itt1968 Posted January 30, 2014 Posted January 30, 2014 just a couple screenies of my Dunmer with Alduins bikini wings... even on her lil' bitty body (UNPetite) the don't look to bad, a little bit to far apart but not to bad all in all... I don't think the bigger body sizes will have any problems with it all... its made for cbbe so I was curious how my favorite body would look in them... the horns are way to big for her head, they cover up the entire side of her head... sorry for the nudity guys. HAAA! no im not ;P
poporaltemporal Posted January 30, 2014 Author Posted January 30, 2014 just a couple screenies of my Dunmer with Alduins bikini wings... even on her lil' bitty body (UNPetite) the don't look to bad, a little bit to far apart but not to bad all in all... I don't think the bigger body sizes will have any problems with it all... its made for cbbe so I was curious how my favorite body would look in them... the horns are way to big for her head, they cover up the entire side of her head... sorry for the nudity guys. HAAA! no im not ;P Really nice pictures.. Skin tone is definitely something I am looking for. I am wondering if I can tint the skin of any race depending on your progress in papyrus.. Probably not :/ What comes to the wings and body, LOAF fiends will be at least at first vulgar with big wings and breasts, probably glowing eyes fangs and talons. Wings will be size that looks they could support your characters weight. Remember that this will be the true form that you can call upon / mask with spells. These is not perfect mod since the wings are just tiny bit too big and too bright in color but still give you perhaps idea what I am looking for: http://www.loverslab.com/topic/5136-storm-wings-relz/ There is little problem with wings however.. I would love to have ones that seemed organic and not stuck / stiff ones. HDT should make it possible to do such and there are now skeletons out too that support wings. So I would be hoping to come by such soon.
poporaltemporal Posted January 30, 2014 Author Posted January 30, 2014 Progress update: Added shared cooldown system for lesser powers Fixed bugs for Vaermina, Namira and Hircine favor for not triggering
poporaltemporal Posted January 31, 2014 Author Posted January 31, 2014 Progress update: Due to few challenges the progress was not as fast as I hoped this week so I will postpone the initial release of the build to next week. There are few goals I wish to get done before release: Few more spells & items, I want the play experience to differ when you are fiendThis might also mean that there will be changes into appearance when you are lesser fiend. Such as;Different eye texture Skin color change (initial shader I am trying to implement will grey/pale, in further implementation there might be option in the menu to choose shader from 2-4.) (Female) fiend nails (might be restricted to unpb first) (?) Hair color change (would like to make it so that your hair color will change into more demonic red/black) (?) Eye glow ( don't want immersion breaking features so this might be dropped) Turbosnowy whipcane will be includedFiends will not be fluent weapon users, but they will be fluent in using magical whips (in future scythes, claws) Little longer play test with fresh save. Right now I am running on save that had old sexlab and some old mods that I don't use that mess up some tests.Current version of SLA seems to cause CTD on game load. NOT sure about this, would love to be able to figure if it is since SLA will be requirement of LOAF (?) Might implement consumption of fiend energy satiation on ability use (?) Becoming fiend questFor this I hope to get either Oblivion or interior area which might drop this goal from the initial release This is also bit longer task to implement that might drop it from initial release All in all I want that the mod is in better shape that there will be content to test and feel new immersion.
itt1968 Posted January 31, 2014 Posted January 31, 2014 I like the Idea of a "TRUE" Demonic form... that's Immersive!!! ... As for the wings, with HDT and a good Skeleton, it seems that one can do just about anything... Wings shouldn't be much of a problem for a modder with experience... opening and closing PLUS moving back and forth are things im sure are not to far in the future (though probably a big hit on fps) ... speaking of fps, your doing good if you can run your mod, sexlab required set ups plus 1 or 2 other sex mods and a few other heavy hitters and still keep fps at a playable level on an average rig... more people will be able to play and enjoy your mod ... thanks for like on my pics, believe it or not, its plain ol Coverwoman #2 UNP, It was one of the first... and still one of the best (though it doesn't want to act right with UNPB(?). Keep up the AWESOME work !!!! PS; Terrah says thanks as well (one of her better pics)
poporaltemporal Posted February 1, 2014 Author Posted February 1, 2014 I like the Idea of a "TRUE" Demonic form... that's Immersive!!! ... As for the wings, with HDT and a good Skeleton, it seems that one can do just about anything... Wings shouldn't be much of a problem for a modder with experience... opening and closing PLUS moving back and forth are things im sure are not to far in the future (though probably a big hit on fps) ... speaking of fps, your doing good if you can run your mod, sexlab required set ups plus 1 or 2 other sex mods and a few other heavy hitters and still keep fps at a playable level on an average rig... more people will be able to play and enjoy your mod ... thanks for like on my pics, believe it or not, its plain ol Coverwoman #2 UNP, It was one of the first... and still one of the best (though it doesn't want to act right with UNPB(?). Keep up the AWESOME work !!!! PS; Terrah says thanks as well (one of her better pics) It would be enough to have just little wing movement as you move. That they did not look something lifeless on your back like most wings are now. For that HDT would be perfect. Just don't have any idea how HDT work or how you rig wings to skeleton. I looked into nifskope briefly and opened the modified skeleton that has the wings. I guess those wing point are not modified by most animations or that you would have to run simultaneous animations for them. When I add wings I want them to be added right so you won't see "True Form" in the initial release. Currently working on 'Lesser Fiend' modifier that will pale your skin, darken your lips, probably modify your hair color. What I would also like to to was to add black eyes but not sure if that easily be done since different races seems to have eye textures in different slots. I will see if I can override the eye textures by file name that should work. It will also modify your weight based on your Fiend rank at least for the succubi, I will probably leave it for the Incubus as well if you have body mod that allows weight to change your schlong size. There will be option to turn the automatic body change off but it will be definitely on by default perhaps not if you are running a custom race. What comes to body mods these changes should be compatible with custom skins and bodies. Anyway back to implementing
poporaltemporal Posted February 1, 2014 Author Posted February 1, 2014 Update: Actor weight now changes according to Fiend satiation score Actor hair color now turns darker now changes according to Fiend satiation score Actor skin color now turns into more pale grey according to Fiend satiation score (due to SKSE/skyrim limitations this effect is limited to the player) Actor lip color now turns into together with skin according to Fiend satiation score (due to SKSE/skyrim limitations this effect is limited to the player) Actor eyes are now turned into dark black if she/he is a fiend Currently these visual changes base on the satiation score BUT when rank is implemented its more proper score to this. There was still some quirks, racemenu may glitch / make turn your look between fiend and normal being. Will try to figure around them.
Ashra XIII Posted February 1, 2014 Posted February 1, 2014 This sounds like cool stuff. I like the weight shifting stuff, especially because I think it'll go right along with the way I setup my Bodyslide build; at low weight it's a very petite, small-breasted body, but becomes very buxom and big-bottomed at high weight.
poporaltemporal Posted February 1, 2014 Author Posted February 1, 2014 This sounds like cool stuff. I like the weight shifting stuff, especially because I think it'll go right along with the way I setup my Bodyslide build; at low weight it's a very petite, small-breasted body, but becomes very buxom and big-bottomed at high weight. It adds minor problem however. Mod won't be compatible with other mods that modify weight over time. I will most likely add setting that allows you to turn the weight modification off if you have other mod that makes that.
poporaltemporal Posted February 1, 2014 Author Posted February 1, 2014 Update: Thanks to Turbosnowy, LOAF will now have dedicated Fiend weapon Turbosnowy's whipcane. If you do not have the mod already I recommend to look into it since its one of the nicest weapon mods out there. Perhaps tiny bit OP but really nice.. Perfect for mage quishy type. Here are some screenshots:
poporaltemporal Posted February 1, 2014 Author Posted February 1, 2014 Here are some examples on the default character templates about the 'lesser fiend' transformation: Contains nudity, no armor included High elf Notice golden skin turning into bit pale/grey. Redguard Nord There is slight problem with face dirt but that is off for most characters. Notice this is work in progress and is subject to change!
Zitanna Posted February 2, 2014 Posted February 2, 2014 Update: Thanks to Turbosnowy, LOAF will now have dedicated Fiend weapon Turbosnowy's whipcane. If you do not have the mod already I recommend to look into it since its one of the nicest weapon mods out there. Perhaps tiny bit OP but really nice.. Perfect for mage quishy type. Here are some screenshots: 2014-02-02_00002.jpg2014-02-02_00004.jpg2014-02-02_00011.jpg2014-02-02_00012.jpg2014-02-02_00020.jpg2014-02-02_00023.jpg2014-02-02_00024.jpg Yay! Really love the whip mods, glad to see that you've implemented one. Also, I can speak for all of us (I think) that we appreciate how hard you are working on this mod.
poporaltemporal Posted February 2, 2014 Author Posted February 2, 2014 Update: Thanks to Turbosnowy, LOAF will now have dedicated Fiend weapon Turbosnowy's whipcane. If you do not have the mod already I recommend to look into it since its one of the nicest weapon mods out there. Perhaps tiny bit OP but really nice.. Perfect for mage quishy type. Here are some screenshots: 2014-02-02_00002.jpg2014-02-02_00004.jpg2014-02-02_00011.jpg2014-02-02_00012.jpg2014-02-02_00020.jpg2014-02-02_00023.jpg2014-02-02_00024.jpg Yay! Really love the whip mods, glad to see that you've implemented one. Also, I can speak for all of us (I think) that we appreciate how hard you are working on this mod. Nonono! Thank Turbosnowy for making it and give rights to use his work.
itt1968 Posted February 2, 2014 Posted February 2, 2014 Hey... I play a Mage quishy type... lmao, at the higher levels I add sneak.
poporaltemporal Posted February 2, 2014 Author Posted February 2, 2014 Hey... I play a Mage quishy type... lmao, at the higher levels I add sneak. I haven't yet balanced the weapon. But basically the whipcane could work as sort of "keep at bay" weapon that did not do much damage but helped to keep your enemies away. I was just looking into Apocalypse spell mod and found some nice ideas what to add from the spells. Also noticed some bugs that I need to settle before release. So you do not have to be afraid becoming melee. And you can expect other spells as well. Cheers, Poporal
poporaltemporal Posted February 2, 2014 Author Posted February 2, 2014 Update: HN66 has granted rights to use some of assets he has made for skyrim. This will lead to Female fiends getting long nails, probably eye slashes and there might be earrings with piece of Oblivion eminating from them as well. HumanNature66 is really good modder for skyrim, I recommend checking his work in the nexusmods. http://www.nexusmods.com/skyrim/users/1341839/?
itt1968 Posted February 2, 2014 Posted February 2, 2014 Hey... I play a Mage quishy type... lmao, at the higher levels I add sneak. I haven't yet balanced the weapon. But basically the whipcane could work as sort of "keep at bay" weapon that did not do much damage but helped to keep your enemies away. I was just looking into Apocalypse spell mod and found some nice ideas what to add from the spells. Also noticed some bugs that I need to settle before release. So you do not have to be afraid becoming melee. And you can expect other spells as well. Cheers, Poporal Haha not afraid of becoming a melee Mage... I have some really nice daggers juuuust for those times when Magicka gets to low, I also have my Lydia and two flame atronachs ... Keep up the awesome work, seems to be moving along just fine.
itt1968 Posted February 3, 2014 Posted February 3, 2014 I was just on the nexus and found that someone has already came up with the idea of a moving wings, though his are like fairy wings ... they still move, don't know how to post links but I was looking under clothing, it was about page 5 where I seen it.
WaxenFigure Posted February 3, 2014 Posted February 3, 2014 This mod: http://www.loverslab.com/topic/21959-update-name-changes-new-skeleton-milk-pot-set-compatibility-angeli-elin Has a number of animated items in it, it should provide the example(s) you need to create animated wings.
poporaltemporal Posted February 4, 2014 Author Posted February 4, 2014 This mod: http://www.loverslab.com/topic/21959-update-name-changes-new-skeleton-milk-pot-set-compatibility-angeli-elin Has a number of animated items in it, it should provide the example(s) you need to create animated wings. I was just on the nexus and found that someone has already came up with the idea of a moving wings, though his are like fairy wings ... they still move, don't know how to post links but I was looking under clothing, it was about page 5 where I seen it. I am not 3d professional but in theory I know enough of 3d and rigging to do it. Problem is just time and the effort. I was playing yesterday and found out bugs and fixed them. Creation kit and papyrus script can be quite a pain at times. Not everything works as expected. Right now I have still few release breakers that I definitely want to fix before release. On appearance update (body weight, skin tint update) character unequips / reequips items. I am not sure what causes that. I am considering to implement fiend rank and do these updates when out of combat / wait / rest and other events that can mask them like zoning, cannibalism. Whipcane seems to be equippable only for left hand if weapon type is set blunt instead of sword. -- Trying to change the type of the whipcane to prevent sword kill moves that seem sillyish. Seduce works like basic calm spell, will implement it so that the seduced target also guard the seducer (?) Currently the cooldown for fiend powers works so that the magic effect that works as the cooldown removes the spell from your spellbook that are affected by the cooldown. This works quite well BUT would like to avoid removing those spells from the spellbook :/ Last evening I also thought about new features and came into conclusion that I would like to add perk system that would contain something like this: MasochistMinor hits would convert to arouse exposure (arouse is used to calculate some of the effect strengths -- so this could be very useful) (?) Damage resistance (?) or increased health buffer SadistReduced damage but each hit caused would feed your hunger, arousal and let you have little bit of mana Whip perksWhip reach Whip cause bleed Whip ignore part of armor Increased damage for fire and lighting spellsLightning spell would return part of mana drains to you SeductionImprove dialogue and Seduce power and paralyzing kiss Infused sperm strength Deadric FavorIncreased buffs from pleasing the daedraCannibalism health buff length and strength and so on These are just what I came up. I am still bit unfamiliar how the per system works so I will try them more after weekend when I got first beta release out and hopefully resolved the remaining issues. Included that the functionality works well. I would also like to add visual effects and sound effects to the abilities and give better descriptions and names to the spells and effects.
poporaltemporal Posted February 4, 2014 Author Posted February 4, 2014 Update: Made TS whipcane 'mace' which makes it play mace animations (no piercing ones) Made TS whipcane righthand only Balanced TS whipcane, whip is now slower and less efficient but staggers target on hit Updated hunger to use GameDaysPassed Increased speed for fiend hunger Made appearance updates wiser, now player won't get weird unequipping during combat. Appearance updates are run after menus, and several other game events I still receive the weird bug where my characters eyes won't update. I am starting to wonder if the skeleton I use is corrupted.Will see to it tomorrow. Only had little gameplay tests now but playing with the few fiend powers, whip and skyrim spells is fun and even they give player powerful tools its still possible to die. I will probably adjust the whip still a bit that it won't be as powerful. Right now the progress seems fine and release of alpha seems likely soon. For proper release I will still work on other spells and probably quest that involves player turning into fiend.
Kageryu Posted February 5, 2014 Posted February 5, 2014 Are there any features regarding making victims your servants or slaves? As a male incubus, can you make female NPCs obey you after a certain amount of sex/rape?
poporaltemporal Posted February 6, 2014 Author Posted February 6, 2014 Are there any features regarding making victims your servants or slaves? As a male incubus, can you make female NPCs obey you after a certain amount of sex/rape? Right now entangle (making actor your thrall) gives you new dialogue option to have sex. There are other planned features but they are to be implemented.
poporaltemporal Posted February 6, 2014 Author Posted February 6, 2014 Update: Added HN66 mage nails (type2 black and red)Currently take out ring slot, need to find out if there is better slot for them Worked around SetEyeTexture glitchUsing ChangeHeadPart(HeadPart) instead, seems to be reliable and instant effect Made whipcane slower and increased animation speed slightly Fixed some issues in the script Screenshots from high elf Fiend with new miller succubus outfit (sevenbasebase body), first person screenshot made with immersive fp
poporaltemporal Posted February 6, 2014 Author Posted February 6, 2014 Added screenshots and asset credits to the main post. I have got really great support from talented asset creators! Really love you guys! When LOAF gets released you will find more of the existing content from HN66, Newmiller and Turbosnowy.
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