 (edited) 52 minutes ago, spauldo said: OK, it's official, you're in the running to be on my list of favorite people of 2026. The award ceremony's in January, I'll send you invites. Yeah, cmar was amazing. She left the world a better place than she found it. I'd recommend asking around a bit before just including her work, though. I don't think cmar would have minded, but there are people in these forums that knew her personally. Including someone's work without permission could start a pretty massive flamewar, which is the last thing KW needs right when we're finally getting a lot of the bugs fixed Regarding futa pronouns in the dialogs, they've always been female in the English dialogs except for a few places where the dialog was written assuming whoever had a penis would be male. I always considered those as bugs. Futanari are a Japanese invention (they're not trans folk, like some people seem to think). I don't know what the Japanese consider futas sex-wise, since Japanese pronouns usually don't indicate sex (which is why there's so many confused pronouns in machine-translated manga). It probably doesn't make things any clearer given that Buddhism has a nonbinary view of sex (actual Buddhists feel free to correct me here). Futanari are usually portrayed in manga as women with penises, so that's what I would recommend. Thanks for the appreciation and general infos. I don't think that, in this case, "including" CMAR essentials means "shadow copying" their work, absolutely not... It just means keeping a copy of so many separate files you generally have to download in so many different places, that are still THEIR files and not mine (clearly). Specifically, there's many resources that KW code explicitely calls by resource IDs: - https://sexysims.info/download.php?t=173823 (cmar_FemalePenis.zip and (cmar_FemaleAccessoryPenis.zip) - https://sexysims.info/download.php?t=173718 (cmar_PenisSlidersCAS.zip, cmar_PenisMesh_Map1V2.zip or cmar_PenisMesh_Map2V2.zip) - Mod The Sims - Teen Female Maternity Wear (cmar_tfMaternitySuperPack.zip) Where, inside of each link, there are several files to be downloaded and not every file works the same with Kinky World, especially after my last changes (I inserted the specific ZIPs needed for clarity). This won't mean "hey, I'm stealing CMAR's work", it more likely means: hey, I'm reposting here the specific versions that you need to make KW work with those! Also, I already saw that CMAR's packages are practically spread around the internet in so many sites and subforums... Even just as attachments to simple messages. I will just repost here, as an attachment, a CMAR essential editing the whole post and writing some kind of huge mega credit and love letter, because without them (I don't know if she's a "she") KW would not be the same, along with general Sims 3 modding. If you have a look at her ModTheSims profile where there are sharing policies, you find this: + This is on SexySims: I think all she ever wanted was people enjoying their content freely, with the needed credits... As a matter of fact, I'm just going to do a backup for the needed files, while the priority will definitely stay to link the required packages: - (cmar_FemalePenis.zip and cmar_FemaleAccessoryPenis.zip - for female penis) - (cmar_PenisSlidersCAS.zip - for male & female penis sliders + cmar_PenisMesh_Map1V2.zip OR cmar_PenisMesh_Map2V2.zip - NOT both, for penis mesh) - (cmar_tfMaternitySuperPack.zip- for Teens maternity wear) Everything else is already a script in KW code. Beside that, everything now works perfectly and a new set of Futanari Mother notifications has been created! If you feel like, please share with me the resources that are working in your case for the ZooLover features, I'll check those out as well. Edited May 14 by BiterBit
BiterBit Posted May 14 Author Posted May 14 57 minutes ago, licentious luiza said: oh, and there's also this one that has been chasing me for AGES. i guess you did try to tell me what the problem was before, but i have no clue how to even solve it. Hide contents <?xml version="1.0" encoding="utf-8"?> <ScriptError Version="6" Type="MiniScriptError"> <ExceptionData>Oniki.KinkyMod v0.9.3 (447) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format #0: 0x00017 throw in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([518FEB60] [7] [5273CED8] ) #1: 0x00009 call in System.System.Int32:Parse (string,System.IFormatProvider) ([518FEB60] [5273CED8] ) #2: 0x0000e call in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([518FEB60] [5273CED8] ) --- End of inner exception stack trace --- #0: 0x00000 superop in System.System.Enum:Parse (System.Type,string,bool) ([518E2A20] [518FEB60] [1] ) #1: 0x0005c call in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (5271AAB0 [79F5DE58] ) #2: 0x001e5 newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (8A58C190 [79F62A20] ) #3: 0x001fa newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (89FF6C40 [53698970] ) #4: 0x000bb callvirt in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([89F7B240] [51D1C268] [vt:513CEA14] ) #5: 0x000f5 call in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([60F4D3F0] ) #6: 0x00084 call in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load () () #7: 0x001f5 call in Oniki.Oniki.Main:Start () () #8: 0x00148 call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([513C88A0] [5174CA00] ) </ExceptionData> </ScriptError> i've tried reinstalling, mix-matching, checked thru SP3E but i just can't get the problem. and i'm ALSO not quite sure how it affects my gameplay. i have all modders' animations but L666 and Masters', so... do i need even more? or is it an object??? 😵💫 Hi Luiza I had a quick look at your errors (I may investigate further later) and this is what I've found: 1) Import error: Your imported KW settings file has invalid XML around character 1620 on line 1 (broken attribute/tag). It's unknown what caused this actually, if it's KW that is exporting a file in a broken state or if you or something else edited that XML. You can fix that file or export fresh settings from a clean game - it only "breaks" the import action, not necessarily your whole save. 2) Tease error: Some WooHoo stage XML uses Category value Tease, but KW expects "Teasing" (or "1"). You can search your animation/stage packages XML for Tease and fix to Teasing, clear scriptCache.package and then retest again! 2
elixdude Posted May 14 Posted May 14 (edited) Uhh question, when I tried to enable the KW shortcut via s3pe, there's some button that doesn't work anymore like deleting objects on buy mode with Delete and Esc button. Is it forbidden to use those shortcuts now? Edited May 14 by elixdude
BiterBit Posted May 14 Author Posted May 14 (edited) 5 minutes ago, elixdude said: Uhh question, when I tried to enable the KW shortcut via s3pe, there's some button that doesn't work anymore like deleting objects on buy mode. Am I shouldn't use those shortcuts now? Hey! I don't strictly know which shortcut you're referring to, as of now I only know of 3 TRIG files that are in KinkySettings.package: #define KWSaveGame 0x83F93A3A f5 = KWSaveGame #define KWNextStage 0x35CBA7FE Q = KWNextStage #define KWChangePosition 0x2FD6F2D2 E = KWChangePosition That do not actually work in my case and I never spent time changing them or fixing them. What did you enable in S3PE exactly, and what is the shortcut? Edited May 14 by BiterBit
elixdude Posted May 14 Posted May 14 (edited) 3 minutes ago, BiterBit said: Hey! I don't strictly know which shortcut you're referring to, as of now I only know of 3 TRIG files that are in KinkySettings.package: That do not actually work in my case and I never spent time changing them or fixing them. What did you enable in S3PE exactly, and what is the shortcut? I just changed the Oniki.KinkyMod from ONIKI_KinkySetting.package to this It works normally when I put the kKeyboardShortcuts value back to False Edited May 14 by elixdude
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