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Posted
On 4/11/2026 at 11:05 PM, rilieAP said:

Here's a possible idea, I asked in the original mod thread a long time ago, but nothing was ever done.  Is there a way to make the molest part where you get grabbed from behind be SAKR aware?  If you are exposed upper and lower body, and you have a 100% skimpy rating, make it so it doesn't strip every piece of clothing, one by one, but instead goes straight to fingering your pussy?  I tend to wear a whole bunch of VTAW and other skimpy clothing, but I fill all slots, so I'm wearing like 20 clothing items.  So not only does it take forever, even if you give up, but you will almost always succeed if you struggle.  Basically if you're considered naked & exposed by SAKR, you've got 1 chance to escape from your molester before you orgasm and get fucked.  Just makes it a bit more realistic.

I looked inside the script and came up with another way to adress this problem. I added option for player to give up and undress, which breaks loop of undressing.
Thanks to that player can actually choose what to do and doesnt need to have SAKR as hard dependency.


Curently testing and if it works as designed I will post in a few days. 

 

Posted

You typically don't need to ever use SAKR as a hard dependency, on the mods page under modders resources it has the Game.GetFormFromFile formID and details plus the skimpy/nude check and other useful chunks of code. 

 

The base version actually has FPSH_SAKRClient.psc which seems to already have most of what you would already need. I think it just uses it for the nudity right now and falls back to slots if SAKR isnt detected as installed. I also see some of it in FPSH_PlayerHelper.psc , I'm sure there's other places too since it's a big mod with a lot of pages of scripts.

 

For this though that does seem like the best/easiest option, personally I'm not so sure on the character cumming after a few short seconds of rough fingering but looking at that part of the script looks difficult to find a clean way to re-work, I assume putting the forced orgasm in to an If Endif block could work, then you could give it a chance for them to finger your character to orgasm even if you submitted or just fuck the character or altogether bypass the orgasm part if submitted, depending how much work you wanted to give yourself. 

Posted
1 hour ago, Franco Cozzo said:

You typically don't need to ever use SAKR as a hard dependency, on the mods page under modders resources it has the Game.GetFormFromFile formID and details plus the skimpy/nude check and other useful chunks of code. 

 

The base version actually has FPSH_SAKRClient.psc which seems to already have most of what you would already need. I think it just uses it for the nudity right now and falls back to slots if SAKR isnt detected as installed. I also see some of it in FPSH_PlayerHelper.psc , I'm sure there's other places too since it's a big mod with a lot of pages of scripts.

 

For this though that does seem like the best/easiest option, personally I'm not so sure on the character cumming after a few short seconds of rough fingering but looking at that part of the script looks difficult to find a clean way to re-work, I assume putting the forced orgasm in to an If Endif block could work, then you could give it a chance for them to finger your character to orgasm even if you submitted or just fuck the character or altogether bypass the orgasm part if submitted, depending how much work you wanted to give yourself. 

It doesnt look that bad actually.

this is my modified function, check it out, maybe You can tell me how to skip straight to knockdown stage

 

Function StartMolestation()
    Actor a0 = Molester
    abortMolest = false

    FPSH_Sound_Hit.play(playerref)

    if showMolestAttackStartMessage
        FPSH_MessageMolestAttackStart.show()
        showMolestAttackStartMessage = false
    endif

    startMolestAnimation(a0)

    Utility.wait(4)

    int stageDuration = NumberUtil.floorInt(FPSH_Setting_MolestStageDuration.GetValueInt(), 2) / 2
    int will = saClient.getWillpower() as int
    bool armsTied = RestraintHelper.ArePlayerHandsBound()

    float cost = CostHelper.GetPlayerResistMolestCost(armsTied, lastVulnerabilityScore)
    int selection

    ; Calculate struggle success chance
    int struggleChance = GetMolestStruggleChance()
    
    int[] slots = playerhelper.getWornItemSlots()
    int removeSlot = 0

    bool gaveUp = false ; Nowa zmienna kontrolna
    
    ; Loop while player still has clothes on AND hasn't given up
    while slots.length > 0 && !gaveUp
        if abortMolest || StopQuestIfInvalid()
            StopMolestAnimation(a0, false, true)
            ApproacherStandingStill.clear()
            debug.notification("Molestation aborted")
            return
        endif

        playSoundWarning()
        if will >= cost
            selection = FPSH_MessageMolestStrip.Show()
        else
            selection = FPSH_MessageMolestStripNoWill.Show()
        endif

        
        if selection == 3
            gaveUp = true 
        else
            
            if selection >= 1
                updateMolestAnimationResist(a0)
            else
                updateMolestAnimationPassive(a0)
            endif
            
            FPSH_Sound_Pant.play(playerref)
            Utility.wait(stageDuration)

            if selection == 2
                OnplayerSuccessfullyResistMolest(a0, cost)
                return
            elseif selection == 1
                if isRolled(struggleChance, true)
                    OnPlayerSuccessfullyResistMolest(a0, 0)
                    return
                endif
            else
                decreaseImpressionWithFloor(0.25, -50)
            endif

            removeSlot = slots[0]
            slots.remove(0)
            PlayerREF.unequipItemSlot(removeSlot)
            FPSH_Sound_Pant.play(playerref)
            Utility.wait(stageDuration)
            increaseArousalIfNotBelted(5)
            cost = cost * 1.25
        endif
    endwhile


    if abortMolest || StopQuestIfInvalid()
        StopMolestAnimation(a0, false, true)
        ApproacherStandingStill.clear()
        debug.notification("Molestation aborted")
        return
    endif

    ; Player is now fully naked
    playSoundWarning()
    if will >= cost
        selection = FPSH_MessageMolest3.Show()
    else
        selection = FPSH_MessageMolest3a.Show()
    endif

    if selection >= 1
        updateMolestAnimationResist(a0) 
    else 
        updateMolestAnimationPassive(a0)
    endif

    FPSH_Sound_Moan.play(playerref)
    Utility.wait(stageDuration)

    if selection == 2
        ; Player chose resist
        OnPlayerSuccessfullyResistMolest(a0, cost)
        return
    elseif selection == 1
        ; Player chose to fend off
        int penalty = (struggleChance * 0.3) as int
        if isRolled(struggleChance - penalty, true)
            ; Player successfully fended off
            OnPlayerSuccessfullyResistMolest(a0, 0)
            return
        endif
    endif

    rollAndRemoveChastity(false)

    ; Player loses
    FPSH_Sound_Moan.play(playerref)
    Utility.wait(stageDuration)

    saClient.TriggerOrgasm()
    Utility.wait(2)

    decreaseImpressionWithFloor(1, -50)

    StopMolestAnimation(a0, false, false)

    playKnockdownAnimation()

    Utility.wait(2)
    playSoundFail()
    FPSH_MessageMolest4.Show()

    Utility.wait(2)
    RollAndEquipDD(idNakedApproacher)

    a0.ModValue(FPSH_AssaultedWhorePlayer, 1)

    ; Stop quest right before starting sex, so that we keep AI package
    StopAllQuests()

    if gangbangAfterMolest 
        StartShortGangBang(a0)
    else 
        StartSex(a0, true)
    endif
endFUnction

Posted
16 hours ago, riveth said:

Any weapon state else than holstered would do. are you sure you have latest version? Because I solved same problems as you describes already.
In addition did you disabled original SH ?

 

2026-04-3013_38_09-Vortex.png.ef3c82d524db71ff6631b4347517ac80.png

 

And yes. I had uninstalled the original SH.

 

Yes, I am already using the AIM variant. That works fine. It's just that for "Sex for Money," there is no AIM option - only FORCED.

What is the intended purpose of including both versions?

Posted
1 hour ago, deathmorph said:

 

2026-04-3013_38_09-Vortex.png.ef3c82d524db71ff6631b4347517ac80.png

 

And yes. I had uninstalled the original SH.

 

Yes, I am already using the AIM variant. That works fine. It's just that for "Sex for Money," there is no AIM option - only FORCED.

What is the intended purpose of including both versions?

'Aim' is default lore friendly option that can have some condition to sukceed while 'forced' is more like a failsafe, simillar to BDH "take those restrains immediately" 

"Forced" should be used only when you was in the middle of something and there is no time for scenario like this.

 

Sex approaches have only forced option because there is no more room for dialogue, plus those scenarios seems more 'sinister' than others and npc wont be swayed so easly.

 

When you pick aim option, you can then choose:

- agree to talk - loops back to original dialogue

- dismiss harasser politely

- dismiss harasser rudely - i need you to test this option if it produces same bug as "forced"

 

Also is there difference if you are in 1st and 3rd person view?

Posted

Thanks for the explanation.
Okay, so AIM is not included in the "sex for money" scenario, right?

 

2 hours ago, riveth said:

Also is there difference if you are in 1st and 3rd person view?

 

I haven't noticed any difference in behavior. However, I do use "See Through Scopes," and I have it configured so that even when in third-person view, I immediately switch to first-person the moment I aim - and remain there as long as I am aiming. Afterward, it switches back to third-person.

Posted
3 hours ago, deathmorph said:

Thanks for the explanation.
Okay, so AIM is not included in the "sex for money" scenario, right?

 

 

I haven't noticed any difference in behavior. However, I do use "See Through Scopes," and I have it configured so that even when in third-person view, I immediately switch to first-person the moment I aim - and remain there as long as I am aiming. Afterward, it switches back to third-person.

yes, there is no room for additional option in sex for money so it's just forced.

Can you disable see through scopes for testing purpose ?

Posted (edited)
1 hour ago, riveth said:

Can you disable see through scopes for testing purpose ?

 

Okay. Test. I have disabled these mods.

 

 

Spoiler

2026-04-3022_25_18-Vortex.png.2b8f8ecd3626e38a7b443a077301fab6.png2026-04-3022_24_55-Vortex.png.0130431ab1017c655edfcc54e318c49f.png

 

The "Sex for Money" interaction was triggered. FORCED was available.

 

Spoiler

2026-04-3022_20_28-Fallout4.png.48307c222d3ef61fd413027336693076.png2026-04-3022_21_14-Fallout4.png.89147d66357efe0ffdf137ebf9f32891.png

 

This time the lady didn't get stuck. The lady was able to holster her weapon and resume her actions completely normally.

 

Spoiler

2026-04-3022_21_31-Fallout4.png.96db2bc686b977e874bb84233f6f6e2c.png2026-04-3022_22_39-Fallout4.png.49a6f12b5a6166847abf6add478979ba.png2026-04-3022_19_19-Fallout4.png.331bd470602708621cc42972f1ffc615.png2026-04-3022_23_25-Fallout4.png.17e95d74917ff3505d7d0700dd565169.png

 

I hope this helps to narrow down the cause somewhat.

 

PS: Perhaps that is also the reason why the fix you implemented in the last version isn't taking effect?

 

@riveth said: "yes, there is no room for additional option in sex for money so it's just forced."

 

And do I understand correctly that FORCED is planned as a non-immersive emergency termination?

 

Edited by deathmorph
Posted
On 4/30/2026 at 10:37 PM, deathmorph said:

 

Okay. Test. I have disabled these mods.

 

 

  Reveal hidden contents

2026-04-3022_25_18-Vortex.png.2b8f8ecd3626e38a7b443a077301fab6.png2026-04-3022_24_55-Vortex.png.0130431ab1017c655edfcc54e318c49f.png

 

The "Sex for Money" interaction was triggered. FORCED was available.

 

  Reveal hidden contents

2026-04-3022_20_28-Fallout4.png.48307c222d3ef61fd413027336693076.png2026-04-3022_21_14-Fallout4.png.89147d66357efe0ffdf137ebf9f32891.png

 

This time the lady didn't get stuck. The lady was able to holster her weapon and resume her actions completely normally.

 

  Reveal hidden contents

2026-04-3022_21_31-Fallout4.png.96db2bc686b977e874bb84233f6f6e2c.png2026-04-3022_22_39-Fallout4.png.49a6f12b5a6166847abf6add478979ba.png2026-04-3022_19_19-Fallout4.png.331bd470602708621cc42972f1ffc615.png2026-04-3022_23_25-Fallout4.png.17e95d74917ff3505d7d0700dd565169.png

 

I hope this helps to narrow down the cause somewhat.

 

PS: Perhaps that is also the reason why the fix you implemented in the last version isn't taking effect?

 

@riveth said: "yes, there is no room for additional option in sex for money so it's just forced."

 

And do I understand correctly that FORCED is planned as a non-immersive emergency termination?

 

yep, it looks like STS is a culprid here, and since it doesnt break anything when player holster durning "AIM" dialogue I added holster animation at the end of every "FORCED" option as well.

Let's hope it will fix  your problems :)

fpsh+v0.55.zipfpsh+v0.55.zip

 

Posted (edited)
12 hours ago, riveth said:

Let's hope it will fix  your problems

 

Unfortunately, the problem is still there. The weapon is now holstered, but the lady is still stuck.

 

PS: I also don't get the feeling that it's directly related to holstering the weapon. Because the weapon can then also be holstered manually. The "Lady" can also be rotated—she just can't leave her current location.
Do you have the opportunity to test the Scope Mod on your system? I just want to make sure we aren't chasing a false lead here.

Edited by deathmorph
Posted
14 hours ago, deathmorph said:

 

Unfortunately, the problem is still there. The weapon is now holstered, but the lady is still stuck.

 

PS: I also don't get the feeling that it's directly related to holstering the weapon. Because the weapon can then also be holstered manually. The "Lady" can also be rotated—she just can't leave her current location.
Do you have the opportunity to test the Scope Mod on your system? I just want to make sure we aren't chasing a false lead here.

i will test it out and we will see.

 

In the end I can change FOrced option to aim in sex for money scenario, so ppl using scopes can choose aim

Posted
21 minutes ago, riveth said:

i will test it out and we will see.

In the end I can change FOrced option to aim in sex for money scenario, so ppl using scopes can choose aim

 

With scopes? I've been able to use AIM with weapons without a scope so far. Iron sights. Do you want to change that?
If "Forced" were replaced by "AIM," that would be perfectly fine. Especially since I’ve never really fully grasped the underlying rationale behind the "Forced" option. Hypnosis, alcohol, drugs -I assume those factors would be taken into account?

Posted
30 minutes ago, deathmorph said:

 

With scopes? I've been able to use AIM with weapons without a scope so far. Iron sights. Do you want to change that?
If "Forced" were replaced by "AIM," that would be perfectly fine. Especially since I’ve never really fully grasped the underlying rationale behind the "Forced" option. Hypnosis, alcohol, drugs -I assume those factors would be taken into account?

"Forced" like forced end of harassment. You force scenario to end. ;)

 

If you can test with scoped weapon that would be great.

Posted (edited)
On 5/2/2026 at 9:06 PM, riveth said:

If you can test with scoped weapon that would be great.

 

So, if it's about me testing version 0.55 with a weapon with a scope and FORCED... then I did that. Here. With this weapon.

 

Spoiler

2026-05-0223_57_15-Fallout4.png.19831a7de196468393c127aeea6eea88.png2026-05-0223_56_36-Fallout4.png.10cecc29cc36bf2e86884867132c9923.png2026-05-0223_56_03-Fallout4.png.4c7795c2ffe74e7b94d74666e8c3c41d.png


Or did you mean something else?

 

AIM also enters sniper mode, just like Force. However, with AIM it continues, but not with Forced.

 

Spoiler

2026-05-0323_32_45-Fallout4.png.52db0ca717a569f0b6e577428f180eee.png2026-05-0323_33_08-Fallout4.png.d0cba9c628c1082eeef3d7f0fe83aa26.png

 

PS: Something else I've noticed: In first-person view, the dialogues are often incomplete; you have to wiggle your weapon or aim directly until it works. It seems easier in the third person. My subjective feeling.

 

Spoiler

2026-05-0300_48_44-Fallout4.png.110d24feaad08707e87db54a1cca46fb.png2026-05-0300_49_35-Fallout4.png.e61f91c59e7ad440afb8145bd42afdce.png2026-05-0300_50_25-Fallout4.png.fdabf4f5e3133610117c69a6561f57d6.png

 

PPS: I just had a POINT dialog. It was during "Hello there" (I think it was a photo address). The NPC answered and ran away. I assume it's similar to how it should be with FORCED. If you compare these two things, perhaps you'll see the problem with FORCED?

 

And, what is the difference in gameplay between POINT and AIM?

Edited by deathmorph
Posted
23 hours ago, deathmorph said:

 

So, if it's about me testing version 0.55 with a weapon with a scope and FORCED... then I did that. Here. With this weapon.

 

  Reveal hidden contents

2026-05-0223_57_15-Fallout4.png.19831a7de196468393c127aeea6eea88.png2026-05-0223_56_36-Fallout4.png.10cecc29cc36bf2e86884867132c9923.png2026-05-0223_56_03-Fallout4.png.4c7795c2ffe74e7b94d74666e8c3c41d.png


Or did you mean something else?

 

AIM also enters sniper mode, just like Force. However, with AIM it continues, but not with Forced.

 

  Reveal hidden contents

2026-05-0323_32_45-Fallout4.png.52db0ca717a569f0b6e577428f180eee.png2026-05-0323_33_08-Fallout4.png.d0cba9c628c1082eeef3d7f0fe83aa26.png

 

PS: Something else I've noticed: In first-person view, the dialogues are often incomplete; you have to wiggle your weapon or aim directly until it works. It seems easier in the third person. My subjective feeling.

 

  Reveal hidden contents

2026-05-0300_48_44-Fallout4.png.110d24feaad08707e87db54a1cca46fb.png2026-05-0300_49_35-Fallout4.png.e61f91c59e7ad440afb8145bd42afdce.png2026-05-0300_50_25-Fallout4.png.fdabf4f5e3133610117c69a6561f57d6.png

 

PPS: I just had a POINT dialog. It was during "Hello there" (I think it was a photo address). The NPC answered and ran away. I assume it's similar to how it should be with FORCED. If you compare these two things, perhaps you'll see the problem with FORCED?

 

And, what is the difference in gameplay between POINT and AIM?

- I tried STS mod today and there is no problem on my setup. Both AIM and Forced works without locking player out.
So it seems like false lead.
 

- there is no problem with dialogues that require wigling gun around to make dialogue options appear. But there was problem like that in previous version, which lead to conclusion something must be wrong with your setup.  Try cloning profile and start new game to test how it works.
I also noticed I forgot to make prompt lines for dialogues, so If You don't use FDI or EDI, you may experience problems with dialogue options.
It is fixed now and I will post new update as soon as I make [AIM] dialogue for sex for money scenario.

- point gun and AIM is same option, just my mistake (late hours) I changed option names to [AIM GUN| and [FORCE END] so it may be less missleading.

- photo harraser has 2 random reactions to [aim] option. Harasser can continue dialogue or flee.

 

 

 

 

 

 

Posted (edited)
7 hours ago, riveth said:

- I tried STS mod today and there is no problem on my setup. Both AIM and Forced works without locking player out.
So it seems like false lead.

 

I had already suspected as much. That's a shame. I had already tried a new game once. Here. Unfortunately, negative.

 

With over 800 mods, it's not easy to pinpoint the culprit. Perhaps a stroke of luck will help. I don't want to take up any more of your time because of my individual problem. In any case, I sincerely thank you for your efforts.

 

Is there any possibility of creating a variant without the "FORCED" command (or its equivalent)? That would effectively solve my problem as well. If that involves too much work, though, then I'll just have to be careful about what I click on. 🙂

 

PS: Is the last option also something like a hard cut? Because normally, she ought to fall into a trance - low willpower, quite heavily pre-conditioned ... yet the harasser merely gives a snippy reply and walks away.

 

Spoiler

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Edited by deathmorph
Posted
14 hours ago, deathmorph said:

 

I had already suspected as much. That's a shame. I had already tried a new game once. Here. Unfortunately, negative.

 

With over 800 mods, it's not easy to pinpoint the culprit. Perhaps a stroke of luck will help. I don't want to take up any more of your time because of my individual problem. In any case, I sincerely thank you for your efforts.

 

Is there any possibility of creating a variant without the "FORCED" command (or its equivalent)? That would effectively solve my problem as well. If that involves too much work, though, then I'll just have to be careful about what I click on. 🙂

 

PS: Is the last option also something like a hard cut? Because normally, she ought to fall into a trance - low willpower, quite heavily pre-conditioned ... yet the harasser merely gives a snippy reply and walks away.

 

  Hide contents

2026-05-0408_10_44-Fallout4.png.05d3026bed0b61737411488cbfc2fa02.png2026-05-0408_11_37-Fallout4.png.b9ea4eba10e81cce64c56a449c660efa.png

 

There is one more thing I need to try before give up and cut force end dialogu lines. But first aim dialogue for sex for money scenario.

 

In hypno scenario if your character hypno conditioning is <1 harasser fails at his atempt to put you in trance. If your lady is already conditionen he shall succeed. I will look inside those dialoge, maybe I messed something up or maybe hypno conditioning 1 actually means 100% 😁

Posted
11 hours ago, siqueiradaniel said:

is there a way to make the player slap his/her companions ass?

I guess it is doable, but definately does not fit in this mod. This mod put player as subject of harassment not the other way.

 

If i remember corectly, torture devices let you create special whip that you can use to beat npc into submission. It would be cool to make something simmilar. Player could use a hotkey to butslap, some overlays may be applied and dialogue could start afterwards, letting player harass npc. 

Posted

Question for you since you've seen the code, any idea what the 'No Panties' and 'Good Whore' perk does and what brings that out. It's under Hypno?

 

Idea: Create a hypo amplifier based on arousal and intoxication. A more legitimate way to get brainwashed fast?

Posted
1 hour ago, msmfoster said:

Question for you since you've seen the code, any idea what the 'No Panties' and 'Good Whore' perk does and what brings that out. It's under Hypno?

 

Idea: Create a hypo amplifier based on arousal and intoxication. A more legitimate way to get brainwashed fast?

No idea, I'll look into it when I got some time.

Posted (edited)
11 hours ago, riveth said:

I guess it is doable, but definately does not fit in this mod. This mod put player as subject of harassment not the other way.

 

If i remember corectly, torture devices let you create special whip that you can use to beat npc into submission. It would be cool to make something simmilar. Player could use a hotkey to butslap, some overlays may be applied and dialogue could start afterwards, letting player harass npc. 

thank you! i'll try that

Edited by siqueiradaniel
Posted
2 hours ago, riveth said:

ok, small update

 

Thanks for the update.
What are the consequences of fending off an NPC with a weapon? I believe that in the original mod, if you insult an NPC, there is a certain percentage chance that their attitude toward the actress will change. Is the same true when using a weapon? I imagine that this is always the case—so that you can't just go around threatening everyone with impunity. Without any downsides, I mean.

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