anton557 Posted May 11 Posted May 11 (edited) 21 hours ago, BiterBit said: EDIT 2: Things may change if you are using KW "High School" setting. In this case as well, KW does not alter normal clock for school (it's still 9AM/5PM) but I may test it just to be sure. Are you playing with that setting enabled? I just tested the game by turning off the "hight school". Function "summer holidays" incorrect work for me, there is no difference to turn on or off this function. My teenager doesn't go to school anyway. On the first day I got a bus, my character sat in it and out. School time is transferred every day to the next day. I just don't know how to correctly check which mod is in conflict. Because I packed all the installed mods into one package. It contains over 1500 files and weighs 92 MB. This is done to make the game lag less, as the modification is loaded as a single file, rather than one after the other. I have a suspicion that the conflict is happening with Nraas or simler90core mods. But I also want to point out that there was no such problem in the KW version from katie before. I wonder why if turn off the functions, the conflict still remains. It feels like the modifications are very much overwriting each other's variables. If I understood the syntax, I could take a look... It's just a pity that I'm working in a different direction (exp. S3PE Redux) and have no experience at the moment. Edited May 11 by anton557
BiterBit Posted May 11 Author Posted May 11 (edited) 2 hours ago, anton557 said: I just tested the game by turning off the "hight school". Function "summer holidays" incorrect work for me, there is no difference to turn on or off this function. My teenager doesn't go to school anyway. On the first day I got a bus, my character sat in it and out. School time is transferred every day to the next day. I just don't know how to correctly check which mod is in conflict. Because I packed all the installed mods into one package. It contains over 1500 files and weighs 92 MB. This is done to make the game lag less, as the modification is loaded as a single file, rather than one after the other. I have a suspicion that the conflict is happening with Nraas or simler90core mods. But I also want to point out that there was no such problem in the KW version from katie before. I don't think that this is depending from my builds - difference between Katie's builds and mine on the School subject is none, you can check this out by the literal code or by luanching a diff by Git to see that: the code about School is literally identical, I never touched any of it, nor Careers Data or anything related to Teens going to school. In fact, you may try as well by downloading and installing KW-442, or my first 443 where I only literally added "Household Sims always accept player inputs", and check it out, I don't think it would make any difference What can change, is the fact that potentially you may have added more or less mods to your folder or your merged package, since my builds started to came out in time, maybe adding more mods that override the school system. I double checked the code myself and I also tested that in game: if High School isn't working properly and if Summer Holidays doesn't even make any difference (in my case, everything is updated instantly), sadly you have a conflict with other mods EDIT: It's even more strange that your teens wouldn't go to school after disabling the Summer option - in my case this applies instantly in the career tab and I see "It's holiday time!" when is true, and "Skipping School!" after i turn it to False, like in 3 seconds (if it's before 5 PM) EDIT 2: I tried playing with the school on (holiday OFF) for some more days in the week I was playing in: everything went fine. Aside from minor bugs like "NoEnoughRoom" for the class (potentially limited to the number of Sims), or some increasing lag presumably related to a lot of Sims being processed simultaneously, everything kept working as expected. So I don't know what to say Edited May 11 by BiterBit 1
Laslolaslo Posted May 11 Posted May 11 I notice that different games of mine have a different number of bras and panties registered; for some reason, not every set of underwear is registered in some of my neighborhoods. Is there a way to export the settings so I don’t have to register each pair by hand? 1
licentious luiza Posted May 11 Posted May 11 (edited) never have i ever had the privilege to watch a modder improving their mod from that close before, most of the modders i usually download from have last shown up around 2016. that's nuts!!! as an easily impressed kind of sim, i must say i'm EXCITED just to be lowkey participating 🤩🤩🤩 although i'm also a voyeur kind of kinky, which wouldn't really be helpful to you. so here's my promise to try and help you as descriptively as i can. and again, thank you so much for investing your time!!! really, i can't say how grateful i am. i've been a converter before, which is barely scratching all the modding you are doing right now, but enough to give me an idea of how much testing you must go thru. i think my love and feedback are about the bare minimum for someone willing to offer so much so kindly. sowwy if i sound cheesy, that's just the way i is 👄 just downloading final build!!! P.S.: i did adjust that stuff into CSR, but i haven't played for time enough to say if i'm okay with the results. nothing's broken thus far though, which is great. btw is it already legal to be kinky around here? just taking the chance to show off my (mostly) communist, naturist and non-monogammous pretty and heavily modded gameplay in Dragon Valley Spoiler Spoiler Spoiler Edited May 12 by licentious luiza 1
licentious luiza Posted May 12 Posted May 12 (edited) here's my last script error connected to the mod. i'm not really sure what went wrong right there, but that's probably my fault - i didn't clean-update as you'd recommend (through uninstall kinky world and all). i'm just too lazy to think of adjusting yet one more setting... it's fucking exhausting setting up a new gameplay when you're constantly updating xD ScriptError_licentiousluiza__05-11-2026__21-28-54__B235B9B1.txt Edited May 12 by licentious luiza 1
FeenSims Posted May 12 Posted May 12 11 hours ago, BiterBit said: Hey! Thanks for commenting. You can still perform "active/passive sex" on sleeping Sims, as always, by clicking on them while they sleep. If you have Teens interactions enabled and incest enabled, that should appear! EDIT: False, just read down below (I found a bug) What I noticed instead, is that sometimes the loop animations just glitches/bugs, and Sims just stay stuck in a sleeping state without doing anything. I still don't know what causes this (especially because it's random), but I'll investigate it better. Engagement is not an issue: I just tried to propose and marry a daughter by being a mother (teens enabled + incest enabled) and everything went completely fine! They are married correctly. As per the shemale mechanics: Kinky World interpretes a female with a grown penis as a male (because of simple dual mechanics in game) so depending on which dialogs you are referring to, I can try to understand if I can improve it! Please provide the more details that is possible, so that I can analyze the situation better! EDIT: You are right about the active/passive sex during sleep. There's a bug with active/passive dynamics where sometimes the Kinky interactions don't appear and the pie menu appears completely bugged: I'll fix this! EDIT 2: I found what is causing this. "Enable Dominant/Submissive Relation" in Global Settings, when enabled (I still don't even exactly know what it does) just corrupts the sleeping sex flow, so you see a completely crazy Pie Menu. Disable that setting!! I'll fix it in further versions. As per the non romantic interactions or non engagements, I think this is the same root/issue. If you manage to get the sex in sleep interaction (the empty one from your screenshot) what happens is that Sims remain stuck during sleep and will never wake up unless you reset them. But sometimes, even after resetting them, their state will still be considered "sleeping", so you'll still see the "wake up" interaction when clicking on yourself, despite being awake. When this happens, romantic interactions are empty (for posture/state reason). This is an actual critical bug and has a chance to break your Sim, unless possible deep resets. I already noticed this before but didn't understand how it happens. I'll clearly investigate it more and let you know. EDIT 3: I re-wrote the feature for woohooing during sleep, and now it appears to work properly. "Enable Dominant/Submissive Relation" in Global Setting doesn't influence the WooHoo Sleeping anymore, so its behaviour has been restored to regular. Now, for every sleeping Sim, you'll have both active/passive interactions available to be selected (so who is going to penetrate who), and it doesn't even glitch any longer, indicating that the problem was how this feature was designed in the first place (Sims do not get stuck now and complete the animations in any case). It will be released in next public version; in the meantime, just disable that setting for sleeping woohoo and try using that manually the less that you can! If you find yourself with the "wake up" interaction on your Sims when they are awake, you'll have to deep reset them with other tools. The fact that the engagement didn't go through was my fault. I had enabled the option in Nraas.Woohoo requiring teens to have offspring before they can marry. However, the whole process was still rather distasteful. The "Propose Marriage" option was available, but it wouldn't execute because sexual interactions—such as "Show Breasts"—kept getting in the way. When I tried to repeat the process the next day, the "Marry" option was available instead—even though the two of them weren't even engaged yet. As for the highly distasteful dialogue during sex: my daughter calls me "Daddy," which is simply "revolting"—especially considering I am a lesbian through and through. And what about the "sleeping penis"? Thank you for fixing the issue with the bed. Is there any way, please, to prevent my daughter from wanting to have sex with my roommate?
FeenSims Posted May 12 Posted May 12 Two more questions: It seems my Nraas.Returner tuning file isn't loading while the Kinky Mod is active. I've attached it here—could you take a look at it? Regarding the Imaginary Friend: unfortunately, I can't bring the doll to life while my Sim is a teenager. Is there perhaps another way to do this? NRaas_Retuner_Tuning.package
Gentlelovely Posted May 12 Posted May 12 I've been so busy the last few weeks and it seems you have been too! All the new features and improvements have my head spinning! I cannot wait to try them out! Any plans to enhance the Dom/sub relationship in the future? I'm not sure if you remember my post from way back when, but it immediately came to my mind as I scanned through all the new things you've added and fix in this mod. I swear, every time I come back here to check for updates I'm blown away. Thank you so much for taking on this task! Oh! Before I forget, is there a reason why masochistic and submissive conflict? Masochistic submissives exist😭I really want that for my sim 🥹I figured it was some technical reason the two conflict but I'm hoping it's not and can be changed. 1
Negative-Andy Posted May 12 Posted May 12 2026年5月11日午前4時31分、BiterBitはこう述べた。 皆さんに楽しんでいただけてとても嬉しいです!可能な限り説明ダイアログを実装しました。 Hello BiterBit. Would it be possible to import this corrected Japanese translation file into your next upload? I'll try to find any further translation corrections as I play the game. Packages.zip 1
BiterBit Posted May 12 Author Posted May 12 13 hours ago, Laslolaslo said: I notice that different games of mine have a different number of bras and panties registered; for some reason, not every set of underwear is registered in some of my neighborhoods. Is there a way to export the settings so I don’t have to register each pair by hand? Hey! I didn't strictly check the code yet, but I'm not sure about a feature like exporting IDs being there. It can be thought about for future versions, to be included in the massive "export setting" or just a specific one for underwears ID I'll let you know in case of any more update about this! I noted it in my potential TODOs
BiterBit Posted May 12 Author Posted May 12 (edited) 12 hours ago, licentious luiza said: never have i ever had the privilege to watch a modder improving their mod from that close before, most of the modders i usually download from have last shown up around 2016. that's nuts!!! as an easily impressed kind of sim, i must say i'm EXCITED just to be lowkey participating 🤩🤩🤩 although i'm also a voyeur kind of kinky, which wouldn't really be helpful to you. so here's my promise to try and help you as descriptively as i can. and again, thank you so much for investing your time!!! really, i can't say how grateful i am. i've been a converter before, which is barely scratching all the modding you are doing right now, but enough to give me an idea of how much testing you must go thru. i think my love and feedback are about the bare minimum for someone willing to offer so much so kindly. sowwy if i sound cheesy, that's just the way i is 👄 just downloading final build!!! P.S.: i did adjust that stuff into CSR, but i haven't played for time enough to say if i'm okay with the results. nothing's broken thus far though, which is great. btw is it already legal to be kinky around here? just taking the chance to show off my (mostly) communist, naturist and non-monogammous pretty and heavily modded gameplay in Dragon Valley Given this is an adult forum, I think your photos are completely legit 🤣 Thanks again for your appreciation, it's really, really warming for me. I love this mod since I was an actual teenager myself, being able to bring my features to everyone now feels like an actual privilege, and I'm so happy everything is loved so much!! I had a look at your script error by the way, and it's nothing critical by now, but still would need a fix. There's a crash when trying to switch from Tease to WooHoo sequence setup, while the code searches for an object on the lot, that is suitable for the chosen stage. In quick terms: it's a bug in the path: the game doesn't find a suitable WooHoo object in the lot/room context, and then the code doesn't handle the empty room list before randomly extracting. This can happen with sparse lots, strange routing, filtered-out objects, etc.; it's not necessarily a result of not having uninstalled the mod, so you can try reinstalling if you want but it's not strictly needed The reinstall cleanup only reduces weird collisions with other mod scripts, but this error points to KW WooHooSequence.FindObject. I noted it (clearly) so as soon as I can I can improve a minor patch for this!! Thanks again for your appreciation 🫶 Edited May 12 by BiterBit 2
BiterBit Posted May 12 Author Posted May 12 (edited) 8 hours ago, FeenSims said: The fact that the engagement didn't go through was my fault. I had enabled the option in Nraas.Woohoo requiring teens to have offspring before they can marry. However, the whole process was still rather distasteful. The "Propose Marriage" option was available, but it wouldn't execute because sexual interactions—such as "Show Breasts"—kept getting in the way. When I tried to repeat the process the next day, the "Marry" option was available instead—even though the two of them weren't even engaged yet. As for the highly distasteful dialogue during sex: my daughter calls me "Daddy," which is simply "revolting"—especially considering I am a lesbian through and through. And what about the "sleeping penis"? Thank you for fixing the issue with the bed. Is there any way, please, to prevent my daughter from wanting to have sex with my roommate? Hey! Thanks again for commenting. The fact that you might be missing some interactions from the romantic bucket, I think it's because of WooHooer. In my testings, after reaching the required LTR Level, I've seen "Propose Going Steady" and also "Propose Marriage" as pure interactions. Clearly, KW has to inject new interactions for incest romantic bucket (at the moment it's programmed like that) so you may see the interactions available all at the same time, but they are still there (all of them). If you don't see specific interactions like "Propose" and see directly "Marry", I think this is a conflict with other mods Same goes for the "Show -something-" interaction: it's not supposed to happen that frequently (though it still happen) and most of all it's not supposed to interrupt or cancel your current interactions... If you use other mods that change interactions order, autonomy or priority, sadly that might be the reason In any case, I can think of a new toggle to be implemented for disabling autonomy only on Household Sims on certain interactions (like Show, Ask to Show, Dare To, Ask for Sex etc.) but in those cases, you might just want to disable Kinky Autonomy Level if it's causing you troubles. I can also think about a new toggle for a potential 448, where Shemales are considered as female in dialogs - that can be done, I just need to check out if it's safe enough to do that without breaking anything I noted this up and I'll let you know once I'll have time and resources to work deeply on the code. As of now, as I stated some days ago, I took a little pause after like 5 builds 🤣 But I'm noting up everything to work on the next one, as soon as I manage to. The "sleeping penis" - if you're referring to it being flaccid for Shemale, I'll get into this as well. I tried turning a teen into a shemale the other day but I noticed they don't even have a CAS for shemale appearance, so they appear as bottom invisible. I need to try turning a Young Adult+ into a Shemale to understand what Kinky World actually does to the penis (and of course I'll check it out by the code). Once I have news, I'll let you know! As per the Retuner tuning package - I don't know why it's not being loaded in your case, it might depend from load order of mods when you have plenty! When you say it's not "loaded", what do you mean exactly? That it's not taking your settings properly for autonomous disabled actions? I have to look for this specifically, I'll let you know, it may also be because KW overrides autonomy on many layers, singletons and interactions, but I don't know because I have my own mod that overrides pet interactions and it works. I'll investigate when I can As per the "I can't bring the doll to life while my Sim is a teenager", this is sadly default EA. You can turn a doll to Live state only when you are a toddler and you're aging up to a child. You have to have at least an LTR Level of "30" with the doll, you can check it out with my other mod - ReFiner - where I implemented a "Locate Imaginary Friend" and also "Ignore LTR Level for Imaginary Friends" (in the meaning of ignoring 30 LTR Level requirement) but still, it will only turn to alive from toddler to child, after that, it goes to disabled as per the EA Code Edited May 12 by BiterBit
BiterBit Posted May 12 Author Posted May 12 1 hour ago, Gentlelovely said: I've been so busy the last few weeks and it seems you have been too! All the new features and improvements have my head spinning! I cannot wait to try them out! Any plans to enhance the Dom/sub relationship in the future? I'm not sure if you remember my post from way back when, but it immediately came to my mind as I scanned through all the new things you've added and fix in this mod. I swear, every time I come back here to check for updates I'm blown away. Thank you so much for taking on this task! Oh! Before I forget, is there a reason why masochistic and submissive conflict? Masochistic submissives exist😭I really want that for my sim 🥹I figured it was some technical reason the two conflict but I'm hoping it's not and can be changed. Hey! Thank you so so much for your appreciation and feedback!! 🙏 It helps me a lot. I remember we talked about domination/submissive relation but sadly I don't properly remember what we discussed specifically! Can you tell me more about it? So I can think about implementing new things in a future build I also agree about Masochistic and Submissive being in conflict - it doesn't make sense. It might just be legacy code and not actual things that "wouldn't work"! I will check this out and give a feedback to you about this I noted this up! I also think that you can (in the meantime) edit the "Kinky Traits" XML yourself inside "KinkySettings.package" with S3PE where "conflict with *" is defined for every trait (I'm not 100% sure). In any case, I'll let you know!
BiterBit Posted May 12 Author Posted May 12 (edited) 1 hour ago, Negative-Andy said: Hello BiterBit. Would it be possible to import this corrected Japanese translation file into your next upload? I'll try to find any further translation corrections as I play the game. Packages.zip 10.94 MB · 1 download Yeah, absolutely! I just imported your 2 new STBL sets into main KinkyMod.package and Objects.package for the MULTI version. They will be available in next public file Edited May 12 by BiterBit 1
Laslolaslo Posted May 12 Posted May 12 37 minutes ago, BiterBit said: Hey! I didn't strictly check the code yet, but I'm not sure about a feature like exporting IDs being there. It can be thought about for future versions, to be included in the massive "export setting" or just a specific one for underwears ID I'll let you know in case of any more update about this! I noted it in my potential TODOs Thanks, what’s weird is that some towns have all the underwear registered and others don’t. 1
BiterBit Posted May 12 Author Posted May 12 (edited) 26 minutes ago, Laslolaslo said: Thanks, what’s weird is that some towns have all the underwear registered and others don’t. I had a quick look at the code and found out something helpful: - The three default bras and panties are hardcoded in the mod (so they are in the main core packages), they not only will be in any save by default, but are defined indeed in the "default settings" of the mod (for fresh new saves). - The only way (for now) to add new panties and bras is knowing the resource ID and add it manually to the menu in the Underwear sub section. This can be improved - and I noted it in my TODOs - with a picker that just scans all the available resource keys so that you can manually select resources instead of digiting the code. - Manual addings to that list is saved per-save, they don't translate to your other saves (as every setting in Kinky World, is not shared), this means that, being interpreted as a "setting", once you switch to another save the registered resources are different there and you have to manually add them. Good news is that, being interpreted as settings, you may go to "advanced" in your "prime save", go to "Export Settings", and then Import your settings to any save you want so that resource IDs will be shared. This is clunky and not perfect - it will import all of the other settings as well - but at least you can share your resource IDs to your other saves! As said, I noted this up in my TODOs so I can improve this better. If you feel like, please share some CC regarding panties or bras, so I can test those out myself in my adding process. Edited May 12 by BiterBit
_45954_ Posted May 12 Posted May 12 Hey! Love the mod and I'm really happy to see someone actively developing it. That said, I have an issue. "Injecting kinky interactions" after loading the save seems to kill romantic interactions between closely related sims with the exception of skinny dipping. The first screenshot was taken before I un-paused and let the injection happen. The second is after. I have NRAAS Woohooer and a bunch of other mods. Without Woohooer the romantic interaction category was entirely missing when trying to start interactions between those two sims. (Mother and son.) The problem was present in earlier versions too. Hope it can be solved!
BiterBit Posted May 12 Author Posted May 12 2 minutes ago, _45954_ said: Hey! Love the mod and I'm really happy to see someone actively developing it. That said, I have an issue. "Injecting kinky interactions" after loading the save seems to kill romantic interactions between closely related sims with the exception of skinny dipping. The first screenshot was taken before I un-paused and let the injection happen. The second is after. I have NRAAS Woohooer and a bunch of other mods. Without Woohooer the romantic interaction category was entirely missing when trying to start interactions between those two sims. (Mother and son.) The problem was present in earlier versions too. Hope it can be solved! Hi! This is a "known issue" caused by the fact that, for incest mechanics, Kinky World needs to re-injects itself a lot of romantic interactions that otherwise would not be available with EA's defaults. What happens is that if you have other mods (like Woohooer or other mods) that use to re-inject their Romantic bucket interactions as well, this causes a conflict where they probably get canceled. I have a mother-son test save and everything works properly. Considering this is highly likely a mod conflict, there's sadly not much I can do to solve it What you can try as last option, is going to Miscellaneous and try to enable/disable the EA Romantic Bucket toggle I made to see if you get any difference from it. Let me know! 1
Negative-Andy Posted May 12 Posted May 12 42 minutes ago, BiterBit said: ええ 絶対! 2 つの新しい STBL セットを、MULTI バージョンのメインの KinkyMod。package と Objects。package にインポートしました。 これらは次の公開ファイルで利用可能になります Nice! You're very organized! Thanks. 1
_45954_ Posted May 12 Posted May 12 7 minutes ago, BiterBit said: Hi! This is a "known issue" caused by the fact that, for incest mechanics, Kinky World needs to re-injects itself a lot of romantic interactions that otherwise would not be available with EA's defaults. What happens is that if you have other mods (like Woohooer or other mods) that use to re-inject their Romantic bucket interactions as well, this causes a conflict where they probably get canceled. I have a mother-son test save and everything works properly. Considering this is highly likely a mod conflict, there's sadly not much I can do to solve it What you can try as last option, is going to Miscellaneous and try to enable/disable the EA Romantic Bucket toggle I made to see if you get any difference from it. Let me know! Thanks for the reply! Just to clarify - I only installed Woohooer because the romantic interaction category was missing. The only other mod that would have anything to do with romantic interactions besides KW and Woohooer I have is: "Moar Interactions" by Buzzler on MTS. Changing the option did nothing. I'll try to remove the two other mods. 1
_45954_ Posted May 12 Posted May 12 11 minutes ago, _45954_ said: Thanks for the reply! Just to clarify - I only installed Woohooer because the romantic interaction category was missing. The only other mod that would have anything to do with romantic interactions besides KW and Woohooer I have is: "Moar Interactions" by Buzzler on MTS. Changing the option did nothing. I'll try to remove the two other mods. And I'm back to the category being missing...
BiterBit Posted May 12 Author Posted May 12 13 minutes ago, _45954_ said: And I'm back to the category being missing... I don't really know what to tell you I don't really play with any other mod beside ReFiner and Kinky World - and in this case I also tested with only KW installed just to be sure, and as you can see everything is regular between mother and son (and every other family bond): (Sorry for italian text, my game is in EA's italian) So the issue is definitely caused by other mods. Be sure to install the latest version of KW (447 0.9.2) and also to delete scriptCache.package when doing that. Try, just for test, to only have KW installed, deleting the cache and then also try (eventually) the Uninstall Kinky World procedure that is linked in the main post - it's possible that the mods you uninstalled still have left overs in your save. Therefore, you may also trying launching a new fresh save to test this. But it's not a KW problem
_45954_ Posted May 12 Posted May 12 1 hour ago, BiterBit said: I don't really know what to tell you I don't really play with any other mod beside ReFiner and Kinky World - and in this case I also tested with only KW installed just to be sure, and as you can see everything is regular between mother and son (and every other family bond): (Sorry for italian text, my game is in EA's italian) So the issue is definitely caused by other mods. Be sure to install the latest version of KW (447 0.9.2) and also to delete scriptCache.package when doing that. Try, just for test, to only have KW installed, deleting the cache and then also try (eventually) the Uninstall Kinky World procedure that is linked in the main post - it's possible that the mods you uninstalled still have left overs in your save. Therefore, you may also trying launching a new fresh save to test this. But it's not a KW problem Ok, I found the culprit: Full Romance Interactions in ReLover. It started working after I turned it OFF. 2
BiterBit Posted May 12 Author Posted May 12 (edited) 56 minutes ago, _45954_ said: Ok, I found the culprit: Full Romance Interactions in ReLover. It started working after I turned it OFF. Nice to now 🙂 Did you have ReFiner all time along or did you install it just for this test? It appears that it might be overriding KW when enabled, and that can make sense considering that they both touch the same Romantic bucket! EDIT: I tested it myself and you were 100% right. ReLover's "Full Romance Interactions" is designed to unlock every possible Romantic bucket but it has a condition that actively checks if a target is enabled to have them in the first place. So in case of incest, it can happen that ReLover's checks overrides the Kinky World Romantic Injections for Incest! I'll just double check ReLover's code as soon as I have time so I'll see if this can be avoided, but as of now it gets into the standard behavior for its features! In case of Kinky World enabled (and other mods as well), it's just recommended to use Full Romance Interactions only in the need of marrying or going steady with multiple partners, disabling the feature afterward, or to just not use it in case of incest. In any case I'm happy you solved it Edited May 12 by BiterBit 1
anton557 Posted May 12 Posted May 12 (edited) On 5/11/2026 at 2:54 AM, BiterBit said: Keep in mind that enabling "High School" changes the school time from 9:00 AM/2:00 PM to 9:00 PM/5:00 PM, presumably to allow you more time in the new roleplay situation. So if in that range you're not at school, it counts as skipping school. But the point is that in my testings, if you don't register any school, Sims will still go to regular school, even with the "Summer Holiday" enabled and with carpool bus included (9:00AM/5:00PM); while instead if actually register a lot as a new school, there will be actual holidays until the Fall season comes (and in any case, with new ranges 9:00AM/5:00 PM)! I found a conflict. Nraas Story Progression has the same functionality (City - Career - School). The only fix option is to add a compatibility mode with the Nraas mod so that these parameters do not overlap. Or cut this function out of the KW, as it does not quite relate to the subject of modification. Why KW regulate school attendance? I didn't notice any more conflicts, everything works perfectly. Edited May 12 by anton557
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