Guest Posted April 30, 2014 Posted April 30, 2014 @ojanen Do you think you could make a quick compatibility patch for the animated dragon wings? I don't think it would be too hard. You could just change equipping the wing armor when transforming to adding the spell to player. Although, I really don't have any idea how hard it would be since I don't know how to do Papyrus scripting. I'm new to your mod, what's the difference between using the power to transform to succubus and the option in the MCM menu? Hitting the "Become the succubus" option in the MCM only gives you the succubus powers, it doesn't actually transform you. You need to use the Transform power to do the transformation. Do not replace mesh and hkx files of Animated Dragon Wings to meshes\PSQ\. Install directly that. Works perfectly, thank you.
froxerko Posted April 30, 2014 Posted April 30, 2014 I havent been here for a while so I want to ask if sneak sex on awake (not sleeping) targets is implemeted. Meaning you sneak up on bandit and it gives you an option to rape him. Because earlier (much earlier) I had to do this with Submit but I killed him with sex (using drain) and it caused some problems - cant remember exatcly what it was but I vaguely remember something with him being surrendered (since in Submit you cant just rape and leave/fight but instead it starts a conversation). So just asking if this feature is here or if it will be added later. Thanks
jihadoftomorrow Posted April 30, 2014 Posted April 30, 2014 Sorry for noob question but how do I rape bandits or npc's as a succubus? I use Succu Drain Life but they just die.
ojanen Posted April 30, 2014 Author Posted April 30, 2014 I havent been here for a while so I want to ask if sneak sex on awake (not sleeping) targets is implemeted. Meaning you sneak up on bandit and it gives you an option to rape him. Because earlier (much earlier) I had to do this with Submit but I killed him with sex (using drain) and it caused some problems - cant remember exatcly what it was but I vaguely remember something with him being surrendered (since in Submit you cant just rape and leave/fight but instead it starts a conversation). So just asking if this feature is here or if it will be added later. Thanks I thought about that in the early development, but sneaking rape by a woman against the healthy people is too unnatural. So I did not implement that. Sorry for noob question but how do I rape bandits or npc's as a succubus? I use Succu Drain Life but they just die. Use Drain Stamina or Fear magic. If target's stamina reaches zero by drain stamina, then he or she will start bleedout and possible to rape. Or can rape as the target is running away by Fear magic. Or use the Submit or Defeat.
jihadoftomorrow Posted April 30, 2014 Posted April 30, 2014 Is it possible to make it instant death right after sex for anyone my succubus decides to have sex with? Like make the drain health effect from having sex to do a million damage? I've set a multiplier in the MCM menu to max but people still survive.
froxerko Posted April 30, 2014 Posted April 30, 2014 I havent been here for a while so I want to ask if sneak sex on awake (not sleeping) targets is implemeted. Meaning you sneak up on bandit and it gives you an option to rape him. Because earlier (much earlier) I had to do this with Submit but I killed him with sex (using drain) and it caused some problems - cant remember exatcly what it was but I vaguely remember something with him being surrendered (since in Submit you cant just rape and leave/fight but instead it starts a conversation). So just asking if this feature is here or if it will be added later. Thanks I thought about that in the early development, but sneaking rape by a woman against the healthy people is too unnatural. So I did not implement that. That is too bad . Sneak rape DOES sound unnatural indeed however we are talking about succubus here so I can imagine some spell/power that makes guys unable to resist sneak rape (charm,paralysis,body/mind weakening spell or something like that...maybe in higher succubus rank). As for using other mods (for mentioned sneak rape) with this mod, Submit would be ideal if I could disable capture and dialogue stuff after rape (it is immersive but it kinda breaks the flow with succubus). Also since I didn't used it lately if someone could tell if it still causes problems when target is killed during rape with drain, I would be grateful. I haven't used Defeat much so I don't know if sneak rape is even possible there (not to mention compatibility with new SexLab 1.5+)
kermit24 Posted April 30, 2014 Posted April 30, 2014 Your mod is getting better and better, thank you very much for your awesome work!
Muppit Show Posted April 30, 2014 Posted April 30, 2014 @ojanen Do you think you could make a quick compatibility patch for the animated dragon wings? I don't think it would be too hard. You could just change equipping the wing armor when transforming to adding the spell to player. Although, I really don't have any idea how hard it would be since I don't know how to do Papyrus scripting. I'm new to your mod, what's the difference between using the power to transform to succubus and the option in the MCM menu? Hitting the "Become the succubus" option in the MCM only gives you the succubus powers, it doesn't actually transform you. You need to use the Transform power to do the transformation. Do not replace mesh and hkx files of Animated Dragon Wings to meshes\PSQ\. Install directly that. Hey ojanen, Do you need the Animated wings for the Transformation?
KilRoyole Posted April 30, 2014 Posted April 30, 2014 Cant go sleep, mod doesnt work for me. Please help. (sory bed is my eng, use google translate) I do everything according to instructions, but shit comes out. I would be immensely grateful if somebody download archive with the necessary file.
Buddy16 Posted May 1, 2014 Posted May 1, 2014 love this mod but is there a way to set a haircolor with racemenu(like the bodycolor) because i want the red haircolor but it's too bright
ojanen Posted May 1, 2014 Author Posted May 1, 2014 Is it possible to make it instant death right after sex for anyone my succubus decides to have sex with? Like make the drain health effect from having sex to do a million damage? I've set a multiplier in the MCM menu to max but people still survive. Multiplier affects the amount of energy to increase rather than damage. Gained experience as a succubus if you want to give more damage. It is effective when applied magic to increase the arousal If this option is enabled Arousal affects the drain. I havent been here for a while so I want to ask if sneak sex on awake (not sleeping) targets is implemeted. Meaning you sneak up on bandit and it gives you an option to rape him. Because earlier (much earlier) I had to do this with Submit but I killed him with sex (using drain) and it caused some problems - cant remember exatcly what it was but I vaguely remember something with him being surrendered (since in Submit you cant just rape and leave/fight but instead it starts a conversation). So just asking if this feature is here or if it will be added later. Thanks I thought about that in the early development, but sneaking rape by a woman against the healthy people is too unnatural. So I did not implement that. That is too bad . Sneak rape DOES sound unnatural indeed however we are talking about succubus here so I can imagine some spell/power that makes guys unable to resist sneak rape (charm,paralysis,body/mind weakening spell or something like that...maybe in higher succubus rank). As for using other mods (for mentioned sneak rape) with this mod, Submit would be ideal if I could disable capture and dialogue stuff after rape (it is immersive but it kinda breaks the flow with succubus). Also since I didn't used it lately if someone could tell if it still causes problems when target is killed during rape with drain, I would be grateful. I haven't used Defeat much so I don't know if sneak rape is even possible there (not to mention compatibility with new SexLab 1.5+) I'll try to do something well.
ojanen Posted May 1, 2014 Author Posted May 1, 2014 @ojanen Do you think you could make a quick compatibility patch for the animated dragon wings? I don't think it would be too hard. You could just change equipping the wing armor when transforming to adding the spell to player. Although, I really don't have any idea how hard it would be since I don't know how to do Papyrus scripting. I'm new to your mod, what's the difference between using the power to transform to succubus and the option in the MCM menu? Hitting the "Become the succubus" option in the MCM only gives you the succubus powers, it doesn't actually transform you. You need to use the Transform power to do the transformation. Do not replace mesh and hkx files of Animated Dragon Wings to meshes\PSQ\. Install directly that. Hey ojanen, Do you need the Animated wings for the Transformation? Do you'll make the wings for this mod? Well, I'm glad. Cant go sleep, mod doesnt work for me. Please help. (sory bed is my eng, use google translate) I do everything according to instructions, but shit comes out. I would be immensely grateful if somebody download archive with the necessary file. What you cannot do? love this mod but is there a way to set a haircolor with racemenu(like the bodycolor) because i want the red haircolor but it's too bright All right, I'll try.
mantronix Posted May 3, 2014 Posted May 3, 2014 Can someone explain to me how to get this to work when you transform. I replaced all the body meshes and textures (after 4 hours of trying to figure out why my character had no head and hair). fixed that but still can't get the hair to show right and her skin is a bright purple. the hair I finally got to show up so she wasn't bald, but it's bright red and you can see thru it. I haven't even attempted to figure out the armor part yet, about to throw the pc out the window I'm so frustrated. great mod though if I could only figure this out.
tribal4282 Posted May 4, 2014 Posted May 4, 2014 I'm just here reporting a couple of bugs in the new version. The Succu Seduction spell has stopped working entirely for me. Every time I hit any target with the spell I just get regular dialogue options. Succu Calm was working normally however and I used that to access the Kiss Me dialogue. It's a great idea but it's clearly still rather buggy. I'm honestly not sure if I actually drained anything during the time kissing and after it ends I lose all control of my character and none of the tricks I know seem to fix it. I'm confident you will find a way to fix these because you have done a marvelous job so far! Keep up the good work!
sinc Posted May 4, 2014 Posted May 4, 2014 I'm honestly not sure if I actually drained anything during the time kissing and after it ends I lose all control of my character... Same issue here in most of my tests. Sometimes it works but without any draining effekt.
Docfmf84 Posted May 4, 2014 Posted May 4, 2014 I know this has been asked but I would love to see someone compile a preset of the transformation armor/wings/horns pref 7base I seem to get some things right but end up fumbling 2 when I get 1 right lol I be a tard that needs help....LMAO thanks to anyone who would be as kind to help myself in this venture.
sinc Posted May 4, 2014 Posted May 4, 2014 For some reasons, after updating to SL 1.55 the "stucking-issue" after the kiss-szene seems to be fixed for me. Everything works smooth so far, unless the draining effect. But i´m not sure, if you already implemented it yet. Otherwise your mod is getting better and better. Great work.
Jeardawg Posted May 5, 2014 Posted May 5, 2014 Ok. I'll bite. One overly pedantic instruction manual coming up. . This guide assumes that you have have gotten PSQ installed and working correctly. In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data) Eyes This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ). 1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file. Mod organizer users can goto the archives tab, then right click on extract. Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time. 2. Goto the location where you decompressed the bsa file. From here goto "meshes\actors\character\character assets". 3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq. 4. We now need to find a set of eyes that you like. You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one. For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it. 6. From here goto "textures\actors\character\eyes". 7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds. 8. Run skyrim and test the eyes transformation. See the FAQ below for common errors. Hair Color 1. Select via the MCM. I'm using Red. HairStyle For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod ( http://www.nexusmods.com/skyrim/mods/10168/? ). 1. Download Apachii Skyhair from the link above and decompress the contents. 2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\". 3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively. 4. Install the skyhair mod as normal with your favorite mod manager. If you don't, you will end up with bright purple/pink hair. 5. Run skyrim and test. See the FAQ for common errors. Boots For the sake of this tutorial I am going to use the gold/red vampire boots from ( http://www.nexusmods.com/skyrim/mods/46696/? ). You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also going to install the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) because (and lets be honest with ourselves here) all succubii should be in heels 1. Install the HDT heels mod via the link above using your favourite mod manager. 2. Install the "vampirecuirasschains" main file for your favorite body type from the link above. Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files unless you want to be able to use the vampire boots on your untransformed character. Please note, if you don't install these files properly, you will end up with purple/invisible boots. Finally, if you are using bodyslide, install the bodyslide 2 optional ( see Cuirass section of the guide for more info on its use ). 3. We need to decompress the contents of the "NewVampChainsGloves.bsa". Mod organizer users can goto the archives tab, then right click on the file to extract. Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder. 4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\boots". 5. Copy "vampbootsl10(goldred20-14)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "boots_0.nif" 6. Create a copy of "boots_0.nif" and call it "boots_1.nif" 7. Run skyrim and test. See the FAQ for common errors. Gloves For the sake of this tutorial I am going to use the gold/red vampire glovesfrom ( http://www.nexusmods.com/skyrim/mods/46696/? ). You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above) 1. Install the HDT heels mod via the link above using your favourite mod manager. 2. Install the "vampirecuirasschains" main file for your favorite body type from the link above. Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character. Please note that if you don't install these files properly, you will end up with purple/invisible gloves. Finally, if you are using bodyslide, install the bodyslide optional. 3. We need to decompress the contents of the "NewVampChainsGloves.bsa". Mod organizer users can goto the archives tab, then right click on the file to extract. Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder. 4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\gloves". 5. Copy "vampgloves20goldred(20-16)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "gloves_0.nif" 6. Create 3 copies of "gloves_0.nif". The new files should be named "gloves_1.nif", "1stPersongloves_0.nif" and "1stPersongloves_1.nif" 7. Run skyrim and test. See the FAQ for common errors. Cuirass (AKA Armor/Clothes) For the sake of this tutorial I am going to use the gold/red vampire cuirass from ( http://www.nexusmods.com/skyrim/mods/46696/? ). You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above) 1. Install the HDT heels mod via the link above using your favourite mod manager. 2. Install the "vampirecuirasschains" main file for your favorite body type from the link above. Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character. If you don't install these files properly, you will end up with purple/invisible clothes. Finally, if you are using bodyslide, install the bodyslide optional. 3.We need to decompress the contents of the "NewVampChainsCuirass.bsa". Mod organizer users can goto the archives tab, then right click on the file to extract. Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The bsa file in question will be located in your $skyrimData folder. *BodySlide Users only* 4. Run bodyslide, then create all bodies in the "Vampire Cuirass" group for your current preset. 5. Navigate to "$skyrimData\meshes\newmiller\vamp". 6. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif" respectively. 7. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\". 8. Copy "femalebodyCBBE_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "1stpersonCuirass_0.nif" respectively. 9. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif" *Non BodySlide Users only* 4. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\vamp". 5. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif" respectively. 6. Go up one level to "\meshes\newmiller\". 7. There should be a file with a name similar to "femalebodyXXX_1.nif" in this directory , where XXX is the type of body you use. Copy this file into $skyrimData\meshes\psq. Rename the file to "1stpersonCuirass_0.nif". 8. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif" 9. goto step 10 below *Everyone* 10. Run skyrim and test. See the FAQ for common errors. Horns For the sake of this tutorial I am going to use Astaroth Horns Redone ( http://www.nexusmods.com/skyrim/mods/49847/?). These horns are actually circlets, so you will need to patch "PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers. 1. Install Astaroth Horns Redone from the link via your favorite mod manager. If you don't install it, you will end up with bright purple/pink horns. 2. Navigate to "$skyrimData\Meshes\Astaroth Horn". 3. Copy "headA_0.nif" and "headA_1.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Horns_0.nif" and "Horns_0.nif" respectively. 4. Run TES5Edit 5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none". 6. Check "PSQ PlayerSuccubusQuest.esm" ONLY. Then click ok. 7. Wait until the background loader has finished. 8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusHornsAA 9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue). 10. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions. 12. Wait on the scary message, then select ok. 11. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 12. Go back to the left hand pane. This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusHorns 13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue). 14. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions. 15. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 16. Close the program. The save dialog should pop up. 17. Make sure that backup plugins is enabled. Then click ok. 18. Run skyrim and test. See the FAQ for common errors. Wings For the sake of this tutorial I am going to use Auldin's Wings 75% scale ( http://www.nexusmods.com/skyrim/mods/15692/? ). These wings do not need a PSQ patch to work corrrectly. 1. Download and decompress the Auldin's wings 75% optional file from the link above. 2. Navigate to the location where you decompressed Auldin's wings 75%, then goto "Meshes\Actors\Alduin". 3. Copy "AlduinWings.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Wings_0.nif". 6. Create a copy of "Wings_0.nif" and call it "Wings_1.nif" 4. Install Auldin's Wings from the link via your favorite mod manager. Also install the 75% optional file. If you don't, you will end up with bright purple/pink wings. 5. Run skyrim and test. See the FAQ for common errors. Skin Color 1. Select via the MCM. I'm using orange. * Custom colors (Credit goes to groovtama) * 1. Activate your transformation so that you are wearing the correct attire. 2. From the console type "showracemenu" to open character config. Please note that your hair color will revert to normal whilst the menu is open 3. Set the skin color you wish to use. Then press 'r' to save and quit. 4. Goto the transformation open in MCM. Click on "set color to current skin" 5. Transform twice to check the setting has stuck. Tail I haven't been able to find any tail mods that match my build, however for the sake of this tutorial I am going to use the werewolf tail from calips animal ears/tails mod ( http://www.nexusmods.com/skyrim/mods/14205/? ). This tail will need a patch to " PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers. 1. Install calips animal ears/tails from the link via your favorite mod manager. If you don't install it, you will end up with a bright purple/pink tail. 2. Navigate to "$skyrimData\meshes\calyps\animal-ears". 3. Copy "wolftail.nif" from this directory into "$skyrimData\meshes\psq". Rename the file to "Tail_0.nif". 6. Create a copy of "Tail_0.nif" and call it "Tail_1.nif" 4. Run TES5Edit 5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none". 6. Check "PSQ PlayerSuccubusQuest.esm" ONLY. Then click ok. 7. Wait until the background loader has finished. 8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusTailAA 9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue). 10. Now SINGLE click on "Body Addon 1". 12. Wait on the scary message, then select ok. 11. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14". 12. Go back to the left hand pane. This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusTail 13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue). 14. Now SINGLE click on "Tail/Body Addon 1". 15. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14". 16. Close the program. The save dialog should pop up. 17. Make sure that backup plugins is enabled. Then click ok. 18. Run skyrim and test. See the FAQ for common errors. Alternative body shape (Breast Expansion/Incredible Hulk/etc) *Basic Method* Warning. This method may conflict with pregnancy or other mods that scale body parts. 1. Open the transform menu in MCM. 2. Make sure that the "Body Transform" option (left pane, located above skin color) is DISABLED. This is only used for the advanced method below and may interfere with the scaling. 2. Enable "Change bodyparts scale while transformed". Set the scales to your preference. *Advanced Method* This method uses 2 completely independent bodies for the normal and transformed characters. Unlike the size scaling method used above, this option allows for complete customization of our transformed form. For this tutorial we will be generating our normal and transformed bodies via bodyslide ( http://www.nexusmods.com/skyrim/mods/49015/? ). For the transformed form I will be using Turuke's preset no.2 ( http://www.loverslab.com/topic/24606-sybp-share-your-bodyslide-preset/?p=650749 ). You will also need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the vanilla skyrim bsa file in order to copy some files from it. 1. Install bodyslide/turuke's preset from the links above 2. Run bodyslide. Select an "average" looking preset of your liking. This will be used for our normal body. 3. Build your body type, and also build any outfits/armors you may have installed. 4. Goto "$skyrimData\meshes\actors\character\character assets". From here, copy "femalebody_0.nif", "femalebody_1.nif", "femalefeet_0.nif", "femalefeet_1.nif", "femalehands_0.nif", "femalehands_1.nif" into "$skyrimData\Meshes\PSQ\Orgbody\". Please note: If you ever decide to switch body presets for your character, you will need to repeat this step. If you don't do this, your normal character will use the wrong body during sexlab animations after you transform back to normal. 5. Goto "$skyrimData\textures\actors\character\female". From here, copy "femalebody_1.dds", "femalebody_1_msn.dds",."femalebody_1_s.dds", "femalebody_1_sk.dds", "femalehands_1.dds", "femalehands_1_msn.dds", "femalehands_1_s.dds", "femalehead.dds", "femalehead_msn.dds", "femalehead_s.dds" into "$skyrimData\Textures\PSQ\Orgbody\" As with the previous step, you will need to redo this everytime you change your characters preset. 6. Return to body slide. Change the preset to "turukes prst 2". 7. Rebuild your body using this preset. 8. *important* At this point you will need to remake your succubus cuirass based on this bodyslide preset. To do so, please follow the section above. If you forget this step, your transformed character won't have her new bodyshape applied until she strips for a sexlab animation. 9. Repeat steps 4/5, only this time the files should be copied into "$skyrimData\Textures\PSQ\Orgbody\" 10. Return to bodyslide for the last time. Switch back to your original preset, and rebuild your body and the succubus cuirass in order to fix the files we temporary overwrote during steps 7/8. If you don't do this, your normal character will have your transformed body during sexlab animations. 11. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file. Mod organizer users can goto the archives tab, then right click on extract. Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time. 12. Goto the location where you decompressed the bsa file. From here goto "meshes\actors\character\character assets". 13. Copy the "femalehead.nif" file from this directory into $skyrimData\meshes\psq. 14. Run skyrim. In the transform setting in MCM, enable body transform, but disable "Change bodyparts scale while transformed". 15. Test the transformation. See the FAQ for common errors. FAQ 1. After transforming, I have invisible eyes/head/etc. Ans: You have a missing .nif file in $skyrimData\meshes\psq. Replace the missing file and try again. Check the guide above for more information. 2: After transforming, my character has a big red triangle over them. Ans: Same problem as question 1. 3. After transforming, my character has pink clothes/wings/etc Ans: You have a missing .dds file in $skyrimData\textures\psq. Replace the missing file and try again. Check the guide above for more information. 4. After transforming, my character has a big red triangle over them in 1st person view Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq. Replace the missing file and try again. Check the guide above for more information. 5. Ok, so I double checked the your eyes tutorial and things still aren't working. What gives? Ans. Are you using a mod that adds custom eyes? If so you may need to include the nif file from that mod instead of the vanilla one. Also, if you use a texture designed for khajit/argonians, you may need to use the specific nif file for those races instead. Screenshots before.jpgafter.jpg ok so I totally followed this, I tried attaching horns to my circlet slot, but my helm hiding addon is bound to circlets so I tried hair next then long hair. I really want my character to look normal with just skin, hair color changes, but with horns and wings. So I am not looking for a change of body size. Either way, I can't get anything to show up....any suggestions? 1
Guest Posted May 5, 2014 Posted May 5, 2014 ok so I totally followed this, I tried attaching horns to my circlet slot, but my helm hiding addon is bound to circlets so I tried hair next then long hair. I really want my character to look normal with just skin, hair color changes, but with horns and wings. So I am not looking for a change of body size. Either way, I can't get anything to show up....any suggestions? The body slot that the horns use needs to use the body slot set for the mod. If you can't use the default required slot you could always edit the slot required in TES5Edit.
PsYchoMurder Posted May 5, 2014 Posted May 5, 2014 @ojanen Do you think you could make a quick compatibility patch for the animated dragon wings? I don't think it would be too hard. You could just change equipping the wing armor when transforming to adding the spell to player. Although, I really don't have any idea how hard it would be since I don't know how to do Papyrus scripting. I'm new to your mod, what's the difference between using the power to transform to succubus and the option in the MCM menu? Hitting the "Become the succubus" option in the MCM only gives you the succubus powers, it doesn't actually transform you. You need to use the Transform power to do the transformation. Do not replace mesh and hkx files of Animated Dragon Wings to meshes\PSQ\. Install directly that. First, thanks for this awesome mod and that you support and update it and keep adding compatibility with other mods I've Installed the PSQ Animated Dragon Wings, and they work perfectly, but... how do i choose different wings? because i prefer the slightly smaller red ones from the Animated Dragon Wings Mod By Default i get these How do i change to these?
McChuckles Posted May 6, 2014 Posted May 6, 2014 @ojanen Do you think you could make a quick compatibility patch for the animated dragon wings? I don't think it would be too hard. You could just change equipping the wing armor when transforming to adding the spell to player. Although, I really don't have any idea how hard it would be since I don't know how to do Papyrus scripting. I'm new to your mod, what's the difference between using the power to transform to succubus and the option in the MCM menu? Hitting the "Become the succubus" option in the MCM only gives you the succubus powers, it doesn't actually transform you. You need to use the Transform power to do the transformation. Do not replace mesh and hkx files of Animated Dragon Wings to meshes\PSQ\. Install directly that. First, thanks for this awesome mod and that you support and update it and keep adding compatibility with other mods I've Installed the PSQ Animated Dragon Wings, and they work perfectly, but... how do i choose different wings? because i prefer the slightly smaller red ones from the Animated Dragon Wings Mod By Default i get these How do i change to these? would you mind explaining the steps to get the animated wings to work with psq, is it the same as the other transformations
Chezza28 Posted May 6, 2014 Posted May 6, 2014 Seems like a good mod i wanna try it but i cant get it to load with my mod manager ...so until i can fig that out or it can be made manager friendly in some way im going to have to pass on it.. Gj otherwise though.
PsYchoMurder Posted May 6, 2014 Posted May 6, 2014 @ojanen Do you think you could make a quick compatibility patch for the animated dragon wings? I don't think it would be too hard. You could just change equipping the wing armor when transforming to adding the spell to player. Although, I really don't have any idea how hard it would be since I don't know how to do Papyrus scripting. I'm new to your mod, what's the difference between using the power to transform to succubus and the option in the MCM menu? Hitting the "Become the succubus" option in the MCM only gives you the succubus powers, it doesn't actually transform you. You need to use the Transform power to do the transformation. Do not replace mesh and hkx files of Animated Dragon Wings to meshes\PSQ\. Install directly that. First, thanks for this awesome mod and that you support and update it and keep adding compatibility with other mods I've Installed the PSQ Animated Dragon Wings, and they work perfectly, but... how do i choose different wings? because i prefer the slightly smaller red ones from the Animated Dragon Wings Mod By Default i get these How do i change to these? would you mind explaining the steps to get the animated wings to work with psq, is it the same as the other transformations Download and install Animated Dragon Wings Then Download PSQ Animated Dragon Wings.7z http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=766662 and that's how it worked for me. i haven't replaced nor deleted any files, just installed and enabled "PSQ Animated Dragon Wings".
formel Posted May 6, 2014 Posted May 6, 2014 By Default i get these How do i change to these? You can change the .nif file for the wings. They are located in meshes\[Anton] mods\ Animated dragon wings. PSQ uses the AnimatedDragonWings.nif file. Simply rename the .nif file for the wings you like to use on your succubus into AnimatedDragonWings.nif.
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