itt1968 Posted January 24, 2014 Posted January 24, 2014 lol... Alduins hide armor... though I think the boots are different than the Dark Lilith, its the exact same thing except the color is different
poporaltemporal Posted January 24, 2014 Author Posted January 24, 2014 Also, if you only want the Aesthetics, take a look at the Dark Lilith Armor sets. They include easily craftable horns and wings: UNPB version: http://www.nexusmods.com/skyrim/mods/23334/? CBBE version: http://www.nexusmods.com/skyrim/mods/13067/? When Selobl allows I might end up using them. But would like different wings. Dark lilith and most of the Succubus sets have wings that look like joke. So I might end up using Alduin Wings if I can make / get proper texture to go with them. Or some of vampire lord wings.
poporaltemporal Posted January 24, 2014 Author Posted January 24, 2014 lol... Alduins hide armor... though I think the boots are different than the Dark Lilith, its the exact same thing except the color is different Not sure if I know which Alduin armor you mean can you give a link please?
itt1968 Posted January 24, 2014 Posted January 24, 2014 I have no clue were I found that armor at, more than likely, I found it here on the Lab but I couldn't say for sure, sorry... ill look for it after I get some sleep.
Aliris Posted January 24, 2014 Posted January 24, 2014 The Dark Lilith wings are much more vestigial-looking, definitely (the Darkstalkers look, basically). It would definitely be nice to have more options.
poporaltemporal Posted January 25, 2014 Author Posted January 25, 2014 Any experienced modders out there that could tell me whats the best way to track such events like: Player kills Actor Player actives ObjectReference If I understood right Magical Effects are the correct way to do it but that leaves me to a question. How do I spread magic effect on all Actors in Skyrim? Using Magic Effect and spreading it to actors seems bit messy and I am afraid that the Magic Effect that I am attaching won't spread to all actors that I miss an event. I need this to check on relations of the victim to player and several other things.
poporaltemporal Posted January 25, 2014 Author Posted January 25, 2014 Any experienced modders out there that could tell me whats the best way to track such events like: Player kills Actor Player actives ObjectReference If I understood right Magical Effects are the correct way to do it but that leaves me to a question. How do I spread magic effect on all Actors in Skyrim? Using Magic Effect and spreading it to actors seems bit messy and I am afraid that the Magic Effect that I am attaching won't spread to all actors that I miss an event. I need this to check on relations of the victim to player and several other things. Figured way out of the problem by setting up a quest with several NPC nearby references and applying wanted magic effect on them.
itt1968 Posted January 26, 2014 Posted January 26, 2014 Progress... its a wonderful thing ... I cant find that armor, I do believe its called Alduins Bikini or something like that, I know it required the heart scales or something from Alduin to create it. I'll keep looking...
poporaltemporal Posted January 26, 2014 Author Posted January 26, 2014 Updated the main post. Further plan for next week is to add the project to github and make the first release. But before that will happen I would like to add few more spells and give it a small play test / balance run.
poporaltemporal Posted January 26, 2014 Author Posted January 26, 2014 Progress... its a wonderful thing ... I cant find that armor, I do believe its called Alduins Bikini or something like that, I know it required the heart scales or something from Alduin to create it. I'll keep looking... Finally had time and luck to find it http://www.nexusmods.com/skyrim/mods/27964/? It looks quite good and definitely does has appeal for me.. Hmm, lets see. It looks perhaps bit too heavy.. But yes bad ass. I would love something like that but perhaps bit more fetish, just tiny bit less heavy.. Those gauntlets look killer. LOAF will use SLA for define arousal scores and due to succubus/incubus nature and how you feed in LOAF. I am considering to force exhibitionist on. This would make you able to feed most when you are naked actually.. Yet I do not want to endorse much of it. Fiendish Pheromones already drag attention to you.. I am planning to add at least dialogue where NPCs will come to you trying to bed you when its strong enough. I would like to make it so that you would have to make successful check against the score but want it to be so that when you are too horny you cannot avoid it. I might add logic that would block feasting of sin and slut more thicker armor you wear. Making it difficult to stay fed if heavy armor was your thing. Oh well need to keep my eyes about of the armor to see if I find something to include in the mod.
itt1968 Posted January 26, 2014 Posted January 26, 2014 LMAO... I thought I found that here in the lab...But, yeah that's the one alright. changing that to a light armor wouldn't be that hard at all, and the wings I think are near perfect...since she cant fly anyway, having huge wings on her back just doesn't seem to fit... your mod, just giving an opinion . but yeah, its perfect Slut gear.
Crate123 Posted January 27, 2014 Posted January 27, 2014 I loved the Idea of the Succubus race that was created but, I hated that you were stuck using his/her presets(I hated that body). I'm sure you have already figured out what her powers should be but, Advanced Dungeons and Dragons v3.5 has an excellent Succubus with ideas for powers and added skills, daily powers and so forth... not really lore friendly to Skyrim but, whos to say what a Succubus' powers are. they are considered a lesser demon/devil in AD&D but they have some very bad assed powers... it would also be nice to see them with an actual claw attack instead of a punch and since they do have wings, maybe a no damage from falling from any height instead of actually flying... though I looooooove the flying idea .... just my two cents and good luck. It's possible to replace the body. I use the UNP/UNPB series rather than CBBE, and kept running into some annoying clipping issues with various armors and the Succubus race, so I replaced all the body mesh and textures with my UNPB ones. Make sure you have whatever body mod you want to use installed for the default races. Then, you just need to go to the \Data\meshes\actors\character\ directory, and then copy the appropriate files from character assets (the various "female" files) to the \Data\meshes\actors\character\SuccubusLite\Body\ folder. Then do the same for the appropriate files in \Data\textures\actors\character\female\ to \Data\textures\actors\character\SuccubusLite\Body\ And if for some reason it screws up and you need to revert, just use your mod manager to uninstall/reinstall the succubus mod. Bodychange was useful for this as well but my problem was that the faces were way too round for my taste and I didnt find any solutions to that, did your trick fix the faces as well ?
itt1968 Posted January 27, 2014 Posted January 27, 2014 Crate123... yeah it works ... if you don't replace the head mesh, it wont line up right and colors wont match .. well, for me anyway, I use UNPB.
poporaltemporal Posted January 27, 2014 Author Posted January 27, 2014 Ran into minor problem with spell effect for the Fiendish Pheromones. It seems that the cloak does not apply the spell effect its suppose to do which is big pain.. I think the problem might be that the spell that adds the cloak has other effects that somehow conflicts with this. That the script that I defined for the applied spell does not fire.
poporaltemporal Posted January 28, 2014 Author Posted January 28, 2014 Got good progress on the Pheromones yesterday. CreationKit cloak type did not work so wrote new type of mgef that applies the pheromones to close by target. Also have ad little play test now and the fiend status seems to be okyish. Still little pieces I would like to adjust. I will try to add the project on github today and continue work on the mod and schedule release for the later week / weekend. Other news: Turbosnowy was kind enough to give me use rights to his Whipcane. You can expect to see one in the mod. I am still seeking for set of clothes that could fit properly as seductive attire, that would have slight dark feel. I am looking to support UNPB but if CBBE / other popular body mods are not forgotten. I am also wondering if anyone did mod that gave armor SLA armor parameters.
poporaltemporal Posted January 28, 2014 Author Posted January 28, 2014 To prevent main post from bloating, for now all development journal entries will be posted as replies. Here is the old log. --------- 26th January 2014 Made naming conventions better Moved functionality from Quest scripts to MagicEffects scripts that they are more suited Added hunger satiation through sex. You gain base X value depending of what type of pose you were and modified satisfaction score based on the arousal of your partner Added logic that applies soul trap on sex lab "OrgasmStart", if player used Suck Energy and kills the target he/she will receive a soul if she has proper soul gem. This effect also persist over sex making it possible for player to kill their partner for their soul (effect lasts 30s) --------- 25th January 2014 Tweaked Fiendish Pheromones Added LOAFDaedricFavorQuest that tracks corruption of the worldTracks DA01-DA16 quest progress Added LOAFFiendQuest that will handle Fiend hunger and events Added MCM menu placeholder with localization file --------- 24th January 2014 Added Fiendish Pheromones ability ( Needs tweaking ) Added Fiend magical effect -- Stating you are either Succubus or Incubus depending on your sex. ( lacks buffs and debuffs ) --------- 23th January 2014 Cleaned post and added: Used sperm, Peasants Added basic bed dialogue to Thrall faction. Added Prayer: Entangle -- This prayer taps you into the the daedra's power giving you ability to permanently possess your lovers Added Prayer: Drink Energy -- This prayer taps you into the daedra's power giving you ability to feast on your lovers life force. Fixed pathing issue with seduced tavern NPCs. Added new AIPackages to handle those actors --------- 22th January 2014 Updated original post Added added dialogue ending (sex) Added seduced faction and logic for player to lure these seduced actors (still buggy having problems with Actor.PathToReference()) Added seduceable template actors both female and maleIncludes Dialogue variations for f-m, f-f, m-f, m-m
poporaltemporal Posted January 28, 2014 Author Posted January 28, 2014 Added project to private github repository Added fiend ability Devour, you may satisfy your fiendish hunger by feeding on the fallen. Also rewards you with same effects as the Namira's ring (health fortify + regen bonus for 5 minutes) Added menu option to turn Devour on/off
poporaltemporal Posted January 29, 2014 Author Posted January 29, 2014 Ran into engine restrictions when trying to implement 'fade'. Creation engine does not seem to allow fast movement of player very well. Whirlwind sprint seems to be hardcoded into engine. Hoping that someone helps me out with this. Will continue working on the seduce. Seduce has several ways of possible functionality and would love to hear other players minds how such should work. Would like something different than the usual 'calm' that skyrim has.
Crate123 Posted January 30, 2014 Posted January 30, 2014 Ran into engine restrictions when trying to implement 'fade'. Creation engine does not seem to allow fast movement of player very well. Whirlwind sprint seems to be hardcoded into engine. Hoping that someone helps me out with this. Will continue working on the seduce. Seduce has several ways of possible functionality and would love to hear other players minds how such should work. Would like something different than the usual 'calm' that skyrim has. What do you mean by fast movement ? Does it have to be like Whirlwind so its instant or can it just be a boost so you run faster for a set duration ? If you are brave, you could take a look at the Apocalypse spell mod, it has a shit ton of advanced spells including speed boosts and teleports, it might have the answer you are looking for.
poporaltemporal Posted January 30, 2014 Author Posted January 30, 2014 Ran into engine restrictions when trying to implement 'fade'. Creation engine does not seem to allow fast movement of player very well. Whirlwind sprint seems to be hardcoded into engine. Hoping that someone helps me out with this. Will continue working on the seduce. Seduce has several ways of possible functionality and would love to hear other players minds how such should work. Would like something different than the usual 'calm' that skyrim has. What do you mean by fast movement ? Does it have to be like Whirlwind so its instant or can it just be a boost so you run faster for a set duration ? If you are brave, you could take a look at the Apocalypse spell mod, it has a shit ton of advanced spells including speed boosts and teleports, it might have the answer you are looking for. By fast movement of player I mean any forced movement that moves the player. Many people reported glitches with TranslateTo(). And I think that ApplyHavokImpulse requires a ragdoll, which is not exactly what I want. Another issue seems to be that I was not able to figure out how you are able to seek spot on map that is quarantined to 1) NOT to be inside a wall 2) To be on right elevation that player does not float or sink to ground. I was speaking with other developers in the bethsoft forums and they said that whilwind sprint used hardcoded functionality that was triggered on the animation events. But I did not get it to work straight out of the box. I probably missed some of the conditions since its guarded to see that its not triggered without certain conditions being true. But thank you for the hint. I am sure to see about apocalypse spell mod. Really curious now how you can by pass those problems.
poporaltemporal Posted January 30, 2014 Author Posted January 30, 2014 Development journal: Added Infused Sperm potion to the modFiends will produce Infused sperm in F-M or M-F or M-M cases. F-F is not supported. For now Infused sperm works as manage buff but when I get to the becoming fiend quest and the thralls you can expect it to become much more useful in the mod. Added Seduce lesser power Added Paralyzing Kiss lesser power NOTE: active lesser powers miss cooldown right now which is for sure something I want to fix before initial release. They will most likely also end up growing your hunger since the spells are quite powerful.
poporaltemporal Posted January 30, 2014 Author Posted January 30, 2014 Did not yet chance to try the apocalypse spell mod but the spell description look interesting few that would be well fitted for fiends so I will give it a look soon.
aravis7 Posted January 30, 2014 Posted January 30, 2014 Do you still want to recreate some oblivion planes? You can probably wait for the next update of skyblivion. There will be interesting ressources to use: As for the worldspace (I suppose you don't want to make skyblivion a requirement), this one is avaiable for modders: : http://www.nexusmods...im/mods/33125/?
poporaltemporal Posted January 30, 2014 Author Posted January 30, 2014 Do you still want to recreate some oblivion planes? You can probably wait for the next update of skyblivion. There will be interesting ressources to use: As for the worldspace (I suppose you don't want to make skyblivion a requirement), this one is avaiable for modders: : http://www.nexusmods...im/mods/33125/? Looks really promising, yes I would be interested of such. Will add it to the main post that I do not forget these resources. Thanks!
itt1968 Posted January 30, 2014 Posted January 30, 2014 This looks sooooooooooooo promising!!!! awesome work so far !!!!
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