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PSQ PlayerSuccubusQuest for Sexlab


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Posted

Hrm. I can't get my wings and horns to show up. I'm using Wings from the mod here: http://www.nexusmods.com/skyrim/mods/11068/? and Horns from the Angelic Halos and Demonic Horns mod linked in this thread.

 

In both cases, I installed the mods normally (to unpack teh meshes and textures to their default locations), then copied the meshes to the meshes/PSQ directory, and renamed them. I made 2 copies out of each mesh, naming one _0 and the other _1 as indicated. (The originals aren't differentiated by weight)

 

Is this wrong? If so, what should I do instead -- just leave _0 blank and only have _1? Or do I need to do something to the .nifs to make them weight-adjustable, ie, manufacture the _0 version?

 

Everything else is working beautifully; well, succu magic has caused a CTD occasionally but I just consider that normal with Skyrim modding. :)

 

You're using the wrong slot for the horns and wings. Change it in NifSkope. The required slot is listed in the description of the mod.

post-332589-0-99005400-1398442692_thumb.png

Posted

Thank you, ACan (And TEK for pointing to the other tutorial). :)

 

I seem to be getting some c++ runtime errors lately when I'm in-form, which I've never had before. I suspect this probably has to do with SL Framework updating and my other SL mods not having caught up yet, so I'll just be patient on that score.

Posted

It is not very interesting, when you get all spells.

Variant 1

Player summon Sanguine.

Sanguine barter semen potions for spells.(For example SuccubusFirebolt cost 20 semen potions)

The list of available spells depends on the rank of a succubus

If you interested in this variant. I can come up with a list of prices for all

 

Each summon of Sanguine takes all the energy. For additional interest)

 

Variant 2

Replace common spells by succubus spells

 

if PlayerRef.HasSpell(Firebolt)

  if !PlayerRef.HasSpell(SuccubusFirebolt)

    PlayerRef.AddSpell(SuccubusFirebolt, False)

  EndIf

  PlayerRef.RemoveSpell(Firebolt)

EndIf

 

 

 

Please add option check/uncheck Captive(actors[Victim], DrainValue)

Messengers with property other bandit bored

 

The first draft looks good. But implementation is future. Although I think At the same content will change.

And Option of Captive was attached.

Posted

I have an issue, reading the description there is supposed to be a drain spell for the succubus, is drain stamina the only drain? that's the only one available, even when in mcm the include drain spell part in config checked, there is only drain stamina, was I crazy to think there was a health drain spell?

I've added things like it.

Posted

i download it.. but i cant open it..?? that file damage or something..? anyone can help me..?

I tried, but there was no problem. 
Please re-download again.
Posted

3 times i download it.
i still cant extrak or open the file..?

can i download this file in other link or something..?

if stil i cant download it.. maybe my computer problem or error..?

Posted

could u please change that fucking ugly pink color from the energy bar and make it iHUD compatible?

 

EDIT: sorry, i just saw that i could change the color myself. :D

Posted

Thought I'd throw in a possible bug report. I noticed a 'Kiss me' dialogue option that I've not seen before - so I tried it. The kiss seems to go on indefinitely so I activated the subject again (E key). After the fade out/in I am unable to move at all. Going in to the console and typing TFC, I can then jump, change equiped weapons/spells etc. enableplayercontrols does not fix it, only a qqq and reload.

 

At first I was not sure which mod added that dialogue option but a search of the scripts came up with 2 (and 2 sources) from PSQ. Going through the script I can see the FadeToBlack function followed by forcing 3rd person and toggle free cam.

 

Now, I deliberately avoid  the TFC option in SexLab because, from previous experience, the above bug occurs far too often. My suggestion is hooking into the SexLab TFC setting and only forcing TFC if enabled there for those lucky enough not to get this glitch. Of course, if someone is aware of a way to prevent this bug/glitch (as far as I'm aware it's a Bethesda bug) please do share the fix!

 

Other than that, Ojanen, I fucking love this mod :) Thank you for coming up with it!

 

Quick edit: It seems there were similar issues in previous versions of SL. This thread goes into the whys - haven't read it all to see if there was a solution: http://www.loverslab.com/topic/24449-freezing-after-sex-when-dialog-interrupted-by-rape/

Posted

Did this guy really just make a kissing mod? Are you serious? Man, that is the kinda shit people have been requesting for years. This guy makes it as just an after thought, because he wants to. How is it that no one ever made a kissing mod, except for that one kiss em all nonsense. I'm tellin ya, ojanen. Take the kissing, and the genital scale, and turn those into their own separate mods, and everyone will download that stuff. 

Posted

So after updating the mod, the MCM no longer shows up. I waited in the game for a good while, and there was no new MCM registration. I even started a new game to see if it would work then, still nothing.   

Posted

Thought I'd throw in a possible bug report. I noticed a 'Kiss me' dialogue option that I've not seen before - so I tried it. The kiss seems to go on indefinitely so I activated the subject again (E key). After the fade out/in I am unable to move at all. Going in to the console and typing TFC, I can then jump, change equiped weapons/spells etc. enableplayercontrols does not fix it, only a qqq and reload.

 

At first I was not sure which mod added that dialogue option but a search of the scripts came up with 2 (and 2 sources) from PSQ. Going through the script I can see the FadeToBlack function followed by forcing 3rd person and toggle free cam.

 

Now, I deliberately avoid  the TFC option in SexLab because, from previous experience, the above bug occurs far too often. My suggestion is hooking into the SexLab TFC setting and only forcing TFC if enabled there for those lucky enough not to get this glitch. Of course, if someone is aware of a way to prevent this bug/glitch (as far as I'm aware it's a Bethesda bug) please do share the fix!

 

Other than that, Ojanen, I fucking love this mod :) Thank you for coming up with it!

 

Quick edit: It seems there were similar issues in previous versions of SL. This thread goes into the whys - haven't read it all to see if there was a solution: http://www.loverslab.com/topic/24449-freezing-after-sex-when-dialog-interrupted-by-rape/

Room for improvement still has a lot in "Kiss me" dialog, I might do something including that in the next update time.
Thank you for your suggestion and reporting.

 

yay..! thx i can open it now..

 

thx for your help ojanen :D

It's good to hear.

Posted

Did this guy really just make a kissing mod? Are you serious? Man, that is the kinda shit people have been requesting for years. This guy makes it as just an after thought, because he wants to. How is it that no one ever made a kissing mod, except for that one kiss em all nonsense. I'm tellin ya, ojanen. Take the kissing, and the genital scale, and turn those into their own separate mods, and everyone will download that stuff. 

Although it's just keep playing endlessly Stage1 of Foreplay animation of SexLab.
I might release it eventually, but now is not the time that because there is a place I want to improve still.

 

So after updating the mod, the MCM no longer shows up. I waited in the game for a good while, and there was no new MCM registration. I even started a new game to see if it would work then, still nothing.   

I have tried the new game, but MCM has been successfully registered. 
Please try to save and load, or opens and closes the menu of MCM. 
 
Or, will it had been using since the early PSQ.esp you mean?
Although I did not put from this time and I had recommended cycle of mod in SexLab1.5 to would not even users esp soon. 
To be like some people use it by mistake.
Posted

This isn't a serious critique, because the mod has what every good mod should have -- customizability! But in the current draft it might be worth pointing out that the "power curve" for your energy economy is a bit wonky. You have to have a ton of sex at low "levels" to stay afloat, not so much to avoid starving as to not be crippled by the satiation "debuff" that affects your carry weight, etc. at low %%. Depending on how sex-heavy people's playthroughs are this may just be a problem for me, who is more of a "go on an adventure or two, then go get laid for a bit" style who treats LL-modded Skyrim as "immersive RPG with porn elements" and not "porn engine".

 

Then you get a level or two up and you're pulling 600 energy out of a single threesome and you're fine.

 

Up to you, but you may want to consider making level 1, or the satiation buff curve, a little more forgiving on the low end. Just my .02.

 

Very cool mod. ;)

Posted

This isn't a serious critique, because the mod has what every good mod should have -- customizability! But in the current draft it might be worth pointing out that the "power curve" for your energy economy is a bit wonky. You have to have a ton of sex at low "levels" to stay afloat, not so much to avoid starving as to not be crippled by the satiation "debuff" that affects your carry weight, etc. at low %%. Depending on how sex-heavy people's playthroughs are this may just be a problem for me, who is more of a "go on an adventure or two, then go get laid for a bit" style who treats LL-modded Skyrim as "immersive RPG with porn elements" and not "porn engine".

 

Then you get a level or two up and you're pulling 600 energy out of a single threesome and you're fine.

 

Up to you, but you may want to consider making level 1, or the satiation buff curve, a little more forgiving on the low end. Just my .02.

 

Very cool mod. ;)

All right. I'll think about it. But do not expect too much.
Posted

@ojanen

 

Do you think you could make a quick compatibility patch for the animated dragon wings? I don't think it would be too hard. You could just change equipping the wing armor when transforming to adding the spell to player. Although, I really don't have any idea how hard it would be since I don't know how to do Papyrus scripting.

 

I'm new to your mod, what's the difference between using the power to transform to succubus and the option in the MCM menu?

 

Hitting the "Become the succubus" option in the MCM only gives you the succubus powers, it doesn't actually transform you. You need to use the Transform power to do the transformation.

Posted

@ojanen

 

Do you think you could make a quick compatibility patch for the animated dragon wings? I don't think it would be too hard. You could just change equipping the wing armor when transforming to adding the spell to player. Although, I really don't have any idea how hard it would be since I don't know how to do Papyrus scripting.

 

I'm new to your mod, what's the difference between using the power to transform to succubus and the option in the MCM menu?

 

Hitting the "Become the succubus" option in the MCM only gives you the succubus powers, it doesn't actually transform you. You need to use the Transform power to do the transformation.

Do not replace mesh and hkx files of Animated Dragon Wings to meshes\PSQ\.
Install directly that.

PSQ Animated Dragon Wings.7z

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