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O.M.N.O.M.S - Not So Obvious Mimics in Skyrim


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Posted

Hello, it appears that modifying the consequences.json didn't really apply? I input this to attempt to get a mimics item contents after being consumed 1 time.

 

(I know the numbers are greatly exaggerated, but I didn't know if multiple gold accumulates into "multiple items" so i wanted to make sure)

 

When testing it in-game I still only get 2 items at a time, tho, and small amounts, which would lead me to think that it didn't apply. Great Mod btw, just wondering what I may have done wrong and how I could fix this small issue :) Thanks!

image.png.19a7829cde6103bf3db6445d17ddc4b2.png

Posted
41 minutes ago, alexsl said:

Are you planing to add other trap from TNR ? I know OSHIT does that (including the mimic) but honnestly i can't get it to work and there is no MCM. Or maybe it work and i am lucky and have not encounter any trap X-x

 

Oshit does work, but it only adds traps to a few hand-picked places, especially the mimics are rare. Look at the esp with SSEdit, check the altered cells and you will find the traps. Specifically Mimics are not that common, which is one of the reasons I made this.

 

30 minutes ago, The Dragonwhore said:

So (to put it simply for dumb people like me) this one is more open and dynamic (and less quest breaking), while the other is simpler but more restricted in where they can show?

 

Makes sense, I'll definitely be watching the progress on this, since I love the whole idea of risk to looting, and aside from these mods, only DD mods seem to have that (like Cursed Loot, or the other remakes of that feature of it). Nothing non-sexual from what I've seen

 

Nice work, hope it all goes well!

 

Basically yes, but I wouldn't say that DIT breaks quests. I assume the author of that mod chose the chest type specifically to not contain quest items.

 

DIT:

- Scriptless, more conservative and lightweight

- Mimics can be placed in one of 50 different spots that were set up with creation kit

- Targets only Vampire and Draugr Non-Boss-Chests

 

OMNOM

- Uses scripts and cell-scanning to dyamically create mimics when you enter a cell

- No creation kit setup required

- Can target any possible boss-chest in the game

- Observes if player is caught in a trap and creates additional consequences if it happens

 

Posted (edited)
23 minutes ago, littlewaniby said:

Hello, it appears that modifying the consequences.json didn't really apply? I input this to attempt to get a mimics item contents after being consumed 1 time.

 

(I know the numbers are greatly exaggerated, but I didn't know if multiple gold accumulates into "multiple items" so i wanted to make sure)

 

When testing it in-game I still only get 2 items at a time, tho, and small amounts, which would lead me to think that it didn't apply. Great Mod btw, just wondering what I may have done wrong and how I could fix this small issue :) Thanks!

image.png.19a7829cde6103bf3db6445d17ddc4b2.png

 

"mimic-loot-chance-per-tick" has to be a floating point number between 0.0 and 1.0.

0.05: means 5% chance

1.0: means 100% chance

 

"mimic-loot-chance-accumulates" can only be 0 or 1 and it just means that the chance to get an item grows, the longer you stay in the mimiic.

 

0: Chance is always 5% (or whatever chance you set up)

1: Chance on first tick is 5%, on second tick is 10% on 3rd is 15% and so on.

 

max-item-count limits the amount of items you can get at one time, but you still have to win the "roll" to actually get to the maximum.

 

 

Edited by gerroth
Posted
1 hour ago, gerroth said:

 

"mimic-loot-chance-per-tick" has to be a floating point number between 0.0 and 1.0.

0.05: means 5% chance

1.0: means 100% chance

 

"mimic-loot-chance-accumulates" can only be 0 or 1 and it just means that the chance to get an item grows, the longer you stay in the mimiic.

 

0: Chance is always 5% (or whatever chance you set up)

1: Chance on first tick is 5%, on second tick is 10% on 3rd is 15% and so on.

 

max-item-count limits the amount of items you can get at one time, but you still have to win the "roll" to actually get to the maximum.

 

 

Thank you so much for your reply! that cleared up all my troubles and confusion!  Not to give you more work or anything but maybe add this to the description part about the jsons as i think its very helpful for configuring. :)

(or not if you think its self explanatory enough. tbf english isn't my first language) 

Posted

Hm, I've run into a bit of a bug. While doing Rjorn's Drum quest, it seems the clutter item was changed from the named drum, into a regular drum. Tried dumpster diving back into the mimic a bunch, but never got the drum.

As an aside, is there anyway to get also the quest marker to pop on the mimic if it has the quest item, to make it even more convincing?

Posted

You say you may integrate MadMan's mimics? Whats this mod? Ive never heard of it before and Looking it up does not show anything, I am always looking for these kinds of mods.

 

Thanks!

Posted (edited)
7 hours ago, What_Smell said:

Hm, I've run into a bit of a bug. While doing Rjorn's Drum quest, it seems the clutter item was changed from the named drum, into a regular drum. Tried dumpster diving back into the mimic a bunch, but never got the drum.

As an aside, is there anyway to get also the quest marker to pop on the mimic if it has the quest item, to make it even more convincing?

 

 

Edit: I tested it myself, you are correct, this is a bug with transferring the item from the chest to the player it turns the drum into a regular one. I will have to think of a way to fix this

 

Edited by gerroth
Posted
On 1/1/2026 at 7:04 PM, gerroth said:

 

It was actually perfect timing. We were able to find this issue right away at the beginning and you were really cooperative and helped get to the root of it.

 

That will safe me and a lot of users a lot of trouble.

 

I already updated the installation instructions. Thank you!

 

 

 

I dig the name! I think I'll use it.

 

Edit: Used it

 

Ok then my question still stand will you only cather to the mimic part or all of it ? What difference does your mod have then this ? Is your specificly place too ? 

Also other thing i just love still love the name Omnom because it remind me of the sound describe in cartoon when thing get eaten ><

Posted
5 hours ago, Pee123 said:

You say you may integrate MadMan's mimics? Whats this mod? Ive never heard of it before and Looking it up does not show anything, I am always looking for these kinds of mods.

 

Thanks!

 

Posted
8 hours ago, What_Smell said:

Hm, I've run into a bit of a bug. While doing Rjorn's Drum quest, it seems the clutter item was changed from the named drum, into a regular drum. Tried dumpster diving back into the mimic a bunch, but never got the drum.

As an aside, is there anyway to get also the quest marker to pop on the mimic if it has the quest item, to make it even more convincing?

 

I figured it out, a patch is underway so you guys will be able to loot Meridias Beacon (as intended).

 

Posted
10 hours ago, What_Smell said:

Hm, I've run into a bit of a bug. While doing Rjorn's Drum quest, it seems the clutter item was changed from the named drum, into a regular drum. Tried dumpster diving back into the mimic a bunch, but never got the drum.

As an aside, is there anyway to get also the quest marker to pop on the mimic if it has the quest item, to make it even more convincing?

 

Check out the newest release v0.0.3 this should now allow you to retrieve the drum correctly. You have to go back to a SAVE before you retrieved the broken drum.

 

 

 

Posted (edited)

is it possible to add sound que when the "get item" procs?
And also, ticks count if you are in QTE or in general while you stuck in animation? 


And suggestion: could be good to add config to decrease or increase struggle time (to make it harder to escape) unless it hard baked into original TNTR

Overall great mod) 

Edited by Wafuu
Posted
52 minutes ago, Wafuu said:

is it possible to add sound que when the "get item" procs?
And also, ticks count if you are in QTE or in general while you stuck in animation? 

And suggestion: could be good to add config to decrease or increase struggle time (to make it harder to escape) unless it hard baked into original TNTR

Overall great mod) 

Struggle time is configured via TNTR I do not touch the behavior of the mimics.

 

 

59 minutes ago, sfdrake said:

how do you plan on dealing with the fetch quests

What do you mean by fetch quest? "Get thing from dungeon" should work cause you can still loot from mimics.

 

8 hours ago, alexsl said:

 

Ok then my question still stand will you only cather to the mimic part or all of it ? What difference does your mod have then this ? Is your specificly place too ? 

Also other thing i just love still love the name Omnom because it remind me of the sound describe in cartoon when thing get eaten ><

 

I don't really know where I'll be going with this mod, yet

Posted
On 1/3/2026 at 6:56 AM, gerroth said:

 

Check out the newest release v0.0.3 this should now allow you to retrieve the drum correctly. You have to go back to a SAVE before you retrieved the broken drum.

 

 

Nice, thanks for the quick patch! I had manually advanced the quest, so I did a quick rollback to test and it worked as intended

Posted

great mod, didn't even know I wanted it until I tried it, lol. I could not for the life of me get the traps to actually finish my player off. Either it would spit my player out, or just not finish. 

 

I'm pretty sure it wasn't because of TNTR, but because of szkutil, I installed it because it was listed as required (though optional) on the TNTR nexus, turning that off got the traps working, worked for me. Just throwing that out there incase others installed szkutil and are having the same issue 

Posted
29 minutes ago, GamerGirlPee91 said:

great mod, didn't even know I wanted it until I tried it, lol. I could not for the life of me get the traps to actually finish my player off. Either it would spit my player out, or just not finish. 

 

I'm pretty sure it wasn't because of TNTR, but because of szkutil, I installed it because it was listed as required (though optional) on the TNTR nexus, turning that off got the traps working, worked for me. Just throwing that out there incase others installed szkutil and are having the same issue 

 

What do you mean by "finish my player off"? I run it with szkutil and it works.

 

Please take note how the traps actually work:
 

Spoiler

Its important to understand that the TNTR traps do not kill you. There's three different types, and the only difference is how the struggle game and the animations are structured. All are supposed to just eject the player after that.

 

Type 1: Default (Vore)

Type 2: Sex Trap

Type 3: Instant (Vore)

 

Type 1 seems to get stuck right now and gets stuck at the end of the animation, that's where I've inserted the "Bad End" which will kill you or send you to SS instead.

 

 

Posted
8 hours ago, gerroth said:

 

What do you mean by "finish my player off"? I run it with szkutil and it works.

 

Please take note how the traps actually work:
 

  Reveal hidden contents

Its important to understand that the TNTR traps do not kill you. There's three different types, and the only difference is how the struggle game and the animations are structured. All are supposed to just eject the player after that.

 

Type 1: Default (Vore)

Type 2: Sex Trap

Type 3: Instant (Vore)

 

Type 1 seems to get stuck right now and gets stuck at the end of the animation, that's where I've inserted the "Bad End" which will kill you or send you to SS instead.

ah ok, well I couldn't get the bad end prompt to show when I had szkutil running, might just be an odd conflict with something in my mod list

 

Posted
On 1/2/2026 at 5:45 AM, SuperOwOMaster9000 said:

+1 on the fetch quest items that are placed in chests. I was doing the quest retrieving Amrens family sword in whiterun and his sword ended up being in a mimic chest and I had no way of retrieving it even after killing the mimic.

I had the same quest, but I got the sword in  4 attempts. 

Posted

Hey, I have the issue, that a message appeared on my hood : You are trapped ! Press command keys to get out. This message is staying constantly, pressing the keys does not help, as I am not trapped at all. How can I get rid of this message, it is very disturbing? 

Posted
15 hours ago, Nitribit said:

Hey, I have the issue, that a message appeared on my hood : You are trapped ! Press command keys to get out. This message is staying constantly, pressing the keys does not help, as I am not trapped at all. How can I get rid of this message, it is very disturbing? 

 

 

Check the mod page, this already happens in vanilla TNTR:

 

Known Issues

QTE text is permanently visible in the UI outside of qte-games

  • Fix (maybe): after installting TNTR, save the game and reload it before you touch the MCM. After reload, do your setting and don't touch it again.

I have not had this issue come up after I did the initial setup.

 

Posted
15 hours ago, Nitribit said:

I had the same quest, but I got the sword in  4 attempts. 

 

early version had a bug that could destroy quest items by turning them into normal swords.

 

Thats now fixed in 0.0.3 and I also slightly increased chances to loot things to make it less tedious. 

Posted
5 hours ago, gerroth said:

 

 

Check the mod page, this already happens in vanilla TNTR:

 

Known Issues

QTE text is permanently visible in the UI outside of qte-games

  • Fix (maybe): after installting TNTR, save the game and reload it before you touch the MCM. After reload, do your setting and don't touch it again.

I have not had this issue come up after I did the initial setup.

 

I will try - thank you!

Posted

As far as Devious Devices are concerned, and I'm not sure you can fix it with your mod but, SexlabNoStrip keyword is assigned to all DD.  If you can detect that and not strip, that would solve DD stripping problem...

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