kirawroth Posted June 27, 2019 Posted June 27, 2019 If I use the Succubus race does that mean I don't need to create a folder under textures>PSQ>succubasarmor>female with wings, horns, etc? Will this mod just use the items (wings, horns, etc) from the Succubus race mod?  If this is not the case, can I just copy the items from the Succubus race mod into the PSQ>succubusarmor>female folder? (there seems to be a lot of items in the race folders so might be a bit confusing lol)
alphafr Posted June 28, 2019 Posted June 28, 2019 On 6/27/2019 at 6:02 AM, kirawroth said: If I use the Succubus race does that mean I don't need to create a folder under textures>PSQ>succubasarmor>female with wings, horns, etc? Will this mod just use the items (wings, horns, etc) from the Succubus race mod?  If this is not the case, can I just copy the items from the Succubus race mod into the PSQ>succubusarmor>female folder? (there seems to be a lot of items in the race folders so might be a bit confusing lol) It will only use files inside those PSQ meshes/texture folders (including your default body when reverting from transformation) so no, though wings & skin color is configured via MCM menu  See the transform dummy file, it give you blanks of the files required (rename them accordingly to the dummy one) and their directory  to use the same horns, tail and other item, yes put it inside the succubus armor folder, don't forget to do the same for its texture if avaiable  Delete unused dummy files when done to prevent later issues
Maverick7508 Posted June 30, 2019 Posted June 30, 2019 So I went into my data folder and I dont have a PSQ folder in Meshes or Textures. What is the proper path for this and where can I get meshes? I didnt see any in the original file posting.
alphafr Posted July 3, 2019 Posted July 3, 2019 On 3/28/2019 at 12:42 AM, Cobaltum said: Can some one please tell if it is possible to install horns from "TDN Equipable Horns" mod? And if possible, how can this be done? One way would be opening TDN equipable horns, search the the horns you want and take the .nif files and place them into meshes>PSQ>succubus armor>female and name them Horns_0.nif and Horns_1.nif (capital letter included)  But for problem stated below I can't say if it still works  On 6/30/2019 at 2:09 PM, Maverick7508 said: So I went into my data folder and I dont have a PSQ folder in Meshes or Textures. What is the proper path for this and where can I get meshes? I didnt see any in the original file posting. Instal the "transform dummy file" it will add all directories + content with correct name, just replace the files within with yours since those are all blanck files and you're done  On 6/18/2019 at 2:23 AM, xx_username_xx said: is there a mod by which my character could catch succubism or otherwise be forced to become a succubus? like how a vampire's life drain gives the player vampirism Sadly never heard of anything related to that, personaly a quest involving Sanguine would be more than fitting to it  Otherwise anyone else have issue with horns missings? Doesn't matter if I placed them in the right directory and enabled horns transform  Â
Maverick7508 Posted July 4, 2019 Posted July 4, 2019 On 7/3/2019 at 7:44 AM, alphafr said: Instal the "transform dummy file" it will add all directories + content with correct name, just replace the files within with yours since those are all blanck files and you're done Okay, so can i just use other mods for this provided that I rename the files appropriately, like say the draenai race mod textures?
alphafr Posted July 4, 2019 Posted July 4, 2019 6 hours ago, Maverick7508 said: Okay, so can i just use other mods for this provided that I rename the files appropriately, like say the draenai race mod textures? Yes
Maverick7508 Posted July 5, 2019 Posted July 5, 2019 Cool. So i got it working and can transform mostly, though I had to leave off the wings, horns, and tail. Now i get a glitch where everything but my teeth, eyes, and hands are gone on reversion to human form.
alphafr Posted July 6, 2019 Posted July 6, 2019 On 7/5/2019 at 12:48 PM, Maverick7508 said: Cool. So i got it working and can transform mostly, though I had to leave off the wings, horns, and tail. Now i get a glitch where everything but my teeth, eyes, and hands are gone on reversion to human form.  The mod use 2 directories : one for succubus body/armor, the other for the transform reversion  Put a copy or your original body meshes/textures inside the PSQ>textures/meshes>humanbody>female or male depending of PC, replacing files just like you did before  Â
Nohrin Posted July 9, 2019 Posted July 9, 2019 Still looking for help.  My trouble is that using this mod in conjunction with "floating damage" mod that shows damage and healing numbers on nearby NPCs, causes my character to be damaged and healed 9,999 damage every 15 seconds. The damage isn't actually being dealt, but Floating Damage mod is picking up some hidden tracking unit from PSQ that uses health/damage. I think it is probably the satiation value. There must be a tracker that goes off every 15 seconds, and Floating Damage shows this. It's very annoying to see a 9,999 damage hit splat upon my character and then immediately healed 9,999.  Does anyone know how I could resolve this issue myself? I've looked through the settings of both PSQ and Floating Damage. Floating Damage doesn't have an option to disable floating numbers on my character alone. It's either all on, or all off.  Edit: Pausing "Energy Consumption" under the maintenance category stops the hitsplats. But this defeats a large purpose of the PSQ mod (draining energy, expending energy). For some reason, PSQ energy is being considered "health" from the Floating Damage mod. I have limited modding experience so I have no idea where to start in order to fix this.Â
cap_wacky Posted July 9, 2019 Posted July 9, 2019 11 hours ago, Nohrin said: Still looking for help.  My trouble is that using this mod in conjunction with "floating damage" mod that shows damage and healing numbers on nearby NPCs, causes my character to be damaged and healed 9,999 damage every 15 seconds. The damage isn't actually being dealt, but Floating Damage mod is picking up some hidden tracking unit from PSQ that uses health/damage. I think it is probably the satiation value. There must be a tracker that goes off every 15 seconds, and Floating Damage shows this. It's very annoying to see a 9,999 damage hit splat upon my character and then immediately healed 9,999.  Does anyone know how I could resolve this issue myself? I've looked through the settings of both PSQ and Floating Damage. Floating Damage doesn't have an option to disable floating numbers on my character alone. It's either all on, or all off.  Edit: Pausing "Energy Consumption" under the maintenance category stops the hitsplats. But this defeats a large purpose of the PSQ mod (draining energy, expending energy). For some reason, PSQ energy is being considered "health" from the Floating Damage mod. I have limited modding experience so I have no idea where to start in order to fix this. This is an issue with how the core of PSQ is coded. Essentially it has two buff spells that it switches between that alter your stats when your energy Satiation changes. To prevent it from drastically dropping the author has it switch to a third spell that buffs your health, magicka and stamina by an absurd amount for a fraction of a second. It's connected to the core of how the stat buffs are coded and would take some effort to rework if one wanted to invest the time.
Nohrin Posted July 9, 2019 Posted July 9, 2019 6 minutes ago, cap_wacky said: This is an issue with how the core of PSQ is coded. Essentially it has two buff spells that it switches between that alter your stats when your energy Satiation changes. To prevent it from drastically dropping the author has it switch to a third spell that buffs your health, magicka and stamina by an absurd amount for a fraction of a second. It's connected to the core of how the stat buffs are coded and would take some effort to rework if one wanted to invest the time. Thanks for explaining. Would it be easier to implement some way for Floating Damage to not show damage numbers on yourself?
Mr_Payne60 Posted July 12, 2019 Posted July 12, 2019 IS there a way to change the conditions for the drain? as it stands, my character reaches orgasm first but it still drains, which then forces the other member to "orgasm", but doesnt actually trigger the event. this means things like cum textures arent applied, which kinda kills the roleplay ive been building up
genjurooo Posted July 13, 2019 Posted July 13, 2019 On 1/11/2017 at 8:53 AM, papawashere said: Is there any way to uninstall this mod or fix this issue?  I need to reinstall it since I seem to be getting a random crash on save associated with PSQCumInflationScript.  I had that function turned off but it has 6-8 instances of itself running at any time, and it's the only script running when I save. I even went to QA Smoke with no other NPCs around and it still crashes on save randomly, with only that one script on.  I disabled player as succubus, then turned off the mod, loaded game up, and saved. Then I used Save tool to clean up the orphaned scripts, but it crashes on save after I load that one.  ========================= I also tried deleting PSQCumInflationScript and any references with Save tool and that also crashes on save. This and ... On 3/17/2019 at 11:15 PM, CodeName404 said: This mod bloats the save game with psq cuminflationscript even after quiting the succubus, how can I fix it? also I can't remove the mod because the scripts are still attached into the save so I can't even make saves anymore, please help. This  The mod destroys your save. Save Tool doesn't clean it and the owner didn;t bother to respond. This mod is a cancerous death trap. It will give you CTDs everywhere and ultimately you will CTD on save. Uninstalling the mod does nothing as all your saves since you started the quest are corrupted. Manually deleting PSQCumInflationScript from Active Scripts also CTDs on save attempt. Avoid at all costs. And since the owner didn't even bother to reply to these guys, I'll report this crap.
PINGERton Agent Posted July 13, 2019 Posted July 13, 2019 another issues, when i was using UUNP version of Transformation Pack 3.28a, when transformed texture is entirely messed up and missing. Â mixed C5kev's PSQ Daedric Armor and PSQ Transformation Pack for my own issue with texture problem with MME milk cuirass and other nipple exposing UUNP clothes. Â I kinda solved problem with Human form body and mesh and texture, but Succubus form body texture has gone full wrong, and I have no idea how to solve it, Kinda juiced out with several futile attempts. Â How to use make PSQ transform pack with UUNP compatible textures and bodies? Cuz i really know nothing of such DIY modding.
Maverick7508 Posted July 14, 2019 Posted July 14, 2019 On 7/6/2019 at 2:00 PM, alphafr said:  The mod use 2 directories : one for succubus body/armor, the other for the transform reversion  Put a copy or your original body meshes/textures inside the PSQ>textures/meshes>humanbody>female or male depending of PC, replacing files just like you did before   Where would I get those meshes/textures? I apologize but this level of modding is a new one for me so I am a bit slow with it.
alphafr Posted July 14, 2019 Posted July 14, 2019 13 hours ago, Maverick7508 said: Where would I get those meshes/textures? I apologize but this level of modding is a new one for me so I am a bit slow with it.   Meshes : Data>meshes>actor>character>character assets  Texture : Data>textures>actor>character>female Â
Maverick7508 Posted July 15, 2019 Posted July 15, 2019 Well, i guess I am SOL then. I am using MO2 and so i dont have a cohesive data folder.
alphafr Posted July 15, 2019 Posted July 15, 2019 13 hours ago, Maverick7508 said: Well, i guess I am SOL then. I am using MO2 and so i dont have a cohesive data folder. We're talking about vanilla game data folder & files shouldn't matter if using MO or not it doesn't shift base game file around as far as I know Â
tinkerbelle Posted July 15, 2019 Posted July 15, 2019 13 hours ago, Maverick7508 said: Well, i guess I am SOL then. I am using MO2 and so i dont have a cohesive data folder. Actually, using MO or MO2 one can either create a new "mod" with just the meshes and textures (I think you get a warning that it's not a proper "mod", but it works) or one can just add the appropriate folders to the PSQ mod. Â You can also put the folders in the game folders directly, but of course you lose the ability to easily remove them. Â
Kn1ghtmare Posted July 15, 2019 Posted July 15, 2019 Hey guys, I found a work around to use Better Vampires with PSQ, mostly. If you become a succubus when you start your game, enable hybrid in PSQ, then use the console command to become a vampire (ie. player.setrace nordracevampire) and then use the Better Vampire feeding fix for custom races and wait 3 days, it works. Most of it anyway. I haven't played enough to check everything but feeding, progression and spells seem to work fine. I did notice that iNeed doesn't register me as a vampire though.Â
sickomusiclovers Posted July 17, 2019 Posted July 17, 2019 great mod but would be even awesome if i can turn npcs into  succubus just like how vampirism works Â
McAron Posted July 28, 2019 Posted July 28, 2019 I am mostly sure it has been posted before but I just can't seem to find it anywhere. How can I increase the amount of semen absorbed? Is it only by "Drain Value Multipliers"? What can affect that? Thanks.
alphafr Posted July 29, 2019 Posted July 29, 2019 16 hours ago, McAron said: I am mostly sure it has been posted before but I just can't seem to find it anywhere. How can I increase the amount of semen absorbed? Is it only by "Drain Value Multipliers"? What can affect that? Thanks. Drain value multyplier and something about arousal affecting drain (positively or negatively)
MrNobody11 Posted July 29, 2019 Posted July 29, 2019 I give up. I have no idea where to enable face tattoos in racemenu. Any advice?
McAron Posted July 30, 2019 Posted July 30, 2019 On 7/29/2019 at 9:36 AM, alphafr said: Drain value multyplier and something about arousal affecting drain (positively or negatively) Can't find any option like that. (Or I am just blind/dumb and it's OBVIOUSLY there and I didn't see it.)
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