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Posted
9 hours ago, jerryrhp said:

I couldn't get it to work, I'm using version 1170 and I don't have any problems with any other mods.

 

image.png.27decf6a6c3e977b5e40b8adae6d5c4b.png

Make sure you check these as well, usually means a key SKSE plugin, often SSE Engine Fixes, isn't updated or installed right after a game update, especially for Anniversary Edition; fix it by updating SKSE, installing the correct Address Library, ensuring Engine Fixes' Part 1 and Part 2 are installed (Part 2 manually in the root game folder, not the Data folder)

Posted
5 hours ago, tonitrulupus said:

Make sure you check these as well, usually means a key SKSE plugin, often SSE Engine Fixes, isn't updated or installed right after a game update, especially for Anniversary Edition; fix it by updating SKSE, installing the correct Address Library, ensuring Engine Fixes' Part 1 and Part 2 are installed (Part 2 manually in the root game folder, not the Data folder)

 

I have over 800 mods installed and working perfectly, and only this one had given me trouble. ;)

Posted
39 minutes ago, jerryrhp said:

 

I have over 800 mods installed and working perfectly, and only this one had given me trouble. ;)

if everything else is up-to-date and installed, remember it is a new mods, there could be still some issues with some loads, we will see what the author says

Posted
10 minutes ago, lukashinikov said:

I have a question/sugestion.

Instead of selecting the NPC with the crosshair (image 1), is there a way to select NPCs through the console? (image 2)

 

image.png.404f8276b77b36bbd87262be4eda192f.png

 

image.png.b501afe0fb1b639b3a228bf88117920f.png

I was trying to do it that way, but I have some bugs with the reference getting lost when changing to the MCM, but maybe can be done with commands, but I don't know how to use functions from the DLL on the console, I will tr it again so

Posted (edited)
58 minutes ago, VahzahVulom said:

anyone getting else this:

image.thumb.png.fcad79fcc3fe34fcc75550ed572b9adc.png

This error is not from SOSAE-NG, I didn't at the error, but I can't find the exact error in the old SOS, so I don't know what mot Is causing the problem. Maybe can help with modlist what mod needs to be seen?

 

Edited by Spongebob Hentai Mod
Posted (edited)
38 minutes ago, Spongebob Hentai Mod said:

This error is not from SOSAE-NG, I didn't at the error, but I can't find the exact error in the old SOS, so I don't know what mot Is causing the problem. Maybe can help with modlist what mod needs to be seen?

 

do you need to remove the og mod?

Edited by VahzahVulom
Posted (edited)

I changed to SOS AE-NG 0.0.2 in an environment where SOS SE 1.1.4 was working fine.
The male character starts the animation wearing briefs, but his penis is not visible.
Please tell me how to solve this.
I am using the latest version of Skyrim.

Edited by hy303
Posted
23 minutes ago, hy303 said:

I changed to SOS AE-NG 0.0.2 in an environment where SOS SE 1.1.4 was working fine.
The male character starts the animation wearing briefs, but his penis is not visible.
Please tell me how to solve this.
I am using the latest version of Skyrim.

Can you tell animation from what mod? I will try to fix in the next version

Posted
13 minutes ago, Spongebob Hentai Mod said:

Can you tell animation from what mod? I will try to fix in the next version

There are a lot of animations.
I don't know which animation it is.
Sorry.

Posted
58 minutes ago, Spongebob Hentai Mod said:

No No, the mod, is Sexlab or Ostim, or Sexlab Aroused or ORA or Open Animation Replacer or so on

SexLabFrameworkAE_v166b and SexLabArousedSSELoose-29 are installed.
Thank you in advance.

Posted (edited)

is there a way to make it so that "none" is never chosen for a male if there is another option available.

im having to go around to assign each npc their schlong

 

Edit: nevermind i worked it out

Edited by VahzahVulom
Posted
8 hours ago, hy303 said:

SexLabFrameworkAE_v166b and SexLabArousedSSELoose-29 are installed.
Thank you in advance.

The problem has been resolved.
It worked after I applied the patch to FNIS.
We apologize for any inconvenience.

Posted
7 hours ago, VahzahVulom said:

is there a way to make it so that "none" is never chosen for a male if there is another option available.

im having to go around to assign each npc their schlong

 

Edit: nevermind i worked it out

THanks, what you used to do that? the JSON?

Posted (edited)

In my SOS I have a tab in the MCM, where I can set propabilities on how each plugin is spread throughout the NPC population. I'm not sure if that's a feature of the base SOS or something added by OsmelMC's Tweak for it.

Do you have any plans to replicate this feature or something similar in your mod?

 

Here's the link to Osmel's Tweak, just in case:

 

Edited by NoNickNeeded
Posted
44 minutes ago, NoNickNeeded said:

In my SOS I have a tab in the MCM, where I can set propabilities on how each plugin is spread throughout the NPC population. I'm not sure if that's a feature of the base SOS or something added by OsmelMC's Tweak for it.

Do you have any plans to replicate this feature or something similar in your mod?

 

Here's the link to Osmel's Tweak, just in case:

 

I think is from teh original SOS, and is replicated, but a little more robust,

The mod will generate a JSON with teh compatible races of an addon, like this
 

Spoiler

    "SmurfAverage": {
      "compatible_races": {
        "ArgonianRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "ArgonianRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "BretonRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "BretonRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "DA13AfflictedRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "DarkElfRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "DarkElfRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "DefaultRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "DremoraRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "ElderRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "ElderRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "HighElfRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "HighElfRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "ImperialRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "ImperialRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "KhajiitRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "KhajiitRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "NordRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "NordRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "OrcRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "OrcRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "RedguardRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "RedguardRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "WerewolfBeastRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "WoodElfRace": {
          "probability": 15,
          "size": 10,
          "valid": true
        },
        "WoodElfRaceVampire": {
          "probability": 15,
          "size": 10,
          "valid": true
        }
      }
    }
  }

For each addon, the problem is that it can't be edited for now inside the MCM, the good is that will be loaded again every new game

Posted

I just tried to run this in conjunction with BadDog's Hoodies, and it seems like this mod doesn't load the plugins for Female Anthro, Female Slit and Female Sheath.

All the others show up.

Posted
24 minutes ago, NoNickNeeded said:

I just tried to run this in conjunction with BadDog's Hoodies, and it seems like this mod doesn't load the plugins for Female Anthro, Female Slit and Female Sheath.

All the others show up.

Can you give the mod link? I will try to see what happens

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