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PSQ PlayerSuccubusQuest for Sexlab


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Posted

@superphantom

Isn't the mod working at all without a mcm menu showing up or aren't you just becoming a succubus immediately?

 

 

Anyway, thanks for the great mod ojanen.

If I can make a suggestion, would it be possible to let the negative/positive stats from the "satiate buff" be shown in the active menu as well?

I got confused because I forget the effects and I was wondering why my mana,... where decreased.

 

Posted

@superphantom

Isn't the mod working at all without a mcm menu showing up or aren't you just becoming a succubus immediately?

 

 

Anyway, thanks for the great mod ojanen.

If I can make a suggestion, would it be possible to let the negative/positive stats from the "satiate buff" be shown in the active menu as well?

I got confused because I forget the effects and I was wondering why my mana,... where decreased.

 The MCM menu does show up, but the transformation is the thing I am having a problem with, it does not seem to change my character. For the transformation, I have tested only using the dummy files and it still does not work. The spells and such do seem to work as they do appear and function; also I am not using the RND esp that comes with this mod and some have said this is not required, also because i do not have the Realistic needs and disease mod installed.

Posted

 

@superphantom

Isn't the mod working at all without a mcm menu showing up or aren't you just becoming a succubus immediately?

 

 

Anyway, thanks for the great mod ojanen.

If I can make a suggestion, would it be possible to let the negative/positive stats from the "satiate buff" be shown in the active menu as well?

I got confused because I forget the effects and I was wondering why my mana,... where decreased.

 The MCM menu does show up, but the transformation is the thing I am having a problem with, it does not seem to change my character. For the transformation, I have tested only using the dummy files and it still does not work. The spells and such do seem to work as they do appear and function; also I am not using the RND esp that comes with this mod and some have said this is not required, also because i do not have the Realistic needs and disease mod installed.

 

 

I'm not sure you quite understand the meaning of "dummy". Those files are empty. Those files have no meshes or textures within them. They're just name placeholders, that's it. You'll need to put your own files in otherwise nothing will show up.

Posted

 

 

@superphantom

Isn't the mod working at all without a mcm menu showing up or aren't you just becoming a succubus immediately?

 

 

Anyway, thanks for the great mod ojanen.

If I can make a suggestion, would it be possible to let the negative/positive stats from the "satiate buff" be shown in the active menu as well?

I got confused because I forget the effects and I was wondering why my mana,... where decreased.

 The MCM menu does show up, but the transformation is the thing I am having a problem with, it does not seem to change my character. For the transformation, I have tested only using the dummy files and it still does not work. The spells and such do seem to work as they do appear and function; also I am not using the RND esp that comes with this mod and some have said this is not required, also because i do not have the Realistic needs and disease mod installed.

 

 

I'm not sure you quite understand the meaning of "dummy". Those files are empty. Those files have no meshes or textures within them. They're just name placeholders, that's it. You'll need to put your own files in otherwise nothing will show up.

 

That's just the thing, when I transformed with the dummy files my character would not change appearance at all (it did not become nothing). I right now I am doing a complete re-install of skyrim, and i'll report back after testing if it works now.

Posted

 

 

 

 

@superphantom

Isn't the mod working at all without a mcm menu showing up or aren't you just becoming a succubus immediately?

 

 

Anyway, thanks for the great mod ojanen.

If I can make a suggestion, would it be possible to let the negative/positive stats from the "satiate buff" be shown in the active menu as well?

I got confused because I forget the effects and I was wondering why my mana,... where decreased.

 The MCM menu does show up, but the transformation is the thing I am having a problem with, it does not seem to change my character. For the transformation, I have tested only using the dummy files and it still does not work. The spells and such do seem to work as they do appear and function; also I am not using the RND esp that comes with this mod and some have said this is not required, also because i do not have the Realistic needs and disease mod installed.

 

 

I'm not sure you quite understand the meaning of "dummy". Those files are empty. Those files have no meshes or textures within them. They're just name placeholders, that's it. You'll need to put your own files in otherwise nothing will show up.

 

 

 

That's just the thing, when I transformed with the dummy files my character would not change appearance at all (it did not become nothing). I right now I am doing a complete re-install of skyrim, and i'll report back after testing if it works now.

 

 

I don't know how to explain this any better. The dummy files are supposed to be nothing. That's the definition of dummy. You have to put your own files in otherwise it won't show anything. You also have to make sure to check each piece you want to change when you transform under the Transformation portion of the MCM.

Posted

@Superphantom

Reread the red highlighted text on the first page (the 3rd on the end of the text).

How far I know, the dummy files are just there to stop the mod from crashing, they should be almost empty.

And if they are empty, it's like placing an invisible, untouchable object into the world (Or something like that, to keep it simple).

I myself didn't try the transformation yet, put some files in the proper folders and try it again.

 

Here are some probably usful mods with meshes and textures:

Angelic Halos and Demonic Horns http://www.nexusmods.com/skyrim/mods/11005/?

Succubus Race http://www.nexusmods.com/skyrim/mods/22903/?

Succubus Armor by Hentai 1dot2 http://www.nexusmods.com/skyrim/mods/14380/?

 

 

 

And if we are already by this theme, PSQ uses some of the same slots like the Devious Devices.

Can someone explain me how to make this patch or show a link where it's explained in some way?

(I'm not completely new to Tes5Edit but I'm also not the most experienced with it, so a bit more detailed explanation or tutorial would be really nice :) )

Posted

Ah ! i cant get the texture  , i got the meshes to work by changing names and other , things but now i am stuck with textures and the description doesnt say any thing about where to put the armour Texture !

 

Posted

Can anyone share their transformation setup ?

I know how it works but I lack inspiration so anyone willing to share pictures/files would be super.

Posted

Is satiation % supposed to go down with each sexual act? I went from 30% to 1% after my PC drained several male NPCs at an inn.

 

No, not unless you set it to take semen potions. If you did you'll have to drink them to get your satiation back up.

 

Ah ! i cant get the texture  , i got the meshes to work by changing names and other , things but now i am stuck with textures and the description doesnt say any thing about where to put the armour Texture !

 

Put them where they normally would be if you were using the armor. The texture path for the mesh doesn't change just because you changed the name and location of the mesh.

Posted

 

Is satiation % supposed to go down with each sexual act? I went from 30% to 1% after my PC drained several male NPCs at an inn.

 

No, not unless you set it to take semen potions. If you did you'll have to drink them to get your satiation back up.

 

 

I have it on auto collect potions when my satiation goes beyond 85% but it never even got there.

Posted

 

 

Is satiation % supposed to go down with each sexual act? I went from 30% to 1% after my PC drained several male NPCs at an inn.

 

No, not unless you set it to take semen potions. If you did you'll have to drink them to get your satiation back up.

 

 

I have it on auto collect potions when my satiation goes beyond 85% but it never even got there.

 

 

If you're using the arousal patch with it set to equate energy drain to the partners arousal and your partner has very low/no arousal, then they may have no energy for you to drain.

 

Hope that makes sense

Posted

 

 

 

Is satiation % supposed to go down with each sexual act? I went from 30% to 1% after my PC drained several male NPCs at an inn.

 

No, not unless you set it to take semen potions. If you did you'll have to drink them to get your satiation back up.

 

 

I have it on auto collect potions when my satiation goes beyond 85% but it never even got there.

 

 

If you're using the arousal patch with it set to equate energy drain to the partners arousal and your partner has very low/no arousal, then they may have no energy for you to drain.

 

Hope that makes sense

 

 

Thanks.

Posted

im having trouble getting the "create penis" spells to work. i see the effect and lose some energy but no penis. i have SOS installed. do i need the futa mod to get a penis on myself? though im pretty sure thatll give me 1 all the time and i only want it when i use the spell.

 

Posted

im having trouble getting the "create penis" spells to work. i see the effect and lose some energy but no penis. i have SOS installed. do i need the futa mod to get a penis on myself? though im pretty sure thatll give me 1 all the time and i only want it when i use the spell.

 

You need this installed on top of SOS.

Posted

 

im having trouble getting the "create penis" spells to work. i see the effect and lose some energy but no penis. i have SOS installed. do i need the futa mod to get a penis on myself? though im pretty sure thatll give me 1 all the time and i only want it when i use the spell.

 

You need this installed on top of SOS.

 

 

thanks. it still doesnt work with the spell but it works alot better than the regular strap-ons mod.

 

 

EDIT - nm. i fked up. got the wrong 1 (slot 60). got the regular and now it works. thanks a bunch :)

Guest john0800
Posted

So after sneaking into someone's house and feeding on him while he was asleep, the bloke managed to call the guard! Kind of a hilarious immersion breaker for what was going on as he was calling for help. You should make people who are being fed on in this away unable to call the guards and sleep afterwards. Should also restrict them from being fed on that night to a max of 3 times or such to prevent abuse.

Posted

Hrm. I can't get my wings and horns to show up. I'm using Wings from the mod here: http://www.nexusmods.com/skyrim/mods/11068/? and Horns from the Angelic Halos and Demonic Horns mod linked in this thread.

 

In both cases, I installed the mods normally (to unpack teh meshes and textures to their default locations), then copied the meshes to the meshes/PSQ directory, and renamed them. I made 2 copies out of each mesh, naming one _0 and the other _1 as indicated. (The originals aren't differentiated by weight)

 

Is this wrong? If so, what should I do instead -- just leave _0 blank and only have _1? Or do I need to do something to the .nifs to make them weight-adjustable, ie, manufacture the _0 version?

 

Everything else is working beautifully; well, succu magic has caused a CTD occasionally but I just consider that normal with Skyrim modding. :)

Posted

It is not very interesting, when you get all spells.
Variant 1
Player summon Sanguine.
Sanguine barter semen potions for spells.(For example SuccubusFirebolt cost 20 semen potions)
The list of available spells depends on the rank of a succubus
If you interested in this variant. I can come up with a list of prices for all

Each summon of Sanguine takes all the energy. For additional interest)

Variant 2
Replace common spells by succubus spells

if PlayerRef.HasSpell(Firebolt)
  if !PlayerRef.HasSpell(SuccubusFirebolt)
    PlayerRef.AddSpell(SuccubusFirebolt, False)
  EndIf
  PlayerRef.RemoveSpell(Firebolt)
EndIf



Please add option check/uncheck Captive(actors[Victim], DrainValue)
Messengers with property other bandit bored

Posted

It is not very interesting, when you get all spells.

Variant 1

Player summon Sanguine.

Sanguine barter semen potions for spells.(For example SuccubusFirebolt cost 20 semen potions)

The list of available spells depends on the rank of a succubus

If you interested in this variant. I can come up with a list of prices for all

 

Each summon of Sanguine takes all the energy. For additional interest)

 

Variant 2

Replace common spells by succubus spells

 

if PlayerRef.HasSpell(Firebolt)

  if !PlayerRef.HasSpell(SuccubusFirebolt)

    PlayerRef.AddSpell(SuccubusFirebolt, False)

  EndIf

  PlayerRef.RemoveSpell(Firebolt)

EndIf

 

 

 

Please add option check/uncheck Captive(actors[Victim], DrainValue)

Messengers with property other bandit bored

 

I really like the idea of the first variant. Would definitely flesh out the mod a bit more.

Posted

I have an issue, reading the description there is supposed to be a drain spell for the succubus, is drain stamina the only drain? that's the only one available, even when in mcm the include drain spell part in config checked, there is only drain stamina, was I crazy to think there was a health drain spell?

Posted

Hrm. I can't get my wings and horns to show up. I'm using Wings from the mod here: http://www.nexusmods.com/skyrim/mods/11068/? and Horns from the Angelic Halos and Demonic Horns mod linked in this thread.

 

In both cases, I installed the mods normally (to unpack teh meshes and textures to their default locations), then copied the meshes to the meshes/PSQ directory, and renamed them. I made 2 copies out of each mesh, naming one _0 and the other _1 as indicated. (The originals aren't differentiated by weight)

 

Is this wrong? If so, what should I do instead -- just leave _0 blank and only have _1? Or do I need to do something to the .nifs to make them weight-adjustable, ie, manufacture the _0 version?

 

Everything else is working beautifully; well, succu magic has caused a CTD occasionally but I just consider that normal with Skyrim

I have the same problem. If someone can explain how to get the parts show up will be much apreciated. Sorry for my english.

 

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