msmfoster Posted April 2 Posted April 2 16 minutes ago, riveth said: yes, I wont edit bondage, hypno and collar master scenarios. I only edited first hypno approach, before training. Bondage and Collar master make sense. Hypno should respond to the weapon being pointed, the difference is the will embed the keyword into their statement to see if she responds. That way you lower your weapon and give in.
Franco Cozzo Posted April 3 Posted April 3 8 hours ago, riveth said: Sorry I didn't saw this comment. Yes I tried that but for whatever reason I get error message when trying to add script snippents like this. I had simillar problem with editing pervert script that AvesomeSPAS made for me. Fragment was pointing to some FPSH script. I will get printscreen and post here, maybe You could help me with that? edit: it was done for fan approach, when I try to edit dom scenario I get: C:\fo4\Fallout 4\Data\Scripts\Source\User\FPSH\FPSH_EventsPerksHelper.psc(3,7): unknown namespace bodygen No output generated for Fragments:TopicInfos:TIF_FPSH_Dom_01024C13, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on Fragments:TopicInfos:TIF_FPSH_Dom_01024C13 So I looked inside FPSH_EventsPerksHelper and there was this on 3rd line: import BodyGen So it looks like it calls something I don't have, but I have all mod requirements. I think you need the bodygen.psc in your Source\User folder (or wherever your CK looks for them) for the Scripts for that, I had a similar issue before. I attached it here (with the other source that goes along with it to be safe), I got them from a publicly available source so it should be ok to just upload them here. BodyGen.psc Overlays.psc 1
riveth Posted April 3 Author Posted April 3 20 hours ago, Franco Cozzo said: I think you need the bodygen.psc in your Source\User folder (or wherever your CK looks for them) for the Scripts for that, I had a similar issue before. I attached it here (with the other source that goes along with it to be safe), I got them from a publicly available source so it should be ok to just upload them here. BodyGen.psc 2.01 kB · 0 downloads Overlays.psc 1.5 kB · 0 downloads It works like a charm! Thank You so much, now I can update every edited scenario so getting rid of harasser wont be without consequences. 2
riveth Posted April 3 Author Posted April 3 On 4/2/2026 at 10:11 PM, msmfoster said: Bondage and Collar master make sense. Hypno should respond to the weapon being pointed, the difference is the will embed the keyword into their statement to see if she responds. That way you lower your weapon and give in. might be difficult to cut into dialogue loop with option like that. I will see what can be done. 1
Franco Cozzo Posted April 3 Posted April 3 43 minutes ago, riveth said: It works like a charm! Thank You so much, now I can update every edited scenario so getting rid of harasser wont be without consequences. Glad to have helped 1
msmfoster Posted April 4 Posted April 4 8 hours ago, riveth said: might be difficult to cut into dialogue loop with option like that. I will see what can be done. Oh, I get that. But existing Sexual Harassment does have attempts to trigger hypno for many cases. Perhaps add a small chance that someone may try to trigger you if you are at the appropriate level? Point gun, they mention sleep, you are theirs. 'Are you crazy? When's the last time you've had some sleep?' 1
riveth Posted April 4 Author Posted April 4 2 hours ago, msmfoster said: Oh, I get that. But existing Sexual Harassment does have attempts to trigger hypno for many cases. Perhaps add a small chance that someone may try to trigger you if you are at the appropriate level? Point gun, they mention sleep, you are theirs. 'Are you crazy? When's the last time you've had some sleep?' Ok I managed to tie into dialogue. It looks like this: - player has weapon out, chooses AIM option - if hypno conditioning is >0 - harasser start "snap" dialogue - if player has hypno conditioning = 0 - there are two random answears: a) harasser just offers his services b) harasser trying to use "snap" but fails I havn't test it because there is too many ppl at my house currently (easter hollidays) Also there are script snippets added to gun options on every scenario, same as corresponding insult dialogues. You can try it out, if it works ok I can post new version fpsh+v0.4.zip
riveth Posted April 4 Author Posted April 4 (edited) On 3/31/2026 at 10:07 PM, Lokikun said: More suggestions: Bimbo: - Hair color change towards blonde, cherry pink if possible something we can select in some way. - Hair style change longer hair or something the user can pick. - Being butt slapped has a chance for you to trip on a 'dick' (Start a sex scene, since you trip, remove your harasser pants and gets excited) Hypno: - 10+ Hypno perk - Mixed Signals - Whenever you talk to other in SH events, you always give 'mixed' signals . Increasing target confidence for future attempts. If target confidence exceeds 100 and target has 'Good' morality, roll differece between new total - 100, if it passes target morality becomes Questionable - 20+ Hypno perk - Degrading Responses - Your dialogue against harassers changes to be degrading to yourself: (Denial) I'm a slut, but not your slut right now. (Agree) What took you so long, I'm already wet just thinking about it. (Resist) Moans loudly... No And similar choices. Have these choices make people seem you: increase NPC Confidence more, increase sex rep and lower spirit. Have them also trigger grudges more frequently too. High Level Bimbo (3+) and Hypno (70+ or Vulnerable to hypno) - Have a Evil morality harasser with a grudge convice you to turn yourself in a fuckdoll. If you fail resisting, you end up into one of KFT Fuckdoll sets. (Since it can end your game, make a hardcore toggle where if it's on and you don't have will you can't resist. Otherwise you can always resist. ) omg I think that making such adjustments in someone else mode is way beyon my level I just aim to improve sh a bit, so it would be more fluent in gameplay. Still, thnx for the ideas, maybe I could use something from it later on Edited April 4 by riveth 1
riveth Posted April 4 Author Posted April 4 On 3/30/2026 at 9:01 AM, Franco Cozzo said: When you threaten the approacher, is it also changing their stance towards you? I believe SH-Classic will change the NPCs score with the player if you used certain lines with them, like the "are you kidding you're ugly" line on a sex approach or the "im not drinking that shit" line from the fan-wine appraoch. (I'm paraphrasing by the way, i forgot the exact lines), similar to when you intimidate then kick the NPC away after. Like this snipped from the FPSH_BumpConfrontScript: Function OnPlayerKickNPC(Actor a0) float force = PlayerRef.GetValue(Strength) / 3 + 5 a0.playIdle(IdleHeldHostage) Utility.wait(1) a0.ModValue(FPSH_GrudgeLevel, 1) float morality = a0.GetValue(FPSH_Morality) if morality == 2 ; NPC is butt hurt and wants to get back at the player! a0.SetValue(FPSH_Morality, 1) endif ; Double orientation Increase saClient.IncreaseOrientation(FPSH_Setting_OrientationChangeAmount.GetValue()) main.increaseImpressionWithCap(2, 40) ....... Surely a "I'll shoot you" would be taken the same way and cause a negative relation hit to their SH stats? Possibly even raising your Dom stat. about making character more dominant I'm afraid that player would become too dominant very quickly and I prefer to play submissive (female) character. so maybe FORCED option wont have any effect, but if player choose AIM option and then pick "get the fuck out" option it will increase dominancy a little bit?
msmfoster Posted April 4 Posted April 4 (edited) 5 hours ago, riveth said: Ok I managed to tie into dialogue. It looks like this: - player has weapon out, chooses AIM option - if hypno conditioning is >0 - harasser start "snap" dialogue - if player has hypno conditioning = 0 - there are two random answears: a) harasser just offers his services b) harasser trying to use "snap" but fails I havn't test it because there is too many ppl at my house currently (easter hollidays) Also there are script snippets added to gun options on every scenario, same as corresponding insult dialogues. You can try it out, if it works ok I can post new version fpsh+v0.4.zip 8.45 MB · 1 download I'll give it a try, but I think the Hypno level should be whatever the mods normal level is set to. Hypno is one of my pet peeves. Because it takes rediculously long to actually get compromised to that point unless your mind is already broken. Deviously Cursed Wasteland and Milking Human Kindness sort of provide the idea. A sleep based event where an attacker comes in and drugs you (HalluciGen cannister). Attack will put you immediately at the limit to be vulnerable to attack. Chances go up massively if your mind is broken, a slut, slut reputation, or the bimbo virus. Goes down as a MCM option if you have a companion. The above could also become a vector for the Bimbo Virus. As in one or both could apply. This attack could also patch into Pervert triggering a kidnapping. That said, the easiest way to implement this? Change the fan approach to drug, HalluciGen you, or give you the bimbo virus. Edited April 4 by msmfoster Added alternate trigger using fan approaches
msmfoster Posted April 4 Posted April 4 On 3/31/2026 at 4:07 PM, Lokikun said: More suggestions: High Level Bimbo (3+) and Hypno (70+ or Vulnerable to hypno) - Have a Evil morality harasser with a grudge convice you to turn yourself in a fuckdoll. If you fail resisting, you end up into one of KFT Fuckdoll sets. (Since it can end your game, make a hardcore toggle where if it's on and you don't have will you can't resist. Otherwise you can always resist. ) That is truly evil! Sexual Harassment got close with the blackmail variant. even then the 'owner' would get bored and leave you be. Never did collar approaches because Vault-Tec is always the abuser. Even then they offer some ability to keep playing. You'd almost need a Raider's Pet style mini-mod. You let Blackmail, Hypno, or Collar end up to their most evil. After that you end up trapped in the cell. Until you find a way to escape. 1
rilieAP Posted April 6 Posted April 6 Question, when you say the voiceover mods are broken, do you mean that they don't function at all, or that they will not be consistent with the subtitles as you have changed the dialogue?
Franco Cozzo Posted April 7 Posted April 7 (edited) Idea: Maybe a radiant-style mission giver as a new Harasser Type, the NPC quest giver wants the player to retrieve the (Shocking Orgasm-Denial Vibrating Atomic Buttplug) from (Hubris Comics) but it needs to be "carried" back correctly (the hard part I assume) and then the NPC will "take it" and give the customer a reward , or maybe offer them sex instead as a devious reward since the player will likely be on the brink and will find it difficult to resist , then chance of adding a chastity belt if they have a grudge or are high coinfidence + evil and a follow up radiant quest to get the keys. I mean that would be a hyper-specific "lucky" radiant quest for that combo, but mostly a "I want (device) from (place) + carry it back equipped the whole time" then the rest of the SH flavour seems possible to me. I'm not a quest or story guy so I don't know how much effort it would be to make a new event type like that. Maybe just a "wear the device for X hours+deliver it equpped" instead of a "it needs to be equipped from pick-up to drop off" would be simpler from the backend? Unless you could alter the DD/KFT to not even be unequipped by any means until then (seems like a heap of extra work for low payoff to do this bit). Also you'd need to have a list of "travel-safe" devices (DD and KFT both have these without making them hard reqs), so the player doesnt get a radiant quest to hop back DD leg restraints or a full pig-tie from KFT from the middle of the glowing sea to Croup Manor or something. But it could be a neat extra approach alternative, like the opposite of the skimpy/nude ones if they player is *not* skimpy/nude/wearingDD/collared. NPC: "Hey! You!" PC: "Sorry I'm a little busy right now" NPC: "Fuck that, you're a Merc aren't you? I have a job" PC: "Ok but you gotta pay 50/100/150/300 caps" NPC: "That's a little steep but you look strong so ok" (Quest started) Or maybe you can rip them off by just unequipping it or carrying it in your inventory most of the way and then if they get it and it isn't "warm enough" they try take revenge or get a grudge or you can intimidate/resist/willpower/plead to still get paid. Edited April 7 by Franco Cozzo 1
riveth Posted April 10 Author Posted April 10 On 4/6/2026 at 11:40 PM, rilieAP said: Question, when you say the voiceover mods are broken, do you mean that they don't function at all, or that they will not be consistent with the subtitles as you have changed the dialogue? They do work, but new lines are mute and changed lines has old voicover that doesnt reflect new text. 1
riveth Posted April 10 Author Posted April 10 On 4/7/2026 at 4:01 AM, woodrealmelf said: hello is it possible to make like 2 or more harassers? Sript looks for harasser in vicinity and then kick ai package to make him approach you with dialogue. Adding 2 more would mess things up. But if you want to experience some gangbang action I could recomend my other mod, pervert. It changes sh scenarios to abductions in specific places like DC.
riveth Posted April 10 Author Posted April 10 On 4/7/2026 at 4:29 AM, Franco Cozzo said: Idea: Maybe a radiant-style mission giver as a new Harasser Type, the NPC quest giver wants the player to retrieve the (Shocking Orgasm-Denial Vibrating Atomic Buttplug) from (Hubris Comics) but it needs to be "carried" back correctly (the hard part I assume) and then the NPC will "take it" and give the customer a reward , or maybe offer them sex instead as a devious reward since the player will likely be on the brink and will find it difficult to resist , then chance of adding a chastity belt if they have a grudge or are high coinfidence + evil and a follow up radiant quest to get the keys. I mean that would be a hyper-specific "lucky" radiant quest for that combo, but mostly a "I want (device) from (place) + carry it back equipped the whole time" then the rest of the SH flavour seems possible to me. I'm not a quest or story guy so I don't know how much effort it would be to make a new event type like that. Maybe just a "wear the device for X hours+deliver it equpped" instead of a "it needs to be equipped from pick-up to drop off" would be simpler from the backend? Unless you could alter the DD/KFT to not even be unequipped by any means until then (seems like a heap of extra work for low payoff to do this bit). Also you'd need to have a list of "travel-safe" devices (DD and KFT both have these without making them hard reqs), so the player doesnt get a radiant quest to hop back DD leg restraints or a full pig-tie from KFT from the middle of the glowing sea to Croup Manor or something. But it could be a neat extra approach alternative, like the opposite of the skimpy/nude ones if they player is *not* skimpy/nude/wearingDD/collared. NPC: "Hey! You!" PC: "Sorry I'm a little busy right now" NPC: "Fuck that, you're a Merc aren't you? I have a job" PC: "Ok but you gotta pay 50/100/150/300 caps" NPC: "That's a little steep but you look strong so ok" (Quest started) Or maybe you can rip them off by just unequipping it or carrying it in your inventory most of the way and then if they get it and it isn't "warm enough" they try take revenge or get a grudge or you can intimidate/resist/willpower/plead to still get paid. Lol I love the idea but I think i wont put that in SH+ iDK if You are familiar with Pervert? Under some circumstances player can be imprisioned in dc as public whoren wearing rectricttive collar. But even before that if player is late to pay his debt, she will be forced in restrictive collar as well. So this is a kind of 'soft' enslavement that player can quickly skipped paying her obligations. What I aim to do is to add some quests that can be only avaible for player wearing that restrictive collar. I have a few scenarios in mind and yours seem to feel just right up this alley as well. 1
Franco Cozzo Posted April 10 Posted April 10 15 minutes ago, riveth said: Lol I love the idea but I think i wont put that in SH+ iDK if You are familiar with Pervert? Under some circumstances player can be imprisioned in dc as public whoren wearing rectricttive collar. But even before that if player is late to pay his debt, she will be forced in restrictive collar as well. So this is a kind of 'soft' enslavement that player can quickly skipped paying her obligations. What I aim to do is to add some quests that can be only avaible for player wearing that restrictive collar. I have a few scenarios in mind and yours seem to feel just right up this alley as well. I actually still haven't tried pervert, it seems to go a bit beyond how I like to play the game (SH stuff is usually a threat to my player so I try avoid it happening instead of leaning into it) but I might be misunderstanding it as well. Is that specific collar from the pervert mod itself? I just hope it isn't going to be a hard requirement (unless the rest of the mod can be disabled in-game, in which case it matters a lot less). I know you can use things Game.GetFormFromFile to get around needing a hard-dependency a lot of the time, you typically want to add the external globals as non-properties near the top of the script like (using combatrstriplite as an example since the code was close by): Under the existing properties after the last EndGroup: Quest CSL_Main_Quest GlobalVariable VCSL_DamageLevel Inside a function: CSL_Main_Quest = Game.GetFormFromFile(0x000F99, "CombatStripLite.esp") as Quest VCSL_DamageLevel = Game.GetFormFromFile(0x0002E14, "CombatStripLite.esp") as GlobalVariable That said I can see the "need" for it if that collar has its own scripts and etc, then it's just unneccessary extra work for a double-up, also if you're intending on linking the two mods together a lot more in the future then of course its just better to make it a hard requirement. I was thinking of suggesting using the shock-collars but they have their own special handling already in SH with the masters and etc which would then cause issues with dialogues. I just realised you made Pervert as well, I really should get around to trying it since it probably will make the game better.
riveth Posted April 10 Author Posted April 10 4 hours ago, Franco Cozzo said: I actually still haven't tried pervert, it seems to go a bit beyond how I like to play the game (SH stuff is usually a threat to my player so I try avoid it happening instead of leaning into it) but I might be misunderstanding it as well. Is that specific collar from the pervert mod itself? I just hope it isn't going to be a hard requirement (unless the rest of the mod can be disabled in-game, in which case it matters a lot less). I know you can use things Game.GetFormFromFile to get around needing a hard-dependency a lot of the time, you typically want to add the external globals as non-properties near the top of the script like (using combatrstriplite as an example since the code was close by): Under the existing properties after the last EndGroup: Quest CSL_Main_Quest GlobalVariable VCSL_DamageLevel Inside a function: CSL_Main_Quest = Game.GetFormFromFile(0x000F99, "CombatStripLite.esp") as Quest VCSL_DamageLevel = Game.GetFormFromFile(0x0002E14, "CombatStripLite.esp") as GlobalVariable That said I can see the "need" for it if that collar has its own scripts and etc, then it's just unneccessary extra work for a double-up, also if you're intending on linking the two mods together a lot more in the future then of course its just better to make it a hard requirement. I was thinking of suggesting using the shock-collars but they have their own special handling already in SH with the masters and etc which would then cause issues with dialogues. I just realised you made Pervert as well, I really should get around to trying it since it probably will make the game better. I think You might just like Pervert, it's not so "over the top" as other mods like Problems of Survivor, and definatelly it's not like pc is leaning into harassment. (quite opposite) but it definatelly need some adjustment in MCM , else you will end up mind broken whore real quick Definatelly need to reduce arousal in SA. It was designed primarly as extension to SH but added some new mechanics and a questline later on. It uses shock collar from RH, with extra restrictions like "no weapons", "only skimpy clothes", " stay only in DC", depending on scenario. Highly reccomend to try it with BiP(custom penalties) and BDH (try to get rid of collar via other mods and see what will happen) If player is already wearing a collar, mod just adds it's keywords to it "upgrading" it's functions. When pervert scenario ends, either keywords or collar is removed from player (depends on scenario) Anyway, mod is designed to get along your normal gameplay, so if it tells you to wait 3 days, don't sleep it off, and don't rush the story. There might be something do to in the meantime or at least an exuse to use TSEX, SH, PVPK, and so on. 1
rilieAP Posted April 11 Posted April 11 Here's a possible idea, I asked in the original mod thread a long time ago, but nothing was ever done. Is there a way to make the molest part where you get grabbed from behind be SAKR aware? If you are exposed upper and lower body, and you have a 100% skimpy rating, make it so it doesn't strip every piece of clothing, one by one, but instead goes straight to fingering your pussy? I tend to wear a whole bunch of VTAW and other skimpy clothing, but I fill all slots, so I'm wearing like 20 clothing items. So not only does it take forever, even if you give up, but you will almost always succeed if you struggle. Basically if you're considered naked & exposed by SAKR, you've got 1 chance to escape from your molester before you orgasm and get fucked. Just makes it a bit more realistic. 2
riveth Posted April 11 Author Posted April 11 5 minutes ago, rilieAP said: Here's a possible idea, I asked in the original mod thread a long time ago, but nothing was ever done. Is there a way to make the molest part where you get grabbed from behind be SAKR aware? If you are exposed upper and lower body, and you have a 100% skimpy rating, make it so it doesn't strip every piece of clothing, one by one, but instead goes straight to fingering your pussy? I tend to wear a whole bunch of VTAW and other skimpy clothing, but I fill all slots, so I'm wearing like 20 clothing items. So not only does it take forever, even if you give up, but you will almost always succeed if you struggle. Basically if you're considered naked & exposed by SAKR, you've got 1 chance to escape from your molester before you orgasm and get fucked. Just makes it a bit more realistic. Yeah the idea is very good, had same impressions while wearing many parts of clothing. I will look if I can change this but I cant promise anything. Going deep into someones else mod is difficult. 3
Darkmind_mc Posted April 12 Posted April 12 As a thought, one other thing that would cover a lot of 'annoyance' cases would be to disable approaches for say 60 seconds upon discovering a new location. That would hit a lot of the 'you arrive as something happens, and someone tries to approach you at the same time' cases, and would make it feel more like you're only approached once you're known a bit.
deathmorph Posted April 13 Posted April 13 I am absolutely delighted that development on this mod is continuing. And I believe my request aligns perfectly with your intentions. If my Lady is captured and played with by Violate during a firefight, she is usually equipped with DD or KFT afterwards. She then has the opportunity to distance herself from her tormentors during the cooldown phase. However, since those tormentors are not classified as hostile during that cooldown phase, they naturally use a dialogue interaction to remove her DD or KFT. Consequently, I always have to remember to deactivate SH immediately after the AAF scenes conclude, and then reactivate it again afterwards. If you had a solution for this, that would be fantastic. 1
Franco Cozzo Posted April 13 Posted April 13 16 minutes ago, deathmorph said: I am absolutely delighted that development on this mod is continuing. And I believe my request aligns perfectly with your intentions. If my Lady is captured and played with by Violate during a firefight, she is usually equipped with DD or KFT afterwards. She then has the opportunity to distance herself from her tormentors during the cooldown phase. However, since those tormentors are not classified as hostile during that cooldown phase, they naturally use a dialogue interaction to remove her DD or KFT. Consequently, I always have to remember to deactivate SH immediately after the AAF scenes conclude, and then reactivate it again afterwards. If you had a solution for this, that would be fantastic. Maybe tying a SH delay to its timer, using the pacification-timer value from Violate could work 1
riveth Posted April 13 Author Posted April 13 6 hours ago, Franco Cozzo said: Maybe tying a SH delay to its timer, using the pacification-timer value from Violate could work Do You know how Violate manage this pacification timer? Is there something like global value I could call? I think I could add another condition to SH approach ai package so it can start only when timer is 0
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now