BlackHoleEyes Posted January 3, 2015 Posted January 3, 2015 Could someone explain this mod to me a bit better. The first post was a bit confusing. especially with the transform package thingy.
mangalo Posted January 3, 2015 Posted January 3, 2015 @BlackHoleEyes : If you want your character to transform, you have to provide the mod various outfits and body parts under certain names. That's what the dummy pack is for, it contains empty files but with the correct names. To customize the transformation, you have to replace those dummy files by real ones, but still under the same name. Tl;dr the dummy indicates what names to use. I couldn't explain everything but Saeros and others provided packages and tutorials in the previous pages that could help you. Also, I want to use that customized daedric armor, but for an UNPB, how could I do that ?
ironwill Posted January 5, 2015 Posted January 5, 2015 So I've got transformation working well. However, the transformation does not unequip anything that isn't specifically overridden by the transformation gear, which can make transformations look odd. I've thought about just tagging the transformation armor pieces with the slots I want unequipped using TES5Edit or something. Will doing so cause graphical errors ingame when I transform? Thanks.
Seijin8 Posted January 5, 2015 Posted January 5, 2015 You could add the body slots you want cleared to whatever cuirass you are equipping. Add them to the ARMO record, and they should clear out. (Haven't tested, but I think it will work that way.)
Karretch Posted January 8, 2015 Posted January 8, 2015 How well does this mods soul gem option work with Soul Gem Oven? Should one or the other be off or do they work well together?
Guest Posted January 9, 2015 Posted January 9, 2015 Soulgem Oven was developed from PSQ so there would almost certainly be a conflict. My guess, without having used Soulgem Oven would be that you should turn off the pregnancy stuff in PSQ (just set the fertilization to 0%, should work) and run your pregnancy stuff through Soulgem Oven since it's got a ton more features than the version in PSQ.
Uriel Posted January 14, 2015 Posted January 14, 2015 I don't get it... After a sex session, my succubus loses quite some satiation? That sounds kinda wrong to me. It could be a rape or consensual. The only way to restore satiation seems through semen potions. Also, how about an integration with Fill Her Up for semen potion collection? There is a beautiful "Push out" hotkey, collecting potions during the push out sounds very interesting to me. Thanks for the mod btw. I can crawl dungeons with SL stuff integrated into the game process. Rarely happens with other mods i'm interesed in.
Killing Joke Posted January 15, 2015 Posted January 15, 2015 Is the mod aware of succubus race's wings from the nexus when equipped? Edit: after some research, it seems not. Ah, well...
HoneyHyde Posted January 19, 2015 Posted January 19, 2015 I love this idea and I really want to make it work...but I find myself completely over my head trying to figure out how to get the various meshes and textures from the "Succubus Race" to actually work as the transformed version. I'm no modeler and barely a modder. (I just know enough to run BOSS, Wyrm Bash, TES5EDit and FNIS before starting things up). Any advice you might have would be greatly appreciated. And a secondary question: from what I've read (and it's a bit unclear), you cannot use custom races such as the Succubus or Temptress Race, correct? Otherwise the code gets jacked up and you end up dying.
Nasseliten Posted January 19, 2015 Posted January 19, 2015 I've only tried it with a custom race briefly and it worked fine. I think its not an issue anymore. As for making your transformation, I just recommend using one of the finished packages in this thread. I'm using plumbers transformation pack (you find it on page 26 I think)
Killing Joke Posted January 19, 2015 Posted January 19, 2015 My succubus char works without a problem with Ningheim, also tried a bit with lovergirl and no issue either so yes you can definitely use custom races. You can use meshes + textures from the succubus race although I guess animated wings won't work without the mod. Otherwise just do what Nasseliten said.
HoneyHyde Posted January 19, 2015 Posted January 19, 2015 I've only tried it with a custom race briefly and it worked fine. I think its not an issue anymore. As for making your transformation, I just recommend using one of the finished packages in this thread. I'm using plumbers transformation pack (you find it on page 26 I think) I definitely found some...but I can't seem to find any based on the CBBE Style. Any suggestions? (I'll keep digging anyway)
Nasseliten Posted January 19, 2015 Posted January 19, 2015 Have you tried UNBO body, I highly recommend it. I think it looks much better then cbbe. If you want to stick with cbbe, then I have no idea. I don't think many uses that body anymore.
HoneyHyde Posted January 19, 2015 Posted January 19, 2015 Actually, using a couple different instruction sets, I managed to FINALLY create one that works really well...only one problem... What's the most effective way to create the "OrgBody" files? I already have a body and shape I'm fairly happy with I created using a combination of BodySlide and the In-Game Editor.
Nasseliten Posted January 19, 2015 Posted January 19, 2015 Can anyone tell me what the Ineed / realistic needs and disease option files do? I know those two mods but how does this mod take advantage of them? Edit: Nevermind, found it under a spoiler tag.
Killing Joke Posted January 19, 2015 Posted January 19, 2015 Actually, using a couple different instruction sets, I managed to FINALLY create one that works really well...only one problem... What's the most effective way to create the "OrgBody" files? I already have a body and shape I'm fairly happy with I created using a combination of BodySlide and the In-Game Editor. Long time since I used CBBE and bodyslide, but when you create a body you should get femalebody_ nif files (meshes/actors/character/character assets/), drop them into OrgBody folder along with hands and feet of course.
BlackHoleEyes Posted January 22, 2015 Posted January 22, 2015 Aww. Tried making one of these using Devious Meshes for the transform. Didn't work, sadly. Just got invisible body.
Saeros Posted January 23, 2015 Posted January 23, 2015 ...back to Skyrim after a few months.. I'm working on new succubus Daedric Armor (CBBE-HDT) for PSQ, based on Remodeled Daedric armor for Sevenbase by Trumpdog http://www.nexusmods.com/skyrim/mods/53620/? This is the result for now: -purple Succubus version- -daedric "red Succubus" version- (big boobs edition ) when I have time, I make a package for those interested. bye! S.
Killing Joke Posted January 23, 2015 Posted January 23, 2015 I grabbed your custom animated wings a few days ago and I'm loving them, thanks.
Saeros Posted January 23, 2015 Posted January 23, 2015 @Killing Joke thanks here the classic CBBE-HDT version of my Daedric Succubus Armor (purple version) PSQ Purple Daedric Armor (CBBE-Classic).7z (feel free to create a bodyslide version if you want) -Attention- you must install: a proper Skeleton for HDT_PE (xp32) HDT Physics Extensions HDT HighHeels System (for boots) after succu-transformation open MCM, go to HDT HighHeels System menu -> Custom Height and select "Custom 3 Height" <-> 15.0 (click to attach) This changes permanently the height of boots, after every single transformation. profit. S.
Plumber Posted January 23, 2015 Posted January 23, 2015 Aww. Tried making one of these using Devious Meshes for the transform. Didn't work, sadly. Just got invisible body. It is possible, if you doing it right. You got invisible body, because armor slots don't match.
HoneyHyde Posted January 23, 2015 Posted January 23, 2015 @Killing Joke thanks here the classic CBBE-HDT version of my Daedric Succubus Armor (purple version) PSQ Purple Daedric Armor (CBBE-Classic).7z (feel free to create a bodyslide version if you want) -Attention- you must install: a proper Skeleton for HDT_PE (xp32) HDT Physics Extensions HDT HighHeels System (for boots) after succu-transformation open MCM, go to HDT HighHeels System menu -> Custom Height and select "Custom 3 Height" <-> 15.0 (click to attach) This changes permanently the height of boots, after every single transformation. profit. S. I love your entire model up there. Is there any way you'd be willing to upload the whole set, including meshes and textures? It's simply gorgeous.
HoneyHyde Posted January 23, 2015 Posted January 23, 2015 Actually, using a couple different instruction sets, I managed to FINALLY create one that works really well...only one problem... What's the most effective way to create the "OrgBody" files? I already have a body and shape I'm fairly happy with I created using a combination of BodySlide and the In-Game Editor. Long time since I used CBBE and bodyslide, but when you create a body you should get femalebody_ nif files (meshes/actors/character/character assets/), drop them into OrgBody folder along with hands and feet of course. This worked beautifully for the meshes, but whenever I turn on "Transform Body" and "Transform Skin" I get a pale purple texture skin and the eyes/teeth thing. Where do I find the files to prevent that from occuring?
grandslasher Posted January 24, 2015 Posted January 24, 2015 found an awesome hdt tail for my succubus. Download wanhunyi armor http://pan.baidu.com/share/home?uk=1023957476#category/type=0 replace the tail with thistail.rar
Saeros Posted January 24, 2015 Posted January 24, 2015 @HoneyHyde thank you for the transformed skin-color I do not use a color re-textures. I created my preferred tone with racemenu (after transformation) and then applied to Succubus in PSQ MCM menu. (then I reloaded my previous racemenu presets in non-transformed version of my Character to reset the "normal skin" bodycolor) I use this bodytextures for my CBBE HDT based character: -True Daughters of Skyrim by betterbecause http://www.nexusmods.com/skyrim/mods/45453 now, I have prepared a basic package for the PSQ Daedric Purple Succubus (CBBE - HDT) link: -removed- First of all, install: -Animated Dragon Wings by Anton http://www.nexusmods.com/skyrim/mods/53271/? -HDT Physics Extension v14.28 http://www.loverslab.com/topic/25488-hdt-physics-extension-v1428-latest/ a skeleton compatible with HDT_PE (xp32 by groovtama) http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ and its Requirement and -HDT HighHeels System (for the boots) http://www.nexusmods.com/skyrim/mods/36213/? now install my package (preferably with a modmanager) the content is based on classic CBBE bodyslide presets lastly, copy in "..\Meshes\PSQ\orgbody" and "..\Textures\PSQ\orgbody" your original body meshes and textures (actually used). see the OP to know which files need to be copied. I hope it works bye! S.
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